Vex Thal  

Quick Facts

Type: Outdoor
Continent: Luclin
Instanced: No
Keyed: No
Level Range: 55 - 70
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Vex Thal is now an open zone on live servers to everyone at least 55th level. Click here to see a map of the zone. For information about the actual key quest, see this quest entry.
The CourtyardWelcome to Vex ThalOne of the KeyholdersGuarding the Palace Entrance
Can You Count All the Arms?Winding StaircaseOne of the First Encounters...Passing Through One of the Lava Rooms
Aten Ha Ra's Throne RoomSurprise!Diabo Xi Xin's ChamberAten Ha Ra
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Vex Thal map
# Oct 30 2016 at 7:17 PM Rating: Default
379 posts
Vex Thal map!


Edited, Oct 30th 2016 9:26pm by Zaztik
door without picklocks
# Jul 28 2015 at 5:03 AM Rating: Decent
3 posts
Shodowstep works
How to get to the end boss (Aten Ha Ra).
# Mar 03 2015 at 8:59 PM Rating: Decent
9 posts
I love how no one ever actually says how to get to where the end boss mobs are, or which pillars to click on and which not to, so I will do so now.

You'll have to follow along on your ingame map.

1st Floor
Once you're in the front door, go straight through the big hallway, ignoring the 4 way intersection, and into the hallway with the T intersection that can only go left or right. Go either way until you get the far west end of the map, then go up the staircase.

2nd Floor
Once you've gone up that staircase, you won't be on the 2nd Floor for long. Go straight across from the staircase to a big room with a black pillar. Click on that pillar to go to the 3rd Floor.

3rd Floor
From here, it doesn't matter if you can go either left or right. Both ways lead to a dead end, both having a black pillar. Click on that pillar to go to the central part of the 3rd Floor that's between those two pillar on the map.

Once it ports you over, it will look like you are in kind of a small room with a black pillar on the other side, even though the map looks like it keeps going past the room. DO NOT CLICK ON THIS PILLAR. It will port you out to the entrance. Instead, walk right past this pillar and straight through the false wall behind it. Once you get past the false wall, you'll now be in the hallway that's over the 4 way intersection on the 1st Floor by the entrance. You'll see another black pillar at the end of this hallway, which will take you up to the final boss room (Aten Ha Ra).

In this room, there is a black pillar on both sides of a statue of Aten Ha Ra. Click on either one to exit the building to the lawn outside.
How to get to the end boss (Aten Ha Ra).
# Apr 06 2017 at 6:35 PM Rating: Good
50 posts
Thank you so much for your details!

Now . . . please forgive my ignorance, but which key do you need when you're at the top of the staircase? The palace key doesn't work. And when my rogue tries to pick the lock (with mundane lockpicks, mind you), the game acts like i'm not even attempting to pick it. :(
Ysse, Dark Elf Enchantress since 1999
How to get to the end boss (Aten Ha Ra).
# Apr 07 2017 at 12:15 PM Rating: Good
386 posts
Ysse wrote:
Thank you so much for your details!

Now . . . please forgive my ignorance, but which key do you need when you're at the top of the staircase? The palace key doesn't work. And when my rogue tries to pick the lock (with mundane lockpicks, mind you), the game acts like i'm not even attempting to pick it. :(

I'm assuming you are talking about the locked door at the top of the western staircase. For that one you need the North Tower Key which drops from the Va Xakras found in either the North or the South towers of the first floor. These guys are also found by going up a staircase and will be located in the room behind either Diabo Xi Xin (in the south) or Diabo Xi Va (in the North).

Why it is called the NORTH tower Key when it is for the Western tower is anyone's guess, but likely the zone was originally rotated 90 degrees clockwise in conceptual design but later changed for whatever reason.

Edited, Apr 7th 2017 2:16pm by Bobbybick
How to get to the end boss (Aten Ha Ra).
# Apr 07 2017 at 6:35 PM Rating: Good
50 posts
Yes, that's precisely what I was referring to. Thank you kindly!
Ysse, Dark Elf Enchantress since 1999
How to get to the end boss (Aten Ha Ra).
# Oct 30 2016 at 7:20 PM Rating: Default
379 posts
Vex Thal map!

Necromancer Dungeon Solos
# Jul 16 2014 at 8:07 AM Rating: Decent
I'm a 66 Necromancer looking for good dungeons to solo for loot, named mobs, and xp. I've long passed the old Kunark and Antonica dungeons and know absolutely nothing about the expansions post Gulf of Gunthak.
Can anyone point me in a direction for solo dungeon hunts, crawls, and camps? Any advice would be greatly insightful.

Cheers, friends!
Ryanxp, Zek server
New Zone Attachment
# Apr 12 2013 at 9:25 PM Rating: Decent
99 posts
The Plane of Shadow is accessible from within Vex Thal via the Plane of Shadow Portal Activation quest drawn from Shard's Landing.

The click-in shard is in the first large area with the pool in it.
Far back room: Diabo Xi Xin Thall
# Jan 28 2012 at 8:03 PM Rating: Decent
722 posts
Killed Diabo Xi Xin Thall (Green) 86 Ranger and T5 Healer Merc. Took a while getting back there and lot of adds. Including on Diabo. First time in zone and did not realize there were three rooms on the side with MOBs just drooling to pounce on you when you start on Diabo. Was after Bracelet of the Shadow Hivebut of course it didn't drop. Rumor has it that it is a SIX hour spawn. Hope not, but camping the East room where the biggest amount of MOBs gather to assist Diabo. Hopefully eliminating them will help in the process of looting my bracelet.
Come visit my housing creations 20+ in Cedar Country Meadows, ZEK.
Far back room: Diabo Xi Xin Thall
# Mar 01 2012 at 9:19 AM Rating: Decent
12 posts
Six day spawn. Guild just spent 2 months farming VT on fippy. The makers are 6 day spawns except for the minis. They're 3 days.
Pick Lock?
# Jul 21 2011 at 3:06 PM Rating: Decent
654 posts
hehe-- i know it's an old post but by now everyone is aware that this is not an exploitable bug-- anyone with no pick lock abilities can get into locked rooms with illusion-- not a cheat either. obviously set up so you don't always have to have a rogue or bard with you.
Success comes when preparation meets opportunity -- and EQ is no exception.
vex thal access/keys
# Mar 17 2011 at 11:18 AM Rating: Default
87 posts
Can you get into this place without a rogue or bard to pick the locks? Can you collect the keys and work your way through the various rooms? I zoned in last night with my 90 necro and a box 90 druid and a box 83 shaman. I wanted to get the mob that has a +15% alchemy tradeskill modification drop. I got the palace key and the northwing key. I plan on going back and getting th other keys if it will let me get to the mob I want. Does anyone know for sure if you can get free access with just the various keys? I found that I could cheat if I double shrank every one and then sat right up against the door and then camped. When you come back from camp you move forward immediately you are into the locked room. That does not work on the semivisible screen door though that you can see through however. It only works on the solid doors. Just the three of can clear pretty much every thing with my pet and tank merc and druid cleric merc doing most of the work. Was able to handle a named fabled mob to get northwing keys with no problem. I hate the fact that I have to use what I would consider a cheat to get in because we do not have a lock pick capable toon. Can anyone let me know?
VT is not an indoor zone.
# Mar 06 2011 at 5:14 PM Rating: Good
19 posts
Why is this zone listed as indoors? I have been here many times and I have always been able to use a mount and cast Spirit of Wolf. I dont recall being able to levitate at all in this zone so I think this maybe a "no lev" zone. Anyone else please chime in on this post.

Edited, Mar 6th 2011 6:46pm by lemban
VT is not an indoor zone.
# Mar 17 2011 at 11:42 AM Rating: Default
87 posts
It is a no levi zone but does allow faster runspeeds. SOE run compnent works here.
# Aug 31 2009 at 3:51 AM Rating: Good
1,257 posts
These are not mine and I take no credit for them, but they came up on a google image search so I guess it is okay anyway - three maps of VT with all the mobs etc:-

VT One

VT Two

VT Three

Edited, Aug 31st 2009 7:52am by egnaro
9. ..... You may not buy, sell or auction (or host or facilitate the ability to allow others to buy, sell or auction)any Game characters, items, coin or copyrighted material.

