Gulf of Gunthak  

Quick Facts

Type: Outdoor
Continent: Ykesha
Instanced: No
Keyed: No
Level Range: 35 - 50
EQ Atlas Link
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GULF OF GUNTHAK: This port is the gateway to the lair of the Broken Skull Clan. It serves as the home for the newly recruited clan members and temporary housing for anyone that the clan trusts just enough not to kill outright. Anyone wishing to learn about this fierce group of Trolls should start here and, if they are lucky, find the passages into the deeper parts of Broken Skull Rock.
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Welcome to Broken Skull RockSunken ShipDrogmor CavesThe Lighthouse
Ominous BeingsBroken Skull HutNadoxShipwrecked
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Post Comment
Level 75/76 mobs
# May 20 2014 at 12:59 AM Rating: Decent
4 posts
They are on the east side of the beach (left as you approach from PoK zone in). Group of 4 skellies - check NPC list for the zone. Also note they appear to be on a faster repop than other mobs by about 5 mins
Quest "Time For Bed"
# Sep 12 2007 at 12:22 PM Rating: Decent
48 posts
Did exploration quest I found in this zone. Found this quest hard on lvl 53 wizard. Zoning to the mines in Dulak harbor took a while. Got quest from NPC near pok zone in with all the vendors. Reward was 47 plat and some change
Solo
# Jul 17 2006 at 10:54 PM Rating: Decent
25 posts
Could a 34 necro with ok gear be able to fear kite here? or would I have to do the ole pet tank and I nuke approach? any advise would be greatly appreciated.

Thanks in Advance
Solo
# Oct 06 2006 at 7:58 PM Rating: Decent
5 posts
As a necro, I would aggro kite the mobs as opposed to fear kiting...you can controll where the mob goes after it has been snared. When you fear the mob, you will have to figure out the path it will take and you may get adds doing that.

Just my $.02
tasks
# Apr 28 2006 at 1:03 PM Rating: Decent
6 posts
Between levels 61 and 65 I found there's 50 different tasks offered by the two task masters, Assistant Vagli (at 1386, 67) and Cadale Brohat (in Light House). Three categories of tasks, long, medium and short are destinguished by the number of stages which are accomplishments you need before you can move on to later stages. The long tasks seem to all require about 10 harder mob kills, 4 loots found and then mostly running around or another 10 easy mob kills. Long tasks yeild 0.43 exp aa and a little over 219 platinum. Medium (about .32 exp aa) and short (about .11 exp aa) tasks usually have the hard stages and fewer running around stages - but some short and even medium tasks are just running around and thus real easy.
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Yelt Govannon, 65th season Warrior, Forsaken Alliances
Mystery Solved
# Apr 19 2006 at 8:43 AM Rating: Decent
23 posts
Mystery solved:


The trigger for this stuff is whatever quest someone happens to be starting in the zone. For instance, the Temperance quest for Clerics trigger (as best as I could tell) to get the ghost to pop is talking to the NPC by the light house. I camped this thing for about two hours killing everything that I could get my hands on and nothing. Swam/ran back to the NPC that starts the quest and hailed him a few times, swam/ran back to the boat where the ghost pops and there she was. Could have been coencidence but I personally think it was not.
Two Finished, unlisted Tasks
# Aug 25 2005 at 6:36 PM Rating: Default
Alright, I've just completed two mid-50's tasks in Gunthak and I have full info on both. Both, "Pray for Life" and "Time for Bed" are gotten from Cadale Brohat, female erudite inside the Lighthouse at loc 1509, -238. I got both at level 55.

"Pray for Life" Medium length

(In the task window) "What a glorious day to go on patrol! That's exactly what you'll be doing for the next little while, soldier. You're going to start by taking the time to explore the small prayer pedestal to the left of the entrance,.[sic] Don't do anything fancy, just keep your eyes peeled for any signs of hostile actions in the area. If you find anything, then you'll know what to do. Good luck!"

Zone: Gunthak
Objective: Explore the small prayer pedestal. 0/1

Run to the large, castle-like entrance to Nadox in Gunthak. Your task gets updated near loc -2867, 2515.

(In the task window) "Whoa! Hold up a minute! Did you hear the commotion? There's been a report of an enemy unit nearby! Go find them and kill 10 shady treasure sorters,.[sic] Make sure you get rid of them all, even if it's just for the thrill of the hunt. Speaking of which, go ahead and loot 4 Shiv, while you're at it, just so you have something to remember the adventure. You can put them on your wall at home later on."

Zone: Dulak's Harbor
Objective: Kill 10 shady treasure sorters. 0/10

Head to Dulak and kill "a shady treasure sorter"'s in the three different warehouses across Dulak. One of the warehouses is near loc -180, -190.

Zone: Dulak's Harbor
Objective: Loot 4 Shiv. 0/4

You basically can loot the shivs off of anything but you shouldn't have any trouble getting them off of the treasure sorters. I didn't get a message when I looted all 4 shivs.

(In the task window) "Time to get back to your patrol duties, so explore the Hungry Shark tavern along the southern docks,.[sic] When you're done, you can head back."

Zone: Dulak's Harbor
Objective: Explore the Hungry Shark Tavern.

Once you enter the tavern at loc -612, -581 your task gets updated.

(In the task window) "Aside from that little skirmish you had, your patrol wasn't too taxing. That's more than can be said for some of the others that were sent on patrol today. In any case, you do have those prizes you collected, so why not deliver 4 Shiv to Welligorn, so they can be stuffed and put on display for you."

Zone: Gunthak
Objective: Deliver 4 Shiv to Welligorn. 0/4

Welligorn is found in Gunthak on the beach at -200, -670. Hand him the 4 Shivs to complete the task.
(In yellow text) "Good job out there today. Your primary duty was simply to patrol, but when the going got tough, you got fighting! That's the kind of spirit that more soldiers should have. Heck, you may even be ready for command some day. Not today, but some day. Maybe. In any case, here's part of your bounty for mopping that mess up today. Keep it up!"

At level 55 I got 5% regular exp and 94pp, 5gp, 3sp, and 1cp.

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"Time for Bed" Short length.

(In the task window) "The world is growing at an alarming rate and there aren't enough plots of land available for everyone and their livestock to live in. That's why it's up to you to find some new plots of land. Your first target is going to be nearby, which is why you need to explore the sleeping quarters in the southern mines,.[sic] You'll know once you arrive if it's a good place of property or not."

Zone: Torgiran
Objective: Explore the sleeping quarters in the southern mines. 0/1

On the map you'll see an area in the southern mines area that looks sort of like:

xxxx0xx0xx
()-------x (x's are blank space to format)
xxx0xx0xxx

I entered the first room on the right there at loc -88, 4 and got the task update.

(In the task window) "That wasn't the most hospitable place in the world, especially not for a family, but there are plenty of other locations you can visit. This time, why don't you explore the ship Oceancrasher at one of the eastern docks,?[sic] You're bound to get lucky sooner or later and find a suitable living spot."

Zone: Dulak's Harbor
Objective: Explore the ship Oceancrasher at one of the eastern docks. 0/1

Run to Dulak and you can basically run straight east out of the armory and you'll get to the Oceancrasher dock. Go on the boat and at about loc 244, -1752 and get the task update.

(In the task window) "It's interesting that there wasn't a good area anywhere. You're going to have to let the prospective buyers know about it, so speak with Dellthuea, to give them the bad news."

Zone: Gunthak
Objective: Speak with Dellthuea 0/1

Dellthuea's at the docks behind one of the houses northish of the lighthouse at loc 1618, -169. Hailing her updates and finishes the task.

(In yellow text) "Sadly, you couldn't find any plots of land that were suitable for living, but don't fret. It wasn't your fault, just the fault of overused land that hasn't been taken care of nearly well enough. In any case, here's your finder's fee, even though you didn't exactly find anything. Your services may be called upon again soon, and if they are, try not to disappoint, okay?"

At level 55 I got 2% regular exp and 47pp, 2gp, 6sp, 6cp.

Sorry, no logs for this as proof but I have about 12 screenshots with info for both if it's really necessary for input into the database. Good luck to anybody on these. They were both soloed for the most part with a 55 monk, decently equipped.



Edited, Thu Aug 25 19:52:47 2005
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If a druid tanks in a forest, and nobody is around to see it, is he uber?
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Earthkeeper Brudish FrozenThorn
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Two Finished, unlisted Tasks
# Jul 21 2011 at 7:16 AM Rating: Decent
7 posts
I just received and completed "Time for Bed" from the other task NPC. I have noticed while leveling in this zone that the various tasks are generally not entered into Alla, but all seem to involve the same exploration / collection requirements. Some sort of generic "Gunthak" entry, which is flagged with all of the various task names, could be helpful.

