Mistmoore Catacombs

Quick Facts

Type:
Indoor

Expansion:
LDoN

Instanced:
Yes

Keyed:
No

Level Range:
20 - 125

Send a correction
Mistmoore Catacombs expeditions are initiated by talking to NPCs in the Wayfarer camp in Butcherblock Mountains (near the zone line to the Greater Faydark).

Beneath Faydwer's fog-clad surface, darkness flows through tendril-like tunnels. Shielded from the daylight, unseen and unstoppable, the children of twilight lie in wait. Vampires and other horrors move beneath the unsuspecting citizens of Faydwer like foul blood through a network of veins... with Castle Mistmoore as its undying heart. Will you be able to destroy this evil before twilight's arrival ?
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Grand PianoCesspits of PutrescenceA Tangled Web WeavedTorture ChamberRawboneInfernal SanctuaryTruebornThe Catacombs
Post Comment
Zone-out at zone-in
# Sep 23 2003 at 8:09 AM Rating: Decent
It seems there's a glitch in the entrance of MMC. Everytime a party zones in, if you aren't careful where you left-click, you zone back out into Lesser Fay. Really annoying when you first pull into the entrance to find your MT has zoned out.

Anyone else experience this?

Tanaruk
52 Warrior
Firiona Vie
RE: Zone-out at zone-in
# Sep 23 2003 at 2:45 PM Rating: Good
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3,705 posts
Its not a glitch, its the way back out. Move up away from the exit and you'll be fine.

BTW, you can zone in and out of the dungeon as needed during the quest, although tme keeps ticking down when you do.
grouping
# Sep 22 2003 at 10:00 AM Rating: Decent
Wondering about levels - almost everyone posting is above lvl 40. The info however says 20-65. Is it foolish to start a mid-20s group to go to an LDoN site? have a 27 wizzy that i would love to experience LDoN with - even if it meant taking an "easy" difficulty level . . . . . any thoughts please?

Also, (and the low level may be a reson for this), I'm having difficulty finding groups for LDoN . . . . I have a 37 MONK, 35 BARD, 31 PALLY, 27 WIZZY . . . I'm on Fennin Ro . . . I belong to DKoFR and MystWeavers . . . . Any advice on starting a group for LDoN would be greatly appreciated (where do I /shout etc) thanks kindly . . . .
RE: grouping
# Sep 30 2003 at 9:57 PM Rating: Decent
I went on an adventure yesterday with my lev 30 beastlord...we had 6 ppl (levs 27-34) and it was simple for us to complete it...we didn't slow the mobs and we even took out 4 at once with no deaths when they jumped us(though most of us had higher level mains). The only problem is ya only get 2 points at that level, so it might not be worth it to level up more before ya really start doing adventures...The mobs in our adventure were all blue to me, with the final guy (assassination mission) being lev 31
RE: grouping
# Sep 23 2003 at 6:37 AM Rating: Excellent
Our server has a chat /join ldon that has 100+ people on it at primetime. Everyone makes pick up groups there!!
RE: grouping
# Sep 22 2003 at 1:41 PM Rating: Decent
Adventure mob levels are based on your groups average level. I do well with my level 21 warrior but you don't get as many points as higher level characters. I think at 20 you get 1/2 point for a completed adventure.
As for finding a group the best way I have found is to start one. Just check the list of players looking for a group and start /ting them. Most of the time there is more people looking for a group than groups looking for players.
Shared loot tables
# Sep 18 2003 at 3:57 PM Rating: Decent
18 posts
Is it just me or do the named seem to have the same loot table? I've gotten 2 chain tunics from different named in the same mission.
General information on MM Dungeons
# Sep 16 2003 at 12:40 PM Rating: Good
Last night our group consisted of a 65 Paladin(me), 65 Druid, 65 Necro, 63 Cleric, 62 Wizard, and a 65 Beastmaster.
We did an assasinate quest and our dungeon was 95% undead which meant me and the Necro did better than average DPS.
The target of our assasination spawned with 40 minutes left in our adventure. We got within 1 room of him and the cleric was killed and went LD and never returned.
The druid healed for the rest of the adventure and we ended up winning, killing a second named which dropped the Bloddy Ancilles bag, and tried opeing a few chests.
The wizard said he had some opening spells but none of them worked. We tried smashing it and of course we all were hit with a curse which made my vision blur, made my speech incoherant, and dropped all my stats to 1! This would have been horrible of course but we had aleady won the adventure so it was ok.
Had to walk (Encumbered greatly) back to camp to get Remove Greater Curse cast on us.
A great time was had by all except by cleric who missed out on adventure points and the 478 pp split at the end.

