Lavastorm Mountains  

Quick Facts

Type: Outdoor
Continent: Antonica
Instanced: No
Keyed: No
Level Range: 10 - 35
Send a correction
The Lavastorm Mountains make for a treacherous terrain, so watch your step as you make your way through the area, being mindful of some signifcant falls.

Not long ago, some miners broke through to the dragon nesting grounds of northern Antonica. These Broodlands may be reached through a network of caves which sits in the north. Two factions of adventurers reside in these caves, offering expeditions and tasks which take you into these lands. They are the Keepers of Norrath and the Dark Reign, and do not get along with one another.

This mountain range is also home to many other places of interest: Najena's dungeon is found in the southeast while Nektulos Forest lies in the south. In the cliffs along the lava lake is the entrance to Nagafen's Lair while Solusek's Eye, named after the lava lake and home to the Goblins of Fire Peak, sits in the west.

All the while, there are swarms of drakes, fire imps and elementals, goblins, dervishes, basilisks, undead and lavaspinners roaming the mountains. Also, beware the lava dragon, Tirranun, who has been known to make occasional appearances around the lava lake. Of course if you hear him approaching, it is probably already too late...
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To Nektulos ForestSteaming BridgeMass LavaGypsies
Lava BedTo NajenaGoblin CampThe Druid Ring
A Lava CrawlerTo the BroodlandsLaura has CompanyThe Dark Reign
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Rampaging Monolith
# Apr 23 2008 at 5:14 PM Rating: Decent
Scholar
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104 posts
There is also a Task for 24 Players named "Rampaging Monolith". It isn't information here. Anybody has information about that (mobs, loot, etc.) ?

from Gordish Frozenheart at good camp:

Gordish Frozenheart says "I have some more jobs available if you have seventeen friends or so, would you like to [see those] instead?

Rampaging Monolith 6:00:00:
As we have been exploring the nest we have found an animated statue that seems to have been corrupted by the magics there. It threatens what we work to do and it must be destroyed. We would be forever in your debt.

Maximum players:24

[This task begins in The Broodlands]

best laied plans
# Aug 19 2005 at 10:05 PM Rating: Decent
40 posts
has anyone even done the task called best laied plans? if so it would be nice to see some info so they can add the quest to the list.i am attempting to do this task now so if i get any info ill post it
New Lavastorm Mnts
# Jan 27 2005 at 9:51 AM Rating: Excellent
3 posts
Just as Im sure most of you know Lavastorm Mountains have been totaly changed from the ground up. It no longer looks like an EQ1 zone, its graphics and design resemble something from EQ2 or WoW. There are new mobs there that all con green to a lvl 50 warrior but put up a good fight, so im sure they were in the lvl 35 range. All the old zone lines are there but their locations have slightly changed. You still enter from the Dark Elf forrest in the south with Najena to the south east. The zone is no longer a large rectangle but a jadded mountain range vally. To the north is a volcano (yes) with active lava "flowing" /drool down the side and into the zone.

Inside the volcano crater you will find the entrance to SolA and B. Both are now cave tunnles that cut into the earth before zoneing you to the respective areas. (sola and B are still the same)
There is a bridge to the north east that goes over the volcanos lava flow but you can safely run across the flow and not get hurt. (no swimming)

Around the edge of the volcano are Goblin Packs that seem to hang out in groups of three. I have seen Warriors, Healers, and Nukers in their numbers. There are alos some that wander around.

All the mobs in the zone are using beautiful new graphics (except the fire elementals) The Fire Drakes look like tiny EQ2 Dragons, the rock dervishes are sweet. Lava basalisks have 6 legs and the goblins look like . . well you should really see for yourself. New mobs include some kind of Lava bug that looks really sick, They will fight in packs and some stronger ones hang out to the north in the tunnles that will lead to the Broodlands, a DoN zone.

Good luck here and I hope you enjoy it as much as I do. Also, be sure to Email Sony to tell them to do this to the rest of the zones in EQ

RE: New Lavastorm Mnts
# Jan 10 2006 at 9:06 PM Rating: Decent
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80 posts
I was just about to Post a question which was: What has happened to Lavastorm and is this the beginning of better scenery to come in Everquest?

I was considering on returning after a nearly three year break with my Level 30+ Paladin, as well as 20's Enchanter, 20's Wiz, 20's Shadowknight, and 20's Warrior. I was thinking about hunting in the Field of Bone, Warslicks Woods, Lake of Ill Omen Areas which I love HOWEVER, after reading this post and researching the sort of new monsters to seek out here (As well as some VERY interesting drops - which some might consider UBER considering the stats) my sword is ready to begin my return with Lavastorm Mountains. If everything is as what is being said I must say congradulations to SONY and Verant for rekindling my interest and excitement to return to the world of Everquest.
____________________________
Starlancer Honorblade
Human Paladin

Rhodderick Hasturelhaylen
High Elf Enchanter

Procyon
Erudite Wizard
RE: New Lavastorm Mnts
# Jun 11 2006 at 5:08 PM Rating: Good
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120 posts
To let you know yes this is just the start of the revamp of the old content zones to date the following zones have been updated
Freeport (north West and east)
North Ro
OOM and South Ro (made into one zone)
Lavastorm
Nektulos Forest (which will be on its 3rd remake)
The Bazzar

Sony has decided that thwy will keep to the original content concepts, as in the relitive location and distance from one zone item from another in the future revamps. So when they redo Nektulos Forest again it will have the same feature contents and not the current forest walls.
____________________________
Hunter Wageit Whar
70 Ranger
<The Lost Server of Innoruuk>
Wow - XP
# Aug 31 2004 at 3:35 PM Rating: Decent
If your looking for some killer XP that can be done even around level 12 this is it. This xp is awesome. I dont know what what they did to it, A dark blue was giving a little over a blue. As far as my beastlord (meaning a pet class) can rake the XP in. It was insane, not to mention you can then just slip into Najena which has a good level spread and decent drops for the level. I think they have made it a hot spot... its crazy.
Magic Attacks
# Apr 08 2004 at 5:49 PM Rating: Decent
1 post
Does anyone know if a necro pet's attacks can hurt elementals? If not, then what is a cheap weapon that i can buy it so that i can hunt elemantals?
RE: Magic Attacks
# Aug 31 2004 at 3:37 PM Rating: Decent
Dont quote me but I believe the level 12 pet is concidered magical. By the time you can hunt here, I believe you are ok. However if you check vendors often its surprising how many magic weapons there are now, or get a mage to summon you a few. I believe the cut off is level 12.
Good hunting
# Mar 02 2004 at 8:26 PM Rating: Decent
I hunted here from 12 to 20 and it only took me about 2-3 days to do so the loot is good especially if u an evil race u can just go 1 zone over and sell all your stuff.
And if good...
# Aug 31 2004 at 3:38 PM Rating: Decent
And if your NOT evil, there is a Druid spell merchant at the stone henge. She will most likely sell to you.
2003
# Apr 29 2003 at 3:21 PM Rating: Decent
Scholar
40 posts
Well, I'm camped here and I have only one problem with this zone. My pockets get full too quick LoL. Yes, it is one of the best soloing zones I have seen in my limited Ever Quest career.(also, I figured I'd put a recent post up)

