Grimling Forest  

Quick Facts

Type: Outdoor
Continent: Luclin
Instanced: No
Keyed: No
Level Range: 25 - 50
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This thicket of growing fungi is located to the south of the Tenebrous Mountains. Once a stronghold for the Vah Shir who used the caves in the west as a source of acrylia, this region is controlled by the grimlings of Luclin. To the south of this forest is Hollowshade Moor while the Acrylia Caverns make up a network of caves to its west, home to the Grimlings and Khati Sha.

While the region consists mostly of Grimlings, there are plenty of local wildlife as well, specifically owlbears and sonic wolves. There are also a few bandit camps scattered about the forest. In the southeastern corner of the forest is an adventurer-friendly outpost of Vah Shir with guards, vendors, and a banker.

We could really use a good overview guide of the various raids offered in this zone, including how to start them, the various requirements, dialogues, etc. If you have logs and/or screenshots, or simply have a guide to submit, please mail them to eqteam@allakhazam.com.
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Grimling ForestGrimling EncampmentTo the Acrylia CavernsVah Shir Outpost
Bandit CampA Bridge Hangs Over a Steep EmbankmentLocal WildlifeEntering the Acrylia Caverns
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New info submitted
# Aug 17 2009 at 1:08 AM Rating: Decent
Sage
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Today, I sent log files of all ten battles, along with a screenshot of Claw of Khati Sha, to the indicated email address. I know Luclin isn't exactly fresh content, but I was amazed that after all these years that Claw of Khati Sha did not even have an entry in the bestiary :)
Grimling War
# Jul 27 2007 at 5:21 PM Rating: Decent
The Grimling War WORKS. I've done it two times now on Xegony server (sorry beastlords) boxing a 75 monk and 75 cleric, each with about 100AAs. The first 9 fights are easy as pie. The only trick is in the second one because one of the mobs you MUST kill for the four grimling casters to become targetable (and intern get Soul Echo to spawn) spawns in the grimling MINES. I'll provide the loc later.

As for the final fight in the Grimling Village given by General VahShir Dude, you MUST have at least 6 people because you need to occupy all the huts so that the Claw of Khati Shaw spawns. If one of the huts remains unoccupied, i don't think he'll show. In any case, the event is totally doable. If any of you have any questions, feel free to send me a tell on Slashtail, Xegony server. Goodluck out there.

-Slash
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Drelmo Tolfara
Enchanter of Xegony
Don't need six people
# Jan 14 2013 at 1:30 AM Rating: Decent
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73 posts
I know from personal experience that you definitely do NOT need six people to complete the final war, you just need to have all the mobs die within 15 seconds or so. PBAE spells work a treat for this. The only hard part is making sure you pull all the mobs at the same time.
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Godslayer Talif Yourgirllovesme, Chosen of the Gods
100 Wizard, Drinal, Undivided Faith
Grimling War
# Aug 06 2009 at 10:13 AM Rating: Decent
Sage
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540 posts
Quote:
The only trick is in the second one because one of the mobs you MUST kill for the four grimling casters to become targetable (and intern get Soul Echo to spawn) spawns in the grimling MINES.


This is absolutely correct. Having failed Camp#2 repeatedly, I finally realized that one of the mobs spawns on the other side of the zone. Having long-range track alleviates being cockblocked by this bug. Suggestion is to clear the camp entirely, then go trigger the Scout to walk over. When the Scout triggers the event active and causes the camp to repop, normal track sorting will display all of the newly spawned mobs. Kill everything in sight there in camp, and then head towards the mines to find that one remaining mob on track that eludes you. Once that last one dies, then Soul Echo will spawn back in camp. Kill Soul Echo and Camp#2 is won.
Update on July 7th
# Jul 08 2006 at 8:38 AM Rating: Decent
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30 posts
As of the brief update on July 7th, the scout raids are once again working as described in the quest lists. Handing in the proper sphere to each scout respawns him and starts him towards one of the south camps. Proper loot drops from the officers and the medals combine in the chest properly. Have yet to try the next step of the war, but I hope to soon.
Who gives which quests/camps
# Dec 31 2005 at 1:39 AM Rating: Decent
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Here is a Correct list of the raids/camps that the vah shir assign.

camps 1, 2 and 3 - Talk to scout derrin, scout husman, or scout Danarin. camp 2 seems bugged at the moment.. a mob seems to pop underneath the world

camps 4 5 and 6 - talk to 1 of the 3 veterans to access these camps

camps 7 8 and 9 - talk to captain necin to access the quests for these camps

camp 10 - the general gives this one, I think .. if you ask the general "which camps" he also tells you the status of the camps

Edited, May 23rd 2007 3:45pm by DukeLatan
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BACK on the Test Server 3 boxing or 6 boxing
75 PAL Latann / 75 CLR Onthar / 75 NEC Korrupted / 75 BER Thort / 75 ROG Trajhver / 75 SHM Herbcat
Leader of the sin of <PRIDE>
EQ'ing since '99
Who gives which quests/camps
# May 23 2007 at 2:44 PM Rating: Decent
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i will work on some dialogues/walkthroughs when i get a chance

Edited, May 23rd 2007 11:34pm by DukeLatan
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BACK on the Test Server 3 boxing or 6 boxing
75 PAL Latann / 75 CLR Onthar / 75 NEC Korrupted / 75 BER Thort / 75 ROG Trajhver / 75 SHM Herbcat
Leader of the sin of <PRIDE>
EQ'ing since '99
Grimling battle #2....again
# Oct 14 2005 at 10:00 PM Rating: Excellent
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61 posts
The second battle has always had issues. It was 'fixed' by players who brought a ranger to the zone, summoned pets, then tracksorted based on spawn times after triggering the event in order to track down missing Grimlings.

