East Karana  

Quick Facts

Type: Outdoor
Continent: Antonica
Instanced: No
Keyed: No
Level Range: 10 - 35
EQ Atlas Link
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The eastern plains of Karana are sandwiched by mountains and water. Travelers should be wary of the named cyclopses, wandering evil eyes, and steep, narrow mountain paths approaching Highhold Pass (don't step off the ledge!).
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Druid RingThe Eastern Plains of KaranaSir MorganGuard Tower
Althele and the GangFarming VillageFishing VillagePassage to the Gorge of King Xorbb
Passage to Highpass HoldGnoll ReaversInside a Vendor's ShopBroon Enjoys the Water
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Klage Mucktail
# Dec 06 2013 at 12:35 PM Rating: Decent
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359 posts
I guess a new npc in this zone or a really old one. Either way i couldn't find anything on this site about him. When i killed him he dropped 1gp, 1sp, and 4cp. No items. Coned grey to a lvl 98 ranger. Faction standing with Mucktail Gnolls got worse. Factions standing with Highpass Guards, Karana Residents and Karana Bandits got better. Approximate location was Negative 1051 Negative 2227.
Hill Giants
# Sep 27 2004 at 6:06 AM Rating: Decent
1 post
Does anyone know what spawns the Hill Giants in E. Karana? I,ve heard something about the Rouge Lions being there placeholders. Any truth to those rumors?
Halloween Mobs
# Mar 12 2003 at 12:42 AM Rating: Decent
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135 posts
I remember back in 2000 on Halloween, there were a slew of new mobs in this zone, and the sky went red, but the coolest of all was there was an Eerie howling noise on the wind, that was REALLLY creepy, and lasted a week until the event ended.

It revolved around Kevagon the Dreadful, a named Spectre who lived at the far end of the Chasm/gorge/valley thing that leads to highpass.

All the mobs in the zone turned into undeads...

there were (in order from easiest to hardest)
-Graveyard Pawns
-Graveyard Knights
-Graveyard Wraiths

and I think i remember an assortment of Death spiders or something.. and some other types of bugs... (plague scarabs or something)

Keep in mind this was around the time of the Plague of the Karanas, back in the day (a cool year long event) where the skies in the KAranas went green every so often, and giant green firebeetles called plague beetles roamed the zone, and the Swarmqueen, and the Plague Scarab Brood-Mother were the super rare spawns, who dropped some nice rare things, like Blue-Diamonds, Black sapphires, etc. and some others probably for quests.

It was also rumored that on one of the days of the PLague, Mithaniel Marr himself walked the plains in a huge event and mopped up some big *** plague beasts... rumor though.. *sigh*

Anyhow, for all you newbies out there who just joined up with EQ, you missed the BEST Halloween event EVER! (this was accompanied by the West Commons Werewolf event, and the Qeynos hills undead event.)

All in all it was fun for all!!!

(the Ek bridge also turned into a mass-grave!)

There were tons of sweet drops at the halloween events, but all of them were single class only, No drop items. My Paladin picked up a no drop paladin only shield called 'The Watcher', and a no drop crown called 'Crown of the Holy Defender' off the werewolf Overlord (main mob in WC).. there equipment drops for almost every slot for every class!! Even swords for rangers! (though I didnt get one.. =( )

If you want to check out some of the neat nodrop pally stuff I picked up, look up Angelyna on 7th Hammer! (not to be confused with Angeylyna the cleric, we were old friends)

/end rant
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-Arctura-
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Rogue of the Night
Blackburrow Server
!dawnbane serpants
# Mar 12 2003 at 12:33 AM Rating: Decent
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135 posts
Saw an interesting mob here before, was in the same spot at the crossroads that the "!" (exclamation mark) mob spawns sometimes...

He looks exactly like a human male, is level one, with less than 5hp, and his name was
"!dawnbane serpants"

Im not joking, it was 'serpants' not 'serpents', and there was an "!" in front of it.. (aside from the odd reason it would be plural, for one mob... even though its spelled wrong anyways)??

