Solusek's Eye (Solusek A)  

Quick Facts

Type: Indoor
Continent: Antonica
Instanced: No
Keyed: No
Level Range: 25 - 45
Send a correction
While their Taklasinai elders reside much further below Lavastorm Mountains, the Goblins of Fire Peak use this cave system as their stronghold. Co-existing with the goblins are some clockwork gnomes, here after the minerals this area has to offer.

Gnomes aside, the goblins have quite the home for themselves, complete with a bar, bedrooms, and other homely features. While most would find the heat to be too stifling, these goblins enjoy the hot temperatures so much, they have built fire places into many of their living quarters.

Solusek's Eye is not all fun and games, however, as the goblins do not welcome visitors. If you trespass here, you had better be able to handle yourself fighting off multiple goblins at the same time. As many of the goblins see through invisibility, you will not make it far unnoticed, and they do have a tendency to swarm their enemies.
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Entrance CatwalksThe BarTorture RoomA Look at the Entrance Way
Leading Into the Dungeon's DepthsA BedroomThese Goblins Really Like Their HeatTwisting Caves
Fiery PitExiled Dark ElfClockwork Territory
Post Comment
do solusek minions exist?
# Jan 15 2011 at 1:57 PM Rating: Decent
Scholar
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130 posts
I need 5 solusek minions for my L25 hotzone task. Where in solusek could I find them? Ive been killing lots of stuff but nothing has qualified for the task so far.
do solusek minions exist?
# Nov 14 2011 at 4:25 AM Rating: Decent
Solusek goblin counts towards the kills. Found one at -842, -561, 43 (southern area of zone)
do solusek minions exist?
# Sep 07 2011 at 2:47 AM Rating: Decent
7 posts
Solusek minions can be found inside the goblin citadel in the south part of the map (e.g. the whole area south to the Pit, #13 on EQ Atlas).
Lava Elementals
# Oct 26 2006 at 5:53 PM Rating: Decent
5 posts
These are NOT in the far NW of the zone. The blazing are in the far NW. The lava elementals spawn in a hidden room in the far NE of the zone. to get there you need to levi over lava a short distance back from the locked castle gate. You levi North then turn West. you will need to duck to travel any farther. go forward until you get to a spot where it seems to go in a circle(square actually) in that wall you can duck and enter the room with a lava tube in the middle the lava elemental spawns here. The PH is the wandering mob around the tube.
leave elementals
# Aug 26 2005 at 11:42 AM Rating: Decent
6 posts
can anyone tell me where the lava elementals are? i need them for epic. thanks
RE: leave elementals
# Sep 16 2006 at 2:02 PM Rating: Decent
Scholar
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1,087 posts
http://www.eqatlas.com/solusekseyemap.html

Room 4 on map
way NE corner, the + shape

Edited, Oct 26th 2006 at 7:39pm PDT by Kalysta
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RE: leave elementals
# May 17 2006 at 4:16 PM Rating: Decent
9 posts
I found them today, not sure if this helps. I did not want to kill a bunch of the gnomes due to faction so I worked my way to the far North West part of the zone killing the goblins. It was through a few doors and I fell into a pit. In the pit 2 blazing elementals attacked me. No drop as of yet but at least I found them. I am lvl 46 and fairly (but not grossly) twinked and had no problem. I camped there to try again later. Hope that helps.

Edited, Wed May 17 16:32:16 2006
Lava Elemental room
# Oct 28 2004 at 2:13 PM Rating: Decent
Can anyone give me the location to where the lava elemental spawns? Been tryingto get the PoF drop of blazing elementals but no luck and have gone searching for the lava elementals but can't find him/them. Any help would be greatly appreciated
Gimblox
# Mar 02 2004 at 12:06 PM Rating: Decent
11 posts
Can some one pls indicate at what # the Gimblox spawns on the map from Allakhazam's. I am having a hella time finding him.
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RE: Gimblox
# Jul 03 2005 at 12:11 AM Rating: Decent
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136 posts


Edited, Sun Jul 3 01:11:38 2005
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Stromm
Map
# Nov 01 2003 at 5:20 PM Rating: Default
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132 posts
Im trying to get maps of zones. Im not sure how to get them though. I would like to press Map and have the map up in game. What do I do and where do I go? I really want a map if the lavastorm areas.
RE: Map
# Jan 15 2004 at 12:36 PM Rating: Decent
Scholar
26 posts
Go to EQ Toolbox and download the maps there. They will then be part of your maps system in-game. You, ofcourse, have to have the update LoY for this to work, but if you do this is a great way to fill in all those maps you are missing.
Wow what a nice train
# Jun 02 2003 at 7:25 AM Rating: Excellent
2 problems today.

First : as a 36 warrior I often solo in Sol A to make plats from fine steel weapons and other loots. I was there near the metal bridge and I had already clean the area a few time. Then I had a lot of things in my bags and decide to sold all to the vendors and went back. At this time a cinder goblin respawn on the bridge. I take him in a clear zone not to aggro another respawn (I fight here with half of my life). Then in the middle of the fight, another goblin run to me and a third one ???? Then I decide to run to Nagafen s Lair C entrance. During my run I can see two Priest of Solusek ??? Then I died near C entrance.
Back to take my gear and try to now who make this awfull train without saying anything (and shout a lot of thing to him of course) but no one in Lavastorm and no one in Sol A. Any idea about this ? Does the priest spawn because I clear the area ?

Second : I have 600 plat in bank. Does anyone know how to do much more in a few hours ?

