Plane of Sky  

Quick Facts

Type: Outdoor
Continent: Planes
Instanced: No
Keyed: No
Level Range: 46 - 65
Send a correction
As of May 2008, you can teleport to the Plane of Sky via the Guild Hall portal or get a port from Relm M`Loch in the Plane of Tranquility. In the alternative, a wizard can cast their Alter Plane Sky spell to port up a group.

Once in this plane, you cannot levitate, gate, or use any sort of evacuation spells (with the exception of the Alter Plane spell which still works). The only way out is to jump off. Upon doing so, you will fall safely to the water near the docks of East Freeport (provided you don't hit another island below you and die as a result). This is a one-way trip, obviously.
-----------------------
The Plane of SkyThe Key MasterEfreeti RoomAzarack Island
Gorgalosk TempleCrystalline CloudStorm MistressPegasus Isle
On the Spiroc IslandSister of the Spire's TempleShe's Tougher Than She Looks...
« Previous 1 2
Post Comment
Information
# Nov 26 2013 at 6:39 AM Rating: Good
Scholar
**
529 posts
island 1 : purchase key of the misplaced from master of keys for 104 plat. go to the east side (p1400 x p400) and use key to get to island 2 (azaracks)
island 2: kill all the azaracks, loot a broken mirror, kill protector of sky (which spawns once all the azaracks are killed), hand in broken mirror to sirran to spawn, turn in broken mirror to get key of misforture. use to get to island 3
island 3: Kill trash and loot the animal figurine. kill goralosk to spawn sirran (make sure all other mobs are already dead because sirran will assist if a fight is still going on). hand in animal figurine to sirran and get the key of beasts. use it to go to island 4
island 4: kill stuff to loot bird whistle, wait till Collector of Souls spawns ( took 50 minutes from 1st kill or 40 from last kill for me), kill it to spawn sirran, hand in bird whistle for your avian key to get to island 5.
Island 5, Kill vanquisher to loot a noise maker. as long as one vanquisher is up, the spiroc guardian will keep spawning. once all 3 vanquishers down, the guardian gets killed and does not repop. at that point you can kill the lord ( 50k nuke every 30 seconds? old school DT). find sirran in the center and hand in the noise maker for a key of the swarm to get to island 6
island 6 - bees. immediate agro. kill mobs and they split and split and split. just kill them all. loot a dull dragon scale and hand to sirran for your key of scale for 7.
island 7 - kill the mobs and loot a replica of the wyrm queen. this is where I got stuck. I maybe killed too fast and sirran didn't spawn. I am sure you hand in the replica to sirran for next key, but since he was still up on the previous island, I maybe just went too fast. on island 2, 3 and 4 it didn't matter though.
Information
# Jan 25 2014 at 10:55 PM Rating: Decent
**
264 posts
As of January 22, 2014 All Plane of Sky Keys go to your /keyring, but they only do so if you have already keyringed the keys to the previous Islands. The different Island keys share a spot in the keyring, ala ToFS; you just can't skip to the end and get them all.

The order to keyring the Islands is as follows
Key of Swords (Noble's Island) -> Plane of Sky: Island 2
Key of the Misplaced (Azarack Island) -> Plane of Sky: Island 3
Key of Misfortune (Gorgalosk's Island) -> Plane of Sky: Island 4
Key of the Beasts (Harvester/Horse Island) -> Plane of Sky: Island 5
Avian Key (Spiroc Island) -> Plane of Sky: Island 6
Key of the Swarm (Bzzazzt/Wasp Island) -> Plane of Sky: Island 7
Key of Scale (Drake/Sphinx Island) -> Plane of Sky: Island 8
Veeshan's Key (Butterfly Island) -> Plane of Sky: Island 9

The Key of Veeshan (Quest Room) had it's name changed to Efreeti's Key and is keyringed separate from the Island keys as Plane of Sky: Efreeti's Key.


Edited, Jan 25th 2014 10:57pm by laink

Edited, Jan 25th 2014 10:59pm by laink
The Spiroc Lord
# Nov 13 2013 at 9:08 PM Rating: Decent
**
344 posts
The Spiroc Lord's death touch hits hits for 65k. If you have a character with high enough hp its easy enough to survive that death touch and kill him before he casts it again. If you have a healer and can get some one to tank it you will likely get fully healed and can thus take another dt if you don't kill him within 30 seconds. Make sure you pull him away from his spawn point though. He kept on spawning after i killed him. Had like 8 corpses. Got my warrior a Spiroc Wingblade and my shadowknight got a Blade of Abrogation off of one of the corpses. You can campfire characters onto each island and bypass the key system as well if you are in a fellowship. This makes getting around way easier.

EDIT: I see now. Its cause The Spiroc Guardian wasn't killed first that The Spiroc Lord kept on spawning. I didn't see The Spiroc Guardian otherwise im sure i would have killed it and unknowingly stopped any chance of getting the Blade of Abrogration i had gotten for my shadowknight since it dropped on the 4th or 5th corpse of The Spiroc Lord.

Edited, Nov 14th 2013 6:56am by Rickymaru
Keys
# Jan 03 2012 at 7:19 AM Rating: Decent
*
163 posts
Charming info PoS
# Dec 05 2011 at 4:37 PM Rating: Decent
11 posts
Level 67 enchanter . .defiant gear. Total Domination 3 - Dire charm - summon companion

Island 1:

Thunder Spirit: Hits for 147. Can dual wield with graphics. Gave 2 blood daggers and they showed up.
Thunder spirit Princess: Hits for 250. Can dual wield. VERY MR. Charm never lasted more than 3 min.

Island 2.

Brought the thunder spirit princess from island one. Summon companion AA works here.
Azaracks are able to be chain stunn with Color slant and skew. Same with princess. While chain stunning, i had to recast BA quite a few times. Cleared island (Along with protector of sky) and sirran popped. Turned in key and moved on.

Island 3.

Initially brought over princess and had a bad pull and had to drop off the island. Lost princess pet. No matter. Gate to pok to pot and back up to sky. Back on the 3rd island there are air pet looking mobs that are invis. Awesome pets. TD3 had almost every full duration charms. Still charmable with Boltans Anigrace(SP? - max level 53 for that spell) Gave 2 more blood daggers and pet equipped them. max hit was 250 ish so I assume same level as princess (53). Cleared the front of the boss hut (for lack of better words) and had to pacify pull the main boss out. It is surrounded by 2 named inside and 3 trash outside that will all come if you pull any in the hut with out pacify. Ranger harmony line does not work here. Ended up having to charm "a heart harpie" (level 59) with command of druzzil. Hits for 367 and dual wields as well. Only issue is the mob procs a word of morrel type stun that mezez the mob and then the charmed pet stops fighting .. once the stun wears off it starts fighting ... rinse and repeat.

BTW sirrian the lunatic can be pacified if need be. All pacify was done with level 61 ench pacify spell.


More soon to follow!

Edited, Dec 5th 2011 5:38pm by ddorry

Edited, Dec 5th 2011 5:49pm by ddorry
Pathing
# Apr 08 2011 at 10:14 PM Rating: Decent
2 posts
Was doing a turn in for my epic in the Efreet cave, out of nowhere an Azarack drops in, aggros, then every guy in the room assists him. I assume the same thing would happen if Sirran the Lunatic was nearby.

Pathing
# Apr 12 2011 at 10:34 AM Rating: Decent
*
163 posts
From my guide:

"Since about May 2006, Azarack pathing has been bad..."

SoE has quite obviously given up on this zone, despite its uniqueness and
necessity to so many epic quests.

I assume they will never fix this problem.

Drex
Buffs stripped
# Sep 23 2010 at 11:48 PM Rating: Default
Can confirm as of today, 09/22/2010, that if you opt to take a Wizard port to Sky, all your buffs are still stripped. Can still get there from Guild Hall I believe without losing them.
____________________________
All that is lost, is not Forsaken
Sky
# Feb 14 2010 at 5:35 PM Rating: Decent
44 posts
85 shadownight, i've already gotten my keys to isle 7 and i usually farm the crown and other items for fun. DT is not a problem as Harm Touch hits for over 33k and kills any mob in Sky. A Wizard's Mana Blaze works good as well vs. the DT mobs. For Spiroc Lord, you'll still need someone to eat the DT as you actually have to pull the guy away because of the insta spawn of the next Lord. The only mob i haven't tried is the Eye, dunno how many hp it has. but overall HT does 128k, max AA.
corpse summon still works as i summoned a mage from the first island to the 7th as he wanted to loot a crown himself. if i remember correctly, most mobs spawn after 8 hours, but i believe the sphinxs on isle 7 are either 12 hours or 18 hours, i forget which. Azaracks from isle two are annoying if you don't have a key. I've seen them on every island, mostly on isle's 4 and 7. Also it used to be that you'd lose all your buffs whenever you zoned to Sky, this no longer happens, thank god. lol. hope this info helps.
____________________________
Holinyx Shoryuken
Shining Alliance
85 Shadowknight
Prexus
spawn timer
# Dec 20 2009 at 12:33 PM Rating: Decent
6 posts
Does anybody know what the current spawn timer is? Some have claimed to have seen him spawn in less than a week.
azaracks
# Jul 06 2009 at 9:54 AM Rating: Default
**
321 posts
the azarack's pathing on island 2 are still way out of whack, just be careful as I saw them wandering on islands way out of their normal roaming routes. I also managed to spawn Protector of Sky (island 2 boss) without even killing all the azaracks...still had a couple on track that were lollygagging around the zone somewhere.

overall this zone is fun, i've been using my cleric bot to take the DT's as i work my way from island to island.

great guide for PoSky: http://mysite.verizon.net/drexxell/eq/planeofsky.html
No dueling
# Jun 08 2009 at 9:44 AM Rating: Good
Reminder, don't duel when Sirran is around!

