West Karana  

Quick Facts

Type: Outdoor
Continent: Antonica
Instanced: No
Keyed: No
Level Range: 5 - 35
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The western plains are by far the largest section of the Karana Plains. For Qeynos and Surefall citizens, this is the gateway into the eastern part of Antonica. Surrounded by rivers and mountains, this vast area plays host to several groups, factions and camps.

First there are the Millers, a family of farmers who occupy the scarecrow fields in the southcentral area. Second, there are the two cyclopses, Froon and Choon, who spend their time in the northeast unless drawn away by bandits or adventurers passing by. Third, there are the Rallos Zek-worshipping ogres led by the highly aggro Chief Goonda, a shaman native to Oggok. Fourth, there are the hordes of ghouls, skeletons, and zombies which are slowly spreading themselves throughout the land. Then there are the bandits who are trying to drive absolutely everyone out of the Karanas.

Halas is represented here as well, with a barbarian fishermen village stationed in the southwest on the river's bank. Also to no surprise, the city of Qeynos has established its presence here with a few guard towers stationed along the pathway. In addition to these factions and groups there are plenty of wandering wildlife as well as solo renegades, such as Oobnopterbevny Biddilets of Ak'Anon's Dark Reflection.

Post Comment
Get here from Oceangreen Hills
# Mar 18 2014 at 1:51 AM Rating: Decent
313 posts
You can zone to West Karana from Oceangreen Hills, but you can't go back so it's a one way exit... This should be in the Connected Zones tab.

Henrian Illinoid -
80th Level Half Elf 4000AAs/Epic 1.5
Ranger of Tunare - The Rathe
ogers in w karana
# Nov 18 2004 at 6:37 PM Rating: Decent
1 post
how can i get my 15 lvl ranger away from the ogers?
rangers love to push up daisies.
RE: ogers in w karana
# Nov 19 2005 at 10:51 PM Rating: Decent
146 posts
Easy. Camo. Then /corpse until you're far enough away. Click on the EQ button, go to actions, actions window. Go to the socials section of action window. Right click on a blank button. At top type "corpse." underneath, type "/corpse" Accept and load onto macro bar. Camo just before ogres, get close to corpse, target corpse, click your /corpse macro while running away from ogres. When far enough away loot, rez, or whatever.

Edited, Oct 23rd 2013 10:53pm by Philliden
West Karana basement
# Aug 07 2004 at 12:44 AM Rating: Decent
7 posts
Want to see a patch of WK you've never before seen? Head towards Qeynos Hills, and just before you zone turn right (north) and climb the zone wall. You'll find a spot where you can go up and over, falling for about 600 of non-melee. Do a /loc and you'll see you're at -128. BTW, if you're not a porter you're now really, really stuck. A guild member was running on autopilot to QH tonight and ran through the hole but didn't know it until he came back from AFK. I showed up but from above, on normal zone ground, I couldn't port him out, even when I picked the lowest spot in the zone and he was directly under. The only thing that worked was me seeking out the hole and falling in with him, then porting us both.
RE: West Karana basement
# Aug 13 2004 at 5:24 PM Rating: Excellent
346 posts
I know the feeling, there are a few spots like this, I lost a guildie in the one near HHP from Kithicor Foresst, it by the wall in the valley as you run towards HHP its to the wall near the right. Lucikly, and I mean luckily he died, a guild necro came in and summoned the corpse.
'The only thing I cannot resist is temptation.', Oscar Wilde.
RE: West Karana basement
# Aug 01 2005 at 12:44 PM Rating: Default
There's a spot in Dulak that is similar to this. Running towards the Gunthak zoneline from the giant wooden building you can run up the right corner before entering the valley that leads to the zoneline. If you keep running you can eventually run up and over and fall for only like 200 damage (estimated). You can aggro mobs through the wall but they won't be able to path to you. Using Throw Stone (I was on my monk) I was able to hit them through the wall when they couldn't hit me. Walking through the wall takes you out. I wouldn't recommend finding this spot and using it for ill unless you're ready for repercussions.
If a druid tanks in a forest, and nobody is around to see it, is he uber?
Earthkeeper Brudish FrozenThorn
RE: West Karana basement
# Nov 19 2005 at 11:03 PM Rating: Decent
146 posts
Yeah. And I probably wouldn't have posted your message on an overly popular EQ gaming message board. You were excited about finding something new, something cool; sure, you'll want to tell somebody. Maybe a few guildies. Maybe a few RL friends or family. I get that. But posting exploits here is asking someone to get into trouble...at your invitation. Here's your food hungry man. But don't eat it.

Edited, Sat Nov 19 23:06:18 2005
RE: West Karana basement
# Mar 11 2006 at 11:10 PM Rating: Default
I highly doubt Sony is combing the Allakhazam boards looking for people to ban. They've got the tools in game to catch people if they need to so it would be more than a waste of resources to resort to this.
If a druid tanks in a forest, and nobody is around to see it, is he uber?
Earthkeeper Brudish FrozenThorn
# Nov 10 2002 at 8:58 AM Rating: Default
934 posts
is there any spider's and spiderlings in this zone (cause I never seen any) just wanted to know cause i'd like to start making bandages while im in NK healing and feigning

Lord Kroakinfrog NeverKroaks <High Order of the Dragon>
Lvl. 70 Froglok Paladin protector of Mithaniel Marr
Tunare(ECI) server

"A hero is no braver than an ordinary man, but he is brave five minutes longer."