Edited, Tue Sep 16 13:31:02 2003
RE: General information on MM Dungeons
# Sep 21 2003 at 6:40 AM Rating: Default
Nice. Grats on a great adventure =)
Door! GRR
# Sep 16 2003 at 4:40 AM Rating: Decent
Love MM but the doors **** me off, usually I am the only pacifyer(Cleric) so I am the puller but the doors get in the way! I open they door and try to target a mod and the door closes.. This is not a peoblem for the far off mobe but the tendancy is for there to be a mod on each side of the door, I have no clue what to do, any Hints?
RE: Door! GRR
# Sep 17 2003 at 11:38 AM Rating: Decent
/target mob_name
RE: Door! GRR
# Sep 16 2003 at 10:20 AM Rating: Excellent
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76 posts
Stand a bit away from the door, but stand so that you are lined up with the center of it. Then change camera views a few times with f9 until you get one that you can move out a ways. Then just rotate the camera so that it is looking through the room on the other side of the door at you. You'll be able to see any mobs next to the doorway, and can target them as though you were in the same room with them.
LDoN
# Sep 15 2003 at 1:18 PM Rating: Decent
54 Necro, 51 Cleric, 54 pally, 53 Warrior, 52 Ranger, and a 55 Druid. Tasked with collecting decaying eye's. With my Necro's Shackle of Spirit the undead mobs are slow as they get and easy to take on even with 3 adds. We succeeded easily, then decided to open a dusty box, it was trapped and we all appeared to get very drunk, had to sit out the trap for about 15 mins. Overall some nice Aug's and good XP and decent points to spend. I agree that you need to keep moving and there is really no time to med. That is when the Necro's abilty to give mana helped a lot. It is also nice to see specific abilites shine, as in the Pally's LoH, saved us 2x now.

So for collecting items or kill XX mobs I suggest the following group: slower, pacifier, tanker, healer, nuker, snarer. KEI to start or a C1/C2 in the group. It is best to not have 1 toon take over 2 jobs if at all possible. Also it seems the DOT's are unwise to a point, they take soo long to work that you really should have moved on to the next mob by the time they would wear out.

.02

Venelan Vengence 54 Necro FV Server
failed first adventure - need advice
# Sep 15 2003 at 8:19 AM Rating: Decent
I did my first LDON adventure last night. It was a level 54-56 group in the mistmoore dungeons (The Cesspits of Putrescence) consisting of me (pally), ranger, chanter, druid, rogue, beastlord. As you can see, it was a nice distribution of classes, and pretty solid players. It was an assassination adventure.

I had a LoY map, and with pacify and being the only plate class, I ended up being the puller and MA/MT. We plowed through the dungeon just fine and got to the boss room with 17 minutes left.

The room he was in had about 6 other mobs, and according to the map there was a small area beyond him as well but I couldn't see past him. Anyway, I pacified every mob in the boss room (except the boss and his pet who could not be pacified) and pulled him. Unfortunately, he or his pet apparently aggroed all the mobs in the area just past him (the one I couldn't see) and we wiped. The enchanter did try his best to mez but there were just too many.

I have wracked my brain on how I could have done this differently, but I'm not coming up with any great ideas. Any thoughts? Try to invis. past the boss maybe?


Edited, Mon Sep 15 09:19:36 2003
RE: failed first adventure - need advice
# Sep 16 2003 at 6:31 PM Rating: Decent
Pacify all the mobs you can see, that are pacifyable.

Then, pull singles starting near the door, same as you would any other group you came across to get to the boss, until you only have him, his pet, and the ones you dont see, left.

Then do bind sight, alternate camera views, rogue sneak/hiding, etc, to locate and target any hiders that remain.

Pacify the hiders, and then pull the boss.

I like to pull Pet class Bosses by rooting their pet with instill or greater. They will notice you IMMEDIATELY (as will their pet) and attack you for it, but the pet is not part of the fight (Hehehe...sneaky little trick I've been doing since 30).

NOTE: LDoN > roots dont last for long.....but sometimes they hold a while. It's worth it to pull that way, either way> cuz when it DOES work, you kill boss, then take out their pet. one at a time. AND> if you don't do ANY damage to the pet and kill their master, they poof.

And if it gets resisted, wears off in 2 seconds, or breaks before the boss is dead, you have pet agro and boss agro on you, so nothing is loose running around chewing on the casters. Helps maintain agro in the very early part of the fight, when a medder or soeone hurt, would get noticed.

