Plane of Fear  

Quick Facts

Type: Outdoor
Continent: Planes
Instanced: No
Keyed: No
Level Range: 46 - 65
Send a correction
The god of fear himself, Cazic Thule, resides here in the Plane of Fear. Its rough terrain and bloodred sky are indicative of the horrors that await those who dare venture here.

Deathtouching golems, shadowstepping scarelings, mass-dispelling tentacles terrors and evil eyes, blinding nightmares, and other vicious creatures are just a few of the denizens which serve Cazic Thule, and which look to destroy any mortals foolish enough trespass into their realm.
-----------------------
Entering the Realm of FearThe West Wall, Site of Many Doomed Break-InsThe GraveyardFrightfinger House
FrightDracoliche PatrolsA Boogeyman Looks Upon the Gorgon Statue and Tempest ReaverTerror
Inside the Amygdalan TempleThe Broken BellThe God of Fear Himself, Cazic ThuleThe Ring of Fire
« Previous 1 2 3
Post Comment
PoFear after server maintenance
# Jul 16 2014 at 8:16 AM Rating: Decent
Avatar
49 posts
Server maintenance states all QUEST items are 100% dropped from now on. Is this just for the new, upcoming expansion?
I'ts 7:10 and server is due up in an hour. Hoping to be the first one up in PoFear before I start my day and take care of all 3 golems and maybe even Cazic Thule himself. Been hard as hell getting the Slime Blood of Cazic Thule (necromancer epic 1.0 piece) and everyone in the bazaar is Just @#%^ing Stupid if they want to charge over 3k for it (and yes, theyre charging around 150k AND farming the crap out of PoFear too just for it). This is my last bloody piece needed but I might have to just skip it, do the prequest for 1.5 after listening to all the others who've cmaped the golems for days, weeks, months with no luck.

What gave these a-holes the right to not only camp all the golems but sell all the pieces for unobtainable amounts of coin???
____________________________
Tandin-51war, Prevail-65nec, Banebik-65clr [FENNIN RO]

Ryanxp, Zek server
Golems
# Jul 12 2014 at 3:19 AM Rating: Good
Scholar
**
530 posts
I just don't get it. I have posted kill times and kept recording information. But this latest data just blows my mind.

7/7 ... 12:53 Fright
7/8 .... 5:25 Dread
7/10 .. 8:20 Fright
7/11 .. 1:18 Terror
7/11 .. 5:33 Dread
7/12 .. 5:01 Dread, Fright and Terror

How / why did the golems spawn today? The zone was not reset ( /uptime is 21 days). You can see Dread was less than 24 hours. Even going back to the earliest kill its less than 45 hours from Fright to Fright. Normally it seems they run 66 - 72 hours. I am totally unable to understand this.
Slime Blood
# Dec 03 2013 at 12:17 AM Rating: Good
**
345 posts
Cleared the 3 golems at least 4 times now trying to get Slime Blood of Cazic-Thule for my necromancer so i can complete the necromancer epic. I have yet to see the gloves that i need. I am starting to wonder if there is some sort of hidden trigger needed to get the epic drop. Sounds stupid but there is no reason for the gloves to be so rare. I have had bad luck in Everquest before though so this isn't exactly surprising. Plane of Fear is almost constantly camped and cleared. It took me nearly 2 months to get the opportunity to clear the golems the 4 times i have. I have seen every other drop that the 3 golems can drop with the exception of the Slime Blood. I am not going to pay 150k+ for them in the bazaar.

On a side note if you do clear Fear and see drops. Don't just let them rot. Call them out in general chat or join each class channel and call it out. I usually join shaman channel and mention when the iksar broodling is up. Or warrior when ball of everliving golem drops or shadowknight when soul leech drops. Some times i get ignored but other times people come running to fear. I know a lot of people on the cazic-thule server don't do that because they are worried people will figure out the golems spawn time and lock em down but its bs letting epic drops rot. EDIT: 5 times. No slime blood.

Server came down unexpectedly. When they came back up i was able to kill one of the golems.. I think it was Dread. Of course it didn't drop the slime blood of cazic-thule. I figured i would ask the other person in the zone if they had seen the slime blood of cazic-thule. The person let me know that 2 of them were rotting. I was finally able to get the gloves thanks to that person and an extra pair as well. If i had to keep camping for the gloves. No way i would have gotten them any time soon.

Edited, Dec 11th 2013 8:09pm by Rickymaru
Slime Blood
# Apr 09 2014 at 7:51 AM Rating: Decent
1 post
Just thought I would add, I also have been looking for the Slime-Covered Gloves of CT, for my necro for sometime now too. Got tired of trying to camp them, as the spawn time is so long, so I started trying to get them on server reset. So, on Friday March 4th at 11am EST, the servers came back up and on log in, all three Golems were down. Fright, Dread, and Terror. Whoever killed them did leave some loot on them, but no gloves. So, I researched the spawn time, and lots of post (and other sites) said 3 days exact. So, Monday at 10:00 am EST I logged in and waited until about 3 or 4 pm EST, no spawn. So they are not on an EXACT 3 day spawn.

Next best available info I found was 3 days +/- 12 hours. So assuming someone killed them Monday, I came back Wed at 8am to set up an early camp and saw Fright spawn at 11:30am. No gloves but I did send a tell to a warrior friend because the ball did drop.

Also, as of this posting I see them in the Bazaar for 250K PP, on Fennin Ro / CT server. I can confirm that Terror still doesn't DT, and the Shade of CT doesn't DT. Fright and Dread do still DT. If you downloaded the map pack from the map site, the temple labels are wrong still. Fright spawns at the Temple labeled Dread, Dread at Terror and Terror at Fright. Good luck for all those trying to get past the Necro Epic bottleneck here.

-=Nummies=-

Edited, Apr 9th 2014 2:44pm by Numms
Slime Blood
# Dec 19 2013 at 3:25 PM Rating: Good
Avatar
**
592 posts
Rickymaru wrote:
Cleared the 3 golems at least 4 times now trying to get Slime Blood of Cazic-Thule for my necromancer so i can complete the necromancer epic. I have yet to see the gloves that i need. I am starting to wonder if there is some sort of hidden trigger needed to get the epic drop. Sounds stupid but there is no reason for the gloves to be so rare. I have had bad luck in Everquest before though so this isn't exactly surprising. Plane of Fear is almost constantly camped and cleared. It took me nearly 2 months to get the opportunity to clear the golems the 4 times i have. I have seen every other drop that the 3 golems can drop with the exception of the Slime Blood. I am not going to pay 150k+ for them in the bazaar.

On a side note if you do clear Fear and see drops. Don't just let them rot. Call them out in general chat or join each class channel and call it out. I usually join shaman channel and mention when the iksar broodling is up. Or warrior when ball of everliving golem drops or shadowknight when soul leech drops. Some times i get ignored but other times people come running to fear. I know a lot of people on the cazic-thule server don't do that because they are worried people will figure out the golems spawn time and lock em down but its bs letting epic drops rot. EDIT: 5 times. No slime blood.

Server came down unexpectedly. When they came back up i was able to kill one of the golems.. I think it was Dread. Of course it didn't drop the slime blood of cazic-thule. I figured i would ask the other person in the zone if they had seen the slime blood of cazic-thule. The person let me know that 2 of them were rotting. I was finally able to get the gloves thanks to that person and an extra pair as well. If i had to keep camping for the gloves. No way i would have gotten them any time soon.

Edited, Dec 11th 2013 8:09pm by Rickymaru



yep i wish more people would do that on bertoxx. Ive been after the Iksar Broodling for some time now. even with the double spawn rate of named mobs the other day i didnt see the golems :( I will defiantly call out the drops in chat if i happen the chance to clear Fear :)
____________________________
EQ acct
Rukkuss 71 Iksar SK 1.5 Epic
Mokkas 70 Halfling Druid 1.0 Epic
Turfidor 66 Barbarian Shaman 1.0 Epic
Simplid 70 chanter(boxed)
Trembledon(70 ranger)/Rumblesx(68 monk) combo
Thugak 58 warrior
Bertoxx server
Slime Blood
# Dec 23 2013 at 6:11 AM Rating: Good
Scholar
**
530 posts
double spawns only work on mobs that have a ph. the golems have no phs. the extra name chances cannot affect mobs that .. are always named when they spawn. so if it has no ph - it has nothing to affect.
Eye of Nnayin
# Aug 27 2013 at 9:12 AM Rating: Decent
Scholar
18 posts
While waiting for the golems to pop (helping a friend try to get Slime Blood for his epic), I saw a mob called Eye of Nnayin on track. Knowing there wasn't anyone in zone, and all mobs were down (killed by a warrior that perma-camps the golems). I ran around frantically trying to find this guy. I could get right over it, but could never target it. I wonder if it is like Nattop Ekim in Plane of Sky? Anyone know anything about this?
trash timer
# Jan 21 2013 at 4:40 AM Rating: Good
What is the respawn timer on trash and nameds now?



Unholy Czars
____________________________
Fight smarter not harder.
trash timer
# Dec 23 2013 at 6:08 AM Rating: Good
Scholar
**
530 posts
looks to me like 12 hours on trash. I killed amy's at 4:50 pm one night and next morning when I logged on at 5:30 am they were not up. but I came back at 7:03 and they were up. so between 10:40 and 12:13 - I say 12 hours.
Labels.
# May 06 2010 at 7:50 AM Rating: Decent
Avatar
*
99 posts
Here are exact location labels for your map file.

Although there is some controversey if dead/terror/fright labels are correct.

Took me forever to get the actual location correct for Zone Out.

