East Commonlands

Quick Facts


Obsolete
Type:
Outdoor

Expansion:
Antonica

Instanced:
No

Keyed:
No

Level Range:
1 - 15

Send a correction
NOTE: This zone and the West Commonlands zone were revamped and merged into one zone: Commonlands.

Full of wandering animals and orcs, two guard stations, inns, vendors, and the watchful eye of Sergeant Slate, this area is a popular destination for lower level players. Just beware of occasional griffin passing through.
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Wayfarers and ShadyDuskOne of the Commonlands InnsUndead RuinsOrc CampSnowfallTo the WestSunset
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moderate lvl
# May 04 2001 at 9:57 PM Rating: Default
Just a moderate zone with nothing of great interest here. Basically a sparse forest good for nothing more than collecting bone chips, if you're a Necro.
are orcs the only thing to hunt at lvl 9 here???
# Apr 23 2001 at 8:06 AM Rating: Default
the only thing i actually get a little experience on are the orcs so i mover to southern ro where i hunted an npc for a while then started getting bad exp again so where should i hunt i was also thjinking of going to the warrens?????? what should i do. if u are on my server send me a tell my name is tyriel iam a lvl 9 shaman my server is morell thule i only play on weekends.
RE: are orcs the only thing to hunt at lvl 9 here???
# Jul 11 2001 at 2:50 PM Rating: Excellent
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3,705 posts
Kodiaks, darkweed snakes, lions, zombies, all give exp for this level. If your a twink and feel like these are not challenging enough, go to north desert of ro. BTW if you hunt the orc camps, you can get exp. from the belts they drop in Freeport. Warrior guild leader for faction with good groups, militia leader for bad. Warrior guy is cain darkmoor. don't know other. I got 1 full yellow bubble with 10 belts at level nine. I had collected them at 8, headed to city when I dinged, and turned in belts! Also, if you hunt orc one, the Legionnaires give way more exp than the centurions. Also can find at orc two, but nowhere near as often.
RE: are orcs the only thing to hunt at lvl 9 here???
# Jun 12 2001 at 6:28 PM Rating: Excellent
Not true i came to East Commons at 9 from innothule swamp. Long journey but i heard it was worth it. I made it to 11 killing only asps rattlers and zombies. I never visited an orc camp in this time. Just turned 11 today and i plan to stay maybe to kill mummies and ghouls. The orc camps r way too over rated they are always camped and when Shin Re comes out on your 7-11 group you better run.
RE: are orcs the only thing to hunt at lvl 9 here???
# Jun 06 2001 at 3:14 PM Rating: Decent
9 can be a little tough in EC. You no longer get xp for shadow wolves and black bears. On the other hand, lionesses are starting to get a little easier, and you can even take the weaker lions with a little luck. Many Giant Scarabs and Giant Spiders will be blue to you now, although be warned that the spiders can hit surprisingly hard. I would only fight the lowest of blue Darkskin Snakes, and only if you had a stack of bandages handy as the poison is pretty nasty. Pumas on the south (desert) side are doable, provided you /con them first to get one appropriate for your level.

Avoid the Young Kodiaks unless you are grouped.
RE: are orcs the only thing to hunt at lvl 9 here???
# Apr 25 2001 at 4:15 AM Rating: Decent
You could try West Commons if you think your not getting enough XP. It's tougher there, same kinds of creatures and then some.
RE: are orcs the only thing to hunt at lvl 9 here???
# Apr 25 2001 at 4:11 AM Rating: Decent
Don't know where you looked in this zone but just about everything is good XP for your lvl.
Mevaras Nobleheart
# Apr 16 2001 at 4:51 AM Rating: Default
Re:Rangers i spent 12 lvls in EC and never once have i seen those rangers. are they so popular that they get killed as fast as they spawn?
RE: Mevaras Nobleheart
# Feb 27 2002 at 6:17 PM Rating: Decent
**
658 posts
I've been to the obelisk and seen the area deserted, and I've been there and found them. I don't know if they just despawn or what happens to them.
Where should a lvl 9 enchanter hunt solo?
# Apr 09 2001 at 12:18 PM Rating: Default
I gust hit lvl 9 and need some fast cash and exp going solo. Thanks for any help, if you are on my server look for Quimin and i will enchant silver for you.
orcs
# Apr 03 2001 at 9:06 PM Rating: Decent
orc camp, seem to me a lvl 11 mage, with a group is the best exp gaining strategy
RE: orcs
# Jun 24 2001 at 7:22 PM Rating: Good
The orc camps. I just got from 10 to 11 in about 3 hours there.
RE: orcs
# Aug 16 2001 at 10:57 AM Rating: Good
SHEEESH! 3 hours! it took me about 1/2 hour! i got from 9-12 in 2 hours!


