Mistmoore Catacombs

Quick Facts

Type:
Indoor

Expansion:
LDoN

Instanced:
Yes

Keyed:
No

Level Range:
20 - 125

Send a correction
Mistmoore Catacombs expeditions are initiated by talking to NPCs in the Wayfarer camp in Butcherblock Mountains (near the zone line to the Greater Faydark).

Beneath Faydwer's fog-clad surface, darkness flows through tendril-like tunnels. Shielded from the daylight, unseen and unstoppable, the children of twilight lie in wait. Vampires and other horrors move beneath the unsuspecting citizens of Faydwer like foul blood through a network of veins... with Castle Mistmoore as its undying heart. Will you be able to destroy this evil before twilight's arrival ?
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Grand PianoCesspits of PutrescenceA Tangled Web WeavedTorture ChamberRawboneInfernal SanctuaryTruebornThe Catacombs
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Cesspits of Putrescence
# Sep 10 2003 at 4:29 PM Rating: Decent
Message has high abuse count and will not be displayed.
RE: Cesspits of Putrescence
# Sep 12 2003 at 10:27 AM Rating: Default
Yeah, poking around on stuff as you go plus deaths = time runs out. Kill kill kill then come back for the chests if ya like seems to work best. We even gave up on using the rogue to scout pretty quick and just take the trap damage typically without concern (the static floor traps and such don't hit to hard in my exp), the things that slow ya down are those nasty "sprung" traps that do the drunk thing or serious DoT's.
Rescue
# Sep 10 2003 at 3:19 PM Rating: Decent
We did a rescue, and succeeded with no deaths ... seemed almost too easy really... but, not complaining. Highly recommend a tracker and a sense trapper type... because at times the yellow cries for help were reported coming from different directions for different players. Tracker set it all straight. And it was good to know where the traps were, we probably averted death that way. We fought 90 percent of the mobs to rescue this guard - and completely bypassed half of the final mob before the guard was found... and they did not agro on us when we sprung the guard... he followed us out quite readily. There was alot of downtime simply waiting around to get assembled and get the mission... we were mid fifties all of us and all conned blue. I found the werewolf graphics and animation especially nice. So, came out with some xp and some pts to allocate to the coffer... felt a bit underwhelmed though when it was over, seemed a bit too easy. Cant really detail the loot drops, as a monk, its just not my business to loot and i prefer not to watch and wonder at what I may be missing ... Im intrigued to try more.
Level 65 Expansion For Uber Guilds
# Sep 10 2003 at 2:33 PM Rating: Decent
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245 posts
Take a look at the LDoN leader list for your server. When I camped last night, I did "/who all name" for the top 25 people on my server's list. Every person there was level 65 and from an uber guild. If you find someone below level 65 on the list, most likely it'll be a well-twinked alt of someone level 65.

I did two Mistmore adventures the first night. Both took over two hours just to find a group and get started. The first was an okay experience except that people wanted to med after every kill and we ran out of time. Most of the group didn't even bother to get KEI before starting, which very much hurt our chances of success. Ironically, the rogue had KEI because he'd gotten it in a multi-group buff. You'll find your adventure much easier if you have a rogue in your group.

The second adventure was awful. People kept joining the group and then running off to do personal errands. After two hours we finally were ready to start. High level in the group was 61 and the low was 54. The group leader got an adventure, and then we almost didn't make it to the dungeon in 30 minutes because two people got lost running from Butcherblock to Lesser Faydark. So we entered the mission zone neither fully buffed or at full mana. After we entered the zone two of the people discovered they didn't have all the LDoN files loaded, so with the 90 minute mission clock running, those two people camped to download files. By this time the remaining people in the group were frustrated and squabbling with each other.

It took less than 10 minutes for what was left of the group to wipe and the leader to quit the group. I didn't want to leave the people who had camped to get files in danger, so for a time I was the only person in the dungeon. I soloed some of the entrance mobs for exp. After almost an hour, one of the people who had camped to get files returned. It's a good thing I stayed because he would have been killed otherwise. He rejoined the group and we killed mobs (or tried to, at any rate) till the timer ran out.

Several things I learned from a technical side that may be helpful.

(1) You can zone in and out freely. You can zone out to escape mobs, and then zone back in. If you die, you can run back to the zone and re-enter, which is useful if your group's cleric or paladin is killed. The timer keeps running, of course.

