Lake Rathetear  

Quick Facts

Type: Outdoor
Continent: Antonica
Instanced: No
Keyed: No
Level Range: 15 - 25
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Lake Rathetear separates the Mountains of Rathe from the Southern Plains of Karana. Around the lake are several areas of interest: Some vendor outposts, a fishing village, as well as established camps of orcs, gnolls, aviaks, and ogres.

In the depths of Lake Rathetear you will find some of the more dangerous inhabitants. Among them, the dark elf, Deep, and Lord Bergurgle of the aqua goblins.
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Sabertooth GnollsAviak IslandSkeleton TowerPassage to the Mountains of Rathe
Fishing VillageA Bandit CampA Longstanding TotemUnwelcoming Ogres
Deep's Underwater TowerGypsy CampLakeside Orc CampLord Bergurgle and the Tainted Aqua Goblin
Post Comment
Missing NPC
# Feb 04 2014 at 5:55 AM Rating: Good
Scholar
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261 posts
Vortix spawns in Lake Rathetear when a monk at the right step in Monk Epic 1.5 asks a fallen student : "Are you Vortix ?" The fallen student then despawns and Vortix spawns instead. He can later be found in the Plane of Tranquility.
Dreaded Shaman
# Apr 18 2006 at 7:53 PM Rating: Decent
I have been camping Lake Rathetear at the underwater tower for a WEEK now. Over 42 hours total camp time (Several hours at a time mind you) camping the Corrupted Shaman for the Druid epic 1.0 -- You have to kill the place holders in the top of the tower to get a tainted aqua goblin to spawn, and when you kill the tainted a corrupted Shaman MAY.. or may not spawn. In all my camp time here at Lake Rathetear... after HUNDREDS of place holders, I haven't seen a SINGLE tainted.. let alone the corrupted shaman. Mind you, the fabled's are out until tomorrow.. so maybe that has something to do with it.. but as of now.. from myself, and all the druids I know.. prepare for dissapointment Druids. Spawn is BROKE.
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~*Clover Fourleaf*~ 24 Druid, Quellious -- Main: Oppressor Kenoab Deathmauler of Quellious - 64 Warrior Vah Shir
Dreaded Shaman
# Nov 07 2008 at 9:40 PM Rating: Decent
Scholar
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190 posts
2 years later but here's your answer: the tainted spawns from the goblins at the base of the underwater tower.
you may as well wipe them all out (save lord begurgle if he spawns). easily done solo for anyone over level 50 i imagine.
mostly nothing in the tower
# May 23 2004 at 7:42 PM Rating: Decent
26 posts
I've been camping the underwater tower for 2 days now, waiting for Lord Bergurgle to spawn. He is a rare spawn for the cleric epic quest. The NPC Deep is for the monk's quest and at lvl 53, Deep cons red to me. Deep only seems to attack when provoked, but watch out if you do. You cannot outswim her. Lord Bergurgle drops a crown for cleric epic so if you don't need it please send ooc to zone to see if anyone needs. It's no drop, anyway
RE: mostly nothing in the tower
# Jul 02 2005 at 12:35 PM Rating: Default
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285 posts
even though it is no drop, it can be turned in to shemndrik and then to the others and finally to the prismatic priest. THe final result the bloodied plamatic preist robe IS droppable, although fairly expensive.
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mostly nothing in the tower
# May 23 2004 at 7:38 PM Rating: Decent
26 posts
Underwater Tower
# Nov 24 2002 at 9:29 AM Rating: Excellent
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56 posts
Yesterday I was swimming under Lake Rathe and came across a set of tunnels and having located the large cavern and the underwater tower I made some notes.

If anyone is interested in seeing my notes on the Underwater Tower have a look at:

http://www.dragondrop.com/everquest/LakeRathe001.htm

Malc
npcs broken?
# Jul 26 2002 at 12:53 PM Rating: Decent
10 posts
are the npc's here broken? rykas just insults me and im amiable
I am going to the lake
# Mar 22 2002 at 5:27 AM Rating: Decent
3 posts
Hi all,

I have a (soon to be) lvl 19 halfling Druid and have heard great things about the lake (for both xp and loot)

I have a couple of questions:

1.Would I be better to solo or group (up to now I have found soloing MUCH better on xp - if a bit lonely :) )

2. What should I go for first? Gnolls at the ent? Aviaks - (if so which ones - there seem to be several lots looking at the eq atlas map)

Thanks for the time - good advice when I was 14 (go kill Gnoll Reavers in EK) has meant a quick progression through those teen levels - I hope this will get me to mid 20s as fast!