There is something really messed with the "!" mob bug in this zone!!!!
____________________________
-Arctura-
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Rogue of the Night
Blackburrow Server
AC????
# Aug 20 2002 at 2:30 PM Rating: Decent
Scholar
45 posts
They list the ancient cyclops in the beastiary for this zone. Is this true???? And if so - is it a static spawn? If so - where?
lvl 13
# May 04 2002 at 12:34 AM Rating: Decent
2 posts
I'm a level 13 warior and i want to know where I can get good experience. I just got in karana by going into the Gorge of King Xorbb and I skipped through it and landed in karana and it so far looks like a great place to hunt. I need advise on where to get good experience.
RE: lvl 13
# Feb 16 2003 at 1:34 AM Rating: Excellent
**
261 posts
For anybody that is lvl 13, I recommend either War Wolves, and for those of you who have Cure Poison or can avoid it all together, try Carrion Spiders and Chasm Crawlers.
____________________________
Psyo(Desciple)|Strypes(Animist)|Selow(Bard)

A man said to the universe: "Sir, I exist!"
"However," replied the universe, "That fact
has not created in me A sense of obligation."
-- Stephen Crane
Fang
# Nov 05 2001 at 8:56 PM Rating: Decent
15 posts
Same thing happened to my shaman, I was running from some war wolves(I could kill them but it would take too long and they were very green, and have no loot) when I happened to come across them. I conned and they were all indifferent. I ran past them when Fang decided he would attack me, and he did, and I died. So I was sort of confused. Why did the indiff wolf attack me? Then I was like DUH! There were wolves agrod on me and the little wolf didn't like it. As you said your shaman friend was being chased by wolves. So there is your answer, in a long drawn out fashion ;)


Kenlaan - forever 19th Shaman of The Tribunal - On The Tribunal
Name changed?
# Nov 04 2001 at 9:44 AM Rating: Default
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93 posts
Today I traveled from Highpass Hold to Runnyeye then Gorge of King Xorbb and will go East Plane of Karana and return to Highpass Hold. However, when I zoned out from Gorge of King Xorbb I saw a message with unkown place.

You have entered The Graveyard of Dead.

Then I saw much of unknown terrible monsters.
RE: Name changed?
# Jul 23 2002 at 8:52 AM Rating: Decent
You probably have been told this by now, but that message you saw was the Halloween week event that took place last year in EK, WC, Everfrost, Qeynos Hills and Rathe Mtns. Everything in the zone despawned and loads of undead came out, most having a random piece of No Drop, class specific armor on them.
What happened to the crag spiders
# Oct 12 2001 at 2:54 PM Rating: Default
Fang the Deadly
# Oct 10 2001 at 1:51 PM Rating: Default
My buddy and I were traveling back to qeynos from freeport the old fashioned way...(hoofing it) when we were attacked by several upper blue wolf creatures (we were about 16th level at the time) He is a shaman and we were both sowed so we thought "bookity bookity" to the zone. It was dark and we got split up and 4 of the creatures chased him and 1 chased me (I must not look that good to eat...) We were both okay heading toward the zone when BOOM my partner was losing bars of life FAST. He was killed and I zoned. When asked what happened he said something named fang whooped him in a fast way.

Thus said i went to search for his corpse while he made his way back to me. As a ranger I used track to find Fang and hopefully my pals carcass. Fang was fire truck red, so I used camo to get kinda near him hoping he would not see me. He was within a few feet of my buddy standing with a halfing and human NPC. I stood curious until some fool ran by him naked as a jaybird (I thought he was a fool anyway) Fang, quite well manned did not eat this guy and thus I de-camoed. He was indifferent to me. I drug my pals stiffening corpse to the bridge in time for him to show up.

Why did fang attack? Does he only get hungry at night? Hmm...

