Highpass Hold  

Quick Facts

Type: Outdoor
Continent: Antonica
Instanced: No
Keyed: No
Level Range: 12 - 20
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Highpass Hold is a mountain pass near the center of Antonica. Its canyons link the Karanas and Kithicor Forest, and provide a passage to the Serpent's Spine Mountains. It is a well-guarded stronghold complete with its own citizens, a few taverns and shops, as well as a casino.
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Overseeing the CanyonsThe Lumberyard's BalconyTiger's RoarShralock Orcs
Bandit CampHighpass, Backdropped by the Serpent's Spine MountainsShady CitizensGolden Roosters
Passage to the Serpent's Spine MountainsThe KeepA Mucktail Gnoll Peers Toward the Karana Gate
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Zone to Blightfire
# Feb 19 2007 at 10:15 AM Rating: Good
1 post
This zone now borders Blightfire Moor.

Where is the Zone In to Blightfire?

-Top
Zone to Blightfire
# May 22 2007 at 2:46 PM Rating: Decent
Scholar
*
74 posts
There is a new passge open at the far end of the Gnoll Ledge, not far from Captain Obren. That new passage leads to Blightfire.


-Scaryb
Named
# Nov 20 2006 at 12:39 PM Rating: Decent
15 posts
Anyone get any of the named Orcs to spawn since revamp?
2 camps
# Jul 01 2006 at 5:41 PM Rating: Decent
7 posts
Small zone two camps, gnolls, orcs (without bad faction). Progression people, we know how many people there are, these will always be camped. Consider alternatives.
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Lvl 70 Gnome Mage - Redbeerd - Bristle
Kos
# Jan 24 2006 at 9:25 PM Rating: Decent
Are DE's Kos. I know that the Freeport guards have no problem with me. I just want to check before I go running through this zone. And for anyone going into High Keep a 23 Rogue will be showing up there to kill a little.
____________________________
Ranger of 58 seasons and Lost pirates of Karana(The Rathe)
http://www.magelo.com/eq_view_profile.html?num=1051528

Tikkin starweaver 31 Druid
Airoth bladedancer Rogue of 46 seasons

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!!!
# Dec 30 2005 at 2:02 PM Rating: Decent
1 post
Geat place to fight but never enough people to group with there anymore!!!
Sig
# Dec 11 2005 at 8:37 PM Rating: Default
4 posts
Hey
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Rangers get it done !!!
Mechanixx's_Gear
Targeted gnoll spawns?
# Nov 09 2003 at 1:40 AM Rating: Decent
1 post
Either the gnolls spawn where you are or they have a huge aggro radius. When I go there to hunt gnolls they tend to spawn in and attack faster than we can kill them, nomatter where we are. We camped near the Karana zone exit, and they started spawning right at the edge of the zone. Also, the gnolls, which are green to my 18 Ranger, aggrod me after spawning on top of me. All in all, I can't imagine hunting there anymore.
Great to solo but know your limits
# Jun 25 2003 at 12:16 PM Rating: Decent
Scholar
**
405 posts
A lvl 17-22 can easily solo HHP, but you need to use a little strategy in order to do it safely. First learn the terrain. HHP is full of twists and turns, and if you have to make a run for it knowing where your going really helps (LoY also adds a Map tool that is very useful). Second point is to know your foes well. Gnolls have less hit points than the orc, but there are several types that cast Root spells that can really ruin your day. Gnolls spaw less than orcs, and will alway gen right above the gate or through the gate. The best place to hunt Gnolls is right above the gate where you can have a birdseye view. Orcs spawn at a frantic rate (much faster than the EC camps), so shoot them from a distance to pull and head for the zone. If you get into trouble by all means zone. Lastely, although the captains and guards are a great help they often will not kill the opponent in several blows. If you need their help make sure you have enough hit points that you can surive several rounds of melee with the guards help. Turn in scalps to the captains for extra XP.
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Kill the wabbit,
Kill the wabbit...
Captain Ashlan
# May 12 2003 at 7:06 AM Rating: Decent
Being a nice Troll, I'm KOS in HHP. To enter in HK, I spend my time fighting orcs. Fortunately, I'm dubious now - soloing orcs since 17 to 20.

During this time I loot a lot of orc scalp. But Captain Ashlan take them and give me no reward.

Should I be more than dubious ?
RE: Captain Ashlan
# May 12 2003 at 12:47 PM Rating: Decent
Sage
***
3,705 posts
Dubious is SUPPOSED to work.

Note that the only reward is small coin and faction.

However, if you didn't get that, have a druid cast Wolfform on you, or an enchanter cast human illusion on you. either should get your faction planty high for this quest. I CAN confirm that apprehensive IS high enough (or was, several months ago).
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Xaanru's stuff
Are Iksars KOS
# Apr 03 2003 at 3:26 PM Rating: Good
6 posts
I am an Iksar SK and KOS in many areas. Is this one of them? I want to go to new areas but not where the guards will kill me and I have to beg someone to get my corpse for me.
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Duke Erudugi Badzoing
Lord Protector
Yes, Iksars are KOS...
# Apr 03 2003 at 3:56 PM Rating: Excellent
Guru
**
316 posts
... but you can work on the faction, if you believe it to be worth your time.