I will do almost anything to avoid LOIO :)

Bankko Halfling
Knight of Insomnia
Surefall Paramedic

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14 druid
# Jan 19 2002 at 10:29 AM Rating: Decent
1 post
I am a 14 druid and want to know if i should hunt the new guards or if i should go after the monk junah (if it is the monk where does she spawn
An unexpected bonus
# Aug 28 2001 at 5:25 AM Rating: Default
For whatever reason the Ogre camp is Indifferent to me. I am a half-elf ranger and I can shop at the merchant. I have done no Ogre faction work that I am aware of.

I would advise caution as they are all red to me at level 30, but I suspect that they may be Indiff to everyone if they are indiff to me.
An unexpected bonus
# Apr 16 2005 at 9:03 AM Rating: Decent
Scholar
29 posts
IIRC they are for part of the Temple of Sol Ro Shaman Armor quests. AT the very least I know they are for Shaman armor quests, and therefore have to be indiff to all to accomidate the light race shamans.
soloing
# Aug 18 2001 at 7:24 PM Rating: Default
i have a lvl 20 war and was wondering if i can solo here and is the exp and loot good or not??? can someone help me


20 dwarf war
zek server
Underwater Cave
# Aug 18 2001 at 10:31 AM Rating: Default
The underwater cave a couple of people have asked about contains one of the rods for the staff of the wheel wizard quest.
ummmm help anyybody?
# Aug 14 2001 at 12:25 AM Rating: Default
2 posts
THIS SITE IS TO POST INFO ON WHERE TO FIGHT IN THIS ZONE AT WHAT LEVELS SO STOP TALKING ABOUT BROTHER DRASH AND STUFF LIKE THAT
lvl 16 druid
# Aug 11 2001 at 3:44 AM Rating: Default
is this a good place for a lvl 16 druid to get exp and loot?
Tunnels under islands?
# Aug 09 2001 at 1:19 AM Rating: Decent
13 posts
I recently noticed there is an underwater tunnel on at least one of the islands in Lake Rathe. I started to swim down the one I found. (I have 185 swimming) It opened into a cavern with a tower in it, all underwater. The tower kind of reminded me of the specter tower in Oasis. I was running out of air so I gated away for I was too deep to live through the swim back out. Anyone know any more about the tunnel/tunnels? I found the tunnel on the island nearest the Rathe Mountains zone. I zoned into Lake Rathe and swam straight off the dock. I saw the tunnel as I submerged. Let me know......
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Auvyen Sillverleaf
51 Druid
Apalonia level 37 pally
# Jul 24 2001 at 10:06 PM Rating: Default
i was in lake rathe and met an npc named Kanthurn he told me about Rineval Talvas.An npc in qeynos i had wondered about since i started playing eq.He told me to tell her im in need of a scribe and to mention his name..I did this and she said i needed a tron book of fire and ice along with 1000 pp anyone know where to locate this torn book or have any info on this mattter?
RE: Apalonia level 37 pally
# Nov 20 2004 at 4:52 AM Rating: Decent
26 posts
For the Paladin epic.
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yeah
# Jul 12 2001 at 5:42 AM Rating: Default
Awesome place for 15 - 25 lvls. Just don't pee in the water!