heh im a lvl 13 druid named Moochi!
Cazic thule server
RE: orcs
# Jul 11 2001 at 2:56 PM Rating: Excellent
***
3,705 posts
11 is a little high for orc camps. I hunted the orc camps grouped at level 7 and 8, with a group of similar levels. By 11 you should be able to solo willowwisps (my cleric could). However, an 11 is more suited to north ro. Not too much gives good exp at 11 in east commons.
Aprils fools
# Apr 02 2001 at 1:05 PM Rating: Decent
I don't know what happened yesterday, maybe it was an April Fool's joke by the battle-net folks but suddenly the skies turned red and dozens of ghouls popped in the middle of newbie-ville. It was a massacre ... ugly. Anybody know what cuased it?
RE: Aprils fools
# Jul 11 2001 at 2:59 PM Rating: Excellent
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3,705 posts
The red sky is supposed to signal some change on the server. Read on another post that this will activates some new quests. Can't remember details.
RE: Aprils fools
# May 14 2001 at 1:57 PM Rating: Good
Sounds creepy. Any other witnesses?
RE: Aprils fools
# May 03 2001 at 10:25 PM Rating: Default
That happened tome also outside of blackburrow. I was standing out side with a friend of mine and a bunch of dark brown skellies just popped out of the air. Luckily there was a higher lvl guy who had just come out of BB and he kept us all from dieing. I haven't seen it since then but I wondered the same thing.
RE: Aprils fools
# May 28 2001 at 7:44 PM Rating: Decent
Yes it happened to me I was sitting there with my newbie group (lvs 5-8) and the sky turned red. I didn't know what happened but then a little while later we ran into a group of gouls sitting right in our favorite newbie area (we would wipe out a spawn site then move then come back) they kill EVERY one of us... don't know why never seen it do that b4.
RE: Aprils fools
# Mar 27 2002 at 11:58 PM Rating: Default
When the Skys Turn Red, That means The GMS are putting on an event. Dont Worry, they last for a while then go away, and some times, the things that start popping mad drop nice stuff, like last year at halloween, Nro Skies Turned red, and Tons of Undead poped, i got me a pair of Boots that are REALLY nice, its normal, dont freak out cause red skies, GMs are putting the event on for us