Strayvamp
16 Shadow Knight
Innoruuk server and diety
____________________________
Straay ~ 52 Undead Mage (Kal'Thuzad server) WoW
-GUILD ~ Unalliance
(Strayvamp) ~ 40 Dark Elf Shadowknight (Innoruuk server EQ)
-GUILD ~ Legion of Darkness
(Norse) ~ 45 Galka Monk Bastok Rank 5 (Asura server FFXI)
-LS ~ Lifebringers
I have heard
# Nov 05 2001 at 8:16 PM Rating: Default
I have heard that this place has lot's of elementes. Does it? and if it doen't where is a good place to hunt for elements
I have heard
# Apr 23 2005 at 1:21 PM Rating: Decent
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65 posts
Elementals = Twilight Sea
RE: I have heard
# Oct 31 2002 at 12:59 PM Rating: Excellent
Sage
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97 posts
Yes, Lava is a great zone to hunt the ever abundant Fire Elementals, but...fire is the only type of elemental in the zone.
I have heard
# Nov 05 2001 at 8:16 PM Rating: Default
I have heard that this place has lot's of elementes. Does it? and if it doen't where is a good place to hunt for elements
Subtle Effects
# Oct 28 2001 at 8:50 AM Rating: Default
I've been soloing here for a while as a 16-17 Druid, and noticed a couple of things.

The Druid ring is a great place to Med and heal. Unlike the Gypsy camp, where Sprites and Imps abound, the ring is not on any of the wandering monsters' paths.

While you're there Medding, take the opportunity to Forage whenever you can. I'm just going on experimental evidence here, but it seems that foraging here has a far higher success rate than anywhere else in the zone. Anyone know if Druid rings in other zones have this effect?
RE: Subtle Effects
# May 09 2005 at 2:33 AM Rating: Decent
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115 posts
I have done this for a very long time, and have gotten so used to it that it may be worthwhile mentioning some minor problems that result.

First of all, when in a critical position (i.e. healer for example) in a group, be aware that the auto-forage can interrupt your casting, and cause you to pause to store the item in your inventory. This can be fixed by putting a pause after the forage command and then /autoinventory. This does, however result in what can be a fatal delay between the forage and the auto-storage into inventory. You can't cast, you can't select, etc. My solution is to remove the autoforage button when I am in a raid or critical position in a group. Just be aware, as it took me some puzzling to figure why some of my casting was being delayed, and of course Murphy dictates that is will always be at the worst possible time.

Second, but much easier to deal with, you will fill up your inventory very fast, and sometime have to make room to loot some of the "good stuff." In addition, you will not always notice what you have foraged, and some zones have some peculiar and worthless foraged items.

I should also mention that using movement keys can be very advantageous in other situations. As an example, when monks first get their Mend capability, it skills up VERY slowly. Since it is practically useless to begin with because it almost always fails, I put this on "auto" keys. With this, I no longer have to wait for the timer to expire, it just gets activated whenever it can. Obviously, when you get the skill ups you need for your current level, you should remove that hot button and substitute another. Other abilities for different classes will come to mind I am sure. (Hide, Beg, taunt, but my old favorite Sense Heading no longer is needed)

Another way I use this is to teach languages. I put the hot button to send a group message of five lines with very short messages, change the language type and route group to a new chat window that I keep very small. Result is that in about a half hour of normal activity, all your group members have gained a new language. Remember to only set the new language in new chat window and you don't have to worry about gibberish when you try to talk normal, but erasing the new chat window essentially resets you to common or whatever language you use. This is a very painless way to teach languages, and can be adapted to a chat channel so you can teach during a raid with almost no impact on the raid itself. Believe me, people will love you for it.

I am sure that with a little thought and some experimentation, you can come up with additional ways to enhance your EQ fun.

Hope this helps someone! If you play on Terris-Thule, send me a tell. I play Flewid (the druid) and am a member of The Arisen Guild. Would love to hear from you!
RE: Subtle Effects
# Aug 31 2004 at 3:42 PM Rating: Decent
I make Forage in slot 9 and 10, I use the num pad to move. Using the ALL KEYBOARD commands, I make it so when I walk forward "8" or center view "5" It also activates hotkey 9 and 10. Making me forage.

2 downfalls. It will use hotkey 9 and 10 on ANY hotkey page. so I have to dedicate them. But its awesome to skill up all kinds of stuff.

Other thing is that when something is in your hand you cant click on some stuff. and you have to keep dropping, destroying or putting in inventory.
RE: Subtle Effects
# Dec 18 2001 at 2:19 PM Rating: Decent
Scholar
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81 posts
I am bound at the gates of Najena, and that is (IMHO) as good or better than the druid ring. Reasons: it's off the mob paths, AND there's a zone nearby to kill aggro (although you won't want to stay for long in Najena).
As for Foraging, I think it's the zone in general. I'm a 14 druid, and I've been getting foraged items like mad, to the point that I've had to start stacking my items in a second container (I have an 8-slot lunchbox usually). It seems odd that the most fireblasted zone would have the best foraging. *shrug*

Lambeau <Lords and Ladies>
Druid of Tunare in his 14th season
QOTD: "Oh please, it's just a basilisk.
LOADING, PLEASE WAIT..."
bind
# Oct 10 2001 at 7:25 AM Rating: Decent
1 post
I am planning a raid for SOL A here with my guild. I need to find a place to bind people can I bind them at the gypsy camp? If not where is a good place to bind them.
#Anonymous, Posted: Oct 03 2001 at 2:32 PM, Rating: Sub-Default, (Expand Post) Hi.
Imps
# Oct 02 2001 at 4:16 PM Rating: Default
While pulling a drake and imp did jump in so be careful.
As for the zone it's quite awesome and one of my favorite in the whole game. Next to pre-patched Befallen of course.
Here's my strategy, note I am a twink.
Peek over a mountain, snag a white with a pull spell. I personally like disease cloud as I am an SK. Don't bother with a pet if you can melee. Pets absorb the dmg shield quick and I wasted a series of rusty 2handers before I figured that one out.
I like to pull back to the Nek zone, just feels safer. During fight I'll cast constant LifeTaps just to make up for the dmg from the dmg shield.
As for creatures, I'm lvl 12 and I like to stick it to the drakes and dervs. Imps still nail me with their dmg shields and spells as I don't have a cancel magic spell.
Hide and regen when you're done. Kill a lot and kill often, you can only stay for some many lvls.
Lavastorm
# Sep 11 2001 at 10:12 AM Rating: Default
i've only recently got my L18 (almost 19) mage here and i have to say it loks a gift to hunt in. i have only been arnound the najena bit though as i spent most of my time hunting there wiles a friend got me my focus items quest. not i want to ge tthe sweet items from lava, but dont know what high dmg spell to use as i learnt the annoying way that fire is laughed at byt the imps. though my air pet sorted it good with regular heals and buffs form me.

any ideas what i should hunt for the rare drops and good pp?
HIDE
# Sep 11 2001 at 5:25 AM Rating: Good
LVL 14 DE SK on Mithanal Marr and This place is so easy. Not only can I destroy anything in this area but after killing 10 monsters or so I can just hit "hide" sit down and med and regen my health.

