Twilight Sea  

Quick Facts

Type: Outdoor
Continent: Luclin
Instanced: No
Keyed: No
Level Range: 25 - 50
Send a correction
The Twilight Sea is probably more land than it is water, consisting of several islands as well as a hidden area in its north accessible only by an underwater tunnel.

Katta Castellum sits in the east, its towering walls and guarded boundaries difficult to miss. Numerous city residents can be found on a nearby island containing two fishing docks and an inn called Jern's Rest. The Twilight Sea also connects to the dry, barren part of Luclin: Past the range of cliffs and mountains in the west is the Scarlet Desert.
Twilight SeaElemental IslandCastle on Elemental IslandPortal to Fungus Grove
A Flowing RiverKatta CastellumVas Ren CampJern's Rest
Inside Jern's RestShadow IslandIn the Hidden Area of Twilight SeaPassage to Scarlet Desert
Post Comment
Shadows are overpowed
# Jan 22 2010 at 8:10 AM Rating: Decent
7 posts
If you can avoid it never kill the shadows. They have massive and overproccing lifetap that no melee class will enjoy. With my super war twink It took me over 10 mins to kill one. It was a war between my mercs mana and its rediculousness. It did over 13k dmg to me. Same it took to kill it. Beyond stupid. I think it was a teek quest from pok. Avoid at all cost. The only reason to touch with 10 foot pole is to train weapons since they never die. Casters that can avoid melee range shouldn't have much problem.

This whole expansion seems to have terrible EXP. I got better EXP off blues and easy kills in Crypt of Dalnir in Warlisk woods than off yellows on luclin at same level

Edited, Jan 22nd 2010 9:23am by BalforH
# Dec 26 2009 at 11:03 AM Rating: Decent
4 posts
Elementals which cover most of the zone, from what I've noticed, are great exp grind. My only regret is I came here at 30.
-They range in level from 25-29 and will only aggro you if you are attacking an elemental of their kind.
-A good amount carry weapons that sell for almost a plat, I've gotten green weapon off one, among other items that sell for decent amounts.
-Their's a merchant in one of the houses in the middle near the elementals.
-I would avoid the island across from the watch tower post that has the greater and lesser shadows. they leach life and aggro from far away, they are also much higher, 32-36ish.
Nice place for a mag/druid in 20's
# Feb 14 2009 at 9:22 PM Rating: Decent
12 posts
This zone was a really nice place to lvl iirc as a mage in my 20's somewhere. The mobs didn't have too many hit points and didn't hit too hard.
Bug Fixed
# Nov 06 2006 at 9:45 AM Rating: Decent
37 posts
Bug fixed, see info about wiz epic 1.5 piece.

Edited, Nov 6th 2006 at 9:48am PST by RiddlePilot
Carridily, Wizard or Avatar Elite
# Sep 18 2004 at 11:37 AM Rating: Decent
4 posts
where can a 44 Beastlord get Power lvled in Twilight Sea[Purple][/Purple][b][/b][i][/i]
Warder Spitch
60 Ranger on Drinal
Lords Of Crom
Xangil Purrpurr
44 Beastlord on Drinal
Lords Of Crom
Is the sky ever coming back?
# Jul 01 2004 at 1:50 AM Rating: Decent
4 posts
Does anyone know if the old sky here is ever coming back? The new sky certainly has its share of "wow" moments, but I miss just coming here to look at the planet. There's something amiss about watching the moon from the moon :p
few things about elementals
# May 04 2004 at 5:42 AM Rating: Decent
I read lot of things in the bestiary of TS on how to make pop greater elementals or named. I tried it and it was false. Smiley: disappointed

So first thing, elementals are random pop, if you keep killing only one kind, shortly there will be no more of them because other will pop of other kinds.

Then because of the random pop you dont have to kill one kind of elemental to make pop this kind of greater, berserker or other. And there can be a long time before one pop, or not. I farm their for 4 hours with no greater poping. Then i get 3 in 1 hour and a half.

Finaly ive tried anything to make named pop but never manage so i think you just have to keep farming again and again and again and pray your god to make named pop.Smiley: bowdown

Also the loot on them are pretty good for the lvl of the mobs and this is a good place to hunt cause after more than 300 thay con still dubious to me.Smiley: tongue
Urcrof Shaygansoul, human SK on Karana
Shaygan (Urcrofspirit), human pally on karana
Barbazerker, barb zerker on karana
Where are the Air Elementals?
# Feb 09 2004 at 9:26 PM Rating: Decent
Sometinmes there are none....I have see invis item so thats not it....Sometime there are plenty....
Where do the air's go and when and why?