Xuntra Xi`ra
29th Season Monk of the Journeymans Boots
Bertoxxulous Server
Monk Human
<Black Conclave of ***********
RE: Aprils fools
# Jun 13 2001 at 9:06 PM Rating: Good
saw the skies turn rede in lesser fay and heard peopel screaming what was happing (guess they got jumped) it wasent april 1 bt it sure was creepy. I wasent gonna stick around cuz well lfay is creepy as is and when lv 40';s r woried biout getting jumped something is wrong thin they gotta bug with the bind points and times it happens allot like in unrest a lrking mummy ill b spwned in the hedge maze or a hag ill b where ghouls r souposed to b. i thnk its a problem with the game
#Anonymous, Posted: Feb 17 2001 at 3:12 PM, Rating: Sub-Default, (Expand Post) i would realy like to know
RE: where should a level 10 warr hunt
# Jul 11 2001 at 3:11 PM Rating: Excellent
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3,705 posts
North ro. At 10 you should be in a group, but can probably pick off giant scarabs on the edge of the sandy area for decent exp. If grouped, go after dervs, but DO NOT ATTACK Dorn. He's a named Derv who spawns at Derv 1, cons about 16, and can kick the butt off a level 17 palading with a 14 cleric healing him. I know, I was the cleric. Luckily I gated with my last mana and lived, but not so good for the Pally. He was almost dead, and Dorn was still at 80%. Also, for a small group at 10, the Desert tarans still give some exp, and madmen are ok exp, but con first cause some are tough. Watch out for shrivelled mummy's, which can be tough without a cleric, and if you see a sand giant, run for you life, straight for the zone!
Where should a level 8 cleric hunt?
# Feb 11 2001 at 7:53 PM Rating: Default
Ok, so i am a low-mid level cleric and I am looking for appropriate animals and monster to fight and i can't find anything too easy or too hard. What should I hunt? Thanks




Gathaniel
Human Cleric
level 8
RE: Where should a level 8 cleric hunt?
# Jul 11 2001 at 3:26 PM Rating: Excellent
***
3,705 posts
At level 8, orcs still give good experience, but make sure if you turn in belts, do it to warriors guild and not militia. The faction from militia includes a minus to priests of marr, which control the freeport cleric guild. not a good faction for a cleric to lower, especially since there are only four quests to raise it (it almost sounds like I know from experience hehe - care for a piranha anyone?). However, if you turn the belts in at warrior guild, stop as soon as your guard faction hits dubious.

Also, pumas, lionesses (don't try to solo lions, unless you've got some help, or are a little twinked), asps (poison shouldn't be a problem to a cleric, just mem cure poison first), rattlesnakes (I think still gave exp at 8).

Grouped with a warrior or other tank, or with a caster and pet of similar levels, you should be able to hunt lions, maybe kodiaks, giant spiders (again mem cure poison), giant beetles (whatever the proper name is), the skeletons behind inn 2, probably the zombies too (although they're easier at 9, after you get the better undead spell). Watch out for the ghouls. You will get killed by these even at 10 or 11. If they aggro you, cast divine aura and run for the guard (it helps to know where he is if the ghouls have spawned).

Also, it helps to get someone to SOW you so if the fights lost you can run to zone, or to guards.
RE: Where should a level 8 cleric hunt?
# May 03 2001 at 8:14 PM Rating: Good
I would also recom behind inn 2, group up though it's better that way, over by the ruins.
RE: Where should a level 8 cleric hunt?
# Apr 08 2001 at 1:38 PM Rating: Good
Have you tried the area behind Inn 2? I am a lvl 8 Ranger and generally find hunting good there. Beware of Asps that con blue however. Their poison works fast.

Sirul
#Anonymous, Posted: Feb 04 2001 at 2:45 AM, Rating: Sub-Default, (Expand Post) What is the dungeon with orcs in it around here. Like Crushbone is for Gfay.
Inn Numbering System
# Aug 24 2000 at 4:54 PM Rating: Good
There are four Inns in East Commonlands, and getting to the right one to meet someone, or avoiding a Griffin when you hear people shout, requires knowing how they are referred to in the zone.
The Inns are numbered along the path leading FROM Freeport. Along the path from town you first see some huts, these are not an Inn. Next you'll find Inn 1, which the road does not get very close to. Then there is a hut, sometimes called the halfway house. Then there is Inn 2, which the path runs real close to, and which has the undead ruins behind it. Then there is Inn 3 right before West Commonlands (the hut just east of this sells many gems and such, including Mage components, plus tiny daggers, batwings and other spell components). Between the Orc Camps, along the north wall is the Hidden Inn (the hut just West of this sells arrow supplies, but no bow supplies and no fletching kit since they changed arrows).
Some sources number the Inns by the distance from Freeport, but since you cannot see the hidden inn from the path, under this system the third Inn you see is "Inn 4".
I start far too many characters, and so I spend alot of time in EC, and have only heard two or three people in all that time refer to Inn 4, while I have heard hundreds of references to the Hidden Inn. As is often the case, the system that sounds good on paper will just get you confused in the real world. There is no Inn 4.
Also, the first Orc Camp from town, where Lord Shin Ree sometimes spawns, is Orc 1, the one right by the West Commonlands border is Orc 2.
Edmund's Guide to Life in the Commons
# Aug 23 2000 at 3:41 PM Rating: Good
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70 posts
Hi, everyone.