Recently, a patch just came through claiming the lost creatures in Grimling Forest were fixed.

Unfortunately, this is very untrue. After trying the event a few times, I hijacked a ranger, did the tracksort, and found the missing Grimling. This time, it is underneath the world. In other words, the Grimling Wars are now impossible to win.

Good fix
RE: Grimling battle #2....again
# Oct 31 2005 at 2:16 PM Rating: Decent
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i always thought as much. back in august when i was working through the camps, couldn't get the last ****** to pop--or so i thought.

vaguely recall the patch message regarding lost creatures, but had not found time to go check it out. thanks for confirming it's worse than before--saves me a lot of frustration.

/sigh

i don't know why it's so hard to fix a mob like this.
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Predator Nekokirei
an Officer and a Feral Lady
to Prophets of War
Stromm
Races change?
# Dec 21 2004 at 3:40 PM Rating: Decent
21 posts
I am trying to figure out how the population seems to change from bandits to grimlings, etc. I prefer hunting bandits, myself. Is it possible for someone with a 63 necro to pull off whatever it is that changes the camps back to bandits? If not, what the heck is involved? Thanks!
RE: Races change?
# Dec 21 2004 at 11:13 PM Rating: Decent
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330 posts
To change the zone it has to be done one camp at a time.

You need to go to the Vah Shir fort and start the war for whatever camp you wish to change. Once the war at that camp is finished it will repop with bandits for about 24 hours then revert to grimlings.

As a 63 necro I'm quite sure you can do all but the last one. The way the last one is set up it may be difficult to finish solo.
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Cattywumpus
Cattypult
Grimling war bugged?
# Aug 17 2004 at 9:38 AM Rating: Decent
15 posts
I'm on Fennin Ro, and I'm trying to complete the Grimling War in order to spawn Tiesh. Problem is, everytime I do the second camp, it's bugged.

I clear out the entire camp, including the minimobs in the campfire. Once completed, the grimling spiritchanters, all four around the fire, never become targetable. Eventually they despawn.

I solo'd the other 8 camps, and this is the last one I need. Please help :/
RE: Grimling war bugged?
# Jul 04 2005 at 9:22 AM Rating: Excellent
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100 posts
I know this post is a year old - but it is still worth responding to in the odds that someone new may be having this problem. There is one dude that spawns over the hill behind one of the huts - not in view of the normal setup spot (campfire). My guess is that you missed this dude when clearing the camp, as this has happened to me in the past. Once you find and kill him the 4 become targetable.
RE: Grimling war bugged?
# Aug 31 2005 at 1:03 AM Rating: Decent
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Quote:
I know this post is a year old - but it is still worth responding to in the odds that someone new may be having this problem. There is one dude that spawns over the hill behind one of the huts - not in view of the normal setup spot (campfire). My guess is that you missed this dude when clearing the camp, as this has happened to me in the past. Once you find and kill him the 4 become targetable.


Yup, that sounds like what's happening to me--a VERY timely post thank you! but, i've no luck finding this grimling. any idea of its location? i've /bugged it but we all know how well that works. =(

Edited, Wed Aug 31 03:10:41 2005
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Predator Nekokirei
an Officer and a Feral Lady
to Prophets of War
Stromm
Grimling Wars
# Jun 30 2004 at 12:22 PM Rating: Decent
27 posts
I am trying to get a group(s) of guildies together to do these wars/battles/quests.

When the individual camp quest starts, do new mobs pop in the camp or is it the mobs already in the camp that you need to kill? I ask because I want to know if I can go con the mobs ahead of time to see approximate level.

At the beginning, quests 1 and 2 from the scouts appear to be the easiest. What level of mobs are involved with these quests?

From reading various posts, it seems that the mobs in these quests are undercons. Does that seem right?

Any other help on getting these started and completed would be appreciated!
Help
# Jun 02 2004 at 6:53 AM Rating: Decent
3 posts
I have about 50 Pristine Shards and have been waiting forever for someone to spawn the kitties in the north to hand in the shards.

Do ALL 9 raids need to be completed in order to spawn the kiites near TB zone or is there a shortcut ?


Edited, Wed Jun 2 08:18:54 2004
XP
# Jan 20 2004 at 3:52 PM Rating: Decent
48 posts
I am a 40 Paladin, My wife is a 37 Paladin. Is it possible for us to get decent xp here by ourselves and live? If so where would be a decent place to camp?

Saralin Battletide
Level 40 Paladin
Mithaniel Marr
Tribunal Server
Some Thoughts on new revamped quests.
# Nov 15 2003 at 1:12 AM Rating: Good
Greetings to one and all,


I would like to add some info here gleaned from running around in this zone after revamp and doing the quests.

Ok where to start, i have read so many posts about this war and truth told very few have it right and most lack the details needed to complete the 10 wars in this zone. After those 10 there are 6 or so more quests that can be accomplished once the kitty kats own the camp by the TM zone.

Ok i'll start at the beinging and i might not get through the whole post in one sitting, yes there is that much info about the revamped quests. For the most part I will keep it short and to the point.