Leerah of Quellious
____________________________
Fight smarter not harder.
No dueling
# Jun 09 2009 at 8:05 AM Rating: Decent
Scholar
*
124 posts
Damn, that sucks; because I go up to Plane of Sky to duel, almost hourly.
No dueling
# Nov 06 2009 at 9:01 PM Rating: Decent
he said that as a warning to a person who may for whatever reason decide to duel someone while in plane of sky. his warning was legitimate, as dueling will either result in a.) death, or b.) an irreversible faction hit.

no reason to flame a post with sarcasm when said post raises a valid point.
____________________________
"Remember that happiness is a way of travel, not a destination."
Roy Goodman
----------------------------
Brother Bethgin Steelfist
85th monk of Povar server

Bithgor MacDougall
85th berserker of Povar server

Sir Bothgar Von`Ecter
85th Paladin of Povar server
Taking the Tour with Drexxell
# Apr 05 2009 at 9:01 AM Rating: Decent
5 posts
Last night I returned to PoSky with Drexx and a small raid force. We can confirm that Island 2 appears to be borked and thus keys to Island 3 could not be procured for those new to the plane. Necro-COH was the only method available to get unkeyed folks past that point (mage COH spell, COH AA, and Call Hither AA are all disabled in PoSky). Also...due to the way that dying/rezzing works now, the corpses poof in an inconvenient amount of time when dying via dueling, so the best bet is to have those who need to be summoned get killed by the KeyMaster on Island 1. Once killed...DO NOT REZ. Have the person either re-zone into sky (via guild port, wizard port, or the PoTranq porter) OR have them Dru/Shm "call"'d back. This will prevent the corpse from auto-poofing, and allow for the necro/sk to summon the corpse to island 3 where an experience rez can be given..thus pulling the character past the broken island 2 onto 3. And of course, this means that you're going to need a minimum of a necro keyed for island 3 from a previous time (when island 2 worked) in order to drag an otherwise unkeyed raid beyond island 2.

I'm sure Drex will update his guide with that info, but in the mean time hope that helps :)

Edited, Apr 5th 2009 1:04pm by Taldiwen

Edited, Apr 5th 2009 1:06pm by Taldiwen
Taking the Tour with Drexxell
# Jun 06 2009 at 11:44 AM Rating: Decent
Whatever issues you were having at the time seem to be fixed. There is still really messed up pathing issues but root seems to be quite effective. I was able to get my key for the next island np.
____________________________
Adversity makes men, and prosperity makes monsters.

70 Necro Blacklottus of the Nameless
65 Enchanter Samantha of Mayong
bypassing DT
# Mar 10 2009 at 9:59 AM Rating: Decent
Scholar
*
71 posts
Well, being DTs are no longer 20k hits (much higher now) and are not resistable, sony thought they made things a little more difficult when it came to soloing old school raid mobs. They forgot one thing though. For those of you who haven't noticed, monks get a disc in their 70s called Impenetrable. This disc basically makes it so they take absolutely no damage over something like 30 seconds, but also uses up the whirlwind timer. It's downtime is 3 mins. This disc makes it so that monks can eat a DT and live through it with no questions asked... Now, as far as delivering the 32k dmg in the next 30-40 seconds, that's up to you. I generally invis to the mob, hit impen, wait for it to turn on then engage on monk and beat the snot outta the mob in like 15 seconds. Makes it easy to farm sky mobs and golems in fear.

Edited, Mar 10th 2009 1:59pm by TheDankins
bypassing DT
# Mar 11 2009 at 12:33 PM Rating: Decent
*
113 posts
Impenetrable disc will eat a Cazic's Touch?!

....or are you sitting in PoS laughing hysterically when all the monks who read your post die while you watch, lol.

bypassing DT
# Mar 11 2009 at 12:50 PM Rating: Excellent
Impenetrable WILL in fact negate 100% the effect of DT.
bypassing DT
# Mar 11 2009 at 12:55 PM Rating: Decent
*
113 posts
Thank you so much, to both of you for providing and confirming this information!
Now it will take me 45 seconds to die /grin
shaman 1.5
# Mar 03 2009 at 10:58 AM Rating: Decent
4 posts
i thought there was a enlightened spirit on the horse island for the shaman epic 1.5.. in the guide there is no /loc so if anyone has some information that would be great! thanks =)
shaman 1.5
# Apr 16 2009 at 4:10 AM Rating: Decent
*
163 posts
Eternal Spirit is a roaming mob on Island 4 (horse and griffin island). It's not hard to find, and since nothing is KOS up there, just roam around til you find it. For the most part, the roaming mobs tend to circle the windmill.

Drex
Plane of Sky Guild Hall Stone
# Jan 23 2009 at 2:57 PM Rating: Decent
8 posts
It is called "Cloudy Stone of Veeshan" for approx. 105pp
Islands 1 & 2 soloable for 64 necro?
# Jan 06 2009 at 6:43 PM Rating: Decent
Scholar
*
53 posts
Never been to PoS before, but working on my epic so wanted to know if it's possible.
I have pretty good gear I'd say, at least for my level. ~7200hps / 8k mana unbuffed.
All stats maxed at 265 or at least very close.

I realize the mob on isle 3 that DT's will require a pretty solid group, but wanted to at least get everything else I need up there before I ask folks to come up and help me out...ie, I want to solo as much of it as possible.

Lewcifuur
64 DE necro
Islands 1 & 2 soloable for 64 necro?
# Feb 07 2009 at 11:19 AM Rating: Decent
*
126 posts
island 1 will be soloable, island 2 will require a healer or another maybe, the mobs proc a levi thing on hit and it interupts casting, hard to kill them and you get alot of adds pretty easily.

it probably is doable just going to be a pain =p
Plane of Sky
# Dec 20 2008 at 5:19 AM Rating: Decent
31 posts
If anyones goes up to Plane of Sky I suggest making friends with a Monk to absorb the DTs.
____________________________
Mollany the Graceful Lady
<Spite Club>

85 Lyricist of Brell Serilis
Drexxell's new site
# Dec 09 2008 at 4:14 AM Rating: Decent
*
163 posts
FYI, I've switched from Comcast to Verizon FIOS and therefore am being hosted on verizon from now on,
though I've switched my email to ymail.

Here are the relevant links:

Drexxell's general games page: http://mysite.verizon.net/drexxell/
EQ page: http://mysite.verizon.net/drexxell/eq
Plane of Sky: http://mysite.verizon.net/drexxell/eq/planeofsky.html
Necro Epic: http://mysite.verizon.net/drexxell/eq/necroepic.html
Necro 1.5: http://mysite.verizon.net/drexxell/eq/necro1point5.html

New email: drexxell@ymail.com

Still working out a few dead links, but should be mostly up and running now.
Campfires work
# Aug 29 2008 at 10:13 AM Rating: Decent
Scholar
*
136 posts
Interestingly enough, you can campfire from island to island. Did not check if you could campfire to PoS, but it seems likely.
Mage pets
# Aug 01 2008 at 2:35 PM Rating: Decent
Scholar
*
93 posts
Can confirm today btw the Mage swarm pets Rancorous Servant, Host of the Elements and Servant of Ro do NOT work up here.....Companion of Necessity (Mem blur pet AA) how ever DOES.
____________________________
http://eq.magelo.com/profile/1401699
Buffs in Sky
# Jul 30 2008 at 6:41 PM Rating: Decent
9 posts
Just entered Plane of Sky via guild portal, and did NOT lose all my buffs....

seems to be a glitch with the mobs on isle 2, nobody here.....