Baron Aronos Honorblade
Knight of Felwithe
<Sign of One>
~Karana~
server
RE: failed first adventure - need advice
# Sep 16 2003 at 11:45 AM Rating: Good
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3,705 posts
Yes, there is an answer to this problem. I have killed bosses in this room twice, and pacified the mobs behind the boss. You need to use the spell Wake of Tranquility, the lvl 55 AOE pacify spell, ON THE BOSS. That pacifies several mobs behind him (from the spell messages), and we got no adds when we pulled him. If you do not have this spell, need a rogue to sneak, or a fd class to go in and FD where they are visible. Then chanter needs to bind sight to the FD group member, and cast pacify on visible mobs. Can also use bind sight on the mobs, to look around for other mobs, hiding behind rocks and such.

Edited, Tue Sep 16 12:41:12 2003
RE: failed first adventure - need advice
# Sep 15 2003 at 12:26 PM Rating: Decent
48 posts
In Addition.... I have found that some groups tend to waste time... DONT WASTE TIME.. start pullin and killing immediately.. even if you get 1 or 2 adds... just mezz and kill...

The Dungeon Adventures arent very hard on normal difficulty lvl, you just have to be very aware of down time or time between pulls... there isnt a lot to waste..

I hope this helps any who try the adventures..
RE: failed first adventure - need advice
# Sep 15 2003 at 9:38 AM Rating: Good
**
385 posts
The vast majority of the mobs in Mistmoore are undead. The notable exceptions are the werewolves and the whirlwind thingies. If all the mobs in the room were undead, you could have used Invis. vs. Undead to skip past them and see what's behind them.

Also, bear in mind that you don't need to pacify all the mobs in the room. Example:

1....2....3....B....4....5....6

1-6 are random mobs, B is the boss. If you want to pull the boss without adds, just pacify 3 and 4, not the whole room. This breaks the "aggro chain."

Also, I've seen some paladins pacify their target, then pull it, on the assumtion that pacify reduces the aggro radius. Thus, their thinking is that a pacified target won't aggro nearby mobs. This hasn't worked for me, but short of a resist, I don't think it would hurt.
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Sir KyrosKrane Sylvanblade
Luclin (Veeshan) Server
Lord, Lightbringer, and Redeemer in the service of Erollisi Marr
Master Artisan (300 + GM Trophy in All)
Master Fisherman (200 + 5%) and maybe Master Drunk (2xx + 20%, too drunk to tell!)
RE: failed first adventure - need advice
# Oct 14 2003 at 12:38 AM Rating: Good
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385 posts
Follow-up to my last post. With the Oct. 9, 2003 patch, they changed the shadow mobs to be of type Summoned, not Undead, and the rats have likewise been changed to Animal. The whirlwinds and werewolves are still not undead either; nor are the gargoyles. So while Mistmoore does still have a high proportion of undead, it's not nearly as much as it was before.

Edited for clarity

Edited, Tue Oct 14 01:25:07 2003
____________________________
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Sir KyrosKrane Sylvanblade
Luclin (Veeshan) Server
Lord, Lightbringer, and Redeemer in the service of Erollisi Marr
Master Artisan (300 + GM Trophy in All)
Master Fisherman (200 + 5%) and maybe Master Drunk (2xx + 20%, too drunk to tell!)
don't always need a cleric
# Sep 15 2003 at 7:38 AM Rating: Decent
I just wanted to list the group I had last night because it worked really well. We have a Warrior, Beastlord, Rogue, Enchanter, and two Shaman lvls 51-58. I was kind of worried about this group because we have average to low dps and no cleric. The other shaman and I brought up our pets and the division of labor was the chanter decreasing agro range and mezzing adds, me slowing, and the other shaman was the primary healer. A few times the other shaman ran low on mana and in those cases the chanter took the slows, I fell back into healing, and the shaman canni-danced until he was decent again. Being able to switch around rolls like that helped a ton and I think that was the key to the group dynamic. We rocked the place and I finally won an adventure woohoo! Last note, it is very very important to have a designated looter, and preferably that person should be a caster who isn't in the battle much. In a failed attempt at a dungeon the main puller was the looter (don't ask me why I agreed to that) and we didn't come close to the target because that time that it takes to loot does add up and in the dungeons every minute counts.
Raid Win, cool loot
# Sep 14 2003 at 5:37 PM Rating: Decent
50 hp augment any type
50 mana augment any type
and other cool stuff found in NORMAL difficult raid. beware, is wery hard with a full 65 , plane of time(Quarn killed) equipe raid.
Great fun
# Sep 13 2003 at 4:38 PM Rating: Decent
We did this one with a group including:
41 Mage (me)
40 rogue
45 chanter
45 cleric
42 Pally
46 SK

got the collect the blood candles quest ( must collect 21 blood candles in the aloted time)

had a blast, litterally at one point. I had the only death, as the rogue oppened a trapped chest and it did a 3 tick DOT for 568 per tick.
I highly recomend heveing A mage with 5-6 Dim. holes collect all the loot and split it at the end, it worked really well for us.
did the mission with 6 mins to spare, then tried to clear the dungeon...didnt quite get it, but had a great time decent exp, and good loot
@ augs (one +4 sv poison, one +4 agi) and some boots.