For the BST who are looking for the copper medal of war for your epic, there is one of two ways you can get it. First way is to be around when any of the 9 begining wars are available, yes i mean 9. The medal has dropped for me at all 9 camps (granted camps 4-7 do so very infrequently and camps 1-3 drop at least one everytime), I have run now all the wars from 1 -10 about 10 times. Basicly it comes down to a named loading in the war, if one loads there is a chance he will load a copper medal of war. They will also load descrated pieces of armor, the living shadow armor and weapons of the grunt, the horde and the high grimling(in order of rareness). Now to the second way and this is very time consuming, at every camp that is controlled by thugs a coin courier can load in any spot in the camp. He can VERY VERY VERY RARELY drop a copper medal of war. The courier himself is a very uncommon load rate so expect to spend a lot of time here trying to get the medal this way.

Ok now we move onto the war camps themselves only 9 of the 10 wars will be available till all 9 of those wars are completed. Once they are completed the general will offer his quest which is the 10th and final war. When completed will spawn the force that will come in and wipe out the grimling camp by TM zone, and they can wipe out a full spawned camp pretty fast. It was fun to watch the last few times i have cleared all 10 wars, the cats pack kill the grimlings.

Ok now to the general info about how to start any of the 9 wars. The person who gives you a mission will list a camp from 1-9 that he will take you too, follow him and he will stop. They will give a storyline as to what they want you to accomplish at each of the 9 camps. And then again list in simple terms the requirements to accomplish this war. I use war and I think mission would be better, but I will just keep calling them wars. They are basicly a mini war each anyways. Finally they will tell you to issue 1 of 3 sayings "i am ready to begin", "i am ready to fight" and "I am ready to start". This is important and is required to actually start the war, once done the scout/veteran/captain will say something to the affect "So then let the dogs of the apocalypse be unleashed upon the infidel" *smirks*. It was acutally more "Good and win the fight!", but the affect is the same the scout/veteran/captain will then path back to the vah shir outpost in zone and spawn the actual war itself. It is also important to also stress read carefully what the mission says to do, this will help you to complete the encounter as quickly as possible and with a minimal amount of deaths. This is more pointed at camp 4, this war is probably the worst of the wars to run, although camp 9 also is a sucky one to do. Of the 9 camps those 2 would be the worst and require the most DPS to complete. I personally think camp 4 is the worst, as it requires a lot of DPS to pull off. There are 3 different locations that renforcements enter the camp, there is also a spawn point inside the campfire in the middle of the camp. You literaly need to be constantly pulling npcs out of the camps and at a very quick rate to beat the renforcement timer, since inorder to complete the war and kill the clerics the camp must be clear of all other npcs from the camp before they can be killed.

At any point that you wish to find out which camps are available target the General in the outpost and say "which camps?". He will then tell you which camps are available.
Grimmling war
# Aug 26 2003 at 9:13 AM Rating: Decent
Looking to find the quest to spawn this because I want to do the earing quest which Agent Tiesh spawns after it .

Any useful info on that quest is greatfully recived also .

Thanks all

Sherrarnah
When does this Reset?
# Jul 04 2003 at 5:09 PM Rating: Decent
16 posts
I completed the General's raid with my guild all the way to the end. I then waited for over a week for the zone to reset to do it again, it has not reset yet! Anyone know if any quests or events trigger the reset?

Edited, Fri Jul 4 18:01:13 2003
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Talranas Dechamas - 59th Druid of Prexus
RE: When does this Reset?
# Aug 02 2004 at 10:26 AM Rating: Decent
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108 posts
Reset time for the camps is 2 weeks in Real Time. Makes it real hard on us Beastlords looking to out epics when Raiding guilds come along and take all the camps just to do the end quest.
snaring grimlings!
# Jun 19 2003 at 5:16 AM Rating: Default
17 posts
You say snare/root.

In my case every time I try to snare I see this nice red sentence:

"... spell could not take hold on your target..."

Why is that?

Harmony also doesn't work: "Your target looks unaffected"


I am druid lvl 39
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Linerian - Proud Druid
empty zone.
# Jun 03 2003 at 12:51 PM Rating: Decent
8 posts
if u want a zone with nobody in it, this is it! i've been in there during peak times and theres been no more then 3 ppl in it. theres camps and each one has different lvl goons so u just hop to each one as u lvl. there are a few goons outside the camps but they dont roam. some of the goons do under-con so be careful.

i've been pulling one goon from a camp at a time with a healer and have no trouble. snare/root is helpful for casters and i've been getting 2-4% per kill.
how to snare
# Jun 19 2003 at 5:15 AM Rating: Default
17 posts
You say snare/root.

In my case every time I try to snare I see this nice red sentence:

"... spell could not take hold on your target..."

Why is that?

Harmony also doesn't work: "Your target looks unaffected"


I am druid lvl 39!
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Linerian - Proud Druid
how to snare
# Jun 19 2003 at 5:14 AM Rating: Default
17 posts
You say snare/root.

In my case every time I try to snare I see this nice red sentence:

"... spell could not take hold on your target..."

Why is that?

Harmony also doesn't work: "Your target looks unaffected"


I am druid lvl 39!
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Linerian - Proud Druid
Lieutenant Venris quest?
# May 08 2003 at 12:33 PM Rating: Decent
Anyone know what the quest that Lieutenant Venris (Var Shir) gives. Hes located just outside the cave to Tenebrous Mountains on a raised platform. Hes the only NPC on the platform.