The only problem I've had is after soloing 10 monsters trying to find an out of the way place to hide and med and get hit with a fire elemental that brings a friend or a fire drake.

Several of the fire monsters are magical weapons only like the elementals and fire drakes etc. So my pet does no good because there is no way I'm giving it a magical weapon to die.

Only time I've died was because I wondered into the dungeon with all of the kobolds and didn't see the level 40+ people on quests here before I gost lost down there.

Like I said I solo this area and have been for a few levels. As a SK killing in Oasis sucks and quite deadly since I don't have the proper spells or high enough malee to kill the madmen who cast, crocks, or the rest. But I came here and have racked up several hundred pp just gaining experience. The fire drakes alone give me over 5 gold which is more than 1pp per every 2 wimpy drakes I kill, not to mention the loot.

I was medding and regening while hidding and Sir Lindean started to attack me. I don't know much about this quest but he's a ***** to say the least, and for all the people that complain about finding him he came and got me.

Only thing I can say for safety is know your way around or be really fast when your in trouble. You get 2-3 fire imps of elementals on you with half life and half mana you'r screwed if you can't run fast enough.

But beware young good races. The forrest is pretty highly guarded with most guards around lvl 17-19 & 30+ Not to mention the guardians which are lvl 17-19 and higher depending on type. Amd unless you wanna swim with paranaha's you'll have to cross the bridge with 3-4 guards on it all at least lvl 16-17 and one that i believe is 25 or higher, not to mention the several that roam the path to lava storm and the guard at lava storm.

The only solice is the very side of the map that has several halfing camps, none of which are camped except solo'd for a DE only quest. Also I have known DE players to attack guards and get them towards light races going to lavastorm and let the guards get attached to the light races..

But in general this is a good zone for teens and a great gateway level for the extremely high leveled groups.
HIDE
# Jan 06 2007 at 11:26 AM Rating: Decent
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80 posts
Uhm as a good Race, you can reach Lavastorm by either the pok teleport or else if you are so inclined to running, all you have to go is turn left and keep running along the ridgeline. The only dangerous place is just before you enter the pass to Lavestorm because if you are to meet any Guards/Golemns they will be there. Most can be outrun and before you know it you will be zoned into Lavastorm.
____________________________
Starlancer Honorblade
Human Paladin

Rhodderick Hasturelhaylen
High Elf Enchanter

Procyon
Erudite Wizard
Lava Hunts
# Aug 14 2001 at 2:32 PM Rating: Excellent
Scholar
*
243 posts
I've just recently started hunting hear, after reading up on it. I came here with a mage friend. At first it took a little adjusting to, but we both like coming here once some.
Some of my personal tips, maybe you will find them useful:
1. Know your reasons: We came initially for xp and loot. Well, until you start to get the feel for the zone, both can be slim. Our first night wasn't as fruitful as I would have wanted xp wise. We hunted near the Nek zone, which is not really my favorite camp. Once we got accustomed to the zone, however, XP proved to be nice, as did loot. I am a smith, and we looted TONS (literally, hee hee) of ore for me to practice with.
After playing, my reasons for wanting to return are as follows:
1. Practice. This really is a caster's dream zone. Most all of our killing was done by spells and the Mage's pet. If you really want to practice your magic abilities and your magic strategies, this is the perfect zone to do it.
2. Experience. Experience here isn't as plentiful as, say, Unrest, but it is good. If you pair up with a pet-caster you can handle some heafty characters. Blacks and Yellows make well for experience and you don't hurt yourself as badly as you would if you were solo'ing them. Also, while possible (I died once), death isn't as common as the high-xp dungeons. A careful hunter can avoid the multi-agro's that tend to lead to death, so death doesn't come as quickly.
3. Loot. Again, I find loot to be more lucrative in other areas, but I did find some nice selling items. Jewels always sell well. And if you are smithing, the Rock Dervishes almost always drop ore, which basically means you get a free practice with XP :) Yeah, you end up wasting it on the practice, but you work up your skill and save money. And when you do get your skill worked up...Drake scales sell well. Several silver, I think, and they stack. I also found charcoal on a fire ele. Don't know what it is for.

Tip 2.
Strategies:
Alright, teenies don't need large groups. I come here with a mage and do very well.
My basic strategy, probably a repeat in most aspects, but ah well.
Forget fire spells. I actually think a mob laughed at me once...but seriously, don't even put up your fire series. Do put up a fire shield on you and pet. It did actually work once or twice. :) Weather spells are fine. I use lightning even when I don't have a multi-mob as a DD spell because of the amount of damage (remember, can't use ignite). Cascade of hail seemed to work between 60 and 70% of the time. Even if the continues were shrugged, I usually got atleast some effect. I just depeneded, really. Debuffs are key, and you or your mage should have them. Also, your most powerful DD is Ward Summoned. The only creature it isn't effective on is, I think the Dervish. Also, while he looks scary, he is a melee wimp and one you can go in and melee with if you want to conserve mana while your mage nukes. He sounds cool when you melee him too. Also, it's been said. Water pets are the best. Yeah, rocks have that sinking snare BUT water pets by far rule this zone for mages.
That said, my basic strategy:
When we go in, I am puller. I hunt (sometimes under camo) and pull whatever looks best. Snare first. Then I lead it back. Pet greets it. I DoT, then DD, then DoT, then DD (since DoT takes extra time to reset I cast my DD after it, while it is reseting) while the mage also dots and dd's. I melee if the pet does somehow die, which can happen with yellow's, or when I am out of mana, while the mage creates a new pet. And then we finish him off. We can usually take a couple of blues before having to pause to med. A yellow clears us out. we can sometimes do black then blue fine, then rest.
For camping spots. Nek zone is ok, especially in low teens. I don't like druid rings because too much agro comes by. Solusek ro is bad because HELLO LAVA!. The best I have found is next to najena. Zone is right there, you can sit next to temple out of general agro range and med, and -this is the best part- it seems to be out of the general track of the fire eles and imps, so you don't have them walk up on you as much.
so, that is my experience with Lavastorm

Happy hunting
____________________________
"In waking a tiger, use a very long stick." -Mao Tse-Tung. Did he go to Stonebrunt too?
Uhhh what are you multiclass?
# Aug 31 2004 at 4:07 PM Rating: Decent
Uhhh

"I hunt (sometimes under camo) and pull whatever looks best. Snare first."

Your a MAGE right? The Earth pet has ROOT, not snare. And you cant Camo, maybe you mean Invis? However if you Invis, you will lose your pet

(I dont know if they fixed that with the other new pet rules. Like Feign death leaves pet (an old rule, re-instated) and zoning with pet... totally new thing)

You must have a ranger alt? If your a ranger, id say forget fireline, pull with snare, no point in camo hunting, the moment you cast it will drop. Id cast Endure Fire because everything here has a fire base DS or Attack.
PvP servers
# Jul 21 2001 at 1:14 PM Rating: Default
Yah. I know that in PvP you NEVER see a lightie running around there ESPECIALLY Druids. So if you play on Tallon, Vallon, Rallos, or Sullon DON'T GO THERE AS A LIGHTIE YOU WILL GET KILLED QUICKLY!!!