Tacosid <Neo Dracus>
21st level ranger
The Rathe
RE: Fang the Deadly
# Nov 02 2001 at 11:33 PM Rating: Default
Fang is a npc pet of one of the people standing around in ek, most likely your friend was kos to the lady npc who ownes him, she cons warmly to a wood elf druid of tunare, what race/class was your buddy?
What to Hunt
# Aug 06 2001 at 10:34 AM Rating: Decent
Very underutilized hunting spot in this zone for mid to high teens is the hill south of the bridge - the one with the obelisk on top. This is where the Gnoll Reavers and War Wolves spawn. Loot is not great but the experience is. Spawn rate is fast. At night the MOBs change to Undead Reavers and Spirit Wolves which are a little tougher but not outside of a mid to high teens group ability. Make sure you have a good healer or two with you. The wolves hit hard and the Reavers can bash.
Safe when Invis
# May 29 2001 at 5:48 PM Rating: Default
I'm an high elf enchanter at level eight. If I get a port and go invisible, can I get to HHK safely?
RE: Safe when Invis
# Jun 08 2001 at 11:15 AM Rating: Decent
4 posts
Yes you can, nothing will see you but you must be careful to keep invis'ed. Otherwise the mobs here would have a crunchy chanter sandwich for lunch.

Be Safe!
____________________________
Thwak Disiple 53rd Season
Luve Wanderer 52nd Season
Tawk Chanter 49th Season
Veeshan Server
Force of Friends
RE: Safe when Invis
# Jul 08 2002 at 5:36 PM Rating: Excellent
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658 posts
It's too late to help that original chanter who asked, but remember that there are undead in this zone at night, and they see invis. Unfortunately there are also other types of mobs here at night who see through ITU, so for greatest safety travel invis during the day.

I've safely taken several low-level (single-digit) characters through here, so it's definitely possible. I've had more trouble with Gnolls and Orcs in Highpass than with this zone.
where about do evil eyes spawn and is it good to pull them?
# May 15 2001 at 10:24 AM Rating: Default
well the question up there is it. also im a lvl 19 warrior and my group is usually 2 druids and a wizard at same lvls. will that be enough? i know at 18 one was yellow to me.


Faddo
lvl 19 hafling warrior
vazaelle
RE: where about do evil eyes spawn and is it good to pull th
# Jun 08 2001 at 11:17 AM Rating: Decent
4 posts
You could take evil eyes at your level but I suggest doing a mana dump. If they get the chance to charm one of you, it would be a very tough fight!

Good Luck!
____________________________
Thwak Disiple 53rd Season
Luve Wanderer 52nd Season
Tawk Chanter 49th Season
Veeshan Server
Force of Friends
Im lvl 13
# May 01 2001 at 4:50 PM Rating: Default
Im lvl 13 and i dont know where to hunt right now im i EK and it looks good but where would be the best spot for a lvl 13. (Ive alreasdy tried Wisp island, Unrest, and WC. WC is good but not enough YK's to satisfy me.
20
# Apr 12 2001 at 5:35 PM Rating: Decent
12 posts
Where should a lvl 20 hunt here and what. Any suggestions are welcomed. Have never been here before. Thanks in advance.