Tantelus Manydeaths
Can't Use Complete Heal Potions
# Jul 09 2008 at 2:17 PM Rating: Good
Scholar
31 posts
Add that one to the list, the Potions you receive from Mirao Frostpouch in PoK after turning in the /claimed Darvual Crystal do not work in here. Well, at least they didn't 5 minutes ago. Consumed the potion on Azerack Island, one potion disappeared, recast timer started I receive the message that "this spell does not work on this plane"
Can't Use Complete Heal Potions
# Jul 09 2008 at 3:54 PM Rating: Excellent
Ungainly Ninja
ZAM Administrator
Avatar
****
6,963 posts
swwiggs wrote:
Add that one to the list, the Potions you receive from Mirao Frostpouch in PoK after turning in the /claimed Darvual Crystal do not work in here. Well, at least they didn't 5 minutes ago. Consumed the potion on Azerack Island, one potion disappeared, recast timer started I receive the message that "this spell does not work on this plane"


Sounds like it's worth filing a /bug report.
Dangerous Island 2
# Jul 09 2008 at 9:14 AM Rating: Decent
*
102 posts
I don't know if anyone's mentioned it yet, but after thoroughly reading the Plane of Sky guide from Drexxel I thought I'd be ready for all the surprises PoSky had to throw at me. Not quite so...while the port in to island 2 may have been safe before, it no longer is. I got aggro immediately after porting in... I suppose this has to do with the Azarack pathing glitches (although after entering 3 times I have not aggro'd anything from another island).

I advise casting invisibility before entering any aggressive island instead of making assumptions that you'll be safe.
Dangerous Island 2
# Jul 01 2013 at 12:20 AM Rating: Decent
Avatar
10 posts
for ever since the beginning, azarack island has never been 'safe' to zone to without invis. so just invis. in fact why dont u just invis before porting to every island.....
Gozar the Gozarian
# May 29 2008 at 8:40 AM Rating: Decent
34 posts
I am the gatekeeper, are you the key master?
Entering PoSky
# Dec 13 2007 at 9:42 PM Rating: Decent
Scholar
35 posts
78 cleric here and box 55warrior, will be needing to get spiroc wingblade but firstly id just like to know how to get into PoSky from PoK like alla leads me to believe, exact info would be greatly appreciated. and to answer any questions, im not stupid lol i cant duo PoS but i cant do anything until i get into the zone hehe, on Luclin server here, pst in game if interested in taking down spiroc lord, would greatly appreciate it, thankies -)
plz and ty, later
____________________________
Nindail, 80 High Elf Cleric on Luclin <Chaos Justice>
http://eq.magelo.com/profile/1376436

Jugga, 65 Ogre Warrior of Luclin <Circle of Elvenlight> http://eq.magelo.com/profile/1376883
Entering PoSky
# Mar 23 2008 at 9:42 PM Rating: Default
Just a few other people to take the death touches, a good tank, same damage dealers and someone for crowd control.

Edited, Mar 24th 2008 1:52am by SSJGhol
Entering PoSky
# May 01 2008 at 11:50 AM Rating: Decent
Scholar
35 posts
Oh lol, I guess I never posted hehe, none of that is needed nowadays, I did successfully complete Plane of Sky romp with me(78cleric), 75Sk, 70+ Necro, and my warrior lvl55. What we did when doing the DT mobs was this... mind you, you need to be quick and collected, no lag would be best and you can't fool around. My warrior ran up to the mob and ate DT, Sk got agro and started pawning the mob of course, I immediately rezzed my warrior, (the necro was timer keeper) around 45seconds after DT, SK fd'ed then War ate DT again, rezzed, FD, etc etc, rinse and repeat until mob is downed, was very successful despite my heart was pounding the whole time =) that was for the Pegasus mob on Isle 4 i believe. We did the same thing on Isle 5, and we did clear both isles though before attempting named BTW, hope this helps anyone
____________________________
Nindail, 80 High Elf Cleric on Luclin <Chaos Justice>
http://eq.magelo.com/profile/1376436

Jugga, 65 Ogre Warrior of Luclin <Circle of Elvenlight> http://eq.magelo.com/profile/1376883
Entering PoSky
# Jul 16 2008 at 3:06 AM Rating: Default
Wow, reading your posts gave me a headache.
____________________________
-Cronuus
Level 78 Druid
-Naicigamehtnizi
Level 76 Magician
-Lavittz
Level 77 Monk





Entering PoSky
# Feb 13 2008 at 6:49 PM Rating: Default
I have never ever heard of a way to get to plane of sky except a wizard port...

They put in a port to plane of Hate that's in plane of tranquility, but I don't think they ever put one in for plane of sky...
Entering PoSky
# May 27 2008 at 12:26 AM Rating: Decent
As of 22 May 2008 The DE in Tranquility will port singles to Sky. The Guild Portal can also port to Sky to make it easier to port your guild groups up.
Entering PoSky
# May 27 2008 at 8:13 AM Rating: Decent
*
113 posts
also porting in from Guild Port does not strip your buffs, not sure if other methods do or not.
____________________________
At the end of the game the king and the pawn are put back in the same box.


Heyokah Tarvos Slowhands 76 Shaman Coniglietto Avariato Druzzil Ro
Entering PoSky
# May 28 2008 at 7:18 PM Rating: Decent
6 posts
I also noticed that porting to plane of sky from plane of tranquility via relm m`loch did NOT strip your buffs. that will probably be fixed in tomorrow's update
Entering PoSky
# May 29 2008 at 8:56 PM Rating: Decent
*
56 posts
NO buffs EXCEPT any lev (SOE or FOE) or just plain ol' levitation spells will be stripped. You can cast SoW or Billie after you get back up there though. Just can't recast any lev spells.
Entering PoSky
# Dec 19 2007 at 6:18 AM Rating: Default
*
163 posts
Wow. Ok, I realize that by using capitalization and punctuation
I may seem to be speaking a different language, but hopefully
you'll still be able to gather the information you need from
this link:

http://home.comcast.net/~drexxell/eq/planeofsky.html
http://mysite.verizon.net/drexxell/eq/planeofsky.html

Best of luck to you,

Drexxell

Edited, Jan 3rd 2012 8:20am by DrexelNecromancer
Entering PoSky
# Feb 03 2008 at 9:16 AM Rating: Decent
15 posts
Wow! To critisize people for not using punctuations and capitalizations on a forum is juvenile at best!I had no problem reading or understanding the question.Please try to get over yourself.Thank you.
Entering PoSky
# Dec 27 2007 at 11:29 PM Rating: Decent
Scholar
35 posts
lol. Sorry about that, i suppose i could use some grammar in my posts, thank you!!!

Nindail
____________________________
Nindail, 80 High Elf Cleric on Luclin <Chaos Justice>
http://eq.magelo.com/profile/1376436

Jugga, 65 Ogre Warrior of Luclin <Circle of Elvenlight> http://eq.magelo.com/profile/1376883
Pathing
# Sep 21 2007 at 5:18 AM Rating: Decent
Scholar
*
136 posts
Since the launch of TBS pathing in Sky went completely ape sh*t.

The (KOS) azeracks from 2 visit near every other island now, including 1 and 7.

Technically they are wimpy but... they are KOS. And everything in Sky assists them.

So if you happen to suddenly get attacked by everything on island 1 - that's why. Well, unless you managed to destroy your Sky faction.

Given the popularity of the zone I expect a fix not before 2030.
Fellowships
# Jul 27 2007 at 8:17 AM Rating: Decent
Fellowships work in PoS, you can just port 3 people up, make a fellowship, and port whoever else you want. You can also bypass keys by doing this. For some reason, if you port onto an island other than 1 your buffs stay on. Like my bro's alt ported up to the fourth island and he had buffs on when we didn't cast any.
Killing Sirran
# May 18 2007 at 12:30 AM Rating: Decent
12 posts
Went up to this zone recently knowing a fair amount about what to do and what not to do.

Unfortunatly I wasnt in charge and was not listened to. People seem to have the attitude that this is such a low old world zone that they can just zerg up here with their uber gear.

If you go to POS read Drexels guide link is posted below.

http://home.comcast.net/~drexxell/eq/planeofsky.html

This guide is very well thought out and has key progression charts, graphics, information on every mob spawn cycle and lots of tips. Also dispells many rumors such as "hailing sirran" causing him to agro you (no longer true if it ever was).

In my last experience a supposedly semi decent guild went up and didn't completely clear the islands, or save the boss mobs for last (in their arogance) despite my warnings so three times in a row (3 islands)Sirran went agro at some point during key trades shrinking the raid force each time. To make matters worse they killed Sirran despite my warning not to.

From then on each time sirran spawned it would agro the people that killed it on previous islands, so they killed it again. It is my understanding that this will permantly destroy inhabitants of sky faction including most or all of the quest mobs (Djinn's, Summoners, and other usually non kos mobs).

So, word to the wise. Do it right unless you want to deprive unsuspecting guildies of the ability to quest or progress here forever.

Won't be raiding with that guild again.