This is the zone in which I spent most of my young career (5th-12th levels approx.), having started in Freeport. A great zone from a balance standpoint, with two glaring exceptions which need to be pointed out first thing:

(1) The griffins (roaming)--Occasionally, more than one of these can spawn at once, in which case all bedlam breaks loose. Given that this is a low-level zone, the watchword is avoid, avoid, avoid. However, there are generally a few high-level types who come to EC for the specific purpose of hunting a griffin without interference from the remaining fauna, but you can't depend on them to be handy all the time. You should be at least 41st level if you want to solo these, or take a group between 33-37. One other note--they have a really odd aggro setting. I have run directly underneath (!) a griffin before, and nothing. Sit down, though, and you're toast.

(2) Ghouls (fairly common spawn--undead ruins only): A little less of a bother because they don't move about the zone. However, they're 13th to 17th level, higher than any other monster besides the griffins, proc a GhoulRoot ability which fixes you to the spot, and are immune to non-magical weapons. Once again, given that this is a low-level zone, this can quickly turn tragic, especially if someone pulls one toward the inn you happen to be resting at. Listen for the Yoda-like laughter and run if need be...

Now, that having been said, there are three camps in the entire zone. In decreasing order of desirability:

(1) The Central Orc Camp ("Orc 1"): This one is situated between the only inn off the main road ("Inn 4") and the plague village, almost due north from Inn 2. Orc spawns here can get hairy, as the timing is pretty fast. Provided you have a good group, a Lull spell, or a decent puller (rangers work famously here), you can keep a fairly orderly stream of orcs coming. Spawns here are the orc apprentice (low-level caster), the orc centurions (grunts), the orc oracle (mid-level caster), and orc legionnaires (elite grunts), ranging from 3rd all the way up to 15th level. Most orcs drop the popular Deathfist Slashed Belts, which are quest items for both evil and good characters in West Freeport, as well as rusty weapons and cloth armor. The legionnaires, in addition, drop legionnaire pads (which used to be used for a now-broken Steel Warriors quest). The apprentices drop illegible cantrips (for an Academy of Arcane Science quest), and the oracles drop another illegible spell (for a quest based in Highpass Keep). About 80% of the orcs spawn in the center of the camp, and one or two of them pop up in the forest behind it. Good to know if you're coming from the rear.
In addition, a rare spawn will pop up occasionally, the orc weaponsmith, who is about equal to the legionnaires in fighting skill. He usually drops "Raw Short Sword 4", a quest item from the Weapons Delivery Quest in Freeport. The other three swords are on the floors of the tents, and respawn quickly after collection.
A little-known highlight of this camp is the ultra-rare spawn, Lord Shin Ree, who is approximately 23rd level. High-levels hunting griffins love to drop what they're doing and take Shin Ree down. He drops nothing special, however.

(2) The Western Orc Camp ("Orc 2")--located due north of Inn 3 in the NW corner of the zone. As Orc 1, only no ultra-rare spawns, and thus, marginally less desirable for higher-level campers. Also, no weaponsmith and no Raw Short Swords.

(3) The undead ruins--located due south of Inn 2 in the desert. Four spawn points, medium-fast respawn time. Available MOB's--skeletons, zombies, lesser mummies, ghouls. Best for a mid-level group (say 11-14) with magic weapons (or casters) that doesn't mind wading through a lot of skeletons before getting to the bigger game, solo paladins/clerics 16th - 20th level there to hunt ghouls, or a number of solo or small groups at one time, of varying levels, each assigned to a particular type of undead. Nice experience and occasional good loot. No quests are associated with the ruins specifically, although there is an Erudite quest requiring zombie skin, and plenty that need bone chips.

