Highpass Hold

Quick Facts

Type:
Outdoor

Expansion:
Antonica

Instanced:
No

Keyed:
No

Level Range:
12 - 20

Send a correction
Highpass Hold is a mountain pass near the center of Antonica. Its canyons link the Karanas and Kithicor Forest, and provide a passage to the Serpent's Spine Mountains. It is a well-guarded stronghold complete with its own citizens, a few taverns and shops, as well as a casino.
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Overseeing the CanyonsThe Lumberyard's BalconyTiger's RoarShralock OrcsBandit CampHighpass, Backdropped by the Serpent's Spine MountainsShady CitizensGolden RoostersPassage to the Serpent's Spine MountainsThe KeepA Mucktail Gnoll Peers Toward the Karana Gate
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rangers?
# Jan 30 2001 at 5:37 PM Rating: Decent
where is the closest place to get fletching supplies, training, and ranger/druid spells?

just got here and will be needing all of the above sooner than expected cause of the rapid leveling and money
RE: rangers?
# Jan 31 2001 at 12:33 PM Rating: Default
There is a Ranger's Guild in Kithicor Forest, the next zone east of Highpass. Just track to Morin Shadowbane, the guild leader.

In case you don't know, the forest is filled with rediculous swarms of highlevel undead at night so be sure to check the time of day and your tracking screen before entering the forest.

One more thing, don't camp on the Kithicor side of the zone. I logged on the other day thinking I was safe (because I was parked in the tunnel right next to the zone) only to find a highlevel undead creature bashing my head in immediately, stunning me with no chance to run the five feet to the zone and killing me. Instant death upon logging. Major bogus game flaw. NEVER again will I camp in Kithicor.
Good Spot for Faction
# Dec 27 2000 at 10:41 AM Rating: Good
As a Dark Elf Shadowknight of the hated Innoruuk.. you are probably saying to yourself "Why on Norrath would a DE SK want to raise faction with anyone?? they are already hated by everyone~!"

This IS true.. we *are* hated everywhere we go it seems.. but that does not mean that we wish to continue to be hated...

I, myself, strive to better my relations with the citizens around Norrath... I have, thru diligent work assisting the Guards in High Hold, managed to gain their trust to the point of them being quite amiable towards me.. I have now, since left their company, heading towards Qeynos to aid their guards with the Gnolls and Bandits there...

By helping the Guards in places like High Hold, it not only benefits your own public relations, but it benefits them as well, helping defeat the groups of ambushing Orcs...

I can't say a bad thing about High Hold, except about the selfish mercenaries that "help" the guards there, by killing the orc you were attacking and claiming the glory for it.. and the utter selfish-free-for-all attitudes of the visitors there...

that is my 2cp...

orcs
# Sep 23 2000 at 1:33 AM Rating: Decent
I have noticed since the last patch the orcs seem to be hitting harder and stronger than ever before , we had a lvl 18-22 grp of 6 and we had to zone numerous times, I have never seen that in almost 2 years of playing . So be aware, I think they raised the level of the orcs,or at least how hard they hit.(I would hope you get better loot than the sbh but you know they are going to keep that cheesy weapon in that spot )
RE: orcs
# Jul 29 2001 at 12:31 PM Rating: Good
***
3,705 posts
Better loot? Can you say SHRALOC PACK (8 slot, 25% weight reducing bag). Ok, so the SBH is the common drop. big deal, its an easy mob. and common spawn, I've been in highhold for a week, and killed him 5 times. 4 sbh's one shiny brass idol, no shraloc pack yet, but two of the people I goruped with while there had gotten them. Plus, if you want the good loot, camp the gnolls for the polished granite tomahawk. I got one. Lets seee, one week of play, I got a PGT, a SBH and a SBI, plus over 200 plat of common loot, plus levelled from 16 to 20. What don't you like about this zone? Now if I can just get the Shraloc Pack!

Highhold is a great place!
RE: orcs
# Jun 02 2001 at 10:28 PM Rating: Default
you've been playing for 2 years and your character is still level 18-22? lol j/k
RE: orcs
# May 14 2001 at 11:24 PM Rating: Default
what is a sbh? plz tell me
Ralff Ironforge
21 Dwarven warrior of Brell Sirilus
RE: orcs
# Jun 08 2001 at 8:10 PM Rating: Decent
Shiny Brass Haliberd, I think.
Little Known Trade Skill Fact
# Aug 29 2000 at 10:54 AM Rating: Good
This is a fairly specialized bit of info, and won't be of interest to too many people, but...