He gives you a 2 slot bag and askes you to get 2 copies of orders from the Grimlings. I got 1 copy off a grimling guard in the cave to Acrylic Caverns. Seems to be a rare drop off them.


Anyone know what the reward is for this quest?
RE: Lieutenant Venris quest?
# Sep 24 2003 at 6:06 AM Rating: Decent
1 post
I have gotten "guard orders" and "Elder guard orders" in the caves OTW to AC but they will not combine in the bag he gives you. so i am at a loss.




Springwind Featherfall 65th season druid of Tunare
Hero Cloaks?
# May 06 2003 at 8:40 PM Rating: Default
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Edited, Tue May 6 21:05:10 2003
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Savage Spirit Sharrien Dreamstalker, Master Artisan
Ravingronn Blazewarden, Master Artisan, Master Researcher
Celestial Navigators, Drinal
Hero Cloaks?
# May 06 2003 at 8:40 PM Rating: Default
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How do we get the Hero cloaks now? Can it really be that the quest now ends with the officer cloaks? OMFG!! One of the most interesting quests in the game going to be cut off before the final reward? What were they thinking?! I started this quest at level one after getting my shar vahl citizenship. I slogged my way thru rare drops and the horrors of tailoring. I got the help I needed from the other classes and even had to manufacture my own rogue since there seemed to be none on the server who could make the sonic weapon. Then I dragged guildies thru those god-awful scout raids to get my officer cloak. Now when I finally have a guild with the numbers and will to maybe attempt the last raids they change the zone?

I kept my peace for a while. I found the new raids very interesting and the new quest npcs more so. Very intrigued by the hints of drops from the snake temple. I thought maybe when one of these quests was completed the mystery of the new path to the Hero cloaks would be found. Instead everyone seems to be more and more sure they are just gone. In my opinion the Hero cloaks is still commensurate with the time, effort and stubborness it took to stick with this quest all they way from level one.

Verant, what were you thinking?!!

Sharrien Dreamstalker
Savage Lord of 61 Seasons
Vazaelle
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Savage Spirit Sharrien Dreamstalker, Master Artisan
Ravingronn Blazewarden, Master Artisan, Master Researcher
Celestial Navigators, Drinal
RE: Hero Cloaks?
# Jul 23 2003 at 3:49 PM Rating: Decent
29 posts
I stood in Grimling Forest with a GM trying to explain the quest, and he had no idea. This of course really peed me off. I had the officer's cloak and arranged to have enough peeps to do the raids to get the medallion. I have been hunting in the zone almost constantly for over a month and it appears the Hero's cloaks are gone. The NPC to turn the satchel into no longer spawns (at least I haven't seen him). You can turn your cloak into one of the npc in the outpost (not sure which one, he is in the building not occupied by the general) and receive the Officer's Cloak of Service, (AC18, str8, dex5, sta6, wis8, agi8, hp50, mana50, +3 to all resists, Vah Shir only, War, Rog, Sha, Bst, Brd. and NO SKILL MODIFIERS). Nice cloak but not worth the effort of doing this quest to end. All I can say is that all the Vah Shir classes keep sending Sony negative feedback about this and petitioning the GM's in game to get the quest reinstated. The changes to Hollowshade Moor have made this quest a lot harder, the mobs that drop the items there are even harder to find then before. I have the Service Cloak and the Officer's Cloak both, just in case they do reinstate it. I guess i am a glutton for punishment :(

Wesarn Pridemaster
54 (16) Beastlord
Karana Server
Where is Seargent Cursah
# Apr 27 2003 at 6:52 AM Rating: Decent
41 posts
since Revamp have not seen him up, im very leary about combining mu officers cloak /Medallion of hero of Shar vahl, in the Security satchel, until i can find out if hes still in game for turn in, or if not if theres another you can turn it into, ive had cloak / satchel a long time with hopes of doing the upgrade, be a big dissapointment if they nerfed the upgrade to this progressive quest, which was a huge timesink.


Baracca Smilodon
65 Beastlord
The Rathe
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Baracca Smilodon
The Rathe
Baracca'z Kat Toyz
Kitty Cloak Quests
# Apr 26 2003 at 1:38 PM Rating: Decent
11 posts
With the change in Grimling Forest zone the quest for the cloaks appears to have changed as well. If anyone finds any info on this please post so that those of us trying to complete the quest can do it.
Totally Changed
# Apr 24 2003 at 1:38 AM Rating: Decent
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As of todays patch these quests have totally changed.

If you hail General Staginar and say 'which camps' He'll make a list of all the camps that the grimlings have been run out of. Once you win a raid, the camp grimlings despawn and thugs spawn in their place.

There are NINE raids. It appears that as soon as you complete one you can no longer do that raid until the entire zone resets.

Each guard in the fort corresponds to a raid. Captain Necin is the ninth.

I have been unable to locate the way to start the 3rd raid, but the scouts in front of the first building start raids 1 and 2. After you beat raids 1 and 2 all the scouts tell you to go talk to the Captain and the Veterans.

The Veterans start raids 4-8.

Raid 1 involves going to a camp and killing the members of the camp while untargetable casters nuke you. When the camp is clear, the casters become targetable. When the casters are dead a boss caster spawns. He drops a bunch of different loot. Each member of the camp drops Document 1 (used in the Beyond Sonic Wolf Bane quests).