# Oct 30 2016 at 7:22 PM Rating: Default
379 posts
Vex Thal map!

# Jan 02 2010 at 11:18 AM Rating: Decent
great post egnaro, thank you for finding the gif maps and posting them.
good hunting
Where are named?
# Jul 07 2009 at 7:54 AM Rating: Decent
29 posts
I just finished my key quest and zoned in. For the first few weeks there were no named mobs up.

Last night I zone in and the 2 named blobs are up: Kaas Thox Xi Aten Ha Ra

I tracked to them and could not find them anywhere. After reading the posts here on Allak it is mentioned that they are in their own secret room (nothing mentioned on how to get there), and no secret rooms show up on the MapFiend map of the zone.
After asking around on other forums, another cryptic response I got was it has to do with the black obelisk in the rooms around where the named should be.
I actually did click one and it ported me out front to the yard.
Can I assume that if I click one obelisk on the other side of the building it will take me to the room with the named mobs?

Any extra help on how to get to the named mobs would be much appreciated since info on the web is pretty scarce.
Where are named?
# Jul 15 2009 at 7:03 PM Rating: Decent
123 posts
scroll down and read teh post by "redemptionvv" he explains everything. thats how I got to the blobs
70 Necro cannot solo the 2 front door mobs
# Mar 19 2009 at 8:13 PM Rating: Decent
241 posts
Did a fast test and while the 6 light blue mobs in UP before this zone can be soloed by a 70 Necro. The 2 first mobs in the zone cannot be soloed by a 70 necro with 500 AAs and a merc cleric to heal. Almost killed one of the mobs before I ran out and merc ran out of Mana. Gated at 10% mana

Dadijob (Prexus) TA Rocks
70 Necro cannot solo the 2 front door mobs
# May 19 2009 at 10:52 PM Rating: Default
Trash mobs in this zone vary in HP from as low as 50k up to 120k so yeah you're going to be burning a fair amount of mana on them.

Names do not have 400k as is theorised but rather most exceed the 800k HP mark.

Here is a parse I did recently;

Diabo Xi Va in 756s, 1073k @1419dps --- ********** 1073k @1419dps (100%)
Pick Lock?
# Jul 27 2008 at 10:21 AM Rating: Decent
7 posts
Me and friends were visiting VT, we got the palace key from the named in the yard, but were unable to open the 2nd door.

We didnt have a rog among us so someone had to gate back and get a goblin shroud, but that still didnt work for us, "You are not sufficiently skilled to pick this lock" is the message we got.

Do we need a real Rog in order to get past this door? or are there anyway to get us into the palace? thanks!!
Pick Lock?
# Sep 12 2008 at 3:26 PM Rating: Decent
23 posts
This door must be picked by a Rogue or Bard. Unsure of the trivial.
Dankweid Bravelung
Farwarden of In Via Damnum, Druzzil Ro server
Pick Lock?
# Oct 11 2008 at 7:26 PM Rating: Decent
37 posts
next time you go to vex bring some illusion pots gnome or dwarf are best,walk up to door with illusion effect on and sit down as close to door as possible, then click off illusion effect ,while sitting.When you stand up make sure your walking as you stand and it should put you on the other side of the door.
Pick Lock?
# Oct 13 2008 at 10:02 AM Rating: Decent
601 posts
That would be a bug and against the rules. The rules of conduct state:

12. You will not exploit any bug in EverQuest and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits in game), either directly or through public posting, to any other user of EverQuest. You will promptly report any such bug via the in-game "/bug" command.
Morromid (Everquest)
Terris-Thule -> Prexus -> now The Rathe Server
The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
Benjamin Disraeli (1804 - 1881)
Pick Lock?
# Jul 21 2011 at 3:04 PM Rating: Decent
654 posts
hehe -- guys, i know the post is old but by now almost everyone knows that it's not an exploitable bug-- anyone without lockpick abilities can get through locked doors with illusions.
Success comes when preparation meets opportunity -- and EQ is no exception.
Pick Lock?
# Jan 12 2009 at 8:48 PM Rating: Decent
28 posts
Really? Im soooo sorry.

Seriously just DONT BOTHER.
Some updated info.
# Jun 14 2008 at 9:05 AM Rating: Excellent
56 posts
In this post I will compile everything i know on vex up to this point, using excerpts On old strats, rumors and an amazing suprise how forgotten this zone really is. I recently had a 3 group raid to vex, Some Lowbies, a good dash of 80's and I will tell you flat out, you can still wipe here. Our 3 group raid took six hours and that was skipping 2 mobs along the way. The hp on these mobs is disgusting, and It's add city. Oh yes the uber can lie and brag about 2.5 hour clean outs, soloing, etc, but you'll speak to a few on quellious that will forever tell a different story.

Hopefully if a lowbie is drooling over an ancient spell or 2 like i was, they'll give this a read.

First off, take a good long stare on the mapfiend map, its accurate and the only one you will find on the internet. There used to be a couple .gif maps someone made, but through hours of searching I am unable to locate them.

vexthal-b.gif If anyone has these, resurecting them and posting the link would be helpful.

I am posting a re edited strat I found on the net which I found mostly helpful:

How to get in The zone in is the door behind Rumblecrush spawn in Umbral Plains.
You now only need to be 55+ to Zone into vex.

Tracking A ranger or druid who invises up to the courtyard can track every boss in the zone from there. Rangers can track some stuff from zone-in too.

Spawns VT is generally fully spawned within 6 hours of server up. Repop is 6-7 days on Blob1 and all nameds beyond, 3-5 days on the two Thall Va Xakra's, and 6 hours on the courtyard key mob.


The Plow

Each trash mob in Vex Thal have three attributes which affect how the raid handles them.

#1 is the first word of its name
#2 is the last word of its name
#3 is its appearance

#1 - First Word of Name

Eom > Pli > Zun > Zov > Qua in order of difficulty.

Mobs whos name start with Qua and Zov are mezzable by enchanters. These are the only two types of mobs in the entire zone that can be mezzed. Zov's are slightly harder than Qua's but both these mob types are the two least difficult in the zone.

MT & Tank Mezzers
There are 3 remaining types of mobs that are not mezzable. In order from hardest to easiest they are: Eom > Pli > Zun.
Main tank generally tries to pick off the Eoms then the Plis then the Zuns.

*misc note: Eoms have very rare random chance to drop VT bane weapons and items from the Thall Va Xakra loot table.

#2 - Last Word of Name

The last word of the mob's name (Centien, Xakra etc) defines its class. It's not important to have the whole list memorized but it is very important to recognize two types: ___ Thall and ____ Zethon. Thalls are cleric mobs and Zethons are wizard mobs. This is significant because they Gate. Gaters in VT are the most common cause of wipes. Lower mobs like Zov Zethon can be chain mezzed at low, or stunned. However Eom Thall/Zethon can only be hit with pally AA stun and burned down hard with nukes when it gets into gate mode. It is suggested that one person make a macro like < %T > will GATE and use it each time the situation calls for it.

#3 - Appearance

Trash mobs in VT have three different looks: shade golems, fancy robes (like Shei) and plain robes (like Rygan Anisher in AR).

Fancy robes that look like Shei pop a plain robe on their death on the exact spot they died. The resulting plain robe is always equal to or lower on the mob difficulty list. The thing to note is that caster versions of the spawned plain robes do not Gate as their "bind" point is the place you killed their parent fancy robe.