The East Commonlands were pretty good to me, and, if you know how to hunt, you can spend a lot of your younger "seasons" here. Salut.
Snakes in EC
# Aug 23 2000 at 3:01 PM Rating: Decent
26 posts
If you can heal poison, or have some gear or spells that give you high res to poison, then I suggest hunting snakes from 8-12 or so. The Asps drop Giant snake fangs, a good pierce wpn, almost the best non magic peircer in the game.
If all the orc camps are full, killing snakes isnt a bad way to get some decent exp and kill time till a spot opens up.
Oh yeah, on most servers, EC is a Bazaar type zone, where people come to sell stuff. So turn auction off, dont scream at people to shut up ;o) And if you ARE auctioning here, USE /AUCTION!! Not /ooc or /shout. Please. ;o)
#Anonymous, Posted: Sep 07 2000 at 9:08 PM, Rating: Sub-Default, (Expand Post) I am just curious, If you rated this as below average or think this is bad advice, please offer the explanation or explain why this is a bad strategy. Help your fellow players out.
Rangers
# Aug 23 2000 at 11:50 AM Rating: Decent
There are several rangers who spawn by a large stone pillar towards the western end of the zone. They are around 28 - 30th level, and spawn in pairs. They lower faction with several druid groups which will eventually make you KoS to the druids at most druid rings, meaning you need to be invisible to get ports from druids, so they are probably more suited to characters of evil alignment.

Although they have somewhat low hitpoints, they do cast some nasty spells, and hit hard (72+) as well as using archery (which hits for 20 - 30). They also have a nasty habit of healing themselves back up once they get near death, which can often turn the balance of a fight in their favour.

As a necromancer, the exp here was amazing from 32 upwards partnered with another necro of similar level. They pop fairly fast, but die quickly and the spawn is manageable one split. Two casters will do well here all the way up to around 37 or 38, when it becomes possible to solo the pair (as a necro, at least). Melee classes are nearly useless here, due to the lack of healers willing to sacrifice faction.

Loot is excellent too - up to 4pp in cash, a FS weapon every time (quite often 2), a longbow on every second one or so which sells for 2pp, and the occasional gem, rawhide piece, chainmail piece, etc. There is a small hut nearby with a merchant inside who cons indifferent to most (if not all) players, who you can sell all your loot to between kills or once you get overweight.
RE: Rangers
# Nov 12 2000 at 1:08 AM Rating: Default
I would suggest that it can be taken at a lower level, but the info on xp and loot is dead accurate, faction hits are the same as treants and druids, but you can never find a group here, which is really puzzling considering how good the camp is. Just my 2cp.