Shaboody Conquistador 22nd Dark Elf MAge
Tallon Zek
RE: PvP servers
# Aug 31 2004 at 3:57 PM Rating: Decent
I do there to smoke young Inkies.... My hammer greets their forehead at high velocity. I enjoy that. They cry too! 'no please, im bound at my grandmother's house' 'oh no mommy please!'

SMASH
For Clerics and SKs
# Jul 08 2001 at 4:26 PM Rating: Default
A lot of the other posts give strategies for mages, so I thought I'd put in my two cents for the clerics and SKs in this zone. When I first arrived, on my cleric, teamed up with my SK friend, we found a group in Najena, sitting in the entrance. Great exp and not to dangerous with the zone there, I never got below 4 bubs of health and my SK friend only droped below half a few times. After a while, the group split and we went into lavastorm. Excellent zone. We (lvl 11 & 12) hunted drakes, elementals and the occasional imp with almost no problem. We had the Najena zone behind us and HT and heals ready. The drakes were easy and there are a ton of them in the zone, plus they drop gems (good $$$). When my SK friend left, I began to solo. I found out that for a 11 Cleric like myself, not at all with solo capabilities, stick to the drakes. Decent EXP, good loot and they are relatively easy. Make sure you have center, holy armor and endure fire on you at all times, and keep Furor ready. I have a good weapon for my lvl and i can hit anywhere up to 15dmg pts, but I cast Furor constantly. Root works as well, but be careful, it gets resisted a lot. If the battle turns sour, run into najena, the entrance is safe. Thats my view, later.

Tnekan, Priest of the Lord Innoruuk
Karana Server
Norrath Terror Corps
?#@$! Oasis!
# Jun 26 2001 at 6:59 PM Rating: Default
Everyone says that Oasis is the best place for low to mid teens, killing caimons and crocs, but how about great xp AND phat lewt? Then Lavastormm is the place for you. At lvl 14 I was in Oasis for about 20 min. Great xp killin those caimons, but cmon, apiece of meat? How about almost every kill a piece of jewelry or gem? I am a druid at lvl 16 now and have to save for those expensive lvl 19 spells so this place is a dream and its not overcrowded like Oasis. My stategy is either stinging swarm if they are not summoned expulse summuned if they are, then run for a safe spot, i usually hunt in front of the entrance to Nekforest grasping roots on them shield of thistles on me, maybe another damage spell on them and then melee the rest of the way(im not gonna be one of those folks that at higher lvls cant hit a mob in melee if there life depended on it). Now I like to stick to fire sprites and fire imps, fire drakes and rock dervishes. Altho imps are lower lvl than sprites to me imps are harder because they are constantly casting where as sprites are staight melee. Judt my 2cp but wouldnt you rather have xp and money? I know I would.)
#Anonymous, Posted: Jun 25 2001 at 3:15 AM, Rating: Unrated, (Expand Post) DEATH1!?!?!?!??!?! HAG MAN DO! JDHUIGJ SATAN!!! ****!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!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#Anonymous, Posted: Jun 25 2001 at 3:16 AM, Rating: Sub-Default, (Expand Post) oops wrong tell
Raid
# Jun 11 2001 at 12:21 AM Rating: Decent
3 posts
I am the leader of a new guild named the Prime Assassins. As of June 12.2001, I am leading my guild on a raid in this zone. I have found the information given here very helpful and would like to thank all individuals that went through the process of research and exploration.
I am not sure how well we'll do but with the info given and taken to heart I do believe we'll have a better chance. If I learn anything new about the zones herein I will post them immediately.
Thank again,
Lord of The Prime Assassins,

Beartull the Prime
The glowing torch
# May 27 2001 at 3:57 AM Rating: Default
The original post asked about where the erudite necro spawns with the torch, well she spawns IN the goblin camp, when i first saw her I thought it was some high level necro campin em until I noticed she was kos to me and conned her at yellow. I am level 15 now so shes eather 16 or 17 I neglected to hit her because I'm on sorta a tight scheduel right now of snare,nuke,kill so i can catch up to some friends, but she spawns at the goblin camp closest to Nejena zone, Not sure if its the one by solusek a or not... Know its close to najena though. its 7ac +5 charisma hand item, from what I recall. Glad if I could be any help!

Fizzleaf Troublfynder <Sworn>
Bertoxxulious/Druid of Karana
"Ahh fiddle-sticks, snared me self ag'in! Darn yah Fizzleaf ye'll be the death of yah one day!"
RE: The glowing torch
# Jun 13 2003 at 12:18 PM Rating: Decent
Scholar
24 posts
This girl is tough mainly because she casts fear. Often. Myself (as a level 17 wizard), and 2 friends (level 14 druid and level 14 ranger) had a tough time with her. After the initial strike, at any one time it seemed like 2 of us were feared and walking away from her while the other was fighting her. When fear wore off I would run back to attack, and would usually pass one or both of my buds who had been feared, sometimes with the npc following and whacking on the one in the rear. Don't assume she's and easy kill.
druid
# May 02 2001 at 2:17 PM Rating: Default
I just turned level 14, and Im heading there today.

Im a Druid.

Unfortunately, I can only play every other week since my parents are divorced and only one of them has a computer and net connected good enough to play.(my dads does)
RE: druid
# May 18 2001 at 12:53 PM Rating: Decent
7 posts
I am currently a 14th lvl Druid, and I have been in lavastorm for about 1 1/2 hours worth of playing time, and I have only 2 bubbles to go to 15th... remember, snare, expulse summoned. The best mob's to attack that I've found are the lava crawlers. You can take out yellow's without even thinking about it. Red's are a bit harder, but as long as you keep it snared, you won't have any problems with them either. The hardest thing for me in this zone is just finding the crawlers to kill. They are basically snakes, and so they are kinda hard to spot from a distance.

Elementals can be taken out easily as well, but be warned... they agro very easily. This is the reason why I try to stay away from them.

I've blasted a lava crawler while another crawler was literally right next to the one I was attacking, and it never even looked my way.

Good luck, and happy hunting!!!


Aeolas, Druid of the 14th Season
#Anonymous, Posted: May 03 2001 at 3:14 AM, Rating: Sub-Default, (Expand Post) STFU!!
XP HEAVEN AND MONEY TO BOOT
# Mar 30 2001 at 11:02 AM Rating: Default
I have arrived here at level 10 and for an ogre warrior the place is a dream. I do have some serious down time but I can solo the snot outta some fire drakes. I can usually get about 2 before I have to sit down and bandaid myself back to half, then I usually wait until I am 75% full before I go play with another one. Warriors have a slow time here because of downtime, but most of that is negligable due to the cleric and such who pass through or hunt there as well. Great place to get all your skill up and levels to go with them. I would recommend though waiting until at least 11 before coming if your not buffed out the wazzoo and have a little twinkie good weapon. This place rocks though and I will be here for a while.'