Dyanisus
20th Palidan of Tunare
High Elf
Sounds like a great place
# Apr 12 2001 at 10:34 AM Rating: Decent
Scholar
*
62 posts
At level 19 Wizard, N. Karana is starting to turn green(aside from the HG and Griffene/fon/feather which are red). Looks like E. Karana is a great progression when I turn 20. I'll check all these tips out and I hope I can solo my way here since this is one of the hardest places to find a group. I can never see more than 20 people here at one time. Most of the time it's between 10 to 15 people. Most of them powerleveling so you won't group with them.
Helpful Hint
# Mar 11 2001 at 10:35 AM Rating: Default
Well, i just leveled twice just in the NW area of the zone hunting gorge hounds and dark stalkers. The best advice i can give is that this is one of those perfect places to use your change view. After getting jumped by griffawns and hounds a few times i tried this method.. and never got jumped again. Drag your view out relatively far each battle and watch for anything coming your way, and move your fight out of the way. It might be a bit of a bother but it is very much worth it, and the lack of hills makes it work even better.
Dark Elves
# Jan 05 2001 at 7:51 AM Rating: Good
I am an agnostic DEF and i was KOS with all guards and the knight and his squire. Can pull to ramp the druid there was indif to me.
#Anonymous, Posted: Mar 29 2001 at 11:54 AM, Rating: Sub-Default, (Expand Post) cool
Faction with Guards
# Dec 13 2000 at 5:49 PM Rating: Default
I took a major faction hit from killing something (Miller's maybe) and Im now KOS to the guards, the Squire and Sir Morgan. What do I need to do to get my faction above KOS?
RE: Faction with Guards
# May 18 2001 at 8:37 AM Rating: Default
Ithink they are all Karana resident faction. Kill bandits or the mucktail gnolls at the bottom of the ramp. I am a dark elf and I think about 10 gnolls and 30 bandits fixed my problems. Even Sir Morgon is only dubious now. You will need to do a lot more to trade with them.
Soloing
# Dec 04 2000 at 4:01 AM Rating: Decent
I have been in this zone for nearly a week now. This is a great place for those of us who do not have several hours at a time to play. I can easily run out from the bridge until I find something "blue", pull it back to the bridge and either kill it, or safely zone. No harm done this way, and I have something to do when I have a few spare moments to kill.
RE: Soloing
# Feb 27 2001 at 12:25 AM Rating: Decent
14 posts
I just spent my first day here and have to agree. The area around the Beholder Maze entrance has proven to be a good spot to solo as a 14th level druid. Carrion spiders con blue (and give 2 silks each for us tailors! Much better than the slim pickings in Misty Thicket)and so do the chasm crawlers. So far there have been enough of these to keep me busy and to avoid the temptation to try a yellow gorge hound or red crag spider. The safety of the zone is a bit far away and I doubt you would make it safely without having SOW.

Good hunting!
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Rumguzzle, Druid and Wandering Adventurer.
Torvonnilous server.
Wide Level Variety of creatures and hunting techniques
# Sep 14 2000 at 11:35 AM Rating: Good
Scholar
*
104 posts
EK is a very good place to hunt for both melee and casters. Careful with the spiders they are social. Gorge Hounds will agro easily if you're to close, nasty in the middle of a fight. Watch out for the Cyclops, there are three incarnations of that rare spawn. Higher Levels like to try him, but then find out he's too much and train him to the Wooden Bridge. This spot is excellent for casters at this level too. Lots of room for kiters to work (If they're carful). Wizards are fun to root and nuke. Decent variety of different Level Creatures. Snakes, gorge Hounds, Carrion Spiders being the most common. The there are Griffawnes, and Crag Spiders. Another good spot is not to far to the right of the Bridge on a hill. This is where a lot of reavers spawn. Very Social, so I'd recommend a group here. At night time they start spawning undead reavers which are at a higher level. If you get a good group of mid-level casters (26-34) the druids are great exp and loot as long as you don't mind the faction hit.
Landmark List
# Aug 26 2000 at 1:19 PM Rating: Excellent
Sage
*
141 posts
(+0000,+1000) NK Bridge
(+1400,+0400) Druid Ring
(-3200,-0300) Obelisk
(+1800,-1800) Gorge/Beholder zone corridor
(-3600,-2200) Barbarian village
(-0300,-3000) Highhold Pass zone cooridor

There is a sideways Y path connecting the 3 zone lines, and an L shaped path from the barb village to up near the bridge. The lower half of the HP zone cooridor is a dead end.
Broon the Cyclops
# Aug 25 2000 at 12:36 PM Rating: Good
Scholar
26 posts
Broon the Cyclops is a low 20s Cyclops that is great exp for high teen groups.
He is usually playing in the water to the left of the wood bridge from NK. Get him to aggro you, then pull him to your group, who should be waiting in ambush at the base of the ramp to HH.
Make sure to announce that you are pulling him to the ramp, in ooc or shout, there are 3 reasons for doing this
#1 Killing Broon spawns Choon and Proon, two way higher level Clops, they dont wander much, but some people like to know they are out.
#2 If you are a 50 Wiz wandering a zone, and you see an 18 Bard runing from a Cyclops, you generally do the nice thing and Nuke the Clops. This would be counterproductive to your desire to attain those precious orange bubbles. If they know what you are doing, maybe, just maby, they wont steal the kill from you.
#3 Some people really get suprized when a Cyclops thunders through their camp and slays them. Some people get upset even ;o) You are pullign this guy CLEAR across the zone, pretty close to one of the higher traveld highways in the game. Give people in the way a heads up, youll make more friends then enemies that way.