Buck
Cleric cowboy
The Water Mage
# Jun 22 2001 at 1:36 AM Rating: Good
**
390 posts
I have a new idea that might be fun for mages that like to roleplay - the water mage. You would only use the water pet, not any of the other pets, and you would only fight in watery areas. I think that this would actually be doable, and I might try it out. Here is what it might look like for you hunting in only watery spots:

1-7 : your newbie zones, don't have to hunt in water spot yet
8-15 : wisps in erud's crossing, sirens in OOT, Jonah in Lake Rathe at level 12
16-23: gargoyles in OOT, birds in Lake Rathe, lots of things in Lake of Ill Omen, crocs on beach of Oasis
24-34: sisters/dwarves in OOT, bunch of things in Lake of Ill Omen
35-38: spectre groups in OOT and oasis, gorillas in timorous deep with a partner, a few things in lake of ill omen
39-48: soloing gorillas in timorous or high level goblins in Lake of Ill Omen, can group and do specs in Oasis and OOT, can solo Gornit on Seafury Island, can group in Kedge Keep
49-55: seafuries in OOT and raptors in Timorous Deep

You wouldn't have to hunt 100% of the time in water areas, but you COULD get from 8 to 55 in only watery areas and still be able to pick up great exp. and money (good money would be from wisps, gargoyles, and gornit). I didn't even list a lot of the other watery spots that are also good hunting. I think it would be a fun roleplaying challenge. Would anyone else try it?

Former Everquest Addict that Hopes to Play Again.
RE: The Water Mage
# Jan 21 2002 at 11:11 AM Rating: Decent
31 posts
well, I'm a mage who almost exclusivly uses a water pet, and i'm just about there on your list till here at lake rath, hunting some chicks.....

Menotyou
17 gnome mage
Level of the Gnolls?
# May 29 2001 at 8:06 AM Rating: Default
Has anyone else noticed that the Gnoll's in front of the SK zone have had there lvl increased recently?
RE: Level of the Gnolls?
# Jun 08 2001 at 11:23 AM Rating: Decent
4 posts
Yes, it was in one of the patches a month or so ago. The good thing is that the Exp is MUCH better for a lvl20ish group and the loot is also MUCH better. A well rounded group in late teens or early twenties can do very well here.
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Force of Friends
NPC at the Arena entrance
# Apr 29 2001 at 4:44 AM Rating: Decent
I am wondering if anyone knows if the NPC just outside the arena will agro on evil races if they are camping the Avo Gaurds. It's an awsome spot to hunt with the zone right there, and but with these new NPC's that popped up everywhere I think its even harder to be evil.
RE: NPC at the Arena entrance
# May 07 2001 at 11:12 AM Rating: Decent
1 post
The NPC, Misty I think her name is, outside the arena in Lake Rathke, doesn't aggro on me, a lvl 18 ogre shaman. I've also seen Humans, Dark Elves, and Trolls pass this area to get bound, and she leaves everyone alone. Great Xp fer the aviak guards...and one in 5 drops a plat + in coin. Even bronze from time to time.
RE: NPC at the Arena entrance
# Mar 11 2002 at 9:20 PM Rating: Default
Sorry, kindly disregard the previous version of this post, anyone who saw it. I was thinking of the wrong chicken camp (the one in SK). :-(

Edited, Mon Mar 18 15:23:49 2002
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Laiel Starbow
Woodelf Ranger of Tunare
Bless the Mother of All
Firiona Vie server
RE: NPC at the Arena entrance
# May 25 2001 at 11:14 AM Rating: Default
I am a DE Necro and have camped the guards on several occasions. The NPC (Misty Techikta) does not aggro and even responds to a hail (albeit just by tapping her foot). So feel free to camp the arena - it's great exp.
Torn Ear Gnolls
# Mar 19 2001 at 10:41 AM Rating: Default
Since the last patch theres some new gnolls near the SK entrance, these drop 4-5pp and ringmail, fs weapons and snakeskin armour. The gnoll shamans and high shamans are friendly and killed them will give bad faction with qeynos guards, antonius bale and others. normal gnolls and guards give no faction hit when killed (and they're the ones with the good loot)
Only noticed this friday, but made about 400pp in 8 hours since then

Wordeana XexuXjy - 27th lvl warriorette. Xegony
RE: Torn Ear Gnolls
# Aug 07 2001 at 9:06 PM Rating: Default

The name of the gnoll is Brother Drash.He gives bad faction with:
Antonius bayle
Qeynos guard
Bloodsabers
Hands of life
Some others too forgot
RE: Torn Ear Gnolls
# Apr 27 2001 at 12:25 AM Rating: Decent
4 posts
Um, no, killing the shammy's DOES NOT give you bad faction to Q guards, etc. Killing the named Gnoll, "Brother something-or-another", gives you the bad faction, so be careful what you post. Shammy's (high) are great to kill, cause they seem to drop snakeskin gloves more often than others, as wel as Skull of Jehn, nice little mana bonus item, sells usually for 15-30, depending on buyer, and the usual Runed Totem Staff.
That's all I got to say about that.