High Pass Hold is one of only 3 zones on the Old World continents where you can do single-zone pottery (that is, where you can find a wheel, a kiln, and supplies all in the same zone). I *think* Kunark added 3 more places to do single-zone pottery, but I'm not 100% sure.

Anyhow, there are *three* kilns and *three* wheels in Highpass: A kiln and wheel next to the merchant where you buy the sketches, another set near the building that's on the way from the Orc side to the Keep itself, and a third set in the hidden bandit area in the middle of the zone. (In fact, the hidden bandit area in the middle of the zone has a forge and an oven, too.)

Not really a "strategy," but interesting info for those who do pottery.
RE: Little Known Trade Skill Fact
# Jul 29 2001 at 12:36 PM Rating: Good
***
3,705 posts
Another plus to the bandit zone, as long as you're not KOS to the bandits, who seem to be on thieves guild faction, it's the safest place in the zone. I sat there for 6 hours, camping Dyllin Starshine (for the Testament of Vanear quest), and nothing dangerous ever popped there. Have to swim underwater to get to this spot though, and as far as I can tell, you can't swim out (I couldn't for some reason). You have to jump from the ledge overlooking the keep (only get 30-60 damage doing this). BTW, they stil con warmly to me, after I killed Starshine!
Little Known Trade Skill Fact
# Aug 29 2000 at 10:53 AM Rating: Good
This is a fairly specialized bit of info, and won't be of interest to too many people, but...

High Pass Hold is one of only 3 zones on the Old World continents where you can do single-zone pottery (that is, where you can find a wheel, a kiln, and supplies all in the same zone). I *think* Kunark added 3 more places to do single-zone pottery, but I'm not 100% sure.

Anyhow, there are *three* kilns and *three* wheels in Highpass: A kiln and wheel next to the merchant where you buy the sketches, another set near the building that's on the way from the Orc side to the Keep itself, and a third set in the hidden bandit area in the middle of the zone. (In fact, the hidden bandit area in the middle of the zone has a forge and an oven, too.)

Not really a "strategy," but interesting info for those who do pottery.
To boost faction...
# Aug 23 2000 at 9:00 AM Rating: Decent
Many races have a faction issue when they enter this zone. There are a few easy ways to help this.

1) Collect gnoll scalps and turn them into the Captain that is located at the gate on the Gnoll end. In addition to raising faction, you can also get some money from him.

2) Collect orc scalps and turn them into the Captain that is located at the gate on the Orc end. Again, you get faction and money.

Additionally, you do NOT want to kill any of the volunteers (there is one at each end). They tend to get in the way when a battle is happening, and if you use AoE spells/songs, it is easy to get them to start attacking you. Instead of fighting, head for the zone line.
Good huntin'!
# Aug 22 2000 at 5:24 PM Rating: Excellent
*
70 posts
Hello, all, Edmund here.

Highpass Hold is one of the better spots to hunt in the game for characters in their upper teens and lower 20's. There are two discrete groups of bad guys to hunt here (and one minor one), each of which tend to confine themselves to a small, circumscribed area:

(1) The orcs (Kithicor end of the zone)--These orcs come at you fast and furious and numerous. These aren't those weedy little orcs you saw moping around outside Freeport--these are their big cousins, the Shralok Orcs. Highlights include orc medics (minor casters), orc berserkers (grunts), orc fanatics (major casters), orc soldiers (minor grunts), and orc mercenaries (rogue grunts who backstab). These boys are between 15th and 21st level, and come armed for bear. They all spawn in virtually the same spot, so it's easy to get overwhelmed fast. Hunt in a group, or not at all. The two named orcs drop a Shiny Brass Halberd (16/46, light source) and the long-sought-after Shralok Pack (weight-reduction). There's a 'safe spot' towards the zone line where you should park your party out of the orcs' LOS. Then, send your fastest out to pull the little puds into your waiting ambush. As emphasized before, if you park on the spawn point, it's easy to get swarmed. The spawn is *fast.*

(2) Gnolls (Eastern Karana end of the zone)--slightly easier than the orcs on the other end of the zone. Their level range is slightly less (about 12-19), and their spawns are spread out more, both on and below the fabled "gnoll ledge". Army elements include regular gnolls (cannon fodder), gnoll soothsayers (minor shamen), gnoll brawlers (veteran grunts), gnoll flamepaws (skilled shamen), and gnoll champions (elite troops). The real highlights of gnoll camping are the two named ones--Grenix Mucktail, who carries (and drops) the coveted Polished Granite Tomahawk (6/26, Proc: Berserker Strength); and Vexven Mucktail, who drops the Cracked Darkwood Shield (AC 12, +9 STR). Both are great for paladins. Controlling this spawn is much easier than for orcs. Best to sit on the ledge where you can see a good portion of the spawns. The gnoll spawn also easily accomodates two groups, one on the ledge, one off. Another sage point, killing gnolls (for whatever reason) gives you good faction with the Freeport Militia, without giving you a corresponding faction hit with the Knights of Truth or the Priests of Marr.

