Jaggedpine Forest  

Quick Facts

HOT ZONE
Type: Outdoor
Continent: Antonica
Instanced: No
Keyed: No
Level Range: 30 - 50
Send a correction
The Jaggedpine Forest made its debut on July 24, 2002. It is home to a clan of Darkpaw gnolls, visitors from Qeynos and Surefall, as well as a host of many animals, most of which are very aggressive and sometimes difficult to see in the thicker regions of the forest.
-----------------------
The Jaggedpine ForestExplorer EncampmentWaldo's TreeA Timber Griffon
A Vendor HouseA Panther Slinks Across the Dry RiverbedTroublesome PoachersRiverside
Anchorites of Brell SerilisBarducks DarkpawThe Potameid Queen's ProtectorsThe Oracle
« Previous 1 2
Post Comment
nec rom ance r
# Jun 26 2014 at 12:06 PM Rating: Decent
Avatar
*
53 posts
Just arrived here, level 39 necromancer.
Hunting gnolls. I had to run around the entire zone once just to find it; theyre a bit hidden with a very small entrance, right nearby the zone-in.
Xp it good as it's a HOT zone. Just fingers crossed for some named beasts!

Happy hunting and safe travels, friends
____________________________
Ryanxp, Zek server
Progression Servers
# Dec 09 2011 at 11:32 AM Rating: Decent
**
490 posts
Jaggedpine activates along with the Luclin expansion.
Zone In
# Feb 09 2011 at 6:13 PM Rating: Decent
12 posts
I think the zone in to this from Surefall Glade might be busted. i come right up into it and click, and no zone. any idea why?
Zone In
# Feb 09 2011 at 7:35 PM Rating: Decent
***
2,307 posts
It is on Test.
____________________________
Somewhere heckling Fleven about updating quest info lol...
Zone In
# Mar 10 2011 at 8:58 AM Rating: Decent
1 post
The gems were fixed with the 3/9 update.
Nedaria's Landing zone point
# Mar 14 2008 at 11:51 AM Rating: Decent
Scholar
*
59 posts
I may just be very stupid, but the 1st time I spent AGES trying to find a way into Nedaria's Landing from Jaggedpine Forest... I got so frustrated. So I thought a bit of info on it here might be a good idea for any future adventurers who get lost like I did.

There is a gnoll cave on the western wall of the zone. Go in and get to the fortress where all the gnolls are, then go around it till you find the waterfall right at the back of the fort. Dive into the water and swim straight ahead through the water fall and there's the zone to Nedaria's Landing. What a place to put the zone line.
Nedaria's Landing zone point
# Dec 24 2010 at 12:56 PM Rating: Decent
8 posts
Extremely helpful information. PugPenquin, you saved me from hours of frustrations trying to find the Nedaria's Landing zone in. Thanks again my friend.
Nedaria's Landing zone point
# Nov 10 2008 at 4:23 PM Rating: Decent
Scholar
*
56 posts
Also thnx for the info PugPenguin. Now is the Jagged Pine/Surefall zone from inside the bear caves broken for anyone else?
I have tried walking, jumping, clicking, hailing, farting, screaming, bug reporting & still cannot get through to Jagged from surefall caves. I have only just returned to EQ after 5 year absence so let me know if something has changed please.
Thanks in advance
Sheedy 53rd Warrior of Prexus (An Sli Amach)

PS. Yes, I do have all the expansions.

(August 09)OK I can NOW use the portal, maybe needed a patch or 2 to work

Edited, Aug 19th 2009 8:10am by Sheedy
Nedaria's Landing zone point
# Jul 30 2008 at 3:43 PM Rating: Decent
6 posts
Thank you SOOO much. This saved me a lot of trouble. It was very nice of you to inform us on how to get to nadaria's landing since the maps don't show us ****
what is good to kill at level 33ish??
# Oct 15 2005 at 7:13 PM Rating: Default
*
95 posts
i'm a level 32 beastlord and amost 33 i wanted to know what i could kill cuz i'm sick of dsp and ot freeze my comptuer can i kill in this zone?? if so what?? did i have to suffer more?? and any other good places to gofor level 33 ish would be luved thanks
____________________________
Mayong Server:

Schuyler
70 Cleric
<Axiom>

Tunare:

Ktorsa
85 Beastlord
Banking for Badguys
# Jul 16 2004 at 7:42 AM Rating: Excellent
Scholar
*
74 posts
Banking for Evil Characters

If you are a DE you have limited access to banks and merchants in most of Norrath unless you work on Faction.
I was VERY glad to discover that, with my DE 13th level Necro I could bank with the Brell gnolls in Jaggedpine! I had been hunting in Blackburrow and used the crystal to avoid dying from a pull (during which somehow one of the Splitpaw escapees showed up) and decided to check the con for the Brell gnolls.
They didn't want to kill me so I went to check out the bank, and found I could sell to the vendor there and use the Bank!
Since they will meet my needs I won't hunt these gnolls, and now I can add JP and Nedaria's and Everfrost Peaks to my hunting zones since JP is very easy to reach from them. I am definately enjoying the change from the usual EC /WC/ Lavastorm / Paludal/ Oasis hunting spots.

-Scaryb
Prey is missing
# Apr 27 2004 at 9:24 PM Rating: Decent
Has anyone else noticed that all of the prey that has no faction hits (Griffons, Griffawns, Wisps, etc.) have gone missing from the zone? Overrun by wolves...but faction hits there.

