Gorge of King Xorbb (Beholder's Maze)

Quick Facts

Type:
Outdoor

Expansion:
Antonica

Instanced:
No

Keyed:
No

Level Range:
10 - 25

Send a correction
The Gorge of King Xorbb separates the Citadel of Runnyeye from the Eastern Plains of Karana. It is a twisting maze full of minotaurs, muddites and goblins, with a central area home to the evil eye lords.
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Entering the GorgeEvil Eyes and Minotaurs Patrol the GorgeA Towering ChasmMuddite ElderEntrance to the Citadel of RunnyeyeAltar of the Evil Eye LordsLooking for Handouts
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Polished Bone bracelets, Evil Eyes and Beholder...
# Jun 23 2001 at 7:10 PM Rating: Default
Hail all,

After spending a few hours, OK OK OK, 7 1/2 to 8 hours in the Gorge of King Xorbb (whom I didn't meet by the way), I scored two Polished Bone Bracelets, 4 Polished Bone Hoops, several Onyx rings (+5 hit point rings, which I dropped), Quartz crystals (+5 hit points, primary & secondary slots; I know, it doesn't make much sense) silver amulets, gold rings and earrings and (who'd a thunk it) a bar of silver (off of Muddites), plus gems and research components for most caster classes (Lvl 16 - 20 spells) I also got 8 bunches of optic nerves needed for the Crafted Bracer quest, methinks they are, if not, I'm not letting 'em clog up MY inventory!

The Evil Eyes are placeholders for the two named Lords (slightly harder than the regular EEs, they ARE named afterall) that also spawn here, drop evil eyestalks for all you poison maniacal rogues, they are described in here fairly correctly and go down like most NPC casters, because they have few hit points.

Well, I was doin fine hunting in here with hopes of getting some nifty bracers for myself; when I got my first one, I nearly jumped outta my seat because it was after the 4th hour, LOL!

Soon after though, Lord Soptvyr (or whatever he's called) spawned ON the thrown area (up top inbetween the two spawn points of the other eyes), and I didn't have full mana or health from strugglin' to keep the spawn broken by myself. He was blue to me, so I say what the hey!

MISTAKE!

Well at least for me (I'm sure someone else could've killed him, but hey, I'm an enchantress, mistress of crowd control, not Death Incarnate, Mr. Necro...LOL), anywho, I got him down to 1/4 health though and would've taught him who's who if my retarded pet would've attacked him instead of his pet...*sighs* Lord Sappy has level 29 enchanter spells, not 20 spells like the other Eyes. So expect to be debuffed (I was turned into a buffless smurf in about 2 seconds flat!) and nuked for 150 DD, he'll Suffocate as well, I'm assuming...I didn't live to be so lucky to get that cast upon me, ;)

HE is on my S-list! One day he WILL die by my hands of magic! Hey, at least I got my PBBs! |0)

PS-I DIDN'T farm these, I needed them to increase my paultry intelligence so I went to where they were dropped and killed until I had TWO in my possession. I earned them, WITHOUT purchasing them. Some people like to do things this way and others like to farm and twink until they have a few 1000k of platinum in reserve to throw around...I am a humble soul, unable and to attain the seemingly endless amount of platinum on my server currently and this was pretty much the first time I camped something; and I do hafta say this, IT SUCKS to camp! ! ! !

Kelilye Furykryztal, 35th seasoned Mistress of Hateful Enchantments and High Mystic within The Circle of the Shadows on The Nameless server
RE: strange EE
# Jun 08 2001 at 7:38 AM Rating: Default
at least twice i have encountered the same low hp EE - 2 swings from my pet and it was dead. One tme, however, before it died it cast a DoT disease on me - very nasty - it lasted over an hour and had done about 1000 damage before i was able to find a cure.
RE: strange EE
# Jul 11 2003 at 3:45 PM Rating: Default
The lack of information provided here might make me sound like a tard but I would still like to toss this to you about your Diseased Eye.

If the DoT is a low damage dot that lasts for a very long time. Consider this a gift as this low dmg ( assuming ) dot provides you with a handy defence vs the charming eyes. Think about it.
RE: strange EE
# Jul 27 2001 at 8:38 PM Rating: Default
The infected EE is sort of a trap. Its best to cast on him because if you touch him you get that nasty LOOOOOOO DOT.
New pathing and spawns
# Jun 01 2001 at 9:00 AM Rating: Default
The chasm that runs from the main Gorge ring to EK used to be one of the finest kiting and fighting areas available for mid-teens to low 20s. The May 30th patch has significantly changed that particular part of the Gorge.