RE: spider(lings)
# Jan 08 2003 at 2:07 PM Rating: Decent
1 post
There are quite a few wondering about. Spiders are of course easier to spot as they are bigger
Good Old WK
# Aug 15 2002 at 12:49 PM Rating: Decent
6 posts
Good hunting here til late teens or so. Then I would recommend moving to EK. The run across WK bites even if you have a sow. I laugh at people in NK donating for a port to SFG. I still stop and kill the corrupt guards Donlan and his buddy.

Boccaraton Ranger 41st Season
Convenant of Swords
Funky stuff
# May 17 2002 at 10:34 PM Rating: Decent
6 posts
Have you guys seen these humans standing somwhere? their names are !!!!! and they do not drop anything i don't know about experience tho, and has anyone seen like a mob i the karanas that sorta looks like pegasus? I might be seeing things but i saw it before on a cr.
Hobblefoot:halfling druid of bristlebane.
Jaskoriz:iksar monk of Bristlebane.
Ezzrin:Erudite enchanter of Bristlebane.
Ohgee:halfling rogue god of vallon zek.
RE: Funky stuff
# Jul 30 2003 at 11:44 AM Rating: Decent
5 posts
I remeber reading somewhere that a mob called ! in nk supposedly used to be a merchant, but hadn't been completely taken out of the game.

Siladien Wizerific
Swarm Mother and Swarmlings
# Jan 25 2002 at 12:24 AM Rating: Decent
Does anyone know if these mobs still show up in WK or NK? I spent some time in NK over the last few days and didn't see them. Have I missed my chance to solo this big beetle and her brood?

I did manage to kill the Swarm Mother at one point tho. Myself a 30th Ranger and a 35th druid managed to kite the swarm mother and the swarmlings arround long enough to kill the mother. After that the swarmlings were easy pickings. I think the swarmlings are 12th level or so.
RE: Swarm Mother and Swarmlings
# Mar 01 2002 at 9:57 AM Rating: Excellent
658 posts
I'm pretty sure the Swarm Mother and her cute little Broodlings are gone along with the plague brought by Bertoxxolous.
Warning on Swarm Mother
# Nov 10 2001 at 4:50 AM Rating: Good
30 posts
Okay, a night or two ago a insane druid friend o mine (you know the kind 'hey, I'm gonna zap the SG at level 15 and see if i can outrun him too zone!') decided to pull one of his goofball tricks and i noticed somthing.

Now the zone was near empty (like 9 people, most mid teens, 4 in our group high 20's mid 30's).

Up pops the swarm queen.

So what does my friend do.

Zap. Run. It's like a turn on for that insane ******* or something. Seeing which high level mobs he can zap and survive gettting away from (credit too him though, he's only died once and that was due to both Lag and the fact he tried hsi stunt in Kithicor at night at level 21).

Now i'm back a ways watching and i notice something. The Queen runs faster then her little babies and kiddies. Now NOT SoW fast mind you, at least that i could see, but at least normal running speed as opposed to normal bettles which run slightly slower then normal unencumbared running speed.

This is just kinda a heads up to all that might fight her and need to run.

Ow and as for her having any summoning abilities, my friend made it so i don't THINK she can summon (was pretty sure only very high level stuff did that). On the other hand he just cast 'entangle' or something on her and it failed so don't take this as a fact statement, just a educated guess.
# Nov 08 2001 at 6:37 AM Rating: Default
Hi there. I just got " a strategic map of kithicor" from West Karana this zone.
Any idea what is it for?
# Nov 08 2001 at 7:50 AM Rating: Excellent
137 posts
Its for a ranger quest.

Fennjek Wolfenelch, Halfling Storm Warden, Ascending Phoenix, Bertoxxulous
no more rabid animals
# Oct 14 2001 at 12:36 PM Rating: Decent
4 posts
i was here last night and the ground was casting spells and i kept getting messages that the disease was leaving the land so i assume the rabid animals in this zone are goin bye bye just wanted to share
Misty Storyteller
# Aug 03 2001 at 5:53 AM Rating: Default
For those of you less concerned with faction (yeah, you evil guys) I have a great tip that I'm surprised isn't already here, as most people seem to know about it. Misty Storyteller is a bard that spawns every 5 or so minutes at the little village near the Qeynos zone. Her level ranges from about 13 to 17. She is rather easy to kill as, like all bard NPCs, she doesn't use songs. Even red I usually have very little trouble with her, and if you do a zone is right nearby. She gives a phenomanal amount of exp and drops a mandolin each time which sells for about 1pp depending on charisma. At level 12 or so 1pp is some pretty good loot. That's in addition to the few silver and the occassional piece of rawhide armor she drops. Faction hits are Guards of Qeynos, League of Antonican Bards, and Knights of Truth. Think you get faction pluses with Mayong Mistmoore and a couple other evil types. She can take you to at least 16. Good hunting!
Chrislin Baker
# May 29 2001 at 2:28 AM Rating: Default
Does anyone know what faction Chrislin Baker, a merchant by the QH zone, belongs to? Most merchants are kindly to my Erudite SK (heehee) but she is dubious and is seriously holding me back from my budding career as a preparer of Canniballistic foods.
Great Zone!
# May 18 2001 at 3:34 AM Rating: Excellent
This is huge zone, but a great one. If you're lvl 8 or lower hunt in Qeynos Hills before you try here, but if you're lvl 8 or higher this is a great place to come and hunt. First, there is a lot of merchants here..as you enter the zone, off to the left, there is merchants there, there is also merchants right across from tower 2, and there are the less used merchants, that are barbarians near the water. The water is great place to do some fishing, but if you're not at fishing you're not going to get anything, but if you're fishing skill is more than 50 then you can pretty much get all the fish you want, and the barbarians do buy the fish scales from you for a few coppers. If you're lvl 8-10 it's going to be very difficult for you to get into a group, unless there's 2 or 3 more lvl 8-10 there in the area. Giant Beetles, Brown Bears, and Lionesses are great to hunt. If you can pair up with a Ranger or your a ranger yourself, you'll be able to find the mob's that are blue to you, if not expect to wander around this zone until you run up on them.