Anyone noticed that?
RE: Prey is missing
# Jul 16 2004 at 7:44 AM Rating: Decent
Scholar
*
74 posts
They're certainly back now.
Must have been on vacation :-)

-Scaryb
40 Ranger Solo
# Apr 04 2004 at 4:28 PM Rating: Decent
23 posts
Hello, im a 40 woodelf ranger looking to solo (bow or fear kite) and i have been told of rangers leveling up in the 40's and 50's here. Is it possible for a 40 ranger to solo here or should i wait til like 45? If i am able to what mobs should i be killin? I can easily just walk into this zone and check track for all dark blue + cons but im unsure of which ones frenzy, undercon, ruin faction or whatever. Any help would be greatly appreciated. I am twinked and considering purchasing a few HP regen items (Frost-covered cape, iksar regen BP, belt of the great turtle etc.) to help out a bit. Thanks, any help would be greatly appreciated!
____________________________



40 Ranger Solo
# Apr 26 2005 at 4:29 PM Rating: Decent
You may be able to solo at 40...I'm 44 and soloing Timber Griffawns and Timber Griffons...snare, fear, DoT, Burning Arrow, fear, fear, fear, snare, fear...you know the drill...keep Root to crowd-control in case nosey Griffons/Griffawns show up...just root and snare adds..(snare them, too, so they don't run too fast after you when the root fails....but pretty easy...only hunt Grif's and Anacondas...but don't do Anaconda's till much later...they are TUFF.
RE: 40 Ranger Solo
# Jun 23 2005 at 3:25 PM Rating: Decent
21 posts
I spent many levels in JP. Many. Good little trick I learned early on- the Griffs and Anacondas do not agro unless attacked. So when fear kiting (only spells I used were fear and snare and beat them down- saves mana=less downtime) keep your eyes open. If you see another griff coming your way, just back off. It'll fly right by. Then fear again and continue. Haven't used dots, but I would think if dot went off while the 2 griffs are close it would agro the other. Pretty soon you'll have it down to a science, and will be able to time fear nicely. In about 10 levs I died maybe once, not paying attention. Real nice thing is none of the animals will agro you, and have no faction. So they still won't agro after you kill a few thousand:)
Edit: Also-the only things in zone that WILL agro are the darkpaw gnolls, the poachers, and the potameids. The Brell gnolls should be okay with you. They all stay pretty much in their own areas of the zone. Use your map, keep track of where you are and you should be fine.

Cenandar Stormravyen
59th outrider of Terris-Thule(Prexus)
The Arisen

Edited, Thu Jun 23 16:34:40 2005
Brell Gnolls
# Feb 23 2004 at 2:53 AM Rating: Decent
Scholar
**
256 posts
I camped these Gnolls for like 5 levels and now have reached rock bottom faction. Any other Druids know if this faction is necessary in our lives and if so, a way to gain faction with these guys?
____________________________



RE: Brell Gnolls
# Apr 28 2004 at 2:36 PM Rating: Decent
*
103 posts
Well,

I am currently pursuing rumours that necromancers and shadowknights can get interesting quests from the gnoll oracles. If this proves fruitful, I will submit the quests which will inevitably require the slaughter of qeynos guards and jaggedpine treefolk. Since I do this for free for any enchanter who wishes to enter the temple of Cazic Thule for the first part of their epic, I will figure out how to twist jaggedpine forest to my own nefarious ends.

Good abides, evil prevails.

-Forzz, 44 CE Cleric <evil legions> Drinal
____________________________
"If liberty means anything at all, it means the right to tell people what
they do not want to hear."
-George Orwell
RE: Brell Gnolls
# Apr 27 2004 at 10:40 AM Rating: Decent
Avatar
**
640 posts
I haven't seen any benefit to having good faction with the Jaggedpine gnolls (Darkpaw of Jaggedpine faction), unless Snarla the Fang is on this faction and you want to do the "Snarla's Friendship" quest. Snarla is on "Anchorites of Brell Serilis" faction so I'm not sure if bad Darkpaw faction would affect this.
As far as I'm concerned, with the exception of Furball Miller, all gnolls are to be killed on sight!!
P.S. I made an alt druid - Uinian lvl 29 wood elf!
____________________________
Donbayne 100 Rng - Uinian 100 Dru - Breru 100 Sk - Nyenie 82 Brd - Ruusan 76 Clr - Braru 75 Mag - Syqen 100 Shm EQ Stromm/Luclin
RE: Brell Gnolls
# Jul 16 2004 at 7:46 AM Rating: Decent
Scholar
*
74 posts
There is a gnoll in Splitpaw you talk to for the Paladin Weapon quest isn't there?
Fiercewind
# Nov 14 2003 at 11:29 AM Rating: Decent
2 posts
Anyone know how to get the mob Fiercewind to spawn?
Gnoll Killing
# Nov 06 2003 at 9:59 AM Rating: Decent
5 posts
I first came here to get the Queynos Badge of Nobility. Our Guild killed Barraducks and unfortunately we were unable to save the village from the resultant massacre.

The gnolls however are one of the few mobs dark blue to a level 55 Paladin that can be soloed. It is easy to pull from the entrance of thier caves and then to beat them down. The warriors are the hardest but stay dark blue for the most levels. The spawn rate is very fast so with that and KEI
the down time is minimal. If you do overpul it is a shhort run to the TP out.
I
have never got an add or had any trouble sitting and medding on the stone overlooking the cave ent. The loot is quite reasonable and thereis the odd unusual drop that keeps things interesting.

The AA is OK and if you havent time to get a group this is a fun little camp. The defiler and Cleric Gnolls let you practice stun and bashing caster routines.

The place is quiet and often I am the only one there. So, if you cant find a group and fancy a little soloing this is a good spot imho.

____________________________
Countzero
57 Knight
Felwithe Skyriders
Bristlebane Server
JP Druid Armor
# Nov 06 2003 at 12:49 AM Rating: Decent
Scholar
**
256 posts
[Black]Has anyone made up a complete easy to xreference shopping list for these quests? If so can someone be so kind as to link it =) TYVM in advance.
____________________________



death to Tunare
# Sep 14 2003 at 1:58 AM Rating: Decent
Scholar
40 posts
I came here to kill critters and spread a little darkness into the land.