Tank order priority (highest to lowest)

#1 non-mezzable plain robes or Golems (Eom > Pli > Zun)
#2 non-mezzable fancy robes (Eom > Pli > Zun)
#3 plain robes that pop out of non-mezzable fancy robes, regardless of whether the pop is mezzable
#4 mezzable plain robes or Golems (Zov > Qua)
#5 mezzable fancy robes (Zov > Qua)

The average pull in VT is 3-8 mobs at a time in camp, and that is the only way you can really move fast enough to keep up with repops. So not only the main tanks , but all the off-tanks should learn or sticky-note what's mezzable and what's not and learn to be quick about picking out the mobs they have to TM when a big pull comes in.

misc plow stuff
* ALL trash in VT is slowable, Eom and Pli melee mobs need to be slowed fast or TM's will start dying.
* Rogues do NOT pop any triggered mobs ahead of the raid. You do this even if you are SoS'd and run near their spawn. If monks pull the non-trap mobs from a distance the traps won't agro. On some pulls this can cut the size of the pulls in half.

THIS IS CONFIRMED and very important, trap mobs can wipe, over powered by 20 mobs happens real easy when these traps get set, Locs of traps are unknown? but one of ours was in the north wing Key area before blob one! walk carefully

The Zone

* CoH and Summon Corpse work everywhere in this zone
Cothers need to be careful of the warders after blob one however. If you dont waste the bosses they will kill you. You can coth to blob 1 no problem with a set up cothbot , don't bother with invis they start seeing it as soon as you get into the palace itself.

****Defiant gear mostly intricate dropped frequently and as for cheesy gear, If your not anguished or time raid geared you jaw will drop at most of this gear off the nameds!
If you are uber geared, some of it, not much but some, is still impressive. My advice is to park an alt on zone in with a cother standing by, you will want a piece or 2 in here I assure you. Be aware a lot of it is no trade, So farmers will be stupid and short lived in here, There are way easier places to go, and better loots to get for the uber, so if your mobs are not up, Meh wait a while.


There are three sets of keys for inner Vex Thal, which rogues and pullers will need. Generally it's a smart idea to key rogues before pullers. All 3 keys are keyringable.
**** Here's a note, the first key drops off the courtyard mob, it gets you into palace. YOU WILL NOT go any further without a Lockpick with you the whole way. I have ringed all 3 inner keys and I was still running into locked doors. Maybe you need to have them in your hand like sky? Or possibly there is another key mob, I am not sure. But the information as to what these keys are supposed to open is unreliable at best, If your going all the way to disneyland, Better have a pick thats up for a six hour raid.

Key #1: This drops from Va-Dyn Khar who roams outside VT in the courtyard. He is a very easy, slowable mob who can be 1 or 2 grouped. He drops 1 "palace key" each time and no loot. This opens the door to the inside area of VT. He's not really a boss, and I think his re-spawn time is 6 hours or so, he's always up pretty much.

Key #2: Inside the first main hall to the north and south are hallways that lead to mirror image areas. Inside each is Thall Va Xakra who is the first boss guilds must do in VT. They each drop 4 loots and have 2 named "Va Xakra" guards in their room. These guards drop two "North Wing" keys each. This opens the door on the west end of the long entry hallway??. Generally a guild's first VT raid is just on these two mobs and then up to Blob1 which yields a combined (8 keys?).
***The nameds in both mirror image sides that drop the keys are in the center rooms of the North and south wing circles, furthest north and furthest south. they are the inside rooms in the center furthest back that face the main entryway, Key mobs are in the room with them. (Go easy in the circle wings, this is were we trap wiped!)

Key #3: In a small room behind both DXX and DXV rooms are two more "Va Xakras" which each drop two keys again. This is the "North Tower" key which is required to gain access to DXXT who is the final boss on the first floor.
*****As you walk into the door to fight the mobs on the second floor the key room is directly north, east west rooms on second floor had nothing but add trash, waste of time.

The Akhevan Warders

Most bosses in Vex Thal have several assosciated Akhevan Warders. They are generally between that boss and the next boss behind it, as well as a copy of each in Aten room itself. These are non-targetable mobs that will warp you to outside Blob 1's room if they agro (insta-death). Each time you kill a boss its Warders will depop. So basically you can't skip killing any of the warder depopping bosses by CoH'ing past.

There are 6 sets of warders in Vex Thal

#1 - Blob 1 at west end of entry hall (kaas thox etc)
#2 - Diabo Xi Xin and Diabo Xi Va share the same set of warders. Only 1 of these two bosses is killed as they are on opposite sides of the zone and lead to the same place. (first floor is shaped like a donut). It doesn't matter which, and is pretty much a raid-leader decision which of the two to go after.
#3 - Diabo Xi Xin Thall is the last mob on the first floor and depops warders
#4 - Thall Va Kelun at entry to 2nd floor
#5 - Diabo Xi Va Terminiel and Thunderos Xi Diabo share a same set of warders on the 2nd floor. Same deal as the DXX/DXV situation on the first floor, basically Leader will pick which one of the two to go for on each clearing.
#6 - VXAHR (aka mini-Aten) is the final warder depopper.

* Va Dyn Khar at zone in courtyard, the two Thall Va Xakras, and the two Aten Blobs are unrelated to the warder system.

The Bosses

Va Dyn Khar
- roams in zone-in courtyard, 6 hour spawn
- slowable, total gimp, drops no loot other than Palace Key

Thall Va Xakra x2

- there are two of these bosses, in the passsages going north and south from the main entry hall.
- they are pulled to the first open room you come across, where you can go either left or right to pull them (doesn't matter)
- they AE silence with a tiny range. It's extremely easy for casters to avoid
- slowable, hit gimpy, lots of HP, don't ramp/flurry
- drops 4 loots each time
- the two named "Va Xakra" guards in their rooms are the ones who drop the North Wing Key which opens the door on the west side of entry?. They need to be pulled too for obvious reasons
- These two are on a different spawn time than most nameds they are 3-5 day as opposed to 6-7 day for rest.

Blob 1 (Kaas Ans Thox Dyek)

- located thru west door of entry hall in room to west
- this mob is perma-rooted (the only perma-rooted mob in the zone, btw)
- hits around 650, flurries, unslowable, enrages
- AE gfluxes. It's very important that the tank faces the mob either north or south and that all melees are on the opposite side. If any melees are on the east side of the mob the gflux can fling them into the door and bring 8 adds.
- you hug the edges of his room without agro'ing him to set up, there's little alcoves there to get ready in.
- drops 2 loots each time
- Setting up perma-CoH in his room is highly recommended to skip 1 hour plow.

Diabo Xi Va
- this depops the same warder as DXX. If you go North from Kaas room you will go in his direction.
- he's up the stairs in the big lava room after a plow
- raid preps outside the door on top of stairs
- unslowable, no AE, no rampage, hits around 900 I think
- tank charges in room and fights him at the front of his room, melees surround to avoid push.
- important not to push him anywhere near the two side doors, or you will get an add.
- once dead, the "Va Xakra" guards in the room behind his drop the North Tower key
- drops 3 loots each time

Diabo Xi Xin
- depops same warder as DXV, if you go South from Kaas room you will go in his direciton
- up stairs in big lava room after a plow
- raid preps outside door, rampage tank charges in first to establish ramp. He is fought at front of his room near where you enter.
- Rampages, slowable, no AE
- important not to push him anywhere near the two side doors, or you will get an add.
- once dead, the "Va Xakra" guards in the northern room behind his drop the North Tower key
- drops 3 loots

Diabo Xi Xin Thal

- This is the final 1st floor boss, he is at the far end of the donut-shaped first floor and you can get to him from both DXX or DXV sides, there is no difference in plow.
- He's up stairs in the lava room, can prep outside door
- Rampages, AE silence (small range), forgot if slowable, hits about 1k
- Rampage tanks pulls him to left side of room right by door, casters rush into room on the opposite side (right) to avoid silence.
- Again, dont push him anywhere near the two side doors or will get adds.
- Behind him is the portal up to 2nd floor. You can prep in the portal room after he dies, but on port up there are 2 mobs that will agro immediately.
- drops 3 loots

Thall Va Kelun

- At far end of big hall on 2nd floor entry.
- He is pulled to the port-in room which is the only place you're not at risk of tons of repops during fight.
- Unslowable, rampages, hits 1k roughly, procs a poison-based slow on the main tank which needs curing.
- Tank usually walks him along the back wall away from door
- Drops 3 loots
- After he dies you can either go left in big hallway towards DXVT or right towards TXD.

