Lower Guk

Quick Facts

Type:
Indoor

Expansion:
Antonica

Instanced:
No

Keyed:
No

Level Range:
30 - 50

Send a correction
LOWER GUK: Home to the Frogloks of Guk (both living and undead).

Note: For the higher level revamp version of this zone (available only in special events -
usually branded as "Hardcore Heritage", running several weeks in the spring and/or summer), click here.
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Post Comment
2 things
# Jul 11 2002 at 5:48 PM Rating: Default
first of all for people that want to know was around creat a rogue get him to lvl 3 will take a couple min then train sneak / hide make sure u get succes messages then explore jsut dont go up tom the GIBS and gargoyals thwy see though it i think


and also i dont know what you peolple are talking about i can go passed the bats no prob with or with out IVU and i jsut run ont sqeeze or hug the all
RE: 2 things
# Dec 13 2002 at 1:04 PM Rating: Excellent
**
658 posts
The Greater Icebone Skeletons didn't see though my sneak/hide at level 12. The gargoyles also conned indifferent, but I may have conned one that was facing away from me (in which case it just meant that sneak worked, not hide).
34 Cleric
# Jun 22 2002 at 1:00 AM Rating: Decent
Is a 34 Cleric with his new spells welcomed here? would i be able to find a group?
RE: 34 Cleric
# Aug 14 2002 at 4:37 AM Rating: Decent
I first came here as a 31 Cleric with a 36 Pally friend, we picked up a 3rd at the zone and then camped the Bedroom, pulling Spiders & bats. Occasionally we have hooked up with 2 or 3 others and tried the *** Sup.
At 34 you have Superior Heal and a 50% rez, plus heftier buffs so I don't think you will have any problems getting a group.
I've died many, many times but I still managed to hit 33 in two good sessions, so the death/rez cycle is worth it & even the trivial loot from the BR pulls is not bad, earning about 100 plat a night (nearest merchant who will buy off good races is Rathmana Allin in the NW corner of South Ro, but it's still a long run to the bank)
Just remember to bind at the Zone and you will be ok - oh and never run, you just die tired and lost
need wiz rod for a quest
# May 25 2002 at 4:48 PM Rating: Decent
Im a 20 wiz and need the wiz rod in the reanimated hand room, the only problem is, ill never make it cuz i am so low. The rod is no drop and i was wondering, if you hold a no drop item in your hand, but dont put it into your inventory, can u still drop and trade it? if so, then im still in luck, and if not, i may never get this quest done

Katahl
20 wiz
Brell server
RE: need wiz rod for a quest
# Jun 09 2002 at 9:41 PM Rating: Excellent
*
100 posts
Once you have a no drop item in your hands, regardless of whether it's been in an inventory slot or not, cannot be dropped.
____________________________
Brakiss Dooku (retired)
Archon of Vazaelle
<Walkers>
Adalric Brandl <Walkers>
Deathspeaker of Innoruuk


Is 35 too low??
# Oct 23 2001 at 11:02 AM Rating: Decent
I am a 35 lvl Barbarian warrior. I remember Guk only from my newbie days with my first character as a Troll SK. Anyways..Is 35 an appropriate Level to venture down into upper and lower Guk? If so..any tips on where/what to hunt. I will be honest here..Im not looking for xp. I am looking for loot only and wish to make my fortune here.. Is it possible or is it suicide??
RE: Is 35 too low??
# Mar 10 2002 at 10:39 AM Rating: Decent
31 posts
35 is not too low for some things. For most of the good loot, I think it is a little low. As a 42 pally, there were some groups in there that did not want me(wanted only 50+). Most of the good camps seem to be taken by folks in their 40's and 50's. So, if you are looking for loot, I would wait until you were 40.
How do you get out of the Frenzied Room?
# Oct 17 2001 at 9:37 AM Rating: Good
Ok, Last night was my first time in Lguk. I got a group in the frenzied Room, and one of the guys came to IU me so I could make it there. Well like a lot of people I ran into the bats and they broke my invis, and I died. Luckly for me I got a rezz and was in the Frenzied Room. That was all well and good, but looking at the map I got from EQ Atlas I can't figure out how to get out of there. Luckly we had a druid and after a few hours of no luck sleep over took me and I got the druid to port me out, he was going to bed too. So now I have been racking my brain trying to figure out how to get out of there on my own. There may be something easy I am missing, but any help whould be greatly appreciated sence I am planing on going back soon to try my luck with the FBSS again. thanks
RE: How do you get out of the Frenzied Room?
# Mar 10 2002 at 10:37 AM Rating: Decent
31 posts
Go to the safe hall from frenzy and on the other side is the opening you would fall to from near the gargoyles. To the right of that big opening is the entrance to the 3rd floor of the tower. Just get out your eqatlas map and follow the stairs from 3rd, to 2nd to 1st floor near the ***/sup room. From there simply past the GIBS, bats and into bedroom then out.