Formerly, mobs would venture no further than the junction of the chasm and the main Gorge ring, unless pulled or aggroed. Now, mobs can be found wandering or patrolling all the way up the chasm to very near or right at the EK zone line. Used to you could just snatch a mob from the intersection and back up towards EK, kiting all the way. Now, there is a stream of mobs, from minor muddies to chasm minos to EEs, all up and down the center of the chasm to the EK zone line.

Formerly, all spawns were on, or interior to, the main Gorge ring. Now, spawns can occur at several points along the chasm to EK. Used to you didn't have to watch your back whilst fighting a mob you had pulled. Now, you had better keep an eye on your six, since there could be an extra Minotaur or two, or the occasional Evil Eye, moseying down to check things out.

At lvl 20, the minor muddies were not aggro, at least not all the time. In one fight last night, with an elder and an aggoed minor, another minor strolled right thru the fight and kept going. In another fight, with a warrior on a Mino on the main central path, and me a distance aways and against the wall, 2 minors decided out of nowhere to join in, on me.

Another, and perhaps not the final, implication of these changes to the Gorge is that zoning in from EK is no longer the risk-free proposition it once was. Now, after zoning to the Gorge to shake off the pack of aggroed dogs, snakes, kitties, bandits, spiders, and griffs from EK, you could be greeted with a message along the lines of "An Evil Eye begins to cast a spell".

I wouldn't be surprised if similar changes were applied at some point to the EK side of the zone, where there is (currently) another excellent kiting and fighting area.
RE: New pathing and spawns
# Jul 28 2001 at 7:16 AM Rating: Decent
I've been in the Gorge for a while now, never saw anything near the EK zone, not counting the mobs i brought there. You sure there are spawn points near the EK zone?

Aladrianne, 16th tier
druid of Tunare
Tarew Marr
NOT anymore - RE: New pathing and spawns
# Jun 05 2001 at 10:58 AM Rating: Default
I went back to the Gorge-to-EK chasm again, and all appears to be as it was before the patch, i.e., great kiting zone. Don't know if the chasm changes I saw after the patch were just a fluke, a bad idea that didn't work, or what, but it appears that the chasm to EK has returned to its pre-patch condition.

Is this what Verant means by "the dynamic nature of the game"? Seems like status quo ante to me....
re: strange ee
# May 31 2001 at 8:29 PM Rating: Default
It probably happened because someone else was fighting it and died or ran or somehow zoned away. Then shortly after that you hit it and it was so low from other fight, it died and since the person that did most damage wasn't there you did the most of the people in the zone, so you got the exp and stuff.
Strange EE
# May 16 2001 at 8:16 AM Rating: Default
I was hunting evil eyes in the gorge when I saw one wander by. I went to pull it and I know it had a full life bar, but when I hit it to aggro me, the thing died. I hit it only for 10 and I got the xp for and faction. Although when I looted it nothing dropped, but thats normal. Any idea why this happened?


Faddo
Hafling Warrior
19th Season
#Anonymous, Posted: May 16 2001 at 8:12 AM, Rating: Sub-Default, (Expand Post)
Evil Eye camping
# Jan 31 2001 at 12:33 PM Rating: Excellent
Message has high abuse count and will not be displayed.
Bards are nice to hunt EE's with.
# Nov 29 2000 at 6:36 PM Rating: Default
When you go in to hunt there is a very good chance that someone (probably the one smaking the Evil Eye) will be charmed & attack the party instead. I took my bard in w/ a Druid & we were fantastic group. Unlike most other casters in the game, the bard when charmed will become a rather weak tank w/ NO spell ability. EQ has never figured out a good way for the artifical intelligence to do what you normal bard does (this is why you see so many dead mail-bards across Norrath).

Under his or her own control, you bard can sing songs to up your groups magic resist, weaken mob & do damage to it. Meanwhile they are also duel welders, so lots of chances to interrupt the EE's casting. If your bard plans for attacking you as battle goes on...they can be using an instrument attack (1 hand puching) but stronger song effects, or quick lower damage weaps (hands even) for more chance of interrupts, but less chance of hurting party. This will free up the casters to sit back & nuke to their hearts content, with only small distraction when bard becomes a pest.

So go find a blue-berry wanna-be & hunt those EE's (They are also nice to have when moving around gorge for the group invis).
Nice Zone if you're careful.
# Oct 31 2000 at 7:17 AM Rating: Good
Great zone I think. Gobbo's are good when low, minotaurs offset by the muddy's and evil-eyes you just learn to avoid like the black plague if you're a tank based group.

