Kedge Keep  

Quick Facts

Type: Indoor
Continent: Faydwer
Instanced: No
Keyed: No
Level Range: 35 - 50
Send a correction
Being entirely underwater, Kedge Keep can be a difficult zone to deal with. You will want some breathing apparatus and a few friends along your side. This dungeon is home to Phinigel Atropos, the leader of the Kedge and one of the most sought-after targets in all of Norrath.
-----------------------
Welcome to Kedge KeepThe CrossroadsSwordfishCauldronboil
Phinigel's ThronePriestess AuraiaEstrella of GloomwaterPhinigel's Lair
« Previous 1 2
Post Comment
Don't need to breathe..
# Mar 04 2009 at 12:24 PM Rating: Decent
7 posts
I forgot to put up enduring breath when I went in, and never once got the air bar. Apparently breathing isn't necessary here.
RE: Don't need to breathe..
# Mar 04 2009 at 2:46 PM Rating: Decent
Scholar
*
91 posts
Did you have and EB item on? Defiant headgear has faerune on it as a focus...

Edited, Mar 4th 2009 4:48pm by eondyil
____________________________
Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity.
-General George S. Patton
fishin spots?
# Mar 06 2008 at 4:24 AM Rating: Decent
9 posts
I know alla says there is selected fishin spots with lev, but where are they? I spent a few hrs tryin to find one, but failed thus far
fishin spots?
# Mar 04 2017 at 11:31 AM Rating: Decent
Yea i dont think there is a fishing spot here been trying to do rogue 1.5 epic without any luck at all. if there is no one is saying were its located at any help pls
____________________________
peace is the way of life always seek to have it!!!
Invis
# Aug 23 2007 at 10:00 PM Rating: Decent
48 posts
I need to get in here for a spell quest. The item is just lying on the floor not loot off a mob so would I be able to get in and out with invisibility or can the mobs here see invisibility?
Invis
# Mar 29 2008 at 11:30 AM Rating: Decent
If the piece you are looking for is for the paladin spell quest , then the answer is yes. The various *Guardian* seahorses on Phinegal's room do see invis. Not all of them, but one is all it takes to get them all.
____________________________
I'm a little rusty so there may be some side effects. But whatever it is and no matter how excrutiatingly painful, it will wear off...eventually...I think....
Invis
# Aug 24 2007 at 6:11 AM Rating: Decent
Scholar
***
1,352 posts
maybe a few things see invis but most here dont. it would've probably been faster to go check yourself than wait here for a response
____________________________
BACK on the Test Server 3 boxing or 6 boxing
75 PAL Latann / 75 CLR Onthar / 75 NEC Korrupted / 75 BER Thort / 75 ROG Trajhver / 75 SHM Herbcat
Leader of the sin of <PRIDE>
EQ'ing since '99
jeez
# May 26 2007 at 4:35 PM Rating: Decent
Scholar
*
64 posts
wow this place sucks!
Say NO to binding!
# Nov 15 2006 at 7:41 PM Rating: Decent
29 posts
I learned something today. DONT BIND HERE! EVER!
I was bound in phinny's room and my EB randomly gave up and I died, not noticing the air bar that appeared. Well, as soon as I spawn, I am dead again...and again...and again.
What's with EB randomly dropping when not in a fight?
Soloing zone?
# Feb 07 2005 at 4:35 PM Rating: Decent
4 posts
Could a 68 pally and perhaps an about 45 necro solo in here and kill a few easy names and get any good loot?
____________________________
<Were would the world be today without Shadowknights>
Soloing zone?
# Apr 20 2005 at 8:30 AM Rating: Decent
**
882 posts
I would think so.I was soloing there as a 61 pally a few days ago.The only problem I had was with the priestess.She would have been doable if not for her 2 friends.If necro can keep those 2 busy she will go down pretty quick.
____________________________
MUTED
Resists
# Mar 27 2003 at 10:01 PM Rating: Default
Sage
**
280 posts
Almost everything in this zone resists cold and magic based spells, so keep that in mind here. Was unable to use Turgurs Insects or JBB cold based DD on anything in this zone, even the greeny fish at the entry. Adjust your tactics accordingly ( disease slow, poison and fire work well here tho ).