Edited, May 18th 2007 1:32am by Databyter

Edited, May 18th 2007 1:36am by Databyter

Edited, May 18th 2007 1:45am by Databyter
____________________________
Databyter
Killing Sirran
# Dec 31 2010 at 1:35 AM Rating: Decent
27 posts
Databyter wrote:
If you go to POS read Drexels guide link is posted below.

http://home.comcast.net/~drexxell/eq/planeofsky.html


404.

The new/current url is:

http://mysite.verizon.net/drexxell/eq/planeofsky.html
Keys
# Apr 21 2007 at 7:56 PM Rating: Decent
7 posts
Do your Job Allakh delete most of these Posts and only leave the ones that says what key how to get the key and what island to use the key
I don't care about anything else and i'm sure most other people don't care how people killed what and what they used on every freaking post like all the other ones
Keys
# May 17 2008 at 2:00 PM Rating: Decent
Scholar
**
319 posts
Besides the work involved in delteting posts with dated information, there are other reasons to not deltete older posts. Among them are the amusement value of reading old posts, historical value of reading old posts and for me on occasion important information is occasionally held in old posts which pertain to tactics for that mob, suggest tactics which can be used on other mobs, tradeskill information, etc. For some mobs and zones, I have been known to start with the oldest post and work to the newest post to fully understand what was and is known about the topic of interest, and how it evolved over time.

If you want information on Plane of Sky keys, go to Drexell's very informative and useful post here: http://home.comcast.net/~drexxell/eq/planeofsky.html. Sure it is long, complex and dense, but it is almost entirely correct, and Plane of Sky is not a place that is easy to simplfy.
pok npc
# Dec 07 2006 at 8:27 AM Rating: Decent
14 posts
any one know the pok npc i need to tolk to get there
pok npc
# Dec 07 2006 at 9:18 AM Rating: Decent
Scholar
***
1,352 posts
no one

only a wizard can take you here, like it says
____________________________
BACK on the Test Server 3 boxing or 6 boxing
75 PAL Latann / 75 CLR Onthar / 75 NEC Korrupted / 75 BER Thort / 75 ROG Trajhver / 75 SHM Herbcat
Leader of the sin of <PRIDE>
EQ'ing since '99
pok npc
# Jan 12 2007 at 8:06 PM Rating: Decent
**
342 posts
Actually, it says, "Plane of Sky: To enter the zone, you must have a wizard cast Alter Plane Sky, or see an NPC in the Plane of Knowledge with a particular stone (details needed)," which is obviously why the question was asked.
pok npc
# Jan 29 2007 at 4:33 AM Rating: Decent
*
163 posts
The answer is "No such NPC exists".

I've looked for this NPC systematically. The reason it is mentioned at all is because an NPC *was* introduced to take a player from PoTranquility to PoHate (and thus avoiding the need for a Wizard). So, naturally, a rumor sprang up which indicated such an NPC *must* exist for PoSky. However it remains an unproven rumor (at least to the point that I can't find such a person in PoK or PoT, nor has it been posted on the 'net that I can google my way to).
hate this zone
# Oct 27 2006 at 2:15 PM Rating: Default
*
56 posts
Had used hail of arrows on accident not thinking on island 1, got a fton of mobs on me and ended up killing on on the way out, now i am kos to quest mobs, soon as i zone in all of em swarm me everytime cannot use this zone anymore now
____________________________
Steamslayer Mallorian of the Daybringers
85 ranger of fenninro
RE: hate this zone
# Oct 28 2006 at 10:42 AM Rating: Decent
Scholar
***
1,087 posts
see if you can find out what faction they were on.
Beta neutral maybe? Raise it again.

If anything like that happens again, don't kill them.
Just hop off.
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
New Loot?
# Aug 12 2006 at 2:23 PM Rating: Decent
15 posts
I just looted a "Sphinx Tallow" from a drake on the 7th island. Won't sell to merchants. Looks like a cauldron. Lore item. 1.0 wt. Size: medium Class: all. Race: all.
Warning
# Jun 15 2006 at 11:44 PM Rating: Decent
34 posts
Was standing on the Noble island and aggroed an Azarack somehow... Just an FYI incase you feel like AFKing there
Warning
# Jul 17 2006 at 5:39 PM Rating: Decent
Scholar
**
313 posts
The Azaraks seem to be all screwy at the moment and I've seen them on several islands where they shouldn't be.
____________________________
*Insert snazzy catchphrase here*
Warrior Epic 1.0
# May 17 2006 at 3:55 AM Rating: Decent
*
51 posts
Forget it...Don't waste your time trying to do 1.0 warrior epic. We gave up and I did the prequest. In about 10 days I did my pre-quest and epic 1.5. Its more fun to do than 1.0. I have a friend who is on the Firiona Vie server and NO TRADE does not exist. Therefore you can buy all items. BUT,,there was no SPIROC Blade for sale. No ones wants to do Plane of Sky to get the blade to sell because its too much of a pain to do..Waste a lot of time....Not worth the effort..unless you want a trophy.

Oh almost forgot...if you have the keys to the islands...DON'T destroy them..you may need for another class. I believe there are potions of 2.0 epic that have to be done there..they have no choice..
Warrior Epic 1.0
# Apr 30 2006 at 1:14 AM Rating: Default
*
51 posts
The process of getting the warrior epic done on this plane is such a pain and absurd compare to all other classes even for the 1.5 epic. 3 attempts so far with lvl 70 peeps..1st attempt with over 18 peeps, 2nd attempt with 12 peeps and 3rd attempt with 7. Its not the fact that we cant bring down the mobs. Its the bugs that happen each time and so unreliable. 1 more attempt and I forget teh whole thing. Lemme outline a few things.
1) You need a wizard to get up there
2) You loose all bufs when you zone in on 1st island
3) You cannot leviate
4) You cannot port out or succor or use origin.
Only way to leave island is to jump off.
5) Sirren the Lunatic spawns sometimes but way over peoples heads, therefore unable to do turn-ins to get key for next island. It seems debuffing him makes him come down but yet to be confirmed.
6) You have a limited time to do turn-ins for next key even if there are mobs corpses with the item to turn in. Sirren the Lunatic will despawn. NOw that makes sense..:((
7) You cannot go back to previous island even if you have the key.
8) The keys do not go on your key chain, therefore keep them once you have them unless you are 100% sure you will never go back.
9) Always check that all mobs are there before attempting to bring full groups. It occurred to us as we got to the 4th island that there were not enough mobs to spawn Sirren the Lunatic for turn-ins
10) Prepared for the named mob that spawns Sirren the Lunatic will NOT spawn Sirren.
11) Be prepared to scarifice multiple deaths. Sirren has a nasty habit of spawning on top of the mob you are fighting and he will DT you.
12) Be very careful to hail Sirren the Lunatic or aggro him.. He will DT you.

Now isnt that 12 lousy reasons not to do this epic..:((
Good Luck and if I give up, I will post it..

4)
You have no Clue !!
# Jan 10 2007 at 8:48 PM Rating: Default
Scholar
*
117 posts
The correct answer to your 1-12 scenario is you do not have a)patience b) a clue. I have 4 boxed PoSky up to the Spiroc Lord but, as of yet I have not moved on to the Bizzzatt Island.

During the Epic kills and Epic turn in's I have only encountered 2 problems. These 2 problems have been in existence since not long after PoSky came into existence.
a) There can be any number of Roaming Azzuracks(sp) pathing across any island they so choose. During Monk Epic 1.0 pull/fight with Gwan and Azzurack aggro's thus adding aggro to the Blades of Storm from another island.
b) Siran the Lunatic always seems to spawn very high above the boss mob *Keeper of Souls* on the Pegasus island. Once we were able touse Shaman-grow to reach him. Another time we were able to stand under him and look straight up and trade. There was one time nobody could trade key piece ... a Necro took one for the group and casted on him. Siran came down stomped the life out of him ... we Rezz'd him, all did turn in's and we moved on.

Lastly the Epic is a Challenge of knowledge / ability / Team-work. It is not about running tothe Bazaar and buying all of your drops. There are so many lazy people it ain't funny. Why don't you do like my 6 year old ... play Mario after you look up and print out all the cheat codes. Makes it super fun when you know how it ends ... NOT !!