(3) The bandits (center of zone)--Only three of these guys, but they cover a fairly wide range of toughness. The biggest of them is probably around level 17, the smallest, about level 11. Be careful wandering around, as it's easy to get lost and stumble right into the bandit camp, and these guys have a BIG hate list.

Before hunting anything in this zone, I'd advise that you *do* explore for a bit in the interior, because accurate navigation of these maze-like passages will spell the difference between life and death here. Ideally, you should know how to get from anywhere in the zone to the Highpass Keep gate in the dark, just in case you get cut off from the zone border.

Enjoy your time in Highpass! I *love* this zone.
RE: Good huntin'!
# Apr 21 2001 at 2:52 AM Rating: Decent
I luv this zone! i just started yesterday in this zone and luv it! I was with my Ranger, who is lvl 15 and had just zoned out of Kithikor forest, where I asked for a bind. Then a little gnome (lvl 19 cleric) invited me into her group to hunt orcs! i told her i was only lvl 15, but she said if we got a REAL good group we'd be fine. well we got plenty of lvl 18+ and had a good time. We zoed many a time and while i was there only the cleric died (i saved him with Lay Hands but there were to many orc Mercenaries.....)

I got about 20pp in 2 hours and three bubbs of exp, not bad......

Today I hunted the gnolls, we killed lots and saw Vexen Mucktail, who we dispatched of and found the infamous CDS! We rolled for it and our monk one it... but i got another bubb and 10pp so i was happy.

But this is one of the best zones i've been in for this level and simply love it!


Now i gotta go and find that Vexen...........
RE: Good huntin'!
# Jan 18 2001 at 5:35 PM Rating: Decent
Great Post Blackadder .
RE: Good huntin'!
# Jan 02 2001 at 1:00 AM Rating: Default
The orcs are really great hunting and i have been able to level fast there. The only problem i see is the sometimes LONG wait necessary to get into a group. Also some group leaders have from time to time tried to monopolize their situation by actually charging admission into a group. This is a good place to make a lot of friends to get into groups faster. Shirra- barb warrior
RE: Good huntin'!
# Jan 18 2001 at 5:37 PM Rating: Good
True , it is sometimes hard to get into groups here , but be patient , eventually someone will arrive, souting, LFG.
Bleh
# Aug 24 2000 at 4:29 AM Rating: Good
34 posts
heh well your facts are good friend but I have to say I truly HATE this zone.

1) the orcs and gnoll spawns are horrbily BORING ugg big snoozefest which usualy involve 8-12 people just siting there waiting for a critter to spawn then gang-banging it hardcore till its very very dead...I swear the orcs dont last 3 seconds and they dont even wander or notting to mix things up a bit

2) This area is horribly overcamped...as I said there are usualy 8-12 people who all may or may not be grouped, all waiating to pounce on the next spawn. If you are grouped it will usualy be in a full group and if your in Highhold the critters are prob blue to you...the expereince gets pretty darn slow at times..and if your not grouped you wont get any exp at all unless your a small group of mages/necros cause you cant hope to outdamage the full group that is always there. Add to this there is ALWAYS some lvl 30something camping the orcs and gnolls for the named spawns..and snagging the orc medic cause it cons blue to him..so he says..ugg its just not worth it..not to mention full groups are rarly ever very experience efficient

3) on Rallos at least where I play this place is a popular place for gankers to hang out and usualy in groups of two or more. Its not safe and they WILL get you when you are low on hp and not ready and you cant really just stay bagged becasue the spawn is realively quick and its bad form to not try your best just because you fear pkers..and you cant be your best with your equipment bagged..add to that the confusion casued by 12 people casting on one orc all trying to steal the kill.. ugg x2

4) the gnoll spawn..while often less camped is a slower spawn and is way to near to the tower guards and some volunteer npc, both of which steal your prey. Often you will not even see the gnols before you here the Vonuteer guy wacking at them

5)few too many people know about the badits to make an attempt at them feasible and they wouldnt want to leave their ubergroup anyway

6) the loot here is not all that great..especialy when spit amougst a full group..and by the time you are strong enough to fight here ringmail armor just doesnt cut it as banded is far better and should be affordable

7) if you die here and are not bound you are really in trouble because if you bind in rivervale you must passt through Kith and kith cant be entered during the night so your choices, if you died during the night, are to just sit and wait till day or go all the way around through misty, runnyeye, beholders, and EK just to have the privilage of marching up that incredilby long switchback..