Anyway, once you pulled and killed him, pull your group left of the ramp and wait. Broon spawns every 6 minutes or so right down the canyon from you. He will walk right to you.
The timing is just right for the casters to med, and maybe for the tanks to pull a crag or griffawn to while away that spawn time.
If a party is blanced and smart, high teens/low twenties can rack up huge amounts of EXP here in a steady stream.
Be warned, Broon hits HARD, and his loot really sucks.
But it is cool as **** killing a Cyclops before you have a Surname ;o)
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Sapper Diesalot, Radiant guild, Quellious Server. "Chuck Berry cant twist this good!"
Gnoll reavers
# Aug 25 2000 at 12:26 PM Rating: Good
Scholar
26 posts
From the Wood bridge (NK Zone) follow the shore to the right. There will be a big hill on the left with a funky forked obelisk on it. This is REAVER HILL.
Reavers are low teens, and spawn in the day, loot is OK, ringmail, pages, and occasional stones.
At Night, the Undead Reavers come out. They are high teens, and great Exp. Not to hard of a kill for a decent group.
The best thing about reaver hill is that the spawns are plentiful. Soloing is possible, but a small group can kill non stop if they are balanced enough and can keep up the pace. Larger or higher level groups can actually camp the obelisk itself and be right at the center of Gnoll heaven, or ****, epending on your species and the quality of your group ;o)
Most people wander the hill till they find a gnoll (It doesnt take long) and pull them the the shore.
Reaver hill is a nice break from camping Aviaks or Highpass, and if you are lucky, you just might be able to get a Broon group going (More on that in next post)
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Sapper Diesalot, Radiant guild, Quellious Server. "Chuck Berry cant twist this good!"
Lupine daisy-chains
# Dec 19 2000 at 10:02 PM Rating: Good
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70 posts
Concise and informative post, needs one caveat:

Also on Reaver Hill spawn two additional MOB's--"a war wolf" and "a spirit stalker," the latter of which is nocturnal. The war wolves are naturally agressive, while the spirit stalkers are naturally indifferent. Both of them, however, *will* aggro into battles with reavers (undead or live), so be careful of lupine daisy-chains and keep your fights out of their wandering range (slightly past the portion of the road that curves around the base of the hill).
____________________________
"Here is a purse of monies...which I'm not going to give to you."
RE: Lupine daisy-chains
# Mar 18 2001 at 4:03 PM Rating: Decent
14 posts
Reaver hill is a good spot. The XP for the gnoll reavers adn undead reavers adds up fast even if the loot isn't great. The best I saw was one bronze weapon and a lot of minor junk. Could have been luck of the draw that night though.

Grouped without out any real tanks, we managed to do well. with harmony a solo run sounds possible and that is the next plan. Will advise if it winds up being a bad one.

Rumguzzle, Druid of 16 Summers
Torvon server
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Rumguzzle, Druid and Wandering Adventurer.
Torvonnilous server.
Druids
# Aug 24 2000 at 8:39 PM Rating: Default
3 posts
Listen, if you are a dark race, or do not care about faction, the druids in Eastern Karana are bar-none the best exp you are going to find 24-30.

There are 3 spawns here that spawn in 3 minutes! That is twice as fast as the treants in South Karana, and there are three kills! The druids are in the same level range as the treants as well. . .Around 22-27 or so.

Best group I have ever been in here was 2 necromancers and 2 magicians. . .with DD's being poured on, the life-span of a druid is about 4-6 secs!

Azrayel
RE: Druids
# Sep 14 2000 at 11:40 AM Rating: Decent
Scholar
*
104 posts
The only thing better would be a chanter mixed with that group, cause 3 minutes is not a very long time to med before you're up and fighting again.
RE: Druids
# Jun 22 2001 at 12:28 AM Rating: Good
**
390 posts
I LOVED this place. The money and exp. is simply AWESOME. An enchanter/necro/2 magicians that are all levels 24-low 30's can take the the whole spawn without any trouble. The repop REALLY fast, so it is near-constant action. The money here is awesome. Tanks really shouldn't come here becuase this place is about quick kills and the tanks would only slow the group down needing to be healed and not doing nearly as much damage in a 20 second time frame as a caster.