Edited, Jul 21st 2011 9:17am by JMarl
Two Finished, unlisted Tasks
# Aug 25 2005 at 6:36 PM Rating: Default
Double post =\

It said something about "programmers at work."

Edited, Thu Aug 25 19:42:54 2005
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If a druid tanks in a forest, and nobody is around to see it, is he uber?
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Earthkeeper Brudish FrozenThorn
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new tasks in lighthouse
# Jun 26 2005 at 12:32 PM Rating: Decent
19 posts
cermonial functions task is found in gunthak anyone got any info on it im half done but cant find room with cermonial skull in the far east. any info would be helpfull.

thanks

Menacet O'Society
67 Archmage
Tunare server
RE: new tasks in lighthouse
# Aug 07 2005 at 8:43 PM Rating: Decent
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68 posts
It's in one of the rooms to the west of the biggest room farthest east in the zone (love the in game maps). Loc is p1168, n1057. A luggald arcanist is standing in front of a giant skull with a flame coming out the top.
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Keelyn Wolfdancer
Xegony
Maegdae
Firiona Vie
Malaria Beastlord Quest
# May 30 2005 at 10:07 AM Rating: Decent
9 posts
My beastlord fast approaches 40, when I will have to look at getting the Malaria spell (a Gunthak quest). I would like to know what level the Broken Skull Bruiser is that I have to fight to get the strange dark powder. it's not on the bestiary listing for mobs in Gunthak, so I'm completely in the dark on this one. Any help would be really appreciated.
RE: Malaria Beastlord Quest
# Jul 12 2005 at 4:17 AM Rating: Decent
Scholar
44 posts
I know this post is old, but just in case anyone else comes looking for this info...
The mobs range from 46-48, but are slight undercons, the same as everything else in the mines. When Ykesha first came out I asked a 56 BST for help with the quest. He tryed to help. With him at 56 and me at 45 it took to much effort and mana. Gear has gotten better since then and my 55 BST can somewhat solo in the mines near the entrance, but around lvl 44... I won't count on it.
lizard?
# Dec 22 2004 at 6:56 PM Rating: Decent
4 posts
i really wanna buy a lizzy on my lvl 9 cleric (erudite). and ive earned 10k. how on earth m i suppsed 2 get the lizzy??????????
RE: lizard?
# Mar 17 2005 at 6:41 AM Rating: Decent
Go inside the Lighthouse at the end of the dock. You'll find two gnomes sitting at a table, one's a banker, the other sells Drums (the one on the right when you come through the door). The drums sizes are small through giant and are different colors. The color and size of each drum relates to the color and size of the Drogmor it summons.
I have until now been unable to find/kill anything that will help my faction with these little dudes, and raising my charisma from 121 to 162 did absolutely nothing to the price (9449pp and change) of the small black drum I bought. Would love to get these guys to warmly or better!
Hope this helps.
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Ganda, 50SHM
"Dying would be a wonderful adventure."
Peter Pan
I found this recently
# Sep 28 2004 at 10:58 PM Rating: Decent
*
149 posts
Found this on the ground

Section of Parchment
Lore No Drop
Race: All
Class: All

I can't seem to find this anywhere here. Anyone have any idea what it might be for?
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The hardest working dwarf rogue on tholouxe paels er, I mean that Bert server thing
RE: I found this recently
# Oct 21 2004 at 1:21 PM Rating: Decent
new epic 2.0 drop.. not sure for what class though
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WoW sucks
An enchanters dream.
# Sep 08 2004 at 9:57 AM Rating: Decent
Scholar
Avatar
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163 posts
Just want to let all the enchanters out there know that this is a great place to practice your charming skills. I came to the beach at lvl 31 and started charming on the dead side of the beach, awsome. The first couple of times charm lasted the full duration with tash on the pet. It seems that the dead trolls hold better then the skellies. I made it to lvl 34 in 2 days with minimum play. It was awsome to see the exp bar jump up several yellow ticks every single kill, with blue, white, yellow and red cons. Just make sure to have your air illusion on so you can run to the PoK book when in trouble, was able to do this without temp as well.
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Shaman Healer
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Pain and Glory - Vox
Bugged.
# Aug 20 2004 at 4:22 PM Rating: Excellent
**
346 posts
I have downloaded LoY about 6 months ago and although I can Dye my armour, create a Froglok and have extra bank space I cannot get into the Gunthak zones. Everytime I goto the boat to get in I cannot. I was hoping it would be better when the PoK stone was added, alas I can not use that either. I have been /report(ing) and /petition(ing) for months now and not had ONE reply.
My friend also has the same problem, atm we can only think it is due to where we live(England) If anyone can help on this I'd be really grateful.
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'The only thing I cannot resist is temptation.', Oscar Wilde.
RE: Bugged.
# Aug 20 2004 at 5:21 PM Rating: Good
Sage
***
3,705 posts
When you load the patcher, turn off auto start. Then go to advanced. Make sure that the LoY expansion is checked and select complete file check. It will take a while, but it sounds to me like you don't have the zone files.
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Xaanru's stuff
Uber Zone
# Jun 28 2004 at 11:00 AM Rating: Decent
I am so glad that eq mentioned this zone as a hotzone it was the only reason i tried it in the first place. After leveling from 35 to 46 in less then week < which given my time schedule to play is phenomonally quick for me > I will never ever go to Dreadlands again. I have been able to solo easily here < cept the tunnels bad place to try > Groups have been very successful. The only negative to the zone is that loot is very very inconsistant but to me if i want Loot its Rathe Mountains im here to level.



Fanir Stormraven
46 Warrior

Luclin

Skye Riders of Legend
MegaPL
# Jun 22 2004 at 6:13 PM Rating: Default
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97 posts
I have a 42Beastlord who will want her spell soon. I also have a 65 Druid. I use a power leveling method called "Unmovable Object"
Its simple:
Thorn/ring8/thorncoat (highest level of each.) Pull three to five mobs using only snare and Hand of Ro.
Get bst behind mobs and make sure I hit each one at least once.
Watch exp flow into me like drinks on the weekend.

Now, my question is, will this method work in Nadox or the mines?

My Druid solos very well in those zones....but can I pl?

Stay tuned.
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Boge
Druid of DoZ
Boge's Gear
xp is good, loot was poor for me
# Jun 13 2004 at 4:03 PM Rating: Decent
I just leveled my mage from 35 to 39 on the East Beach south of the zone to StoneBrunt. XP was good but the loot seemed very poor to me. Range was from 2 coppers (for a level 36 mob, I'm not kidding) to 5 plat or so. Average seemed somewhere around 6-8 gold or so. This is no better than what I was getting in the Lake of Ill Omen for level 20 Sarnaks and Goblins. Hopefully this is not by design. Maybe I was just lucky, but I couldn't afford to stay any longer and moved on to other zones. Can't afford to pay for spells, much less new equipment, with that rate of return.
Where has everyone gone!?
# Apr 27 2004 at 7:48 PM Rating: Good
Scholar
30 posts
I came to this zone recently on a tip from someone that it was a good zone to PL my 30 SK (now 39) with my 56 Shaman. That was one of the best tips I ever got. This zone freakin ROCKS. I can kill undead trolls and outcasts on the beach and only lose about 5% life per kill. After reading everyone's posts about this zone and spending some time here I can agree with every good thing written about it. Now, my question. Where did everyone go!? The only people I see in there now are Anonymous, which can only mean they are pretty high level and don't want to be bothered, or others in their 40's trying to gather the pieces for their LoY spells. No groups in the whole zone anymore. The exp is still awesome, I am getting 1% per kill and leveling about every hour and a half as an Ogre SK with my exp penalty.
If you are on Bertoxxolus and feel like making some uber duber exp come on over and look up Drevanant so we can party, I am getting bored all by myself!
XP limitations?
# Apr 26 2004 at 1:14 PM Rating: Good
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103 posts
I was grouped with a 65 at level 44 and recieved experience for every kill here and in Dulak's Harbor. Is this supposed to happen?

-Forzz, 44 DE Cleric <evil legions> Drinal
____________________________
"If liberty means anything at all, it means the right to tell people what
they do not want to hear."
-George Orwell
RE: XP limitations?
# Apr 26 2004 at 1:19 PM Rating: Excellent
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205 posts
Yes at lvl 43 you can group with level 65's for exp shares. 43 x 1.5 = 64.5 rounded 65.
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Chanes Nautilus
The Relentless
Cazic-Thule
RE: XP limitations?
# Apr 26 2004 at 1:51 PM Rating: Default
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103 posts
Wow,

Ok, well, that is exceptional if a little too easy to PL with.