P -1282.0000, 1139.0000, 0.0000, 0, 0, 0, 2, Succor_Point
P 1089.8809, 333.2259, -2.9042, 0, 0, 127, 2, Finger_House
P 633.4229, 327.9781, -0.0393, 0, 0, 127, 2, Gorgon_Roost
P -1281.0463, 102.0055, -2.9042, 0, 0, 127, 2, Fiend_House
P -258.5642, 1265.7197, -19.8399, 0, 0, 127, 2, Worry_Wraith_Tower
P -417.8498, 980.0128, -2.9042, 0, 0, 127, 2, Boogeyman_House
P 1199.4053, 649.5151, 142.0019, 0, 0, 127, 2, Terror_Temple
P 342.2701, 634.2606, 125.2519, 0, 0, 127, 2, Dread_Temple
P 365.6399, -218.7158, 112.7832, 0, 0, 127, 2, Fright_Temple
P 31.4089, 692.4423, 29.0554, 0, 0, 127, 2, Bell_Tower
P -129.0000, 81.0000, 0.0000, 0, 0, 127, 2, Bell_Tower
P 769.0000, -514.0000, 0.0000, 0, 0, 127, 2, Broken_Bell_Tower
P 956.9950, -437.3491, 8.8988, 0, 0, 127, 2, Hourglass
P 153.2589, -344.6793, 12.3136, 0, 0, 127, 2, Hourglass
P -670.8022, 208.4453, -22.4390, 0, 0, 127, 2, Hourglass
P -339.0000, -117.0000, 0.0000, 0, 0, 127, 2, Graveyard
P -480.2784, -862.5414, 139.2206, 0, 0, 127, 2, Zone_Out
P -1030.0000, 784.0000, 0.0000, 0, 0, 127, 2, Port_In
Labels.
# Jul 28 2010 at 1:20 PM Rating: Good
Scholar
27 posts
Not sure how you're mapping this, but standing directly in front of the zone out /l gives "Your location is +860, +480, +123" (After ~30 minutes clicking trees at -480, -860..)
Labels.
# Nov 11 2010 at 11:57 AM Rating: Decent
**
256 posts
You're right, you don't have a clue. Here's a hint: Copy and paste to the .txt map file for this zone. /loc != map coordinates in the .txt files. Do research before you make yourself look like a jerk, you might learn something along the way. (Of course, in this case you learned something without actually having to do the research.)
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
Hour glasses in zone
# Jan 31 2010 at 2:46 PM Rating: Decent
1 post
I was doing the same as everyone else.. waiting for things to spawn.. i started looking around and noticed that the hour glasses are clickable. i used levitate and ran from the firey tower place and clicked the hourglasses and they both stopped spinning, does anyone know if this is going anywhere or does anything, as it must do why else would sony bother.


any ideas?
Hour glasses in zone
# Jun 12 2012 at 4:55 PM Rating: Decent
Scholar
*
60 posts
I noticed the same thing. Stopped them both, but didn't notice anything happen. Clicked them both to start them spinning again and still nothing.

I wonder what they're for..
PLane of Fear - entrance - exit - evac
# Dec 07 2009 at 2:03 PM Rating: Decent
Avatar
**
601 posts
The entrance area is NOT safe. Mobs wander right thru it. Some See invis.

The zone might be empty, it's camped a lot, so no problem, but it might be full of mobs.

Mobs have a LONG agro distance. Expect many adds. Be able to fight them or gate out.

The entrance is a one way gate. You can see it, but it will not take you back out.

There are 2 ways out of the zone.
1. Gate or port out.
2. The actual exit is in the tower in the ring of fire. Unless the tower has been cleared, it's almost impossible to use it. The tower has 3 or 4 levels, the exit is in one of the middle ones on the west side of the temple

Evac will get you to the SW corner. Lots of mobs around unless you've cleared them first or someone else has. A gate to somewhere else might be better than an evac for some people.



Edited, Dec 7th 2009 6:47pm by morromid
____________________________
Morromid (Everquest)
Terris-Thule -> Prexus -> now The Rathe Server
The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
Benjamin Disraeli (1804 - 1881)
Plane of Time B?
# Jul 26 2008 at 6:54 AM Rating: Decent
***
1,727 posts
Plane of nTime B is listed as a zone connection?

I have never ever heard this before. This an error?
____________________________
The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!

Bonzz of the Knights of Truth, Bertoxx Server

http://www.bonzz.com/bonzz.htm

(please excuse my dyslexic typing skills)
Plane of Time B?
# Oct 21 2008 at 10:40 PM Rating: Decent
Scholar
45 posts
No error, it is a one-way connection from Cazic's cubbyhole in PoTimeB to PoFear.

Similar portals exist from PoTimeB to the homes of the other deities in that zone.
Plane of Time B?
# Sep 25 2010 at 7:02 AM Rating: Decent
***
1,727 posts
Maybe I should clarify, the connected zones should be for zones you can get to FROM Plane of Fear, no?

In this case, you might be able to get from Plane of Time B to Plane of Fear, but you can't go from Plane of Fear to Plane of Time B....
____________________________
The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!

Bonzz of the Knights of Truth, Bertoxx Server

http://www.bonzz.com/bonzz.htm

(please excuse my dyslexic typing skills)
Plane of Time B?
# Jun 23 2011 at 12:25 AM Rating: Decent
The portals behind each of the gods you fight in Plane of Time B will take you TO their home plane but not back:

Tier 3:
Terris Thule = Plane of Nightmares
Saryn = Plane of Torment
Tallon & Vallon Zek = Drunder, Fortress of Zek

Tier 4:
Rallos Zek = Drunder, Fortress of Zek
Innoruuk = Plane of Hate
Cazic Thule = Plane of Fear
Bertoxulous = Plane of Decay

Hope that helps


Edited, Jun 23rd 2011 2:27am by ghengisjon
Plane of Time B?
# Jul 20 2011 at 6:49 AM Rating: Decent
***
1,727 posts
Yup. Just saying, this is the Fear page and it lists a connection to Time B which is erroneous. You can get there from here, but you can get here from there. :)
____________________________
The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!

Bonzz of the Knights of Truth, Bertoxx Server

http://www.bonzz.com/bonzz.htm

(please excuse my dyslexic typing skills)
timer/varaince
# May 05 2008 at 5:16 AM Rating: Decent
36 posts
have they changed the respawn timers on the golems or the varaince time on them cause i went and killed 2 of the golems and had friend that gave me time on the 3rd and all was due to repop on same day dif times. i went and spent over 18 hrs waiting on repops on the 3rd day and nothing not a one of them repoped. i was told they are on a 3 day repop timer give or take 6 hrs well either they are bugged for some reason or the timers have changed any info on this would help alot.
timer/varaince
# Jul 04 2009 at 12:59 AM Rating: Default
*
145 posts
Beware!
# Jul 24 2007 at 8:49 AM Rating: Decent
*
153 posts
As an unbuffed level 66 druid I walked -- or zoned, rather -- into this place and got attacked by a scareling and a shiverback immediately upon zoning. Whatever, whatever... "a scareling hits YOU for 103" "a shiverback hits YOU for 141" I rooted and seperated, but by this time a little spider came out of nowhere and chased me all over the flipping hills. Within two minutes I was down to 55% health and had a train of approximately fifteen mobs which continued increasing in size the more I ran. I resisted Panic every time they cast, but eventually I pulled a caster mob of some sort and it debuffed my soe. Shortly after the debuffing, I got killed. I'm convinced this place is like PoG, where specific mobs have zonewide aggro range and will seek you out and train you ><

Lesson learned -- bring a friend to PoFear...invis wouldn't be a bad idea either. Just to warn you, the big red thing you zone in at cannot be clicked/ran into to zone out. According to my map, you have to go northeast, and I started making my way there when I realized it was surrounding by a wall of fire. Whether or not this fire-engulfed thing was the place where the zone-out could be found, I'm not sure, but you don't have much time to get to it if you wind up in the same situation I did.

By the way, I DID have a port memmed, I just didn't have any opportunity to cast it -- even when it was just the first two mobs.
Beware!
# Dec 13 2008 at 3:06 PM Rating: Decent
*
126 posts
when you zone in you head to the west wall, this is the "safe" spot, not really a safe spot, but very few mobs path to this area. standing at the zone in you would get over run very quickly by mobs, spiders in here have very large agro radius, level does not matter in this place, mobs will agro from 100'+ away and bring friends with them!!

zone in and drag any agro you have with you to the west wall, this will give you a bit of a rest to kill them, but expect more mobs to come still, watch for the fright guys when they die they have a chance to spawn ireblind imp, this guy is a pain....
Beware!
# Aug 21 2007 at 2:40 PM Rating: Decent
Plane of Fear is full of wandering mobs. FULL. They wander far and wide. FAR.

AA Evac spell does not work in this zone, but regular Succor / Egress does as well as all ports and other succor spells. Wizard versions same deal.

Some have higher agro range than others. Some see invis. None of the trash mobs have zone-wide agro like PoG.

You could get lucky and zone in while no mobs are pathing by, but if you just stayed at the zone in portal and killed everything that agroed you you would be killing something every few minutes for almost an hour. Until all roamers that path by there are dead.

Undead fiends, scarelings, toads, spiders, shiverbacks, warders and worry wraiths. That's just what wanders by the zone in area. Move to another area and you'll find roaming mobs of other types. The spiders and maybe gorillas have the widest agro range I think.

61 Druid can break Fear solo in about an hour if smart and prepared. The biggest challenge is if you have multiple scarelings at once, shadowstepping you all over the place. Then you have to split them. Druid splitting in Fear is Ensnare target mob near zone in, Gate / port out of zone, zone back in to single mob snared at zonein.

Definately a good idea to bring a friend, necro with rez is handy. See invis won't get you far though, even rogue hide doesn't work well in this zone without SoS AA.
____________________________
That is all
time?
# Jun 09 2007 at 4:14 PM Rating: Decent
Scholar
*
64 posts
how do u get into time or get into PoF from time? any help, portal behind gods? reply plz
time?
# Jun 15 2007 at 11:12 AM Rating: Decent
**
297 posts
There are two ways to get into the Plane of Time.

Back when you had to do the quest to get into Time, you would first enter Time from the Plane of Innovation. From then on, you could enter from the Plane of Tranquility.

This only gets you into the zone Plane of TimeA. To get into Plane of TimeB, you need to zone over from A.

There is no way to enter the Plane of Time from the Plane of Fear.
-------------------------------------------

In Plane of TimeB, there is a portal behind Cazic Thule that will transport you to the Plane of Fear.
Spawn times
# Mar 22 2007 at 4:47 PM Rating: Decent
*
242 posts
Trash mobs spawn in about a 12 hour cycle now it seems.
Dunno about Golems, will post later if I ever find out. (supposed to be 72 hours)
Dunno about CT, will post later if I ever find out. (supposed to be a week)
Terror and CT do NOT DT, Fright and Dread DO DT.