Once you hit 10 you'll want to start to hunt Grizzlies, bandits, and Lions. Giant Spiders are good too, but unless you're a tailor, spiders are not worth the trouble to kill. The spider silks will sell for 1-2 gold or so, but you can sell them to tailors for 5 gold. Just /auction them. Bandits are your best bet, but lvl 10-14 you'll want to hunt them in groups. Alpha loot until brnze or sash, brnze daggers don't count, are the basic rules that everyone usually go by. Sometimes you'll luck out and hunt with Iksars, or some other evils out there, who will only take brnze and they will let you have the sashes all to yourself. (I hunted 2 Iksars one day and I got 18 sashes..I logged off with more 90pp on me) they are great for exp also, and cash.

After lvl 15 there's scarecrows, you might want to get all the cash you can from Bandits because you won't find any loot or coin on these mobs. These mob's are great for exp only. I suggest hunting with 2 Mages and a Ranger if you hunt these things. Keep in mind, you need a magical weapon to fight these things. I suggest a full group, as you get the exp bonus, because these things give off great exp in the first place, but with a full group you get that extra bonus 20% exp. There is a mixed blessing here, because they are not camped on a regular basis, they are basically open to anyone, they spawn only at night (Norathian Time) but because of this, and no loot it's hard to find people who wants to camp them for exp only. In some people's mind, no loot=no fun, but I tend to disagree.

Lvl 18-22 not much to hunt here, this might be a good time to take a hike up the mountian to Highhold pass, and kill you some Orcs.

Lvl 22-29 Ogres are the way to go, Werewolfs also spawn wich is in the mid-20's or so, and you can kill him. If you camp Ogres be careful of the big'un. He'll kill you. Ogres have a huge agro range, and they con amiable to you..it's a trick, they're only glad to see you because they want to kill you. Hunt Ogres in groups only! You'll find out in a hurry if you try to solo them, as you're pretty much shouting "Ogre train to NK Zone" the whole time, provided you can outrun them before they kill you.

30-50, if you group together you can take on the swarm mother, Hill Giants and the infamous named bandit on the eastern side of the zone near the water before you zone to NK.

Good luck to everyone in this zone, whatever level you are, and remember, this zone is huge, and it will take you a long time to walk through it.

Ranger of 15 seasons
Phoenox Legion
Tholuxxe Paells server
Follower of Tunare
# May 13 2001 at 4:38 PM Rating: Decent
There are a group of badies at the north most edge of the zone. All of them WAY RED to me at 18, so Im guessing 22-27. I was running along and BOOM.....Please wait loading.............

I didn't know what happen until I looked at the logs and used sneak to ID the vilians.
Nenika Lightfoot and pet
Alzekar Kerda and pet

These dudes are BAD NEWS....bodies were all around them....I know at least 5 or 6 folks were done end by these dudes...I lost 481 HP in 2 seconds......

A **** rogue.....
of 18 seasons

# Jul 13 2004 at 5:47 PM Rating: Decent
29 posts
I know this is an old post--but if someone happens upon it--Maligar is for the bard epic and they are supposedly on Bloodsabre faction (same as Qeynos Catacombs--DElves are supposed to not be KOS to them)
Tribunal Server:
Preetie Keetie, Minstrel of the 53st Song, Vah Shir
Pearlwinde Gemstorme, 36 Cleric, Dwarf
Tynker Tyme, 66 Enchanter, Gnome
Obeah Mondragon, 35 Shaman, Iksar
Cascadence Puddlejumper, 21 Paladin, Froglok
Laudanum Absinthe, 20 Rogue, Barbarian
Eilt, Druid of the 20th Circle, Wood Elf
Darkcerulean, 24 Necromancer, Dark Elf
and many others

Stromm Server:
Flyte Ofancy, 25 Ranger, Wood Elf
Lylli, 11 Shaman, Froglok
The Swarm
# Apr 29 2001 at 4:25 AM Rating: Decent
82 posts
Tonight I saw the swarm. First there was an emit from some unknown farmer warning everyone (in my area or the whole zone? Forgot to ask) to beware the power of Bertoxxulous or something to that effect. I was hunting scarecrows and didn't think anything of it.

Well, I'm in the middle of Warding a scarecrow and pulling him to me when suddenly, just out of nowhere, appears the Swarm Mother and about forty swarmlings. Whoa! Even the scarecrow peed his pants.

I was lucky, I was just to the south of this awe-inspiring swarm. They appeared in a huge, square shaped formation, with the Mother in the middle. I backed away, but about ten peeled off and set off chasing me. I was able to leave them behind without a SoW, but they kept coming. I was able to take care of them (22nd level Paladin) without too much trouble, but the Mother conned red to me.

Just thought I'd share this. It was one of the most incredible things I've seen in EQ in my four months. Whoa.

Valderessa Truesoul
Paladin, Heroine, and Healer of Rodcet Nife
Drinal Server
RE: The Swarm
# Apr 29 2001 at 4:17 PM Rating: Default
Heh, I saw her there last night also, I was in NK. I am a lvl 23 druid and it was red to me. I tried to charm a griffawn to attacking but it didn't make much of a dent and my spells were mostly resisted so I zoned.