Former Everquest Addict that Hopes to Play Again.
My Secret Place ;) 25-29
# Aug 23 2000 at 8:33 PM Rating: Decent
4 posts
Coming from highpass, follow the base of the mountain on the left. There is a spot near here where 3 named gnolls spawn. At this level 2 will be green and the third will be blue, sometimes white. He is Chief Sanre Nrexasa. The secret to this is pulling from a distance. If you pull with spells (and maybe a bow, not sure I have only seen this done with a Wizzie and a Druid) from a good distance he will agro by himself. For some reason tho if you run up to him, his little green peskys will agro on you also and if you do somehow manage to kill them all, you will not get xp from them. Chief is supprisingly weak for his level and gives decent xp. As a druid i didnt even need to kite, I dotted and melee'd with a damage shield and he went down pretty quick, so quick that i actually had time to kill a crag spider in between spawns if one was near. My wizzie friend went from 24-29 here simply root/nuking him. Meleewise he isnt too stong and his spells arent that great (root and dd/ice).

____________________________
Gwaehir Wyndlord
~in the service of Tunare
Eastern Karana
# Aug 23 2000 at 8:24 AM Rating: Excellent
10 posts
This is a wonderful zone for several of the earlier levels that is never really that crowded. A person can move progressively until level 25 when there is a big jump in the levels of mobs available. Lions, wolves, chasm crawlers, and giant spiders are great for players in their teens. Gorge hounds, dark stalkers, griffawns and gnoll reavers are good around level 20-22. Crag spiders, evil eyes and undead reavers are good experience until level 25. After the crags it gets scarce for until the mid 30's with Griffons and Hill Giants being plentiful with the occasional cyclops. The safest areas to pull to are by the river and near the barbarian fishing camp. Both of these spots are relatively clear of wandering mobs. Just be careful when pulling from the mountains, this is where most of the hill giants like to wander and it is really easy to stumble on to one. Also have a constant eye out for Broon, Droon, and Proon. These are named cyclopi who wander the area. Broon is killed quickly but his death spawns Droon and Proon. Proon is the toughest of the three. He will hit in the 130's and is the cause of many deaths in Eastern Karana. I hope this helps and I look forward to reading comments to my message.
____________________________
Milquetoast Outland
Druid of Tunare-Karana
#Anonymous, Posted: May 24 2001 at 9:20 PM, Rating: Sub-Default, (Expand Post) The plural of "cyclops" is "cyclopes."
Crag Spiders
# Aug 22 2000 at 4:12 PM Rating: Decent
For pulling Crags:

Pull point is at the base of the ramp and between first marker. Go up the hill behind marker heading straight towards the next hill. Even if you are using track make sure you head to the next hill in front so you don't pull a train of mucktails on you. Crags should spawn around the hill in front of you. At the summit take a right and carefully run along the ridge where crags are abundent. Carefull of the HG's and the occasional Griffon. After pulling run the same route so not to pull more spiders or other mobs in the area.

Happy Hunting

Ranier/Strebor Mediatizer
Luclin
RE: Crag Spiders
# Aug 23 2000 at 10:22 AM Rating: Decent
8 posts
Crags are great experience (I think they have a bit of a bonus cause their poison is so strong)
They also drop a lot of webs.

These make great druid prey at the right levels (I'm remembering 23 thru 25 but its been a while)
A good policy is to keep Treeform mem'd when hunting these things. As soon as the fight ends take down any sow or wolf form that you have up and hit threeform. It will automatically cure any poison and start regening hit points faster than just sitting. It will also keep those dang cats off ya so you can med in peace.

As to the webs I strongly suggest you grab a tailoring kit and change the webs into swatches. The swatches are stackable and can sell to aspiring tailors for 1PP each and sometimes 25PP per stack.

One last note: If the Crags start to get sparce kill a few Carrion spiders. They drop almost as much silk and I think they share a common spawn with the crags.
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