59 Ogre Luminary on Luclin server--Chaotic Winds--Venerable Aggrok
____________________________
64 Ogre Oracle on Luclin Server--Venerable Aggrok
RE: Resists
# Oct 20 2003 at 2:04 PM Rating: Default
15 posts
The only things that are heavily magic resistant are the Swirlspines. Everything else can be slowed via magic slow including the original nameds. Not sure about the two new nameds as I have not had a reason to try them.

Most of the mobs are quite cold resistant, but occasionally my cold proc lands on something. Cold nukes are typically a waste of time though.
Exp Bonus?
# Jan 05 2003 at 12:00 PM Rating: Default
3 posts
Does this or didnt it have an exp bonus?

Newmoon
RE: Exp Bonus?
# Oct 20 2003 at 2:02 PM Rating: Default
15 posts
It originally was about double the exp of other zones, but with PoP and the upping of the exp modifiers of many underused zones its nolonger a stand alone when it comes to exp.

Most Kunark, Velious, and original zones have modifiers of either .75 or .85 while Kedge boasts a healthy 1.25.

This is slightly bigger than first tier PoP zones.
DMF
# Oct 10 2002 at 4:15 AM Rating: Default
2 posts
Ok no DMF does not work IN the zone but here is how you save some EB stones and make a necro happy. Cast DMF outside before you go in, when you zone in it stays. Lasts for about 90 minutes so thats 90 minutes you don't have to worry about using a spell or stone (unless dispelled.) After this you will need other forms of EB because no DMF does not work inside. But there is a good strategy for not making your guild necro feel left out on a KK raid.

Edited, Thu Oct 10 05:16:23 2002
#The One and Only rayash, Posted: Dec 01 2002 at 11:10 AM, Rating: Sub-Default, (Expand Post) Umm yes DMF does work in this zone, just have someone cast it b4 entering with extended enhancement 3 and it will last almost 2 hours there.
RE: DMF
# Feb 28 2004 at 9:56 AM Rating: Default
Scholar
*
98 posts
Try reading past the first seven words perhaps? :D
____________________________
-
Lieff Caelestis Plains Walker of 75 seasons
http://www.magelo.com/eq_view_profile.html?num=1290097
Ex-Venril Sathir now Antonious Bayle
FYI
# Sep 25 2002 at 12:30 PM Rating: Decent
*
83 posts
FYI: With the pet changes, its okay to use them here now. Just keep a tight control on them like you do in any other dungeon.
____________________________
L-IF-E
Stamina in KK
# Sep 05 2002 at 6:50 AM Rating: Default
*
126 posts
I've been in KK twice and I've noticed my Stamina bar never regens. At all. If I'm swimming then it drops quickly. If I sit then it drops slowly (but still drops).

I never put any points into Stamina in the beginning and I've got a few items that boost it (at all).


What are the effects of low/no Stamina in KK? Will I be able to cast spells? Will I be able to swim? Slower? At all? Will I have to wait for a raid?

Thanks,
Coddington
lvl 48 Mage
RE: Stamina in KK
# Nov 06 2002 at 2:18 PM Rating: Default
14 posts
I am a 52 paladin. The effects of no stamina are not really much to sweat, IMHO. I have seen Str lose a few points as well as agi and dex, if i recall correctly.
The answer to this problem is a paladins invigor spell. me thinks druids and shamans and clerics all get it too. It is cheap to cast and restores all stamina in 1 or 2 castings even on the most depleted war's endurance.Much like Celestial Heal for stamina, Invigor is short lasting.
I suggest making a hot key calling for this spell if you are a melee type, so the caster with Invigor will know to cast it on ya faster.

Rolyn'Holy WarBringer
52 Cavalier of Tunare,
Of the Council of Elven Knights,
Torvonulos Server
RE: Stamina in KK
# Sep 25 2002 at 12:20 PM Rating: Default
*
83 posts
If you're not a melee, I wouldn't worry about it a whole lot. Chances are if you've got to flee whatever is after you will swim faster anyways.

If you're a melee, as long as your stamina is over 100 the amount you swing your weapon wont be affected by the empty bar.
____________________________
L-IF-E
vortex in phinnys room
# Jun 19 2002 at 1:39 PM Rating: Default
4 posts
Anyone know a way past the vortex in phinny's room without pulling the entire room?

I am a 49 pally who wants his divine might spell and one of the quest items spawns at the bottom of phinnny's room.

I attempted to go through the star shaped hole invised with druid superior camoflauge (the seahorses I could see conned indifferent), but as I passed through the hole I was caught in something called a vortex, which rendered me stunned, and worse, visible, almost instant death followed as the entire room then attacked, multiple nukes of 500+ finished me off before the stun ran out.