Cazic Thule
# Apr 18 2001 at 10:12 PM Rating: Default
I have been camping the ogres when I play my bard lately. It seems I've gotten the plague from the god Bertoxxolous ( i'm spelling that wrong). Well, lately I'm getting more messages.

Your feeling dizzy
Your vision blurs
and many others

But, I check my stats and non are red, like being effected. Does anyone know what the quest involves. From ooc, I've gathered its a GM quest.

Anyone have any suggestions,
Seyra Songweaver
Err, that's RABID. Yeesh.
# Apr 26 2001 at 7:13 AM Rating: Decent
82 posts
Valderessa Truesoul
Paladin, Heroine, and Healer of Rodcet Nife
Drinal Server
All the diseases and rapid creatures
# Apr 26 2001 at 7:11 AM Rating: Decent
82 posts
I wish I knew. I gated in to North Karana after a long time away from the region and it seems like I got the same messages in NK. I keep hearing various things, like a new zone being opened in WK and other things. I did notice that there are Rabid Grizzlies in WK, which is new. Anyone know what the story really is about this?
Valderessa Truesoul
Paladin, Heroine, and Healer of Rodcet Nife
Drinal Server
RE: All the diseases and rapid creatures
# Apr 29 2001 at 12:01 PM Rating: Default
The Story Is This....
Antonius Bayle, ruler of Qeynos, had an Arch Priest of Bertoxulous sentenced to death for crimes against te city of Qeynos and it's people.
The Arch Priest's lover, a firey haired SK, prayed to Bertoxxulous and He granted her the ability to call a plague down upon both North and West Karana The plaue has three effects. The annoying little things that say *you are sick* *your eys hut* etc etc which cause no real damage to you at all. Second, it has turned a lrge majority of the animals in these two areas rabid and third it summons the swarm that is mentioned in the above post.
What does this all mean??
Well there are rumours that like a few months back when the planes of hate and fear opened, this is an event to herald the coming of the plane of Bertoxxulous. But we will have to see. If any of you remember what happened to Kithicor forest, this is very similar.
The swarm mother has a good drop though I can't remember the name of it.

Hope this clears things up a little
Nemnoch Dahl'Terrin
Ranger of 24 seasons
Sol Ro
RE: All the diseases and rapid creatures
# May 03 2001 at 3:54 AM Rating: Decent
150 posts
Yup, ive had those same messages while run through with my lower lvls and so far have been to busy lvling them up to bring my higher lvls to see whats happening (and the fact that im lazy).

Anyway, ive heard all sorts of things, and to me it seems that the messages are little annoyences and they dont have any particular effect on you yet (if they did, things would be a LOT diffrent!). Plus the appreances of rabbid animals, including griffons!

I have heard that they are staging this for the opening of a plane that is linked to WK. If so, the run from queynos/freeport, might turn more dangerous (there are already griffons, giants and cyclops for the low lvls to worry bout).

Now, if they DO open the plane there, my lvl 51 monk will head straight there.....

lets see what verant have got ready for us this time.

Good luck out there ppl! =)
# Feb 21 2001 at 12:23 PM Rating: Good
28 posts
I hate giving up the secret but Scarecrows are the way to go in this sector between levels 17-21. They give good experience, have a small agro, Hill Giants do not come on the Miller farm and best of all are not camped a lot. They are tough though, require a magical weapon and do not give up a lot of loot. But the nifty thing is that while you are on Miller's farm there is Hay! Give the Hay to Heniane (usually in the Hut on the East side of the field but she does wander) and you will receive a pittance, good faction and exps. Heniane will also buy you rusty loot for a good price and even has food occasionally. You can only pick these items up one at a time but there are at least 4-6 drops a day and as you hunt the scarecrows do not forget to pick up the hay. Do not kill any of the Millers, particularly Furball the Gnoll who has been adopted. Tiny or Cleet Miller are a handfull if you **** them off!

While the Hill Giant does not come on the field or by the water I once medded just off the field to the West and sure enough the Hill Giant had me for lunch before I could even stand up. Med near the water and you are safe from everyting.

If you need more than eating money go hunt bandits for a while then come back. You can advertise for a bandit group while medding from the scarecrows. There is a rarely camped badit camp east of the Miller Farm along the river as well as ogres if you have a strong group. Good Hunting!
Paladin Lvl 45
Forbringers of Fate
# Feb 15 2001 at 7:57 AM Rating: Decent
2 posts
do they not drop any more?? i spent 4 hrs there last night and never go anything except fine steel..
L bronze spot
# Feb 12 2001 at 12:21 AM Rating: Default
is the ogre altar in wk the place that drops large bronze?
Where is single (or more) treant spawn point?
# Feb 01 2001 at 9:26 AM Rating: Decent
3 posts
In this zone, where is it?
need advice soloing
# Nov 15 2000 at 10:35 AM Rating: Default
I'm a lvl 16 pally that has been in Freeport area since 10 so i'm new to Bandit hunting. Anyway my first day here i couldn't find a group so i soloed the farm w/ bandits and made out great pulling one or two at a time. But when I came back the next day i couldn't help pulling 3 even when using lull I died 3 time in a row. Is that the easiest spawn or is there another that would be easier to get 1 or 2 at a time?
RE: need advice soloing
# Nov 16 2000 at 2:11 AM Rating: Default
184 posts
Check my reply in the Paladin section for tips on Bandit areas, etc.