To close this post : maybe this info will answer some question about this place. With my level it's a good place to solo but all the mobs will aggro. You should kill them all to cross the zone. Nearly all the mob near the entrance are green, at the north some are dark blue (as the boss), at the south there's a lot of mobs and it's difficult to solo. Near the east you ll find the gnome and they re not easy for me. When it remain only 20 % of life, mobs often run and make adds. I make little less than 50 pp for one hour.

Hope this help.
The lava river!
# May 11 2003 at 6:45 PM Rating: Excellent
Anyone know of a way out of the Lava river if someone were to fall in around the interance to the zone? Doouuh!

Edited, Sun May 11 19:06:08 2003
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RE: The lava river!
# Jun 13 2003 at 9:33 AM Rating: Good
I've fallen into it as well. Ogres just weren't meant for that place even with shrink. But if you can move fast enough, you can follow the river of lava there is a place that you can jump up to that *USUALLY* is clear of spawns. Just down the river a bit. Kind of a good thing you don't get argo running your **** off in lava. lol But yes there is a way to get out! =)
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This a good place for a lvl 24?
# Apr 26 2003 at 2:57 PM Rating: Decent
17 posts
Is this a good place for a lvl 24 shadowknight?

I'd rather be a lvl 24 druid btw

Edited, Sat Apr 26 15:20:24 2003
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This or HHK?
# Feb 23 2003 at 2:42 PM Rating: Default
**
270 posts
As a 30 enchanter, should I go here or HHK?
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Ezadaan
Lots of stuff
# Jan 14 2003 at 5:22 PM Rating: Good
Scholar
30 posts
Would a 40 Ranger be able to efficiently solo in this place? Also how good is the loot here, I have heard a bit about fine steel drops but still dont know everything about it. Help on this is appreciated
RE: Lots of stuff
# Feb 10 2003 at 1:44 PM Rating: Default
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84 posts
@ 40 I would suggest heading to Splitpaw or Kaesora for the XP bonus. This place at 40 your probably looking at some DB and mostly LB mobs. Just my 2 cp though
soloing in this zone
# Dec 23 2002 at 11:28 AM Rating: Decent
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231 posts
Would a level 37 (untwinked) enchamtress have any trouble soloing in this zone? I'm not after the goblin king or anything just some of the int items that drop off various mobs. Any opinions would be appreciated!
RE: soloing in this zone
# Jun 13 2003 at 9:36 AM Rating: Default
Yeah enchanters would be great here. Just try only one at a time. Levitate helps a LOT in this zone. =)
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New Ore
# Oct 09 2002 at 6:50 AM Rating: Decent
31 posts
I'm hunting this zone for the new ore drops that are supposed to drop here. Just wondered if anyone has actually seen any of these drops (Firey Ore, Flame Agates) cos the same type of stuff is common drop in Droga (different name there though) but doesnt seem to drop the same way here .
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RE: New Ore
# Oct 08 2003 at 9:03 AM Rating: Decent
20 posts
just got to the place and love it. yes fiery ore drops and flame agates drop. seems to be a relatively common drop, was in there last night and picked up 6 agates, didnt know what they were for but they sold for about 7 plat to a vender. my 2 cp
RE: New Ore
# Feb 10 2003 at 1:46 PM Rating: Default
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84 posts
Picked up about a million of these things in the last week there. . they do indeed drop. The rate I am not sure however I was there about 4 hours and had approximately 20 bricks, and about 10 stones.
RE: New Ore
# Oct 17 2002 at 1:01 PM Rating: Excellent
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1,262 posts
Sure, I have seen it. Since I am not a smith it was nice vendor fodder. If you check the druid and gypsy vendors in Lavastorm or the Goblin and Gnome Merchants in Sol A you may find some that players have dumped.

The stuff that drops in Droga and Nurga is Deathsteel Ore.
Firey Ore
# Oct 09 2002 at 11:52 AM Rating: Excellent
I picked up quite a bit of firey ore in Sol A when I was there hunting with a couple of groups, not knowing what it was for. Don't recall about flame agates, if they had dropped, they would not have gottem my attention because they are just gems I've seen other places.

Edited, Wed Oct 9 12:35:56 2002
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tink boots an bag
# Mar 17 2002 at 4:13 PM Rating: Decent
1 post
does anyone know where the merchant who sells tink boots an bags is at in sol A
RE: tink boots an bag
# Sep 18 2002 at 5:09 PM Rating: Excellent
**
658 posts
He's at location 7 on the EQAtlas map, which is a loc of about -300, -1100.
get bind
# Feb 08 2002 at 5:09 PM Rating: Default
38 posts
where is the closest place for a rouge to get
bound in this area? I want to get the sparkling
purse off of lynada the Exiled im 19th level
am I to low level?
RE: get bind
# Nov 29 2003 at 9:19 PM Rating: Decent
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222 posts
You can bind in PoK now, at the Neriak Book. Much quicker than Freeport, much safer than inside the Neriak zone.
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RE: get bind
# Sep 18 2002 at 5:11 PM Rating: Excellent
**
658 posts
The closest place to bind is Neriak. If you're KOS there then the next closest place is Freeport.
RE: get bind
# Dec 20 2002 at 12:30 PM Rating: Decent
Scholar
**
435 posts
If you can bring a binder with you, then it should be safe enough for a KOS character to bind right by the zone line in the Neriak Foreign Quarter; you shouldn't aggro the guards after zoning into Nektulos, so you should be able to safely sneak+hide past them.