Raid 2 involves going to a camp, killing the members of the camp, while untargetable shamans summon tiny grimlings at you. When you kill everything in the camp, the untargetable shamans become targetable. After you kill the shamans, a boss named something like Soul Core spawns. He drops a dagger. Sorry I don't have better details, I was excited and in a hurry to do these quests. Each member of the camp drops Document II or Document III. I didn't realize they dropped both and only got document III. That sucked, because I was there to get both. :/ They also drop a lot of copper medals used for the beastlord epic.

Raid 3...I couldn't get this one started.

Raid 4...You have to kill some tougher grimlings while untargetable clerics heal them. This one is a *****. My party was wiped out because we didn't expect the increase in difficulty.

Raid 9. We went and checked this out. Saw a lot of grimlings that conned dark blue at level 45. Lots of casters.

We need more details on these quests. They seem to be really cool. They are a **** of a lot more fun than the officer quests before.

Please post your notes!!!
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Anathema
RE: Totally Changed
# May 10 2003 at 1:28 PM Rating: Excellent
45 posts
I started these quests as well. Some notes I took. . .

The Captain started quests 7, 8, and 9 for me. I did him before the veterans. It seems to be somewhat random which one he takes you to.

The veteran on the porch of the generals building started quest 3 for me. After that, the veterans started doing quests 4-6 for me, again in random order. I used the same veteran for all of them so it doesn't seem to matter which one you do.

All camps except camps 8 and 9 are Duo-able (yet very tough at times - each one after 3 took me several attempts) with my 2 toons. camp 8 just gets reinforcements too fast for me to get them down, and camp 9 requires 6 people, one to stand inside each tent. once you walk out of the tent, they respawn, or if you pull the last one out of the tent, they respawn aswell. these are actually lower level mobs than camps 7/8, but the respawn once empty makes it require 6 people min.

Final note, the quest grimlings are the ONLY grimlings that actaully drop pp vice the runes. range is 1-5pp usually with these. They drop fast and keep coming which makes for decent pp while doing these quests.

Good Hunting :)
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Good Hunting and Good Quest to everyone :)

Aakabak Taakawak-56 Half Elf Druid
Vaesa-57 Vah Shir Beastlord
Shizhaba-53 Vah Shir Shaman
Veebaak-47 Vah Shir Berserker

Proud member of the great realm of Cazic-Thule
Acrylia
# Feb 04 2003 at 2:00 PM Rating: Decent
I went here in hope of farming Acrylia to smith into Bundles of Acrylia Arrow Shafts. Well it sure wasnt prety. Acrylia is very very rare it seems. The Grunt Camps were the Grimlings are very green to a 47 ranger droped Acrylia bricks about 1 in 5 clearnings. Of all three low level camps, they are just east to the gate of Var Shar outpost across the bridge. So I gave up with them and recruited a guild member to heal me and a tank. We begun to move north against the wall of the outpost the the first midlevel-camp. We cleared it twice and got 2 bricks from it and 2 small pices. Sucks eh! We continued our move onto more and more camps and no ore to go, even up to the main town, no ore.

Finaly we moved east from the grimling town to the Acrylia Mine entrence guarded by hords of Grimlings. We cleared that area with another 2 tanks that joined us. 1 brick. :P sucks!

Finaly we go into the mine and start clearinging the miners. Bricks droped about 1 in 3 off the miners. Uncomon drop but rare of anything else EXSCEPT for Grimling Recruits. Yes those proably level 40 things that arel light blue or green to me drop bricks about 1 in 5, and wander through the zone.

They, the Grimling Recruits, are the best source of Arcil for me, after we finished with the mines and packed up our druid gated us to the fort and they left and I stayed. I had 11 bricks and 6 small pices of Acrylia ore after 5 hours of farming.

2 hours later I had 30 bricks and 1 full stack of Acrylia ore after wasting Grimling Recruits.

So if you in the farming buisness you this knowledge in Grimling forest.

Oh yes there was exp for a 54 cleric here! Yes when we went into the mines there were light blues for her. (all were dk blue to me) I am now at 97 pct exp.

Rember there are ohter ways to farm Acrylia HSM was overran by Owlbears on saryn. And Im to low to TM. DSP is always being farmed.



Oh and the Guards drop emerlads-rubies in the mines, good recource for money, we picked up about 17 periots 12 emerlads and 3 rubies. :)

The ethced runes are just money because grimlings dont cary normal norath currency they carry Acrylia runes, which somtimes sell for 4pp each! And in the minies you can get 2 stacks in one clearing of 4pp runes, a great way to fund a guild raid IMHO>

Well im gona start chating and let you go raid some Ore and Stuff :)
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Evilhairy of Star Wras Galaxies
RE: Acrylia
# Apr 25 2003 at 1:04 PM Rating: Decent
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65 posts
My best source for Acrylia is the Grol Baku Soldiers in Tenebras ?sp? mountains. Around L38-40 and often drop luclin-type gems as well as large and small bricks of acrylia.

These guys use an earth elemental root attack. If you get your magic resist up high enough (130+) then they will rarely land their root and spend much of the fight re-casting it.

Blue aliens for the windstones and essense of wind and occasional Condensed Ice.
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Aariin Farwalker
ranger on Sullon Zek
Cleric and rogue on bertoxxulous
Swarm, anyone?
# Nov 05 2002 at 7:09 PM Rating: Excellent
Scholar
24 posts
/ooc

So here we are, sitting in the mines, happily killing Grimlings...