I've travelled this world and have seen many wondrous things. You are not one of them.
RE: need advice soloing
# Mar 01 2001 at 1:22 AM Rating: Default
On the road by the Bandit camp there are two bandits that u can beat on or u can wait for one or two bandits run from the farm to just walk around or meet up with 6 bandits behind a hill.

(i know i have been killed here before:(
Itudar Erudite Mage lvl 13
Thoxule Paells Server
Travel tip for passing through
# Sep 13 2000 at 3:13 PM Rating: Decent
18 posts
The safest way through the zone is to stay near the water. Stay near the QH zone border when coming to or from Qeynos Hills. In other words, keep to the south or west zone edges.

If you're under level 10, you take a big risk on the path traveling between the Qeynos area and North Karana. It's best to go this way until you reach your 20's. Even then, an occasional hill giant may make you wish you went the other way (I've never seen a HG by the water).

The one thing to watch out for is the werewolf at night near the QH zone border. If you're too low to take him out, your best bet is to zone. If you run the other way, head for the first guard tower, but he's going to be hitting on you instead of the guards. They'll still take a while to kill him.

The only creatures you typically see along the water are farmers, who seem to like to stare at the river.
RE: Travel tip for passing through
# Oct 31 2001 at 7:02 PM Rating: Decent
11 posts
theres a Barb village byt the water theyre ent from QH , so if you're KOS to barbs , ...
Mixtli ShadowKnight on Povar

RE: Travel tip for passing through
# Oct 24 2000 at 10:32 AM Rating: Decent
184 posts
If you're a little more daring, the fastest way through the zone is to run straight East/West along the 0 N/S Location line. There are rarely any critters right along this line and it cuts travel down by over half of the water method. Just keep an eye out for wandering Lions and the (very) rare HG along this line.

I've travelled this world and have seen many wondrous things. You are not one of them.
RE: Travel tip for passing through
# Dec 19 2000 at 1:22 PM Rating: Default
Be extremely careful if you take this route, there is a named bandit and her buddies who are just north of the 0 N/S line who con blue to a level 52 character who conned her for me. Her name is Nenika Lightfoot and she will take you out - guaranteed. She will cast darkness on you, so that you cant see your screen at all (completely black - no buttons - nothing), then she roots you and her and her buddies blast away at you until you are dead. She took me (lvl 42 druid) down in about 15 seconds as I ran through with SoW on and there was nothing that I could do. Read up on her in the beastiary for more info.
RE: Travel tip for passing through
# Apr 08 2001 at 12:32 AM Rating: Default
Been there, died like that, burned the t-shirt. Nenika and her pals MUST DIE!!!
Ogres and harmony?
# Sep 12 2000 at 6:09 PM Rating: Default
Does harmony work on these Ogres? I attempted to cast it and immediately brought the Chief and shamans upon myself. If not any suggestions as to how to camp them successfully? thanks
RE: Ogres and harmony?
# Nov 01 2000 at 4:14 PM Rating: Default
The Ogres aggro range is the range of the harmony spell
RE: Ogres and harmony?
# Jan 03 2001 at 1:51 AM Rating: Default
3 posts
Ah yes, good old Ogres. So you want to harmony them? Wolf form! They arn't KoS to wolf form so if you use wolf form to get closer, and then harmony them, and then pull them you should be safe.
Great spirits encounter violent opposition from mediocre minds and yes I know I can't spell too
RE: Ogres and harmony?
# Jan 03 2001 at 1:51 AM Rating: Default
3 posts
Ah eys, good old Ogres. So you want to harmony them? Wolf form! They arn't KoS to wolf form so if you use wolf form to get closer, and then harmony them, and then pull them you should be safe.
Great spirits encounter violent opposition from mediocre minds and yes I know I can't spell too
# Sep 12 2000 at 4:41 AM Rating: Decent
20 posts
lvl 12-14

Willowisps are good exp hunting in these levels. They also drop a Greater Lightstone once in a while which can be traded at the gypsy camp in North Karana for a book worth about 8-9pp. I suggest saving a backpack full of GLS's or more before you make the trip (for more info see the quest section). If they drop a burnt-out lightstone you can dest it. It's not worth anything except as a research component.

Beware that these creatures can only be harmed with magical weapons and magical spells.

Happy hunting,
Drazi of Torvonnilous
RE: willowisps
# Jul 29 2001 at 1:24 PM Rating: Decent
3,705 posts
Not true about burned out lightstones being only good for spell research. They are still lightsources, though not major ones. They are better than fire beetle eyes. The wisp corpses have a long decay, so I leave the burned-out lightstones for those unfortunates on corpse runs. Was me in my younger levels, all too often.
Xaanru's stuff
# Sep 11 2000 at 9:16 PM Rating: Default
RE Ogres and harmony? Myself(31druid) and friend(28 mage) went to check out Ogres. Upon casting harmony I managed to bring the whole camp on myself? As this is a strategy discussion any help would be appreciated so I may return for some revenge=P
#Anonymous, Posted: Sep 11 2000 at 9:17 PM, Rating: Sub-Default, (Expand Post) Doh new poster and didnt do it quite right~!
#Anonymous, Posted: Sep 11 2000 at 9:17 PM, Rating: Sub-Default, (Expand Post) Doh new poster and didnt do it quite right~!
Landmark List
# Aug 26 2000 at 1:07 PM Rating: Excellent
141 posts
(+0000,-1000) Qeynos Hills zone cooridor
(-2800,-2200) Guard Tower
(-4000,-2200) Barbarian Village
(-0400,-2500) Guard Tower #1
(-1000,-4200) Guard Tower #2
(-2100,-4200) Miller Farm
(-3800,-5600) Miller Farm
(-2900,-5900) Miller Farm
(-3600,-7900) Linaya Farm
(-0500,-9100) Ogre Altar
(-3500,-14800)Wizard Pyramid
(*****,-16100)NK Zone Edge