Edited, Mar 22nd 2007 7:47pm by shadowsedge
____________________________
I know you believe you understand what you think I said, but I am not sure you realize that what you thought you heard was not what I meant.
Ireblind Imp
# Aug 07 2006 at 2:00 AM Rating: Decent
Scholar
36 posts
The imp has been hard to spawn lately, and his blood essence is NOT mqable, meaning find a zerker before you down him! 6 fear clearings and no imp =(
____________________________
Sephorria
75 Berserker
Povar
http://eq.magelo.com/profile/1333500
minimum level required?
# May 01 2006 at 9:43 AM Rating: Decent
16 posts
Is there a level minimum on entering into Plane of Fear...?

thnx
____________________________
Veteran Batch SpiritSearcher -74 Warlord
Crimson Talon
Cazic-Thule
RE: minimum level required?
# May 01 2006 at 8:10 PM Rating: Good
Sage
***
3,705 posts
46
____________________________
Xaanru's stuff
soloing in fear
# Apr 24 2006 at 6:47 AM Rating: Decent
11 posts
well i am wizard and when i reach lvl 65 i went down there and i quaded in fear .
what u have to know is the break in is a pain , have to bind urself outside near the portal caus eu ll have to gate many times .
plan is run on the left once inside ( have invis up ) one u are at the zone wall look behind u ll surelly have agroed some mob . root / snare / nuke to death before u get another add , cause there are lotta roamers around .
it will take u several times to kil all the roamers and stuff hanging around ure safe point , but u have time , zone is on a 24 hours timer ( except if cazik repops , it repops the whole zone from what i heard )

really fear problem is ONLY the break in , once u have a safe spot u ll be fine .just pull / snare / kill / med , it s easy .

anyway i just cleaned like 1/3 or half the zone cause all the right and top part is full of named u don t want to meet , like golems who can kill u with instant kill once they have seen u.

but it s fun , u can get cashloots and if u clean far enough u could find many friends wishing to help u kill a golem and roll for the aon , or whishing to loot stuff from him for epic .
RE: soloing in fear
# May 04 2006 at 9:11 AM Rating: Decent
11 posts
i forget to say never try evac , i m not sure it even works , but there is NO safe spot in fear ... the safest is on the left once u enter ( south west corner ) , at the zone wall and there are roamers , but it s " best" safe spot in fear ... ok there is another safe spot with NO mob at all , it s right in front of u once u zone in , west side of the zone not far away from the fire wall ... but the travel from entrance to that area is definitly dangerous and u have 99% chance getting an agro on the way

good luck to all of u =)
fear...buck up
# Feb 17 2006 at 9:28 PM Rating: Decent
7 posts
i have watched a lvl 70 rogue solo in fear ....wasnt taking down namdes but was doin just fine
amazed me tell ya the truth...he prolly had upwards of 1500aa's...but..it can be done...me (70) wizzy 68warr n another were hangin pretty decent...evac didnt...but all gate n port spells workd..TL also...just waitin on my guild to go take the broken golem now
RE: fear...buck up
# Feb 21 2006 at 2:11 PM Rating: Decent
3 posts
I feel your pain! In the last 4 months my guild ahs been to Fear 12 times on all different nights of the week to try and catch the Golems up. We have not seen them once. I have been trying to complete my shammy epic 1.0 for 6 months now and it is getting very discouraging. Can sony do anyting about the respawn time on the Golems to help us out? I need the Iskar child's tear for my final epic step. If anyone know anything about who is farming Fear on Prexus please please please drop me a line.

Koralorm
66th Season Shaman
RE: fear...buck up
# Feb 21 2006 at 5:42 AM Rating: Decent
*
51 posts
I wish people would stop farming the Golems just for the PP..Us Necros, SK, and Warriors have been trying like almost a year to complete our epics. Golems are never up. Its even more difficult for a warrior to zone in and check if Golems are up and end up dying cause of the aggro..Sony do something...this is ridiculous..
RE: fear...buck up
# May 06 2006 at 8:18 PM Rating: Decent
24 posts
I agree something needs to be done. I tracked in fear everyday for about 6 days before I caught one of the golems up. And of course there were 4 lvl 70s in the zone as well. Within minutes the golems were down. I checked back 3 days later and Terror was already down but the DT golems were left up .... for an hour tops.

Basicly you have to be really lucky to find one of these mobs up ... Still tring to get Slime Blood for necro epic
____________________________
Rekeesh Sah`tarna 70 bard of The Rathe
Does Evac work at all?
# Jan 12 2006 at 12:36 PM Rating: Decent
10 posts
70 wizzy here and was in PoF last night along with a 70 warrior. Our first mistake was we didn't read up on anything about zone. Our second was we didn't stick together (not on purpose). In a matter of 30 seconds my warrior friend gets aggroed by half the zone, lol, so I start going after him to see if I can Evac us. Well, of course, I get aggro, which I believe included that imp along with some scarelings. So I start getting mezzed (resisted it a few times) which didn't last long, but slowed me down enough to get hit by several scarelings and a silverback or two. Somehow I was able to get close to my 70 war friend and got off a lvl 57 Evacuate spell, only it said it didn't work in this plane. I really wasn't paying attention to what it said (thinking I might have fizzled) and tried a few more times, but to no avail. Long story short, to save myself at 40% health I hit an AA instant gate spell to the Nexus, while my poor friend died. Question is, I've seen many messages here say that you can Evac and to have it ready, but I saw one a little later saying that you cannot. Is there some kind of Evac that works in this zone at all? Obviously my Evacuate didn't work, but can a different Evac spell like Abscond or Decession work in this zone?
____________________________
Where's the happy tire swing?
Does Evac work at all?
# May 11 2007 at 4:36 AM Rating: Decent
Sage
***
1,291 posts
I thought evac did work. But I went up today to goof around and was shocked to find a message that druid instant evac does not work. Which was a pain since I had 16 mobs on me and no other port spell loaded. Luckily I was just able to mem a gate and get it cast.
____________________________
Sippin 100 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 100 WAR ENC CLE MAG WIZ SHD BER RNG SHM Master Alchemist 96 PAL *** 70 ROG Master Tinkerer & Poison-Maker
Curious
# Dec 22 2005 at 5:36 PM Rating: Decent
39 posts
Hey I came to everquest during the PoP era, so I missed out on all of the expansions, but is there someone who can tell me the history of the zones? Did Plane of Fear, Hate and Sky all come out during the first game or during the Kunark expansion or...? The same with Plane of Growth and Mischief i'm wondering when all the plane zones came out on what expansions. Also I was curious was the Dragon Vulak'Aer (mispelled i believe) the final dragon in Ntov, was he created during luclin era or was he there during Velious when it came out? I would love a response back and Thanks to whoever responds to this
Curious
# Jun 05 2007 at 3:28 AM Rating: Decent
18 posts
First off. This you will all learn if you played on the progression server.

Okay. First came Everquest, the original. It was just Faydwer, Odus, and Antonica. You had to beat Vox, Nagafen, and the dude in Kedge Keep to unlock:

Planes of EverQyuest! This was Plane of Fear, Hate, and Sky. You had to kill Cazic and Inny to progress toooo...:

Kunark!! From there, you had to do a lot of bull sh*t, and you unlock velious which introduced Plain of Mischief and definatly Plane of Growth. You had to clear both to progress ^_^
____________________________
~*~Da Gnome Warrior~*~
~*~Minii Tiephoon~*~
!!FEAR MEH!!

you sir, are not feared
<3
remember you cant fear players
RE: Curious
# Apr 02 2006 at 1:21 PM Rating: Decent
Scholar
***
1,087 posts
Vulak was put in when velious was released. He was a static spawn, and later changed to a ring event.
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
RE: Curious
# Dec 25 2005 at 7:26 PM Rating: Good
Scholar
*
97 posts
if i remember correctly... before any expansions (EQ classic) there were 3 planes. fear, sky, and i think hate. then, when velious came out, mischief was added, and i think that is when growth was added also. then was luclin.. new things in luclin included a new planet and a new class plus a new race. no new planes though. then, PoP came out, which brought many new planes. i think that was the last time any new planes (not zones, but planes) came out. this info is not 100%, but im pretty sure it is mostly correct. hope i helped :D
____________________________
I AM ZWAN

ZWAN IS THE GREATEST

BOW TO ZWAN
What's the story?
# Dec 29 2004 at 7:22 AM Rating: Decent
17 posts
My family and I went in to PoF as we have never been there. Read all these posts for good info and felt ready. Being a monk, I zoned in first to check out the lay of the land. Well, the lay of the land was it was completely empty! Have I missed something that should have been done to trigger respawn of the mobs? Is it being redesigned? Thanks and Happy New Year to all.
RE: What's the story?
# Apr 06 2005 at 7:43 PM Rating: Decent
Scholar
**
435 posts
There's an eight hour respawn time after it's cleared, so I'd guess you zoned in not long after a raid finished.
RE: What's the story?
# Apr 02 2006 at 9:13 AM Rating: Decent
*
57 posts


Edited, Sun Apr 2 09:13:14 2006
Fear solo
# Oct 25 2004 at 9:37 PM Rating: Decent
Scholar
**
435 posts
Finally got around to soloing Fear now that my Necro is 65: was a pretty fun trip, I made a bit of AA XP in the process, and got a couple of armor drops to turn in for XP and gems.

Basically I just zoned in, ran to the west wall, and FD-ed. Then I discovered there was a raid on, so I invised and camped out for the night :).

Logged back on the next day and started clearing out the mobs with a mix of fear-kiting and aggro-kiting along the west wall, using Embracing Darkness, Saryn's Kiss, Funeral Pyre and Invoke Fear. Initially it was tricky not to get adds and on the first pull I had to FD and lose the pet due to the three friends it brought along, but the more wanderers I killed the easier it became.

FD splitting some of the buildings was tough because of casters, but fortunately they don't hit too hard or nuke too hard by modern standards, so the worst cost was a dead pet and some sitting and medding before the next pull. Provided you take it slow and don't pull scarelings early on there's no real problem. Even then the scarelings only proc shadow step when they hit you, so provided they're feared or aggro-kited it's fine.