The forest here is very intensive. It reminds me of Dawnshroud, minus the sambata humpbacks.

I found some gnolls nice enough to say something other than "Don't-you-Dark-Elves have your own ..."

One, an Oracle, said he wants necklaces. I'll give him his beads, then strangle him. Muhahaha.

Surprisingly, the dryads here are indifferent--for now.

Muhahahaha.

Opaque Sanctus
Map
# Sep 12 2003 at 6:51 AM Rating: Decent
*
111 posts
Ranger Paradise for 40's
# Sep 03 2003 at 3:32 PM Rating: Decent
**
301 posts
There are Griffs here that have no faction hits.

Being as they are animals fear kiting is easy. I can do 5 to 6 of 'em at 43rd level in a row -- no med brakes, etc... XP is OK at 1% to 3% per drop.

Simply pull them near the town, snare, shoot a couple times, fear then chop 'em out of the skies.

VERY easy hunting.

Kathall Landrunner
43rd level Ranger
Have foraged...
# Aug 05 2003 at 12:33 PM Rating: Default
Several of an item called Dew of the Hatchling. It is Magic and No Drop. Anyone know a use for it?
____________________________
My Gear

Taloliok Aergorn,Half-elven Ranger. Member of DCoE, former officer of Divine Awakening.
RE: Have foraged...
# Jan 07 2004 at 5:01 PM Rating: Excellent
**
658 posts
It's used in a quest, unfortunately a fairly lame one.
RE: Have foraged...
# Jul 07 2004 at 12:24 PM Rating: Decent
26 posts
Can you say which one? It's not in the Allakhazam list of quest items.
____________________________
Arch Mage
Master of the Epic Elemental Magics
Collector of Robes
Question!
# Jul 21 2003 at 6:58 PM Rating: Decent
13 posts
Could a 32 ranger hunt here my equip is in my magelo prof in sig im an expert at fear kiting and my archery is way up so i can bow kite plz advice anyone?
Words Of Agony
# May 29 2003 at 11:40 PM Rating: Decent
Has anyone seen them drop in JPF, how frequently, off of what mob?

Thanks.
____________________________
Rabthil
62 Warlock
<Officer of Inolerables>

Manyoo
20 Shadowknight
<Intolerables>

E-Marr
RE: Words Of Agony
# Sep 03 2003 at 9:02 AM Rating: Decent
Yeah they drop here, got one yesterday off of a Dryad, in the camp of 3 if ya want specifics :)
____________________________
Khevlar- Brstlebane BeastLord
Tygron- E'ci BeastLord
Toragen- E'ci Fighter
Quick Faction
# May 11 2003 at 10:42 AM Rating: Decent
(65 Paladin) Going to finish the Tempest Guard helm as soon as I get the faction to turnin pieces. Pulling a 65 bard over to kite the stuff around, I'll heal him once around 40% (obviously earlier if he needs it, just 40% shouldnt tag aggro) get the faction hit and should be done in 2-3 full cave rapes. Wont be as hard as giant faction obviously. Only problem would possibly the MOBs losing chase and returning, but aside from that it should be cake. None of these mobs are even high enough to use gate tactics yet, so dont have to worry about summoners.
How do I get into JP?
# Apr 10 2003 at 1:22 PM Rating: Decent
10 posts
I am a level 18 Ranger and would like to visit JP in order to get some cheese (and look around). I have tried 'clicking' on the 'bags' in the room at the end of the tunnel beyond the bridge behind the 'false' wall. What am I doing wrong? Is it 'level caped' like the planes of power are (must be level 46 to enter any plane other than the plane of knowledge).
Thanks,
RE: How do I get into JP?
# Jun 18 2003 at 4:51 PM Rating: Default
28 posts
In order to get to Jaggedpine from Surefall, first move into the caves behind the waterfall (which spills into the pond surrounding the houses on stilts in the water in Surefall). Then, to get to the portal, just keep heading "up" - you will see some stairs immediately as you enter the waterfall cave - take them and head up - when you come to another split in the route - follow the steep incline and head up. You may come to what at first looks like a dead end with a brown bear in it - but look to the right and you will see the route continues to a room with a crystal on a pedestal. Click the pedestal and you will be in Jaggedpine. To get out of Jaggedpine, click the same sort of crystal which is where you zone in to and it will take you back to Surefall.
____________________________
Grigorio Palestrina
Cleric of Erollisi Marr - EQ1
RE: How do I get into JP?
# Jun 18 2003 at 8:44 PM Rating: Decent
**
485 posts
Don't forget the Blackburrow route.

Go down into BB by following the right wall from zone, down you go, take the first right and you're on a bridge, hop off to the left and head towards the clump of gnolls and barrels.

Head back and go right past the Burly Gnoll down the slope. Open the door and you should be in a large room with stone walkways, one heading up to a door and some water to the right. Hop off the walkway and go under the high walkway directly under the high side door. You'll see a Pillar lookin thing with a red gem on it. Click that and Poof - JP
____________________________
-------------------------
<img src="http://sapphire.indstate.edu/~tcarbaugh/images/avatar.jpg">
Rogues do it from behind.
RE: How do I get into JP?
# May 03 2003 at 4:18 PM Rating: Decent
1 post
If you are still wondering about Jaggedpine.

After you launch EQ, you will want to turn off Autoplay. Click on the advanced Button in the patcher. Then make sure you have Optional Zones checked. You may need to perform a full file check.

Hope this helps.