The muddites aren't too bad if you have some good armour and tank with a caster friend. Arrows can work wonders on the minors too if the muddy is snared. Yeah, you need to be slightly twinked (I was in full bronze donated by a guildmate wielding a froglok crusher) and the combat did get a bit hairy but we managed. We only faught a few on the outskirts of runnyeye for a short period.

Mino's we didn't hunt much as a group but in retrospect it would have been a good idea. We really could have cleaned up there.

As for evil eyes, be damn careful. At level 27 with an MR of 58, I can't kill them because of charm breaking through on a 5th attempt, and it healing what little I've done by the time it breaks. Sure, it has troubles killing me but I just can't hit it enough so evil-eyes just equal downtime. At lower levels they = death, so careful.
lot's o' fun
# Oct 14 2000 at 10:59 PM Rating: Decent
I am a lvl 23 magician. This place was great to me for many levels including this one. magicians can loot those darn mudites from the large blocks of clay and not get weighted down. plus if you go ld you're not wasting too much stuff in your weightless bag. I can't go to that leadge so I personally always pull to the runnyeye zone and nuke the heck out of anything i pull..if i get into trouble, i hunt in runneye. It's great. No one is rarely in either of these zones and I have been in this zone at rush hour for eq and been the only one in here. I recomend the best fighting is with a group lvl 20-24 heavily with casters. This zone was almost made for casters. Anyway, I'm done now.


Respectfully submitted,
Hobie Wan
Terris-Thule server
RE: lot's o' fun
# Oct 27 2000 at 3:30 PM Rating: Good
Another great place to solo is pulling to the EK zone. Nothing comes by the tunnel, so you only have to pull chasm/gorge minos and muddy elders a little ways into the tunnel and nothing else will help. Beware of getting blinded at the worst times though.
Evil Eyes
# Sep 21 2000 at 10:22 PM Rating: Excellent
36 posts
What was an interesting camp has just gotten more interesting. A few warnings if you'd like to hunt evil eyes... first of all, there's probably a high level caster there farming PBBs. Annoying, but true. Assuming though you can get a spawn, the trick to fighting an evil eye is to take it down fast. The faster you can kill it, the less time it has to really ***** your party over. Personally. a good option I know of is to have a fairly caster-heavy party there. If you have 3 or 4 casters in the party, and they all start casting at the same time, you can possibly take the eye down before it even moves. Then you just have it's pet, which is extremely weak. This is far, far preferable than trying to tank it. They charm, throw you against the walls, blind, and all sorts of other nasty stuff.

WARNING WITH CHARM!!!

A lot of people think that if you're charmed, you will only cast your bottom slot spell. This used to be the case, but not anymore. Sometime or another, Verant fixed this little bug. So expect anyone who is charmed to lash out with whatever nasty spells that they were planning on using on the eye. You've been warned!
RE: Evil Eyes
# Nov 04 2000 at 11:32 PM Rating: Decent
If you are lucky enough to be in a group thats 4 nukers, a cleric, and maybe a tank you can kill the EE's really easy. Like said in the previous post the trick is to kill it ASAP. Eaiser said than done though, casting all at once will work if you are all wizzies, but if not your casters should hit it w/ the DOT's first, then nomral nukes. Also have EVERY ONE who can cast cancle magic have it memmed, this will be needed when your necro mage starts casting shock of blades on you. This job is left mostly to the cleric. If you can kill the EE quick enough its pet will just die most of the time because if a pet does nto ahve a target when the master dies it just goes away,
Hope this helped
RE: Evil Eyes
# Nov 15 2000 at 12:01 PM Rating: Decent
Don't know if anyone has tried this yet, but here's a little trick for messing with the evil eyes. First thing.. use whatever resistance debuffs you may have available, then.. Flash of Light.. they wander around stupidly for a few seconds, during which the nukers unload full bore. if the sucker's still up, have nukers continue onslaught, use up all their mana if they can. A charmed wizzie who is OOM is by and large not so much of a threat, and the eye will typically not attack the tanks who have not engaged them yet.
RE: Evil Eyes
# Dec 06 2000 at 2:43 AM Rating: Good
If my memory still serves correctly, my lil wizzy was here from 16-20 hunting EEs..it was GREAT xp!! The wizards get a bolt spell at 16, which has EXTREMELY long range, so.. you go to the EE place, and back yourself up all the way back against the wall. Watch out for wandering minos/mud ppl, and cast your bolt spell. Cast one after another, and finish off with your regular shock. The beauty of this is that your 1st bolt will hit the EE and at that instant, the 2nd will already be on its way. You should be able to fire 3 bolts before he/she/it comes within charming range of you. usually 3 hits is enough to kill the EE, and after that, you just blast the crap outa his weak pet (2shots maybe??), and go back and med. PBB is great loot, and ive obtained quiet a few while i was there.. anyhow, hope that helps for fellow wizzies..

