Stoneroot Falls  

Quick Facts

Type: Outdoor
Continent: Depths of Darkhollow
Instanced: No
Keyed: No
Level Range: 65 - 75
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The Stoneroot Falls (otherwise known as West Korlach) are located in one of the deepest places in Darkhollow. There are several areas of interest here: The Living Isles (host to numerous dangerous basilisks at the bottom of the falls); the Deeping Way Trade Route (criss-crossing bridges over Korlach); the Ruins of Xill (the southeast region, now under drachnid control); Versarin, the Fallen Outpost (a tower in Xill); and the Coral Bog (giant coral growths risen from the shallows south of the falls).
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Stoneroot FallsKelliad's HangoutLarge, Open CavernFeeding Witherans
Drachnids LurkNot the Place for Wandering Xillsfar ShiliskinsSome of Darkhollow's ScumDeep Orc Camp
Grokul's PerchThe Shadowmane GuardianThe Coral BogRuins of Xill
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Camp in Stoneroot
# Mar 06 2009 at 3:02 AM Rating: Decent
16 posts
I have a 67 monk/shm duo team I use with a CLR merc. Where is a good place for me to set up camp in this zone to pull safely to, and also has a zone out nearby where I can run my SHM to if I get into trouble?

Stoneroot is a Hotzone, but I can't seem to find a good camp spot, thanks.
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EQ - Zearan of Druzil Ro - 85 Wizard (retired for now)
LOTRO - Zaxion of Meneldo - 10 Lore Master
Killed When Entered
# Feb 15 2009 at 9:40 AM Rating: Decent
Scholar
*
195 posts
As soon as I got into this place it said I was hit for 200000 points of damage. It said I fell. WTF!?!?!
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With so many ways to die, why choose just one?
Killed When Entered
# Feb 16 2009 at 2:48 PM Rating: Decent
34 posts
Well, there are 2 entrances to Stoneroot from Undershore.. one is the long zone line on the water, which is a Waterfall ( hence the name Stoneroot FALLS, and the 200k drop).. and just north of this is the cave tunnel that leads safely down to Stoneroot without the drop.
Hot Zone
# Jan 07 2009 at 9:31 AM Rating: Decent
39 posts
This is now the 65-70 level hot zone as of January 2009.
DSK entrance
# Oct 06 2007 at 1:22 PM Rating: Decent
It is located NW of Throatripper. It also is close to shore and blends into the rock. :)
RE: DSK entrance
# Oct 07 2007 at 12:34 PM Rating: Good
Scholar
***
1,087 posts
One of them, ya.
That is the entrance in stoneroot, provided you have the invitation to use it.
It is a statue you click.
Most will have to use the Hive entrance first, which is the last hive on the left up on the living bridges, top floor of the hive, and looks like a yellow/tan thatch door.


____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
Soli
# Dec 16 2005 at 3:28 PM Rating: Decent
*
55 posts
How easy could a 6k mana 6k hp druid soli here?





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You want what you want, and you half to fight for it
Soli
# May 23 2009 at 4:34 PM Rating: Decent
Not very well. It's kinda hard to kite.
Prince
# Dec 05 2005 at 11:55 AM Rating: Decent
Seemed to notice that the Prince regenned only if he was in the water. Were fighting on the water, he became unhittable, and regenned to full. Second time around kept him on the steps, and he went down.
____________________________
Redeemer Renerian Solostarean

Paladin of the 75th Season
Shadow Congress
Druzzil Ro
Unlisted Quest for Stoneroot Falls
# Nov 30 2005 at 3:08 AM Rating: Decent
9 posts
Widdlethorpe Gemfinder-

Learning the Power

** Upon recieving the mission, you get a piece of coral with 3 charges of enchanting Lull or something like that. You need this, dont destroy it.

Step 1: Find the enterance to the Korlach's Lair

enterance to the underwater tunnel is +921, -1047
this will lead you to your zone


Step 2: Find the young witherin

He is in the 3rd big pool room, just keep heading North until you get to the room with Basalisks in it. The young witherin is on the left hand side of the room (note: this may not always be the case, but it was for us)

When you get close to him you will trigger a task stage complete, after that you may use the coral to "charm" him. Upon doing this you will spawn 4 protectors throughout the zone.