All that being said I do come here sometimes if I'm in the area and there is nothing else to do for it is easy enough to coerce some of the snoozing campers to join me for a runnyeye raid...which is far better exp and almost never too busy..and then there is that nifty blackiron armor to consider..
RE: Bleh
# Jan 30 2001 at 8:53 AM Rating: Decent
I have to humbly disagree with you guys on this one...I went from lvl 15 to lvl 20 in about a week of playing about every other night...On the Rathe anyway, there is never more than one group camping the orcs or the gnolls and there is very rarely any kill stealing going on. It can be hard to get into a group sometimes but once u do u can make lots of money and get good exp here. I made around 75 - 100 pp in the time of 5 levels..I will agree that it can be boring though.
RE: Bleh
# Feb 05 2001 at 3:50 AM Rating: Default
I disagree as well...i went up 3 lvls in 2 days here. Of course i didnt sleep at all but thats beside the point. One of the best things you can do here is to sit on gnoll hill and camp the named gnoll...he has a random spawn so you may sit for 6 hours or you may sit for 6 mins when you kill him he drops a polished granite tomahawk and or a darkwood shield. unfortunately this area is highly camped because of this loot. also if you are in a group you have to usually win the lotto in order to get it. i didnt mind not getting the loot so much because the exp was good.
RE: Bleh
# Dec 07 2000 at 11:45 PM Rating: Default
I totally agree with everything you said. I consider this zone nothing but a binding spot halfway from Freeport to Qeynos and for when i am fighting in EK or Runnyeye for the banking......Too many KS groups and it is boring besides.....

Hangman S'Noose
Shaman of the 20th Season
RE: Bleh
# Oct 31 2000 at 8:16 PM Rating: Default
i HATE this zone. i had bad experiences in this zone. People would ks and i mean ks like dd the mobs that we already had on us and steal the kill. They would then claim it's a FFA, which is true but that doesnt mean KS. People will pull this crap often and it's not worth it to waste time fighting over mobs and jumping to kill them before the other group does, etc, etc. Go to oasis if your around 15-20 or try the karanas. Way better there!
RE: Bleh
# Dec 24 2000 at 12:54 PM Rating: Default
My experiences are different. If you are levels 17-21, this is one of the best places to hunt. DO NOT HUNT AT THE ORCS. the only respn you should hunt there is for the Shralok Pack. Gnoll ledge is a not so fast spawn rate but good exp otherwise.Try to go for a partner or a 3ppl group. the rare spawns take WWWWWWAAAAAAYYYYYY too long to pop, but when they do, they drop awesome rares. I have found that the sheild is much more rare than the tomahawk. both are worth 150pp+.
#Anonymous, Posted: Feb 02 2001 at 9:14 AM, Rating: Sub-Default, (Expand Post) The tomohawk is no drop
#Anonymous, Posted: Apr 16 2001 at 6:32 PM, Rating: Sub-Default, (Expand Post) The tomahawk is NOT no drop, you peckerhead...sold all the time in EC - get your facts straight...
RE: Good huntin'!
# Aug 24 2000 at 2:41 AM Rating: Excellent
38 posts
Great post, however there is a few things that need be mentioned.

In the water, there is an underwater cave, choke full o' bandits, it would be foolish to hunt, but I guess there is some equipment for trade skills down there, and not everyone is kos to the bandits.

also of note, the spawn times of the named gnolls is approximatly 2 hours, they also definatly do not drop their special item even 50% of the time in my exp. Now, I have never hunted the Orc side honestly, but I assume the same is true.

Regarding the PGT (polished granite tomahawk) its an axe, everyone wants it. Beserker spirit gives the warrior a large temporary str buff (25), however it is also a damage shield (free hp), Now, it has been confirmed by verant that damage shields are more effective on tanks because on average they take less damage, and then the damage they would have taken is subrated from the damage shield. If you are a ranger bard or duel wielding warrior, trust me, you are going to have a hard time getting this sword. Non dual-wielding classes enjoy the benefit of rolling for the CDS (cracked darkwood shield).