However, I haven't tried that myself, so it's at your own risk :).
Raid
# Oct 31 2001 at 8:03 AM Rating: Default
3 posts
is this a good place to raid for a guild around 22 to 34 most around 25 will we be ok or totally ge6t ****** up
RE: Raid
# Jun 13 2002 at 9:11 PM Rating: Decent
Scholar
*
59 posts
My first trip to this zone last night, and duo'd with a 29 druid (32 druid myself) to decent effect. Then came back with a 39 Enchanter and had absolutely no problems, despite a lack of tanks. We did not, however, try the magic resistant clockwork who drops the Charred Guardian Shield.

To answer your question, I think a well balanced group of 24-34 would likely have few difficulties as they move from area to area. Just DON'T fall in the lava towards the beginning of the zone, and don't run and aggro more if you are having problems. Two groups or a raid should be fine.
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The Catch 22 of SolA (and Permafrost)
# Sep 19 2001 at 5:06 PM Rating: Excellent
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126 posts
Hiya,

After reading the bucketfuls of helpful hints about grouping in SolA (and Permafrost), I'd like to point out one glaring detail...there's nobody in these levels to group with.
I was looking in Permafrost for an Ice Goblin Skin when I was lucky enough to hook up with a (much) higher level player and finally got the skin. Luckily I didn't have to stay there very long and the zone was thick with Goblins, so it was a good thing there was that individual there to get me past the trouble spots.
Now I find myself in SolA and it's the same thing. There are hordes of Goblins (because there's nobody thinning them out) and only a few (and I do mean "a few") players and they're waaay higher than me. I don't want to rely on them to get me deep enough to reach the Fire Goblins. I'd rather group with people my level and get XP while I'm at it.
So thanks again for the grouping tactics for SolA...now who do I group with?

Coddington
Lvl 24 Gnome Mage

PS. I read that there are Gnomes in SolA. Is it possible to get through the Goblins (via Invis), reach the Gnomes and use them (the Gnomes) as guards? I'm told the Goblin casters can Detect Invisibility. My faction with Gnomes is very good...but that's because I'm a Gnome :).
The Catch 22 of SolA (and Permafrost)
# Dec 14 2010 at 11:46 AM Rating: Decent
1 post
I'm a lvl 29 Ranger looking for similar lvl people to group with anywhere in EQ. I haven't been to SolA yet, I've spent some time in Lavastorm, and a ton of time in Blightfire Moor, I'm a little behind in getting gear for my lvl, been focusing more on getting xp than anything. Anyone who wants to group my char. is tweetalicious (long name, I know, wasn't thinking when I made it) I'm on at pretty random times, ( I have a kid, and a job that both have wierd hours) but I'd love to kill some goblins with anyone who's interested.
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29 Halfelf Ranger
BYOG
# Oct 17 2002 at 1:05 PM Rating: Excellent
There are MANY zones, particularly dungeons, where you have to Bring Your Own Group (BYOG). It only gets worse as you go up in level too. It's one of the pushes toward joining or forming a guild.
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RE: The Catch 22 of SolA (and Permafrost)
# Apr 16 2002 at 8:37 PM Rating: Decent
Yes some Gobbies can see through INV...gate works tho...LMAO
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RE: The Catch 22 of SolA (and Permafrost)
# Dec 09 2001 at 1:03 AM Rating: Decent
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180 posts
Man, I feel the pain of the guy that wants to get groups in Sol A and Perma. I have been to Sol A and looked in there hoping to see a group my level (mid 20s) in there. I, too, have the same problem though. Apparently, if you are in your 20s and you want to group, you have to either go to LOIL or SK. Otherwise, you're on your own! Kinda sux.
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RE: The Catch 22 of SolA (and Permafrost)
# Sep 21 2001 at 7:59 AM Rating: Default
3 posts
Well for some reason i can't seem to edit my message GRR!!!

Group suggestion should have read as

1 You (mage)
1or2 Warrior tanks
blah blah

The way it reads now it looks like I am suggesting that YOU tank heh not a real good plan :)
RE: The Catch 22 of SolA (and Permafrost)
# Sep 21 2001 at 7:48 AM Rating: Excellent
3 posts
That's the catch of both these dungeons. I have spent countless hours in the last month in both places with my 35 Ranger.

Perma is no biggie for me as the aggro range and level of mobs is lower that in SolA. I spent abouot 30 hours total there solo in the last week and pretty much pulled everything BUT the King "pit". The scryer room is kind of tricky to pull without help but it can be done if you are very patient.

These dungeons are simply NOT hunted by the appropriate levels. They are almost always empty. I went hours in Perma And Sol where I was the only one there OR there was maybe one 40-50 plus caster there pharming for lewt.

SolA is very different from Perma. The main threat is that you can't run out of there backwards because the little boogers backstab and can take out even a tank fairly quickly. You absulutely HAVE to have a group here and the chance of a pickup group is pretty much slim to none.

There are 2 choices for you really, the first is to hang out outside the zone and wait for a fellow Uber mage to come by who is planning on pharming for awhile.. Explain what you need (he prob will know w/out you telling him since he prob did the same quest himself) And ask him if you can tag along on his coat tails.

The second thing you can do is to form your own group. This is where being guilded really comes into play. It's difficult to gather up a group outside of a guild unless you have made many many friends. I see a lot of the "solo" classes that have this problem. Once you get to a certain level you need to have people you can call on to help you and if you have been a solo artist up till that point, chances are you don't have those resources. Roleplaying will help you form a group if you can sell the idea of "adventure and treasures untold"

I think you will find there are MANY 20-30 lvl players who have longed to venture into SolA but didn't because they didn't feel comfortable without a full good group.