(2) If someone goes link dead, they can log back in, be reinvited to the group, and continue the mission, but the mission timer keeps running during the LD.

(3) Once the group leader accepts the mission and the quest zone is entered, you will be charged with a "failure" if you camp and do not return even before fighting the first mob.

(4) It is possible for people who do not have the LDoN expansion installed on their computers to be given a mission (and thus ***** up the group for everyone else.) What happened in one of the cases was that the person had just purchased LDoN online and then entered the game without going back out to the patch server for the files. In the other case, the person is someone who 2-boxes, and they had only downloaded the files for one computer. (Yes, what they did was thoughtless, but what about Sony's failure to put safeguards in to prevent this?)

(5) I got around two bubs of blue exp during the first mission, but when you factor in the downtime looking for groups, the exp becomes very, very slow.

Obviously, spending two hours looking for a group and having it turn out to be a terrible group isn't much fun. My initial impression is that LDoN is only worthwhile for people with regular grouping partners, or a strong enough guild to put a good mission group together quickly. And as I said to start this post, do a "/who all name" for each person on the leaderboard for your server. I think you'll find few, if any, people having consistent LDoN success without already being level 65 and in an uber guild.

Kamgar
RE: Level 65 Expansion For Uber Guilds
# Sep 11 2003 at 11:25 PM Rating: Decent
-> for a time I was the only person in the dungeon. I soloed some of the entrance mobs for exp.

Does this mean it is viable to solo in LDoN? I almost exclusively solo - I just prefer it. Does LDoN offer anything for the anti-social loners of Norrath?

Bollyx Stumblebee
Hairyfoot of the 54th season
RE: Level 65 Expansion For Uber Guilds
# Sep 11 2003 at 2:54 PM Rating: Decent
The 65 are on top of the boards because they get 51 points for sucess, the Level 20 players get what? 5?
Definately a group used to raiding together will find the going easier than a pickup group, but I think the leader board thing is a red herring
RE: Level 65 Expansion For Uber Guilds
# Sep 12 2003 at 1:19 AM Rating: Default
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8,619 posts
atually it doesn't matter about the points you get only amount of sucsesses you have

as to the reason that the uberguilds are at the top i would guess it is because these people tend to play more than the rest of us
RE: Level 65 Expansion For Uber Guilds
# Sep 12 2003 at 10:35 AM Rating: Decent
It isn't any easier for a mid 60's group or a mid 50's group or a mid 20's group I'm thinking. It is however easier for a group with good tactics and skills in fighting together. Most 65's have a good depth of friends they can work well with and won't waste as much time organizing either (someting mid level folks seem to have a problem with). So if your level 30 and have a team of 5 others (and you happen to be comprised of the "right" classes to be succesful for LDoN) and you play every day A LOT then there is no reason that you shouldn't be on that leader board right along with the 65 level folks.
RE: Level 65 Expansion For Uber Guilds
# Sep 15 2003 at 2:13 PM Rating: Good
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2,268 posts
Also, by 65, people really know how to play their class. At 20, some people, esp if it's your first character, are learning their roles in the group. Just think of PC........ (ok, enough said. =P)

Anyway, what I'm trying to say is that if you have a group of people who really know how to play their class, then the dungeons are easier. Just in a pure sense that people know what to do and when.

But I do agree. If you play a lot and play with the same people who are fairly successful, then I see no reason why you shouldn't be on the leader board.
Last Night
# Sep 10 2003 at 12:40 PM Rating: Decent
People should mention what lvl spread they had, and what type of adventure - rescue, assassination, or collection. I don't know if each level dungeon has a different name, would be nice to know. Personally, my 56 ranger, with 51 cler, 51 chant, 51 wiz, 51 monk, and 56 monk. We went to Catacombs, into Aisles of Blood on a rescue mission for the tailor (name started with a L). I was tank, with 4k hp (had virt and have good gear) and all mobs in zone conned dblue to me. Lots of poison traps here, but I was untouched, don't know if traps are considered magical (MR 102 unbuffed). We did the crawl, were taking mobs down pretty easy, except cleric did not have kei (I was last person to join grp, thought they would have that taken care of). So crawl was slow, and we were not going to make it. We took on every mob along the way, until monk had a bad pull and died. The 2 mobs came at me and I died solo tanking, since cler got mezzed by caster mob. This happened with 3 mins on timer left. Grp evaced to start, and got bodies and we got rezzed. Got the failure message, but also said we get 30mins to complete for a lesser reward. Grp decided to cut losses and zone. Not much in the way of loot, a blue diamond, a jacinth, a sapphire necklace, a tooth (cant remember name), a bone (name escapes me), some statues, and minor vendor trash. Foraging though, gave me gargoyle granite, nightshade, and some other tradeskill items. Will be interesting to see what they are for. So, I learned that MR and FR are musts here, clerics and chanters KEI a must, and need to move at a decent pace.