My Iksar Monk had to slaughter scores of the raiders on the river banks in both North and South Karana before he could safely pass Highpass Guards to approach Captain Ashlan and turn in Orc Scalps.

Is it worth a ton of fighting something that may not give you any exp to raise the faction(s) to get to something in HPH that will? That's up to you, but the sole motivation for my monk was to pass safely though the Corrupt Qeynos Guards and Freeport Militia to do the headband and sash quests at the human monk guilds in those cities.

Whatever you decide, good luck.

Edited, Sun Apr 6 09:37:55 2003
soloable
# Oct 20 2002 at 7:24 PM Rating: Default
**
934 posts
is this a good zone for a lvl. 17 human monk to solo in and if it is what should i fight thanks because i just dinged and ot grew bb :( boo-hoo and thanks in advance

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Lord Kroakinfrog NeverKroaks <High Order of the Dragon>
Lvl. 70 Froglok Paladin protector of Mithaniel Marr
Tunare(ECI) server
http://www.magelo.com/eq_view_profile.html?num=640937

"A hero is no braver than an ordinary man, but he is brave five minutes longer."

RE: soloable
# Oct 20 2002 at 7:35 PM Rating: Good
Sage
***
3,705 posts
Depends on how twinked you are. the gnolls are pretty easy for a 17, but get a lot of adds. WOuld be pretty easy with a shaman (or other healer) to back you up.
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Xaanru's stuff
RE: soloable
# Oct 21 2002 at 6:51 PM Rating: Default
**
934 posts
just thought i'd ad i have PSU's as weapons
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Lord Kroakinfrog NeverKroaks <High Order of the Dragon>
Lvl. 70 Froglok Paladin protector of Mithaniel Marr
Tunare(ECI) server
http://www.magelo.com/eq_view_profile.html?num=640937

"A hero is no braver than an ordinary man, but he is brave five minutes longer."

27 Necro
# Sep 17 2002 at 2:13 PM Rating: Decent
Can a level 27 Dark Elf Necro. with 24 level pet solo this place or should i get my cleric level 24 and druid 22 buddys to go threw this place. just looking for things for my 11 cleric to wear.
27 Necro
# Apr 18 2005 at 10:27 PM Rating: Decent
*
78 posts
nah bad xp at 27 go to highkeep much better xp
Scalps
# Sep 03 2002 at 8:43 PM Rating: Excellent
*
121 posts
I came here last week to see if there were any posts about what to do with the Orc and Gnoll scalps that drop off mobs in HH Pass. Since there weren't any, and I found out the answer, I thought I'd pass it on. Give Orc scalps to Captain Ashlan who is on the bridge near the Orc camp (near the Kithicor zone). Give the Gnoll scalps to Captain Orben who is on the turret near the Gnoll camp (go around behind where the Gnolls spawn, turn left, and cross the bridge to find him). You get faction, experience and a few coins for each scalp you give to either of them. Remember to hand them over one at a time.

Velvetina Sateen
Cleric of 34 Seasons

Brionna Silmarillion
Warrior of 20 Seasons

Xegony Server
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Kerridwen Soulsaver
70 Cleric
so easy
# Aug 12 2002 at 11:49 AM Rating: Decent
14 posts
My friends and i camped the orcs by the kithicor zone and i have found you get amazing exp from an incredably easy spawn. Our group was a 17 monk, a 16 and a 17 bard, a 16 and 18 Beastlord, and a 16 paladin. I leveled with this group from 17 to 19 in 3 hours with no deaths and a minial downtime. This spawn is perfect for 16-20 and even without a healer or a pure caster is the easyest spot to level i have ever found even the superspawn (when about 8 orcs spawn at once) are easily defeated with minimal effort. well thats my 2cp
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Women are like sunsets. They're beautiful, and there will always be a new one tomorrow.
What drops here
# Jul 12 2002 at 11:44 AM Rating: Decent
19 posts
Yoyo
What drops here for a paladin and can a pally solo here?Also is it good exp here if so better than LOIO and Oasis????and what lvl should i start fighting here as a semi twink??
What drops here?
# Jul 12 2002 at 11:42 AM Rating: Decent
19 posts
Yoyo
HIll Giants!!!!!!!
# Jun 25 2002 at 12:36 PM Rating: Decent
10 posts
I tell you hill giants are horrible you dont know there there till they all ready squashed you into road kill....... hint... guards cant kill them dont run to the guard tower its no good .... i learned the hard way.
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shille the wolf of the karanas
RE: HIll Giants!!!!!!!
# Dec 05 2003 at 11:11 AM Rating: Default
*
236 posts
Fortunately, any hill giants that follow you in from East Karana will get stuck trying to squeeze through this narrow little pass to pound you to a bloody pulp. Once they wedged in nice and tight, just calmly walk over and proceed to slice off their ankles.
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You only live once, but once is enough if you do it right.
Raising Faction in HH
# May 08 2002 at 4:13 PM Rating: Decent
1 post
I have an Iskar Monk. How long does it take to raise one's faction safe enough to bank in there?
____________________________
Trejustus Fortunare,
52nd Druid of Tunare,
Rodcet Nife Server
RE: Raising Faction in HH
# Aug 30 2002 at 12:26 PM Rating: Decent
As a de sk it took me about 3 days at 4-5 hours a day. I was soloing gnolls however, if you have a group and kill orcs you could do it much faster.
____________________________
Azmodeous Nineruler
Cleric on Xegony
Zarzac
Grave Lord in waiting
Is this helpful at High Pass?
# Apr 13 2002 at 3:35 PM Rating: Decent
48 posts
I'm a level 9 Ranger and too low to go head to head with High Pass Orcs Gnolls.