Either way, I highly suggest you start grouping at this point from time to time as it will make your life and certain tasks much easier to perform. The next time you find yourself in a great group and everyone is having fun and getting along, you can say "Hey would you all like to get together one night this week and venture into SolA? I have read the reward is great and I really need a quest item from there" I bet you will get a positive response.
Not to mention the fact that SolA holds quest peices for just about every class out there.

Recommended group (just a guideline)
1 You (mage)
1or2 Warrior tanks
1 Ranger (track and main snarer)
1 Druid (main healer if no cleric, backup snarer, fire and cold resist buffs and LEVITATE!!!)
6 Cleric if possible (very hard to find)
Wizard to nuke (make sure the wiz knows their
stuff and nukes at the end of battle to finish mob or you will have a dead Wizard on your hands)

Also an enchanter who knows how to use mez is a perfect addition as long as the group knows that the tactics are very different with a chanter in the group. Drop one of the tanks and pick up an enchanter if you can.

One last note: Invis will get you killed sure as day in Sol. Everything that casts can see through invis there. Good luck!
RE: The Catch 22 of SolA (and Permafrost)
# Aug 26 2002 at 3:00 PM Rating: Excellent
29 posts
Let me add Runnyeye as yet another zone - I cna't find people to group with...sigh.

I too , am frustrated into the point that I wish to adventure into runnyeye (blackened alloy stuff) and yet Runnyeye is either empty - or has some Lvl 55 types in there.

And yes - a guild seems to be the only option available -

I wish to start a new EQ channel 'LFG's for specific zones' - Kinda a global guild channel for non - guildies....
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Loot Rules?
# Sep 03 2001 at 3:24 AM Rating: Default
Sol a have the same loot rules as the warrens? Or am i just unlucky in my search for fiery armor pieces?

51 Shadowknight
Not a cake walk
# Aug 09 2001 at 2:03 PM Rating: Decent
I had been soloing in runnyeye (I am a 44 Ogre SK) and thought I would just pop in here and solo this joint as well.

First problem is I am too big to get through the window room. I called for a couple of guidies to help me out. I got a 40 DE SK and a 35 Barb Shammy.

We marched right to Gabbies room with no resistance. I single pulled Gabbie's room (no Gabbie) and the merchants room. Then I pulled the hall behind us. Bored, we went upstairs and cleaned that out. When we came back down, we took the 2 guards at the gate, and the 40 took over pulling while we waited in the courtyard. She pulled.....well....most everything. I don’t know if it was her level or if there were just lots more of those bots, but I had 4 on me, the 40 SK had 3 on her and the Shammy picked up 2.

I couldn’t save the Shammy. The 40 and I both FD’d with under 100HP left. Moral of the story here folks, a bunch of greenies can do you in. Don’t get over confident in here.
#Anonymous, Posted: Aug 05 2001 at 6:48 PM, Rating: Sub-Default, (Expand Post) could a 40 druid take the molten cloak gnome easy?
#Anonymous, Posted: Aug 05 2001 at 6:48 PM, Rating: Sub-Default, (Expand Post) could a 40 druid take the molten cloak gnome easy?
bard?
# Jul 30 2001 at 8:52 AM Rating: Default
20 posts
Okay... anyone know where the Champions spawns? I'm guessing next to the king or shaman... he is a goblin after all. My next question is how many of us will it take to kill this SOB? I'm a 32 bard and I can bring a few 30ish level buddies along... Can we make it to this goblin or what?

Llewyen
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Oniadar, Arch Mage
Fire Elemental Illusion
# Jun 29 2001 at 7:26 AM Rating: Default
Someone told me i am not KOS in SolA if i have a Fire Elemental Illusion on me. Just wanted to know if that is the truth. Thanks
#Anonymous, Posted: May 03 2001 at 5:03 PM, Rating: Sub-Default, (Expand Post) It's a good thing these things are easy to score :Says in an extremnely sarcastic manner. I am 19 and i am going there on a raid, i will probably hit 20 and start getting the drake hide stuff. My mage needs it
Lava Elemental
# Nov 01 2000 at 3:41 AM Rating: Default
Which spawn in the lava elemental room is the actual lava elemental? Is it the gnome that walks around or is it just one of the gnomes? Do I need to kill all of the gnomes to get it to spawn?
EXG
# Oct 03 2000 at 4:14 PM Rating: Good
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77 posts
I've spent the last week hunting the EXG with a small group consisting of a lvl 32 bard, lvl 35 mage and lvl 30 druid. Last night he finaly spawned and our druid got his shield.

The EXG is a lvl 30 mob that is 100% magic resistance. This means he must be melee'd. While we were able to do it by putting up dmg shields, sending in the mage pet, and having the bard melee while the druid healed, I would reccomend against this approach. The primary problem is that the EXG can't be snared or nuked. Once he got low on life he ran, and I (as the bard) had to chase him through 5 rooms of aggro goblins before I killed him. Fortunately, I was able to loot the shield and zone to Sol B while the druid and mage gated out.