-Forzz
____________________________
"If liberty means anything at all, it means the right to tell people what
they do not want to hear."
-George Orwell
RE: XP limitations?
# Jun 14 2004 at 6:23 AM Rating: Good
Sage
***
3,705 posts
You get much better experience PLing, if the level 65 PLer is NOT grouped with you. Unless of course, they are quad kiting, or swarm kiting, and you are just experience soaking.
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Xaanru's stuff
Where is Ykesha
# Mar 25 2004 at 11:23 PM Rating: Decent
18 posts
How do I find my way to the Gulf of Gunthak from PoK. I have searched but can't figure it out. Please help. Thanks.
RE: Where is Ykesha
# Mar 26 2004 at 12:30 PM Rating: Decent
6 posts
PoK to Toxx Forest to Warrens to Stonebrunt Mtns to boat at the dock.....click on the boat door....Tada you be in Gulf of Gunthak :) G'Luck)

____________________________
"Madness takes its toll...Have exact change ready"
RE: Where is Ykesha
# Sep 07 2004 at 3:54 AM Rating: Decent
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59 posts
...and as of June or so of 2004, there is now a PoK portal to Gunthak right next to the Paineel stone. Pops you out near the prow of the boat.
map
# Mar 22 2004 at 5:14 PM Rating: Decent
Never understood that. With Yakesha you get the mapping ability. and no map of Yakesha zones. im also miffed I ordered it online. not even to recieve a cd in a tin with a pretty picture. never again man, never again.
Maps
# Nov 22 2003 at 4:37 PM Rating: Default
43 posts
Anyone have a link to a map for this place? And the rest of the LoY zones. I've been doing a lot of fishing and I'd like a map so I don't get lost.
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Journeyman Chef Azuth Ebon'Gem 67th Magician
Sphere of Trancendence, Ayonae Ro
RE: Maps
# Jan 02 2004 at 5:03 PM Rating: Default
Scholar
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82 posts
RE: Maps

Edited, Fri Jan 2 17:05:29 2004
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Active - WoW:
Dunlop, 48 Dwarf Warrior
Wozan, 34 Human Priest

Retired - EQ2:
Vass, 28 Half-Elf Inquisitor (13 Outfitter) - Freeport
Wozan, 17 Barbarian Crusader - Freeport
Maynard, 12 Troll Bard - Freeport
Luul, 12 Barbarian Enchanter - Freeport
Mistmoore Server

----------------------------

Retired - EQ:
Sir Wozan K`Tang, 65 Erudite Shadow Knight
Vass Grassbender, 54 Wood Elf Druid
Melbin, 51 Barbarian Warrior
<Divine Prophe
RE: Maps
# Jan 02 2004 at 5:06 PM Rating: Good
Scholar
*
82 posts
EQMaps has a map:

http://www.eqmaps.com/m3/gunthak1.gif
____________________________
Active - WoW:
Dunlop, 48 Dwarf Warrior
Wozan, 34 Human Priest

Retired - EQ2:
Vass, 28 Half-Elf Inquisitor (13 Outfitter) - Freeport
Wozan, 17 Barbarian Crusader - Freeport
Maynard, 12 Troll Bard - Freeport
Luul, 12 Barbarian Enchanter - Freeport
Mistmoore Server

----------------------------

Retired - EQ:
Sir Wozan K`Tang, 65 Erudite Shadow Knight
Vass Grassbender, 54 Wood Elf Druid
Melbin, 51 Barbarian Warrior
<Divine Prophe
RE: Maps
# Nov 29 2003 at 12:05 PM Rating: Decent
Scholar
***
1,117 posts
Try eqatlas.com
____________________________
Dorboln Crushkiller
Officer of <In Via Damnum>
Druzzil Ro (Xev) Server
http://www.magelo.com/eq_view_profile.html?num=911157
Mindariax Tamuril
http://eq2players.station.sony.com/en/pplayer.vm?characterId=331521105
Kaiyala Telemmaite
http://eq2players.station.sony.com/en/pplayer.vm?characterId=331538105
Blackburrow Server
Waves of Undead
# Sep 19 2003 at 9:46 AM Rating: Decent
1 post
The waves of undead are part of the Cracked Finger Bone quest for a charm.

Saibow
Seventh Hammer
#everdays the Venerable, Posted: Sep 05 2003 at 12:11 PM, Rating: Sub-Default, (Expand Post) just wondering how i get to this zone? its through BB on the boat all the way to the south?? also im a level 35 bard could i solo here or would i have to get a group? and is it populated all the time or is it pretty empty?
Blood Thirsty zombies and more!!
# Aug 18 2003 at 10:44 PM Rating: Decent
9 posts
Oki I have posted this under the bloodthirsty mob section, redoign here in hopes to get some trigger info.

two nights in a row (yesterday and tonight) roughly same time frame (between 745pm and 845pm central time) a text message comes across chat window. This isnt exact but is similar:

" a cool wind blows across the graveyard "

yesterday after that message the 12 - 14 blood thirsty zombies spawned, 3x times exp per kill, which is 3/4 a blue bub for my 46 warrior!!
We killed them all easy.

Tonight same message came across, but completly different scenario. All across the middle of beach, close to 40 spawn, yes, 40 spawn, were reanimated zombie's and Skeletal Knights. Single
pull kills to 46 warrior. I was in group with Necro 41 and my 41 troll shammy(2 box) we killed 16 of these combined and it was 3/4 a blue a kill for warrior at 46, all dark blue con, formidable. Was very exciting, my troll went from roughly zero exp in level to 2.5 yellows, warrior close, no exp in level up to 2 yellows.

so It appears the message is the warning. It seems to be random, there was only 4 people in zone, me and my troll, and two necros and the necros were jsut normal pulling, till one joined me for juicy killling.

anyone have any more info please post, Im coming back at same time frame tomorrow night to see if it happens again.

Note: mobs will despawn after certain amount of time, but seemed like at least 40 minutes they were up standing there for the picking.

Later
Grim
RE: Blood Thirsty zombies and more!!
# Sep 03 2003 at 2:12 PM Rating: Decent
7 posts
My friend and I were killing nifiliks on Sunday Aug. 31 around 8pm so I could get my pieces for the 44 ranger spell Swarm of Pain. We were against the Eastern wall of the graveyard of ships in Gunthak. All of a sudden an emote came up that said, "A stiff wind blows across the graveyard of ships." At the same time 3 separate groups of mobs popped that we could see. They were skeletal warriors, skeletal knights, and reanimated troll soldiers. We were killing everything so we decided to give them a try. They conned dark blue to my ranger at 43. They gave great exp. Each kill yielded around 1 blue for my ranger who was grouped with a 47 shadowknight and 46 shaman. We didn't realize they were giving such great exp until we were taking out the second group. We were working on the third group when they depopped. I'm not sure if there were any more groups up at other parts of the zone. The only quest I remember that people were trying to do was the beastlord quest involving the injured wolf, because someone asked if it was up on track. My friend and I went back on Monday September 1 around 730pm to see if it would happen again. We stayed until 820pm or so and nothing ever happened. Someone said they saw the emote around the time they killed some mob named "Rite Master Kvimimn" who spawns near the injured wolf in the marauder/pillager fort. I would like to see this mystery solved.

Glynfariel 45 Ranger
RE: Blood Thirsty zombies and more!!
# Sep 06 2003 at 2:41 PM Rating: Decent
3 posts
I have been searching for the explination for the Skeletal Warriors and Knights for a couple of months. However no one has known what I was talking about until now.

The shipwrecked hatestorm sailor stopped responding to I will Help, and someone had speculated that was the trigger to spawn them. Maybe something has changed recently and it has been put back in?

Please post here if you solve the riddle. The exp was unbelievable for a lvl 39, when I saw it happen.
help with spawns
# Aug 07 2003 at 1:45 AM Rating: Decent
3 posts
i would like to know holkan the dreaded, oracle pagrossa, magus evana bavomon, kallil brokenskull, simata the cursed dreadmaster jrup or the loc of any if possible thank you in advance for any help
solo
# Jul 17 2003 at 8:44 AM Rating: Decent
4 posts
Where is a good area for a Chanter to charm solo. I went to gunthak couldn't see a thing got scared and left. But I love to charm kite if someone knows a good area for this the help would be greatly appreaciated.
Appropriate Level for Beach?
# Jun 25 2003 at 3:51 PM Rating: Default
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1,262 posts
My 33 bard is looking for a place to hunt in a group. Is the beach a good idea or should I wait a couple of levels? Gear is not too shabby but not uber, either.

Edited, Wed Jun 25 16:09:48 2003
Great Duo Spot
# Jun 20 2003 at 10:52 AM Rating: Good
8 posts
I came here with a druid friend at 37 (we both were 37). Im now 43 and the exp is still good. My spot is near the right beach. If you go past the wrecked boat along the wall, the wall takes a right hand turn an opens up to an area with 11+ mobs that you can single pull. BTW this is a save spot to med.