PS: As I have said before feel free to flame, hagger me about my spelling and punctuation or lack of. I really do not carebecause I came ... read ... posted .. and will never see this page again. And if you are one of those lazy people in need of PoSky Epic drops .. just ask in /general channel on Nameless. My bank's (4 boxer) is full of rotting pieces ... always free.
____________________________
Feel free to nail me with your flames .. check my spelling .. punctuation .. what ever makes you happy. I am not here for an E-penis building Experience ... these forums are for info not Ego's.
AoE
# Feb 21 2006 at 3:57 PM Rating: Decent
Scholar
*
97 posts
do not use AoE nukes on island one... efreeti's in the quest hall below get angry
____________________________
I AM ZWAN

ZWAN IS THE GREATEST

BOW TO ZWAN
RE: AoE
# May 25 2006 at 10:45 AM Rating: Decent
*
132 posts
It is not just AOE Nukes that set them off. We had about 30 people on the first island last week and a Druid accidentally set off an AoE Slow spell while testing a hotbutton and aggroed the whole island killing 25+ people, needless to say the raid ended up being called off after that.
RE: AoE
# Jun 28 2006 at 6:44 AM Rating: Default
*
223 posts
Ok so dont use AoEs at all. Dipshi t
definitive guide
# Jan 21 2006 at 3:12 PM Rating: Decent
13 posts
My guildmate, Drexxell, has spent months working on a guide to the Plane of Sky. He has given me permission to post it to help others.

http://home.comcast.net/~drexxell/eq/planeofsky.html

Edited, Sat Jan 21 14:16:09 2006
____________________________
Allegretta Lyricus
Guild Leader, Wayfarers of Veeshan on Luclin
http://www.wayfarersofveeshan.com
RE: definitive guide
# Jun 12 2006 at 8:16 PM Rating: Decent
Avatar
****
8,134 posts
AWESOME! tell Drexxell that i loved his epic 1.0 quide, and i still need my cloak and slime blood drops but thanks to him it was a breeze to get this far
____________________________
Things I sometimes play...

"What do you want to be when you grow up?"
"I want to be a unicorn!"
"Awww, why's that?"........
"So I can stab people with my face."
RE: definitive guide
# Apr 05 2006 at 10:46 AM Rating: Decent
Scholar
**
342 posts
Incredible guide, great work. For anyone who had trouble with the link, just copy and paste (or type in):

home.comcast.net/~drexxell/eq/planeofsky.html

There were some stray bits of code in allegretta's post. Goofy web forum software :)
RE: definitive guide
# Jan 26 2006 at 10:16 AM Rating: Decent
Scholar
**
435 posts
Thanks, that was handy when I was up there farming Ranger epic drops on Monday: I'd completely forgotten which mobs we had to kill, other than that they were on the Pegasus island :).
Sky in the modern Era
# Oct 29 2005 at 3:45 PM Rating: Decent
*
210 posts
Each Isle of sky has mobs on it that drop bits for key parts. Now days – once you get a key you have it until they patch / nerf it back to the old days – don’t know if they ever will I hope not. Keys from sky do not go on your key ring. You have to keep them in your favorite bag. You loot a key bit from mobs as you clear an Isle and after you kill the boss of an Isle Sirran the Lunatic the lunatic spawns (think Goofydoofy but with a different name – don’t kill him cause the faction hit is allegedly bad, makes you KOS to the normally non KoS sky mobs. Havn’t tried it nor do I intend to). You hand in your key bit that you looted to Sirran and he gives you the key to the next Isle. On Isle one you get 2 key bits – one goes to nobles Isle (which has a port pad to Isle 2 azzerak) and one key goes to Isle 2 Nobles.

Isle 1. fairy isle. Has fairy chicks on it. They are a joke. Kill them until everyone has their key bit. Then kill the princess. Not required to kill the entire Isle in order to kill princess or spawn Sirran. Princess is a joke. Ranjaling could tank her.

Isle 2. Azzerak Isle. Aggro. Click in invis and run to the opposite side ashtray (south if I recall) Essentially run the way you are facing when you click up unless you are facing an edge. Drag any agro from dropped invis with you. Kill all the azzeraks. They cast whirlbolt or somesuch on you – makes you spin and levitate but you are NOT stuned. Use page up and page down if you can’t look around with mouse look. They used to be a pain when you got a lot at once – now it just makes clearing the Isle faster. There is ONE azarak that stubbornly refuses to pull – put your pets on it – and they will chase him around – nuke it when he passes it. Oh yah. Apparently BL pets are fixed, necro pets are a wisp – and only mage Air pets work. This mob will Prolly die on the Isle – but sometimes he doesn’t. shrug. Once that dude is dead the boss will pop. Not really harder than the rest of the azzaraks. Each azzarak and the boss drops broken mirrors or somesuch as their key bits. Loot them until Sirran spawns and turn them in when he does. (this Isle might only drop bits for 22 keys)

Isle 3 Gorgo. Not really a hard isle. It is non agro when you zone up although everything up there will assist. Best way to clear this isle is to not whine about rebuffs. Pull the eyeballs to pets and the rest of the isle to the raid and stomp on them. Am considering clearing the Isle in one big train and doing AOE. I need to check - I am thinking Stun didn't work right up here - have to test that out sometime. There are 3 mobs in the middle of the zone that you don’t want to pull until you are ready to spawn Sirran. The middle on is “THE Gorgolask” or some such. Make sure he dies after all other mobs in agro are dead or you get sirran running around aggroing the raid which is a PITA.

Isle 4. Yawn Isle. This Isle is like a mini version of VZ in tactics or more accuratly like the Dust Ring event in plane of Air(pop). There are 6 mobs up here (ok there is a 7th but he is for a lame karena dru/cler Shield quest) each one you kill spawns 2. each of them spawns one when killed (which spawns another maybe - Whichever - Tamer is the last in the chain). So – each mob you pull spawns 4(or 6 I forget) total mobs. You want to kill the first mob and its 4 spawns as FAST AS POSSIBLE. Why? Cause the boss doesn’t spawn for 70 minutes until the first spawn chain is dead so better do that now. Then the raid spends about 10 – 15 minutes killing the rest of the spawn chains. At this time most of the raid can take a 30 minute AFK. Some of the raid will hang out – and do any corpse summons at this point. Any late raiders that don’t have a key set will want to get a ride up to Isle 1 – get a raid invite, die, get a rez – have an SK or Necro summon their body to Isle 4( the one we are on) and take a second rez to catch up to their raid. Yawn after any late raiders are corpse summoned to the raid – the rest of the raid starts to show back up from AFK. 70 minutes or so after you killed the first chain – KoS spawns (Keeper of Souls). He is a 32k hit point mob and DTs every 45 seconds starting with whoever you sent in as a sac. If your raid can’t kill KoS in 44 seconds before a second DT you suck. (DT = death touch. Death touch will kill you. DA/DB/HS bard DA doesn’t protect you. If you send in a pet the owner will get DTed) After you kill KOS you can turn in your bird whistle bit to get your avian key.

Isle 5 Spiroc. Might as well invis – even tho the port up spot is mostly out of agro range – click up. As I recall – you do a 180 and run to the edge. There should be a “slight” slope on the right – park the raid at the corner of the flat spot and that slight edge. You can pull the entire Isle to that spot and not agro SL or GL. Here is the deal with Spiroc Isle. There are 3 groups of mobs. They are all agro tethered to their Spiroc Vanquisher. A clever monk or bard or SK or necro I guess can single pull groups of spirocs(group = vanquisher and 3- 4 spiroc buddys). You can spend some time trying to split the groups. I don’t think I will waste time on this anymore. Tank and tank each vanquisher you get. AOE stun then Mez the remaining spirocs that came into camp. Kill all the vanquishers in camp first then kill the rest. IF – IF you accidently get the Spiroc lord (unlikely if you have only one puller) or the SPiroc Guardian in your camp. Kill them first. SL first as he is a death toucher. Make sure you NEVER kill the Spiroc Guardian no matter what when he is in camp unless there is at least one other spiroc alive. If you do you won’t get to farm SL for Spiroc wingblades. So anyhow – say that SG was aggroed --- kill him – and make sure to leave a spiroc alive. If he was in camp - mez the heck out of him – and memblur him until there is no tomorrow – move the raid away from the spiroc – and invis up. Dedicate a chanter to remez – memblur --- memblur – and invis up and see if clear of agro. If clear – wait for him to path away when mez breaks – SG will respawn.

[ if you never aggroed the SG you can ignore all the discussion about membluring the last spiroc etc. Just leave SG up if you nbever aggro him and clear the rest of the Isle.]