My advice would be to bring a melee class or two that can do more dmg in a shorter period of time, like a monk or a rogue.
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RE: EXG
# May 20 2001 at 6:43 PM Rating: Default
Just a thought, Since Trolls are known to block doorways... no offense.. Maybe its possible to use that as a tactic to keep the exg from getting out.. I havent fought here yet, so if the doorways are bigger, I appologize, It was just a thought.
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RE: EXG
# Dec 20 2001 at 9:08 AM Rating: Decent
14 posts
Good thought, but I have doubts about if it would work. Have ya ever followed a mob up to a building, tree, rock, etc, etc, and then you run around just in time to see the mob come walking out through it? Sadly, mobs in EQ are not limited by the same space occupation restrictions that player characters have to follow. Would be worth a shot to try it, but be sure to have a back up plan for when the troll and the rest of your group are stuck on one side of the doorway, and the mob walks right through him to get it's 7 or 8 friends on the other side.
#Prometheus, Posted: Dec 11 2000 at 9:51 AM, Rating: Sub-Default, (Expand Post) Or a Warrior...
RE: EXG
# Jan 07 2001 at 11:14 AM Rating: Default
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77 posts
Sure, a warrior can easily outdmg my bard. But a monk and a rogue can both outdo the warrior by even more. The rogue in particular can finish the fight quickly when the clock starts running.
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Guild Leader
Promethian Order
Vazealle
#Anonymous, Posted: Feb 21 2001 at 8:54 AM, Rating: Sub-Default, (Expand Post) YOu all are so confused..... Monks hit fast and over time will out damage a Warrior. you will live UNLESS the monk does like so many and FD on your **** and leaves you wishing you had a tank.
RE: EXG
# Apr 04 2001 at 8:44 AM Rating: Decent
5 posts
I don't think the intent of Scholar was to rag on warriors and to talk about feign death or taunt is also to miss the point. Scholar was talking about a mob with 100% magic resistance running away in a dungeon. Uhm... can you say add? Now can you say train? How about evac... oh wait... loading... never mind. Scholar didn't seem to be dissing anyone, just pointing out that having a mob that can't be cast on run away in a dungeon is not a desirable situation to find yourself in.
-Heidy Littlewing (27th lv Druid of Karanas, E'ci)
RE: EXG
# Jun 04 2001 at 12:38 AM Rating: Default
1 post
I think someone has an inadequacy complex ; )

Ladro
#Anonymous, Posted: Mar 28 2001 at 7:13 AM, Rating: Sub-Default, (Expand Post) Warriors are needed in EQ. Without them casters would be dying left and right. Or worse healers.
#Anonymous, Posted: Mar 29 2001 at 1:45 PM, Rating: Sub-Default, (Expand Post) It's amazing how every class rags on the other. You forget that everyone has a purpose and a job todo. Unfortunately, not all situations are suitable for every class, you have to choose which is best to get the job completed. Also, what does it matter which class is used for a particular job if you accomplish your task without the lose of life.
RE: Damn Right
# Apr 05 2001 at 4:29 AM Rating: Default
10 posts
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH.
do none of you lil foos listen? no one ever intended to "dis" anyone else. he simply fergot to put warrior on list... its NOT THAT BIG A DEAL.
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Reckless Efreeti
# Sep 03 2000 at 6:12 AM Rating: Good
*
77 posts
The Efreeti can be reached through a secret passage 2 rooms prior to the gobbo capt. He spawns w/ 2 blazing elementals.

There are several ways to kill this mob. First, however, you should clear the room above his tunnel. Make sure you kill the gobbo that wanders through as well.

Next, pull the elementals. Usualy, you can pull them without also aggro'ing the efreeti.

Be warned, the elementals have NASTY dmg shields. If at all possible, have someone with you that can cancel magic because these dmg shields WILL tear you up. However, there are 2 other ways of dealing with them. First, you can train them to the gobbo's, who will kill them for you. Second, you can charm one elemental and turn it on the other, letting the dmg shields tear eachother apart. At lvl 36, my bard was able to solo this room in that manner.

After killing the elementals, walk into the efreeti's tunnel, marvel at how cool he looks, then smoke him. He's a relative pushover for an upper 20's mob.
____________________________
Keadaian Songborne
Guild Leader
Promethian Order
Vazealle
Great place for low 20's to low 30's
# Sep 01 2000 at 2:00 PM Rating: Excellent
Great place for low 20's to low 30's. Hardly ever used except by the farmers camping the several very nice items in the zone, I took my level 20 Human cleric to level 29 in about a week camping with a solid group for about 6-8 hours a day. A few cinders and everything higher drops FS weapons which you can sell (if yu can break from the non-stop action) in lavastorm to the druid vendor or gypsies. At low 20's stay at the first SolB zone area when you zone in from Lavastorm. Take a right at the "T" after you run down and up the stairs when you enter. You will need to clear 5 or 6 spawns to get there, but once in you'll have a great place to camp with no pops on top of ya. Zoning into SolB is an acceptable but relatively dangerous way to escape an overpull etc. but you will run the danger of meeting up with a kobold on the otherside. Thank Solusek that they removed the charm off the shaman kobolds in SolB. Got charmed once when they had it.

Next best pulling spot is another SolB zone line near the "3 door room". This is a better area for high 20's, low 30's and you'll get more fire, flame and inferno gobs than the cinder or youngin's.

The bar room is a nice camping spot for mid to high 20's or if you are just interested in the Drake legs or arms you can sit behind the bar saftely and just kill the bartender and PH without triggering the rest of the room (don't let'em run though!).