Diabi Xi Va Terminiel

- left from TVK hallway after the longest and hardest plow in the zone (HE AINT LYIN)
- after his hallway is pulled tank charges and fights him near his pop, melees surround
- everyone has to be careful not to click the port in behind him
- he is a wizard mob and casts spells which lowers his DPS.
- has a 1500 AE which is magic based and extremely easy to resist. It's pretty much a non-issue
- does not rampage or flurry, but forgot if slowable. He is not hard
- drops 3 loots

Thundrous Xi Diabo

- right from TVK hallway after the longest and hardest plow in the zone (HE AINT LYIN)
- after his hallway is pulled tank charges and fights him near his pop, melees surround
- everyone has to be careful not to click the port in behind him
- this guy is straight up melee, non-slowable, no special abilities or AE's
- drops 3 loots

Mini-Aten (Xi Va Aten Ha Ra I think is real name)

- After TXD or DXVT have been killed the raid preps and clicks up to the third floor. On port in there are 4 mobs that will insta-agro. Once those have been killed the port-in room is safe to prep for mini-Aten.
- AE-gflux and rampages, slowable- rampage tank pulls her to either side of room to establish ramp, then we kill her
- drops 3 loots + 1 ancient every time - CONFIRMED, our first ancient dropped here!
- the portal behind her is a trap. If you click it you will get warped to zone-in. After she dies raid moves through the fake wall behind portal.
- It's important that people stay clear of the clicky portal during the fight. It's possible to get gfluxed into it without even clicking.

Aten Blobs x2 (Kaas Thox Xi Va Aten Ha Ra is full name)

- these are in the two side rooms in the big hallway after Mini-Aten.
- they proc a 1000-1500 DD on tank and ae gflux. These are both slowable (magic)
- their damage output is insane prior to the slow. Quad 1650 + the proc.
- Suggested strat: bards and beastlords help try to get a little slow in when raid charges in until shamans can get their big one to stick. These mobs both need to be slowed **** fast and kept slow the entire time.
- There is a special pin spot in the far side of room that is hard to explain but will allow rogues to backstab while keeping the mob in one place. Any where else in the room kind of sucks because the blob tends to get stuck in the light fixtures.
- these each drop 3 items + one ancient spell- CONFIRMED

Aten Ha Ra

- port up is at the far end of the big hallway where the blobs are, and for once this port in is safe. The port-in room is the prep room.
- Rampages, AE silences (small range), same 1500 magic base DD that DXVT has (easy to resist), AE gfluxes, slowable
- Basically ramp tank agros her as raid charges in and gets ramp. Rampage is not a big deal on her, its not frequent.
- Raid surrounds and kills, none of the AE's are really frequent enough to worry about but casters need to keep away from her to avoid the Silence one.
- drops Soul Essence for neck each time + 1 loot from her melee loot table + 1 loot from caster table + 1 loot from priest table + 1 ancient spell every time- CONFIRMED.

Other Things

- First off, there is a lot of information in this post. Don't get intimidated by it. After the first 5 or so clearings you will know this stuff inside out. Dont worry about trying to remember what all the bosses do, how the warders work, or where to get the keys from. Just focus on remembering and/or writing down the mez/tank orders for trash. This zone is about plows, the bosses are all quite easy.

- Vex Thal is a matter of teamwork over gear and numbers. I'm not saying this to sound like one of those annoying motivational posters they have in offices with crap like "Innovation" written on them and a picture of a bird =/ Really mean it, any size raid as little as 3 groups regardless of gear can clear the entire zone if they work together and pay attention.

- The first time will be a blast, but subsequent plows will basically suck like you've never known EQ to suck before. Please keep in mind it's not just sucking for you, but for everyone else there too. Whining and complaining about the plows, being in a grumpy mood because of them and stuff like that just makes them feel longer. Seriously, just try your best to deal with them, play hard, and enjoy the company of your guildmates. It's is the only way to do this zone.

- Vex Thal plows also re-define how a guild can raid. You must autofollow someone in your group if you have to go AFK for any period of time, even if its just a 1 minute bio break. The raid is going to be constantly moving to avoid getting repopped on. There's also new requirements in attention span. You'll be plowing hundreds of mobs with stupid amounts of hitpoints, half of which pop more mobs that also have stupid amounts of hitpoints on death. People need to be very careful to stay awake and not go into zombie mode. After 200 mobs of boring plowing, 1 single mob that gates because people aren't on the ball can wipe the raid and ruin a whole night's effort.

- Recovering from wipes in VT is very hit and miss. CR teams need to be quick, consents need to be quick and you can't go ninja AFK after wipe. To avoid a coffin summon situation after a wipe, everyone needs to be alert, or an entire night's effort can be wasted.

****AS for final notes, I hope this saves all of you the trouble I had to go through to get these damned ancient spells, I had to pull teeth to get a raid together, primarily because if it isnt aungish or time or crystolos, no one cares. Most of the people that came were high levels that were never there before and wanted to see it for themselves, so i consider myself lucky.

Nowadays to avoid a long, dreadful, but extremely fun night (at least for me I love rediscovering old eq) I would suggest a couple of godlike tanks, a 3 healer setup, shammy, fill the rest in yourself for a good 3 full group to even think about passing an evening away in this place, and trust me. DONT BELIEVE THE HYPE! you will be here for an evening.
Some updated info.
# Oct 30 2016 at 7:51 PM Rating: Default
379 posts
Vex Thal map!

Some updated info.
# Aug 18 2009 at 7:59 AM Rating: Decent
3 posts
Still an excellent post.

Some updated info.
# Sep 18 2008 at 2:57 PM Rating: Decent
37 posts
holy nice post!
Some updated info.
# Aug 21 2008 at 5:46 AM Rating: Decent
One technique we used to do when raiding VT was to AOE the trash. We'd pull a ton of mobs into a corner and using enchanter stuns and clerics, druids, wizards, we'd just mow down the mobs. Not sure if this is still viable (SOE may have tinkered with how the spells work), but using that technique, we never had a problem with adds. We raided with a lot of people back then, prolly 50+.

VT door
# May 02 2008 at 8:55 PM Rating: Decent
I was unable to find a way into the door at the top of the spiral staaicase. I had used my friends old rogue to do some exploring. The rogue picked locks(214/316 skill) most of the way through. He has both the North Wing and Palace key. He could not get through that door.
Edit: I figured it out,thank you. =)

Edited, Sep 22nd 2008 7:54am by MeritheContrary
no key ?? well not quite
# Apr 20 2008 at 5:14 AM Rating: Good
142 posts
yes u can zone in now without key :)
However once inside u can go only so far then a locked door
so find and kill a Va Dyn Khar to get a Palace key :)
o and Va Dyn Khar takes min damage from melee but ok for spells may even be max :)
rats now u got the key u find a secon door needs a lock pick drat
Edited, Apr 20th 2008 10:06am by Laeoin

Edited, Apr 26th 2008 7:30pm by Laeoin
open access
# Apr 19 2008 at 4:35 PM Rating: Decent
11 posts
Now open access to level 55+.No key needed for access
open access
# Oct 06 2008 at 1:27 AM Rating: Decent
31 posts
Yes, the zone is open, but the doors are still locked. You need some way to get thru them, key or lockpick.
Zzzapp 85 Monk
85/15 apply here
# Aug 21 2007 at 5:34 PM Rating: Decent
Does the 85%/15% rule apply to Vex Thal or does every character have to have the key to zone in?
85/15 apply here
# Aug 23 2007 at 8:28 PM Rating: Decent
28 posts
No. You have to have the key to get in.
the sleeper??
# Apr 05 2007 at 11:08 AM Rating: Decent
17 posts
sprry if this is stupid but what mob is the sleeper???
the sleeper??
# Apr 06 2007 at 3:22 AM Rating: Decent
1,906 posts
Kerafyrm, the Sleeper, is a huge dragon:
Korromprok Gnomechewer [Shadows Of Pride]
Beastlord, Xegony Server
(EQ Players) (Magelo) (Alla’s Player of the Week)
Vex Thal
# Mar 22 2007 at 5:18 AM Rating: Decent
yes you still need a key to get into VT the scepter of shadows.
Vex Thal
# Aug 20 2008 at 8:50 AM Rating: Decent
119 posts
no you do NOT need any sort of key to enter Vex Thal

Hoffwin 78 rogue - Drinal
Key Needed?
# Mar 21 2007 at 7:19 AM Rating: Decent
58 posts
Do you still need a key to enter this zone ?
Hey I am back in Norrath after 2 years, bring on the crazy!