When done with leveling in Lava I plan to move into Najena and get some bronze armor. That the only place I knwo of to get large bronze. Anyone know where I could possibly buy some large bronze?

Well, Hope ya'll have fun and I'll see ya'll there.


Digglut
10th circle Warrior
RE: XP HEAVEN AND MONEY TO BOOT
# Apr 25 2001 at 3:04 AM Rating: Decent
12 posts
Bronze armor can't be bought in stores. The only other place besides Najena to get large bronze armor are the ogres in West Karana
What Ive learned...
# Mar 17 2001 at 2:13 PM Rating: Excellent
Hallo,
As a 14th magician I studied up on the page of Lavastorm preparing (and hoping) that the zone would take me from 12th to 16th somewhat quickly and lucratively(sp?)
So far it has been, went from 12th to 14th in little over a day (just a few hours) and have made at least 50pp in getting that exp. What I have found out so far is...

Drakes are good to kill. Heh, at first I was ignoring them after killing a few and getting hardly any xp for it, but once I went to the gypsies and starting pawning the items I found that I was making about 6g a kill of them. They are rather easy to kill, I just dump a few spells into it and let my pet finish it off, never lost more than 2 bubbles of health (from the ones that seem to have AOE fire shields or something of the like)

Basilisks are gods in this zone. Somewhat harder to kill, that stone spell is a stunner- altho it only stops my pet for about 2 seconds it locked me up for about 8-10 on average. Rather hard hitters if you rely on pets with low HP (around the 20s per hit usually on a Water Ele) but VERY good drops. The Eggs alone get me 6g and the stalks are around 4g, although they dont really drop coins I have gotten around a plat a kill.

Dervishes. Mainy people dont like them from what Ive gathered while hunting. I do. They con black and yellow to me all the time (and blue to, mainly even fight tho) and go down rather easy and seem to have trouble hitting a magician in melee. They drop bricks of ore that weigh 15lbs and sell for 4g. That may seem horrible but I get around 2-4 bricks a kill, and with the gypsies a hop skip and jump away from the entrance there is no reason not to stock up on the ore and go pawn it, if you just leave it on the ground your going to be giving up several plat during your stay here.

Fire Imps and Sprites. These things are nasty, yes. They aggro, everyone told me that the elementals were the only aggresive creatures in this zone but the Imps and Sprites are as well. If Im at half mana or above I can take them, altho it will cost me all my mana and half my health and 50/50 chance my pet bites it. I havent killed enough of them to get a good idea of loot but what Ive got so far is a good amount of coin (2g-4g) and gemstones or jewlery(bloodstone ring,silver earring). If they catch me under half mana it gets bad.

Fire Elementals. I HATE them. Avoid them whenever I can. Even the blue ones give me a nasty run. You cannot dispell the fire shield on a fire elemental so whatever is hitting it is going to take damage per whack, plus like our ele's the thing is a nasty damage dealer. Add all this pain to the fact that I have killed about 8 of these things and never gotten one copper from them and they suck. I guess the only good thing would be they con red to me all the time, good xp getter from a land of mostly blues. (save those rock snake things and the alligators or whatever they are.)

One last thing, the gypsy camp is close to the zone and where I do all my pawning at but you have to be careful. The monsters hover around that place like you wouldnt believe, if you are in a group the camp would be a prime spot to sit n kill. Drakes,Dervishes,and Elementals have always been there when I went to pawn and made pawning a nasty bit of quickpawn and run. For some reason I cant explain sometimes the gypsies just disapear. Ill be sitting there pawning, stop, get ready to go out and they will all be gone. A few minutes later they pop back up outside there tents. Happened a few times, very odd.

Ill post any new info I get as I learn it ;)

Jeriah, Magician of Tunare (Inny server)
RE: What Ive learned...
# Apr 25 2001 at 3:16 AM Rating: Decent
12 posts
Another trick to add to your ******** Either pull with or quickly cast cancel magic on the fire elementals. It removes their fire shield which tends to cause a lot of damage. Once this is done you'll find they go down much faster (lack of HP). Good hunting.
RE: What Ive learned...(whoops I forgot something)
# Mar 17 2001 at 2:21 PM Rating: Default
Jeriah again,
The Goblin camps. Nasty bit of work. They are somewhat easy to kill but there are usually about four of them in the camp and they dont seem to be bothered by my elementals taunt (Water nor Earth) so when four of them gang up on me it gets frantic. The good part is I have gotten bronze weapons over 50% of the time I have killed them, so thats a few plat in my pocket.

I do most of my hunting solo so if you have a partner they wont cause you many problems, but alone you have to be careful as a mage because if you a)blast one from afar all of them will come at you and ignore your pet and b)send the pet in to get them focused on him while you cast they will cut him down in just a few seconds (My Earth bit the dust even when he conned even to me in enough time to let me cast 2 spells.)

Oh, and Ive yet to see this woman necromancer or whatever she is that is supposed to drop a glowing torch, if anyone can help me out with a loc and battle experience It would be appreciated. Just think solo 14th, what to do, how to live ;)

Jeriah
for lvl 12-15 mages!!!
# Mar 06 2001 at 7:56 AM Rating: Default
7 posts
CAREFULL ALL MAGES!!! dont fight lava crawl not only do they have a really good harm shield but i think they cast and do massive damnage (mellee wish) if u want to kill there better be ready to ward it with all ur mana ur pet wont live very long even ifu cancled its magic...i keep geting close to death with a enchanter helping me. GOOD LUCK even more so if u attack a lava crawler = )

Kodios 15 dark elf mage
lanys tv'yl
RE: for lvl 12-15 mages!!!
# Mar 15 2001 at 4:14 PM Rating: Default
hmmm....I have never hit a LC that had a DS of any kind....it does hit the hardest of the basic monsters here and has a wicked spell...shock of flame i think....so a fire pet would laugh at it...but these are the top of the foodchain in Lava and messing with them above blue con is a bad idea....almost as dumb as being a melee type and going after a even lava basilisk....dont ask
Mamuad
Knight of Fear
MT
RE: for lvl 12-15 mages!!!
# Jun 14 2001 at 6:03 AM Rating: Default
ok i have a SK and basilisks are easy even with their stun. My life bar never drops below half and am only twinked* you could say with a shiny brass shield and some mantle of something i bought for 10pp in EC. My MR is 45 so i resist almost half the time but trust me these can be taken easily it is just annoying watching yourself get eaten while sitting there.
Slaydem
14th SK
#Anonymous, Posted: Jun 14 2001 at 6:02 AM, Rating: Sub-Default, (Expand Post) ok i have a SK and these things are easy even with their stun. My life bar never drops below half and am only twinked* you could say with a shiny brass shield and some mantle of something i bought for 10pp in EC. My MR is 45 so i resist almost half the time but trust me these can be taken easily it is just annoying watching yourself get eaten while sitting there.
Pvp teams
# Feb 27 2001 at 10:06 AM Rating: Default
This zone sounds lovely but playing as a halfling druid on a pvp team server is it worth my while going there? should I wait for 14 to get my bind or just not bother? one other thing if anyone knows is HIDE anygood?
Great for people with high lag in other zones
# Feb 27 2001 at 4:36 AM Rating: Default
I play with a 56k modem, so I am much more succeptible to lag than most people on Everwuest who use broadband. In order to cut down on this lag I look for zones with fewer people in them. I started a dark elf shadow knight, because Nektulos forest is pretty calm, and lavastorm is great in the teens. I have walked through the tunnel in EC, and it took me a hlaf hour to walk through because of lag. If you are sick of dealing with lag, find uncrowded zones like Lavastorm. Najena, a neighboring zone, is also pretty quiet and will take it easy on all us lag masters with slow connections.
Snare: Use It
# Feb 21 2001 at 3:06 PM Rating: Default
Snare was made for this zone. Especially if you play a short character. And I am not just talking about aggro issues (hello fire elemental, i see you brought a friend back with ya).