"For every one that falls, two shall rise!" they screech as the Darkmoon Soldiers of Xegony cut them into tiny twitching bits.

All of a sudden, my screen goes haywire with the aggro message of, I KID YOU NOT, easily 100 or more Grimlings.

Ahh, must be a glitch or something, we all reassure ourselves... and then our 50-something SK tank drops like a rock and this *swarm* of, I KID YOU NOT, easily 100 or more Grimlings wash over us like a wave.

Keep in mind that the lowest member of our two group party was 40... and the next lowest was nearly 50. Except one 56 cleric and one 58 wizard, we died in about 30 seconds... The two that survived managed to get invis off before they were noticed.

The game lagged so bad I *literally* was dead before my attempted Rogue hide could be processed... my corpse managed to hide itself, as I was loading back to my bind. I was just about to grab my fire extinguisher from all the smoke my poor p3 was spewing.

I got screenshots, thank Innoruuk, of this of horrid, hilarious, mind blowing, jaw dropping glitch.

We get our sorry, beaten to a pulp ***** back to our bodies, laughing all the while while our harried Priestess raises us.

Well, that was fun! Try not to bring the entire zone this time!, we joke to our puller...

Five minutes and a frantic Rogue hide later, and I am standing perfectly still, all but breaking my keyboard from pounding the screenshot button as another *swarm* hits us.

Is this a glitch? One GM said it must have been... but two others suggested that it wasn't and we should pay more attention to our surroundings and the things we hear.

Just consider this a friendly warning from a not so friendly Teir'dal Assassin.

Be well in Hate.
RE: Swarm, anyone?
# May 11 2003 at 7:31 PM Rating: Excellent
45 posts
This could be from people with little respect to call a train as they head to AC. Higher level people heading to (or from) AC usually just run through without invis on. The grimlings agro and chase to the zone in, which just happens to be past where you are standing. A person that runs straight through the grim city, down the cave and to AC will easily agro 40-50 grimlings on their way (similar results leaving AC if your sloppy on the path you take).

So probably less of a glitch or bug and more of an unfreindly PC. It's too bad that has happened to you.
____________________________
Good Hunting and Good Quest to everyone :)

Aakabak Taakawak-56 Half Elf Druid
Vaesa-57 Vah Shir Beastlord
Shizhaba-53 Vah Shir Shaman
Veebaak-47 Vah Shir Berserker

Proud member of the great realm of Cazic-Thule
RE: Swarm, anyone?
# Mar 08 2003 at 11:55 PM Rating: Decent
25 posts
Hmmm, I think it may not be a glitch. Was helping several lower Guild members level here and found that the foremen have a low lvl fear spell. Being a lvl 55 chanter, the message just few by, we generally have very good MR even unbuffed. But our little lvl 37 fighter took off in total fear, and when he finally got himself under control, he brought back a bunch of guards from the mouth of the cave. They had 6 and we had 4 and we all lived, but if warrior had run out futher to the platforms, we might have had the hundred or more greenies swarming us... I now check the party's MR and keep it buffed. Even loan out MR items to friends grouping if they are too low, cause if one runs, the rest had better evac... hehe..

- Endyr
RE: Swarm, anyone?
# Jun 25 2010 at 12:01 PM Rating: Decent
Scholar
18 posts
I get the sense it's not a glitch either, I've found this a few times after hunting near the AC entrance, in the lower side cave. Anyone know for sure?
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Miuma <Sanctuary> Al 'Kabor
Leveling guide from 32 to 39
# Sep 03 2002 at 10:58 AM Rating: Excellent
Scholar
24 posts
Fighting in Grimling Forest (GF) requires a group. Soloing simply is not possible because of the nature of the mobs (more below). My small group leveled up there from 32 to 39 very quickly, in about two weeks, playing 2-3 hours a day. The group consisted of a SK, enchanter, necro, and druid. We were all 32 when we started in GF. If you have a similar group you can put together, you will find that GF can be worth the effort, especially with respect to money and xp. Two things you definitely need: a tank and a healer.

First, get a port to GF which is now available to druids and wizards. Melee types cannot bind in GF; therefore, I suggest binding in Sharvahl. The fastest way is to go to Hollowshade and then cast Evac which will get you almost right next to Sharvahl entrance.

After binding, get your group back to GF and set up camp around -200, -1200, right above the north wall of the outpost. From here, the tank can go out and pull wandering mobs. There are three types of wandering mobs that spawn randomly near this area: grimlings, sonic wolves, and owlbears, which are all placeholders for each other.

Owlbears are the easiest. They screech (a magic-based attack) for 65 but their HPs are low and they don't melee for much. Still, they undercon. They are highly susceptible to magic, however, which allows for careful fear kiting. They occasionally drop perfect owlbear pelts which are in high demand because they are required to make the rallic pack. The pelts sell for 200pp at the bazaar. They also drop a no-drop ring that is ok. Nothing remarkable, but good for newbies.

Grimlings are harder but not too bad. Their magic resistance is a bit higher than owlbears. They drop etched runes which are not the same as regular runes. Some etched runes are worth several gold, some several plats. Grimlings occasionally drop acrylia ore which sells for between 50 to 100pp each at the bazaar. They are required for high-level blacksmithing. All acrylia-based armor - acrylia reinforced, chain, and plate - needs this ore.