Sehtlobo
22nd season Bard
Drinal Server
Rottgut
# Mar 14 2001 at 12:55 AM Rating: Default
question about the 2 humans in plate (cant remember thier names) in front of a tower on the S side of the lake, they con green to me but hit for 90+ and im 23rd level... uh... wtf?
Barbs in the Lake
# Mar 13 2001 at 2:10 PM Rating: Default
Anyone have any info on why the barbs in LR are KoS to me, a shaman barb. All but the two totemic armor quest barbs that is. I am normally "amiable" to my fellow barbarians, but these ones are KoS I am wondering what the story behind this is. Any info or insight would be greatly appreciated. Thanks!

Tempeste Harbinger
Shaman of the 47th season
The Rathe
RE: Barbs in the Lake
# Apr 01 2001 at 8:44 PM Rating: Default
No offense friend they are KOS or attack to all EQ's players. they are considered monsters in the bestiary guide. gd luck Equazar
RE: Barbs in the Lake
# May 19 2001 at 9:14 AM Rating: Default
Umm, not to me, they only glower at me dubiously
need food and water
# Mar 07 2001 at 10:54 AM Rating: Decent
1 post
Our group of three Dark elves needs a place to buy some more water and Food. Will the gypsies sell to DEs or do we need to make our way around to the Ogre Camp? WE are ranged from 8-11 so leaving the zone is very difficult at best and probably impossible without help.

Thanks,

Sanr
DE Necro
Tactic for Aviak Guard at Arena
# Jan 02 2001 at 2:34 PM Rating: Decent
We worked out this tactic last night and it worked great. I wandered into LR last night for my first time and this was the last camp I checked. A lvl 20 Wizzie had one of the guards and she said I could take the other. I was using my 19/Dru (almost 20). The wizzie was walking away from each battle with about 40 mana and 2 bulbs left of hp. I'd walk away each battle with Oom and 2 bulbs of HP left. Serious down time. So we decided to power level each other; sort of.

We did not group, but after the other one pulled the guard, the other one simply sat there and cast root. That enabled the main caster to blast and nuke. Worked great and significantly reduced down time. I earned a bulb in 15 minutes!

Good lock!
RE: Tactic for Aviak Guard at Arena
# Feb 05 2001 at 2:24 PM Rating: Decent
Scholar
17 posts
Yesterday, with a lvl 17 Wizard and a Lvl 19 Cleric (myself being lvl 17 ranger) we found easy to camp both the guards from arena, even the red. We also used your tactics, the Cleric and myself both tried to root (it often fails on red) and the wizzard nuked while we tanked. To save mana, he was only sending a few missiles to whites or yellows.

It seems to me it is one of the best XP available for our level. However, it is camped most of the time for this reason.

Nohky (Cazic-Thule)
Wizard question
# Jan 02 2001 at 1:57 AM Rating: Decent
17 posts
Are these riptides underwater KOS to everything I wanna go get one of my staffs there in the tower.
Madman Monk for Necros (13-18)
# Dec 29 2000 at 10:05 PM Rating: Decent
37 posts
Necromancers,
Can't figure out what to hunt at 13?
There is a monk NPC in lake rathe that is around level 15.

Make sure you have Engulfing darkness, Heat blood, Leach, fear, lifedraw, dark pact, and two other spells of choice. I'd suggest the level 1 and 4 dots.

Gather shadows to get there and get far enough away that you wouln't aggro him, he may not be KOS to you, I know he wasn't to my erudite necromancer.

Dark pact yourself and get full mana, then convoke shadows for a pet. If you have a weapon to give your pet, it will help a lot. Med up to full and ready yourself for the fight.

Now there are a few ways to confront him, but in whatever way you do, remember that your pet is a VERY bad tank for this guy, and so are you since he hits hard and fast, but doesn't have much HP compared to other mobs for his level.