If you fight fire drakes, they will start running away when they still have a fairly decent amount of health left. And if you are short, you really have to look up some to get a good idea of where you need to be to hit the durn thing.

Now, when you take all the rocks, the lava, and the fire elementals and imps running around, not being able to see where you are going just aint too good.

Snare, baby. Snare.
Magicians like it too
# Dec 22 2000 at 5:34 PM Rating: Excellent
*
196 posts
At level 12 mages get Ward Summoned, and it looks really cool until you see a druid at work. The spells I mem when I hunt in Lavastorm include 1)Cancel Magic for those pesky imps, sprites and elementals; 2)the water pet (fire bad!); 3)Shock of Blades for the drakes, basilisks and dervishes; 4)Ward Summoned for the imps, sprites, crawlers, and elementals; 5)Renew Elements because it works decently at this level; 6)Shield of Fire, because every little bit helps (cast on yourself to see what damage it's doing); 7)Burnout; and finally 8)Gate, no explanation needed there I hope.

As a high elf I had good success hunting near the druid ring, and some at Najena's gates and the zone to Nektulos but there is often competition for spawns there. I'm a smith also, so a few Dimensional Pockets can hold my ore until I get back to Freeport, or I can sell to the gypsies.

A general mage tip that strongly applies here: summon a load of bandages and work on that Bind Wound skill. You'll get hurt in many situations, what with lava and the drakes' breath weapon, plus some critters demand you tank some so that your pet won't die a horrible death and then YOU die a horrible death. My Bind Wound is about 80 and one application can let me take about two more bites from a croc in Oasis, sparing my pet a few precious HP.
____________________________
Veroline, Undead Warrior
Crushridge
RE: Magicians like it too
# Feb 24 2001 at 2:24 PM Rating: Decent
Also another note with the recent patch update add Rain of Blades in our repetoire for available spells to use. ;)

My line up here from 12-16 (in 2 days!)

1) Ward Summoned
2) Shock of Blades
3) Rain of Blades
4) Cancel Magic
5) Fire Shield

That's it the rest is eye candy, well besides Gate ;)

Hehe

Seriously I recommend the Water pet, I tried them all in this zone and this one works best. Remember to burnout and fire shield your pet before every battle. For those of ou that do not know Fire shield adds +10 to your save vs. damage, plus with a staff of warding at 16 adds another +5 so +15 total not to shabby.

Anyhow you'll make loads of money in this zone, easily enough for your level 16 spells if you come in at 12.

Good Luck
Aggressive critters
# Dec 17 2000 at 6:05 PM Rating: Default
I just wanted to to let everyone know that not only are fire elementals aggressive, I've been jumped many a time by a fire imp. So watch out for 'em!!

Savil
Level 13 druid
The Rathe
Lavastorm 7-12+
# Sep 17 2000 at 3:29 AM Rating: Excellent
Scholar
34 posts
This is one of my favorite zones in all Norrath..which is kinda funny since that one, the everfrost is my second fav and two since I normaly play light races on a pvp server I dont get to hunt here as often as I'd like..

Lavastorm to me is the post newbie level zone for dark races..excuding the iksar..I've never played a druid so I cant comment on that angle but from shadowknights to enchanters this zone is great for your newbie inkie. Its is also where I take my troll when I tired of adventures in the Rathe mountians.

I tend to solo too much for my own good perhaps, which leads to another reason I like lava so much..that being its is easy to find a group around neriak that you can lead on some exciting adventure in this fissure filled fuming land. Around lvl 7 or 8 is when you should first consider hunting here and you will need a friend or two to help you at those lvls. I recomend that you stick to fire drakes as they are easy prey and give nice loot and exp for a small group of two or three. However...my first experience in lava was in a full group and it was quite enjoyable as we just zapped the pants off anything that moved..

Now the important details...first and likely the most important thing I could possibly pass on to you is to recommend that you DO NOT ATTACK elementals or fire imps unless you have a full group of 9+ casters. The damage shields these buggers got are so very annoying and they will just chew your tank's life away with every hit. If you are just a bunch of casters root and nuke away...let the tanks sit the battle out cause if they fight the will get banged up bad.

IF you are a solo (10+) or group of two and rely on melee'n at some point you must stick to drakes until you are much stronger and by that time you should porb be in Oasis. As I mentioned before if you can root or have a pet you dont mind losing go after those ele's and fire imps.

In a large group you will want to try and hunt lava cralwers (big fyre snakes), lava basiliks, and Rock Dervs (big spinning rocks) as they provide the best exp and the best loot. The Rock Dervs drops multiple blocks of ore which can sell for 3-6 gold and the Basiliks drop eggs and eyestocks which also sell very well. Be sure if you want to pull a basiliks that you are close to your group as there attack is a powerful stun spell that will keep you immoblised long enough for the creature to molest you then stun you again. Succesful pulling basiliks is truly an artform.

Almost every critter in this zone drops something that sells for at least a gold or more. IT is importnat to place your basiliks eggs deep in your backpack and deep in your inventory to avoid eating them. Also several items droped by imps and drakes can be sold to welathy rogues for use in rogue poison..such as "bile"

To be honest I have not spent a lot of time really exploring this zone for there are two superb hunting areas and no real need to endanger yourself by venturing further (at least at the lvls your would be hunting here). Those two would be right out at the end of the canyon to Nerkros forest and way to the right of that infront of the ruined doors of Nagena. JUst stand on a peak and shoot/throw at/zap whatever any critters that you find appealing..its really very easy and only the elementals will assist eachother..another reason for avoiding those. In fact you must be careful that other critters do not steal your kil and many of the beasties use AE fire spells that may hit a stray drake or whatever and they will assult your prey and perhaps steal it from you.
get here
# Sep 01 2000 at 12:54 PM Rating: Default
im a 12 mage at freeport all jumped and ready to go. now it seems poor me has NO IDEA HOW TO GET TO LAVASTORM BESIDES TELEPORT
#Anonymous, Posted: Sep 01 2000 at 12:53 PM, Rating: Sub-Default, (Expand Post)
RE: get here
# Sep 04 2000 at 6:35 AM Rating: Default
East Freeport -> North Ro -> EC -> INVIS! -> Nek Forest -> Lavastorm
and else:
www.eqatlas.com
Necro soloing
# Aug 31 2000 at 4:44 PM Rating: Default
If you are a soloing necro (lvl 12-16), LavaStorm can provide great xp and loot.