Got called for a raid before I had time to get too far into the zone, but I'd cleared out the south-west corner pretty well up to the Boogeymen (still trying to get the arms drop, since it would actually be an upgrade to my cheap gear) and had started clearing out to the north-west. All I can say is, the aggro pathing in the zone is very, very strange: sometimes mobs (particularly the few light blues) would walk right past me, other times they'd run from the limits of visibility and bring friends.

In a few places I also found that the mob wouldn't run towards me after I snared it: it actually ran away or stood still. I had to get close in to make it come towards me away from its friends!

All in all, it's worth a trip for a solo Necro: a moderately scary zone since much of the time it appears to be empty but you know if you put a foot in the wrong place then half a dozen mobs will come running... but provided you avoid aggroing the DT mobs there's not too much risk :). Of course, be ready for a nasty CR if the KoS Imp is up!

Edited, Mon Oct 25 22:41:18 2004
RE: Fear solo
# Nov 03 2004 at 4:25 AM Rating: Decent
26 posts
I tried to solo it tonight, a 66 mage.

Zoned in invis, no mobs in sight, ran to SW corner, still no mobs in sight. got message from Cazic Thule, thought it was a message like in Hate.

Died from a 32000 point DT from Fright.

What did I do wrong ?



Edited, Wed Nov 3 04:28:45 2004
____________________________
Pugismagic
Magician
The Seventh Hammer

There is no magic
RE: Fear solo
# Nov 03 2004 at 5:07 AM Rating: Decent
Scholar
*
114 posts
They moved the safe spot, and as far as I can tell they never told anyone.

The new safe spot is now on the north wall, directly north of the ring of fire.

If you zone in invis, run north-east to the hourglass then head north to the fire, hug the fire to the north side, you should get there without aggroing anything.

Had a mini-raid wipe because we didn't know about the change, so I hope this helps someone.

Edited, Wed Nov 3 05:08:31 2004
____________________________
Dajmin [70 DE Scourge Knight]
"Nerf it until it stops moving, then steal it's wallet"
RE: Fear solo
# Nov 03 2004 at 4:25 AM Rating: Decent
26 posts
Double post sorry



Edited, Wed Nov 3 04:29:20 2004
____________________________
Pugismagic
Magician
The Seventh Hammer

There is no magic
Fear Raid Strategy
# Aug 03 2004 at 5:25 PM Rating: Decent
14 posts
I wonder if someone could post a strategy for doing break-ins in the current plane of fear. With that beserker epic mob, it can be a real pain. Is there any spot within the zone that is agro-free? A safe spot for CR's? Also, is it better to zone in one character at a time and run to the break-in spot or better to all zone in. In the past if the entire raid zoned in, there would be hell to pay. Our guild did an attempt last week, and we all zoned in at once. We were doing ok at the zone in spot in clearing mobs but suddenly we were overwhelmed with dozens of mobs and we were wiped. This led to a five hour CR. We finally got three other guilds to come help us clear enough of an area to do CR's. Any tips would be great.
____________________________
"Knowing is not enough; we must apply. Willing is not enough, we must do." Goethe
RE: Fear Raid Strategy
# Sep 06 2004 at 3:44 PM Rating: Good
Sage
***
3,705 posts
From my exp, ideal breakin group: all level 60+, prefer all 65. SK, cleric, Wizard/druid (for evac), chanter, +2 dps.

1) Send in level 65 SK first (invised). He'll run to zonewall, then call for the breakin group to enter. The group zones in and runs immediately to West zonewall (all invised).

2)If anything aggroes, kill it, if not, SK starts pulling. when the mobs start chain aggroing, chanter starts mezzing, and everyone assists MT on one. If you get more than 5 or 6 in camp, evac. Then port to feerott and run back and rezone in. Ideally, you will have killed a few before evac, reducing the numbers near zone in.

3) repeat steps 1 and 2 until zone in area is clear. Note, if imp is up, evac as soon as it gets aggroed, then wait a while before zoning back in.
____________________________
Xaanru's stuff
RE: Fear Raid Strategy
# Sep 06 2004 at 12:19 PM Rating: Decent
Scholar
**
435 posts
If the Imp isn't up, then breaking Fear is not hard. Get a group of six PCs who can FD, including at least one or two necros for healing, and you're ready. Run to the zone wall, and FD.

Set up camp, pull mobs, kill mobs. If you get too much aggro just FD and wait for the mobs to wander off. If the non-KoS Imp spawns, just FD and move to a new camp spot where he won't aggro when you pull other mobs.

If the Imp is up, well, you're in trouble... the range on the AoE is so large that it's hard to find a safe spot to start killing trash where the AoE won't break FD, and killing the Imp without killing the trash first is just asking for a wipe.
Some rogue-related notes
# Jul 30 2004 at 7:14 PM Rating: Decent
*
144 posts
1) Escape does not work in Plane of Fear...pressing it gets the message of 'This spell does not work in this plane.'

2) Fairly random things see through shroud of stealth. Have been seen by a nightmare, an amyg knight, and a shiverback.
mehodical killing
# Jun 05 2004 at 4:14 PM Rating: Decent
8 posts
Went in to POF with a group of 5, all lvl 65's. No names were up, so no real worries. We could have killed all the mobs in the zone, but we wanted piece for Zerker Epic. So we killed and killed mobs until all scarelings dead and guess what no Enraged imp, so we left in discust. Method pull one at a time if possible, if more than one comes root them and snare them. Kill one at a time, we had no real problems except druid got killed twice.
Ire Blind Imp Changes
# Apr 01 2004 at 1:19 PM Rating: Decent
*
172 posts
This was shamelessly pulled from the Shamans Crucible which shamelessly pulled it from GoBerzerkers.com. Berzerker Epic mob changes:

This was taken from the goberserker.com website.

"Just helped Aaaze today getting his PoF piece and seems Sony has changed the PoF part a bit. Now, instead of spawning Ireblind from the death of any normal scarelings, a mob called "Enraged Imp" is spawned. It's spawning from scareling death is still random and we got it spawned at around our 12th scareling kill. The "Enraged Imp" is a big red imp model like Ireblind and is non-aggro. No AE, no RE, no flurry, no spells, just straight forward melee damage. Hp is more of a scareling but not that much, think about 10k hp or so. Upon it's death it spawns Ireblind directly though. Guess they added a non-aggro spawn in the step to avoid people doing other classes' epic getting wiped from Ireblind. Anyway, without Ireblind surprise spawning, this could be good for us too, since we can clear Fear old style with killing scarelings first and keep the Enraged Imp till we have the camp area cleared before spawning Ireblind for kill."
____________________________
-Baelnorm ElMarr
65th Season Paladin of Marr
Knights of Marr

- Pjrell Champeaux
68th Circle Shaman of the Tribunal
Fear is doable
# Mar 20 2004 at 4:59 PM Rating: Decent
the best tactic for this area is this...remember the undersea documentry films where the little fish all ball up and hope the sharks eat the stupid ones on the outside?? that is a fear zone in LOL....healers, chanters and shaman's to the middle..everyone stays tight...solo'ers are eaten..everyone moves a group...dont assist till the MT said to...shrink is very important so the healers can target since most are dorfs... and NO ONE RUNS>>RUN+MOBS=DEATH!! Our guild does this one monthly for the drops for our epics and sweet items from the man him self!
____________________________
walking talking mushrooms? wow..highschool all over again!!
RE: Fear is doable
# Aug 07 2004 at 7:08 PM Rating: Decent
1 post
Your guild does FEAR once a month? How many people do you go in with, and what guild is it. A number of people in my guild need drops here, but we do not have the forces to take the zone atm. If you are still running fear, we would probably be very interested in joining you. would only want loot rights on the epic pieces we need.
POF - WARNING
# Mar 15 2004 at 10:49 PM Rating: Decent
Scholar
16 posts
Heres a nice little warning for all stupid people (like me)

If yu ever get the silly idea in your head to go do a bit of soloing in pof , at least if your a lev 55 cleric like me, then immediatly hit yourself over the head with a stick

This zone is a nightmare , unless in a group or a raid (and even then with the problems with the Imp you might get mezzed as soon as u zone in}

There should be a sign on the door to fear saying - if you are stupid and wish to be warped battered feared ...and generally dead , please come in.

Thank god for a very friendly 65 beastlord who after 3 hours of petitioning non existent GM's for help ... came in and sorted me out.

Bupa ...no longer frightened and alone 8)

Edited, Mon Mar 15 22:52:49 2004
RE: POF - WARNING
# May 17 2004 at 8:10 AM Rating: Decent
Scholar
**
435 posts
Now the graveyard zone is up I think I'm going to have a go at soloing there before too long: provided the Imp isn't up I should be able to run in, FD and then pick off the mobs as they pass by without getting too many adds. Without FD you're probably taking a big risk.

Of course I might die horribly, but then it just means I have to convince PoV groups to let me join when I'm naked for the next week... maybe I can convince them it's a role-playing thing :).
RE: POF - WARNING
# Sep 03 2004 at 1:38 PM Rating: Good
*
100 posts
Did they make it so that FD will now work in Fear? I used to be that you had to /q and then log back on after FD. If FDer stays down for the 3 mins will agro be lost now?

Edited, Fri Sep 3 14:46:21 2004
RE: POF - WARNING
# Sep 06 2004 at 12:25 PM Rating: Decent
Scholar
**
435 posts
Yes. You get a message saying 'your enemies have forgotten you', and then you can stand up and they won't come running (unless they're still in aggro range).
POF - WARNING
# Mar 15 2004 at 10:49 PM Rating: Decent
Scholar
16 posts
Deleted dupe ....