good luck to all who try

Sigfrida Ndroy
Mage of the 41st season
Pantheon of Heros
Saryn
WAR at 30...
# Sep 13 2003 at 1:07 PM Rating: Default
Dinged 30 with my WAR named Lidium in the Mistmoore dungeon & got a funky message reading something like: You can now be used as a living shield! Type /shield in to get help on this.

I did, and it was something like my being able to type in "/shield" while targetting someone or typing "/shield (name of target)" It is supposed to let you absorb up to 70% of hits from mobs as well as make aggro hit you more (I think)... When you type this while targeting a player, etc. a message says "Soandso is using Soandso as a living shield..." I was fighting a ton of mobs and VERY tired so am not too sure about all the text, .

Any clues if this is an LDoN only factor or if it is just a WAR "effect" you get when DING-ing 30??? This is my only WAR, so please don't Flame me, hehehe. I have never seen a WAR in any groups I have been in "say" this message...so I assume it is new...

ALSO: Anyone know of a WAR forum I might post this at and look into???
RE: WAR at 30...
# Sep 15 2003 at 11:43 AM Rating: Decent
Gratz on hitting 30 my friend. "Living Shield" is a Warrior discipline that you get at 30 and is really helpful when you have a lower HP person (monk, ranger, and in some cases pally or sk) doing the pulling and then having a hard time "handing" the aggro over to you. It can also be very useful if you need to save the cleric's bacon as well.

I used to use this all of the time when a monk guildie friend of mine was pulling. The only drawback to this is that the person you are attempting to shield can not also be using a discipline while you are trying to shield him.

Hope this answers some of your question.

Best Regards,

Krushu Atrociter
48 Tank
Brell Serilis
RE: WAR at 30...
# Sep 21 2003 at 6:36 AM Rating: Decent
Avatar
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88 posts
Personally i recommend setting this up as a hot key on your slower such as
line 1:
/gs using /shield on <name of slower> Get behind me!
line 2:
/shield <name of slower>

i find doing this is very useful in most situations where slow aggro is a killer (LDoN or Planes mobs)

one more thing there is a 2 minute re-use on /shield and it cannot be used with either you or your shielded using a discipline at the time,
and you cannot use another discipline with it in operation

Edited, Sun Sep 21 07:27:23 2003
____________________________
Wakk - 115 Berserker - Rosengard III - Phinigel.
RE: WAR at 30...
# Sep 13 2003 at 10:29 PM Rating: Decent
Yea every warrior gets this at 30
Rescue Mission
# Sep 13 2003 at 9:44 AM Rating: Decent
Here is my 2cents on LDON

If you on a rescue mission. I've completed it everytime because of my singing steel helmet. A mage and wiz I know can do the same. Use Eye of Zoom and scout the dungeon out while group is taking down mobs. If you can find the right route to the rescue NPC and not go into dead end routes, you can save tons of time. When we got close to the NPC I did a head count of mobs and we pulled 3 at a time so the last room we had time to med and take the 5 mobs standing next to the NPC and take him to the zone out. I hope this helps BARDS ROCK!!!!
time ran out
# Sep 13 2003 at 12:04 AM Rating: Decent
I just read some of your posts about time running out. The thing to do is keep moving. Clear a room, soothe the next room and move in and clear it. I have a 53 shammy, a 41 ranger, a 40 rogue, 37 pally, and a 26 necro. All have been adventuring. I've seen my fair share of failures and successes. Leave chest, coffins, and boxes alone til after you win. And keep moving. Happt adventuring all.
Getting thru alive
# Sep 12 2003 at 11:51 PM Rating: Decent
Here's what I've found, and bear in mind I'm only a 37 dwarf paladin, soothe rocks in mistmoore. I've led a few successful adventures. In each new area we come to, I soothe all mobs, then pull 1 at a time. We rocked every time. Just my 2 cents. Burn me if ya like, just trying to help some folk who aren't uber 50-65 folk.
AA @ 55 to Survive
# Sep 12 2003 at 12:32 PM Rating: Default
I couldnt disagree more with Baron Von whatever his name is. AA's at 65 is a fools ways to play. You put yourself at risk from Uber epic Pk's when you have hardly the depth of character to survive. A smart player will do run 3 and regen 3 ( or whatever your class is) f1rst set then move to arch type asap. Stay at 55 as long as you can to raise you AA skills. There are WAY more places to earn exp at 55 and the % per kill is much more. You will raise aa's much faster this way. In a planes group I can make 2+ orange per hour easily in a progreaasive group somethimes better.At 65 even in POV you wont exp like this. Mastering SCM, Mental Clarity, and Fury ( as a wiz are my personal accomplishments) Its made a huge difference for me and I can group with all 1st ans 2nd tier planes folk perfectly. as well I can use AE spells while grouping with players just out of range to me for Max damage without hitting my group. Anyhow, this relates to Ldon Simply in the fact that you will stand a much better chance both in ldon dungeons as well as regular Norrath with developed AA skills. Start them the min you hit 52. even if you only put 20% to start. REMEMBER > AA exp dosent go down when you die. Just my 2cp good luck :)
RE: AA @ 55 to Survive
# Sep 12 2003 at 1:40 PM Rating: Default
I don't know what an "uber epic pk" is, but if you mean "player killer", keep in mind that most people don't play on a PvP server.