Hope this helps.
#Anonymous, Posted: Oct 17 2001 at 9:31 AM, Rating: Sub-Default, (Expand Post) hello
Wiz getting group?
# Oct 15 2001 at 10:10 AM Rating: Default
I have a 40 wiz and was wondering how tough it is for a wizard to find a group in LGuk. In general it's difficult for us to find groups, and a place with this much cool stuff would probably be even harder.

I was told to wait till 45 to come as my spells get resisted too often at 40. But either way I was just wondering if anyone knew the chances of a wiz getting a group anywhere in LGuk, esp. frenzy or Arch Magus camp...
Exiting
# Aug 17 2001 at 1:46 AM Rating: Default
Whats the best way to exit from the Safe hall ?
Bind
# Aug 03 2001 at 5:07 PM Rating: Default
Where is the closest place for a Humman War to bind when hunting in Lower Guk?
RE: Bind
# Aug 03 2001 at 5:19 PM Rating: Default
East Freeport is closest for a human warrior
Lguk groups
# Jul 30 2001 at 9:24 PM Rating: Default
Can a tank get a group in the middle of the night US time? Does the zone always have people in it, or does it pretty much empty out at night. I can imagine that the frenzied ghoul must be camped 24 seven. What about other areas. I am on Tarrew marr.
#Anonymous, Posted: Jul 15 2001 at 7:26 PM, Rating: Sub-Default, (Expand Post) Umm in case you havent noticed LEMMING, usually when you camp an item there are "spanws" (you know, when the monsters "appear"?) Now, if you "KILL" these monsters, you get
New to zone, need advice
# Jul 07 2001 at 6:52 PM Rating: Decent
Hey. I am planning on going to Lguk for some lvling and phat lewtz later on this weekend. My main concern is those bastards, the bats. Is there any way to avoid them entirely when going to frenzy? If not, what is the best way to keep them from aggroing? Also would appreciate a word on any other dangers on the way to frenzy. I have some IVU potions. Thanks in advance.
Dodging the bats
# Oct 16 2001 at 12:47 PM Rating: Good
**
360 posts
You can get by the bats without aggroing them, if you are careful. From the bedroom, go through the leftmost passageway. You'll see the bats in the room ahead, off to the right a little bit. Unless, of course, someone from the Bedroom or Spider camp is pulling them.

To get by safely, HUG THE LEFT WALL as you pass through the bat room. It's all of about 3 steps to the next hallway, but you have to be careful and you have to be quick.

Of course, this is based on getting a woodelf through. I'm not 100% sure if it will work for large races.