Pull and kill that spiroc that was just memblured. Move raid towards the SL spawn a bit but not far. Send in your DT sac to SL and then pull him. Kill Sirran spawns – everyone turns in their key bits and gets their key. Move the raid in the last valley before SL’s spawn point on the pad to Isle 6 There will be some nice Spiroc houses there. Chill. Leave one person to chain hail Sirran. This “should” keep him from despawning unless he is bugged. Now – you chain sac your DT sac on SL and pull him and kill him – until everyone at the raid has their Spiroc wingblade looted from his bloody corpse plus 1 – 5 MQs so your guild doesn’t have to come up to this damn isle again. When you are satisfied that your DT sac has Deleveled enough – stop chain hailing Sirran. Pull SG and kill him – then charge and kill SL. Raid invis up for next isle.
____________________________
Ranger Serano
http://www.tribalfury.org
RE: Sky in the modern Era
# Oct 29 2005 at 3:46 PM Rating: Decent
*
210 posts
Isle 6 Bazaat: Invis up and run to the pad on the other side of the big gear. Only 3 mobs on this Isle – easiest so far, right? for all directional references – consider you are facing the big gear from the ashtray
(the bzzazzt write up was copy pasted from someones sorry for no credit)
Quote:
The isle starts with 3 Bzzazzts on it (left, right, and center). Only the Bzzazzts can be mezzed, all have wide assist/agro ranges so expect all 3 on your raid when you agro one. All of these mobs proc a single target Deadly Poison 1200pt DoT).
When the left Bzzazzt is slain he will immediately spawn a Bazzazzt (tougher then the Bzzazzt). When that is slain it will split into two Bazzazzt. When each is slain they will split into another Bazzazzt.
When the right Bzzazzt is slain he will immediately spawn three Bazzazzts.
When the center one is slain he will spawn a Bazzazzt, then a Bzzt, then Bazzt Zzzt the boss (who DTs)



The way you clear this isle – is you mez( thinking of charming one some time) the middle and right wasps. On the mez of the right and center – the MT simultaneously aggros the left wasp kills – the chain spawns two typically (this is sony guys) same style fight as Isle 4 kill them all. When done. Break mez and aggro the wasp that was originially the one on the right. Make sure that you keep a chanter and an alt mezzer on that other wasp in case the chanter goes down. You do NOT want to kill what was originally the center wasp 2nd. Center wasp MUST be the third one – or you will get an aggro Sirran which you remember is a PITA. After the wing wasps and their chains are done – kill what was originally the center wasp and all her spawns – and you get the DT boss. Spank her. Rez up the DTs – and everyone turns in their bits for their key.

Put someone on chain hails – prolly a box – in order to farm Isle 7 for shaman FD ring bit. (note Sirran can be bugged. if he doesn't respond to hails it might be because he was aggroed or whatever. regardless if he doesn't respond to hails he prolly wont' reply to the phrase that pays either - and you will have to do sister some other day)

Isle 7 Drake Isle: pita to split. The drakes fly away from pulls and thru the aggro range of the sphinxs which can start a DT chain of events that bites. Spend some time watching the drakes pattern of flying and pull them when they round the “corner” in their flight path – make sure the puller is AT the corner in order to get the cleanest pulls. SKs make the best pullers here cause they can z axis pull and then FD if the drake flys away – and you can send in your next SK or necro – while the SK waits for aggro to clear. Anyhow – painfully pull all of the drakes until dead. Then kill the sphinxes once at a time. THEY DT – so have your DT sac up there. Only 8 Sphinxes as I recall – so you don’t need to use a DT sac here – you can just cycle thru your raid whoever is low on buffs and mana anyways. Once they are dead – pull and kill the udinine spirits or whatever (will-o-wisp – dealos in the tower mid zone.

Painful aside – you can skip below this paragraph if you don’t care about mage epic: Ok – mage hats. I have cleared this Isle and seen NO MAGE crowns. Contrary to theory posted elsewhere – you can get a fully spawned Isle 7 and no crowns. I have personally seen it. I have also got 6 crowns in one clearing. We cleared 7 one night and logged back on the next day – and sniped the drakes as they were spawning (Isle 7 is a 24 hour spawn) I “think” that there is some formula that affects crowns being on the mobs on this Isle. Each mob that spawns “might” do a loot check to see if a crown is present – and then gets a chance of having a crown. So 2 scenarios. If you clear all the isle except for say the udinine spirits and they didn’t have any crowns – the next time the isle spawns it might only have 2 crowns. Then you clear the isle except for the sphinxes and they randomly didn’t have any crowns. The next night your farming team clears only half the drakes and get 2 crowns and call it a day – when the isle respawns it has been partially cleared several nights – and each time less mobs spawning with the crown. Scenario 2 – the one where we killed everything as it poped. The odds of the crown being on each spawn increased as their were less mobs left to spawn. Or that could all be bullsh*t – and it is totally random and we got lucky one day and got 6 crowns.
____________________________
Ranger Serano
http://www.tribalfury.org
RE: Sky in the modern Era
# Oct 29 2005 at 3:48 PM Rating: Decent
*
210 posts
Begin reading here if you skiped the mage epic discussion

After you have cleared the isle – remember the box you left chain hailing Sirran on the other isle? You now have that box tell sirran The phrase
Quote:
?llaw eht htiw eno I ma

aka: Am I one with the wall?

Then continue chain hailing. The raid smokes the Sister of the Spire until you get several “a Spiritualist's Ring” in order to do the shammy FD quest.

http://everquest.allakhazam.com/db/quest.html?quest=479

the other drop is off the bixie boss. Seen this drop twice.

Each time you kill the sister – have the box on Isle 6 say the phrase that pays and the sister should respawn. This can get fuxored up if the Sirran despawns on Isle 6. never tried to say the phrase that pays to another version of Sirran and doubt it would work.

Decide when you are done farming the Sister. And say the phrase one last time and stop hailing. Wait until sirran despawns and then kill Sister – Sirran spawns on Isle 7 after next Sister kill. Everyone turns in their bits and gets key to Isle 8 – Veeshan’s


Edited, Sat Oct 29 17:23:57 2005
____________________________
Ranger Serano
http://www.tribalfury.org
RE: Sky in the modern Era
# Oct 29 2005 at 3:50 PM Rating: Decent
*
210 posts
Isle 8 Vesshan only 2 mobs live here. Eye and hand of Veeshan. Both DT every 45 seconds. Heard you can pull Eye down to Isle 7 if you are clever – might eat extra DTs doing this. Easier to just invis up raid click up and rush him dead. What about hand? Well Hand is special. Where is the hand? Well remember we skipped Nobles Isle? Move the wizards around in your groups – and alter plane sky each group to zone in. If you are short wizards- have the poor slackers run all the way back to isle 8 after they moved their first groups and Alter plane sky again until you get the raid off Isle 8. anyone without the full keyset to all isles should stay on isle 8 – they should invis here and hang out at the edge of the isle = they should be out of aggro.

Noble isle. Everyone click up to Noble with their key of swords. Ok --- there are 2 bladestorms here and a noble. Kill them . the quest chick may aggro – kill her too. Once noble is dead – invis everyone up (azaraks have respawned) click their way to Isle 4 (griff/peg) kill the Overseer there. (he spawns after you kill the noble. He death touches. After he is dead – hand spawns. Have everyone click up to 8 and sack the Hand. Sky is beaten.

I didn't address quests much here. Most of the quests in Sky are for outdated stuff - you can't even give away MQs to level 46s on. Mostly peeps just don't want that low stat garb. There are a few notable exceptions.

There is a shaman only 2 charge(rechargeble) FD ring that can be quested here.
Necro, ranger, warrior, SK and mages all have drops for their Kunark epic here.

There is some quested earing for rangers with a clicky 105 damage nuke here from the top two isles.

There are class haste belts hereboth droped for 15/21 % haste and quested 41% haste - that are bad by today standards specially if you got a fabled haste belt or better.

There is a quested clicky usable by all classes ranger only cloak that can be quested here. clicky 50% haste. lasts 18 seconds. can be clicked by all classes from the inventory. TF has produced about 5 of these - I have one in my inventory - hardly ever use it. ussually have a shaman or a chanter around to buff me but rarely I duo/solo so...

There is this quested Ranger only bow that can be quested on this zone - that no one I know has and it used to be the best bow in the game until Velious came out - it is pretty poor by todays standards. Since Velious came out the same month Vazaelle was released - it is obvious why no one on my server is likely to have one.

There are a variety of clicky toys from here - but lame by todays standards. for example there is a rogue only clicky mask for invis. I will have to check to see if that is clicky from inventory - maybe MQ it to one of my clerics.

Edited, Sat Oct 29 17:39:46 2005
____________________________
Ranger Serano
http://www.tribalfury.org
#PoeticJ, Posted: Jul 22 2005 at 8:47 AM, Rating: Sub-Default, (Expand Post) Yet another left over from the sodomite reign of Verant. Glad they are gone.
RE: Strips your buffs
# Aug 15 2005 at 2:41 PM Rating: Decent
Scholar
*
62 posts
When my and my friends went into sky today on 8/15/05 it striped all buffs.

Also, for mages. one should note that swarm pets, do not work here. nor does servant of ro. and pet buffs are NOT striped when you enter the zone.