Also, the exp needed for AA isn't easier to get at 55. Try out killing a mob within 5 levels of you at 55 and at 65 and see how different the movement of the bar is.

Next, as far as the post you were refering to, it wasn't actually about wanting to go to 65 and then AA, but the opposite! The statement was that pre-LDON you wanted to go to 65,but with LDON that changed. You might disagree about the past logic, but that's not really on-topic.
RE: AA @ 55 to Survive
# Oct 02 2003 at 10:24 PM Rating: Decent
true, most of us don't play on PvP servers (where staying at 55 apparently gives them an advantage 'cause of their +/-4 levels pvp rule or some other pker nonsense), aa is alot easier to get at 65 than at 55, 'cause at 55 ya really shouldn't be in teir2...tier2 and tier3 give ya xp ALOT faster than tier1...hell, I can solo an aa in around 2 hours I believe (could do it faster if I really tried) at 65 in HoH, and I suspect that's alot faster than ya can at 55 (though it might be better at 62 'cause the mobs would be white-yellow). Also, having well developed aa does NOT make it easier for ya...being lev 65 makes it ALOT easier for you because the PoP spells are alot stonger than all of the earlier ones (as a bard, I keep 1 pre-61 song loaded : selo's chorus, all of my other songs are 62-64, so I and my groups are alot more powerful than they would be at 55)
AA>Level for LDoN usefullness
# Sep 12 2003 at 10:19 AM Rating: Decent
Race to 65 with no AA or the gear to show for it always has been generally agreed upon the way to get Ubah in the shortest time (since those AA come in a lot easier then). However now to be worth a crap in LDoN ya best have a well tuned toon for your level (since the dungeons are level based and all) or you aren't carrying your weight. I've always had this opinion of power levelers, myself being more of the take my time and be strong for my level type of feller, but it is more true today with time limits and the locked zone imposed on your team of 4-6.
My experiences not huge but a blast
# Sep 12 2003 at 9:13 AM Rating: Decent
Ah found tha it were a blast goin in an crawlin wit a good group o folks under a strain.

What Ah found out was tha EVERY castin type - tank, pure caster an healer needed FRESH KEIs or a ENC wit at least C2 onboard.

Every person in party HAD to have sometin on order of TEMPERANCE or higher or was gonna drain t'hell outa t'healer(s) an cause major slowdown.

Meddin is a huge problem -- med breaks were few an far between an add up to FAILURE!!. If ye take even short ones yer dead fer success. Someone needs to watch timer wit a calculator ie - keep a breakdown of mob/minute ratio and figure out how much time alloted fer medding is gonna be allowed (don ferget emergencies!) hehehe.

Outa five runs Ah was successful on two. Breakdown is as follows:

Mistmoore: 3 .... fail 3 ..... win 0 ....death 0
Permafrost:1 .... fail 0 ..... win 1 ....death 0
LowerGuk: 1 .... fail 0 ..... win 1 .....death 0
Group deaths: 0 .... individual deaths: 2
Total augumentations: 6 Total estimated pp: ~6.2k
Me total individual points is 40.
Mistmoore: 33%
Permafrost: 100%
Ah hope tha is some fun information fer everyone.

Ah have no idea what t'heck tha % means but it is thar so it must be imporant hehehe

Ah also wanna say it is a blast - Win lose or draw!!
RE: My experiences not huge but a blast
# Sep 23 2003 at 7:53 AM Rating: Decent
In my last assassination into Mistmore, my group took 4 med breaks. We had a bard with us, which made med-time short, and we successfully completed our mission with about 8 minutes to spare.