There is one long path from the QH to NK zone lines with many short paths leading north/south off of it, usually to semi-important landmarks.
Bone armor
# Aug 24 2000 at 10:58 PM Rating: Decent
34 posts
these ogres that Our wonderfuly *** brittish friend speeks of are the buggers that are known to drop the bone armor...this stuff makes poor armor but the casters and druids love it cause it looks like chainmail and they can wear it...I sold some bone legs for 448pp once hehe..its really amazing but people seem to care more about how they look than what their ac and whatnot is...not at ac matters to casters heh ...
RE: Bone armor
# Jul 29 2001 at 1:26 PM Rating: Decent
3,705 posts
Actually, if you compare the bone armor to what casters normally get to wear, the AC is pretty good. At least at lower levels.
Xaanru's stuff
Edmund's Good Deed for the Day (Don't Tell Anyone)
# Aug 23 2000 at 5:39 PM Rating: Decent
70 posts
Ooookay. This is the only feature in the entire game that I would have to classify as a dirty trick, and it's located in the extreme northern part of the zone, in the little valley that runs between the mountains. What you'll see eventually (after sneaking past Froon and Choon) is a large altar located in the middle of a ring of stones, populated by ogres. About 20 of them. Guards, Shamen, and one Chief. You examine the area carefully. Then, you pick out a random ogre and /con it, and get...

An ogre shaman judges you amiably. What would you like your tombstone to say?

You blink. You blink again, /con another one. Get the same message. This ought to be interesting, you say, and trot on down the mountain at the camp. And, as soon as you're close enough...BANG! The entire camp opens up a fresh can on you--big DD's, pummeling hits from ogre guards, the whole bit, until you see LOADING, PLEASE WAIT...
Actually, at 18th level, they toasted me within approximately two seconds. The con message is there to provoke precisely the reaction it got from friendly old me.
In short, think before you hail strange ogres in Western Karana.

Yours <ouch!> amiably,
Edmund Blackadder
"Here is a purse of monies...which I'm not going to give to you."
RE: Edmund's Good Deed for the Day (Don't Tell Anyone)
# Apr 06 2001 at 9:14 PM Rating: Default
Hey thanks Adder...better late than never I guess...I too was 'welcomed' by that lovely group up north. And they're aggro is HUGE!! I was totally unable to recover my body..many thanks to an uber-shaman again for that..

Just a piece of advice for all: Stay away from the N wall of WK...1300,-11000 is the /loc of that accursed group. My research indicates that there are 6-8 30th lvl MoB's there and will KoS most everything. And if any uber-char's wish to take out the group on Bertoxxolous, send me a tell please..I would like to see them al die in agony.

Paulmuaddib (soon to be Kwitsatzhederach)
18th Season Warrior of Tallon Zek
Bertoxxolous Server
# Aug 23 2000 at 7:41 PM Rating: Good
4 posts
There are far less than 20 ogres. probably closer to 8.
The ogre shaman and guards are a different faction than chief Goonda, /con chief Goonda and you will see that he is probably KOS to you, when he attacks the rest join in.

Goonda is a Guildmaster for Ogre shaman and they can get skills training from him without going back to Oggok.
RE: Actually....
# Oct 03 2001 at 4:26 PM Rating: Default
the tip about goonda is very true my 12 shammy was amiable and i also was curoios so i went up big cheif goonda spawned ...loading please wait so be careful
RE: Actually....
# Aug 28 2000 at 11:23 AM Rating: Default
70 posts
Glad to see *someone* knows what the devil's going on with those guys.

And, when you're 18th level, 8 red ogres are not much of a difference from 20. :)

"Here is a purse of monies...which I'm not going to give to you."
RE: Actually....
# Aug 26 2000 at 6:12 AM Rating: Default
and they like you because you were killing bandits :)
Bandit tips
# Aug 23 2000 at 11:26 AM Rating: Excellent
26 posts
Tips for would be bandit hunters

10-15 is general level range for bandits.

* Always, Always, Always, (Yes, all the time) take out the casters first. They have no armor, have less HP, and can SERIOUSLY lay the smack down on a whole group if left unmolested. They are a fairly easy melee kill for most 10-15 classes (even casters), but MUST be taken out quickly.

* Even with a full party, hitting a camp with 3 or more casters is extremely dangerous, dont try it without harmony, an Enchanter, or a seriously well trained and disciplined group.

* Sashes are indeed no drop. They are worth up to 5pp each. Chesguard in the Qeynos Paladin's guild gives you close to a PP in cash, Exp, and a bronze weapon or round sheild. These can be sold for 2-4pp. The best way I have found to work a loot order is split off, alpha to bronze or Sash. That is, auto split off, loot in alphabetical order, with each person stopping when they get a bronze weapon or Sash. Evil races cant do this quest as far as I know.

* Look for balance in the party. This is really the best place to learn the strength and weaknesses of each class. By 10-15, each class has some of thier class defining spells and knows how to use them. Plus the Tank/Nuker/Healer dynamic really starts coming into play

* Try to "Break" the spawn at intervals, if you kill everything all at once, they will POP all at once. Dont let a bandit stand there for more thatn a few minutes without killing it. Either the Bandit will run off, or More will POP, and then its harder to kill it. 2 or 3 Melee types should be able to put down a Bandit fairly quickly at this level, so caster can med if need be.