Start with the one behind you by the wrecked boat. Move to the one closest in front, then the one by the rocks to your right (all facing toward the tunnel with your back to the wall). This leaves the three undead mobs in the broken half boat on your left and 3 regular mobs in the broken half boat in front of you and the 2 undead mobs inbetween.

Trying to pull the center or left most regular mob will always get two. Have the druid harmony and pull the middle regular mob. The take an undead from the left boat, then regular, then undead etc until they are all gone. They take the two undead mobs in the middle. By this time the first mob has respawned and it is a continual kill fest. At higher levels you can add additional mobs. Most important (and why you need the druid) is the damage sheild. The other spell you will need is lesser succor as people will pull trains your way occasionally. The trains will not bother you on their way out, it is on the way back that they can be a problem.

Enjoy,

Eenee Meenee
43 Shadowknight
On grouping...
# Jun 19 2003 at 12:55 PM Rating: Excellent
This zone is quite possibly the greatest source of experience from levesl 35-45. Rewarding groups with almost orgasmically good amounts of experience from every pull (I did this area BEFORE the recent adjustment in group exp and I was getting as much then as I do now from other, lesser groups).

It is suggested (by me) that one is accompanied by a full group of companions. A well rounded group consisting of a Warrior, Cleric, Druid, Wizard, Monk, and Beastlord were more than successful in devastating pulls of up to 5 mobs at a time. For those of you that prefer soloing and that can kite, this is (was?) some of the greatest kiting experience I got from 38-41 or so. If you're up for kiting in timmy deep, that's fine with me, but I prefer the closeness of the zone and abundancy of necessities (bank, shop, quests).

The most effective place to hunt for soloers is best known as "left beach", named simply because it is the far left side of the beach as you approach it. It's where Mokon Brokenskull spawns, a named which drops a charm and a proccing bow. You can snare 4 mobs quite easily without adds and kite more than effectively without anybody or anything in the way. The spawns on that side of the beach are approximately 15-20 minutes (pretty sure) and thats just about the right time for a kite or two and then time to med. Given that there are about 16 spawns in that area you can pull 4 times before you have to worry about adds.

For groups, the greatest pulling point is best described as "back wall", that being the area directly opposite the water front. There is a large semi-circle section of open space where you can pull mobs from all directions and not have to worry about as much down time as the beach area. Pulling 5 or even (god forbid) 8 mobs at a time is quite managable with a good group. Crowd control is a must however and it is highly recommended that you bring a druid or an enchanter along for the ride (druid thorns and snares are almost required if you don't have an enchanter to mez as the live mobs will usually run). The tunnels also give quite a bit of diversity to the mix by allowing a linear transition with non-stop spawns and finishing off with (if you like) the finger bone quest.

If you proceed through the tunnel in a certain fashion you will happen upon a Spiritmaster and he will ask you for four cracked, pristine, or (I forget the last type) finger bones in which to summon up the dead. If you give him the 4 finger bones he will conjure up several waves of quite hideous monsters for you to defeat. Be fully prepared for them because every member of the group WILL be aggroed by these mobs and they are quite difficult to shake. This quest is not suggested until you are well into your 40's. Having never beaten the quest (our group got owned twice) I'm not sure of the rewards. It is however well worth it for the experience if you can survive (corpse retrieval in there is quite a **** unless you have an inviser). You can also reach Nadox and Dulak from there.

I'm done, you can stop rubbing your ears now to stop the bleeding. You may continue if you wish the breeding of fiery maggots to commence within your frontal lobe.

Edited one of my many old, tedious posts for grammar and paragraphs.

Edited, Wed May 31 12:36:31 2006
____________________________
If a druid tanks in a forest, and nobody is around to see it, is he uber?
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Earthkeeper Brudish FrozenThorn
---
RE: On grouping...
# Feb 08 2004 at 9:38 AM Rating: Decent
**
282 posts
if you are pulling 5 - 8 mobs, that's not pulling, it's training, hehe
New Undead mobs on beach? $$$ xp
# Jun 17 2003 at 12:05 PM Rating: Decent
1 post
Myself (43 Enchanter at the time) and a 43 Warrior were hunting on the beach to help get a cleric their female erudite spirit to pop. Shortly after hunting, several mobs had popped: Bloodthirsty troll revenants (male), bloodthirsty troll <forget the name for female>. We killed all the female ones, then the male ones popped in their place. Regular mobs spawned after these killed.

All mobs con'd dark blue, but when the slaughter began, the two of us noticed we were receiving OVER A BLUE BUBBLE OF XP PER KILL. Same toughness as any other mob on the beach, but by far at least 10x the xp than any other mob on the beach. Both of us quickly dinged (I had 2 yellow to go when I started killing these, and know for sure I had 1 blue + 3 ticks to go to level, and one kill dinged me + half a blue into 44).

I just have to know, anyone have any idea what triggered these spawns? Some event, result of turnin or quest completion? I guarantee its something worth knowing, because the experience per kill was unreal.

Edited, Tue Jun 17 14:36:52 2003
Solo?
# Jun 15 2003 at 11:47 AM Rating: Default
24 posts
would a 35 necro be able to solo undead here?
thanks for the help
____________________________
51 Warrior Tunare
25 Wizard Agnostic
34 Necromancer
28 Monk
RE: Solo?
# Jul 12 2003 at 10:34 PM Rating: Decent
*
55 posts
ya ez
RE: Solo?
# Oct 12 2003 at 7:20 AM Rating: Decent
****
4,520 posts
ohhhhh yes, with my experience on the beach from about 32-36 it was some of the easiest exp i ever got. when i first got there i was a little cautious and only took on scorps/humans which were db or so to me. but around lvl 33-34 i got a little more risky adn started taking on yellow and red zombies. all you have to do is kite the **** out of them with your dots and pet bashin away at em. it gets even easier as you get root and just sit and rot em away. took me a couple days to lvl (wouldve been shorter if i played more) but it was a fun experience. in addition it is very easy to get groups up in here. just ask a few friends or guildies if they want to come, and if you get a full group(or at least a group with the basics[tank,caster,mezzer or so])than you can own all the way up to the port area. we were able to go easlily with 2 necros, enchanter, palladin. all were around 35 with the exeption of the pally which was 41.great exp and loot and GREAT fun.
____________________________
Bah, signatures
Cracked Finger Bones
# Jun 08 2003 at 9:48 AM Rating: Default
5 posts
Anyone know what these are for? Drop off various mobs on the beach. I have a stack of 20, and no idea what to do with them.
RE: Cracked Finger Bones
# Jun 10 2003 at 12:50 PM Rating: Default
*
236 posts
They're for the "Finger Bones" quest posted on the quests page for Gunthak
____________________________
You only live once, but once is enough if you do it right.
The Fence
# May 17 2003 at 11:59 PM Rating: Default
There is a large impassable fence in this zone.

I suspect there will be an added zone to Gulf of Gunthak soon, or perhaps the lost dungeons expansion.

Anyone have any thoughts?

Edited, Sun May 18 00:21:04 2003
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Terris-Thule
The Low Down on the GoG
# Apr 18 2003 at 3:47 PM Rating: Default
*
77 posts
One small detail that may help. When you reach the beach you want to hug the cliff wall on the right side of the beach as you face the beach. That will bring you to the cavern entrance. Inside the cavern be prepared for a gauntlet. I was agroed and chased by diseased drogmars (even though I was camo'ed) and several other Mobs
RE: The Low Down on the GoG
# May 17 2003 at 11:33 PM Rating: Decent
Your camo must have dropped. I run thru the tunnels frequently, nothing in there see's thru invis
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Terris-Thule
RE: The Low Down on the GoG
# May 03 2003 at 8:46 PM Rating: Decent
Scholar
*
180 posts
I find it hard to believe that Camo didn't work for you. Invisibility works fine for my 42nd level SK while running through the tunnel to Dulak's. I'm thinking that an undead mob of some sort saw you and aggro'd on you. Camo (or invis), of course, doesn't work on undead mobs, but I'm sure you know that.
____________________________
**Rendyr, Warrior, Darkspear**
Doors on the Pirate Ship
# Apr 10 2003 at 8:53 AM Rating: Decent
16 posts
Hi...I got a druid friend of mine to port me to Stonebrunt last night(hoping to buy a Drogmor mount), and made my way to the pirate ship...no matter what I did, I couldn't get the doors to open =(

Is there some secret to it? Am I missing something?
RE: Doors on the Pirate Ship
# Jun 03 2003 at 7:23 PM Rating: Default
*
144 posts
Well, you do have to own LoY, and have it installed in the SAME sirectory as all the rest of your EQ files, and put in your CD key, and then you can click on the doors and zone into Gulf of Gunthak
RE: Doors on the Pirate Ship
# May 06 2003 at 12:34 PM Rating: Decent
Scholar
**
346 posts
The doors you need to click on are to the left of the "cabin" as you face the front of the ship.