Edited, Mon Aug 15 16:37:52 2005
RE: Strips your buffs
# Aug 28 2005 at 5:22 PM Rating: Decent
You can't use any pets that have innate lev. But it's weird. Because monster summoning will summon a gryphon you can use which is floating. So /shrug. Warrior pet proc doesn't work. Because I guess war pets have lev. Heh.
____________________________
[img=65904][/img]
Avenger Zorbee Bunny'Slayer of Stromm
Comprehensive Paladin Clickies List
RE: Strips your buffs
# Oct 10 2005 at 9:09 AM Rating: Decent
Scholar
**
435 posts
I thought Mages could only summon air pets in Sky (including Epic)?
RE: Strips your buffs
# Dec 03 2005 at 8:44 AM Rating: Decent
Air pets only and the last time I was there, which was a while ago, they looked like female genies.
____________________________
Sueil Magicaster
Bristlebane
Bad Faction
# Jul 16 2005 at 12:37 AM Rating: Decent
4 posts
was gofing off in sky and killd mob in room full of genies up at top and got BAD Faction big time have been looking everyplace on how to fix this if any know plz tell me thanks.
You're screwed
# Dec 19 2005 at 9:36 AM Rating: Decent
Scholar
**
435 posts
The only way to fix Sky faction is with a petition, and if you killed a quest NPC while 'goofing off', there's no way a GM will fix it for you. Sorry.
need to know about ranger epic
# Feb 20 2005 at 4:10 AM Rating: Decent
Scholar
21 posts
my guild have come to this part of our ranger epics for two members. is it at all possible to go directly to the 4th island and kill this Essensce Tamer for the gem and then leave? or do we have to fight our way there, and what key do we buy to get there?

Fenin Ro Server

Edited, Sun Feb 20 04:13:47 2005
____________________________
"As all things live..so too do all things die.. Except for me"
RE: need to know about ranger epic
# Mar 16 2005 at 8:27 AM Rating: Decent
Scholar
**
435 posts
You either need to fight your way there, or find a necro with keys to corpse-summon you.

These days it's really not that hard: last time we had three groups of 55+ and got to the Pegasus Isle in about three hours... and a fair amount of that time was spent faffing around rather than fighting :).
Access
# Nov 20 2004 at 3:01 PM Rating: Decent
Scholar
26 posts
Is wizzy port the only way to get to this plane still? Has an alternate access route been added like the soulstones to get to plane of Hate?

We have not high level wizzy's in our guild yet and several of us will need to visit this plane for epic turn-in soon (I hope).

Thanks in advance for any help.
____________________________
Ardnasc Paladin of Tunare
Brislebane server
Access
# Apr 22 2005 at 11:36 PM Rating: Decent
7 posts
I am a wizzy with this spell. Like it has already been stated... I wont cast this unless I'm planning on stayin here. It's just to costly losing all your buffs and then not even fighting. Just my 2cp.
RE: Access
# Dec 01 2004 at 3:55 PM Rating: Decent
Avatar
**
601 posts
Aye, you need a Wizzy still.

Be geesh, its only a level 46 spell I think. You don't have a 46+ wizard?


Its safe to zone in, so hail any 46+ wizzy and hand him a stone, he has no reason to say no and you ought to tip him anyway.


The stone's 105pp with good faction and takes a group up.
____________________________
Morromid (Everquest)
Terris-Thule -> Prexus -> now The Rathe Server
The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
Benjamin Disraeli (1804 - 1881)
RE: Access
# Apr 05 2005 at 5:23 PM Rating: Decent
Scholar
**
435 posts
"he has no reason to say no"

Actually, they do: all buffs are stripped on zoning into Sky, which is why most Wizards you meet in PoK won't take you there. Last time I went I had to pay 500pp (plus the stone) to get a wizard to port me, and still took the best part of an hour to find one.
RE: Access
# Oct 26 2005 at 11:53 PM Rating: Default
Actually they don't. What group is not going to rebuff the wizard once his spells drop after he has ported them.
RE: Access
# Dec 19 2005 at 9:40 AM Rating: Decent
Scholar
**
435 posts
I was going solo to finish my epic. Even in a group, we've often had no chanter to recast KEI.
questions that need a few answers plz
# Oct 31 2004 at 1:17 PM Rating: Default
34 posts
I am currently researching this place for my epic run through, me being a 59 necro and this being were most of my epic stuff is, so i have a few qustions because some of these posts are not too clear:
1) Is it true that I can bypass Noble Isle by buying the key for Azerack Isle from the key master? Which portal takes my group to Azerack Isle from Fairie Isle?
2) How does the 80 min timers work for the "Bosses" who spawn Sirren? Do they start on very first kill on the respective islands or from just arriving onto the islands? Do the Islands have to be clear to have the "Bosses" spawn?
3) I need the Isle that a "watchful guardian" is on, by what i can tell he should be on Gorgalask Isle, can any confirm this?
4) Which Isle does Gzzl, my final turn in mob appear on? Is he still on the 40 min timer?
5) Does Sirran ever despawn w/o a key being turned in? As i see we might be on some of these Isles for a few attempts for the drops and I dont want to have the Isles repop and Sirren still be sitting there to wipe us out.
Any info will help and I check this post daily. TY in advance =)

Mistress Poisonblood Deatheart
Guild Leader of Stacked Deck
MM server


" when I kill you I will laugh...just thought you should know in advance...."

Edited, Sun Oct 31 13:24:09 2004
questions that need a few answers plz
# Apr 23 2005 at 11:00 AM Rating: Decent
*
184 posts
Check out:
http://www.rpgexpert.com/index.php?art/id:624

It's not a bad walkthrough, it was copied from 2 great Sky walkthrus who's webpages were taken down a couple of years ago.

To help answer some of your questions tho:
1) You can either buy a key on the first isle or kill the mobs to get keys.
2) Once the "boss" is spawned, you have a set amount of time to kill them to spawn Sirren or they despawn.
3) Not sure, when I cleared PoA it was a long time ago.
4) Not sure.
5) Sirran DOES despawn (think he's on a 20 or 30min timer)

The most important things to remember in Sky are:
DO NOT USE SAY - Sirran will attack anyone who uses say
DO NOT USE AE EFFECTS - You will aggro mobs from other isles (think the most I saw was 3 other isles coming in when someone AEd a stun)
DO NOT SPAWN SIRRAN UNTIL YOU ARE READY - He assists and once he's aggroed, you can't turn in for a key

Bzzzat Isle was the worst part I can remember, but the walkthru covers the tactics for it. And when I cleared Sky, our highest guild member was 60 so it's much easier (single groupable) for 70s. There are some mobs that DT, so if you have to clear them remember to bring canon fodder (ie Rangers)
Jumping off the Islands
# Oct 29 2004 at 4:54 PM Rating: Decent
Avatar
**
601 posts
It has been my routine when leaving this lovely zone to run over and jump off the edge.

*WARNING*

There can be land below you. i.e. One of the Islands.

I managed a pretty good swan dive right into the rockface and died.

My suggestion to everyone is look before you leap.
____________________________
Morromid (Everquest)
Terris-Thule -> Prexus -> now The Rathe Server
The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
Benjamin Disraeli (1804 - 1881)
lvl?
# Jul 25 2004 at 12:36 AM Rating: Decent
*
136 posts
Do you have to be any specific lvl to get into this zone. Can someone give me a walk threw on how to get there. PLS
____________________________
Sam and Dan
EQ2 Greaterfae D'Ark, Warlock
EQ2 Baole Seasaber, Swashy
Legion of the Damned Unrest
EQ1 Atomickitty, Shaman Epic 1.5
EQ1 Tyroniusrex, Ranger Epic 1.0
Proudly of Debeo Amicitia Bertoxx
RE: lvl?
# Jul 25 2004 at 1:01 AM Rating: Good
Avatar
****
6,963 posts
You must be level 46 to enter this zone.
Sirran the Lunatic
# Jul 01 2004 at 9:42 AM Rating: Excellent
After reading a lot of stuff about Sky, it seems that one fairly important thing has not been mentioned...

The general pattern for each isle is to clear the "standard" MOBs, collecting key parts, then kill the boss. When the boss dies, a halfling NPC named "Sirran the Lunatic" spawns. You hail him (and should chain hail him until complete) and every person turns in the key parts to obtain their key.

It has been mentioned that you should NOT /SAY anything to him, even though there are [hints] in his responses for followup. Conversation beyond hailing typically results in a "LOADING, PLEASE WAIT..." message.

What has NOT been mentioned is how Sirran the Lunatic aggros. He seems awfully like the druids at various circles around Norrath... He does not like it when you beat on the local fauna.

Our puller pulled the Gorgolask (named boss) and another MOB at the same time. We had 3 groups, average level 61, pretty heavy in the casting department...

As the well-trained unit we are, we, of course, concentrated our efforts on the named first, off-tanking the add with pets to keep it busy. WRONG.

Boss (Gorgolask) died, Sirran the Lunatic spawned and went on a rampage, killing each member of the raid one at a time. For the record, he quads for about 1200 and moves FAST.

BOttom line, you CAN kill the boss safely on some islands without clearing the island first. However, when you DO kill the boss to spawn the halfling, make SURE that you are not currently aggro'd on anything else or you will get slammed hard. I do not know if having an add mezzed will piss him off, but we will not try. We'll hold the boss and kill the add(s) first in the future.