* ALWAYS have someone standing up and looking around. The bandits move around between spawns a lot, they have regular run routes, they patrol regularly like little ******* guards. Nothing is worse then medding and being jumped by two patrolling bandits, and then having a caster spawn in the camp and nuke you while you are distracted.

* Once again, there is an order to killing the bandits. If you see a camp that has 2 casters, a Brigand, and 2 regualar bandits, on with a wpn, one without, the order SHOULD be- Casters, Regular Bandits, Brigand. Why hold off the brigand till last? He doesnt hit THAT much harder then the two regular bandits. He does however, have a lot more HP. Take out the Casters, who do a lot more damage then the Brigand, then the 2 regular bandits (With Wpn, then Without) then The brigand. The two regular bandits will go down faster then the ONE Brigand. If you take the Brigand second, you have all three Mobs hitting you at once. It takes you a LOT longer to take out the Brigand, thus, the 2 Bandits will have that much more time to hit you. Take out what can damage you the most first.[/list]

There are 6 main bandit camps here.

* One at farm, near T2, farmers are evil and green, they drop sashes just like bandits. This is a good spot for smaller groups and lower levels.

* One at the Base of the hill north of the farm (west side, by a tree, dead center of hill mass) 2 Bandits spawn here. Sometimes Bandits from a full camp nearby will run down here, its part of the patrol route, so you may see 3 or 4 here.

* One at hilltop, just north of Farm, up the hill from the 2 spawn spot. At the Tents. This camp spawns 5-6 bandits.

* One just east and North of hilltop camp, in the valley behind it. No tents or any distinguishing features, just walk over the hill from the hilltop camp. Often, a strong party will take both hilltop and valley camp and hold them. This is the most fun I have had camping bandits, it takes a well balanced and disciplined party, but exp and loot when you do this is phenomenal, and it is non stop.

* Another camp is on the next hilltop east from the first hilltop camp, just west of Froon and Choon. I have never camped this one, those Cyclops scare the **** out of me ;o)
The last camp is along the road towards NK. They spawn 3 or 4 on the road, and 5 or 6 in the camp south of the road.[/list]

The bottom line is this, there is NO reason not to make WK your base of Ops from 10-15. The loot, Fac, and EXP are great, and you can learn the basics of interparty relations and teamwork here.

Sapper Diesalot, Radiant guild, Quellious Server. "Chuck Berry cant twist this good!"
RE: Bandit tips
# Oct 24 2000 at 2:16 AM Rating: Default
184 posts
Just a quick clarification on the Bandit Camps in the East part of the zone.
There is a 4 or 5 group spawn in the hills Northwest of the Blacksmithing shop at Loc -1055, -11950.
The tented camp just to the south of the road is at Loc -3600, -11095 and is a 5 spawn camp. The road just to the North has 2 spawns (not 3 or 4, it's just that soon after spawning in the camp, 2 of the bandits move and take up position along the road to add to the 2 that spawn there regularly).
Here's my tactic that I've used to good effect. I would camp the tented camp near the road until I was full of weapons, then I would go to the Blacksmithing shop and sell the weapons. I would then hit the hill spawns before moving back to the tented camp. I would continue to fill up with weapons and sell them at the Blacksmith Shop until I was entirely full of Bandit Sashes. At this point, I would move my overloaded hiney back to Qeynos and turn in those Sashes to the Pally guild. Combining the money I made from the weapons I sold to the Blacksmith, the money I received for turning in the sashes, and the money I received for selling the Bronze Items I got for the Sashes, I would average from 4-5 plat per Sash (and this from a Dwarf with very low Char).
It is very important at both the tented camp and the hill camp to keep an eye out for wandering Hill Giants. The HGs won't actually come into the tented camp, but the bandits will run into their agro range if you don't kill them soon enough. The HGs WILL walk right through the hill spawns, though, so keep your eyes peeled.
Because of the distance of these two sets of spawns from Qeynos, they are rarely camped.

I've travelled this world and have seen many wondrous things. You are not one of them.
RE: Bandit tips
# Sep 27 2000 at 6:43 AM Rating: Excellent
20 posts
Something else which is essential for you to know when hunting bandits. This will probably not save your life, but others. The guards at the towers will NOT kill the bandits that are attacking you. So if you are in a situation with the bandits which you cannot handle. Either port, zone or die where you stand, but don't run to the guards. This will only result in other people who are resting there getting killed.
# Aug 23 2000 at 11:26 AM Rating: Good
Let us not forget the undead camp. Near the pyramid and the NK zone on the river side. Ghouls, skeletons, and zombies abound. Good hunting as the NK zone is very close and if you get into trouble, just zone out and give them a few minutes to calm down, then hit them again. Good xp's at the right levels, hardly EVER anyone there. Two people can really clean up and hold it for a long period.

Also, scarecrows will not roam from field, BUT they will come after you if you leave the field, ie. "kiting".

Bandit sashes are THE best loot here, between cash for turing them in and reselling the items Chesgard gives, you can make as much as 5pp for each one.

Beware the angry WEREWOLF, watch your chat screen, someone will tell you about him; UNLESS YOU"RE HIS FIRST VICTIM OF THE NIGHT!