____________________________
Everquest:
----------
Imakegood 70th Level Pally: 500 aa
Ialsomake Goodspells 82nd Level Wizard
Psudacras Level 82nd Shammy: 950 aa
Readyaim 49th LVL Ranger

World of Warcraft:
------------------
Irix lvl 85 Mage Cenarian Circle
Altix lvl 85 Hunter Cenarian Circle
Irixhunter lvl 85 Hunter Icecrown

Everquest 2
-------------
Imakebad lvl 40 Iksar Warrior Unrest Se
RE: Doors on the Pirate Ship
# Jul 12 2003 at 10:46 PM Rating: Default
*
55 posts
Ooo a BB playa send a telll 2 Mafiosso
RE: Doors on the Pirate Ship
# Apr 10 2003 at 7:32 PM Rating: Decent
21 posts
To get into gunthak you have to have LoY Expansion enabled and you also just need to click on the doors and you'll zone in.
____________________________
Teiuna Fuzziefut Fironia Vie Server

Celiwien Bristlebane Server
RE: Doors on the Pirate Ship
# Apr 13 2003 at 8:44 AM Rating: Default
16 posts
I do have LoY enabled, and I did try clicking on the doors...I even tried running through them...lol...still nothing happened =(
RE: Doors on the Pirate Ship
# Apr 19 2003 at 8:37 PM Rating: Default
Try going into the patcher and downloading all optional files. This fixed it for me 8)
____________________________
Clanncy Feralwolf Arch Animist (85) (Saryrn)
Dreadlord Drakkonen Scaleguard (70) (Saryrn)
A Crate of Supplies?
# Apr 04 2003 at 3:56 PM Rating: Decent
Anyone know what this is for? I've had 2 drop off the zombies on the beach.
RE: A Crate of Supplies?
# Apr 06 2003 at 6:14 PM Rating: Decent
2 posts
This is for an earring quest that starts in Erudin.
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Ixben
60 Gnome Enchanter
Tholuxe
POK portal
# Mar 14 2003 at 11:41 AM Rating: Decent
7 posts
What is the closest POK portal to this zone? I'm guessing it is Erudin or Paineel. Also what would be the easiest way to get here? Do the new druid/wiz spells teleport anywhere safe near this zone?

thanks in advance for your assistance
Garlron
51 Paladin
RE: POK portal
# Mar 14 2003 at 11:48 AM Rating: Excellent
Paineel is the closest PoK port.

Go from Paineel through the Warrens to Stoneburnt, then to the pirate ship port to Gunthak. Get maps from EQATLAS.com, because the Warrens can be confusing.

Edit: Oh yes, and there ARE now Wizzy and Druid spells that port to Stonebrunt, that's by far the easiest way to get there. Just port in and head SE until you get to the pirate ship.

Edited, Fri Mar 14 11:15:56 2003
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______________________________________
Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server

The low down on the GOG
# Mar 07 2003 at 12:23 AM Rating: Excellent
41 posts
Heres the low down on the new zone the Gulf Of Gunthak.

To get to the new zone you must travel through Stonebrunt Mountains. After entering from the Warrens follow the right wall to a cliff/beach area then follow that left til you see a boat. Click on the doors of the boat to enter the GOG.

Once you enter GOG you are in a safe area. You will see a lighthouse and tents, there is a bank here (left gnome behind counter), several vendors including a lizard mount vendor (right gnome), and various npcs that give out new quests. If you follow the edge of this part of the zone you will be able to go over some smokey water. Be invis when you do this. You will see a rocky cliff, head towards this. If you run into a gate keep going left. Eventually you will come to a beach with undead and mosquitos. Stay along the cliff wall and you will not hit any undead and no mobs in the zone see invis (Other than undead mobs which require itu).

Following the cliff around will lead you to a paludal cavern like maze with several outcomes.
1. There are two "evil" towns/docks. One has a fort, this is a very easy place to hunt. At level 54 I did not receive adds and aggro range was small.
1b. The second "evil" place is a dock like place. This place is a lot rougher but has some of the same rules. Mobs are easy with the exceptions of the troll guards, most of which are shammy casters, and roaming luggalds, again most of which are shammy casters. I also ran into the occasional Sks.
Both of these places have decent loot. Charms and a nice resist cloak drop from them. Also on 90% of the kills you will receive a weapon usually that sells for 3 to 5pp to a vendor with ally faction or an occasional player for about 10pp.

2. There are two ways to get to the Crypt of Nadox, one is through a castle like place located in one of the cliff sides filled with various races, the second is to simply zone into the crypt by running through the cliffs/tunnels.

3. You can also zone into Dulaks harbor from this zone although I dont recommend it unless you are ready for mobs that have a HUGE Aggro range and hit VERY hard for their cons 45-200. You get to this zone the same way you get to nadox. Follow the cliff/tunnels and you will eventually zone into it. Mobs dont see invis here either so if you are invis you should be okay.

Throughout GOG there are many escaped drogmars (lizard mounts), weak troll guards, lotus and shrooms. The drogs are undercons and root does not last long, they also hit hard, as high as 90. Mobs will train here, they will also train in nadox and dulaks harbor, so be warned stay invised until you reach a Safespot or a zone line.

With this information I suggest hunting here if you are low on cash. You can farm weapons easier here than in solb and you will get the occasional very nice loot and no faction hits!!

Hope I helped if so RATE MY POST!

Edited, Fri Mar 7 17:23:34 2003
____________________________
Eristotle Millertime
62 Druid Halfelf
<Knights of the Shadowed Blade> Bertoxx
Grandmaster Brewer and Drinker!
RE: The low down on the GOG
# Mar 07 2003 at 3:54 PM Rating: Excellent
Actually (and I hesitate whenever I disagree with a guru lol), the skeletons do see invis, like any other undead mobs in zones outside LoY.

The misqitoes are not actually undead. A cleric buddy of mine couldn't get his undead nuke to hit them, which is what led me to this conclusion.

The scorpions and zombies will attack even if they're green.

Nothing beyond the beach sees invis, not even the lugalds (spelling?)

To add to the strategy bit, I will note. The Drogmors regen 10% per tick. The casters in the fort have some very nasty DoTs. The fort is definitely not a solo spot if they con anything higher than green to you.

There is a zone into Crypt of Nadox on the right side of the farthest room in the fort. This zone in takes you well beyond the lava, straight into the actual crypt area. Many nasty things there, but there are empty and agro free rooms here and there to re-invis and rest. Near the zone in, there is a wooden trap door on the ceiling. You can go up through this, but cannot come back down through it. Straight out from that will take you into the mines zone, but well past the actual mines.

Many people check this zone's info for general info on LoY zones, so I will mention that I have discovered one type of mob that will give a faction hit. I know this is particularly true in Dulak's Harbor, but haven't tested it in the Gulf yet. That is the troll guards. They give a minus to Initiates of Nadox. If anyone finds anything that give a positive hit to that faction, I am sure many people would appreciate it.

Once you get in the caverns from the beach, following the right wall will take you to Crypt of Nadox, right at the lava. Going left will lead to a couple branches, but generally takes you to pirate towns, including the temple and fort areas.

The succor point for the Gulf is the lighthouse. You can bind anyone anywhere in this zone, but nobody can bind in the other LoY zones, anywhere. It would be a good idea to bind at the nearest safe point to whatever zone in or hunting spot is appropriate.

To zone back out, click the door on the ship. Some people see this as common sense, since that is how you got there to start with, but you'd be surprised how many times I've seen someone ask /ooc how to zone back out.

As it is with Eristotle, if I helped, please rate my post accordingly 8)

**Edit added the word "Undead" before the word "Mobs" in the first sentance... Woulda had a whole different meaning than I meant if I hadn't caught that lol**

Edited, Fri Mar 7 15:25:29 2003
____________________________
--Pay attention to the cracked streets and the broken homes.. Some call it slums, some call it nice! I wanna take you to a wasteland I like to call my home.. Welcome to paradise!
RE: The low down on the GOG
# Mar 07 2003 at 5:56 PM Rating: Excellent
41 posts
Yes you are correct I mentioned you can avoid the undead by following the cliff but I did not get specific about undead seeing invis as undead do anyway :) They do in fact see invis but not itu, just avoid them and you will be fine.

Also the forts/towns are very soloable for druids, necros, and possibly shammies. Most of the mobs are green to dark blue, even when they do get a dot to stick a quick heal and you will be okay, just make sure you have decent resists up. You also have to make sure you can take them down rather quick, these are not mobs you solo melee without a healer. In the easy "fort" the mobs have approx 2k hps (light blues cons to a 54) the dark blue mobs have approx 2.5k to 3k hps.