62 Necro
59 Pally
Drinal
Bless the Plane of Sky
# Jun 01 2004 at 1:53 AM Rating: Excellent
4 posts
For those of you wanting a "guide" with a little more juice to this zone I can help out a bit since the 7th Hammer Alliance of Guilds, Silent Honor (7th Hammer Server Guild), and some pick up players have raided this place now four times this month in the hopes to get to the sacred 7th Isle. I use "sacred" saracastically. I have compiled a little info session below:

The Stone of Vesheen is sold in Erudin Library from wizard spell merchant, costs about 120pp to me.

Keys are NOT, repeat, NOT no-rent. You can save them for subsequent trips.

You need a wizard to port you up, and one stone per group to go. When you port up all buffs will be whiped out. On the plane there is no levitating, and mages can only summon air pets. You can not gate out, and to get out of the zone, just fall off an island. It should be noted if you die while falling (say from a DoT or spell) your body goes back to where you last had contact with ground.

When you zone up you are on the Faery Island. Got some faeries here, and a Faery Princes. Also, the the Key Master. He sells keys for the Azarack Island. We skipped killing stupid faeries and the Dojorn and spent the 200pp to buy the Key of the Misplaced (black horn shaped key). Use this Key to go to the Azarack Island. Each person must have their very own key, that is every single group member, to progress through the portal. Have key in hand, click the portal, and POOF!

The Azarack Island (2nd): This island is a little bit of a task since you get no chance to warm up so to say. Jump right into agro city. Everytime there has been a flying imp right at the port in and we have to fight immediately. With four groups these were an EASY kill. You may lose a person or two, but a quick rez and you good to go. There is 9 azaracks, one of which is the PH for the Protector of Sky. Another easy kill. Watch out for their nasty whirl stun, and it can knock you off the edge of the island and out of the zone. Just avoid the edges all together. Make sure you bring the Prot. of Sky down to ground level, for when he dies Sirran the Lunatic spawns in his place. Each azarack drops 2 broken mirrors, and the protector drops 6 (24 pieces total.. meaning only enough for 4 groups). If you have more than 24 people, this can be a problem. However, there is a way to get people to higher islands without them having a key. The abilty to master and manipulate a dead body by two classes can help (won't say more than that as they may nerf it... figure it out!)Turn in one broken mirror to Sirran and get a Key of Misfortune (a shell looking key). These don't see invisibility!

Gorgalosk Island (3rd): This island has NO agro unless you attack something. Inside the Central Castle is the islands mini-boss Gorgalosk. We pulled the mobs on the island down to the portal to the next island facing opposite the entrance to the castle. We learned a lot of valuable information here. Everything assists everything. Pull the fringes of the island first. Each mob has a nasty AOE dispel, we kept the casters at a safe distance to prevent KEI-stripping. When it gets to the castle you can pacify the mobs. Pacify ALL of them before a pull if you can. Or they will all agro. Save the Gorgalosk for last to spawn Sirran. Each mob holds an animal figurine and you turn this in to get the Key of Beasts (looks like a card). There is about 30 keys kibbles on this island, enough for five full groups when we did it.

Pegasus Isle (4th): This island is again a no agro island, unless you create it, which is nice. There are flying pegasi and sphinxes. Also, not to forget the Gate Caller. Each pegasi and sphinx when killed splits like this: You kill the one and two appear. These two split mobs each reproduce one more each when killed. Basically, each mob is a 5 in 1 deal! 1/2/2 spread. The first mob to drop drops bird whistles ( I think, 6 each, but enough are on the island for 5 groups to continue). Kill the Gate Keeper to spawn Collector of Souls. We had to wait a bit for him to pop. Rumor has it after the first kill on this island an 80 minute timer begins, after 80 minutes expire so pops the Collector of Souls. This toon is a mean bugger. Has a 20000 (twenty-thousand) point nuke every thirty seconds. We had a contingency of mages and stunners in our raids and beyond the first one getting off (which killed our MT) never got another one off. THis one does not split, and gives you Sirran for the turn in. You obtain an Avian Key (which looks like a red and purple feather).

Spiroc Island (5th): This island has ruined two attempts to pass it. Both mostly due to time constraints getting this far (took us about 5 hours to get this far, as we were being careful). This is how we believe it is done from the many guides we have seen (your imput would be welcomed if it is different). There are 3 vanquishers tied to two various spirocs, one guardian, and one lord on the island. You must kill the vanquisher first before you can kill the goons he is tied with or the two various will instantly re-pop. Once the vanquishers are down you can kill its buddies. Once they are down you may kill the Guardian, then the Lord. I did a lot of watching on this island and did a lot of testing, it is impossible I think to pull just a vanquisher. You will get his friends. We could use help on this if you have other information please let us know. We wiped twice on this island due to bad pulls. Anyhow you need to collect noise makers from the birds. Dropped by vanquishers.

I have not progressed farther than this, but I am working on it. I hope this helps other mages out to get that crown on the, in my opinion, elusive seventh isle. If you are on the seventh hammer server keep an eye on 7th Hammer Alliance board or the Silent Honor's forum where I post my raids to this plane:

http://www.muppetlore.com/alliance
http://www.silenthonor.com

Good luck to you mages on getting this crown and epic, it definately is E P I C!

Bougu
58th Level Magician
7th Hammer Server


Edited, Tue Jun 1 04:11:18 2004
RE: Bless the Plane of Sky
# Sep 04 2005 at 6:43 PM Rating: Decent
30 posts
The Horse Isle (6) Soon as you zone in run south and hide behind huge gear. This is camp. Bzzazzt are the regular mobs there are three. Middle one is PH for "Boss" and spawns adds out of corpse 1/1/1 Left bee spawns like such 1/3/3 and right bee is 1/2/2. Here is how we did it.
Had our ranger pull all three snare and root one and melee it till he died, other two wonder on back (they have a ridulously long aggro range.. count to 20) then raid attacked the one that was snared. This is where it went bad had our MA die so we pretty much scrambled for a few.... lost another eventually i got aggro (54 War 6k hp 1150 ac) Held on for a good few minutes too till our cleric started getting aggro. Cleric died whole raid wiped.. Ill be back tomorrow


oh ya if anyone from 7th wants to do this pst to me or leave me a in game E-mail.. I still havent gotten my Wingblade
--------------
Konigkong
54 Warrior
7th Hammer Server
New Sky items
# May 11 2004 at 1:44 PM Rating: Decent
11 posts
Can anyone confirm if Plane of Sky items have had their charges removed and their effects changed and if the berserker has anything added?

I recently just noticed that druid items have had beastlords added to them on the allakhazam listings but I wanted to cofirm it in actual game before I go and add that as an incentive for people to join my raids every week into Plane of Sky.

Kurtuk of EMarr
RE: New Sky items
# Oct 19 2004 at 3:29 PM Rating: Decent
*
210 posts
I am pretty sure that there is some zerker or BL things there now - cause I have got a few drops that aren't on the list - but I havn't bothered to check out the djinis to see if one was a zekrer or bl djini
____________________________
Ranger Serano
http://www.tribalfury.org
island keys
# Mar 29 2004 at 11:06 PM Rating: Decent
I have heard rumor that the keys are no longer NoRent and don't poof when you zone. Is this true?
RE: island keys
# May 04 2004 at 1:47 AM Rating: Decent
20 posts
Aye! It is true. The keys are no longer NO RENT!! This is very helpful when you want to go back!
RE: island keys
# Jun 16 2004 at 3:19 PM Rating: Decent
Are they added to your keyring? Or do you need to dedicate your bank/bag space for holding them?
RE: island keys
# Aug 04 2004 at 1:07 PM Rating: Decent
11 posts
Keys are NOT added to Keyring - also make sure ALL people who have Keys from previous attempts bring them along and did not leave them in Bank. They are Lore = quite a mess waiting for people to get key from bank and get port back, since they can't get a duplicate one with other in bank.
RE: island keys
# Apr 08 2004 at 9:41 AM Rating: Decent
Avatar
*
58 posts
Yes, this is true.
what we do
# Mar 21 2004 at 9:38 AM Rating: Decent
*
100 posts
is camo up before entering the agro isles and get safely to a spot to pull to...if someones camo wears off tell them to stand and die...rez them after everyone is safely to the pull spot.

there going to be deaths in sky...fact of life..20k DT's and bad pulls are going to happen.

the question about the third isle for the quest turn ins...well....my ranger haste item turn in was right in the quest room...hailed the npc got the book read it and turned it back into him...he despawned and another npc spawned in which i turned my pieces in to and i had my item.

i believe the quest room is part of the third isle.
« Previous 1 2
Post Comment

Free account required to post

You must log in or create an account to post messages.