Chedda - Mage 69(Mayong)

Cresendo - Bard 75 (Prexus/TT)
McBurn - Beastlord 71 (Prexus/TT)
Xzap - Cleric 67 (Prexus/TT)

Key Needed?
# Mar 21 2007 at 8:37 AM Rating: Excellent
Ungainly Ninja
6,998 posts
rubberjab the Flatulent wrote:
Do you still need a key to enter this zone ?

See above: "Keyed: Yes."
fabled mobs
# Mar 18 2007 at 6:43 PM Rating: Decent
5 posts
how long does it take for fabled vt mobs to spawn? every time im in there i never see any up
fabled mobs
# Mar 20 2007 at 3:16 AM Rating: Decent
304 posts
respawn is the same as normal mobs.
VT grouped
# Oct 12 2005 at 2:11 PM Rating: Decent
28 posts
took me and 5 friends all Anguish/tacvi/don dragon geared about 4 hours or so to clear all "raid encounter" mobs listed here was my first time to walk in as i had needed a rift for ages. but yes at the level of gear in game it is definently groupable and yes they still have a metric "s" load of HP.
and btw these are ALOT of clikies found here that are no where else in the game atm so yes we went there to farm clikies for toons that have to wait till Blood is broken into to get any real upgrades

*EDIT* It was a lil longer than 4 hours as they already had done some (lil less than an hour i believe blobb 1 was dead) when I got CoH. But was nowhere near the 8 hours stated below. You also have to look at AC, HP and pure DPS of Anguish/DoN dragon geared toons compared to high end luclin toons. I have an Anguish geared BST with over 11k hp unbuffed that alone is more than 90% Luclin tanks if not more. and his wpnds are 20 dly 34 dmg and 22 dly 38 dmg. Couple that with the fact that we now have like a million more AA than Luclin early pop era makes my statment completely feasible and true for that fact.

Edited, Wed Apr 19 13:13:02 2006
RE: VT grouped
# Nov 16 2005 at 1:22 PM Rating: Default
532 posts
Kinda find that hard to believe. These mobs aren't just PoP tower mobs you can surpass and farm easily. The trash mobs alone have over 100,000 hps each and some of the boss mobs are well over 2 million. When my guild, all level 65 at the time, finally got in, with 50+ it still took around 8 hours the plow through to the last boss. The bosses out front aren't really that involved I suppose but still mowing down that amount of trash with a group of 6 seems like a nightmare...

Liveye (lvl 70 Wizard)
RE: VT grouped
# May 17 2006 at 12:50 PM Rating: Default
188 posts
When your dps classes are doing 1200+ dps, your tanks have 18khp and 3500 ac, and your clerics have 14k mana... 4 hours is about right unless you stop to kill evey single trash mob inside and out. I have seen it done in under 6 hours when half the group was 2boxed.
RE: VT grouped
# Dec 07 2005 at 11:18 AM Rating: Decent
28 posts
Well infact we did cut out alot of clearing by having a coh mage setup from when the guild actually raided VT (never played cept when they raided). Was mostly Boss killing time.

Edited, Wed Dec 7 15:47:28 2005
# Jul 18 2005 at 3:10 AM Rating: Decent
4 posts
Just curious. with max levels now being 70, and resists/stats/effects beign what they are now, is VT possibly groupable now, or perhaps easily 2-3 groupable? Just curious as I have made it a new priority for our guild as we lost the vast majority of our high end players and are looking to rebuild and gear people, and VT seems like the place to do it.
RE: Groupable?
# Aug 27 2005 at 9:38 AM Rating: Decent
I have seen Vex Thal cleared (all raid mobs from Blob 1 to AHR) in 2.5 hours with 21 folks, elem-time geared. ofcourse, went their just for clickies, and I love my Tiny bone bracelet ;)
Warrior of the 70th Season
RE: Groupable?
# Jul 30 2005 at 10:37 AM Rating: Decent
172 posts
Groupable? Probably not as the mobs have TONS of hps and come in groups. You can have a monk try to split but it will take a LONG time to get them single. You MIGHT be able to do it with 2-3 groups if they are geared well enough but at that point, why bother with VT since most of the loot is No-Drop and you most likely have better already. If you plan on killing AHR and being able to actually benefit from that loot, I would say 5 grps min to do it under 5-6 hrs.

-Baelnorm ElMarr
65th Season Paladin of Marr
Knights of Marr

- Pjrell Champeaux
68th Circle Shaman of the Tribunal
VT Loot
# Oct 21 2004 at 11:42 AM Rating: Good
75 posts
Here is a list of the loot my guild got in almost 4 months of farming VT, including 24 Aten Ha Ra kills. This should answer any questions as to what items drop and what items no longer drop. Not definitively, but if we havent seen the item in 24 clears, it probably doesn't drop anymore. I am so ready to never see this place again...

Thall Va Xakra & Random EOMs
Boots of Silent Dreams 13
Bracer of the Silent Star 8
Cap of the Silent Star 5
Cloak of Icy Shadows 8
Cord of Midnight 9
Gorget of Superiority 4
Great Bow of Slaughter 2
Great Mace of Slaughter 4
Great Maul of Slaughter 2
Great Sword of Slaughter 1
Living Symbol 7
Ring of Rage 7
Shaded Amice 8
Shadow Footpads 8
Shadow Tendril 3
Short Sword of Slaughter 4
Steel Skin Armplates 6
Trident of Slaughter 2
Umbracite Bracer 7

Kaas Thox Xi Ans Dyek (aka Blob 1)
Darkened Claw Amulet 3
Earring of Vigor 4
Gauntlets of Dark Embers 8
Floating Rune 10
Orb of Evasion 9
Sandals of Contemplation 9
Seething Mantle 7
Shade Stone Amulet 6

Diabo Xi Va
Grimoire of Enchantment 2
Helmet of Shadow 8
Ring of Immobilization 8
Rune of Judgment 9
Scepter of Calekor 8
Staff of Lost Rituals 4
Thorny Chain Sleeves 4
Zevfeer's Shroud of Despair 2

Diabo Xi Xin
Amulet of Xuzl 4
Bone Chill Shield 5
Cloak of Destruction 5
Orb of the Sky 4
Pendant of Malosini 3
Silver Skin Gauntlets 6
Stein of Falling Tears 5
Tiny Bone Bracelet 6
Veil of Flames 7

Diabo Xi Xin Thall
Belt of Dark Thought 11
Book of Contemplation 7
Bracelet of the Shadow Hive 11
Dark Mace of Thought 13
Obsidian Necklace 8
Ring of Flamewarding 5
Ring of the Crimson Bull 9
Robe of Luring Shadows 6
Tiny Cap of Sight 8