Arynduil Greyleaf
Ranger of Tunare
EMarr
Ahhhh
# Jun 20 2001 at 9:48 AM Rating: Default
This zone is driving me crazy! First time i tried this zone was at 30, big mistake, i think 30 is way too low even just for killing stuff near the zone and bedroom. Died several times. Went off to OT and leveled real fast. Next attempt was at 35, slightly better results, had some groups in bedroom and spider room, but still really hard to get a group and not worth the wait. Died a few times and barely came out ahead xp wize. Did not get any good loot. Back to OT. Third attempt at lvl 40! STILL really hard to get a group, although i did get invited to partner with a high lvl shaman in frenzy, died trying to get there! Bye bye lvl 40! Im a rogue by the way and it seems to me that its not even worth coming to lower guk unless you bring your group with you, or your an enchanter or cleric. And then the biggest pain in the azz is the need for IVU all the time, even being a rogue there are things that will see through sneak so really the only room i can get to without a IVU would be the bedroom spider room and assasin sup. On top of that nowhere close to bind. So i think its back to dreadlands for me now unless someone can convince me otherwize. Is 40 too low? Anyone have any advice for me on strategy for this zone?
Minotaur room, for Raster
# Jun 07 2001 at 7:58 AM Rating: Default
48 posts
Is it possible for a 49th Ranger, decently equipped (FBSS, CSS, Lammy, AC 800), to solo clear out the Minotaur room where Raster spawns, so I can get my 40th monk in place for the camp?
I can also use a 32nd level cleric or 36th level Druid to back me up if necessary.

I was thinking I could Sup camo close to the room, and start pulling one by one with a bow? is this possible, or would they see through camo and or, all aggro with a bow.

Sir Vinmana De'Nova,
Lod Chancellor of the Round Table
49th Ranger
____________________________
For the Good of the Realms!
Staff of Wheel Quest
# Jun 06 2001 at 10:35 PM Rating: Decent
I have so far been unable to find groups in LowerGuk prolly cause I play on "off hours" for this zone. But I Will, Will, Keep trying. In the meantime, I can't make sense of how to get to the room with the animated hand. I have 6 different maps printed, but can't figure it out. I can't be THAT stupid as I've attained level 39 as A WIZ. LOL. Anyone tell me how to get to the hand room? I zone in at the waterfall that feeds the river to the bedroom. I supremely appreciate any serious help you can provide. One rod and I have completed me first Big Quest!
RE: Staff of Wheel Quest
# Sep 18 2001 at 11:37 AM Rating: Default
Hey, I was there last night. Try this web site for great directions to get the hand room/rod.