Posts report that in past times one could get in and out of there invised with no problem,
but this seems no longer true, anyone know a way in?

I had a druid with me and phinny was not on track during this little excercise.

We tried this multiple times, I made a level 1 kamikaze character to try going through different parts of the star hole to see if this mysterious vortex could be avoided, it didn't seem to make a difference where he went down, he died just as I did.

Neutronium, 49 pally, luclin.
RE: vortex in phinnys room
# Sep 25 2002 at 12:22 PM Rating: Decent
*
83 posts
Are you sure what you think is a vortex was really the attacks of Phinny's guards, the Spineswirl Guardians?

They stun and spin you around *alot*.
____________________________
L-IF-E
RE: vortex in phinnys room
# Aug 29 2002 at 4:33 PM Rating: Decent
Scholar
*
139 posts
This is the first I've heard of a vortex. I haven't tried it myself yet, just looking for more info before I go down. Was phinny up when this hit you? Maybe one of his AoEs or something?
RE: vortex in phinnys room
# Sep 10 2002 at 3:58 PM Rating: Decent
Scholar
*
139 posts
Ok, went back in this weekend. The vortex you were speaking of is the casting off the seahorses. One of them (or all of them) was seeing through your invis and aggroing on you.
RE: vortex in phinnys room
# Sep 10 2002 at 3:58 PM Rating: Default
Scholar
*
139 posts
double post.

Edited, Tue Sep 10 16:45:28 2002
DMF...
# Apr 17 2002 at 4:47 PM Rating: Default
11 posts
Just as quick note to you fellow Necros...DMF DOES NOT WORK here. I was in KK for the first time last night and found out the hard way.

/rave on **** Verant for giving us a spell thats PERFECT for airless zones that for MOST of them...we cant even use it in. Nice...

/rave off
OMG
# Oct 15 2001 at 12:37 AM Rating: Default
10 posts
This place sounds WAY to dangerous to even think about going.
Is it realy that bad?
pets
# Aug 14 2001 at 7:23 AM Rating: Default
13 posts
Pets are fine in kedge
we had a guild raid there last nite 15 people lvls 40 to 57
2 mages and 2 necros were with pets almost the entire nite
with the summon companion line of spells available you can make a pet
at your camp, clear the area let the pet stay there guarding, when you get to new
camp sommon your pet there, have your finger on the pet guard here hotkey as the pet will try to go back to its old guarding point.
for those not comfertable with this tactic, use reclaim energy and make a new pet every time,
pets are good in kedge just dont lose them, if you insist on takin them with you as you travel
keep hittin the pet follow key, pets not to bright and pathing here does suck and pet will get lost, you are not runnin thru east commans
btw: we got blazing wand from undertow=mage epic woohoo for me <need 6 more pcs now and im done>killed tainted and curropted seahorse for guild treehugger woohooo<nother epic drop>and got a few other named fishes including esstrella who droped the lammy bah= good for a twink somewhere, otherwise i give to jobaner<pet>jk.
Fizbane <The always Insane> Shadowborn 54 mage Paragons of conquest Druzzil ro

#Anonymous, Posted: Aug 14 2001 at 2:01 AM, Rating: Sub-Default, (Expand Post) I think if I go here with a enduring breath spell and at a low level I can beg off alot of nice stuff to "lighten some players loads" if you know what I mean.
RE: Evil Grin
# May 25 2003 at 3:23 PM Rating: Default
*
161 posts
Begging and looting for items of mobs you did not even contribute to, how lame. It's like the fellowdruids in umbral that beg me for elysian armor all the time. Any druid knows that typing message during roobreak is potentially lethal, these days i set up my afk flag with message, hunting elysians, not responding till after mob is down and if you are not hunting them yourself, you won't get it. I know it's not making myself popular among lower druids that don't hunt or the ones to scared to hunt them but so be it. Among the ppl that do hunt or start to hunt after such message themselves and actually getting offered something it makes good relationship and understanding for the problem. Maybe more ppl should do so. Away with the loot-vultures!
____________________________
Senyene, serving karana.