Dalimar Grimshadow
<Order of Chaos>
7th Hammer
for you evil races
# Aug 23 2000 at 9:05 AM Rating: Default
30 posts
orc camps =) you darl elfs get those belts for faction turn them into cain darkmoore for north freeport faction or into the milita house (i need north freeport faction more) if orc camp one is over crowded head to wc and hit the orc camp there watch out for altunic he roams by every now and then so med near the wall and away from the camp
RE: for you evil races
# Jul 11 2001 at 4:10 PM Rating: Good
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3,705 posts
I love Altunic Jartin. When we camp orcs, I usually throw the rusty weapons to him, so he walks around duel weilding axes or something similar. I guess that doesn't help the evil races too much though. hehe
RE: for you evil races
# Jan 23 2001 at 9:38 PM Rating: Decent
I'd love to be able to walk around in Freeport freely, Yet, I'm a DE Rogue, Bad combo for traveling, Anyway, I get far too much lag on EC.
Group Strategy For Roaming Mobs
# Aug 22 2000 at 3:56 PM Rating: Good
One of the safest ways to hunt this zone, for group of levels 6-10, is to pull to the tree behind Inn 3, the one right by the West Commonlands zone border. Orc camps are fine and decent money when you sell the belts, but they are often camped, and tough to break by any group that isn't overpowered for the camp. Plus, an unlucky Lego spawn can kill the whole group.
Set up right by the tree, it's a big tree right behind the inn, have one party member run out and attack the mob you want, whether scarabs, giant spiders, wisps (if you can hit magic), or young kodiaks, and pull them to the rest of the group waiting by the tree. This is extremely safe for everyone but the puller, because the zone border is ten feet behind the tree if things go bad. And if the puller has Spirit of Wolf cast on him, or is a bard, it is safe for them too. Pulling lions and lionesses is less good because the puller will be hit and stunned on his way back. Also, Griffins do not go past the Inn unless trained, there are internal zone borders you'll notice if you spend as much time as I have here. The key to this strategy is that wandering mobs are unlikely to join the fight, which is the real problem with fighting in the middle of a zone.
A variation on this that shortens the pulls is to pull to the hidden inn, which is between the Orc Camps along the North wall. There is no zone nearby, but like the zone border to WC few creatures will wander into your fights if you move up the wall just a bit along side the Inn.
For both types of pulls, avoid the habit people get into of gradually moving away from the zone/wall, you lose the advantage of your spot if you drift away from the safer area.
RE: Group Strategy For Roaming Mobs
# Jul 11 2001 at 4:18 PM Rating: Good
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3,705 posts
Holding the orc camps isn't hard. Last week, the group I was in (2 level 6 warriors, 1 level 7 monk, and 1 level 8 druid held orc 2 for several hours. When we had multiple spawns, the druid cast a spell (root i think) on one, and we pulled the other. A full camp at orc 2 is only 3 orcs. We broke the camp with no problem and needed very little healing while holding it.
RE: Group Strategy For Roaming Mobs
# Dec 10 2000 at 9:59 AM Rating: Default
Yes, grouping is a great thing. BUT ONLY IF PEOPLE INVITE YOU INTO THE GROUP. I have sat at the tunnel or roamed around EC shouting that I am looking to join a group of people around my level and nothing has ever coem of it. People seem to forget when they came from to get where they are. And some dont have the common sense to know that they will get killed running around there by themselves.
RE: Group Strategy For Roaming Mobs
# Jul 11 2001 at 4:20 PM Rating: Good
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3,705 posts
I'll bet the other people shouting to join groups are thinking the same thing. Instead, try yelling group Looking for Levels X-Y. , or respond to the other people's shouts. Plus, then you get to lead the group.
RE: Group Strategy For Roaming Mobs
# Feb 01 2001 at 4:17 AM Rating: Decent
Yeah, it but if you dont go and ask it is more likely that you wont be added to the group. I gave been on at 4:30 am looking to join a Orc group and never got on untill I went and asked in person.
RE: Group Strategy For Roaming Mobs
# Aug 23 2000 at 3:06 AM Rating: Decent
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141 posts
I have yet to figure out how people on some servers number the Inns. On every server I play seriously there are 4 inns numbered based on their distance from Freeport, making #4 the one at the WC zone line and #3 what you are referring to as the "hiddn inn". Is it as bad with the derv camps in north ro?
RE: Group Strategy For Roaming Mobs
# Jul 11 2001 at 4:15 PM Rating: Good
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3,705 posts
On Rodcet Nife, most people I have spoken too call the "hidden inn" inn 4. The three on the other side of the zone are 1,2,3 based on distance from FP.
RE: Group Strategy For Roaming Mobs
# Sep 18 2001 at 4:25 AM Rating: Decent
The "hidden inn" ARE inn 3... and the inn near wc zone ARE inn 4.
but many ppl call the "hidden inn" for inn 4, but that is wrong.. so can ppl plz start saying the right things sometime... just go look at
http://www.eqatlas.com and go serch for east commonlands... then you will see that im right!!

/malik
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