Katalyra Mystrunner
52 Druid of Tunare
RE: How do I get into JP?
# Apr 11 2003 at 9:12 AM Rating: Decent
Alright when the patcher screen pops up (the one that scans your computer and updates EQ to the latest software) do not let it start EQ (make shure autoplay is not check marked). Instead click on the advanced button and then check mark the Optional Zones that should replace them with a Sphere on a pedistal instead of bags and all you have to do is click on it and your zoning onto Jagged Pines.
____________________________
68 Warlock

73 Death Knight
Jaggedpine Sap
# Apr 05 2003 at 4:43 PM Rating: Decent
I was just wondering if anyone has a good use for Jaggedpine Sap. I have foraged several of these, but cannot find any recipes that call for them. I originally thought they might be used in brewing, but have been unsuccessful in discovering a recipe.

Edited, Sat Apr 5 16:08:44 2003
____________________________
Baix Lauchmar'Aon
Tunarean Druid of the 75th Season

Mahti Harra
Enchantress of the 75th Season
Proud Officer of Vinceremo, Quellious Server
Entrance
# Feb 03 2003 at 6:20 PM Rating: Default
16 posts
Greetings! I have been away from the game for about 5 months now and am recently returned. Jagged Pine used to be my favorite spot to hunt, but I can't seem to find the entrance now. Has it been changed at all? Is there somewhere new you have to click on to enter? Or am I just being unobservant and missing the obvious? :) Any help would be appreciated much. Thank you.

Kist
RE: Entrance
# Feb 06 2003 at 10:06 AM Rating: Decent
4 posts
Hey Kist. check out the eqatlas map for surefall glade. its listed on there and also in the bottom of blackburrow.
Shadowjade Moss
# Jan 05 2003 at 3:14 PM Rating: Decent
12 posts
Does anyone have any idea what the Shadowjade Moss is for that I keep foraging? I've looked in the quest section and I can't find any receipes that use it. Any info would be appreciated.
____________________________
Sakkasie Otaxi
Druid of the 56th Season
Druzzil Ro
RE: Shadowjade Moss
# Feb 12 2003 at 2:07 PM Rating: Decent
Scholar
31 posts
Shadowjade Moss is used for Circlet of The Pine JPF druid armor quest.
um
# Dec 14 2002 at 2:54 PM Rating: Decent
*
208 posts
i am a level 37 soon to be a 38 bar war and got friend who is a level 36 soon to be 37 bar shammy is this a good spot for the upper 30s and what should we kill there
RE: um
# Jun 19 2003 at 3:16 PM Rating: Good
**
658 posts
I think most of the Basilisks in the cave near the transporter from Blackburrow would still be dark blue to you, and they're pretty good XP in the mid-thirties, so they might still be for you.

Most of the other stuff in this zone will probably be too high for you, although you should be able to duo bandits in another three or four levels, I think.
screwed
# Nov 29 2002 at 3:55 AM Rating: Default
7 posts
Druids/bsts/rangers have good animal faction because of their class. Everyone else is screwed
RE: screwed
# Sep 03 2003 at 9:05 AM Rating: Decent
Hey don't forget about us Beastlords! We're loved by nature too ya know :)
____________________________
Khevlar- Brstlebane BeastLord
Tygron- E'ci BeastLord
Toragen- E'ci Fighter
RE: screwed
# Dec 17 2002 at 7:30 PM Rating: Decent
*
117 posts
Actually, bards can raise their faction with the animals so they won't attack. Also, enchanters can do the same, I believe.
RE: screwed
# Feb 24 2003 at 6:28 AM Rating: Decent
3 posts
Only way that is effective for Chanters to raise faction is go in wolf illusion. They could align, but have to cast on each animal. All others should bring a wood priest in their party:)...Hire those druids people.
RE: screwed
# Apr 27 2003 at 12:19 PM Rating: Decent
47 posts
I do well there as a shaman, just stay near the edges to avoid agro, nice exp on the Dryads, got me to 56 as fast as any PoP zone I've tried. And lower lvl 30-45, in the cave have no critter problems.
#caereg, Posted: Nov 29 2002 at 3:55 AM, Rating: Sub-Default, (Expand Post) Druids/bsts/rangers have good animal faction because of their class. Everyone else is screwed
faction
# Nov 08 2002 at 10:42 PM Rating: Decent
48 posts
Hehe how the heck do you raise faction with the jaggedpine animals. I want to take my bard in there to kite griffs and gnolls and such but cant since always getting wolves and jaguards as adds. was killing in BB but just raises jaggedpine treefolk. where can I kill to raise with animals. would appreciate help. thks,

Liif 55 Templar
Kashka 47 Bard
Sinbien 47 Warrior
Beezle 35 Necro
all of Crimson Moon on 7th hammer
Faction
# Nov 03 2002 at 10:38 AM Rating: Decent
23 posts
How do i raise my faction with the critters of jaggedpine forest?
RE: Faction
# Apr 20 2006 at 4:04 PM Rating: Decent
I know this is extremely old, but to raise faction, kill the Darkpaw Gnolls that are in the zone.... that or the poachers. Then the critters will love ya ;)
Animal faction & LAG
# Oct 28 2002 at 6:26 AM Rating: Decent
18 posts
A bard can sing his 11th song " Cinda's Charismatic Carillon " on the animal (wolf or bear) after you enter this zone. Your faction with these animal will become "dubious" and won't be KOS by them.