Tanaruk Stormwind
52 Warrior
Firiona Vie
RE: My experiences not huge but a blast
# Sep 12 2003 at 10:07 AM Rating: Default
Way to go good Blackmaul.

Personally my vision of D.Guk is scewed when I hear people win there after my one rescue mission thar turned out a failure. I don't remember now if we had a tracker or were just following the messages, but in any case we were either way on the wrong track or just really far from our destination when time ran out. We were moving fairly quickly, nothing like some of the pathetic 2 minutes a kill groups I've had the displesure of teaming with, but just couldn't explore/kill in this freaking HUGE zone quickly enough. Not that I didn't love L.Guk enough to bring me back to D.Guk again and again, but it did turn me towards at least checking out the other places a bit more first.

MMC I think I'm around 5/7 now or something, with rescue missions not being to hard since we've been able to clear the whole place typically with time to spare, and after last night 2/2 in Ruj (0/1 in D.Guk as mentioned)
RE: My experiences not huge but a blast
# Sep 13 2003 at 2:54 AM Rating: Decent
What server are you on baron? I had the same experience the day ldon came out... I may have been in your group or I could be crazy... anyway bard blavekian 55 bertox
sucsess at last !!
# Sep 12 2003 at 1:00 AM Rating: Default
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8,619 posts
IMHO Mistmore is the easiest of the LDoN zones to do the mobs are fairly spred out so my poor pally didn't ware himself out pacifying 7 mobs before you can pull like Radudan hills <god there are lots of mobs in there!>

Ave LvL 53 group, 55 pally <me> / 56 shammy / 51 rogue / 53 Bst / 52 sk / 53 drood. we had to kill 51 on 90 mins. basic tactics where to pasify the world before pulling <i often left when the mob ran to pacify the second one alond ready for next pull> only once or twice did we get adds which where rooted and delt with easily, shammy and drood healed between them < shammy did not slow once and i think that is why we found it so easy no draging aggro back and tons of mana spare for heals IMO and the rest of my groups slow is definately not required>

got good loot 5 aug's at lvl +5 <2 int, 1 magic save, 1 fire save, 1 cold save> yard trash dropped weapons and odd bits of vendor junk that sold well

we finished with 25 mins to spare and no deaths so we decided to try some chests, at this point it all went horribly wrong, 3 deaths no loot whats the point? we opened 3 chests and got 2sp from each .......... so we left after the 3rd was trapped and killed half the group.

got 21 points myself which revealed the spells that you need for disarms are bought with points so will have to grind my chanter through a couple to get them 8o)

all in all great fun with a tight well diciplined group made some new friends and dinged an AA only disapointment was the crappy chest loot

Jarkeld Hammerhiem
knight of the 55th sphere
Druzzil Ro server.
RE: sucsess at last !!
# Sep 12 2003 at 10:00 AM Rating: Decent
Me's a 56 Ka-nig-it, so I trust we are looking at this from the same prespective.

The few hunts I've been on between MMC and Ruj seemed to be a bit different than yours. In MMC there were more "rooms" with multiple's (aka multipulls hehe). In the end I found I could pacify a few around my pick then pull (saving on the pacify EVERYTHING safety thing). In Ruj we were able to almost move as a group from kill to kill with a good amount of space between mobs and only a few rooms were packed with mobs (especially the room with the guys we had to assasinate).

Guess there are a lot of factors to change what these places look like to us eh? I've been in MM with a 51-56 group where we slaughtered then again with a 55-60 group where we were on the edge of using our shamy as a slower instead of helping to blow em away. Then there are so many different missions and layouts that it will be some time before I've got my hands around specific tactics per adventure.
RE: sucsess at last !!
# Sep 15 2003 at 7:02 AM Rating: Default
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8,619 posts
good points made Baron Von JJBelly <love the name btw> i have done a few more now and i think the whole room thing depends on where you are sent, i have done 7 in Mistmore now and 5 have been very good well laid out 'Cavern' type dungeon with the other 2 hard to pull 'room' style. i very much prefer the cavern ones as line of sight is not an issue and you don't have mob's hiding behind the doors and such.

i have as you pointed out moved more towards selective pacifing as i have got more used to pulling and it seem on Druzzil Ro at least pally's are very much in demand <which is nice>

All in all Dungeons has definatly improved EQ as a whole and if this is what to expect from EQ II then i think it will be a sucsess

thanks for the reply Baron hope you are leveling as fast as i am at the moment 8o)

Jarkeld Hammerhiem
Knight of the 55th Sphere
Druzzil Ro server

How it's done
# Sep 12 2003 at 12:48 AM Rating: Default
I've done quite a few of these and let me just say from experience that you need a Rogue or TWO to really do well here. I did it once with one Rogue and it was okay...but with TWO we totally owned it! My suggestion (and what I will do from now on) is get at least TWO rogues in my LDON raids/groups.