Happy Hunting
Vangor VonDonner
20th Season Paladin
House of Thunder
Hunting Spots
# Aug 23 2000 at 10:57 AM Rating: Excellent
10 posts
Level 5 - 8:
Lions, Wolves & Bears. Young Lions, Brown Bears and the like are all great experience at these levels. If soloing stay just out of the guards "help" radius. If in trouble simply run toward the guards. If you are coming from Qeynos Hills, don't stray too far out yet as roaming brigand or grizzly sometimes surprise you if too far out. Another danger is a Werewolf that spawns near the Qeynos Hills zone. Werewolves are too high level for you to even think about engaging at this level.

Level 8 - 12:
This is where bandit hunting becomes great exp in small groups or pairs. There are many bandit locations around the zone. Most players stick to those near the path to NK. I prefer to group with a druid and head up to the two nicely packed bandit camps (500, -6500) in the mountainous area near the cyclops and Ogre camp. Neither the ogres nor the cyclops roam, but be weary of the ever roaming Hill Giant. Bandit sashes are an additional source of exp. (quest in Qeynos)

Another good experience source at these levels are giant beetles, grizzly bears and giant spiders. The giant spiders however pack a mean poison at these lower levels, so have a party member with cure poison handy or always keep a bubble of hp as a buffer. One of the worst triumphs is dying of poison after defeating your foe.

Level 14 - 18:
If armed with a magic weapon or good caster, head over to the scarecrows on the Miller's farm. (-3000, -4500) These can be easily pulled one by one to the waters edge to totally avoide having 2 gang up on you. The roaming Scarecrows don't roam off the field. They also cast a brand of Fear, which can turn a soloing venture into an easy corpse recovery if you aren't careful. Exp here is great but the loot has been downsized to minor coin and rusty weapons now. If you are seeking loot, I reccomend the ghoul camp just west of the wizard tele-pad at the far southwest end on the zone.

Level 19 - 22:
Experience in this level range is few and far between. Many mobs are green to you and the dangerous mobs are still out of reach.

Level 23 - 27:
Ogre guards are rather nice experience at this level, but only doable if a higher level is there to camp Chief Goonda. The chief would demolish any party at this level range with the aid of a few of his guards.

For you evil doers out there, Lars Mcmannus is nice experience from roughly 20 - 25.

Level 28 - 35:
The cyclops Froom and Choon are nice experience here, but a rather lengthy spawn. Still a nice level range to tackle a few ogre guards and Chief Goonda in a great group or with super luck.

Level 35 - 40:
The southwestern guard tower just north above the barbarian fishing village is the home of two corrupt qeynos guards. These are great experience at these levels along with their guard braclets. The bracelets turned in in multitudes rake in the experience in their quest in NK.

Level 40+:
Though there are good aligned guards to kill in this level range, I reccomend finding a better hunting spot unless you are the evil persuasion.
Quimby Thistlebritches
Druid of Karana

Sacred Order of Shadows
19-22 No spots? Au contraire!
# Aug 25 2000 at 11:59 PM Rating: Decent
21 posts
So, you are level 17 through 22 and want a good mob to hunt? Well, meander down by the barbarian fishing village and check out the fellow on the pier closest to the QH zone wall. Lars McMannus, come on down. Hit Lars with a snare type spell from max distance away along the waters edge toward the QH wall. Then pull him up to your party that is waiting at the top of the hill / cliff further along the water and pummel him good. He is lvl 20, and loot varies up to a couple plat, with sometimes FS weapons (about 20%). You will pound Lars, dont worry. Obviously your group size must be commensurate to your level. The danger is not Lars, but his brother Ulrich, who has a huge aggro range for anyone attacking a barb. If you pull Lars using this method here (making sure Ulrich isn't by the docks when you start) he wont join in. Usually Ulrich is camped anyway, so not a problem. I solo'd Lars with my necromancer from 18 to 20. Dont bother fearing, necros, just kite like a druid.
Oh, you wont be able to set foot in Halas after a few of this, but who really wants to? =)
Warven Soulwraith
Eci Server
RE: 19-22 No spots? Au contraire!
# Aug 28 2000 at 5:06 PM Rating: Default
Great advice if your not a barbarian =P
And as a barb shaman I'd want to go to Halas
RE: 19-22 No spots? Au contraire!
# Jan 06 2001 at 2:48 PM Rating: Excellent
390 posts
Great guide to WK!
big bandit camp near water 8+
# Aug 23 2000 at 1:54 AM Rating: Decent
34 posts
if you make it to the shore and run along it you will come to a bandit camp..closer to the NK zone than the qeynos hill zone for sure..it is a tough camp with several bandits and once is a while a brigand wil spawn there.. I started to hunt there around lvl 10-13 as a bard..I'm not sure how other classes might manange...this camp offers many avenues of combat though from single spawns, double spawns and solo'n the main camp which ususaly was 3-5 bandits. If you dont have a form of lull or dont want to risk a resist..wait a while and 2 of the bandits will run up and guard a road not far from the camp..this was easy solo work for they run to the road at different times so if you can get there when there is only one you can down her and take on her replacement and so on. Also if badits con tough...there is a single bandit that spawns and runs to a spot near the water...though she does not go out ther as often as the two road guards..be adviced that every so often a brigand or bandit female half-elf caster will spawn and make yoiu run away like a little girl or face certian death..

besided the bronze weapons and some cash..these bandits drop "sashes" that can be turned into a paladin chick in the temple of karana in qeynos for good exp..
RE: big bandit camp near water 8+
# Aug 23 2000 at 2:01 AM Rating: Decent
You turn the sashes in to a paladin in South Qeynos names Cheasgard for exp and a weapon worth 1-3 pp each. You can sell the weapon to the guy beside him.

BTW, the sashes are no drop so if you like to twink use the CB belts instead.

Riggors Mortus
Paladin of the 24th season
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