Plane of Fear = Plane of diarreah if u lose your corpse )

Edited, Mon Mar 15 22:52:05 2004
WARNING TO ALL ON RALLOS ZEK
# Mar 09 2004 at 11:31 AM Rating: Decent
Scholar
**
514 posts
Last night a group was assembled to adventure the Plane of Fear. As you have read prior to my post there must be either some sore of problem with the Plane or Sony has lost thier minds when creating this zone. As we entered everyone or nearly everyone was killed most of us never seen Fear materialize. We zoned and then ended up at our bind points. This began at 8pm Central time and I finally with my body in hand left at 2am Central. Every at one point died at least once and most died 4 or more times in attempts to recover bodies. Many guilds came to help as word spread but they also died. Eventually a GM (Guide) came and even he was killed. When I finally left he was still combatting a horrible experience. Unlike the previous post we did not get 100% rezzes and many probably deleveled. But after that experience no one really cared about experience and I am sure at this point no one cares about the Plane of Fear. Sony really needs to address this issue it is a nightmare, fear is not even a decent title for it.
____________________________
Jose
RE: WARNING TO ALL ON RALLOS ZEK
# Mar 12 2004 at 8:36 AM Rating: Decent
I have done extensive research on this zone to initiate a raid with my guild. We have numerous drops that are required for some Epic's in this zone. I would appreciate details of your break in group(s), which this zone requires, or if you had sent up a break in group, and finally your raid organization, i.e classes and levels. From everything I have read, the absolute key to this zone is the break in group(s)...from the time you finally reach the West or North camp it levels out to a "some what" controllable camp/zone. Any information would be helpful, and sorry your experience was such a diffacult one.


ZenoBlade
Vazaelle Server
65 Lord Protector - Prismatic
65 Prophet - Vigoan
____________________________
Prismatic Litebender
Palladin of Vazaelle
Follower of Rodcet Nife
RE: WARNING TO ALL ON RALLOS ZEK
# Mar 15 2004 at 10:10 AM Rating: Excellent
*
172 posts
Until they figure out a way to balance the difficulty of the new bezerkers epic mob against the overall difficulty of the zone, DONT even try this unless you are willing to put up with the most horrid CR you have EVER had to deal with.

We tried this on Saturday and had about 6 full groups with an average level of 60 go into Fear and make a beeline straight to the west wall. That was the first mistake. The second mistake was fighting the scarelings before other trash was cleared because this resulted in us finding ourselves having to deal with about 10-15 mobs INCLUDING the Ireblind Imp.

This zone used to be fun to break into and clear and even family guilds like my own could manage it if we worked together and didnt make many mistakes. Now with that friggin Ireblind Imp, its near impossible for non-raiding guilds like mine.

What makes it so difficult? Well the normal mobs in the zone have a HUGE agro range. It used to be that as soon as you zoned in, there could be 10-15 mobs you have to deal with before you could move on. That wasnt so bad since they were high 40s low 50s mobs. The scarelings made things interesting as they would randomly banish individuals to other parts of the zone resulting in them agroing more and bringing them back to the main group...again, thats not that bad.

NOW...we've got the Ireblind Imp (berzerker epic mob) which gets spawned randomly from the scarelings in the zone. He casts a 10-15 second unresistable mez (-1000 MR check) every 20-25 seconds which makes crowd control difficult if now possible. Same thing for combat when your tanks are being consistently mezzed. What makes things even MORE difficult is the number of scarelings in the zone. If you happen to get that bastage early in the breakin and kill him, you stand a chance of spawning him again if you kill any remaining scarelings in the zone.

So, overall, the old Fear (prior to Ireblind Imp) was a challenging but fun zone for non-raiding guilds but is just no fun anymore. Its difficulty needs to be scaled back for a pre-Kunark zone.

My only suggestion would be if you still plan on heading into this zone is to leave the scarelings alone until you have cleared all the other trash out. Best idea would be to form a break-in group around a chanter and evac'er and clear as much trash meanwhile ignoring the scarelings before you need to gate out. Rinse and repeat until the zin and surrounding area is clear then bring in the rest of the raid. If you are going to deal with the Ireblind Imp, have everyone who can DoT themselves do so so that they will break mez whenever the DoT ticks.



____________________________
-Baelnorm ElMarr
65th Season Paladin of Marr
Knights of Marr

- Pjrell Champeaux
68th Circle Shaman of the Tribunal
Teleported at zone in
# Feb 23 2004 at 4:05 PM Rating: Decent
Scholar
*
55 posts
Well this is my experience of Plane of Fear since GoD expansion came out. I have been to Fear before and had no where near the trouble we had when zoned in. Break-in group zones. Immediately upon zoning in we were teleported to random locations in the zone. At least 4 seperate times. I was lucky enough that Druid in group was near me I loh him so he wouldn't die to evac but everyone else in group died. I made it out. The tricky part was to figure out what to do to get the corpse's back. Since we invisied before zoning in. Those mobs see invisi at break-in. So once I got back to Ferrott POF portal. I immediately hit GM. Told him/her what just happened GM said to submit /bug, /report, /petiton. That should have not happened upon break-in. So my groups petiton, bug, and report as told. GM logs off. So I have to start all over with GM Admin. He goes to Fear of course mobs won't do him anything he is invincible LOL. He tells me and my raid to zone back in he wants to see if it does the same thing. Well we had chars with no armour cause they died the first time but we all entered. Immediately after zoning we were teleported randomly across the zone. At this point everyone died. GM Admin is stumped LOL. I would hope so. He then summons all corpses to Ferrott and POOF 100% rez Customer Service Request. LOL. But just a warning. Since GoD has come out. This is what I experienced yesterday. I was going to make my hand-in for Paladin Epic.

Eenariel Saralonde
58th Knight of Torvonillous
Interesting place
# Feb 04 2004 at 5:10 PM Rating: Decent
Went into to zone with 39 people, (over 6 full grps), all 50+.

By the time I zoned in all the monsters near the zone were very dead. I think someone died going in. !!Bring Rezzers!! Ours came in handy.

Party used a cool tactic, shamans shrunk everyone and then cast growth on our main puller. Made it very easy to click on him for assisting. He was HUGE. Also made it easy to spot creatures that wandered up and started attacking. All the casters were able to target them quick and they fried in seconds. Very handy.

When in a grp this size make sure to turn off your spell graphics, (unless you have a super computer) - makes things a lot easier if you can actually see your mouse pointer.

Party was apparently big enough to do well - killed a lot of stuff, (not Cazic Thule though), few enough deaths that rezzing wasn't hard.

Mezzing was very important. Also c3 casters and bards to play their mana songs and such.

They should rename this zone the Plane of No Buffs. It seems like half the stuff we met was casting an area of affect buff dispeller. Lots of mana spent recasting buffs.

Unfortunately, things went bad at the end. Leaders said we had gotten the objectives so half the people left. Then someone decided they wanted to go after one last thing. I decided to port out because it was so late....

After I finished zoning from the port I saw a bunch of messages from the group pop up on my screen, (I had forgotten to disband before I gated). The messages went something like this:


--AHHHHHHH TRAIN!!!!!!

--DON'T RUN!! STAY TOGETHER!!!

--OH NO!! GROUP ONE JUST EVAC'D!!!

--I SAID STAY HERE!!!

--HELP!! HELP!!

--DON'T RUN!!!

--AAAAAAAHHHHHHHHH!!!!!

--I THINK ALL THE HEALERS ARE DEAD...

--ACK!! EVAC!! EVAC!!!

...or something like that...

Anyhow, I think I left just in time.

____________________________
Qazaq Tymistelblaidd
Wizard 56+ (hopefully still that high at least...)
<Celestial Conclave> (Currently leader - until my wife decides she wants to be leader again...)
~Quellious~
fear=pain
# Jan 06 2004 at 2:48 AM Rating: Decent
Went here sunday night to help some friends with the broken golem for mage epic piece. Had two full groups. At least half were in their 60's, the lowest was myself (55 Paladin). Zone in was a bitch! As soon as we got in there were 5 mobs attacking us. After we dispatched them another few waves hit us until it was safe to start moving. Overall we only had a few deaths..thanks to very experienced clerics and chantys. Zone is very tough for lvl 55-. I was lucky to not have died. Had excellent pullers, and everything (mostly) was mezzeable. If you do go there make sure to have at least a full group of experienced Fear veterans, or all will die. Drops kinda suck here..so go only for the thrill or you will be dissappointed.

just my coppers worth of advice

55 Paladin of Marr
Toadthumper
Povar server
RE: fear=pain
# Feb 28 2004 at 10:46 AM Rating: Good
Scholar
*
121 posts
The Broken Golem is for the wizard epic, not mage.
____________________________
Daeanor Endarion
Arcanist of the Rathe
-----------------------
Daeanor Endarion III
Wizard of Antonia Bayle
-----------------------
Daeanor
Mage of Kirith Tor
-----------------------
Daeanor Endarion
Sorceror of Seradon
RE: fear=pain
# Feb 07 2004 at 12:48 PM Rating: Decent
Guru
****
5,310 posts
Hmm, my epic walkthrough mentions nothing about golems or the Plane of Fear (thankfully).

I'm a magician and have the bulk of my epic done.
____________________________
"God created man from a handful of dust, and he created woman from that man's rib. And these two together were so stupid that they weren't on the planet five minutes when they managed to get a curse put on all future generations. Nice work." Pat Condell
RE: fear=pain
# Feb 02 2004 at 1:10 PM Rating: Decent
Hero of OGaming
***
2,342 posts
Idealy, you send in one group of Fear vets to do the break in. Maybe two if there are enough experienced people in the raid. Break ins really aren’t that hard so long as people keep a level head and don’t panic. Was on a raid there once that wiped because one of the break in people got close to death and “ran for the zone”. Of course he had no idea where the zone was (or that running there is an exercise in futility) and headed back our way with about a dozen critters to add to the half dozen we were already fighting.

As for the drops… man… these drops use to be uber. =P To hear “they suck” hurts my soul. /laugh
____________________________
Ktok Th'Rooks
Leader of <Portent Alliance>
Antonia Bayle
RE: fear=pain
# May 17 2004 at 7:47 AM Rating: Decent
Scholar
**
435 posts
Our strategy at the weekend was to send in a group who could all FD and could all self-heal. We had 3 SKs, a Monk and a Necro (me), all 60+... zoned in, ran to corner, all FD-ed and waited for aggro to go, then started pulling all the mobs between there and the zone-in. First pull was tough with about six mobs adding during the fight, but after we killed those the rest of the pulls were only one or two. With lifetaps, Mend and my Necro heals we took about 20 minutes to clear out that area ready for the others to zone in safely.