The luggald dark blues in the fort and town/dock area, as well as all the dark blues (troll guards) in the town/dock area have about 3.5k to 4k hps. I am basing this on the amount of dots it takes to kill these mobs and the cons are based on a lvl 54. The dock/town area as stated above is rough, if you cant heal yourself dont solo here, all the dark blues cast nukes and dots so be warned.

In nadox the dark blues (almost the whole zone) have at least 2.4k hps and as much as 5k if not a bit more.

Hope I helped if so RATE MY POSTS!!

p.s. I have edited my post.

Edited, Fri Mar 7 17:32:08 2003
____________________________
Eristotle Millertime
62 Druid Halfelf
<Knights of the Shadowed Blade> Bertoxx
Grandmaster Brewer and Drinker!
RE: The low down on the GOG
# Mar 13 2003 at 10:55 AM Rating: Excellent
32 posts
i've noticed my lvl 36 rogue can stealth all through the zone, walk past anything, though i wasn't very far into the zone, got to the fort and part into one of the evil towns, but a rogue can go pretty much anywhere even past the skeletons. just my 2 cents.
____________________________
hi...
RE: The low down on the GOG
# May 23 2003 at 12:56 AM Rating: Decent
13 posts
I believe rogue sneak/hide is the equivalent to both invisibility and invisibility to undead.

If I recall correctly, although I really may be wrong here, rogues are the only class that have a method to invis regular and to undead.
RE: The low down on the GOG
# Jun 03 2003 at 12:31 PM Rating: Default
21 posts
ShadowKnights and Necromancers both have Gather Shadows and Invisibility to undead.Smiley: wink

Edited, Tue Jun 3 13:20:21 2003
RE: The low down on the GOG
# Jun 25 2003 at 10:08 AM Rating: Excellent
**
658 posts
Oh yes, and Enchanters have Invisibility and Invisibility to Undead as well. For that matter, with the use of potions, any class can be invisible to undead -OR- non-undead mobs.

The previous poster was saying that only Rogues can be invisible to both at the same time (he wasn't very clear in his wording).
RE: The low down on the GOG
# Jul 30 2003 at 4:44 PM Rating: Decent
18 posts
Aren't we talking about being ItU and invis at the same time? if so its only the rogue and some other halfling and wood elfs that can sneak and hide, although rogues get it as a skill. Try getting sneak and hide to work with only a skill of 50 is a pain.
Maps of all the new zones
# Mar 06 2003 at 3:12 PM Rating: Excellent
7 posts
I like to share this with everyone for their own use with their toolbox.

http://maps.eq-toolbox.com/

enjoy

Ceasere 57 druid
Redtail Hawk
RE: Maps of all the new zones
# May 17 2003 at 11:50 PM Rating: Decent
Very helpful indeed!
____________________________
Terris-Thule
RE: Maps of all the new zones
# Mar 10 2003 at 3:18 PM Rating: Decent
Scholar
**
346 posts
Thanks!

Very helpful link indeed, especially for the LoY maps that eqatlas does not have.
____________________________
Everquest:
----------
Imakegood 70th Level Pally: 500 aa
Ialsomake Goodspells 82nd Level Wizard
Psudacras Level 82nd Shammy: 950 aa
Readyaim 49th LVL Ranger

World of Warcraft:
------------------
Irix lvl 85 Mage Cenarian Circle
Altix lvl 85 Hunter Cenarian Circle
Irixhunter lvl 85 Hunter Icecrown

Everquest 2
-------------
Imakebad lvl 40 Iksar Warrior Unrest Se
temple mini ring war type
# Mar 06 2003 at 11:48 AM Rating: Excellent
15 posts
temple area some vague info

while campin in temple area where Preceptor Grakomus spawns i encountered something odd

during one of my fights several cultists spawned like 16 of em 1 grp around each chair in the sunken are and 1 grp around the chairs in corners as u enter from the front of the temple
cultists were troll or luggard

well being bored (tryin to get charm) i killed em all

on the death of the last cultists 4 dark ritual masters spawned on ea side of the sunken square so i killed them too

on the death of the last of those a named spawned on top of the ph for the preceptor i forget name (im sorry it was late) so i killed him too

drop
unholy protector
cle/dru/sha all sec 20ac 4wis 4dex 25hp 25man 6fr 10dr

fyi this done with
bored 61pal + 61enc lookin for anythin to put in charm slot
everything mentioned here was green even named (so they r actually lower lvl then some of the mobs in area cause some of them r light blue)

Edited, Thu Mar 6 11:33:17 2003
Galiem's Cartography
# Mar 03 2003 at 5:38 PM Rating: Good
That poor little cartography tool is sitting all alone in the corner crying, and wishing it could come out and play with its friends, armor dye and expanded bank... I think I'm goona go over and cheer the poor little thing up....

Check user journals in about a week 8) I am mapping zones not mapped, and putting the maps in my journal 8) I will be posting directions on how to use the map data I post, and the standards I employ while mapping.

Quickly, I can sum up that all my maps will be done on the first active layer, allowing the other two to remain free for whatever uses you may have. Also, the height filter should never be used in my maps, unless you are in a zone with multiple floors (Kurn's Tower, for example). Please do not post to the journal, because I would like only map data to be posted there, so people don't have to sift through tons of conversation to find the map they want...

Once I have a clear set of standards on the maps posted, I will post an email address where people may send their maps, to help the initiative...

The first two will be posted this friday (March 7), at appx 7 PM US Central Time.

I expect to be able to post 2 maps per week, in keeping with my stadards for quality.

Warning: If posts are made to the journal, they will be rated down! The goal is to keep maps on the page, so that others may use them.

These maps will not require special skills or talents to use. It's a simple matter of copy and pasting, and they will be viewable from the cartography system in game.

The two maps being done at the time of this post:

Gulf of Gunthak: Complete (including the fort)
Iceclad Ocean: 90%
____________________________
--Pay attention to the cracked streets and the broken homes.. Some call it slums, some call it nice! I wanna take you to a wasteland I like to call my home.. Welcome to paradise!
Binding?
# Mar 03 2003 at 8:02 AM Rating: Decent
13 posts
Wheres the best place for melee characters to bind for new LOY zones?
RE: Binding?
# Mar 03 2003 at 11:43 AM Rating: Decent
41 posts
There is a soulbinder in the lighthouse - and anywhere on the lighthouse isle is safe (I dont know if it is melee bindable but given the existance of a soulbinder I assume either the whole zone, or at least the lighthouse area is bindable).

The Hateborns
Kane Bayle
(currently not able to go to Gunthak as SOE have messed up the expansion registration for our cleric and shaman - despite us playing there for 4 days)
____________________________
Hateborn
Kane Bayle
RE: Binding?
# Mar 03 2003 at 11:40 AM Rating: Default
Scholar
29 posts
There is a soulbinder in the lighthouse.
map
# Mar 02 2003 at 6:15 PM Rating: Good
Scholar
*
51 posts
I've made a map of the zone, in both EQ map format and printable image format.

EDIT1: I have also placed copies of these files on another site (the Gnomads site is bandwidth limited).
http://users.bigpond.net.au/speter/eq/gunthak/gunthak.gif (40k)
http://users.bigpond.net.au/speter/eq/gunthak/gunthak_1.txt (113k)

EDIT2: Removed link to Gnomads website. The maps on the site are causing it to go over the daily bandwidth limit.

Nukying, 44 Wizard, Gnomads, 7th Hammer


Edited, Mon Mar 3 18:13:13 2003
RE: map
# Mar 03 2003 at 1:15 PM Rating: Decent
32 posts
May Tunare bless you, Nukying, for this map!! My mapping system seems not to work in the lighthouse. Is that normal? Gee, I wish Sony had seen their way clear to provide some instructions for those of us who are geographically challenged! My partner managed to get to the beach but died an ugly death waiting for me to stumble my way around the rock, along the wire fence, etc etc. The beach was total carnage. Some peeps were trying to train mobs off the beach to the boat! talk about desparation!
Are we having fun yet????

Dillye Dingleminster, druid of 44 seasons
shaman quest spells?
# Mar 01 2003 at 1:03 PM Rating: Decent
6 posts
does anyone know where to find info on the new shaman spells please? i found info on other class spells att allakhazam, but still it was an incomplete listing.
Beach from Heck!
# Mar 01 2003 at 12:21 PM Rating: Decent
20 posts
Hi all!

Well, I wanted to see what the new expansion had in the new zones, so I got my friend to help me run through Toxx, the Warrens, and southern Stonebrunt (he was reading the maps for me). I thought as a 41 Paladin I could solo the "yard trash" of the new zone (Gunthak) and get to know it. My swimming is over 155, so I thought the nice swim from LH to beach would be refreshing, much warmer than the Iceclad Ocean. When I hit the right hand corner of the beach, I walked about 100' in and was swarmed by five MOB's!! All dark blues, but extremely tough to deal with, used my LOH and still died. On my corpse run, barely made it back with my body to the LH cliffs. We're talking "Saving Pvt. Ryan" Does anyone know a safer spot to land, and maybe get my bearings? Also the new mapping system didnt seem to be working, is it functional in the new zones? Thanks for any advice.......