I've passed through HP several times to EK and usually stop to shoot any MOB casters that are fighting..don't do a whole lot of damage, but I think I keep them interrupted while they get finished off.

I sometimes stand in the zone and plink at the Orcs fighting outside until it clears enough for me to get by. Is this helpful or not? The only problem I could see would be if a bunch of people headed for the zone all at once, or if the zone was blocked by something big and ugly coming after me!

Anyway, its better archery practice than bats spiders and goblins in Misty..any advice? Oh, and I can sometimes offer a slight heal or a snare when it works for me.
Slappig, Ranger 9
huge spawns
# Dec 14 2001 at 1:33 PM Rating: Default
28 posts
be VERY careful in HPH in the orc area, there can be MASSIVE pops where about 15 can spawn within 15 seconds...this can be tricky when you have 4 medics, a couple a fanatics, a named orc, and half a dozen warriors and assorted orcs all beatin atcha...if you don't have a healer just run and wait for a high-lvl to clear it.
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Dark Elven Shadow Knight of the 20th Slaughter
Veeshan
Looking to buy a Mithril 2-Hander on Veesha
Best zone 15-19
# Nov 02 2001 at 12:23 AM Rating: Decent
This place is quite amazing, being on sullon, their are few people in this zone, so it took me a while to get a group started (retarded druids think kiting in EK is better, tards!) I went two levels in 3.5 hours, gained about 120pp, and had a lot of fun. Being a warrior, it is awesome cuz sometimes if you have a lowish group and 2 fanatics and a mercenary spawn, a long with a bunch of soldiers and warriors you can be unprepared, but the fun in being caught up in a round of fighting, then almost dying, having a bunch of quick easys spawn, healing up then having another "superspawn" is funfunfun. Especially when you look at you exp bar and how you have gained 1.5 yellows since you last looked, then observing you're inventor and those 3 bronze weaps and 2 pieces of ringmail, a long with 4 research stuff, 9 gnoll scalps, and 15pp on you. The karanas are crap compared to the power of the hph orcs.

WARNING! Do not attempt the orc spawn solo, because by the time you can take it, you will already be too high for exp.
Best zone 15-19
# Jun 13 2005 at 11:09 PM Rating: Decent
37 posts
This place is one of the best to get to level 40 ish just kill the goblins in highhold keep they great exp and the bank and merchants are RIGHT THERE what else could you ask for?
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The kodiak in front of you is to distract you from the hill giant behind you.
Hunting
# Oct 15 2001 at 11:02 PM Rating: Default
Could I start hunting the gnoll side at around 12 or should i wait until higher?
RE: Hunting
# Aug 30 2002 at 12:29 PM Rating: Decent
I tried at 14 with my sk and so so maybe 2k worth of equipment and it was not much fun. You can handle one but 2 will kill you. Get a group for orcs much better.

Edited, Fri Aug 30 13:17:04 2002
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Azmodeous Nineruler
Cleric on Xegony
Zarzac
Grave Lord in waiting
The Inn and keys
# Oct 01 2001 at 12:37 PM Rating: Decent
1 post
While traveling thru I noticed an inn with NPC's that vendored keys. What is the purpose? Had I gone in a room without a key would I have been locked in? And, are there similar inns in other zones?
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Jimak LVL 15 Human Magi
Idol
# Sep 25 2001 at 8:12 PM Rating: Default
What does the idol do. I was told it makes bags?? Is this right as it doesn't ring true to me??
RE: Idol
# May 08 2002 at 7:25 PM Rating: Default
Sage
***
3,705 posts
No bags, the Idol is a one time use, expendible item that has the clickable effect of divine aura. THis is a lvl 1 cleric spell, that grants the caster 18 seconds of invulnerability. In other words, it will save your ****, if you are fighting something near a zoneline, and are overrun. click, and you have 18 sec to make it to the zone.
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Xaanru's stuff
RE: Idol
# May 21 2003 at 6:35 AM Rating: Decent
Not 18 seconds. 8 seconds. Divine Barrier (second in the line of spells) at lvl 29 is 10 seconds and the 3rd is 12.
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