p.s. - get sow.. helps a lot..
How to hunt here at lvl 17-19
# Sep 05 2000 at 6:04 PM Rating: Excellent
Go down the long tunnel until you get the three way fork. Dont go down these tunnels yet or you most likely wont get out.

Instead, set up base camp around halfway between the fork and the bend near the zone ent. When you see a gorge or low conning chasm mino come by, pull it to that spot so nothing can help it. DO NOT pull when muddites are too close. Their hits, unfrequent though they may be, can put a good deal of extra hurt on you, especially that mud spell that blinds.

Thats it, pretty easy eh?

Another thing you might want to note is a lvl 15 imp spawns here rarely (Yymp the infernal) who drops a minotaur ribcage (16ac 5str 5sta -9cha, HUM ERU HEF only) that can be sold up to 600pp (i sold it for 500 on nameless).

Be careful, he is quite hard for his level, hits about average but hits often and casts random fire spell like all imps
Muddites - urrgh
# Aug 25 2000 at 5:18 PM Rating: Good
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141 posts
The worst thing about this zone are the muddites. I personally think these are the worst Mobs in the game. They hit way too hard for their level. I've been wiped out by a group of green muddites who aggroed on me far too many times. They also sling mud in your eye and blind you. On top of that, their loot is terrible. Yeah the large blocks of ore sell for a decent amount, but they weigh 10 pounds each, so nobody bothers to loot them. Just a fair warning to anyone looking to play this zone. Avoid the muddites. They may con blue to you, but they will hit like they are yellow. Many a player has learned that to his regret and faced a long run back to his corpse. Of course, they are probably making up for the Minotaurs which really con higher than they should.
RE: Muddites - urrgh
# Sep 05 2000 at 6:01 PM Rating: Good
Muddite Elders are lvl 15 i think, and hit for 44 max (same as most lvl 21 mobs), minors were always green to me and hit for 36, around the same as medium ranged ghouls and such.

I think muddites hit less then most things their lvl, but its pretty irrevelant with how hard they hit (I was lvl 19 so how often they hit me wasnt really a fair trial)

Edited: I forgot to mention that I have seen a muddite elder drop a bar of electrum once, and have killed around 25-50 of them all told. That may be one reason to kill them when you can
RE: Muddites - urrgh
# Oct 20 2000 at 12:07 PM Rating: Decent
I, too have received Electrum AND silver bars from these Muddites. I believe even off of Minors. However, at 19 with a strong pet, I have greater fear of the Minors than Elders. Minors DO hit harder, so much so that the frequency does not matter as much. Best bet is to throw a damage shield on if you can and hope to offset the difference. Otherwise, run for it if you can. Like fire beetles, you can always outrun muddites... (Unless badly wounded)

Thayn
Guildleader
Order of the Kindred Souls
E'ci Server
RE: Muddites - urrgh
# Feb 27 2001 at 12:17 AM Rating: Decent
At level 14 muddite minors still conned blue to me and elders are yellow (mostly) or red (rare). Combating the minors was a learning experience, I expected them to be slow but found they could catch up to me pretty quick. SOW took care of that but I kept casting while out of range at first (stupid me) and getting wholloped upside the head before I could react. I found the best bet to be to Snare, Ignite twice or so and then move in more the kill.

Take your first right from Runnyeye side to hunt the minors. There tends to be one just past the curve where the goblin is tucked away in. Of course, be sure to wipe any goblins clean, they join the fight too easy and believe it or not have cost me the battle numerous times. I learned to scout just past the target minor (run up the wall to pass to play it safe) after I was killed and run off twice by a second one rushing to join in.

Their loot does suck but the xp is good and the gratification of watching them drop face down dead is worth the fight.

Good hunting.
Pets and Pathing
# Aug 23 2000 at 9:39 AM Rating: Excellent
Hail -

As Sparr mentioned, the pathing in this zone is "unique". This not only applies to mobs but to your PETS. As a mage, I could not believe the strange twists and turns my pet would take when he was following me around.