http://invectus.www5.50megs.com/guides/staff%20of%20wheel/ice_comet_guide.htm

I finished the quest and have the staff of the wheel. Well worth the effort! I died twice in lguk. had IvU on and I walked into a ghoul and he pounded me on my way to the hand room. Then in the Hand room I was trying to locate the rod and invis wore off and the ghoul buddy pounded on me as the hand killed me (it puts out a zone message that it killed you...hehe). Ppl in the zone got a good chuckle out of that one. I paid (50pp) to a high lvl mage and cleric to pull and/or kill the hand for me. They did rather easilly i might add. Then I re-invised, swam near the floor and grabed that rod from the water and gated. Make sure you bind in uguk near the zone, that really helps if you're careless (like me).
Not too hard
# Aug 10 2001 at 1:04 PM Rating: Excellent
Your map should show you where the GIBs (Greater Icebone Skeletons) are right? Waterfall room is a ways away from the Hand. You need to run down the hall from the waterfall to the normal zone to Lguk dead side from Uguk. I would call out and see if anyone is hunting the zone trash. If so there should be no problem. If not, then you are going to run by a 3 live spawn, then a 2 live spawn and a hall with a slippery floor before you reach the regular dead side zone tunnel where there is another 2 spawn of live frogs. There is a single live frog in the zone tunnel to Uguk here too. Here is the catch, there are 2 undead frogs that wander back and forth between the water swim to the BR and your waterfall room. So they will see through your reg invis. You may have to zone the train that they will give you if the zone trash is not being hunted.
Ok, now that you are at the regular dead side zone, look at your map. You will need invis to undead for the next part. If the one live frog near the dead side zone is up you need to kill it. Also the 2 spawn of live frogs just beyound that single live frog need to be killed too. They will see through your invis undead. After those 3 frogs are dead, undead invis up.
I will start from the undead zone to describe how to get to the Hand room, look at your map. From the zone go down the first ramp and turn right down another ramp. You will pass 2 undead frogs and come to a river where 2 more undead frogs will stare at you from across this little stream. Jump into the stream and swim to the right. The ceiling dips into the water here, so you will have to swim just a bit under the water to get past it. When you resurface you will be in the BR (Bedroom, it has a bed thus the name). This room has 3 undead frogs. Stand on the bed facing the foot of the bed. In front of you are two tunnels, both lead to another room with 2 undead frogs and 2 vampire bats (the bats see through invis undead). Take the left tunnel and stay as close to the wall on the left side as you can. Here is the problem, this short tunnel leads to those bats, they will aggro you because of your level and they are not undead and thus will see you. If you are lucky, you will stay on the left wall enough and the bat will be far enough away that it will not attack you. If it does, then dont stand in this room. When you enter the bat room, there is another tunnel directly on your left, this leads to the GIBS. If you enter this tunnel quickly you will not agro anything but the single bat, the undead will not see you until you are attacked. Stand in this halway and root and nuke until the bat is dead. DON'T LET IT RUN unless you want to train everything to you from the bat room. If you stand between the GIBS and the bat room in this hallway, you will not agro anything but the bat. After the bat is dead, invis undead again. Continue down the hall to the GIBs.
The GIBs stand in an alcove to the left and the tunnel continues on past them turning slightly to the right. BTW, those GIBs will drop a single piece of Large Bronze Armor, every time you pull all of them. With a chanter in the BR when I was in the 30s we could kill them pretty easy with a full group.
Ok, past the GIBs you will come to a set of steps into a large room. There will be 2 dead frogs on these steps. The room has wizzy frogs all over the place, keep that invis undead up, hehe. At the top of the stairs is a catwalk that crosses a pit. There is a turn to the right here too at the stairs, don't go that way. That will take you to the gargoyles and they see throug invis undead and you will surely die.
Go up the small set of stairs and DROP off the catwalk to the left into the pit (depending on weight, 100+ damage usually). This will put you at the bottom of the "tower". No need to run through the maze that the tower is, all the ups and downs and turns are beyond explaining, you have to experience them to learn them.
After the drop, you will be in a room that has 3 undead frogs, a 4th wanders in and out of this room too. If you dropped off the catwalk as soon as you could at the top of those stairs, you will be right by an opening into a hallway on the wall of this room. Turn until you see it, this is SH (safe hall). It has slots along the walls that run up and down, unique to this hall. No frogs wander into this hallway, thus the Safe Hall name. You will usually see bodies laying in this hall. People drag them here to wait for a rez so don't be alarmed.
Go to the other end of this hall and you will see a room with jail bars and some LOW level live frogs, they will not agro you, too low for your level now. So keep that invis undead up, there should be 2 undead frogs in this room too. Facing this room from SH you will see 3 openings and a jail cell in the middle of this room. To the right is the way to Frenzy and the Sentinal. To the left is a set rooms that have no important spawns. Here is the key now, you want to go through the opening strait in front of you. Also, this is the general direction you will go for a bit. Remember that, because you will see tunnels that go left and right but rejoin up again to keep going strait. So it matters not which you take after going strait in the jail room. Just keep moving forward until you come to a square on the hall floor filled with blood. This is a key mark, as you cross it there will be a pit on the other side of it. Stay on the left wall as you pass the blood square and you won't fall in. Stay on the left and your next left turn tunnel will be the hall to the Hand room. If you fall into the pit, don't worry. There is a hall down in the pit with a ladder in it. Go up the ladder. At the top you can either go left, right, or strait into a tunnel. Guess what, that tunnel strait is the tunnel to the Hand room. So no big deal if you fell into the pit, the pit does not contain frogs btw.
The hand room is pretty cool. After a short hall and a couple of turns you will come to the hand room. The floor has a square at the bottom, blood colored again. The sides of the square each slope up to the wall as do the corners of the square, so the room is a octagon shape. Above your head you will see water floating. That's right, floating above you. If you go up the slopes you can enter the floating water and swim in it.
Ok, don't go into the water unless you know the Hand has been cleared. Call out again and ask if anyone is hunting the hand and if they have recently killed it. The hand and the rod are at the top of the floating water on a shelf. You will enter the water and swim up it to the shelf.
The reason I say make sure the hand is cleared, is because he has an undead frog friend up there with him. The room with the blood square, sloping walls and the water floating above you does not have frogs in it. But you enter the water and swim too high and the Hand and the undead frog will jump you. See, the undead frog sees through reg invis and the hand sees through undead invis. So either way you are in trouble.
If the hand has been recently cleared then the undead frog is gone too. Swim up the water and get your rod, then gate, cause I'm not going to waste another 30 minutes typing how to get out, hehe. GL