Sonic wolves are true undercons. They have around 3000 HPs and they are virtually resistant to all magic, including snare and root. They absolutely hate casters and they have a nasty habit of ignoring the tank and going after casters. DO NOT cast DD or DoT on these bad boys until you are absoultely certain the tank has gained complete aggro (when they have around 60% HP remaining), because you simply will not be able to outrun them. They have sow, haste, and they double hit for 60-70 each time. They can kill a 30-something caster in about 5 seconds. I once saw a 52 druid take on a low 30 sonic wolf and he had to run for his life. If there were a contest among EQ mobs at this level, my money would be on these guys, no doubt. Having said that, about the only way to defeat them is to beat them with might and lots of heals. If you have an enchanter, you can try tash and later DD, but most spells will be resisted even with tash. To add insult to injury, these guys drop absolutely nothing of any worth, other than a rare no-drop earring that is decent. But you have to kill these because all three mobs are placeholders for each other.

If things turn ugly, you can evac or make a run for it. Evac will get you into the outpost and erase all agro. Running to the outpost can be tricky because of the rough terrain. But guards will help you against all mobs if you make it that far.

One fact you can use to your advantage is that all wandering mobs are nearly blind. You have to be literally within their melee range for them to notice you and come after you. This helps tremendously in pulling and avoiding adds.

Once you turn 39, you can try the various grimling camps. But this is a very dangerous proposition because you will be in the path of wandering mobs and the grimlings that inhabit the camps are ridiculously underconned. Once after harmony, we pulled a warrior-type 37 grimling from a camp. He immediately killed our necro and the rest of us barely survived. He double hits for 110 each and has TONS of HPs - probably around 3000. After a few of these fights, we decided GF was not worth the effort and moved on.

I hope you find this useful. GF is really, really hard but I made so much money (almost 5000 plats selling pelts and acrylia ore) and got so much xp there that it's hard for me not to like it. Another huge benefit is that it has a bank and shops in the outpost. In any case, make no mistake about it - GF is really trial by fire. You need not only a good group but also guts to pull it off. But if you do, your time there will be well worth it.



Edited, Tue Sep 3 12:13:57 2002
Good Experience and Loot for mid 30's
# Jun 21 2002 at 6:34 PM Rating: Decent
7 posts
This zone is very good exp and loot for players between lvl 30 and 45. It takes an experienced group though. The mobs agro easily and you can find yourself surounded by 8 Grimmlings.

You will have to plan a group of friends to come with you to this zone. Nobody comes to this zone, so you will be very hard pressed to find a group there.
Runes pricing
# Jun 12 2002 at 11:48 PM Rating: Decent
Prodigal Son
******
20,013 posts
Found these Etched Acrylia Runes killing the Grims in their caves (trying to get the Prophet Grigsplat or whatever)

Sell prices, with CHA 137, ally in Thurgadin.
(numbers in cp)

Wer - 4762
Buh - 2857
Moull - 1905
Lomn - 857
Drurn - 476
Gomn - 286


Edited, Thu Jun 13 19:11:53 2002
____________________________
publiusvarus wrote:
we all know liberals are well adjusted american citizens who only want what's best for society. While conservatives are evil money grubbing scum who only want to sh*t on the little man and rob the world of its resources.
Acrylia Runes
# Jun 05 2002 at 8:09 AM Rating: Decent
Please don't quote me on this but on serfing the numerous websites I seem to recall running across one that was geared toward casters. Within it I recall that the runes are used for wizzy research. Im not sure how this works since I dont have a caster high enuff to do research.

Just my 2 cents worth.
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Chutz Pah (Vah Shir)
43th Season Beastlord
Laash Lyrix (Vah Shir)
27th Season Bard
Khato Ninetaiils (Vah Shir)
26th Season Shaman
Slamin (Vah Shir)
13th Season Warrior
*Tholuxe Paells*
mines in the Grim Forest and AC zone line
# Apr 26 2002 at 1:58 PM Rating: Excellent
*
210 posts
I don't think anyone EVER camps this area, so here are some notes

these grims at the end of the tunnel hit hard 70 to 110s. The priest complete heals at about 25 to 30 percent so if you have 2 or 3 nukers call for fire at 40 percent and have all folks cascade on him at once to knock him off cause he complete heals himself

have magic resistance up as the chanter likes to charm you!

there is acryla to be mined here for exp if you have already greened out the orefinders in Tem Mountains. But it only dropped off the grimling miners and it was about as common as the drops in tem mountains(read - not enough) but no gem drops here to speak of.

We camped this area for about 2 hours - the spawns seem to have no special place holders yet- and the respawn cycle is pretty fast. Once the Priest had a special hammer on him with a neat graphic but FS stats. so no special items found here yet. Might get a group here again sometime but maybe not. We had a 47 necro, 44 Druid, 45 Ranger, 38 mage, 45 Shaman and a 47 Monk there. We were able to hold this area with no deaths but we came pretty close a few times while we were breaking the spawn.

If you zone into Acryla and DO NOT take a step forward you should be safe... but there are some nasty grims here... so watch your step.

Do not use a pet here. If you cast a pet it will walk straight away from the zone line and into the main pull area aggroing about 4-6 grims. If the area is unbroken that will be 2 guards a miner a preist and a chanter.

Oh and to answer other players:

the best places for small pieces is Tem Mountains off the laborer and Runner - but it is a rare drop off orefinders and (in grim forest)Miners
small/ large / and blocks of Acryla drop uncommon off of orefinders and miners as well as common off the Baku soldiers, grim laborer and runner in Tem Mountains.