This zone is SO huge that I haven't been able to explore it all mainly due to the fact that every caster and the gnomes see thru invis and I wasn't a puller. It is so sad that such a great dungeon is neglected. You will most likely have to bring a group with you cause of the few people that come here but it is better for XP than most of the other low 20 to low 30 areas cause it is a dungeon and the loot is great. I think most people that have rated this dungeon were there for camping the items rather than the XP.

In short, if you got a good, rounded group of friends/guildmates I highly recommend hitting this dungeon. Great XP, great loot, all the kills you want and best of all NO PEOPLE to fight for kills over. It gets pretty ridiculous when you have 20 to 30 people fighting over 20 spawns in the aviak city when you can have all the kills you want in SolA.

Cheers,
Monadire

RE: Great place for low 20's to low 30's
# Sep 01 2000 at 2:12 PM Rating: Decent
Been trying to rate this dungeon and not as POOR but I don't see anyway to select a rating therefore I will rate it in this post as EXCELLANT.

Monadire
RE: Great place for low 20's to low 30's
# Sep 01 2000 at 2:06 PM Rating: Excellent
Trying to figure out this rating system cause I didn't want to rate this poor on the first post


Great place for low 20's to low 30's. Hardly ever used except by the farmers camping the several very nice items in the zone, I took my level 20 Human cleric to level 29 in about a week camping with a solid group for about 6-8 hours a day. A few cinders and everything higher drops FS weapons which you can sell (if yu can break from the non-stop action) in lavastorm to the druid vendor or gypsies. At low 20's stay at the first SolB zone area when you zone in from Lavastorm. Take a right at the "T" after you run down and up the stairs when you enter. You will need to clear 5 or 6 spawns to get there, but once in you'll have a great place to camp with no pops on top of ya. Zoning into SolB is an acceptable but relatively dangerous way to escape an overpull etc. but you will run the danger of meeting up with a kobold on the otherside. Thank Solusek that they removed the charm off the shaman kobolds in SolB. Got charmed once when they had it.

Next best pulling spot is another SolB zone line near the "3 door room". This is a better area for high 20's, low 30's and you'll get more fire, flame and inferno gobs than the cinder or youngin's.

The bar room is a nice camping spot for mid to high 20's or if you are just interested in the Drake legs or arms you can sit behind the bar saftely and just kill the bartender and PH without triggering the rest of the room (don't let'em run though!).

This zone is SO huge that I haven't been able to explore it all mainly due to the fact that every caster and the gnomes see thru invis and I wasn't a puller. It is so sad that such a great dungeon is neglected. You will most likely have to bring a group with you cause of the few people that come here but it is better for XP than most of the other low 20 to low 30 areas cause it is a dungeon and the loot is great. I think most people that have rated this dungeon were there for camping the items rather than the XP.

In short, if you got a good, rounded group of friends/guildmates I highly recommend hitting this dungeon. Great XP, great loot, all the kills you want and best of all NO PEOPLE to fight for kills over. It gets pretty ridiculous when you have 20 to 30 people fighting over 20 spawns in the aviak city when you can have all the kills you want in SolA.

Cheers,
Monadire



RE: Great place for low 20's to low 30's
# Sep 01 2000 at 2:14 PM Rating: Default
Trying to rate this as excellant but to no avail.
RE: Great place for low 20's to low 30's
# Jan 27 2001 at 6:28 PM Rating: Decent
1 post
Good detail and I agree solesk A does seem to be a great place.One note aparently the gnomes and casters can't see thru the sneak/hide of a rogue I went all the way to the throne room<got lost:)>and to the area where Gabbie spawns for a quest with none of the gnomes or shamans seeing me:)Once again good info:)
____________________________
Ellianora Bladedancer
Swashbuckling Scout of Tunare
RE: Great place for low 20's to low 30's
# Feb 16 2001 at 3:29 PM Rating: Decent
I'd agree but I fell in the lava when I first walked in, under the main stairs. If this happens to you don't try to get it yourself. I died a few times trying to retrieve my body and almost lost 25th level because of it. Petition a GM to have your body moved. It may take a while for a GM to show up but at least you won't loose anymore xp. I will be going back and hunting there even after my falling into lava. Its a nice change of pace from Highhold Keep. (Oh I have no idea how to score these posts either) I'd give it a good!
3 door room, for mid 20's
# Aug 27 2000 at 8:25 AM Rating: Excellent
*
77 posts
If you pass through the secret door in the foreman's room and turn left, you'll come to another secret door. Beyond that is a room with 3 doors and 3 gobbo spawns. The door to the left leads to a zone line into Sol B, making this room an ideal spot to camp for xp.

Like anywhere else in Sol A, runner control is an absolute MUST here. Make sure you have a druid or ranger to snare the mobs. An enchanter for crowd control is also very handy.

If you do not have an enchanter, the best way to break the spawn is to enter the room and immediately go out the left door. The three goblins will follow you to the zone line. Stop near the zone line, and kill one goblin, then zone. Heal up on the other side, then zone back and repeat the process with the second goblin.

Once you have the spawn under control, consider pulling the next room as well. The center door leads to another room with three spawns in it. At this point, the lowest goblins will be cinder goblins, with fire and flame goblins being your mainstays. Occasionaly, you will get some infernos as well. Loot will be multiple platinum and a fair amount of fs. A good group can make 50+pp each and a bucket of xp in one afternoon of fighting in this room.
____________________________
Keadaian Songborne
Guild Leader
Promethian Order
Vazealle
RE: 3 door room, for mid 20's
# Aug 31 2000 at 3:00 PM Rating: Default
There are only two goblins that spawn in the room you describe.