The Najena/Lavastorm cave is a safe place to "fish" from.

Here is my method:
In cave, summon a pet (make sure it is decent strength), go to the mouth of the cave and *look around* (especially to the right, at the hill) to ensure no Fire Imps or Fire elementals are going to ruin your day. If the coast is clear, go out to the area just outside of the cave. Pull a fire drake, lava basilisk or rock dervish that is not red with the spell engulfing darkness. Run into the cave and, if you have time, snap off a siphon strength and send pet to engage. Hit the mob with leech and posion bolt then melee the beastie. Leech is what allows you to somewhat safely melee the creature as it heals you over time and is absolutely critical if you are taking on basilisks. If you get the chance, kill the mob with a life drain spell to steal the kill from your pet (no need to share xp with him, right?).

After the combat is over, you should have near to max hp from the leech spell so cast dark pact and meditate back up. Monsters will not come into the cave unless someone trains them in so you can camp toward the back in safety. Repeat as necessary :)

One of the greatest things about the basilisks is their eggs: 6gp a hit and they are stackable! In fact, all loot in LavaStorm is stackable except the iron ore from the Rock Dervs (which weighs in at a meaty 15 each!). Fire drakes make nice light snacks for the times when your pet is full health but you are down a few hit points and mana. They give good loot too (up to a couple gold, gems and body parts).

I always have over 70% health and mana before thinking about pulling something (at lvl 13) because it is just too frequent for an elemental or Imp to come up behind you and change the odds. Monsters often come down that hill (to the north) very quickly.

One last tid bit: use the space bar to jump onto the ramp when going into the cave and a monster is coming for you. It is very easy to miss the ramp and you don't want to ***** around with getting on it when you need to zone. Ya you may look silly, but it is always better that then "Loading, please wait".


Good hunting to you.
Heklir (and pet)
Luclin Server.
RE: Necro soloing
# Dec 11 2000 at 8:51 AM Rating: Decent
I tried this strategy out with my lvl 13 Nec and it proved to be an excellent way to quickly level.

Good monsters to pick on are the Basilisks and Rock Dervs. Both give excellent exp and items. Fire Drakes seemed to give much lower exp but again they do drop good, stackable items. Basilisks use stun a lot so it's best to Leech them as soon as possible if you're getting in to the fight but they are quite easy to kill with a pet.

I avoided Fire Imps & Sprites after having to zone on two occasions when getting in to a fight with them. Fortunately they stay far enough away from the Najena cave entrance so you can pull a monster safely to there.

I also found that the monsters always resist the Heat Blood spell. Maybe it was just my bad luck. Anyone else found this?
RE: Necro soloing
# Dec 16 2000 at 3:08 PM Rating: Decent
1 post
Heat Blood has never worked for me in Lavastorm. The MoB's live in lava and heat, heatblood is just a tickle to them. The Basilisks also drop eggs that can be sold for 5+gp. not bad for a stackable item.
RE: Necro soloing
# Mar 11 2001 at 9:16 AM Rating: Default
All creatures in lavastorm has HUGE fire resistance. So you have to avoid these spells.

Safe hunting :)
Soloing
# Aug 28 2000 at 2:01 AM Rating: Good
Around levels 14-16, soloing in the region of the Druid Ring is really sweet... However, for enchanters like myself, there are a couple of dangers. Imps, for instance... worse even than the elementals, have the fire shields that often cause more damage than their own attacks... If you're pet gets in on the fight and if you haven't used cancel magic on the imp, you're quite fried unless you want to become a wizard and root and nuke for the rest of the fight (possible, but not likely.) However, that same Imp would make a seriously deadly charmie. This place is also an enchanter's paradise in that the spawns here often drop as much as 2 bloodstones each, not to mention generous amounts of Onyx, Carnelian, and Star Rose Quartz.
____________________________
<< Pryss Valjurai >>
Casters should have good success in here!
# Aug 26 2000 at 5:29 PM Rating: Good
I play a dark elf enchanter and this place got me from level 12 to 16, so I know most of the beasties in here and great places to hunt.

I mainly soloed, because players at that level didn't quite understand my powers just yet, and I was sick of group-mates getting me killed! That said, I will say first...cast a blue pet or better (reclaim energy actually is conjuration, so if you get a pet you don't like, cast again...you'll luv yer pet, trust me!), then buff it with whatever spells available to your class. After medding to get some mana back, you should really have your pet guard a specific area, because they can be annoying tagging along and getting in the way when trying to scout out beasties, (I wish I had that option! 'Member, I'm an enchanter).

After planting your pet to where you want him to stay, you need to consider the beasties in the zone. For level 12, I'd say hunt drakes up the wazoo, decent loot, and xp...the biles can be sold to vendors or rogues (poison components), drake scales are cheap but stackable, and you get the occasionally (rare drop) gem or piece of jewelry. These should level you up nicely, but beware the roaming fire imp and/or fire elemental. These two are THE most aggressive beasties in this zone. Avoid them till later levels....mez or root them and break for the zone, THEY WILL KILL YOU AT THIS LEVEL! Heed my words or pay the price.

Level 13 I stuck to drakes and tried the elementals, with a dash of lava basilisks. When enchanters fight elementals (or imps), cast cancel magic first, cast it until it doesn't show you or your pet being burned, otherwise, say bye-bye to pet and hello death! Then Tashan, languid pace, choke, debuff strength isn't necessary, but helps pet and you when you melee to beat down the beasties. Lava basilisks love to stun so be careful, and they hit REAL hard so get off that languid pace or you and your pet are toast. When fighting these I pulled with Tashan, LP'd em, then choked, and for fun would nuke them with Chaotic feedback.

Level 14 Drakes weren't the best source of xp, so I challenged basilisks, elementals, and imps. Use the same guidelines from above, especially with imps, cancel the fire-shield that they have and you'll be fine. Imps cast a 20 point DD fire spell that hurts and hit very hard! But they give THE best xp, next to lava crawlers. Just remember to con them first. 'Evens' will smear you across the mountains and blues have the tendancies to resist spells at times so just be careful.

Level 15 Elementals, imps, rock dervs, and basilisks will give you righteous xp.

Level 16 A few elementals are green now, but some can be still yellow so place it safe with elementals and con them EVERY time, imps are the same way, cept they round out at 15 tops. Dervs provide major xp now (basilisks, too), I find a good strategy when taking on the non-fire-shield beasties in Lava; Mez them, tashan, languid pace and disempower them, and they will wiat till you melee or choke them, which is the next spell after disempower! Don't wait, spells don't last forever! =0)
If mez is resisted, don't panic, just skip that part of the above instructions and you'll do fine. Lava crawlers should be feared, I tried one at level 16, con it, it was blue...I couldn't make it to the zone in time and, well, you get the picture.

Well that's it for the beasties. Places to hunt, just inside the entrance to Najena is great, zone into the dungeon to avoid death, not to far cause there is a skellie in there. And the zone to Nektulos forest has an open area great for hunting, but is a ways to the zone point, so going from toe-to-toe to fleeing-for-life can get you killed if you wait too long in the front of the zone.