My way to fight him was get back behind the monolith so you have a good distance inbetween him and you. Pull with darkness, then send pet in a split-second before the you cast fear. Once fear sticks hit him with every dot you have, start with heat blood and then do leach and the rest of them. This is my way of killing him which is pretty effective, there are other ways. Find a way that suits you.

Remember that at 13 you may die on the occasion, but it is great xp for the level.
Druids vs Aviak Guards
# Nov 21 2000 at 8:58 AM Rating: Default
I came here as a lvl 20 Druid and had little difficulty taking 3-spawn island because of the excellent Harmony spell.

Using Harmony I could walk right up the the top of the 3-spawn tower and Harmony all three Aviaks, pick a juicy one and pull it down to the bottom.
Easy pickings.
Only thing to beware of is one of them respawning between you casting harmony and pulling your chosen victim. They do respawn fairly quickly here.

Also useful here is to keep Levitate up (assuming you have enough Bat Wings) so you can escape across the water to the zone boundary into Arena.

If you are not a druid then try & find one to group with. We are very useful people to have around :)

Solaran Steelbreeze
Information, Please!
# Oct 19 2000 at 5:45 PM Rating: Excellent
Sacrificial Lamb
*****
16,110 posts
If you make a trip to Lake Rathe in the near future, fellow EQers, I would ask you to investigate an area of Lake Rathe about which little is known and seemingly even less is written.

As proud owners of the spell "Enduring Breath" we shammies have the abilities to explore areas that are difficult if not impossible for most of the other classes to reach-- underwater locations!

I, quite by accident, came upon a tunnel in the ground underwater on the backside of the island in Lake Rathe commonly known as "Flame Island", "The Diving Board", or "3 Spawn Island" while attempting to follow ol' Webclaw. If you slip through the gap in the hill to the other side of "Flame" and go into the water, right beneath you is a tunnel which leads off for quite a ways. Interestingly, it has two branches, one of which leads to an underwater castle. The other heads off to another island.

I got no further than looking at the outside of the castle because guarding it were Deepwater Goblins who conned red to me at L30. There were doors leading inside or perhaps to another zone along the base of the building.

My question is this: Has anybody any experience with this spot? And can they confirm the rumor that there is a dragon who lives inside?

There is no info on the other portion of this guide refering to zone strategies about this place. Maybe some of you high level chars can shed light on this mystery! By the way, Webclaw did not go inside, he continued on around the zone and judging by the /shouts going on, he proceeded to slaughter people by the dozens. He does drop the Water Crystal staff every time.
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RE: Information, Please!
# Dec 28 2000 at 11:31 PM Rating: Default
there is no dragon, but there is a lvl 60 mob named deep, for the monk or cleric epic quest
RE: Information, Please!
# Dec 04 2000 at 12:57 AM Rating: Default
no dragon
Landmark List
# Aug 26 2000 at 1:31 PM Rating: Excellent
Sage
*
141 posts
(-0200,+2800) Aviak camp in cove
(+0500,+2200) Barbarian village
(+2500,+2500) Aviak area with Arena zone to West
(-0950,+2300) Madman Monk guy in cove
(+0000,+1500) Entrance to southwest cove
(+2400,+1300) Aviak Island with diving platform and underwater caverns
(+3700,+1200) Gnoll Camp with SK zone to North
(+0800,+0900) Aviak Lookout tower island
(-0500,+0600) Gypsy Camp
(+2400,-0500) Spellcaster Island with underwater caverns
(+0200,-1300) Skeleton Camp
(+2700,-1800) Ogre and Bandit Camps with Rathe Mtns zone to East

Most of the camps in this zone, including some I did not list along the north wall, have their own islands or peninsulas off the zone wall, so you are going to be swimming a LOT. If you are comfortable with swim kiting, this is the zone for you. It is easy enough to get lost in this zone, especially if you cant swim too well, so use sense heading and /loc a lot.
Soloing Aviak Guard @ 1-spawn (casters)
# Aug 25 2000 at 1:59 PM Rating: Excellent
17 posts
A single Aviak Guard spawn is located in the SE corner of the lake, on the same ledge which holds the Stone Skeleton tower. This is the next ledge East from the Gypsy camp.