But the lag is so obvious, my bard can not use his "Chant Kite" tactic smoothly.
I leave this zone immediately after being hit very hard by the Griffon.
Blocked Tunnel
# Oct 04 2002 at 12:36 PM Rating: Good
12 posts
I was in a group fighting from the blocked tunnel area and we were in wolf form. The bard in our group wiggled himself between the rocks just to see what was back there and ending up in a passageway thru which he zoned back to the port-in spot. Not sure if it's a bug or not, but it does save time running back to town.
:)



Edited, Fri Oct 4 13:37:04 2002
RE: Blocked Tunnel
# Aug 25 2003 at 1:40 PM Rating: Decent
*
60 posts
You know, I stumbled through here last night... and ended up in Blackburrow, at the teleport. Clicked on the rock, and ended up back at the teleport spot in the caves. Was kind of weird - I thought it was still a blocked tunnel.
No agro
# Sep 26 2002 at 11:22 AM Rating: Decent
11 posts
Been hunting here with my 56 druid, mainly hoping the Griffon Eye would drop.
As of yet, after about 20+ hours in the zone, nothing has agroed me. A post here says about griffon aggro... well if your fighting one others will come to its aid if in agro range, but i have found if you move out of its path, it just flys past.
Easy hunting here but most is Lt blue so Xp fairy slim. I Charmed a black panther, which has a lot of HP for its Lv, makes a great pet, shame Tunares request dont take but using Call of Karana you just have to use a Lv 1 snare to be able to recharm.
Was able to take out the poachers quite easy with my pet, even got the no drop mask for my Rogue )
I like it here, but as soon as I get the Eye of thr Griffon I'll have to leave as the XP is just too slow.
RE: No agro
# Oct 20 2002 at 4:25 PM Rating: Good
46 posts
aggro is related to lvl - higher you get relative to the grif less likely it'll aggro on you. In low 50s aggro disappears, but is a prob till then.
____________________________
Padaas, Pathfinder
de warrior?
# Sep 22 2002 at 1:02 PM Rating: Decent
4 posts
i have a level 40 DE warrior who would like to fight here... the only question i have is whether she would be kos to the jaggedpine residents... she is apprehensive to everyone in surefalls now
RE: de warrior?
# Oct 24 2002 at 2:46 PM Rating: Decent
16 posts
if you enter through the blackburrow port in you won't have to go near them.
Agro
# Sep 22 2002 at 10:03 AM Rating: Decent
I've had the other animals, even allied, agro on 3 occasions. I finally figured out its due to Archery misses (I think). If you are Bow Kiting and another animal or wisp or such walks by between you and your target there is a chance you are going to hit it. Check it out I bet you'll see thats whats going on.

Although the zone is kinda buggy. Every griff and snake cons indifferent normally, but on rare occasion you can con one that will be scowling. Why? I have no idea.
____________________________
http://www.magelo.com/eq_view_profile.html?num=263631
Katydid Bowbender
53rd Wood Elf Ranger of Tunare
Shadows of Yamabushi
RE: Agro
# Aug 27 2003 at 4:34 PM Rating: Decent
21 posts
About the occasioanlly scowling snakes...
The snakes occasionally have bad hair days.
I've seen it, they come out of their holes sometimes wearing litte hats made of an acorn shell.
____________________________
Thomm Majjiusson
Lord Protector(65 Paladin)
Tunare Server
"A superior mental attitude serves one better than favorable circumstance."
RE: Agro
# Jul 06 2003 at 10:41 AM Rating: Default
Tell me about it. This zone SUCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! mobs spawn on top of you, unless you're a druid EVERY animal MAY aggro on you regardless of how the /con.

I say MAY because I've walked right past the little buggers and they've left me alone, but God forbid I'm hunting gnolls or something, then a panther or a bear will attack me. Griffs path in a way that garauntees that they'll add to each other.

Oh, and **** the QRG Protected Animals faction crap. I've used the ONLY QUEST to increase factoin, and while I've gone from apprehensive to amiable with the Treefolk, the little 4-legged maggots of Jaggedpine still /con threatening.

I'm normally a very peaceful Erudite wizard, seeking knowledge and exploration only, but I SWEAR when I hit at least level 60 I'm going to wipe out every animal in this zone.
Griffon/Griffawn Aggro
# Sep 18 2002 at 12:22 PM Rating: Decent
6 posts
I've noticed that occassionally, a griffon (not GrifFAWN) will aggro on me while in wolf form. More often than not, this has happened while I was fighting another griffon. Griffawns have never aggroed on me, then again I always stay in wolf form.

Donadam Sarcle
51 Halfing Druid of Karana

Edited, Wed Sep 18 13:25:13 2002
RE: Griffon/Griffawn Aggro
# Sep 22 2002 at 7:36 PM Rating: Decent
Scholar
*
114 posts
Griffawns are much lower lvl than griffons Even if u get scowls, they aren't that stupid they won't attack as with most mobs unless u are sitting, that tends to attract attention. Also when u are fighting a mob others will often join in, this also is is consistant with most mobs throughout norrath.
Getting out?
# Sep 14 2002 at 10:30 AM Rating: Decent
43 posts
I've looked at these posts and they do contain some useful information. However they do not contain the piece I seek: How does one get OUT of the zone once in? Verant has created several one-way zones where the zone exit is far removed from the entrance. Is this one of those? I ain't about to set my tender monk-y (i.e. no Gating) feet in here without knowing I can safely leave.
Also have to comment that Saran's map, provided here at Alla, while kinda helpful is a great deal less than useful without a legend explaining what the numbers mean...
RE: Getting out?
# Sep 15 2002 at 11:42 PM Rating: Decent
Scholar
*
74 posts
Another passage in and out of the zone, and my preferred one, is via Blackburrow. The Brell Serilis Gnoll caves are accesses through a tunnel in the west wall of the zone. There is a gem-clicker in here ( bear right when comong in from Jaggedpine) and it will teleport you onto the lower level of Blackburrow.
The Brell Gnolls also feature several quests as well as vendors and a banker.
RE: Getting out?
# Sep 14 2002 at 10:53 AM Rating: Decent
15 posts
If you're able to come in through the Surefall Glade entrance by clicking on the gem, you will find yourself near the little town next to a little hill with a gem. Click that gem to get out.