Vulfgang Valarson
Paladin of Mithaniel Marr of the 41st season.
Morrell-Thule
RE: Beach from Heck!
# Mar 05 2003 at 4:05 AM Rating: Decent
28 posts
As you approach the beach, there is a half submerged boat. It is more or less in the middle of the beach. Landing there is safe.
Beach Area
# Feb 27 2003 at 8:33 AM Rating: Excellent
41 posts
My group has been hunting the beach area for the last couple of evenings. Group was :-

31 warr
32 cleric
32 shaman
32 druid
34 warrior

... on arrival and was able to function well pulling the statics from the beach. (Everyone gained a full level in 2 evenings hunting - the xp here at this level is excellent)

Everything conned so far has ranged from 32 - 37 but we havent encountered either of the known names. The exception is 'an erudite spirit' who spawned on the beach and conned dark blue to all (likely 30th) - he was indifferent to all but didnt respond to hails and went down noticeably easier than others.

There are no wanderers on the beach - anything you see moving has been pulled, trained or kited. The main danger at this time is from trains and kites (mainly people 55+ exploring and underestimating the resilience of the creatures here).

Creatures have low aggro radii making it easy to move through and around the beach area - and many apparently static 'groups' will actually pull individually.

Mobs are generally slow hitting (deadly skeletal sailors hit faster) and dont hit very hard, they do however have a shed-load of hit points. They are also noticeably resistant to magic - with more resists on malise and slow (even after malise) than is normal for mobs at this level elsewhere.

Undead (zombies / skeletal sailors) dont flee, scorpions, mosquitos and outcasts do, generally in the direction of the exit at the rear right hand side of the beach.

Lots of junk / quest / tradeskill type drops, including cracked fingerbones. Most mobs have 1 - 4pp. We had one item of note (picture submitted to Alla) :-

Patchwork Jetsam
2hb 30 / 35
wis 4
svf 10
wt 6.5
mnk bl / all
(inventory icon is a plank with nails through it - no one in group could equip and it sold for 1500pp in bazaar that night, so I dont know what it looks like).

The significant news is this dropped off a deadly skeletal sailor - so there are yard trash drops, but very rare. The weapon was NOT visible in the skeleton's hand during combat.

The Hateborns
Kane Bayle
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Hateborn
Kane Bayle
RE: Beach Area
# Jul 08 2003 at 7:42 PM Rating: Decent
Guru
****
5,310 posts
The Patchwork Jetsam actually does look like a beat up plank with about 6 spikes through the end. I looted one for my favorite BL. People chuckle as they compliment him on his "nice plank".
____________________________
"God created man from a handful of dust, and he created woman from that man's rib. And these two together were so stupid that they weren't on the planet five minutes when they managed to get a curse put on all future generations. Nice work." Pat Condell
RE: Beach Area
# Mar 23 2003 at 12:33 AM Rating: Decent
1 post
I run and Iksar BST and am currently soloing the beach area relatively frequently. I'm only lvl 30, and only semi twinked with a few gifts from my best friend. I find that with the proper strategies, this is a particularly nice zone to grind in. There dont seem to be any wandering mobs and as they said above the aggro radius appears relatively small. I use the troll npc against the left wall as a staging area and have yet to be disturbed as i rest up. There are a very few mobs that con drk blue or white, with the vast majority being yellow and red. You can take a yellow if you can manage to keep the aggro reletively equal to your pets and take turns tanking the mob. I'd advise against the troll undead as they have an unbelievable amount of hit points. I'm on the Zeb server so if you see me, pls send a few buffs my way ;-) (cuase im really not supposed to be there lol)
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Jarikk 30 Iksar BST

"Good Warder, now you stay and die while I FLEE!"
RE: Beach Area
# Mar 01 2003 at 6:44 PM Rating: Excellent
41 posts
Today we advanced off the beach and to the fort surrounded by huts containing a variety of human, Dark Elf, gnome, troll, erudite (heretic?) and ogre applicants to the Broken Skull.

Our group is now :-

32 warr
34 cleric
34 shaman
33 druid
36 warrior

(I told you the Exp was great didnt I?)

To get there we followed the tunnel at the rear of the beach - there were various escaped drogmar, Broken Skull guards and Lotuses along the tunnel - all of strength comparable to the beach area. The big difference here is that the pathing is diabolical - mobs are reasonably predictable in their movements, but you'll be lucky if you see your pets 25% of the time as they path off round the island.

We fought just inside the area filled with huts, a little to the left of where we entered the area. The creatures here are a little tougher than on the beach - with everything conning between 34th and 38th and introducing casters in the form of shadow knights.

The fighting here is alot harder than the beach - the creatures are packed more tightly together making single pulls harder and the possibility of a chain pull high as you move further in.

The true difficulty though is the Shadow Knight mobs .. they will harm touch soon after pull and then immediately go for fear. This fear can cause you to run through other huts - and though you wont attract aggro while feared .. when it wears off you may well be in a bad place.

For our ranks the fighting here was tough and we earned exp slower than we would have chain pulling the beach. Drops were fun - with the graphics on some items - the broken bottles and the awesome harpoon graphic wonderfully done, but we saw none of the random drops that seem to occur - although regular shouts from other hunters as lore items dropped were to be heard.

I suspect that this area will be fantastic hunting for a group low 40s - strong enough to ride the adds and resist more fears - though for now it was all 50+ farmers soloing and our one group.

Everything here runs - and nothing could apparently see through invisibilty.

The Hateborns
Kane Bayle
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Hateborn
Kane Bayle
Zone Map
# Feb 27 2003 at 2:47 AM Rating: Decent
5 posts
Anyone have the .txt version of this map? If so, please copy and paste it in a reply. Thanks.


Edited, Thu Feb 27 02:15:33 2003
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Zerby, Hunter of Perenolde
RE: Zone Map
# Feb 28 2003 at 1:55 AM Rating: Good
Scholar
30 posts
I have a map (rough in parts and not as detailed as some may like) available here:
http://members.iinet.net.au/~hastarin/
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Hastarin
RE: Zone Map
# Mar 06 2003 at 1:45 AM Rating: Decent
2 posts
Yo Hastarin how did you get your UI to look like that. I would love to get mine that way HELP!!!!
RE: Zone Map
# Apr 29 2003 at 2:09 AM Rating: Decent
*
220 posts
He has a hyperlink just above the images, and another just below with the warning about it being designed for 1280x1024. The links point to

http://members.iinet.net.au/~hastarin/hast_uifiles.zip

The zip file contains a Readme.txt file giving insstructions. I suggest you alter your resolution before activating the UI.

It is about a 170kb download.

Incidently, the first image is a link to a screen shot of a different screen to this first image.

Edited, Tue Apr 29 02:42:23 2003
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Opy

EverQuest - Not so much a game, as a chat site,
with swords.
No drop items
# Feb 27 2003 at 2:16 AM Rating: Decent
24 posts
Got a Pirate's seal and a coordinated label from the fort. Anyone have any idea what there for?
Book
# Feb 26 2003 at 11:41 AM Rating: Decent
4 posts
I was wandering around outside the lighthouse and i found a ground spawn of a No Drop book, cant remember the name. i went back there and sure enough another was there. Anyone have any ideas on the use of this tome?
RE: Book
# Feb 26 2003 at 6:04 PM Rating: Good
2 posts
Also came across a book laying on the ground \

If you had bothered to click on it to open it, you would have found the following new poison recipes

Anemone feedback
Lined vial + constrict suspension + frilled anemone
Nematocyst Poison
Lined vial + constrict suspension + Ovate jellyfish
Paralyzing Neurotoxin
Lined vial + constrict suspension + Blowfish barb
Found the book on the ground and it was no drop
RE: Book
# Feb 28 2003 at 4:14 PM Rating: Decent
4 posts
"If you had bothered to click on it to open it"
its alot of effort though really isnt it :) thx for info
RE: Book
# Feb 26 2003 at 3:57 PM Rating: Default
Without the title and perhaps text of the book, it would be hard to say. I could speculate, but there are too many unsolved quests involving books, as well as too many new quests for even an educated guess to have much chance of being true.

I will pick up the book tonight, and try to get some insight into it.

The unsolved quests referencing a book or tome are:

http://everquest.allakhazam.com/db/quest.html?quest=65

http://everquest.allakhazam.com/db/quest.html?quest=60

http://everquest.allakhazam.com/db/quest.html?quest=190

May be incomplete list, but those are the ones I was able to find offhand.