Auz
49 DE cleric
Vallon Zek
The server with no uber camps, no lists, where you hunt the entire tower with one group, where you hunt the Lord, AM, & Hand with one group, where you hunt the Frenzy and Sentinal with one group, and if you want the camp in whatever zone, kill the lighties and take it. Farming and overcrowding has never been a problem...Ahhhh. You all stay on your safe over camped over listed farmed out blue servers :P
Clr useing Illusion: Dark Elf
# May 03 2001 at 2:33 PM Rating: Default
I got this from: http://www.kmrcs.com/eqcleric/guides/guide_to_lower_guk.htm

" The Ghoul Assasin, common drop Guise of the Deceiver, 4 ac, plus 13 charisma, plus 7 magic resist mask which has Illusion: Dark Elf. Only bards and rogues can wear the mask but anyone can use the effect from your inventory. His rare drop is a Serrated Bone Dirk, 8 damage, 26 delay piercing weapon which procs encompassing darkness, rogue only."

Does this meen a clr could use Illusion: Dark Elf from this mask if it was in his inventory?
RE: Clr useing Illusion: Dark Elf
# Jun 13 2001 at 11:31 PM Rating: Default
No not everyone can use the mask you have to be a bard or a rogue. I read the same thing and got the mask to try it but it did not work and i am a clr. and i did try it from my inventory.
RE: Clr useing Illusion: Dark Elf
# Jun 13 2001 at 11:34 PM Rating: Default
Oh and one more thing I posted the message above this and when I went to read down more I rembered that I also posted the original question about if I could use it! LOL
RE: Clr useing Illusion: Dark Elf
# May 25 2001 at 10:22 PM Rating: Default
I think your missing something, Dark Elves can be Clerics....
#Anonymous, Posted: May 03 2001 at 2:33 PM, Rating: Sub-Default, (Expand Post) I got this from: http://www.kmrcs.com/eqcleric/guides/guide_to_lower_guk.htm
RE: Clr useing Illusion: Dark Elf
# Jun 14 2001 at 11:01 AM Rating: Default
As far as I know, this item no longer drops. It has been replaced with the Mask of Deception, and the effect only works for the classes that can wear it. Whether you have to wear it to use the effect now (likely) is something I do not know...
RE: Clr useing Illusion: Dark Elf
# Oct 15 2001 at 9:15 AM Rating: Default
I went to lguk adn looted htis mask, me pally, adn nope it did not work
Strategies
# Apr 26 2001 at 12:00 PM Rating: Good
Don't let the litter of corpses in the hallway disgruntle you, there are actually some good days to be had in LGuk. There are also those stretches where you die at least 3 times a day. The key is usually having a good group (but doesn't that go for anywhere?) If you're not high enough yet for Lord, Frenzy, King, stuff like that (like I was when I hunted there), there are two places I highly suggest.
1. exe/sage/cav Normally the place is too crowded to take the whole floor. Personally, I like cav. If the place isn't *too* packed, you have your 3 spawn in the room, plus whatever your puller brings in. And as long as you have a decent puller, you will RARELY have a problem with trains.
2. sit right at the gargs The two gargs spawn there, plus the 3 ghouls across the way, and whatever else your puller can get, including trainstopping.
For both of these areas (actually, for almost any area in this zone), I would definitely suggest having an enchanter with AE mezz, and of course, a cleric.
My only other tip: watch out for the wizzy ghouls... they can take out a caster pretty quick.

Crysandra Healwind
Priestess of Tunare
Dragon Warriors - E'ci
How to pull
# Apr 15 2001 at 10:20 AM Rating: Default
If you guys have any INFO on how to pull for lvls 39 to 45, for a monk. Like what to watch out for and stuff.