Thall Va Kelun
Cloak of Frozen Flames 11
Cloak of Glowing Embers 8
Denon's Drums of Declivity 2
Earring of Falling Stars 10
Girdle of Focus 10
Gloves of Dark Summoning 3
Gloves of Warding 7
Leggings of Fiery Might 7
Sanguine Eyepatch 6
Sanguine Gloves 8

Thall Xindraux Diabo
Boots of the Wind 2
Bow of Flames 5
Bow of Shadows 2
Breastplate of Speed 3
Cord of Insight 3
Great Cloak of Shadows 4
Hoop of Chaos 5
Horn of Shadows 2
Mask of Resiliance 5
Shadow Pearl Earring 7
Shadow Wind Leggings 1

Diabo Xi Va Temariel
Armguard of Piety 5
Armguard of Purity 5
Crystal Shadow Cloak 3
Dagger of Thought 1
Lightbringers Earring 5
Shroud of Vigor 3
Twilight Shroud 6
Umbracite Swarm Orb 3
Umbral Vambraces 1

Va Xi Aten Ha Ra (aka Mini-Aten)
Bone Earring of Evasion 3
Bone Necklace of Battle 9
Cloudy Mark 7
Cloudy Steel Mask 4
Dark Hand Wraps 6
Earring of Battle 1
Eye of Darkness 4
Fervid Gloves of the Warder 2
Karn's Armplates of Retaliation 2
Lunar Fungus Covered Tunic 8
Necklace of Endless Concepts 4
Sanguine Robe 8
Slippers of Dark Whispers 6
Umbracite Hoop 9

Kaas Thox Xi Aten Ha Ra - North (aka Blob 2)
Belt of Mastery 9
Bracer of Black Blood 4
Cloak of the Black Wind 5
Crown of Ambivalence 8
Crown of Energy 7
Mark of Shadows 7
Umbracite Plate Leggings 1
Wand of Everlasting Water 10
Wand of Tranquility 4

Kaas Thox Xi Aten Ha Ra - South (aka Blob 2)
Bracelet of Darkness 7
Circlet of Disguise 3
Mask of Dark Thoughts 12
Mask of Piety 6
Nightcaller Leggings 6
Orb of Satisfaction 4
Ring of Resistance 5
Shield of Energy 6
Spiked Chain Leggings 6
Spiked Shoulderpads 5

Aten Ha Ra
Aegis of Judgment 3
Armguard of Shadows 3
Crimson Ring of Judgment 6
Crimson Runed Mask 4
Earring of Eradication 7
Gloves of the Crimson Sigil 2
Great Shadow Platemail 5
Leg Guard of Shadows 3
Leggings of Judgment 3
Leggings of Secrets 6
Mask of Secrets 6
Orb of Secrets 4
Robe of Secrets 2
Silver Band of Secrets 1
Soul Essence of Aten Ha Ra 24
Tome of Secrets 3
Torch of Judgment 5
Wristband of Judgement 5
Wristband of Secrets 2

*Rot loot not listed, but other than bard only items their have only been a few items that have rotted

Falloraan Saskiir - Protector of Marr
Officer of Invictvs - Tholuxe Paells

Edited, Thu Oct 21 12:56:16 2004
on key Ring?
# Jan 01 2004 at 4:06 PM Rating: Decent
24 posts
does the scepter of shadows show up on key ring? anyone know? and if so as what?
Born on a Stark Winter Night into a Cold Dark World.
RE: on key Ring?
# Jan 09 2004 at 9:07 PM Rating: Decent
229 posts
Yes, it goes on your keyring as The Scepter of Shadows.

I have three VT keys, does anyone know what door they open? The Palace Key does not open the door up the steps (first one is unlocked, second seems to require a rogue). It never opened any door I tried with it, but it is now mysteriously on my keyring. Ditto for North Wing Key. It is on my key ring, but I haven't a clue what doors it opens. I also have a North Tower Key, but I don't think we have prgressed far enough in fot that one.
RE: on key Ring?
# Apr 21 2004 at 3:36 PM Rating: Decent
Palace door opens the door up the steps (are you sure it was unlocked or did the person who opened the door have the palace key in their inventory)?

North Wing Key opens the area past the hall with the columns (which leads to Blob 1, which despawns the first warders).

North Tower Key probably opens the area to DXXT
Damuri auctions WTB potion of lag resistance PST.

FOM, you are obviously not pulling fast enough.
VT Warders
# Sep 27 2003 at 1:28 PM Rating: Decent
27 posts
Anyone know what mob despawns the first warders??

Warders have been bugged a lot lately on Morell-Thule, so need to wait for fully repop.

Thanks in advance
80 Huntmaster of Bristlebane

Lolien Windblade
60 Warder of Morell-Thule
VT Warders
# Nov 18 2015 at 3:18 PM Rating: Good
22 posts
Went to VT after new expansion TBM and no named mobs up but warders were all up. Of course i couldn't attack them. Went all the way to last boss and she wasn't up either. Do the bosses not pop on total server reset? why are warders up and not bosses?
Any help on this appreciated.

# Jul 28 2003 at 1:59 PM Rating: Default
94 posts
What is the respawn of the "Yard Trash" in VT?
Huge of Fusion on Tunare
Heed my warning
# May 15 2003 at 2:08 AM Rating: Decent
42 posts
Vex Thal is not for those with little patience. This zone is beyond your worst nightmares of boring. The sheer amount of yard trash with 60-100k hitpoints, that spawns yet another 60-100k upon death is mind boggling. This zone will sap your will to play the game away. You have been warned.
Heed my warning
# May 18 2005 at 8:14 AM Rating: Default
57 posts
Entering VT means youre in a Raiding Guild with enough dedicated Die hard Players.Folks like this don't loose the will to play only from killing a few k Trash Mobs.Just finished Class Archtype AA's of to the next Tab now:)
RE: Heed my warning
# Oct 19 2005 at 6:12 PM Rating: Decent
I would like to note that the above post was written in 2003... The dps of raid geared guilds was much less then even bazaar geared guilds of today at level 70. The 10 levels DOES make a big difference. Way back when raiding VT was like smashing your head against a brick wall... over and over and over again.

However, I agree, even then raiding guilds would not have completely lost the will to play because of this. Guilds did do it, afterall ;)
Warrior of the 70th Season
RE: Heed my warning
# Aug 27 2005 at 9:52 AM Rating: Decent
I completey agree, Vt has taught my guild a ton about CC, co-operation, and patience. Since going into VT every week we have taken down each and every PoP god we have met, still need to do rz, tz, vz, and agnarr, on our first attempt.

I don't believe that without the temdium of VT we would have been able to kill the pop gods with such ease. VT is definately a guild breaker or builder. No guild comes out of there unchanged. :-)
RE: Heed my warning
# Jul 14 2003 at 10:54 PM Rating: Default
6 posts
That is so true :p
VT key
# Mar 08 2003 at 11:20 AM Rating: Excellent
100 posts
step one: Emp key in ssra, kill Commander Zazush and Commander Zherozsh they always drop component, zazush can spawn randomly on the first and Zherozsh on the 2nd floor. then head to basement and kill named taskmasters/warders for pouch (container),drops rare then head to Emp imperialguard area and kill till one of these spawns that drop insignia always, General Kizuhx, Advisor Zekuzh or Arbiter Korazhk.
combine idol, ring and insignia in pouch and you have emp key.