Ariadne Longmoon
48th Ranger of Karana
Darkpaw Gnoll Caves
# Aug 27 2002 at 2:47 PM Rating: Excellent
**
308 posts
Well, having spent a good bit of time so far playing down in the gnoll caves in Jaggedpine, I have a semi-complete map of the cave system. There are 2 types of gnolls in JP, Darkpaw gnolls seem to be for killing, while Brell gnolls seem to be for questing with. Darkpaw gnolls drop up to 7 plat in change, Poorly Balanced weapons that sell for 4-5 plat, Saberpaw armor (vendor bait) worth 70-100 pp, some other items sell for 33 plat, and then there are the nice mid-level drops. Masterlooting is the way to go here, after about 3 hrs in the caves, you'll have between 300 and 600 plat to split among the party (plus there are merchants and a bank in the zone). Gnolls are good experience for level 45-55 (takes me anywhere from 2-4 hrs to fill in a yellow of AA experience if I put 90 pct into AA).
The cave system is rather complex (around 10 small chambers with 1-4 spawns, 3 large chambers with 10-30 spawns, plus wandering gnolls), so you'll want to either take along someone to port you out at the end, or keep a detailed map of how you get to where you end up. There are places in the cave system where you can duo (or even carefully solo), while other places have so many wanderers pathing through that an enchanter is essential. Respawns are 12 minutes, so action can be fast if you're not careful where you chose to fight. Most of the time, you'll want to fight either in the tunnel just before the next chamber (if you're 'crawling'), or move from spawn point to spawn point in the larger caverns.

Kinda named the caverns now... there are a few different spots that are good camps here:

"northwest" - if you go in and make all lefts, this is a dead-end cavern up around +3400, +1300 (only a handful of static spawns here).

"entrance" - the obvious at +2500, +650

"middle" - a mid-sized cavern (go north from entrance, then northeast at 2nd chamber) at +2800, +600, good spot for a lower group (or not-full group).

"named" - this is the big V/Y shaped cavern where the named gnoll spawns (in the northwest corner), fastest route is to go north from entrance 2 chambers (to +3000,+1100), then east once, then north (entrance to named cavern is +3270,+830, but there's also a east entrance at +3480,+220). This is a great place to have the shammy pull with slow, and root-park the mobs for killing. Will probably support 2 power groups.

"dead-end" - a L-shaped chamber in the northeast portion with a dead-end tunnel at the south end (this is where the "trap" drops you). Fastest route is to go northeast from entrance chamber, then east and fall down the trap (at around +2700,-275). Good spot to solo-duo, downside is it's a long trip out if you don't bring a porter to succor/evac. This is the 2nd largest cavern, and can support a solo-duo group in the lower (southern end) as well as a full gruop at the upper tunnel (exit).

a few other, not-so-prime spots...

"named annex" - this is the tiny cavern with 4 spawns east of named (+3500, +75), you can pull from named cavern, or the tunnels.

"busy T" - this is the cavern halfway between "northwest" and "entrance", 3-4 spawns, plus numerous roamers is sure to keep your party busy (have a crowd-control plan as you'll get up to 5 at a time). Location is +3000,+1100.
37th season War
# Aug 21 2002 at 1:18 AM Rating: Decent
3 posts
Would a WAR of the 37th season be useful in this zone. It sounds like a fun zone, with decent loot and great exp just a little worried I am on the low side for hunting there.
Transporter to Jagged Pine from Black Burrow
# Aug 18 2002 at 10:53 PM Rating: Excellent
My recent scouting trip into Black Burrow was worrisome. The gnolls are busy at work burrowing into their lair. New passageways lead down into the earth and I fear that the reports that they are desperately trying to build a tunnel that connects with the Jaggedpine are correct.

I was able to locate a tranporter within the new tunnels (loc 152, 174, -155). I fear that they are using it to move forces rapidly back and forth with their den in the Jaggedpine.

All those that love the hills of Jaggedpine and the glens of Surefall should return home if you are above the 35th rank. We will need your help to hold off the minions of evil as they attempt to overrun Jaggedpine, Surefall, and the hills of Qeynos.

A quick way to the portal is to jump off the wooden bridge that leads to the "elite" ledge and then look for an underwater tunnel. Swim through it and you should see an area above water with several barrels. The transporter is tucked up in the corner to the right.

I have sent this message back with a young adventurer I saw near the entrance from the Qeynos Hills. After I rest, I will attempt to use the transporter. May Tunare watch over me. I hope I am not transported into the midst of a pack of very surprised and angry gnolls!!

____________________________
Duladan Bloodmon, 35 Ranger, 62 provisioner
Santun Spiritseeker, 52 mystic, 39 alchemist
Xelon Thex, 70 templar, 58 AA, 40 sage

/i Man may sin from ignorance or folly but what of a wise man or nation, pledged to cleave to the Light, whose charity is so great that they refuse to protect the innocent for fear of injuring the guilty? /i
Map
# Aug 05 2002 at 4:44 PM Rating: Excellent
46 posts
First map I've found so far, with some nice background information:

http://www.glorysite.com/eq/jp.html

____________________________
Padaas, Pathfinder
First Time Here
# Aug 04 2002 at 9:43 PM Rating: Decent
Scholar
16 posts
If you are a druid, most everything is indifferent or better. Timber griffawns and griffons are indifferent when in wolf form. Makes killing them easy. Killed wisps and griffons so far - no problem. They are dark blue to me and nothing aggros. I never killed a treant and never will.