Biggest problem by far was when one of the tentacle mobs ran over and dispelled most of our hit point buffs... luckily we'd cleared most of the area by then so we managed the rest with only self-buffs, and, more luckily, we didn't spawn the Berzerker mob from the Scarelings.

Didn't get my epic drops, but did get two more of the decent pieces of Blighted armor, so I was happy... it may not be uber anymore, but some of it is still nice :).
Breakdown and some ideas for you....
# Dec 08 2003 at 12:16 AM Rating: Decent
*
57 posts
1) PREPARE. Have at least a FULL group. A Shaman is invaluable here. And have at least one evacker and as many Enchanters as you can muster.

2) Pacify / Harmony as many Mobs as you can - and every mob you are fighting. Almost the entire zone is roamers. So if you only have 3 mobs in camp now, expect more to come. Remember, aggro radius! If mob A's aggro radius touches mob B's aggro radius, mob B goes into Hate mode and can chain pull many others on his way to kill you. Had mob A been harmonied or pacified, mob B has to be half closer to you in order to aggro.

3) There is no place like bind. Gaters have gate up ALWAYS.

4) Spend the PP to buy lots of peridots (yes for the cleric too) for the Chanter. Put Rune on all the casters to start, KEEP Rune on the Cleric - ALWAYS. No nukes here, Chanters. Your job is to mez and keep mezzed - and to keep Rune on the clerics.

5) DON'T RUN, EVER. If you know you are going to die, FIND A WALL and STAY STILL. The heals that others cast on you put them on the hate list. When the sprites are done with you, they go after your priests.

6) Buff up fully.

7) Think defensively - what can you do to protect your group and yourself.

8) Move slowly. Once all the Mobs appear to be gone from the area, sit down and med for a few just to be safe.

9) Monks are great here for both scouting and pulling. Expect your monk to die, so have a few backups.

10) Have fun. Expect nothing but fun out of this zone. If you can't have fun without loot, stay out of this zone.

Cheers!
____________________________
EQ1 -
Crusadis Honorblade - 67 Warrior of Quellious (ret.)
Zilendar Psytosis - 68 Enchanter of Quellious (ret.)
Muvyn Fastur - 55 Bard of Quellious
Noros Inuvik - 51 Druid of Quellious
Kaitak Sunfists - 55 Monk of Quellious

EQ2 -
Kindle - 48 Paladin of Lavastorm
Anyone been here lately?
# Sep 09 2003 at 7:14 AM Rating: Decent
37 posts
Lacking Ball of Everliving Golem for my Warrior for his epic, as well as a Wizard who needs piece from Broken Golem and a Shaman that needs Tear from Iksar child.

Anyone raided fear lately, or can comment on any recent changes as far as mobs, aggro, or recommended clearing paths for a raid party?

Any relevant information is helpful, thanks

Edited, Tue Sep 9 08:17:32 2003
____________________________
[70 Arch Lich] Cadiz (Iksar)
http://www.magelo.com/eq_view_profile.html?num=338408
[65 Overlord] Grumplescratch (Ogre)
http://www.magelo.com/eq_view_profile.html?num=127648
RE: Anyone been here lately?
# Sep 29 2003 at 8:48 AM Rating: Decent
*
123 posts
At the very least bring a 60+ enchanter, or two 50-60 chanters. And your break-in group/groups should all be 60+. That is the minimum. With that you can expect quite a battle of attrition. The more crowd control you have the merrier...

Basically, rehashing what has been stated, your break-in groups will want to zone in invis, and must contain at least one evacer (I prefer 2). Initial break-in I'd grab whatever is right at the zone-in. Kill 2-3 and then when the adds get to be too much for the chanter to handle he/she will be the one to call evac. If the chanter dies evac no questions asked.

Next round invis and run to the West Wall, wash and repeat process. After doing this 3 or 4 times the zone will be broken.

Also, make sure everyone goes in with the mind set that they will die if they are part of break, and let the chanter know they can expect multiple deaths. It's not survival of the individual in this battle ,it is survival of the raid...

Edited, Mon Sep 29 09:45:04 2003
____________________________
[url=www.magelo.com/eq_view_profile.html?num=688483]Daxil Solshok[/url]
Arcanist - EQ 1 (retired)
Ernie
Ogre Guardian - EQ 2
RE: Anyone been here lately?
# Sep 17 2003 at 3:51 PM Rating: Decent
32 posts
Scroll down and there is some very detailed break-in info for this zone. You had better be prepared cause this place is not for the faint of heart.
Bugged?
# Sep 03 2003 at 7:55 AM Rating: Default
*
92 posts
Yesterday I happened to be in Ferrot wondring around when I decided to check out PoF, figured I would look around and gate out, well as soon as I zoned in with in a minute I was dead. I ran a bit and did not have time to get off /loc. I go in again after about 10mins to see if i can loot my corpse, no go dead right away. Now I ask a necro for help doing a summon, he come we go in and within 5mins we die. After this we decided to get some hepl from his guild mates all 65, we had a group and a half, decided we would have tank run in an pull mobs away from zone in, then I would do the same for any remaining mobs then the rest would come in and find safe spot and mage would coth us. Well first tank goes then me and we are both doing pretty good, then rest of group zones in and next thing they all die, luckly i was able to gate out. After much disscussion and how we were going to get enough people to do a cr we petition, gm responds back and says there is nothing he can do, we inform him that it appears the whole zone is aggroing as soon as you zone in, fortunetly for us the GM saw that it was and stacked all our corpses, cleared the zone and rezzed the cleric who in turn rezzed us all. Before this i was 57 with a yellow in, after I was 56 down 2 bubs, even after rezzes. Thank god that the GM decided to help, other wise there would have been a fae peeps quiting EQ that day.
____________________________
Noldarien Xeiloscient
hell hole
# Aug 18 2003 at 1:44 PM Rating: Decent
3 posts
Well here is my experiance in PoF. Some dude tells me to do a summon. So i agree and head off to there with him. I thought that the PoF entrance would be like other planes so I didn't worry too much. So we zone in, and both get killed within 30 seconds. I zone in again, FD, he zones, dies. he tries like 5 other times and dies every time. It's nearly imposible to loot all your gear without getting killed so i gated, bound myself just outside of the fear portal then entered fear again, looted 3 items, gated. I repeated this like 15 times before i got all my gear. lol it sucked. at least i got my corpse. now all i have is a loss of 1 1/2 orange.
Nasty Place
# Jul 31 2003 at 11:40 AM Rating: Decent
32 posts
Be warned entering this zone. I was asked I to do a rez here last night. I usually grp in POI, POD, PON. Well a guildie asked for a rez in POF. I thought it would be similar to the other planes – wrong duh. Anyhow seems like there is a large agro range there and the mobs see through invis. I died. Then we got about 10 other guildies for a CR including a 65 chanter …mostly avg lvl was 54. Well is was a mess ….60% died within 2 min of hitting the zone…the rest managed to gate or evac. I tried 4 more times to locate my body but no luck. I am going to try to get my body tonite with a few lvl 65's. If not, its no biggie cause I only had about 6K worth of gear.
RE: Nasty Place
# Aug 01 2003 at 7:00 AM Rating: Decent
25 posts
Yes POF is not an easy place to master and essentially you need evacers ready at all times. Clerics literally cast god mode and sit and camp out if the heat turns up. If you are lucky and not stationed close to a static spawn place then reentering should not cost you your life. I'd give it 10 or so mins b4 reentering though. Its not an easy zone especially when CT starts roaming if he does camp or evac immediately


Lochi 62 VS
RE: Nasty Place
# Dec 08 2003 at 12:00 AM Rating: Default
*
57 posts
I would NEVER tell a cleric to camp in PoFear. EVER. It is a way to certain death for them when they log back in!
____________________________
EQ1 -
Crusadis Honorblade - 67 Warrior of Quellious (ret.)
Zilendar Psytosis - 68 Enchanter of Quellious (ret.)
Muvyn Fastur - 55 Bard of Quellious
Noros Inuvik - 51 Druid of Quellious
Kaitak Sunfists - 55 Monk of Quellious

EQ2 -
Kindle - 48 Paladin of Lavastorm
RE: Nasty Place
# Feb 02 2004 at 1:20 PM Rating: Decent
Hero of OGaming
***
2,342 posts
Actually, camping a cleric is the preferred method to avert a nasty wipe. Here’s what you do to make it work.

1) Have a raid chat channel set up.

2) Make sure ALL rezzers (pallies and clerics and necros if they have essence emeralds) know to camp out if the call is made and to log into EQIM to listen in on the chat channel.

3) Have someone, SK or Monk, FD to keep an eye on the point of the wipe.

4) Person FDed calls in the channel when all is clear.

5) Rezzers log back in, rez the raid, and you’re back in action with minimal down time.
____________________________
Ktok Th'Rooks
Leader of <Portent Alliance>
Antonia Bayle
Looking for Fear Raiders
# Jul 01 2003 at 5:14 PM Rating: Decent
Currently a 49 iksar sk and looking for ppl who raid fear often. i would like to complete my set of greenmist armor. send tells in game to Jeepurz. thanks

Jeepurz Creepurz
49 Iksar Shadow Knight
Respawn Time
# Jun 18 2003 at 11:15 AM Rating: Decent
*
123 posts
What is the respawn time on the AVERAGE MOBs (NOT demis, golem wrath etc)???
____________________________
[url=www.magelo.com/eq_view_profile.html?num=688483]Daxil Solshok[/url]
Arcanist - EQ 1 (retired)
Ernie
Ogre Guardian - EQ 2
MOB's
# Jun 12 2003 at 10:12 PM Rating: Decent
37 posts
I know this is off subject but I was wondering ... any mob's that have NOT been defeated yet? Just wondering.
____________________________
Khirsath Kanan
70 Plainswalker of Tunare
< Illumanati >
Lessor Succor... Option in this zone?
# Jun 12 2003 at 10:26 AM Rating: Decent
ok, so i'm heading to a raid in fear in a few days. curious about one thing.... seen a few posts mention the "safe spot"... have any porters tried using lessor succor? the lvl 17 evac spell that brings group to safe point in the zone. it's a pain to have to evac everyone then have to come back in and reclaim the safe zone so this spell would be wonderful if it just so happend the spell's safe spot choice was the same as some as the one other posts have mentioned... would reduce alot of the break in probs i'm sure. i am curious if anyone has ever tried this... would by highly dangerous to even attempt, no doubt. thanks for other info too... will be very helpful to know.