Now my advice to you... Camp the gnolls or orcs for exp if you want, its relatively one of the safest zones in the game that is huntable. BUT... DO NOT Spend your entire life here just for that one piece of equipment that you HAVE to have, sure its nice, but there is alot of other equipment that will be useful to you, IE: combine longsword. Just enjoy yourselves everyone
Named Mucktails
# May 15 2001 at 11:54 PM Rating: Decent
OK! This is NOT confirmed BUT,,, I heard that if you kill the Mucktails INCLUDING Vexven and Grenix at the bottom of the pass in E.K.,,,The 2 Mucktails will SPAWN faster!! It IS confirmed that the 2 Mucktails at bottom of pass DO NOT have the CDS or the PGT
RE: Good huntin'!
# Aug 24 2000 at 9:10 AM Rating: Good
*
70 posts
Hate to follow up my own post with an addendum, but I think I goofed on the Freeport Militia faction boost. If memory serves, you actually get it for turning in gnoll scalps to Captain Orben. Probably the same for orc scalps to the other Captain. I'll try it over the next couple of days and re-post here.

--Edmund
RE: Good huntin'!
# Dec 09 2000 at 3:13 AM Rating: Default
yes your right, you get highpass guards, karana bandits, and karana citizens or merchants, but it doesnt matter cause i'll never go to karana unless its completely necessary...orcs give kith residents, highpass guards, and others

turning in the scalps (both kinds) give highpass guards, merchants, Freeport militia, and 2 other trivial ones, just givin some info


Regarding the zone:

yes it can be crowded, but i have never seen multiple groups trying to KS each other, maybe its just my personal experience (crowded server (Veeshan) too) orcs are NOT boring, every 2 or 3 orc fights you've got 2 other orcs that just popped agroing onto
moral of the story: orcs are fast, and not for the weak

gnolls are a bit tamer, and you're only worry of KSing with gnolls is the stupid volunteer, who usually dies to regular gnolls anyway, so no biggy there unless hes fighting your gnolls, but the gnolls do come in floods sometimes, its not 1 gnoll at a time all the time, so dont let people get you down, this is a decent zone if you want respite from the boredom of oasis

Arriaana - Female Monkey Extraordinaire
RE: Good huntin'!
# Jan 31 2001 at 10:36 PM Rating: Default
Got to say compaired to oasis this place is sweet. In oasis you worry about Sand giants crushing you or even DW golblins and specters. Here nothing is on that scale. Plenty of gaurds for safe hunting or just zone. Also the exp is better than the crocs down is oasis and orcs do not hit as hard as a DW croc that gives the same if not less exp. Plus you are really close to a bank and stores with the ability to bind in this zone and in the keep. The cool part is that once you level enought here you go one zone away for the best exp for a level 19-34 char that is not to tarible dangers. The groups have listbut get on them it usually does not take more than 30 minutes to get in a group plus the loot kicks but since merchants are so close to sell. The named orcs pop decenlty often and have cool stuff for low levels to make some money off of.

Dailyus D'Vinicus
24 cleric
Morell-Thule
#Anonymous, Posted: May 29 2001 at 4:32 PM, Rating: Sub-Default, (Expand Post) I takes umberage...X-treme Umberage (if de is such a woid) at the claim that those stinky HHP orcs hold a candle to the crocs in Oasis, in the arena of XP.
RE: Good huntin'!
# Jul 29 2001 at 12:50 PM Rating: Decent
***
3,705 posts
Yes, but the crocs in oasis have NO LOOT. If you need the loot to buy equipment, this place rules. I have raked in over 200pp in regular loot, not to mention a PGT, a SBH and a SBI.

Of course, I'd say the biggest advantage is not having some lvl 30-40 something jerk dragging a train of 5 spectres right into your group. A couple times in oasis, there were so many specs and SG's around, I had to gate out.
RE: Good huntin'!
# Feb 09 2001 at 4:04 PM Rating: Default
Where is the bank? I have not found it yet. If it is there, this place is just about perfect. Part of the fun of all those agro'd orcs is the thrill of knowing you could die. With no challenge, there's no fun... Just my 2cp worth...

Benchu - Level 16 Shaman Barbarian
RE: Good huntin'!
# Mar 14 2001 at 8:52 PM Rating: Decent
The bank is in High Keep, not Highpass. Check the HK maps for details.
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