i am a newbie .. tell me how to win :)
RE: VT key
# Apr 30 2003 at 1:15 AM Rating: Default
is there a level limit to getting into VT ...if my lvl 50 has her key can she enter vt?
RE: VT key
# Nov 29 2003 at 6:56 PM Rating: Decent
4 posts
No lvl reqirement, just need key
RE: VT key
# Mar 08 2003 at 11:21 AM Rating: Excellent
100 posts
step two: enter emp room kill emp, pop 5x lizards that each drop 8 rifts, loot one.
kill some boss mob in luclin to get an orb of luclinte
go to akheva and kill sacrificial remains (laying down at the temple looking thingie, rare pop is a shimmering presence) give the shimmering presence a wisp stone (lvl 4 magician spell to summon it) and then pops another mob, give that one an essence emerald and you get a container.
collect 10 shards to put in container
1 from named gorangas in Maiden´s Eye
1 from Shade golems/Xi Vius/shade reavers on akheva
1 from shik´nar warriors and royals in FG
1 from sun revenants in the gray
1 from legionnarires of the hand or legionnaires in the balchony in Sanctus seru
1 from rockhoppers/sambata in the hopper caves in DS
1 from sun revanants/reavers on top of the plateau in SD
1 from grilling skullcrackers that guard the gate in acrylia caverns
1 from drudges in the mines of ssra
1 from thought horrors/leeches in Deep

put those 10 lucid shards in container, combine to get another container 2 slot, put orb of luclinite and rift from emp area in container, combine to get VT key.
i am a newbie .. tell me how to win :)
RE: VT key
# Mar 08 2003 at 11:21 AM Rating: Excellent
100 posts
step 3: collect the 3 intrazone keys, palace key, north wing key and north tower key to be able to get to all the places there, Va Xakra (is a key dropping mob, no random poping of them always pop and always at the same spots, near boss mobs. give keys to rogues with SoS.
kill away and enjoy the loot

big rock guy outside palace is the palace key dropping mob, va xakras near the TVX on each side of the first hallway drop north wing key, va xakras at the diabos drop north tower key

Edited, Sat Mar 8 11:24:16 2003
i am a newbie .. tell me how to win :)
# Mar 04 2003 at 5:08 AM Rating: Excellent
8 posts
Ok 3 guilds on The Rathe have farmed Vex Thal to date. Blood of the Spider, Tindi Losi and Noble Blade.

Yes it takes a combined major time-sink effort on the part of an uber guild to get keys (which everyone must have), but the loot is well worth it. Most players won't ever see Vex Thal unless they are part of an uber guild that makes Vex Thal a priority.

I'm in Noble Blade and we've cleared Vex Thal 3 times so far getting over 120 drops much better than anything you can find short of the uber mobs in Ssra.

Yes there are hundreds of trash mobs that have to be cleared to get to the bosses. Is it worth it? Well I've been 3 times and I will continue to go even if hours upon hours are spent there because of the awesome stats on the drops.

Also most guilds need to be VT equipped to even consider going into the higher tier zones in PoP and not get their butts handed to them on a platter.
Noble Blade
The Rathe Server
# Apr 02 2003 at 4:04 PM Rating: Default
111 posts
Not really VT equipped. Serveral guilds have bypassed VT and doing quite well in elemental planes.

These guilds did farm ssra, seru, ntov, and tier 3 mobs quite well though.

#Vitavianian, Posted: Nov 15 2002 at 7:11 AM, Rating: Sub-Default, (Expand Post) Awsending Dawn.... The Ungodly Guild Of Rallos Zek. Has been to the bottom of VT. Took em a long time to hehe, never can get one to respond what dropped. Maybe they all died !!! lol
#Veryboredude, Posted: Nov 25 2002 at 10:49 PM, Rating: Sub-Default, (Expand Post) I've had the displeasure of knowing Ascending Dawn on Rallos. I somehow doubt that they, nor any other guild currently on EQ possibily save Celestrail Empire, can complete the quest for the key to enter the zone, let alone enter it, let alone live long enough to get to the bottom to die at!
I may never see this place...
# Oct 06 2002 at 11:28 AM Rating: Default
144 posts
But help me out.. What factions are raised/lowered in Vex Thal? From an artist's point of view, does this place LOOK cool?
RE: I may never see this place...
# Mar 08 2003 at 10:50 AM Rating: Good
100 posts
no factions , and the place looks pretty nice.
i am a newbie .. tell me how to win :)
#masterwarlord, Posted: Aug 18 2002 at 3:29 AM, Rating: Sub-Default, (Expand Post) Me and my guild have been in Vex Thal on the innoruuk server.
# Oct 03 2002 at 3:08 PM Rating: Decent
And do you have any observations to share about the zone, since so little information seems to be available online?
Dargadin, Barbarian Shaman of the 61st Season
Lost Fires
Ayonae Ro Server

VT has been a huge disppointment so far
# Jul 31 2002 at 1:05 PM Rating: Default
3 posts
Really annoying "trash" mobs that drop nothing. Takes forever to kill, then you kill them and they spawn another one of them. They AE blind you, which is more annoying then anything in this game. Then when you waste hours and hours clearing these trash killer mobs that drop jack. You get the named mob and kill it and it drops loot that you have to force on people because it sucks so bad.

The real good loot is deep inside VT but when you finally get there, you are so sick of this zone you dont care anymore if you come back. Clearing PoG 10 times is less painful then wasting months on Key camps then getting to the promise land and is BUGGED to **** with broken loot, medicore loot and the most annoying pests in game.

2 cents
# May 30 2002 at 4:02 PM Rating: Default
Well, being the uber guild that they are, Afterlife has entered and annihilated this zone, killing all the mobs right on down to the end boss. Among some of the loot dropped was an 80 AC 25 Str Sta Dex Agi 125 HP 30 Fire Cold breastplate. Check it out at Just want to congratulate Afterlife on this achievement.
New File
# Apr 30 2002 at 7:45 PM Rating: Default
52 posts
Downloaded new Vex Thal file today, not sure if that means anything.

filename: vexthal_obj.s3d 2,385k 4/30/2002

With patch message of:

4:29pmApril 30th, 2002

- Corrected a couple of graphic corruptions in Vex Thal

Edited, Tue Apr 30 23:46:55 2002
Unien Reigns Formerly of EQ
# Apr 03 2002 at 10:29 AM Rating: Default
2 posts
Anyone know the components of the vex thal key and where/whom the quest is given?
RE: key
# May 13 2002 at 5:15 AM Rating: Good
6 posts
Collect 10shards of luclin from all different zones, combine them in a container which makes a scepter and then take and orb of lucinite and a drop from the emp in ssra. Combine the lucinite and the emp item in the scepter and you have your key. Dont even bother to do this quest if your guild cant kill the emp in ssra, that mob takes 70 people to kill. All of which are level 60 and you will need a whole seperate key quest to just get to emp in ssra. This quest is like vp key but much longer to do.

All I can say is this is the biggest time sink in the game and not worth the effort if you are not in one **** of an uber guild.~

Edited, Mon May 13 06:10:35 2002
RE: key
# Jul 13 2002 at 1:51 PM Rating: Good
17 posts
I DONT GET IT.... IT MAKES NO SENSE!!! How in the **** do you figure out what you have to do for the key, and even more than that, how do you have to figure **** out for any "epic" quest. For the Pally epic, you have to randomly tell this dwarf "some" to do part of your quest... WHO WOULD FIGURE THAT OUT!!!??? Anyone... please, I feel outta the loop here... who is the first to figure this out and pass it on to the rest of us?
Sir Sortre Blackdragon
RE: key
# Mar 08 2003 at 10:54 AM Rating: Decent
100 posts
figuring out quests like that in a record time is what makes the really uber guilds uber, they have very motivated ppl that are willing to spend alot of time finding out.

how do you do it, you dont read the spoilers on allakhazam, well most ppl do but once ppl hailed npcs and got clues, then epics were solved, and casting identify on items will also reveal clues about quests etc. try it sometimes even though it´s been done before.
i am a newbie .. tell me how to win :)
RE: key
# Jun 09 2002 at 6:39 PM Rating: Decent
464 posts
My opinion...

Vex Thal was created for the sole purpose of keeping Uber Guilds like AL interested in the game for a while longer. However, I think SOE underestimated how quickly they would solve the key and clear the zone.