Sampsin Sirdandycandy
46 Drood
Brell
Sword of Winds
____________________________
"Kneel before me!!!" says the evil priestess
RE: Lessor Succor... Option in this zone?
# Jun 18 2003 at 10:46 AM Rating: Decent
*
123 posts
I don't believe the safe spot is safe until fear has been broken.
____________________________
[url=www.magelo.com/eq_view_profile.html?num=688483]Daxil Solshok[/url]
Arcanist - EQ 1 (retired)
Ernie
Ogre Guardian - EQ 2
Breaking POF
# May 09 2003 at 10:01 AM Rating: Excellent
1 post
Decent tips by Eristotle, but I prefer a different break. I've tried alot of em, and been on two 6hr CRs during failed breaks (FEAR can do that to ya), and just prefer the simple strategies with less room for error.

In my experience, Fear can be one of the most challenging raids as it sometimes attracts hordes of newer players, new to raiding, and they often have trouble following simple direction let alone complicated "run to SS" strats. In Hate, I prefer a zone-in break also--less sensless death and Cring as peeps get lost or train the camp /lol

Here are the 4 main causes of lengthy CRs in fear, followed by my Strat...

1. People not invis when heading to camp (OMG don't forget this!) Few mobs in Fear see invis.

2. Too many people zone in at same time, causing crash to desktop.

3. People train the camp (often chain aggro) with 10-15 mobs.

4. People do not assist the MT, breaking mezzes = dead enchanters.

Here's the strat to counter these --

Build your groups so that each group has an inviser and a evacer. Build your first 2 groups as your BREAK groups, put the highest levels/best players here. 2 enchanters, best tanks + druid or wiz in each group.

Have a monk zone in to FEAR and head WEST (left from port-in) straight to the WEST wall. FD there, this is the camp spot. It's just down the hill from port in and not far.

If this monk gets aggro they CANNOT STAND during break-in. They should /q after the break is finished.

When the monk announces the camp spot is "clear", groups 1 & 2 invis and enter together, head WEST (left) to the WEST wall. Enchanters will mez mobs until all 12 are gathered. 95% of the time you will have 1-2 mobs or 0 at this point.

The goal of the break in is to kill SOME mobs. The repop time is loooong even on trash so every mob you kill is a victory. The Raid Leader should be very quick to call an evac if 1) Enchanters or Clerics get LOM, 2) you see that big train coming. Don't wait! EVAC and simply come back and try again.

MT begins engaging mobs that wander near the camp, there is no need to go pull at this point. You will need to kill 8-10 mobs for the camp to be completely clear. If you are a 50s level raid, set your goal at killing 3-4 mobs b4 evac...that's a victory!

It should take about 15 min to kill the 8-10 mobs that wander near camp. Then you can instruct the other groups to invis and send them in 2 groups at a time to join you at the west camp. Even if they aggro, it will be only a mob or two, and you should have np.

Anyway, this strat has proven most effective for me because it limits the break force to my best players, and even if something terrible goes wrong and they totally wipe, I still have reserve groups to finish the break.

Hope it helps you too!

T
Where cani find it?
# Apr 18 2003 at 7:02 PM Rating: Decent
1 post
Hello i was wondering if I can get to any of the outer planes with the original EQ or with kunark? any help would be much appreciated!!!!
RE: Where cani find it?
# Jun 17 2003 at 8:27 PM Rating: Decent
fear, and hate are original EQ planes
____________________________
Sometimes, there just isn't enough rocks in the world.
RE: Where cani find it?
# Apr 19 2003 at 10:53 AM Rating: Good
Define "outer planes". I am pretty sure Fear and Hate are accessable with orignal EQ, but I'm not 100% sure. I KNOW they are accessable with Original + Kunark.
____________________________
______________________________________
Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server

RE: Where cani find it?
# Jan 21 2004 at 10:47 AM Rating: Decent
4 posts
The original planes include:
Plane of FEAR
Plane of HATE
Plane of SKY
Plane of Growth
Plane of Mischief

All are excessible with original EQ, I believe, with the exception of Mischief... the entrance is now through a dollhouse in the Great Divide (Velious Expansion). It just requires a port to get to others (without actual Antonica zone entry points like FEAR).
____________________________
Believe it or not... some of us aren't even remotely profound.
Martell Martinet, Virtuoso of Innoruuk
www.dracoeternis.eqguild.net
RE: Where cani find it?
# Jul 30 2004 at 8:01 PM Rating: Decent
*
144 posts
Growth and Mischief are both Velious expansion planes and always have been. The entrance to Growth is in Wakening Lands. The old entrance to Mischief was through North Temple of Veeshan, but is now located in the Great Divide.


It requires a port to get into Hate and Sky.
The Fear Break In/zone Strategy (Funnest in EQ)
# Mar 26 2003 at 11:41 PM Rating: Excellent
41 posts
I figure its about time to share my proven strategy with anyone interested in the POF. I have been here several times and have owned it several times using this formula to gain entry, and before you read on I just have to say that no other rush in EQ is as great as a fear break in, Dragon slaying is close but this takes the cake.


Must be lvl 46+, you must be two yellows into 46, You should not goif you are under this (75% chance of death), no excpetions!
Must have at least 18 people to try fear, I prefer 24 (unless lvl average is 56-58 plus)
Normal resists should be fine MR a plus
At least one FD puller (monk or SK)
Minimum 1 Cleric per group or 58+ druid (You must have a safe cleric to camp out at SS as well as bind in case of trains and mass wipeouts)

Break in

I stand by my break in strategy and would like to thank Celestial Empire of Rallos zek for teaching me most of it. I have learned the best way of doing this and havent tried it any other way. 1. Rule....Dont panic during the break in, if you do dont plan on going.

1. A high lvl bard will train the zone around away from the safe spot, clearing the way for a clean break in. Hopefully the bard will die somewhat near the safespot or near a wall for easy recovery. Or if you have coffins you can simply summon. I suggest you bring a few coffins just in case. (if no bard, no matter)
2. Once bard has sufficent aggro you will run in. WHEN YOU ZONE IN YOU WILL BE FACING NORTH. This is the direction you need to run. Immediately you will take off running, you will run a little northeast and see an hourglass (there are nasty tentacles at this point) stay to their left and they wont aggro, stay straight north and you will hit the fire wall around cazic-thules temple. Once you reach the fire wall you will follow it around to the left (north). Once you reach the zone wall this is the Safe Spot directly behind the center of the fire wall. You will camp immeadately. If you know you have aggro try to die a little down the wall from the safespot to avoid training everyone. ITS VERY IMPORTANT TO DIE ON THE WALL. CRs can take hours if you run around crazy because you have aggro. You need to hit that wall before you die! It is crucial. If you know you are going to die, try to die to the left of the SS (if you are facing north) There arent many mobs in this direction so its easier for CR, its also the way most people begin hunting in fear. A good tip is, if you see a mob in front of you, turn a little around them, theres always a good chance they wont see you but DONT STRAY OFF COURSE STAY NORTH.
3. You must make sure to hot button /loc. This is crucial during the break in if you die so people can locate your corpse. As you are doing the break in click this and dont stop, because you will drop fast if a mob starts smackin ya.
4. Once you are able to camp, log on alt and join raid channel to listen for when its safe to come in. If you die get ready for consent call and sit tight. If cleric was able to bind/camp at SS this wont be long, especially if a FD puller lived.
5. At no time before the break in to after the CR will anyone but raid leaders speak in raid chat. Only CRs who need consent to drag or any other leaders will be using raid chat. This is crucial. Patience is huge on a fear raid but it pays off trust me this place rocks!

Once CR is done the fun begins and you go into normal raid format which also is crucial. Main tank gets aggro and no one attacks until engage is called. Sec tank grabs adds if they come. Tanks tank, Clerics heal, nukers nuke, shammys slow/debuff and druids nuke, snare, and backup heal. Chanters will chant..um mezz adds.

Glare lords (dispelling eyes) are only mobs that will reach safe spot without being pulled there. You must kill these first. The eye circle around the fire wall so you will get them sometime or another. Scarelings will also be some of the first mobs to be pulled, they have a HUGE aggro range and may see you if you stray a bit from SS. These mobs will sometimes port you around the zone, usually they port only about 100 or so feet away. Have sense heading maxed before you come to fear. If you are ported away use sense heading and head north. If you pull adds, train them away from the safespot.

It is very important to stay at the safespot and not to the left or right of it until you clear at least 5% of fear. If you are not at the correct safespot YOU WILL AGGRO other mobs. The correct spot is directly behind the center of the fire wall, along the north wall.

Most important to remember:
1. Dont do anything or go anywhere without being told to do so.
2. If you have a train, bring it to another station, NOT THE SS!
3. Have fun, fear is a rush and is IMO the funnest experience in all of Everquest.

If you have any questions please post them here.

And remember if I helped RATE MY POSTS!!
____________________________
Eristotle Millertime
62 Druid Halfelf
<Knights of the Shadowed Blade> Bertoxx
Grandmaster Brewer and Drinker!
Fear
# Mar 02 2003 at 12:53 PM Rating: Decent
32 posts
My guild did fear last night, and I got a fluxbladed axe which was the only ranger item that dropped :(, and I won it by default. We cleared the whole zone including the wizzy epic mob and the chanter epic mob, the black golum and the big herpy, the golum had 150k hp so he was a little tough. But it was the druids night because their legs tunic and bracer if memory serves right I know the tunic and legs dropped. We also got a War ONLY SHIELD (Good job verant) and Pali bracers with INT and SK bracers with WIS.... /em Shakes his head at verant. But it was tons of fun we got some pics at the top of the castle when it was all done, But hopefully we'll raid it again so I can maybe get some thorny vine :) But over all it was awesome, and it was my first planar raid, and I didnt die, and overall we owned the zone, which was to be expected, nothing was very tough, accept the golum.