More likely, it is part of a new LoY quest, but would be kinda nice for SoE to go back and complete quests they haven't finished 8)

Edited, Tue Mar 4 10:32:00 2003
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--Pay attention to the cracked streets and the broken homes.. Some call it slums, some call it nice! I wanna take you to a wasteland I like to call my home.. Welcome to paradise!
Lizards
# Feb 26 2003 at 11:14 AM Rating: Excellent
OKay, there's quite a bit of info to figure out about those strange new mounts. Most people don't like them that I've seen on my server, but I will be researching them anyway. Here's what I would like to figure out for the general EQ public. If you have any info so far, please reply with it 8)

1: Is there a way to swap an old mount for one? If so, how? Do you downgrade when you do this (IE swap a 30k horse and get a 10k lizard in return)? Does it work like trading in a car, where they give so much plat back, but you must pay the rest?

2: The differences in color.

It has been confirmed that the differences in color are not purely cosmetic with the new mounts. I have heard various rumors as to what the benefits must be. Here's what I know so far for certain:

Green: The fastest color
Black: Somehow adds to safety in travel.

I have heard tell that the black one has regen added to it, but this has been questioned. If not by regen, then how does the black one add to safety? The fact that it does comes from the mount traders right next to the merchant who sells them, as well as the fact tha the green ones are the fastest.

If at all possible, let's curb the speculation on this, so that we may get straight known facts to the public. I understand that some people abhor giving out knowledge, because they believe they have some sort of upper hand over the average player when they know something that the average Joe doesn't. My principles are the oposite. I believe that people remember you for sharing knowledge, and appreciate it, when solicitied mind you, more than any other act of kindness or concern.

I will be reposting here, however my exploration of LoY will not be limited to the lizards. For that reason, I will certainly not come by knowledge as fast as others. Again, I ask you to please reply if you find yourself compelled to d so.

Speculation is appreciated as well when it comes from solid sources. Please don't post a guess unless it's an educated guess, and state that it is that 8)

Thank you 8)

____________________________
--Pay attention to the cracked streets and the broken homes.. Some call it slums, some call it nice! I wanna take you to a wasteland I like to call my home.. Welcome to paradise!
RE: Lizards
# Feb 26 2003 at 11:22 AM Rating: Excellent
I bought a black mount and noticed while I was hunting that I had to almost be on top of a mob before it would aggro on me.

So I think the "safety" factor is that you have a reduced range whereby KOS mobs will attack you.

As a lvl 38 iksar sitting on my mount, I regen 2hp per tick. So I think it's safe to say there is NO added regen associated with black mounts.
RE: Lizards
# Feb 26 2003 at 2:21 PM Rating: Excellent
I just learned there is a mini quest to sell back your horse. This is a way that people may trade in their horse for a new mount.

In the Bazaar, at the stables, there are 2 NPC's which state that they buy horses when you hail them. If you give one of them your bridle, they give you a bag of platinum (item not currency), which you may then sell to a merchant. Word of cuation here would be to sell only to a merchant whom you have max faction with, and with as much charisma as possible. Doing differently could cost thousands of plat in this case.

The idea then would be to use the plat you get from turning in your horse to buy a new mount. I get the feeling this will work like trading in a car, where you will have to shell out a difference in price due to loss of funds through the process. The ammount you have to shell out, of course, would relate to which horse you sold, which new mount you want, what your charisma is, and what merchant you sold the "Bag of Platinum" to.

Thank you to Nihixul for giving the first big clue of how the turn in works, in the following thread:

http://everquest.allakhazam.com/db/item.html?item=7106


The colors of the new mounts are:

Black
White
Red
Green

Aparent advantages over a horse (other than advantages various colors may have) are mostly model oriented. For example, your horse's head blocks your view half the time, whereas the lizards' heads are so low, you can see fine.

Not sure if these poof in water or not, but is another good question. Though they seem capable of amphibious travel, I wouldn't doubt they do poof. Reason being that the horses poof because there was no way for them to stop your swimming animation while on a horse, which could have lead to you and your horse being seperated, or other bugs.

Thank you kindly for the post on the black one, Veth.

If anyone has procured other colors, and have noticed advantages/ disadvantages, please add them. I will most likely try to get whatever odd color gets left out so that I can determine the last piece of info 8)

Sorry I didn't simply add this to the original post via edit button. I didn't want to make the original post too long, plus would like to keep info in chronological order so that those who would like to help divulge this info will know where we are so far on it.

**Edi fixed a few type-o's (missing letters in words, and such)

** Second edit added the actual procedure for trading a regular mount for one of these, instead of where I had originally said "I know there's a way, but don't know how"

Edited, Wed Feb 26 14:23:04 2003
____________________________
--Pay attention to the cracked streets and the broken homes.. Some call it slums, some call it nice! I wanna take you to a wasteland I like to call my home.. Welcome to paradise!
RE: Lizards
# Feb 27 2003 at 6:42 AM Rating: Decent
*
100 posts
That way for getting your money back for horses has been around a long time. When players complained about not having a way to get back their plat when they upgraded the mount. BTW you can get your plat back the same way for the Drogmor mounts by giving your color drum to the pirate that tells you about that color.

RE: Lizards
# Feb 27 2003 at 9:04 AM Rating: Excellent
After looking around on The Seventh Hammer, it seems that the most popular lizard is black, followed by red, then green, and I saw not 1 white.

So I got one.

The NPC's near the merchant selling the lizards give clues as toward the benefits of the various colors. The clues usually come down to one word (with exception to the green).

The word in the NPC's response to hail for the white one is "Tired"

Coincidently, my stamina (yellow bar) never seems to go down while I am riding my new white lizard.

The word for the black one is "Safety"

See a couple posts above

The word for the red one is "energetic"

No clue yet

The green one's NPC is a bit more interesting. This NPC coughs and sneezes, and mentions an allergy. Could the green ones have an effect on DoTs? This is speculation, but I can't think of anything else this would mean.

More to come 8)

Whenever the merchants selling the lizards are added to the beastiary, I will sum up everything we learn about them in one post there.

Edited, Thu Feb 27 08:35:40 2003
____________________________
--Pay attention to the cracked streets and the broken homes.. Some call it slums, some call it nice! I wanna take you to a wasteland I like to call my home.. Welcome to paradise!
RE: Lizards
# Mar 07 2003 at 4:12 PM Rating: Excellent
The "Energetic" clue about the red mounts has been discovered.

Certain conditions which lower your agility and stamina are slightly lessened while riding this mount. This includes warriors who are very close to death... Adds the benefit of the mobs not hitting you more and harder because you're about to fall. I could see this being very usefull when running for your life (something we all have done at one time or another).

The benefits to the green one have still not been discovered. The only ideas I have that I haven't been able to test are whether there are certain benefits in disease based planes, and whether this color lizard will effect the way certain NPC's react to you. From what I have heard, there is no effect on DoTs from this mount.

Overall, the most notable of the benefits seems to come from the black and white lizards. The black lizard seems to make it much easier to single pull in certain situations (see post above for why), and the white lizard helps alot right aftera long swim, or in a battle that has drained your yellow bar to almost nothing.

In addition to these things, I have found one more difference between horses and mounts, albeit a nearly insignificant one. Horses very slightly slow down when running up hill at a high enough angle. The lizards seem to be the oposite, displaying a slight improvement on slopes, whereas horses excel on flat ground.

To test this yourself, simply have a buddy on a horse autofollow you through a particularly hilly area, such as near the Great Divide zone in Eastern Wastes, or the hills between Thurgadin and the giant fort in Great Divide.

If I have any revelations about the green lizards, I will post it, but I am getting the feeling their benefit may be so passive that it will be a long long time before it's pinpointed.
____________________________
--Pay attention to the cracked streets and the broken homes.. Some call it slums, some call it nice! I wanna take you to a wasteland I like to call my home.. Welcome to paradise!
RE: Lizards
# Mar 08 2003 at 5:41 PM Rating: Decent
40 posts
Interesting info... certainly sounds like the Black Lizzie will be a favourite fer pullers... This Green one tho - how abowt if it lowers de rezist ov a Mob bein targetted - prolly fer Dizease an Poyzun?

...Werf konsiderin! ;)
____________________________
...a smart Ogah Shadoh-Nite! ;)
RE: Lizards
# Apr 17 2003 at 2:31 PM Rating: Decent
Finally, the secret to the green lizard (Drogmor) has been discovered!

It's a semi safe fall. When you fall form long distance, the lizard absorbs some of the damage for ya.

Don't worry... The lizard can take it!
____________________________
--Pay attention to the cracked streets and the broken homes.. Some call it slums, some call it nice! I wanna take you to a wasteland I like to call my home.. Welcome to paradise!
RE: Lizards
# Apr 23 2003 at 7:27 PM Rating: Decent
They all do I've heard... I've a white and black one on a couple of my characters and they can run up and down on their drogmors together and not get hurt.
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