I personally feel that SOEs time and effort would be better spent upgrading the older zones (not making the Mobs tougher, which makes no sense anyway, but making the drops balance better with the newer expansions, fixing the bugs, adding new quests, etc). Now of course, some ding-dong is gonna say, "But there are different teams! The team that made Vex Thal did not interfere with any other part of EQ." Guess what, that's BS. The guys who were doing this zone, which only a handful of people throughout EQ will probably ever see could easily have been working on other parts of EQ. Let me ask you this, when was the last time you heard of someone actually doing the Langseax quest? Been over a year since I've even seen a Langseax being sold, so I know they aren't being farmed anymore. I can think of probably 20 quests in the old world that people aren't even bothing to do anymore because they just plain aren't worth it anymore. Has anyone been to Shadeweavers to kill the Loda Kai with a Newb? They drop weapons with STATS on them! Nice weapons. And you can kill them at level 8 fairly easy! There are quests there for <10 Armor with nice HP bonuses on them. ****, I didn't even have a weapon that said MAGIC on it until I was level 20.

Anyway, much as I love EQ, I hate to see things like this that are just a waste. I know that I will never see this zone. I don't even think anyone on my server has finished a key yet. I'm pretty sure that the Emporer has not been killed on it yet.

And for the next rant, with stuff like this and the Vellious armor quests in the game, why haven't they upped the drops in the Planes (Hate and Fear, I mean). Not all of the armor needs the drops increased. I've hosted 6 Hate raids so far. In those raids, I've fully outfitted (BPs and all) 3 Clerics, 2 Bards, and a Shammie. I've let 3 Ikky War BPs (among other things) rot since I can never find an Ikky Warrior. Yet for all those raids, I have a single Indo Bracer. That's all. I've had a total of 2 Indo Bracers and 2 Indo Helms (worthless pieces of crap that they are) drop so far. I've hosted 6 raids to Hate, and attended 8. Thats a friggin pathetic drop rate on Armor that is only subpar by todays standards.

Anyway, my laundry should be done now, so I'll cut it off there...
Lord Grieger Venificus
Darkreaper of Cazic Thule
Maelin Starpyre
RE: key
# Jul 14 2002 at 10:02 PM Rating: Excellent
204 posts
I understand how zones like this can be rather disheartening to anyone not in the "ubberest" guilds. In a fantasy game everyone likes to view themselves as the Hero (or villian) and when there are areas that you KNOW you will never see it kinda takes some of that away. I try to just ignore the new "ubber zones" in the luclin expansion, much as many people ignore Sleeper's Tomb from velious. After Planes of Power is released perhaps some of these high level zones will be a bit more accessible (like many of the Kunark ones became post-velious). Until then, set your own goals, and don't judge your own progression by the best of the best of the best... just see how close you are to *your* personal goals and be happy with the accomplishments you've made. There's still a lot of great stuff to be gotten in zones other than vex thal and Ssra Temple.. just take a look at the Maiden's Eye equipment list.. and it's pretty easy to go through with a good group of 50+s =)
Arranor Mistwalker
65 Hunter of Tunare

Aedien Windwalker
52 Druid of Tunare

Mendakon Loremaster
61 Enchanter

Xegony Server
RE: key
# May 09 2003 at 8:06 AM Rating: Decent
1 post
Best way to play this game without going insane about what you can't do, is to concentrate on what you can do without ruining your RL. I sat down to play EQ 2 years ago, wanting to hit L60 and get my epic. Took me 20 months, but I'm proud of my Heirophant and Nature Walker's Scimitar, and what's more... when I log off for the last time sometime soon, I'll be happy that I have 'completed' EverQuest as far as I am concerned.

Remember, it's just a game after all.
RE: key
# Dec 19 2010 at 4:44 PM Rating: Decent
18 posts
What a delightful post!
Miuma <Sanctuary> Al 'Kabor
RE: key
# Mar 22 2003 at 2:48 AM Rating: Default
27 posts

61 Warlord of the Noir Circle
Drinal Server
RE: key
# Mar 08 2003 at 10:56 AM Rating: Default
100 posts
game should contain more ppl like you Zaxton, you´ve got the right attitude.
i am a newbie .. tell me how to win :)
RE: key
# May 15 2002 at 7:55 AM Rating: Default
Forgot to add the need for some high lvl smiths and farming items to make ssra bane weapons since no others work on the emporer.
The Power of Hate conquers all foes.
Leader of The Silent Minority a Rathe Guild
#teknojnky, Posted: Mar 29 2002 at 5:55 PM, Rating: Sub-Default, (Expand Post) == Broken.
#Nixoh, Posted: Mar 14 2002 at 10:27 AM, Rating: Sub-Default, (Expand Post) I was the the Bazaar this morning, and one of the vendors had an item (icon was broken metal bits) that was called "metal links" or "metal rings" can't remember which. I was in a hurry, so I ran off before looking into it.
#Aenel, Posted: Feb 06 2002 at 7:02 PM, Rating: Sub-Default, (Expand Post) Picture it: Saturday night February 2nd at 8PM PST, I hear rumors that Triton (one of the 2 uber guilds on Povar) has entered Vex Thal. So, curious I do a /who all Triton and "there are no players on everquest who match those filters". Then, not believing that NO members of an uber guild would be online on a Saturday night, I do a /who all [insert Triton's guild leader's name]. He was online and anon, as well as a few other whose names I knew. So, rumor has it that Triton went in...although no reports from them as of yet confirming this. Will post again when I get more information.
#Karlyn, Posted: Jul 12 2002 at 7:26 AM, Rating: Sub-Default, (Expand Post) The reason why it showed no players is you did it /who all triton, and not /who all "triton"
RE: Povar
# Jul 17 2002 at 10:48 AM Rating: Default
72 posts
Did you try that before posting here? On Tallon Zek server, I type /who all minion, and I get back a list of all the players online who are in the guild Minions of Zek. I do /who all pande, and I get back a list of all the players online who are in the guild Pandemonium.

This works as of 7/16/2002.

And depending on how you have /roleplay and /anon set, you can be anonymous with or without your guild tag up. Most people on red servers run around 24/7 anonymous with guild tags up.

RE: Povar
# Sep 10 2002 at 8:15 PM Rating: Default
15 posts
I also play on tallon zek and get the same results from my /who all's. No quotations needed.

#tedahblade, Posted: Feb 06 2002 at 2:49 PM, Rating: Sub-Default, (Expand Post) Although some have reported on different threads that some of the uber guilds in the game have solved the Vex Thal key quest, it remains a puzzle to the remainder of us that are trying to solve the riddle. After reading as much as I can, some of the other zone drops with gems are included in the completion of upgraded armor types. While it may be presumptive for me to assume what is going to occur in Vex Thal, if you follow the VI mentality thus far in the game, I think the following will probably be the case.
#Jawnimus, Posted: Apr 07 2002 at 7:02 AM, Rating: Sub-Default, (Expand Post) Edited, Mon Apr 22 04:27:58 2002
Vex Thal
# Feb 05 2002 at 10:42 PM Rating: Default
3 posts
AS of today of the 5th of Febuary 2002, no guild on any server, has made a confirmed breakin on this uber zone, nor has any guild solved the quest u need to complete to enter the zone. What secrets does Vex Thal hide from the mortals and which monsters inhabit this zone...its all gonna be revealed soon..question is, who is gonna reveal it..

Tomash Uber
Nexxus Of Faith
Torvo server

Edited, Tue Feb 5 21:41:14 2002
#Kamic, Posted: Jan 14 2003 at 7:21 PM, Rating: Sub-Default, (Expand Post) anyone want screenshots of this zone? contact me
RE: Vex Thal
# Jun 15 2003 at 10:54 PM Rating: Default
16 posts
i want screenshots
#Mowang, Posted: Dec 03 2001 at 10:51 PM, Rating: Sub-Default, (Expand Post) This is the homeland of the bixies, a huge honeycomb. Filled with wasps and bixies and goo things. 45+ zone, with good loot.
#Kanamir, Posted: May 03 2003 at 11:24 AM, Rating: Sub-Default, (Expand Post) smoke crack much? lol
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