Uandar Swiftarrow
- Lvl 50 Ranger
Saryrn Server
Order of the Ancient Dragon
Cazic Thule Faction
# Feb 23 2003 at 6:07 AM Rating: Default
8 posts
Been looking at the Whistling Fist quest with my Iksar Monk... last turn in is to Cazic Thule himself. As i have never been to Fear with my Ikky I was wondering if by worshipping Cazic Thule I'd be able to make it to him without being a part of the raid killing? I know its way to simple to hope for, but miracles happen... I think.
going soon
# Feb 16 2003 at 5:37 PM Rating: Decent
*
65 posts
Next week i am going to fear with a pick up raid. Our raid leader is a 51 bard and has never been there, we do have some people with alot of exp in fear though. We are going for epic peices and armor. I have just a few questions about PoF that i would like to know before i go.

1.How many people do you need for a good pick up raid?

2.How many mobs are at the zone in and what levels are they?

3. How many people are needed to clear the zone in?

4. What camp would you go to if you were looking for A Tentacle Tormentor?

5. What mobs Teleport you to random spots in the zone?

6. Does CT spawn in the middle of the zone?

Thanks in atvance

if you want to see the people we have on the raid go to this link

http://www.erollisimarr.com/forums/showthread.php?s=&threadid=9566
____________________________
Aerrow Trueflight Ranger of the 51th Arrow

Tychee Enstructor
Monk of the 30 fist brother to Tybow Enstructor

Erollisi Marr server
Let the Mana be with you. DING
RE: going soon
# Mar 02 2003 at 1:10 PM Rating: Decent
32 posts
What my guild did was we had our pulling monk shadow knight (who was soloing in there for a bit till lag killed him) cleric warrior and enchanter break entrence. Which took about 10 minutes, then everyone else zoned in and we went to the left where we cleared mobs around us, then we worked our way west until all mobs were killed. We had about 23 people there average lvl was 55, and we barely had any deaths. But one thing, DO NOT EVAC WHEN YOU ARE THERE! Unless you have cleared the whole zone, the evac is very bad in Fear. And I just looked at your list and you guys should easily take it, as long as everyone knows what they're doing, and like aggrok said, I wouldn't have the bard as Raid leader if he's never been there before. But you guys should be ok, and really the hardest part (if you dont do it right) is the zone in, so you need to send in all your best guys, and preferably your main tank, main cleric, main puller, and enchanter and another damage dealer and you guys should be all set. Hope this helps.

- Uandar Swiftarrow
Lvl 50 Woodelf Ranger
Saryrn Server
Order of the Ancient Dragon
RE: going soon
# Feb 17 2003 at 8:08 AM Rating: Excellent
Sage
**
280 posts
I have only been to fear a few times with different groups but Ill try to help you out here. My advice is erring on the side of caution ( dont want to get you killed hehe ).
1. Having a 51 bard who has never been there is probably a very very bad idea. POF needs groups who are set up right and more importantly , someone who knows how to get around the place. If you start running in there just expecting to kill stuff you are going to have a big a$$ mess on your hands. Get one of the other members to lead the raid who atleast knows the layout of POF. Its ok if the bard wants to be Master Loot and handle that, but he shouldnt be raid leader.
2. Make sure you are not interferring with another groups POF raid. POF on most servers has a raid schedule wherere groups / guilds reserve the right to raid at a specific time. Ypu may get therer only to find another guild has already cleared the whole plane and will have wasted everyones time.
3. As far as the zone in , thats where things usually go wrong. Mobs there arent particularly high level, but are say 48-54 or so. Its advisable to sned one group with your best people including an evacer and an enchanter for crowd control. Im not sure which mobs random TP you, but make sure you have good resists up ( atleast 100 with spells, better to have a bard with you singing resist songs too ). It can take a group or 2 an hour to clear to the west? wall I believe it is then the rest of the raid party can come in and you can start clearing POF.
4. If CT isnt up when you enter the zone, beware that when he pops he will start to respawn the ENTIRE zone, so you may have to fight your way back out. If he spawns you better gate, evac or camp out or you are probably going to die.
5. I assume ( hope ) that most of your group if atleast 54+, even tho a 46 can enter the planes a 46 character except for a cleric is going to be about worthless. If they get aggro they are dead, and casters that level wont get alot of spells to land on the mobs unless the are debuffed.
5. POF is fairly easy with 3-4 groups 55+ or 2-3 groups 60 +, only problems really are a few mobs that AE dispell ( cant remember name ) the Mini-Bosses ( Dread, Fright, Terror, 2 of whom Death touch ), Dracoliche ( can be slowed by a higher level shaman or chanter ), and of course Cazic Thule himself. Note that the ENTIRE zone must be cleared before taking on CT or he will summon whatever is left in the zone to his aid. Not sure how hard he is, never fought him, but the groups I mentioned before should be able to take him out.
One last note--if you bring in like 60 peopel like the last raid I was in, lag will be beyond horrible unless you turn off all spell effects, turn down clip plane and habve a good computer/connection. Lag here is very very bad especially if you get aggro ( which you shouldnt do unless you are the MT/ MA ).

Hope this helps somewhat. Get your MR reist up as high as you can as most things here are MR based.

58 Ogre Luminary on Luclin server--Chaotic Winds--Venerable Aggrok

ps: as one poster stated some posts ago, if you get teleported somewhere, count to 10 before moving--if you get aggroed get a /loc and stand and die--DO NOT run back to your party and train them or you will wipe them out. Also note that FD doesnt alwasys work right herer either.
____________________________
64 Ogre Oracle on Luclin Server--Venerable Aggrok
RE: breaking in
# Oct 13 2003 at 6:25 PM Rating: Default
43 posts
Congratulaions. Your a loser. Especially when criticizing someone when they give advice.
I wasn't gonna say it
# Oct 03 2002 at 11:29 AM Rating: Decent
I was going to send him a box of punctuation marks, but I figured it'd be rude. Smiley: oyvey
____________________________
______________________________________
Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server

Portal break
# Jul 06 2002 at 10:07 PM Rating: Decent
5 posts
I've done Fear plane 2 different ways. the first was to run to the west wall and camp, if you get argo'd then stand and die. I didn't like that way, the CR was terribly long and being that I was able to camp I had no idea what was going on.

The second way was to break the portal and kill the mobs. This I liked, it was exciting...challenging...and much more successfull. Though breaking the portal we still had a CR, but it was only about 30mins, no big deal.

Keep in mind my guild was bringing 5 groups into the plane of fear at once. Most everyone was 55plus.

After the successfull portal break and short CR we cleared the rest of the zone without any difficulties and waited 1 and half hours for it to respawn and were going to do it again.

All in all, I like fear...the challenge makes it exciting, the look is average, the teamwork is INCREDIBLE for it to be successfull

Naroon Jonelith
53 druid
RE: Portal break??
# Sep 30 2002 at 12:58 PM Rating: Good
What does you mean by "Break the Portal"? ALso, if both strategies mean a CR, do you mean you die either way?
____________________________
______________________________________
Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server

RE: Portal break??
# Dec 28 2002 at 8:05 AM Rating: Default
**
289 posts
breaking the portal means killing all mobs around the portal to make it safe to zone in for the rest of your raid force.

And yes you will most likely have a death or 2 on zone in. Most likely more if u zone in, run to safe spot (ss), and /q or camp.

I do think that those that say they solo there are full of crap. UNLESS, the zone was cleared by a raid before they came in and everything hasnt repopped.

All in all, is STILL one of the toughest zones to break into, the PoG mobs are tough yes, but they can easily be single pulled, and see invis mobs are not waiting for u at the zone in like they are at fear.

Lupoman Wulvenshire
58th shammy
morell thule
Clan Silvermoon
To those who dont know...
# Jun 30 2002 at 12:33 AM Rating: Excellent
Sage
**
280 posts
I was called on by a fellow guild to assist with CR's in PoF--they had been completely wiped out on breakin. I got to the portal and noticed that there were way too few people here, and almost no 57+. We waited at the gate for an hour while unknown things were happening behind the scenes. I dont know what the hell prompted me to do this, but a few people started running into the portal so I followed figuring I was going to help save the day. This is where things got interesting...

Loading Please Wait...You have entered the Plane of Fear ( or something like that ). Immediately on group chat I see this come across the screen: GET OUT GET OUT!!! GATE! CAMP!! GET THE F**K OUT OF THERE!! etc etc. I hadnt even moved from the portal when i get whacked for like double 140. Then I made the bad mistake of trying to run. I aggroed atleast 6 mobs and amazingly enuff didnt get rooted, feared or have SoW dispelled. I cast Gate once to have it interupted. I ran some more and had a few more mobs join in. I got what I thought was far enuff away and stopped to Gate again. I gor hit 4 times and as the last bit of red drained from my HP bar I saw... LOADING PLEASE WAIT...then I saw You have entered Skyfire!!! Managed to cast thru 4 100+ hits and gated with 61 HP left. So while this was my first time here I have important advise.
1. DO NOT ENTER here until specifically told to.
2. If you get aggroed might as well try to cast Gate until you die or make it rather than run and aggro several more mobs. You WILL NOT live by running ( I would bet 100-1 against me pulling off the feat I described above again).
3. I was only self buffed and at about 2000hp in the start. Hp drop very fast here and from what Ive heard the break in is the toughest part. This isnt like a normal dungeon where there are wimpy mobs at the front and get harder as you go. Maybe the mobs in the "garden" or "forrest" area after zone in are weak compared to whats inside deep, but so they are maybe 48 and deeper in are 55. If you want to know what its like to go in here, run thru Skyfire and agro as many mobs as possible and then try to get out alive ( oh BTW dont use the zone exits either--try to get far enuff away to get off a clean gate ).
4. If you are wondering whether or not your guild is ready for this place, take them to Skyfire and have them CLEAR THE ZONE. IF you cant do this you are not ready for PoF.

I may be a bit off from my 45 second observation of PoF, but I doubt by much. This place is no joke, and it would be embarrasing ( and probably pretty common ) to have to wait for the next guild to come here and clear the zone to get your corpses.

54 Ogre Battle Mystic ( who ran like a little b**ch this particular day )--Aggrok
____________________________
64 Ogre Oracle on Luclin Server--Venerable Aggrok
« Previous 1 2 3
Post Comment

Free account required to post

You must log in or create an account to post messages.