Step 3: Defend yourself from the Protectors

They spawned with 2 buddies (a witherin slasher, and a witherin thrasher) in 4 different spots.

#1 was in the room with the young witherin
#2 was back in the tunnel you came through to get to the young witherin
#3 was in the large room just beyond that tunnel.
#4 was in the first big pond room (aka the second room from zone in)

Kill them all and you will set off a Task Stage.

Step 4: Get back to the enterance

Self explanitory

Step 5: Talk to Widdlethorpe Gemfinder

Done.

This is the best I remeber.

Some advice...

Move quickly, respawns happen fast.
Bring crowd control and/or FD puller
The mobs in the first room are Pacifiable, but still require an FD puller to get singles. They are jammed together.
The first pull most likely will be 3, prepare for it.
The caster type witherans will cast on you forever, just nuke em where they stopped, or you will spend so much time waiting for them to come in that you will get repops behind you before the room infront of you is clear.


REWARDS

Caster-

Earring of Bitterness
Magic item, Lore Item, No trade
AC:13
Str 14 Sta 13 Wis 14 Int 14 Hpt 140 Mana 150
Sv Fire 15 Sv Cold 20 Sv Magic 15
Mana Regeneration 2

Slot 7


Mellee

Earring of Retchedness
AC: 14
Str 14 Sta 13 Wis 14 Int 14 Hpt 150 Mana 140
Sv Fire 15 Sv Cold 20 Sv Magic 15
Attack 20

Slot 7


Loot was a pair of Leather Greaves of some kind, sorry I dont remember what they were, they were destroyed. Not as nice as the leather pants from Flight of the Seeker (hard) Something like AC 22
150 hpt/mana roughly.



Edited, Wed Nov 30 03:26:33 2005
68 Mission arc #5
# Oct 12 2005 at 5:32 AM Rating: Decent
14 posts
The guards in the last mission for the 68 arc are insane. Max hit 2k (our 2500AC pally mitigated to 1700 or so max). They were mostly unmezzable, unstunable (lvl 70 and below though) and some unsnareable (but SOW-speed so they flee even when snared). Chanter's Desolate Deeds landed as "slightly successful". They quad and Enrage. No rampage. Lots of HP. 2 minutes fight per mob with high dps group.
RE: 68 Mission arc #5
# Oct 12 2005 at 6:58 AM Rating: Decent
**
361 posts
that the one where ug otta go under water to pull some drachnids, and then a named one and crap?
RE: 68 Mission arc #5
# Oct 13 2005 at 4:54 PM Rating: Decent
14 posts
Yes, not much to the mission. Just 9 guards and then named. If you take too long killing named, he becomes untargetable, spawns 2 adds that don't do anything. The 2 adds poof when he CH's and then becomes targetable again. They just hit like trucks.
spell quest
# Sep 18 2005 at 6:27 PM Rating: Default
*
223 posts
Warlord for Tier 1 spell quest task #2 hits up to 2500.
Chaimber guardian for #3 hits for 3k at 20%, be ready for the increased dps.

Edited, Sun Sep 18 19:43:45 2005
Torn Shiliskin Infantry Cloak
# Sep 17 2005 at 7:38 AM Rating: Decent
Scholar
24 posts
Magic/lore
Ac 15
str 11 dex 7 sta 9 agi 8
hp 100 end 90
dis 12 cold 11 poison 12
wt. 0.8 size: small
war/mnk/rog/ber
race: all
rec level 68 required lvl 63
slot 1 type 7




Off a random drachnid

Also got a plus 25 atk aug, no drop, dont have name t the moment but will post later type 7/8
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85 Erudite necromancer --- The Nameless
ZONES
# Sep 14 2005 at 6:32 PM Rating: Decent
12 posts
CONNECTING ZONES ALSO INCLUDE tHE HIVE
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