Set up at maximum root range and proceed with standard root-and-shoot tactics, using your biggest nuke. If you need to re-root and back away, avoid the Tower(see caution below). By the time I was a 24 wizard, I could usually take down the single guard in 3 to 4 shots. Spawn time used to be about 7 minutes, although that may have changed since the last time I was there.

I have seen many use this spot solo, Necros, Enchanters, Druids as well as melee types. I saw one druid lvl to 27 here, although personally I found the exp was getting too slow after 26. I soloed here extensively from lvls 22 to 26, with only 1 death early on.

Caution:
The only caution I have is to avoid the tower at this level, as it contains 2 casting Stone Skels (lvl 25 to 26) and their pets(low 20s). Bodies can often be seen around the base of the tower, nicely outlining the aggro radius of the Skels:) Also, on rare occasions, you may see the wandering Froglok, Prince K-something(forget at the moment), who may aggro on you depending on your Frog faction. He is a rare spawn though. I only saw him once in 5 lvls and easily avoided his path.
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70 Arcanist
Gale of Destruction
Tunare Server
#Anonymous, Posted: Aug 23 2000 at 8:53 AM, Rating: Sub-Default, (Expand Post) I am a level 20 human paladin and i was with a group and we were camped near the undead ruins and gnoll camp in lake rathe. At midnight the undead spawned and we were just killing all kinds.. So when we were done we were looting and I looted small bronze vambraces off a skelton. I want to know is that rare or just a drop? i did not think that bronze would drop off a skelton.??
RE: Skelton Drop
# Aug 25 2000 at 6:22 AM Rating: Default
ive seen a dry bone drop a fine steel scimitar before as well.
The Madman Monk guy (level 16-22)
# Aug 23 2000 at 12:21 AM Rating: Good
Sage
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141 posts
In the southwest corner of the zone there is a cove with some land and aviaks in it. From there you can swim east to the very end of the cove to find a dock and a shed. As soon as you hop out of the water be ready, a level 15 monk will attack you. He hits fast but not too hard. My druid soloed him from 19 to 23 when he stopped giving exp. Because he hits so often, being a monk, damage shields are key. You should either be a damage shield class or be a tank and group with one. A decent DS will account for between 25 and 50% of the damage done in an average fight against him. As a druid when he was still alive and I was almost OOM I just rooted him, treeformed myself and sat. When the root wore off he came and suicided on my thorns.
RE: The Madman Monk guy (level 16-22)
# Aug 23 2000 at 3:10 PM Rating: Good
13 posts
As a 16 enchanter this is a do-able camp solo. Go in invis, and sit on the back wall, out of aggro range. Create a pet. Cast RuneI and Blur on the pet, then mem the following while medding to full:

Color, Mez, Tashan, languide, quicken, Mem Blur, Choke, Sanity Warp.

Quicken your pet, Lead with a mez, followed by tashan and languide. Then Mem blur, while he is still mezd and follow with a choke. This will bring him, take a few hits till your rune1 is almost down WITHOUT attacking. Then back off, your pet will take over. Stay back till choke drops, then hit with one more choke. Count to 10 and follow with a sanity warp... this brings him back onto you, if resisted, allowing your pet to finish off, or kills him outright.
Breeze, Med, Repeat.

If you get into health trouble (IE He wont switch to pet) use color, followed by MEM blur, not mez, as he is eithor choking and your pet will wake him up.


Xp rocks from 16-18. 19 is kinda slow. Nice camp if you cant find a aviac guard spawn.
Soloing the Aviak Guards, (levels 19-25, mele classes)
# Aug 22 2000 at 8:52 PM Rating: Excellent
7 posts
Always try to solo in this zone if you can, it is way better exp and loot then if you are in a group.

The Aviak Guards in here are levels 18-20, most of the time they will be level 18 (50%), about 35% of the time they will be level 19 and 15% of them will be 20. The only noticeable difference is that the level 20 version has 20% more HP then his counterparts.

If you are an evil race you can sell to the Ogre merchants near the Rathe Mountains zone and if you are good you can go to the Gypsies

In this zone there are a few good spots for exp and loot, the most notable of which are the Aviak spawns, 3 spawn (the island with the fire on top) 2 spawn (the island with one hut, the Arena entrance, the cove, and 1 spawn (near the Stone Skeletons).