53rd season woodelf druid
wisdom is 214 - mana items 160
FANGS
# Aug 03 2002 at 9:30 AM Rating: Default
So far I have looted a Panther Fang, a Wolf Fang, and a Bear Fang off of the poachers. They are NO DROP items. Anyone know if they are for a quest or something?
____________________________
May Karana Bless You All,

Rauvin Darkfeather
Protector of the Great Storm and Follower of Karana
RE: FANGS
# Aug 03 2002 at 10:52 AM Rating: Decent
48 posts
Check out the Brell Gnoll/Oracle Quest post to get your answer. Seems to be a faction based quest.
BB zone button
# Aug 01 2002 at 12:33 AM Rating: Decent
48 posts
Ok anyone know where in BB the button is to zone into JPF as my Warrior partner can not enter SFG's ?

Thanks
RE: BB zone button
# Aug 02 2002 at 5:32 AM Rating: Decent
5 posts
yeah it is all the way at the bottom level behind the razorgill pool - of course the old place looks so different with the new graphics I can't give you a good route to get there...
Wisps
# Jul 31 2002 at 8:35 PM Rating: Decent
46 posts
Wisps here are predicatable, don't have faction hits, and drop a GLS each time. Alternating between wisps and grifs is steady predictable exp in mid 40s. My wisp approch is to mele first, to maybe 1/2 health, then to shift to more root and shoot as they seem to hit harder as their hp goes down.

____________________________
Padaas, Pathfinder
lag
# Jul 30 2002 at 5:45 PM Rating: Decent
Scholar
43 posts
I checked out this zone for the first time the other day, but had to leave almost immediately.
Holee **** what horrible lag. Probably the worst I've encountered.
I have plenty of ram, but integrated video.
Is that why? Is anyone else experiencing this problem?
RE: lag
# Jul 30 2002 at 7:30 PM Rating: Decent
Have a little lag, but not near as bad as the Kitty City. Figure they put a little more textures and graphic in since it is new (like the Luclin zones.)

I have a Voodoo 5 (Supposed to be 64mb, but I think it is not at full capacity).
Panther Hides
# Jul 29 2002 at 10:24 AM Rating: Decent
16 posts
Ok, I've got several flayed panther hides (from named poachers) and one flawless panther hide (also from a named poacher). Can anyone shed some light on what these are for?

Yelp Scruffiepup
53 Tunarian Wanderer
Brell Serilis
____________________________
Yelp Scruffiepup
Natureguard of Exemplar
Formerly of Brell Serilis
Now residing on Cazic Thule
Old Quests New Again?
# Jul 28 2002 at 5:28 PM Rating: Good
21 posts
Many moons ago, I completed the Short Sword of Morin and Jaggedpine Cloak quests. These came with teasers of possible future upgrades and suggestions to not get rid of them. Has anyone followed up on these quests to see if any additional quests have been added for these. I have yet had a chance to get there, and it doesn't look like I will be going any time soon, so was just curious.

Thanx,

Be Strong, Be Silent, and Hunt Well!

Marabelle, Ranger of Surefall Glade.
Sacred Brotherhood of the Wolf
E'Ci...stop on by!
#Everaddict, Posted: Jul 28 2002 at 5:25 PM, Rating: Sub-Default, (Expand Post)
Gnoll attack on Town
# Jul 28 2002 at 9:53 AM Rating: Excellent
1 post
It seems that when the named gnoll is killed a raid on the Human town by the SFG zone is triggered. If you hear that the named gnoll has been killed, you might want to zone. Shortly after he dies, LOTS of gnolls attack the town, and any pc that happen to be there. Many of them conned red to me at lvl 36. They also capture and then sit on the "zoning gem", making it a bit tough to zone out. This may not be as big of a problem for higher level players, but at 36 it was a big problem. Foolishly, I hung around to see what would happen when the gnolls attacked. I found out...............LOADING PLEASE WAIT

Arglebargle
36 Druid
Povar
RE: Gnoll attack on Town
# Aug 01 2002 at 4:28 PM Rating: Good
48 posts
This happens after killing Barducks Darkpaw. If you kill the attackers and loot an item that is no-rent and class specific, you can hand it into the seargent for a reward if the townspeople survive. Last night we took out Barducks ( BIG THANKS TO SONASH AND all of LoOF/LoLF that helped ), but failed to protect the city (I got us lost trying to get out). Anywho, the head of Barducks is used in an upgrade to the Qeynos badge of Honor. Also dropped is a 19/26 1hs named Sabertooth ( congrats Oath ).
____________________________
Kraazor Pyretic, 55 Evoker
Master Tradesman/Linguist
Legion of Other Folk
http://www.magelo.com/eq_view_profile.html?num=377968
Early Impressions of JPF
# Jul 27 2002 at 7:07 PM Rating: Decent
I was in this zone for about 3 hours today with my 46 ranger and I managed to get 1.5 yellow in exp by killing nothing but timber griffawns. I had no clue prior that you could panic animal these so that was a great suprise. I found that the item loot was slim to none but I was getting 4 pp and some gold max per kill. Everything I encountered in the zone (haven't encountered gnolls yet) besides the griffons were amiable to me. I was able to kill the griffawns with little or no adds, the key is to just keep an eye out for wanderers. When I'm done with griffawns I'll probably jump right into the griffons which con dark blue to but they hit for 107 damage so I'll stick with the griffawns for now which still mostly con dark blue and have only hit me for 96 damage.
Hope this helps for people at around my level. Just remember that snakes and griffons are the only animals that don't mess with faction to my knowledge.