Clueless trainers plus Bats = deaths
# Apr 02 2001 at 3:56 AM Rating: Default
Several times I have experienced severe problems when people start to train and the trains keep on rolling and rolling because of these damned bats close to the bedroom.

My advice is WIPE the three bats out ASAP THEN start the corpse recovery etc.

If people just stayed up for two minutes and killed the bats they would not have constant backwashes of trains.

A good bat is a dead bat.
I am in the Waterfall Room! Help Please!
# Mar 22 2001 at 4:33 PM Rating: Decent
It is my first time in Lower Guk. I am a 40 DE Necro. I have found my way to the Waterfall room and I am now camped in the Scepter room. Am I in a safe place to get to the ***/Supp room or the Frenzhied Ghoul? When I called out for info..I did not get a straight answer.

Seems like there are some dudes that cant see me when I am invisible down at the bottom of the Waterfall. But wont I need to be invisble from the Undead past them? Is there a place where I switch Invis? What about me becoming visible again..wont I get massacred?

Any advice would be greatlty appreciated.

Thanks,

Aethyrs
Fight Here at These Levels,,,
# Mar 09 2001 at 3:59 PM Rating: Good
30/35 ---> Bedroom, Waterfall (near Dead zone)
35/40 ---> ***/Sup, Exe & Friends, Live-Side
40/45 ---> Frenzy, Exe & Friends, ***/Sup, AM
45/50 ---> Frenzy, Lord, King, AM
50+ ---> Kunark (Seb, KC, CoM, Chardok, HS...)
Help me plz!
# Mar 06 2001 at 9:17 AM Rating: Default
Hello, I started a rogue(lvl 12 now) and I was interested in getting that dark elf mask. I know it is probably posted on some website how to get it, but i need good info, player info. I can sneak/hide pretty good, but I was wondering, what will see through this rogue invis? What rooms to watch out for? And how often the mask drops?

Orath Veer, 30 Iksar SK, Dragonchow

RE: Help me plz!
# Sep 09 2001 at 11:36 PM Rating: Default
I went down there and got my mask at lvl 9, it's not to hard. Just get a good map from eqatlas and sneak/hide all the way, it's better if you aren't KoS to live frogs because there is a pit trap near the minos that you have to jump over and can't if you are sneaking. Just go in and ask the group in there if you can loot it, by the time anyone that can use it is in there they should already have it. I waited about 45min for mine but I've heard it can take as long as 3 hours.

Hamwin Hogtier
35th Rogue
The Rathe
RE: Help me plz!
# Jun 03 2001 at 4:49 PM Rating: Default
woot I am on saryrn also!!

there are ( apparantly ) 3 mobs in the whole game that can see thru this hide/sneak thing. i not sure who but I can take a guess with Vox, naggy and Trakanon ( probably all the mobs in veeshans peak, but that does not count hehe )

Jukasiz Deathdragon
32 Necromancer of Fear
Travelers of Norrath
saryrn
RE: Help me plz!
# Aug 11 2001 at 5:57 AM Rating: Decent
not to be mean but i know for a fact that there are FAR more than 3 mobs that see through rogue sneak. there are many on the planes fyi. just thought id let ya know b4 you tried it man. good luck

Trazer Adept
Level 50 Enchanter
Xev server
Pleas someone post the group areas
# Mar 01 2001 at 3:50 PM Rating: Default
I wish all maps would have this. Would someone mind naming the group rooms and locations? Even if several people would just post one it would be appreciated :)
#Anonymous, Posted: May 12 2001 at 8:26 PM, Rating: Sub-Default, (Expand Post) Great idea. Get off your can and go do that for me will you?
Breaking Kings Room
# Feb 22 2001 at 2:56 PM Rating: Default
I am interested in others comments on how to break the King's Room?
RE: Breaking Kings Room
# Feb 26 2001 at 3:23 PM Rating: Default
You'll want a good high level monk, as well as a 'chanter in case things go wrong and you want to save the Monk. Depending on your group, you may need another group to help you break the spawn initially.
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