#GenesisPOrridge, Posted: Sep 25 2002 at 12:24 PM, Rating: Sub-Default, (Expand Post) The only time anyone is in this dungeon is to kill Phinny, Undertow or the Corrupted Seahorse.
RE: Evil Grin
# Aug 13 2003 at 12:12 PM Rating: Default
Avatar
*
129 posts
EXP and loot are very good off the mermaids (gems).
Hunting
# Jul 17 2001 at 12:57 AM Rating: Default
Could a 55 Druid and 53 Necro hunt here for xp and loot? Mostly using the root/dot method?
Phini
# Jul 01 2001 at 10:32 PM Rating: Default
does anyone know the exact spawn rate of Phini I am trying to plana raid to get my stave for my wizard epic and I want to know what time I have to plan this for please help me out. Thank you very much
RE: Phini
# Aug 17 2001 at 2:44 PM Rating: Decent
2 posts
Phinny spawns every 12 hours.

Zatyyl Nightscale
Level 49 Monk
Nameless of Mercy
Nameless Server
Good Guide for Kedge
# Jun 09 2001 at 3:55 AM Rating: Default
I haven't fought in Kedge, yet, cause I'm too low. However, a friend of mine has, and he said that one of the best guides (however lengthy) that he got was Phreekitty's guide, which is on this site if u go under Zones into Faydwer, then Kedge Keep, then the Guides section. It gives a good idea of what you'll be up against, so reading it wont hurt at all!!
Good Drop Table Listings
# Jun 08 2001 at 2:01 PM Rating: Decent
Scholar
34 posts
Going into Kedge? Take along this list of MOB levels and drops. It's easy to print out and great for quick reference:

http://www.xegonyalliance.com/droplists/drops_kk.html

It's also more up to date than this site is. Sorry guys, but it is.
____________________________
Tashia of Xegony
Enchanter Extraordinaire
Faction question
# May 24 2001 at 12:58 PM Rating: Default
Do you start out KOS to Kedge Keep inhabitants? Or, is it more that certain
races/classes start out KOS, and others start out dubious like with the Froglocks?
Need help of a Veteran
# Feb 21 2001 at 6:21 AM Rating: Default
I was thinking of convincing my guild to come here.
But i have a few problems
First off, most of em dont know kedge exists :)
Second, I need to know the level
It says 35-50 here but many ppl on EQ have told me some ppl like lv28+ can hunt in the entry.
Is this true?
Please help

Baklab
RE: Need help of a Veteran
# Feb 25 2001 at 12:10 PM Rating: Default
*
77 posts
Took me awhile to convince people to come here too. Usualy, once they come, they're hooked for life.

Yes, at lvl 28 you can hunt the entry, but...

If the whole group is high 20's low 30's, you're going to have trouble until you get the hang of it. However, you'll be fighting RIGHT at the zone line, so what the heck, it can't go too badly.

The first room in the zone contains 5 (IIRC) lancer fin swordfish. These start to green out at 40, I think I still got xp on one very rarely at 43. There will be one higher lvl spawn as well. It will either be a piercer, impaler, or very rarely, a fierce impaler. You can usualy avoid aggroing this spawn and just pull the lancers. At lvl 28, an impaler would eat you alive. IF the fierce impaler spawns, it has a huge aggro range and your group will no longer be able to hunt the zone area unless/until someone comes to kill it for you.

Good luck and have fun :)
____________________________
Keadaian Songborne
Guild Leader
Promethian Order
Vazealle
RE: Need help of a Veteran
# Feb 21 2001 at 7:02 AM Rating: Default
Yes, the fish at the entry hit hard for thier level and have little or no coin, but the exp in this zone is so high per kill it is insane, lvl 28+ if you got good healer and have a well oiled group, or possibly get a good FD puller to shake thier money maker for ya.

Elarian Tinesthai
born with gills, at lvl 7 a gnome gave me a rebreather, never had problems working underwater

Innoruuk, Knights of Armageddon
lvl 51 rogue
Estrella
# Dec 13 2000 at 5:34 AM Rating: Decent
21 posts
The "mini boss" of KK, and also one of the easiest MOBs in the zone (of the named), other then Undertow.

Pulling Estrella with ease:
1 - set up shop in the room above her, where the grate and the tube are, around the corner in the back (from entrance, go down, go to E room, go to ledge, go up from ledge).
2 - buff up, pet up, etc. -- the usual
3 - have someone swim down and pull the one at the bottom of the tube
4 - repeat with the 2 in the room on the side of Estrella, making sure to not enter visible range of any other mermaids
5 - refresh any buffs needed -- you have 18 min from the death of the first one to pull her (18min respawn for whole zone)
6 - have your enchanter (yes, enchanter) go down and mez the one right next to her and swim like crazy for the room (beserker spirit or rune is handy)
7 - chain stun and kick her **** :)

Best loot and XP / risk in the zone, too bad she's a 12hr (or so) spawn.