With the time limits you need all the DPS you can get.

Best groups are a tank, cleric, slower, 2 rogues and (insert class).


RE: How it's done
# Sep 12 2003 at 1:08 AM Rating: Default
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8,619 posts
while i agree with your point on rogues Navy <i am navy myself <go the senior service 8o)>

i don't feel that clerics are necessary in LDoN shammys and droods are more vercitile and draw less aggro since they tend not to CH. and i would take a pally for pacify as that means single pulls generally

Pally / Rogue / healer / rogue / pet class / next person that shows up 8o)

pet classes rule in here where DPS is God 8o) Bst can now be an Uber group class!!!!

Jarkeld Hammerhiem
Knight of the 55th sphere
Druzzl ro server
No problems, really ...
# Sep 11 2003 at 6:05 PM Rating: Decent
We had a group of a 58 shaman, a 59 warrior, a 65 chanter, a 65 druid plus a 60+ necro. Druid was main healer with shaman as backup. We took the normal difficulty, collecting some 28 "remains" in 90 min. It was a blast, and all was db to us.
Higher levels got more adventure points (I got 27) and we had no deaths. The graphic were impressive, although the quarters were rather tight ... we ended up scooched up in doorways more often than not! LOL The aggro range wasn't all that bad.
If a "bitten victim" was at full health, you could hail it but you had to try to hit it to get it to say "please don't hurt me I'll fight with you" etc. You tell them that yes they can follow you and they do. It's like the chanter pet though, in that you really can't command it. If you hit something or it hits you, the "victim" goes into battle. So might be best for a melee to do the honors here. After a number of fights though, the victim will say they can go no further and collapse.
If the "victim" was at 2% health you can't heal it, and if you try to kill it you spawn 2-3 things that were "feasting" on it (eew) .. spiders in our case. Tiny but blue and not good if you're not expecting it (we weren't but we were lucky).
Some of the victims you would kill would be "released" and give you a "gift" of healing or some such. After the spider incident we left the 2% ones alone.
We didn't touch any boxes or anything, although they were all over the place and OH so tempting! But we didn't have a rogue and preferred to wait.
We finished our quest with 30 min to spare so we went around killing all we could find, ending up with a fire save augment item and a nice crypt keeper blade thing. The rest was vendor cash, but we got a total of about 900 plat worth to split among us ... not too shabby for 90 min time! I found I got about half an orange bubble of experience, as well.
All in all I've had no problems with the expansion and plan to go all over the place as groups make themselves available.
Do make sure your group will stay the course, and if at all possible, go with people you at least know marginally. We had some of each and worked well together. But I would have liked to kill a little faster than we did. However, scoping out the mobs and pacifying probably saved us a lot of grief ... and having a 65 chanter helped a lot, as you can imagine :)
You might want to keep track of the time ... once the quest itself is completed you don't see the timer. And once that time is up, you see "Loading, please wait" ... so if you're in the middle of looting some fabulous piece of loot .....
And I believe if you die in there, your corpse pops outside in a set amount of time, like in the PoP.
We were in the Crypt of something or other I think ... so I believe everyone has different experiences, at least for a while until they start repeating.
Hopes this helps in the over all knowledge pool developing here :)


Edited, Thu Sep 11 18:55:30 2003
A Bitten Victim??
# Sep 11 2003 at 11:01 AM Rating: Decent
I heard in a post here that a bitten victim could join your group. -->"you are correct. A bitten victim joined our group and assisted with a few mobs before we were all overrun"
So last night we tried healing the victims and I tried my level 62 Paladin cure disease spell. Nothing seemed to revive him. Has anyone tried a Complete Heal? Has anyone been able to 'recruit' the victim? (Beware if you mess with him too much he disappears and is replaced by 2 spiders.)
RE: A Bitten Victim??
# Sep 15 2003 at 7:00 AM Rating: Excellent
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69 posts
If a Bitten Victim has full health, hit him or her once. They will stand up and join you. If the victimn has 1 or 2 percent left, leave them alone.
RE: A Bitten Victim??
# Sep 15 2003 at 11:22 AM Rating: Decent
Thank you. I tried this and for the first time in my EQ career as a now 65 paladin, I had a pet!! Given it was a naked troll lady, but hey, I'll take what I can get =)
RE: A Bitten Victim??
# Sep 11 2003 at 3:57 PM Rating: Good
You cannot heal the victim -- he poofs after a certain amount of time. Not all victims will become your pets -- some, as you discovered, will spawn mobs, or AOE your party.
Vampire Fangs
# Sep 11 2003 at 10:54 AM Rating: Decent
Took a group of 50+ in - Shadowknight, 2 x Paladin, Cleric and 2 x Shaman. 1 x PAL, 1 x SHM and CLR on KEI. One SHM on slow/haste, other on DoT/nuke duties.