The third is a wanderer.
Doing The Goblins...levels 18 to 35
# Aug 23 2000 at 1:00 PM Rating: Excellent
Solusek's Eye, from level 18 to 35...(all i did were the goblins, and one night of EXG hunting for a shield for a friend)

First, get a copy of the map of this dungeon, so you will know where I&#8217;m talking about; I&#8217;m not going to get bogged down in giving a whole lot of directions...that&#8217;s why Allakazam has mapsites ;)

Second, either have someone who can root, snare, chain, or engulfing darkness...cuz if you don&#8217;t you might as well not even come here. This zone can create HUGE trains of angry goblins, all pulled by one runner. The goblin shamans drop SoW on whatever goblins are close by, even through walls, so be sure to slow any NPC immediately. It is also beneficial to have someone who can debuff NPC's, as the wizzies like to flameshield all the gob&#8217;s around them. The spawn rate of every goblin (named or otherwise) is 18 minutes from the time they die.

Levels 18 to 25; Pull to the rug-room, to...get a puller who has become familiar with the spawns you can handle (1 in the window room, 2 on the ledge above the pit, 2 in the foyer room at the beginning of the clockworks, 2 just across the bridge leading towards kobold spawn, 2 in the room directly after the bridge, 2 in the room just before the hallway to the kobold spawn, 1 in the room to the right of this last room before kobold). Mostly young and cinder goblins, with the occasional flame...you'll get some shamans and wizzies...always clear the wizzies first, then the shamans, then the melee gob&#8217;s. Once in awhile, Singe will fly across the bridge, so you have a chance at some nice drops. Loot is mostly silver on young gob&#8217;s, mostly gold or 1 plat and maybe FS on the cinder's, and up to 2 plat and a FS or gem (or both!) on the flames. Rug room is great because of the proximity to the zone to Sol B...and escape ;)

Kobold Spawn; basically, you can work this in a group of 22 to 28 and be quite safe...its actually one of the safest camps in the whole game (for some tight loot at that level anyway)...you can get the kobold hide boots (~~200pp) or the obsidian shard (~~400pp). Once you clean the spawns between the pit and the last room before the hallway, whack either the Kobold or his PH, take a breather on the landing above the 2 gob&#8217;s, whack them, and proceed to pull to the landing. You can pull the rooms between the Kobold and the Pit, or you can pull from the foreman room, and beyond. The 2 gob&#8217;s near the Kobold are usually flames or cinders, but sometimes a young will pop. Again, shammies and wizzies spawn here, and more frequently than alot of other places. The Kobold is doable by a full group of 25's, easily I would think. I soloed this area from 32 to 34 and made quite the haul, pulling out just under 100 pairs of boots LOL. The young's don&#8217;t give XP at 32 to solo, but some of the cinder's still did, and all of the flames did. At 33, no cinder's gave XP, and most of the flames did. At 34, none of them gave XP, so I camped Kobold and Foreman and pulled from past the foreman room to get some fire and inferno goblin action. The closest zone to Kobold is either Rug-room zone to Sol B OR the one mentioned in the next paragraph.

Foreman: drops the foreman's tunic (~~150pp) and the obsidian scimitar(~~400pp). A full group of 25's can hold both the foreman and the Kobold spawns, and do nicely. Mix in a few pulls from past the foreman room (fire goblins, occasional inferno), and you will get nice XP. Close zone spot so you don&#8217;t have to run back through the mess near the bridge and the Pit...look for it on the map. Again, the foreman room only spawns young's, cinder's, and flames, but ALOT of wizzies spawn here for some reason. I were doing this dungeon again, in a group, id work both the Foreman and the Kobold, and pull to the landing where the Kobold spawns. However, some good can be said of the pathing problems in the foreman room...once you get the NPC beaten down, they all attempt to escape out of the room through the door, not the secret wall..and then they just meander about in the hallway while you beat them down. The closest escape from the Foreman is a left hand turn past 2 gobs, into Sol B (this is known as Top-of-Window to Sol B campers). Do some exploring invis, with your map. You'll find it ;)

Past the Foreman, you can go either right or left (through the secret wall first). Both routes can take you to the Inferno Goblin Captain. You will have alot of cleaning to do before you get into this room, and if you are unprepared can even pull the 3 gobs out of the captain room and/or from the two adjoining rooms, for a whopping total of 11 gob&#8217;s. There are 2 spawns before the captain room, usually inferno's or fires. Inside the captain room are three spawns, with the Captain or his PH spawning in the middle. The spawns are always fire or infernos, with shammie and/or wizzie about every third spawn. I went there at 34 with a 41 cleric and a 34 SK and we did well, but were eventually chased from the oom when a shammie spawned outside and dropped SoW on a fleeing mob....it pulled 5 or 6 inferno's back onto us and that was the end of that. The captain drops some nice charred stuff, gaunts and boots (~~300pp each). Once you have cleaned the Captain room, pull to there. Remember to have your timer set (18 minutes), and don&#8217;t let your healers get low on mana before the next repop. It can get ugly fast. The closest escape is run these nasties to the gnomes...LOL...they are KoS to the gnomes, and unless you are too, no sweat ;)