Edited, Sat Jul 27 19:58:19 2002
____________________________
57 Beastlord Loyn <Order of the Sage>
53 Ranger Malbil <Order of the Sage>
26 Necro Hunglong
27 Cleric Shackira
11 Monk Gamera
Bertox Server
RE: Early Impressions of JPF
# Aug 02 2002 at 5:32 PM Rating: Decent
Scholar
**
555 posts
This is a very nice zone to play in. I have mainly been grouping inside the Darkpaw cave. In a little over 3 hours last night i made 7 blue bubs exp at lvl 52. Loot not very good though but exp is grand :) All the Darkpaws are dark blue to me at lvl 52. Same with the Dryads. I stay away from the river folks as they a tough bunch who hates company lol. When the named gnoll is killed like others have said Gnolls take over. These are also all dk blue. I made mistake 1st night of camping inside jaggedpine. Was very lucky and no war going on when i logged on. I now camp inside sfg near the orb area. Very safe place. I also use camoflauge when i zone into jp just in case lol. I had been grouped a few days ago when a grizzly was killed by group and i not get any faction hits. But when i soloed last night i did. Said my faction with Jaggedpine critters could notpossibly get any worse yet when i conned the critters i was amiable lol. Some complain about the lag in there. Yes at times my lag meter goes nits but i seldom have movement problems. I have a 800mhz with 256MB and all turned on. You might try lowering clip plane. The other entrance to zone is near the lesser succor spot and is inside the cave thats there. Hope this has helped someone but i really love the zone :)
____________________________
Ladihawk
Brell Gnolls/Oracle Quest
# Jul 27 2002 at 10:37 AM Rating: Decent
*
70 posts
I'm trying to complete a quest given by the Oracle Something or other in the Brell Gnoll Gave not too far from the portal into Jaggedpine. Right now i'm apprehensive, and he won't tell me what the "favor" is that he'll do for me. He wants 3 necklaces made from the fangs of each of the animals (Wolves, Bears, and Black Panthers). You do not need to slaughtere the animals as i did with my beastlord for 5 hours to get the fangs... you can also just kill the poachers /sigh
Regardless, after bottoming out my faction with the animals they are still amiable to me because I was playin my bst. Poachers are good plus faction with the residents; they drop skins/pelts as well. Any idea on how i can raise this faction with the Brell Gnolls?

Now for my last question. The oracle wanted necklaces made from each of these animal's fangs and well... the animals and poachers just drop the fangs not necklaces. After I get my panther fang, I'm going to try to just hand him the 3 fangs. Any idea on how to fashion some necklaces out of the fangs?
____________________________
Carnivore
Level 60 Wizard
The Zebuxxoruk server
Great Zone to Work onTradeskills
# Jul 28 2002 at 10:37 AM Rating: Decent
*
70 posts
This seems to be a great zone to get started and to "master" tradeskills. They have a lot of "ingredients" and recipie books sold on the vendors there.

As far as pelts go, the poachers drop hq wolf, bear, cat, pelts very commonly making gathering these things a lot easier than running around smoking greens in East and West commons and so forth. Seems to me like a great zone to get started in tailoring.

There are some higher end baking recipies that will bake you right on through quit some points in the baking skill in a short amount of time.

I also see they have just about everything you need for smithing, except that I have not ran into the ore yet.

There are some new unique pottery recipies as well.

I saw nothing "brewing" related yet.
____________________________
Carnivore
Level 60 Wizard
The Zebuxxoruk server
RE: Brell Gnolls/Oracle Quest Update
# Jul 28 2002 at 10:32 AM Rating: Excellent
*
70 posts
This quest starts by talking with the Oracle Gnoll near the portal to Blackburrow. He wants fang necklaces made from 3 different animals: the wolf, the bear, and the black panther. Now to get the necklaces.

Now if you go to the cavern to the left of the oracle gnoll enclosure and go left, there is a gnoll with the word "fang" in her name, don't have exact name but should be easy enough to find. You hail her and she talks about the same "paying" respects that the oracle gnoll does. When you ask her about "paying respects" she says bring me something good to eat. I was talking with someone else who said, bring her Dryad Pate.

Recipie for Dryad Pate: Dryad Parts, Brandy, Spices, and foraged plant shoots (i've also been told they are sold from the vendors there in Jaggedspine). I successfully combined on my first try with a skill of 164 in baking, no special cooking utensil is needed, a split will do just fine.

After you make your pate, bring this back and she'll give you a Femur-like bone, this is a token of her friendship. Give it back and she'll give you a bag to bring her the fangs in. By the way, the pate is NOT no drop, but the bag that she gives you for the fangs is. So if your toon with the fangs is not the one that is doing the cooking, transfer the pate to the one with the fangs. She wants 4 of each of them, and only wants one at a time. As of now, I have not gotten any further because I have only 1 of each fang. I will let you know if you need to make a pate to get the bag for each necklace and where this quest goes from here. Thank you Nindari for your help with this quest.
____________________________
Carnivore
Level 60 Wizard
The Zebuxxoruk server
RE: Brell Gnolls/Oracle Quest Update
# Jul 28 2002 at 12:53 PM Rating: Good
48 posts
Correction: To get the necklaces, you need 3 fangs of each type PLUS one anaconda skin for each necklace. Putting 3 fangs of one type and one anaconda skin into the bag is what you do. The only one I have seen so far is the wolf one. Can't remember much, but it has 5 charges of SoW on it.

Edited, Sun Jul 28 13:41:51 2002
____________________________
Kraazor Pyretic, 55 Evoker
Master Tradesman/Linguist
Legion of Other Folk
http://www.magelo.com/eq_view_profile.html?num=377968
RE: Brell Gnolls/Oracle Quest Update
# Aug 03 2002 at 11:31 AM Rating: Decent
*
70 posts
Update, the quest that this NPC gives is a total waste of time. I'm glad I have not pursued this further. It results in a rather kewl looking NO DROP 1hb 12/32 +35mana, +10sv Disease/Poison shamy/necro only weapon according to another allakazams user.


____________________________
Carnivore
Level 60 Wizard
The Zebuxxoruk server
« Previous 1 2
Post Comment

Free account required to post

You must log in or create an account to post messages.