Got the last fang just in time.

Poison traps all over the place - kept picking on the cleric.

Only mob that runs is the gargoyle, so snare/root needed all the rest hang around for a good spanking.

Not sure if we actually got to the end, but ran back to zone in to click-out.
re: notes
# Sep 11 2003 at 5:48 AM Rating: Decent
no group pets that we found, but i assume they exist. a bitten victim prolly.

you are correct. A bitten victim joined our group and assisted with a few mobs before we were all overrun. Went in with 2 druids and 2 rangers, all around 57. Just wanted to test the waters, didn't expect to succeed but had fun getting a feel for the new dungeon. Really looking forward to exploring more of them, with full group next time. KEI seems to be a neccessity as there is no time to med. A mezzer and healer is also vital IMO.
What R the Answers?
# Sep 11 2003 at 3:22 AM Rating: Decent
I have been up to answering the questions many times today and when I was in the middle of finnishing, the person just wouldnt work right, everyone was saying that it doesnt work for some reason. It was because that zone went down, I was in the Xegoney server. Anyways, I am wondering if anyone can give me the answers to the questions cause I went back on later and relized I dont remember the answers. So can someone please tell me what the answers r if you know them? My e-mail is eq_4ever@hotmail.com and ty for your help.
RE: What R the Answers?
# Sep 12 2003 at 5:37 AM Rating: Default
Wana know a lil secret?
Yer Journal logs all that stuff thm NPC's say :)



Teo 58 Ranger
Prexus
RE: What R the Answers?
# Sep 12 2003 at 1:11 AM Rating: Default
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8,619 posts
answer's are

adventure

favor book

morden rasp

farstone magic

but you still need to see the dude in your home city to start it all off <stop being lazy people they tell you the answes anyway>
Getting frustrated
# Sep 10 2003 at 11:36 PM Rating: Decent
I have no idea what we're doing wrong! My group, while not uber, is a pretty good group and we're used to working together. We had an assassination adventure in MM tonight and, learning from a prior failure, we pacified the bejeebers out of everything we could to get through. The mobs we had to engage were dispatched in good time. And still, we couldn't get through to the boss in time.

What am I missing here? I'm not seeing many other posts of anyone else having this problem. If anyone has any tips or hints, I'd be most grateful! :)
RE: Getting frustrated
# Sep 11 2003 at 10:58 PM Rating: Decent
Yay! Thank you for the advice. We got through this and to the boss with time to spare. Chain-pulling, intense DPS, a few pacifies, a few mezzes were what did it for us. It was a blast! Okay, I'm hooked :) Thanks for the help!
RE: Getting frustrated
# Sep 11 2003 at 3:39 AM Rating: Decent
same problem here.. tried 2 65 missions where we were supposed to collect a certain number of items from mobs.. killed nonstop with a well tuned trial group. mana was kept up by mind wracking every caster and necro slowing the undeads. drops just seemed exceedingly rare and we ended up finishing 15 minutes after the buzzer. sometimes we killed 4 or 5 mobs without getting any mission drops. i'm not sure what else we can do except maybe getting some improved damage iv items and efficency focus for everything we cast.

the only thing i can think of is we totally ignored the indifferent npcs.. maybe getting them as pets or killing them is very important to your success? i guess we'll have to experiment some more or just get used to failing.
RE: Getting frustrated
# Sep 11 2003 at 11:42 AM Rating: Decent
We Did this last night with a group of
65 BL
65 mage
65 wiz
63 ranger
64 chanter
62 cleric (me)

We finished 4 minits before the end, wasnt to hard, we had to pick up the pace at about 25 minits to go. We were killing pretty much contiously the whole time, with 1 or mor mezed in camp. The best way to do this one is to move to your kills, not pulling, the 30-40 seconds it takes to pull x60 or more mobs really eats up your time. Once we finished the quest, we finished clearing the dungeon, managed to get to the named mob, droped the 47 ac rng/rog/sha BP.

DPS is the key to these it seems, we had mad DPS last night, and little tankage. ;)

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