Bartender Room: drop down in The Pit, head through first and second doors to the first gob, which is usually a young or cinder. Past him are two gobs, always a flame, fire, or inferno. You can either head left (to the Bartender, Drunkard, and High Shaman and a few other named spawns) or right (to the King and Torturer). The foreman room has two adjacent rooms from which to pull, with two additional adjoining rooms off the left hand side (facing the door out). This general area has 9 goblins, with 2 or 3 roamers. All the goblins in this area are flames, fires, or inferno's. A full group of 28's would wreak havoc, and gain quite the XP. I started soloing this area at about 34, starting with the bartender or his PH (those **** inferno wizards don&#8217;t have alot of HP but can deal DEADLY damage). The strategy for either soloing or grouping this area is to get behind the bar without being seen (hug the left hand wall as you enter the room and run to the far left corner just behind the bar). Once behind the bar, you clean the Bartender or his PH, then pull the two in front of the bar. Pathing in this room makes it very nice for feign pulling...the gob&#8217;s run perpendicular to the bar, then back to the center of the room, and over to the bar entrance. By that time, you can jump the bar (if in trouble) and the gob&#8217;s reverse their path...LOL. Talk about exploits. The bar acts as a wall the goblins can neither see through (in non-aggro) nor cast through. The foreman drops nice gear..drake arms and legs (~~300pp each). The closest escape is the rug-room zone to Sol B.

Solusek Goblin King: Take a right at the two goblins just past the drawbridge door. Down the hall, through the first door, and down hall which seems to go left. At this left turn there is a false wall in front of you...this is a good place to pull to when cleaning the king and adjoining rooms. There is one roamer, usually a Solusek gob, so whack him first. Solusek Goblin's, Solusek Champion, Solusek Shaman, Solusek Wizard...all very nasty unless you are in a full group of 30plus, and have at least two healers and two tanks. I went in there the other day to help a level 30 guildmate get a Ring of Goblin Lords (AC4, +3 int and str)...of course with a level 40 SK and level 41 druid (I was 42 at the time). The four of us cleaned the left hand room (two Solusek gobs), rested a sec, cleaned the throne pit (2 sol gobs and an inf gob), and moved into the throne pit. Anyway...the three gobs remaining in the right-hand room of throne pit proved to be quite a challenge...Sol Champion and two Sol wizzies. We did it, but it was quite a battle. One thing...if you pull the right hand room first, more often than not you pull the throne pit and the left hand room, plus any stragglers, due to pathing in this area. I suggest doing it based on 5 minutes per room (if FULL group is below 32 or 33). If you cant clean at this rate, this area is not for you...you will be overwhelmed and most likely die. If in this area you have a puller who wont listen to "oom" requests....politely bail out. Anyway...the King drops the Ring of Goblin Lords and a worthless (nowadays, with the nice Kunark loot) staff or totem. The Ring is sweet for SK's. (~~350pp). If you are nicely grouped, you can pull the goblins from near the left-hand room; down the stairs, right turn (2 gobs-usually inf or fire), through that room door (1 gob-usually fire or inf), and down to the end room which spawns 2 or 3 goblins, one of which is sometimes the Torturer (drops a turquoise eye-patch, nice newbie giveaway...and a box which is 4-slot, small items, 100% weight reduc.) The closest escape is the rug-room zone to Sol B.

I would talk about the gnomes and such (imp, efreeti, etc), but since I rarely hunt in those areas (drop and spawn rates are wayyyyy to slow)...I wont. Also of note, all evil races are KoS to the gnomes, unless you do some major hunting in Sol B (kobolds)...so watch out. There is a goblin you can sell to if you can sneak (he&#8217;s near the left-hand room of the Throne Pit), and a gnome located in the castle (Marfen Binkdirple?) you can buy food and also a Tinkered Bag from (8 slot, all sizes, 100% weight reduc....approx 5200pp, bard 43 charisma 127) and sell to.

All of these observations are based upon MY experiences...bard, now of the 43rd whole note. I love Sol A...I think its one of the best designed (except or the pathing in a few areas), most fun and definitely most profitable zones (for XP AND loot) in the game. Its also highly under-camped, which is great. If you go there early, and run into a wizzie or shaman you or your group cant handle, shout for help and someone who's camping Gabbie will come and help ya...or should at least.

Don&#8217;t get upset if you fall in the lava...it happens to everyone (I have yet to talk to a person who did this dungeon who didn&#8217;t fall in at least once)...ask a druid or bad to lev you and run over the spot you fell in clicking corpse...it will pop up out of the lava. Or carry a jade coffin and have a necro fetch you ;)

Good luck in this most excellent zone ;)

Gerzan Llewllyn
Master of the 43rd Whole Note
Bertoxxulous
The goblins are ABSOLUTELY not KOS to the gnomes
# Aug 24 2000 at 6:35 PM Rating: Default
Goblins are definitely NOT KOS to the gnomes.

Gnomes and bots will only attack two things in Soldunga that I've seen: a) Singe, because he casts an AE fire spell which agros them and b) blazing elementals.



#Dalfor, Posted: Aug 22 2000 at 6:23 PM, Rating: Sub-Default, (Expand Post) I dinged in sol b into 45 and after about 15 hours i'n halfway through it.bugs and bats are the best and doing the king/priest/champion room are not that bad either.the kobolds are kinda low but with the constant pulls it keeps the doldrun of **** lvl to a minimum.
RE: Great Place for Lvl 45
# Aug 22 2000 at 11:54 PM Rating: Default
Solusek's Eye is Sol A, which is the home of goblins and gnomes.

The posted above is referring to Nagefen's Lair, also known as Solusek B.

#Dalfor, Posted: Aug 23 2000 at 12:03 AM, Rating: Sub-Default, (Expand Post) Opps now i feel smart!
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