So, a few tips for the pet classes. Use your "pet guard HERE" command (not pet guard me) to keep your pet in one spot...then pull to him. This will keep your little buddy out of trouble for the most part. You do NOT want him wandering in this zone. Apparently Enchanters do not have this type of command for their pets - in that case I would suggest chanters not use pets at all here if possible.

It has also been mentioned that you should not use your pet when fighting the evil eyes here. I'm afraid I have to agree with this. My earth pet got charmed against me twice, rooted me solid and beat me to a bloody pulp:) Wait until you have a group with some tanks to keep the eyes off of you, then nuke the eye quickly before it can charm anyone.

One more tip...when fighting eyes, keep cancel magic memmed at all times. Myself (level 23)and a level 30 druid had the eyes all to ourselves recently when I got charmed against my friend. He didn't have cancel memmed (to cancel the charm spell) and I nuked him so badly he had to zone:(

Overall, this is a great zone - most of the times I've been there, there's only around 10 people in the place. Only downside really is that the eyes are usually camped ALL the time by high level players farming the eyes for the Polished Bone Bracers. The eyes still give me XP, but the majority of these "farmers" are greedy and won't even share the spawn with you. Fair warning - and happy hunting!
Pathing Issue
# Aug 22 2000 at 9:37 PM Rating: Excellent
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141 posts
The pathing in this zone is somewhat unique. Imagine a straight line running down the middle of each gorge, and a circle in the EE area. These are the main paths. Now imagine lines radiating off these paths to the walls, these are the secondary paths. If you pull a monster up a secondary path, and run perpendicular to it, then the monster will path back to a main path, then towards you on the best secondary path. What this means is that you can pull a mino up a wall, strafe 5 feet left, and the mino will run back down the wall, then 5 feet left, then back up the wall after you. THIS IS CONSIDERED EXPLOITING so do it at your own risk.
RE: Pathing Issue
# Jan 23 2001 at 1:41 PM Rating: Decent
I am having a little trouble visualizing this even with the map of the zone open.
RE: Pathing Issue
# Jan 23 2001 at 1:41 PM Rating: Default
RE: Pathing Issue
# Oct 20 2000 at 12:15 PM Rating: Good
Just for the record, I have seen this posted before, and strafing, or vectoring is NOT considered exploiting. No GM or Guide that I have talked to has stated that it is, rather that the function exists to be used.

Now, if you were refering to using knowledge of pathing to lose a Mob... Don't know... What I DO know is I never got a res from being killed by a Phantom Avocet on the ground while I was in the penthouse so who can say what is "Fair" at this stage... most others say the same...

Good luck, best bet is park your pet and run back to where the pathing is clean...
Sabrecrow
# Aug 22 2000 at 7:07 PM Rating: Decent
In all fairness Beholder is a zone you can level quickly in. When your a lower lev player stay next to the zones. The best way to make it pass the mobs is get a SoW and run along the right hand wall and if your low lev, never stop running no matter what and when you reach Runnyeye ZONE! Then come back to have fun. Evil Eyes are fun as well but if you can make pets don't use them,they will be quickly charmed and turned against you. You can start soloing the Eyes around lev 23 24 if you have what it takes and far as firepower. And you can go all the way to lev 30 even though i would rather be in South Karana at that time.
The Safe Spot
# Aug 22 2000 at 4:18 PM Rating: Good
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141 posts
Folks hunting minotaurs generally stand by the runnyeye zone and pull them there. This is indeed a good place to pull. However, when it is taken, there is another place you can fight which also offers a safe spot (to med, not to run, which is why the zone area is probably better if not taken). This is right outside the evil eye area. There is a ledge that runs across the passage. You can walk up there and med or rest in complete safety (unless you have a pet). And right below you are 6 mino spawn points, meaning that you can rest there, keep and eye out for the minos, run down and attack one as it comes by or spawns, retreat and be fairly safe. Since minotaurs have a relative low amount of hit points for their level, you can take them out quickly. This makes it possible to solo at this spot if done carefully and patiently. Just try to get sow so that you can make it back to the zone if you get in trouble.
RE: The Safe Spot
# Aug 24 2000 at 7:39 PM Rating: Good
Yes, the ledge leading down to the eye area is a very good spot. Excellent experience. Keep an eye out for muds, they hit very hard and can easily turn one more mino into a nightmare.

Occasionally an eye will wander thru this area and even on the ledge they can agro. Eye trains are also pulled thru here. Occasionally you will find a pet here from when a caster has been charmed. They hang out till killed and offer no exp.
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