Teevil Swiftrunner
56 ranger of Tunare (Bristlebane)
Not a crawl zone
# Sep 10 2003 at 10:29 AM Rating: Decent
We made this crawl last night with a group of mid-50's set on an average adventure.

Just a few notes for you: The zone is loaded with undead, the better part of them can be calmed and gotten past, a few won't take but are no real problem for a group. But you can not fight your way through at a crawl and hope to meet the required time limit. From our experience you'd have to calm and walk by as many mobs as possible.You'll also want a fire resist on your group as most have burn. A bit further in they torment as well.

When you first enter the mob you're after "Avi" is not up, midway through he'll spawn and you'll begin receiving messages to let you know he's up and wandering about the dungeon. The mobs in the dungeon all conned blue to my 54 ranger, all except Avi himself, he conned yellow, but don't be fooled, at first the mobs are quite easy and only have an average hit of about 70, as you get closer to Avi the mobs begin to cast and hit for around 160 a piece, they don't all calm anymore and if they do it holds for only seconds on some, for some reason invis against undead goes down very fast in this zone as well. LOL this is the point at which we whipped, very close to Avi with several very cranky mobs beating the stew out of us and rooting and casting tash and disease spells.

From what we experienced you need a nice tight group, 1 keid cleric, 1 slower, 1 chanter (we had no one to mez the mobs that took us down) and melees with at least one heavy tanker.

All in all it was great fun, I picked up an augmentation gem and one of our group members got a rather nice set of claws, which oddly enough could have been worn by our cleric, lol.
Infoxxor
# Sep 10 2003 at 7:57 AM Rating: Decent
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70 posts
Most the LDoN zones are the same pretty much just with different looking mobs. Most mobs in here are undead but there are wisps, werewolves, spiders, and gargoyles which are not.
notes.1
# Sep 10 2003 at 7:12 AM Rating: Decent
19 posts
echo the undead things: paladins and clerics can function outside normal bounds here. necros are basically enchanters in this zone.

no summoned mobs.

lots and lots of casters; necro, sk and wizard from what i saw. one cleric mob, a somethingorother caretaker.

named is right near zonein, to the right quick left and down.

not many drops here, and vendor/tradeskill loot wasn't as good as other ldon zones.

no group pets that we found, but i assume they exist. a bitten victim prolly.

found a dark coffin, but only one person in group could loot it after it was killed.

has traps, not that detrimental overall, in most of the ldon zones.

signifcantly tighter quarters than other dungeons also, but really a great time.
Cloak of Celerity
# Sep 10 2003 at 4:29 AM Rating: Decent
Went to Crypt in LF tonight and a cloak of celerity dropped... 8 ac 50 hp and other stats... was a drop early in caverns while springing a guard.
Cleric: Spells to Load
# Sep 09 2003 at 8:09 PM Rating: Decent
This zone will be fun to kill undead. There are a few normal mobs. You will need Abolish poison or your raidant cure AA for some of the nasty poisons you get hit with. Celestial Regen, and destroy undead are very helpful. Heal over Time (HOT) spells are great to avoid healing aggro. I used Supernal Elixir mostly. Damage shields and Reverse Damage shields help a lot also..Mark of Righteous on every mob. Clerics with pacify can help the non traditional pullers if you group does not have a monk or sk or bard. I went Link dead in the zone. Reloaded EQ. Came right back into the zone with my group. No problems.
info
# Sep 09 2003 at 4:44 PM Rating: Decent
BBM dungeon. two lfaydark enterances. Huge number of undead SU3 heaven.. specialist anti undead classes will be very happy, many ldon zones have undead
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