So far there is no know use for acryla etched runes... apparently they are grimling money. just sell them to merchants.

you are lucky if you can find small pieces or bricks of Acryla off of merchants. This is rare as these are worth about 50 pp to player characters and most players do not sell them to the vendors for the few pp they get. If you see them on a vendor... BUY IT!

Serano

:)

Edited, Fri Apr 26 14:53:34 2002
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Ranger Serano
http://www.tribalfury.org
Small Acrylia Pieces
# Apr 14 2002 at 1:52 PM Rating: Decent
20 posts
I have heard from some that the Grimlings drop small acrylia pieces and then others have told me that you get them from a vendor. Does anyone know where to get these pieces of acrylia? Thanks

Okirin
Innoruuk Server
sout hasman
# Mar 31 2002 at 9:25 PM Rating: Decent
3 posts
does anyone have a clue on tthe exact location of scout hasman??
Safety?
# Feb 04 2002 at 6:18 PM Rating: Decent
*
51 posts
Trying to get my cowardly Vah Shir over to Katta Castellum. She is only lvl 16, but a shammy with sow....how easy/safe is it to just wander the zone? considering the lore behind the grimlings and a generation war with the Vah Shir I'll assume they are hostile. Any info on argo range? I know back in Hollowshade moor the argo range is insanely high. Also are there any wandering mobs or do the Grimlings stick to their camps?
____________________________
The Question is Reality, the Answer is Insanity
RE: Safety?
# Feb 06 2002 at 12:59 AM Rating: Good
Scholar
*
148 posts
The grimlings tend to not wander (from what I have seen), but the passage thru Tenebrous mountains will wipe you out. Everything in that zone sees through invisiblity, and they aggro on every player (up to level 60) from what I have seen. You *will* need an escort through Tenebrous.

Also, in Katta, the graveyard has level 30s undead in it that are spawned by stepping in the wrong place.

Good luck on your journey. I did something similar with my level 13 enchanter, but was guiding a level 60 cleric to Katta, and had to get a few rezzes along the way. The Coteries hit in the upper 80s-90s and have some proc based nuke for 200hp. The sonic wolves are immune to changes in their running speed.
RE: Safety?
# Aug 26 2002 at 11:13 PM Rating: Decent
I didnt have any problems getting my sowed lvl 20 monk through to Katta, but you have to keep a good eye out and take some areas a bit slow. If you are careful, you're usually ok, there was only once when I needed to FD, and that was because I came over a hill to find a wolf lookin at me.

It's dangerous, but doable.
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Rakkil Mischiefmaker 52 Cleric, Erollisi Marr
Etched Acrylia Runes
# Jan 03 2002 at 2:00 PM Rating: Decent
We keep looting these but haven't been able to find what they are for. Does anyone have any ideas? Thanks!
Level 20 to 40?
# Dec 16 2001 at 9:03 PM Rating: Decent
Scholar
16 posts
Almost all the mobs here were bright blue to me, ranger, level 40. Lots of mountainous areas, levitate helps enormously. Couldn't get the sonics to drop earrings, (that's why we went there). My partner and I had to run to the Vah Shir outpost and let the guards kill the mobs several times, grimlings kept agroing on us. Very exasperating.
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living for the moment
The acrylia
# Dec 08 2001 at 12:57 PM Rating: Good
5 posts
There are merchants there too. I believe the merchants sell the stones you need to give to the Vah Shir.
Multi lvl raid quests
# Dec 08 2001 at 5:09 AM Rating: Good
26 posts
Near the zone in from Hollowshade Moor, there's a Vah Shir outpost with a bank and a merchant. There's also several Vah Shir NPC's who talk about raiding Grimling camps. Looks like they are made for different lvls of chars since each guard says to get people near his strength and they conned green through red. He also says when your party is ready to start give him some kind of acrylia. It sounds like fun but I'm not sure where to get the acrylia pieces.

Also the whole zone makes me want to sing "White Rabbit" by Jefferson Airplane. Trippy man.....
RE: Multi lvl raid quests
# Aug 04 2002 at 11:57 AM Rating: Decent
*
70 posts
It is not bugged, it always works. The spawn time on the officer is supposed to be random. It could take 5 minutes or it could take 3 hours. Most of the time its about 20 to 60 minutes from what I've experienced. I thought they were pretty fun too :)
____________________________
Carnivore
Level 60 Wizard
The Zebuxxoruk server
RE: Multi lvl raid quests
# Dec 10 2001 at 2:33 PM Rating: Decent
Scholar
35 posts
you can get the acrylia pieces from a vendor in town just a few huts away. kinda fun little raid, only takes 5 minutes when it works. i think its bugged though, doesnt seem to work all the time.

An Imprisoned grimling
# Dec 07 2001 at 3:57 PM Rating: Decent
11 posts
I found this grimling being guarded in the outpost. After talking to her, "How can I help You?", then "give me the key" she hands me a forked prison key. Lore Item, No drop, No rent. Says I need to help a big catman in prison. Anyone come across a big catman in prison anywheres?
RE: An Imprisoned grimling
# Dec 10 2001 at 12:39 AM Rating: Decent
1 post
Theres a cat in a cage in Acrylia
Cats in the Vault
# Dec 06 2001 at 6:38 AM Rating: Default
k, i just found a bank in this zone...it's run by Vah Shirs..looking for more info... :)
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