Dielzen Katarn
54th Enchanter of Quellious
Innoruuk Server
____________________________
Dielzen Katarn
54th Enchanter of Quellious
Innoruuk Server
question...
# Sep 09 2000 at 1:15 AM Rating: Default
here's a quick Q for a die-hard Faydwer fanatic...

Yeah, it's me, mousemaster, I just posted anon because this isnt a post that should be read repeatly to inspire people :)

Anyway, I'm a 35 ranger, who can solo in MM reasonably well, provided no trains come running by. I've dropped lvl 31 Usher's with ease.

Is it in any way possible to solo the entry-way trash at 35, provided I first learn the zone well enough too:

A) get my **** out of there at a moments notice, and
B) be able to draw single spawns to that area?

In other words, if I take on the lowest form of monster there (sailfish excluded) solo, will I stand a chance?
RE: question...
# Oct 11 2000 at 4:24 PM Rating: Default
Yes, you will stand a chance. You will probably die a couple two or three times getting used to it. You will have to run alot until you get the feel. Eventually you will be able to pull singles with the occasional double. The zone is close. Learn to run. Also, remember that you cannot pull with spells or ranged weapons. You need to aggro pull. If you get too many, head for the zone, heal up, and try it again. Read Phreekitty's guide on www.eqatlas.com
RE: question...
# Oct 28 2000 at 3:14 AM Rating: Default
*
77 posts
I started soloing there at 35 as a bard, so I'm fairly sure it can be done.

First, the zone line is very close. It's no problem at all to pull to the zone and get out when you have to.

Pulling singles will take practice and patience. You'll pull doubles most of the time until you get it down. Personaly, when I solo there, I like pulling 2 at a time because I can charm kite in the entry tunnel.

Keep in mind that the fish don't run, so snare isn't neccesary and that fire based spells do very well in Kedge.

As far as pulling with ranged weaps/spells... I've found that pulling the entry area w/ songs is not a problem. However, pulling w/ charm or snare will result in a train of higher lvl mobs.

Lastly, one of the main reasons I like hunting in Kedge is there are almost never trains. 'course, I'm usualy alone or nearly so there.
____________________________
Keadaian Songborne
Guild Leader
Promethian Order
Vazealle
Working underwater
# Aug 29 2000 at 6:42 PM Rating: Decent
Sage
*
102 posts
The two main things that you have to care about before entering Kedge are breathing undewater, and swimming. First off, if you don't have a swimming skill of at least 80, and probably a skill of more than 100 would be better, don't even think about entering the zone. If you have trouble taking the aqua goblins undewater at the entrance, that would be a pretty good sign that your not ready for Kedge yet. The second, most important factor is breathing underwater. Spell wise, this would require a druid, shaman, or high lvl necro mainly. However, if you get seperated from your group or cannot have it recast in time, having these members in your group won't help you a bit. This means that in addition to having someone along who can make you breath underwater, you should probably have an item in your possesion that does the same thing. A few weapons provide this skill in a limited number of charges, as well as the tinkered aqualung and rebreather. If possible the best item to have would be the fishbone earring which has unlimited charges of underwater breath.

Gedran
RE: Working underwater
# Jun 13 2001 at 12:48 PM Rating: Default
We rangers also get the Enduring Breth spell as well, btw, at level 22. So a ranger in your party can help as well. Sometimes I feel so under appreciated. :-(

Golyen
RE: Working underwater
# Sep 04 2000 at 11:12 AM Rating: Decent
Magicians summoning waterstones are not a bad idea, either. That way everyone in the party can keep track of his/her own Enduring Breath status, requesting more stones from the mage as needed.
RE: Working underwater
# Oct 28 2000 at 3:16 AM Rating: Decent
*
77 posts
We practice multiple redundancy in Kedge. Everyone gets waterstones, the druids/chanters bring several stacks of fish scales, and I keep my enduring breath song memmed. If someone has to go afk, the eb casters all target that person and keep 'em targeted until they get back.
____________________________
Keadaian Songborne
Guild Leader
Promethian Order
Vazealle
« Previous 1 2
Post Comment

Free account required to post

You must log in or create an account to post messages.