Another few tid-bits: Elementals/lava crawlers require a magic weapon; dark elves fighting in the front may want to keep an eye out for the goblin runner, for the feather-wieght pouch quest; use alliance and illusion:human to sell to gypsies if you have to; and last but not least-have fun and don't die!


PS- I have only fought in the two areas I've said so far, I didn't explore much, cause fearing for one's life can do that sometimes!

Thanks for listening (reading)

Kelilye, dark elf enchantress of the 16 season
Magicians, necros and wizards, forgive me!
# Aug 26 2000 at 8:51 PM Rating: Good
I completely forgot about the other casters!


Wizards should root and nuke dervs and the rest, great xp; magicians heat based spells are completely useless in here, as well as necros heat blood line of spells...look around for a sec. If these baddies can tolerate the smoking pits of lava around each corner your ******* spell's is only going to **** them off!
(this is for all fire based attacks I suppose, they just don't work here!)

Mages should use ward summoned on elementals/imps and (trumpets) lava crawlers! All of these beasties are summoned and can be hit with that nasty spell, therefore, mages should use a different approach to taking anything down in here. Which, unfortunately I cannot give ye, remember I play an enchanter. My roommate plays a necro and I'm seeing him take down basilisks, elementals, imps, dervs, and A (notice the singularity!) lava crawler at level 15. I'm sure mages should know that water pets and there spells should work wonders along with ward summoned.

Try it and let me know how any of this works. I hope my wisdom will help anyone who wants to trek into Lavastorm =0)


Kelilye, dark elf enchantress of the 16th season
The Nameless server
Necromancers do well here also
# Aug 25 2000 at 11:51 PM Rating: Decent
Scholar
21 posts
Necromancers, you can come here at around 13 or 14. An important note - your favorite DOT, Heat Blood, will not work! That is ok, because the mobs here do not help each other unless they are of the same exact type. By this, I mean that imps do not help drakes, who do not help elementals, etc. The only aggro mobs to a necromancer were the elementals, who are aggro to everyone. Fear kite as much as possible, and cast darkness until it sticks, as you will be running all over. Throw all your DOTs on them, including Leach. I also recommend you avoid the imps, but the mob of choice is the rock dervish. Good XP, and good loot as well. Those heavy ore blocks sell for 4 gold to the gypsies in the zone. Went from 14 to 16 here safely and rather quickly. You could stay and get XP probably until 18 at an ok rate, but I like seeing new things, and moved on to camp Trissa.
____________________________
Warven Soulwraith
Eci Server
RE: Necromancers do well here also
# Feb 24 2001 at 2:28 PM Rating: Decent
Note elementals, imps, and sprites while not helping one another have a HUGE agro range.

Be forewarned. LavaStorm is a cruel but rewarding zone.
Druid heaven
# Aug 23 2000 at 10:40 PM Rating: Decent
This zone is pretty nice for all you aspiring druids out there. at 14 we get expulse summoned, a wonderful little spell that does around 91 damage to summoned MOBs. now in this zone, that spell works against fire imps, fire elementals, and lava crawlers (yes the snakes are summoned and only Verant knows why). dont go after basilisks they aint summoned and they paralyze too. You can hunt by the entrance to Najena (big giant doors)theres a lot of good creatures and if your in over your head zone into najena. the only thing that spawns in najena by the zone is giant skeles and they spawn far enough away that they wont attack you. Watch out for: A)Shadowed men on a hill by the nek zone tunnel B)Goblin camps on hills C)Fire imps hit very hard and are tougher than they con D)LAVA! dont fall in Soluseks eye now ehehe. Ok good luck everyone and Tunare bless

Lenden, Druid of the Solusek Ro Server
RE: Druid heaven
# Jan 12 2001 at 3:59 AM Rating: Default
well most zones that arent near YOUR starting area on pvp teams are not very good for you.
RE: Druid heaven
# Dec 23 2000 at 6:39 PM Rating: Decent
1 post
This is all well and good unless you play on a PVP team server.. DE's are crawling all over this zone.
Solo Near Druid Ring
# Aug 23 2000 at 11:42 AM Rating: Excellent
5 posts
This zone in under-utilized, and the majority of people who do fight here fight at the entrance of Najena, meaning frequent trains to that zone. If you are low on life and sitting there meditating, a train will likely mean death.

Soooo, get away from Najena and solo near the druid ring. There are two major benefits to soloing here. First, there are many high level characters popping in and hanging out, so you can often get uber-buffs. (If you feel guilty asking for buffs, carry stacks of batwings, fish scales, bones, etc. to trade for buffs). Secondly, you are near the entrance to the Temple of Sol Ro, meaning a TRAIN-FREE ZONE. You can even zone in to med or heal in absolute safety if you desire.

The zone critters get near the druid ring, making for easy hunting, but I haven't seen them AT the ring, so it's usually a safe med/heal spot. If you do train to the ring, someone there can easily dispatch the critter, whereas if you train to Najena you will kill people.

Considering that it doesn't take much longer to reach the ring from zone than it does to reach Najena, I am simply amazed that more people don't fight near the ring. There is also a goblin camp right above the SolB zone, for a group looking for a place to fight. I highly reccomend the area around the druid ring and Temple of Sol Ro.
Newbie Druid Heaven
# Aug 22 2000 at 10:35 PM Rating: Excellent
Sage
*
141 posts
Any druid between levels 14 and 19 who isnt in Lavastorm is insane. This zone is PACKED with level 12 to 19 (rarely) summoned creatures. All you need is SoW, Snare, and Expel Summoned. You can go from 14 to 19 in 24 hours /played solo easy. The zone walls are mostly safe places to kite, as is the nektulos zone cooridor.
Lava Crawlers, Fire Imps, and Fire Elementals are all summoned.
Once you get to 19 you can go get your teleport spells and take your pick of zones to fight in, or you can get a partner and move into Najena. There are many elementals of higher level in this zone, as well as a lot of other stuff. If you take in a Cleric with you then the Skeleton/Elemental combination will provide excellent experience for a few levels.
RE: Newbie Druid Heaven
# Feb 10 2001 at 10:23 AM Rating: Default
20 posts
you dont have to wait until 14, you can go here at 12, although it might be a little harder. you ward summoned spell does 41dmg and takes 30mana. just kite the summoned and watch out for aggrosive ones, if you bring another druid friend you'll gain exp like crazy. 14-19 in 24hours? you must really suck. i gain lvls out of lavastorm in 3-5hours, and lavastorm is exp heaven. plus the monsters dont have all that much hp, and druids can kill yellows very easily. my advice is to snare a yellow, nuke it to death, med, wash rince repeat.
RE: Newbie Druid Heaven
# Mar 03 2001 at 4:18 AM Rating: Default
Ha, this place is a dream Amigos, aside form awsome Xp from just about any and everything, you get some pretty decent loot and can sell it for some decent cash. Face it druids at low lvl's aren't the greatest class at making money so every bit helps. My best style here was picking up a partner (caster class) and reaking havok
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