You can start to solo here at level 19 if you have good equipment and as low as 17 if you are a super twink. At level 19 you can get 1 spawn (the best) or you can have one of the two Arena spawns, the problem with the Arena is that a lot of other people are always passing through and some will ks/train you.

At level 21 you should be able to take both of the Arena spawns, or if you are good you can break two spawn or the Cove (only try breaking the spawn if you can kill a high level Aviak with the loss of no more then 1.5 bubbles of HP.

At level 23 you are ready to reap in the exp by soloing 2 spawn, the Cove, or both Arena spawns (this is hard due to before stated issues and the fact that you are technically taking up two camps with one character, most people will argue for one of them making your exp CRAWL.

By the time you reach level 24 you are WAY sick of this zone but if you can find 3 spawn open (you will most likely need someone to help break it with you) you will get more exp here then you can imagine, and the money is SWEET. An average night (3 or 4 hours) here got me about 150-200 pp. I leveled here in a little over 3 hours.

At 25 –26 three spawn is good but you should REALLY move on and see the world, i.e. NPC’s if you are evil.

Good luck to you all in your journeys through the land of Norath and I hope this little guide to this fine zone helps you in some way.
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Dinivan Silvermane, Druid of Erolissi Marr.
Igota Reallife, Warlord in training, Erolissi Marr.
RE: Soloing the Aviak Guards, (levels 19-25, mele classes)
# Sep 11 2000 at 3:58 PM Rating: Decent
41 posts
At lvl 20 troll SK (very close to 21), i split 2 spawn WITHOUT harm touch, and I am most definately not a super twink. Barely took me over half life, and I didnt have a pet either. First, make sure you can solo aviaks with ease. Second, make sure neither of them is an even con (in my case they were both low blue, so it was lucky). To pull, you must fear one of them, so the other comes. If fear takes the first one out for half the fight, you should be fine. If not, either hope for it to work again or bust out the harm touch
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RE: Soloing the Aviak Guards, (levels 19-25, mele classes)
# Aug 23 2000 at 3:17 AM Rating: Default
As of the last patch (8/17)the spawn rate has increased in terms of Webclaw. He travels through Fire Island with regular frequency and is a level 24 NPC who drops the Water Crystal Staff. I saw him pass through 7 times in a 3 hours period, making the normal camping spot (at the base of the fire tower) a riskier proposition unless you are prepared to meet up with him.
Good Hunting from 8 up
# Aug 22 2000 at 6:39 PM Rating: Good
Scholar
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56 posts
This is some of the best hunting if you can get a faithful group from lvl 8 to 16ish. Run from what ever city you are in currently. Keep away from the over camped derv camps and caimen on the way. When you arrive in Lake Rathe go to arena and bind everyone. Now come back out of the tunnel and watch the sun set (thats why you paid that much for your video card, right?) OK, you will see a bunch of little aviaks all over in front of the arena entrance. Kill them. The aviaks will help each other but the 2 guards will not help the aviaks. The little birds range from lvl 8 to around 12 if I remember right. Once you hit 12 or so, you can head across the lake to either the orcs, or one of two bandit camps. The one nearest to Rathe Mountains has a higher frequency of Brigands, so you might want to watch closely before pulling there. Killing these are great faction, and loot. Not to mention Bandit sashes. You can hunt them till 16 or so. Now head on over to Rathe Mountains and start conning everything. If its yellow, kill it.
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Iznoa, High Woman of Odus
Scribe of Erudin
RE: Good Hunting from 8 up
# Feb 18 2001 at 1:01 PM Rating: Default
Got to agree brought my mage here at 9 and got to 10 (with no exp when he arrived) to 10 in 3 hours. I'm sure it will slow down around 11 but by then I will have found some more fun.

The guards drops up to 5gp, and bronze weapons not to shabby eh? ;)

Ptahhotep
Magician of the 10th Circle
Good Hunting from 10 up
# Aug 22 2000 at 6:31 PM Rating: Decent
Scholar
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56 posts
Sorry for the mispost, fat fingered my key board.
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Iznoa, High Woman of Odus
Scribe of Erudin
RE: Good Hunting from 10 up
# Feb 28 2001 at 4:56 PM Rating: Default
LOL
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