Where are the Air elementals?
# Feb 09 2004 at 9:25 PM Rating: Default
# Dec 30 2003 at 3:56 PM Rating: Decent
633 posts
-420 x -1858 In back of Dock leading up to Katta.
# Oct 19 2003 at 8:03 AM Rating: Decent
11 posts
Can you help me, my doctor says I have to kill a PH... I'm looking for the locations and PH for the A Vas Ren Blesser and A Grol Baku Holyman. I need them to complet my Holy Rite armor quest. I camped the alien area for about 5 hours the other night, and nothing showed up on track. I ws killign the Vas Rens and the Grol Bakus...
Teleporter location
# Aug 28 2003 at 5:32 PM Rating: Decent
66 posts
The teleporter is a big ring looking thing on the roof of the castle.
Fungus Grove Teleporter?
# Jul 08 2003 at 12:06 PM Rating: Decent
120 posts
I understand from several sources that there is a teleporter to Fungus Grove in the castle on the island. I found the castle and prowled everywhere, still can't find the teleporter. Has anyone used this phantom teleporter, and if so WHERE IS IT!!!
RE: Fungus Grove Teleporter?
# Jul 25 2003 at 7:15 PM Rating: Decent
435 posts
Go right to the top of the castle, and there's a 'hoop' with an NPC standing beside it. Click on the 'hoop' and it will port you to Fungus Grove.
# Apr 13 2003 at 5:42 PM Rating: Decent
21 posts
Could a lvl 30 ranger solo here? I am decently equiped, I only want to kill the elemantals, especially the earths for the windstones.
Luadwen Swiftfoot
RE: Solo?
# May 12 2003 at 5:40 AM Rating: Decent
435 posts
Probably a bit late, but I'd imagine so. At 30 my Mage was soloing elementals by the castle, and it wasn't too hard to single-pull one away from the others and kill it near the steps; that way if anything went badly wrong I could run up the tower and zone into Fungus Grove to lose aggro. With SoW you should be almost perfectly safe if you stay close to the tower.
No Wolf Form
# Apr 06 2003 at 4:20 PM Rating: Excellent
14 posts
Just a note: Many times I've had my 30 Druid in Twilight Sea, and I've seen Rangers and other Druids port in to the center of the Elemental Island and either cast Wolf Form on themselves or the group. This is an enormouse mistake because once you cast that spell every elemental on the island aggo's on you. I made the mistake myself the fist time I zoned in and was dead within seconds. Evidentally they don't like the illusion spell. So if you are planning to go to Twilight and can cast this spell I hope you took the time to read this.

Edited, Sun Apr 6 16:44:41 2003
No Wolf Form
# Apr 20 2005 at 8:22 AM Rating: Decent
26 posts
If you have druid high enough to cast the Share wolf Form, you should have no problem Nuke blasting through any elemental that agro's you. Also, just AE blast them and kill a bazillion at once.
Deneril 68 Druid on Stromm <Power and No Fear>
Deneril 55 Ranger on Sleeper <Society of Death>
Great place for Druids
# Mar 21 2003 at 7:41 AM Rating: Excellent
20 posts
This zone is a great place for young (24+) druids to hunt, for a number of reasons, but can be summed up in two words: Dismiss Summoned.

You get this spell at 24 at which time it's pretty much one of your most powerful spells, but it only works on summoned creatures. You also have a port directly to the Twilight Sea, that dumps you in the middle of an island full of... elementals! Although they're not pets they still count as summoned creatures :)

When you port in, spin slowly left till you see two thick trees slightly obscuring a castle: that is where you want to head. Dont go in, but sit at the top of the hill looking down on the island. This is going to be your hunting ground.

Med up, and equip a fast 1hs or 1hb weapon (the spiny weapons that drop off the elementals are superb for this) and get Dismiss Summoned loaded.

Walk forward and pick off the first elemental you see. You should be able to single pull without much in the way of adds (you only run into trouble if there's two of the same type of elemental next to one another). Hit him with a blast of DS, and run back to the castle, aiming for the little nook on the wall, where you want to dig yourself into the corner.

Being in the corner means you can get attacking with your weapon, and firing off continuous DS blasts without interruption. If it all gets to heavy, you can gate out again with little chance of an interruption cos there's nowhere for the elementals to push you. About 3 rounds of DS sets them running, but they tend to zigzag on the slope, rather than head back to the island, so save your mana and just slash away. Its a great way of building up melee skills.

The spiny weapon loot sells quite well, along with some nice rocks and what have you: the bigger elementals drop other nice items that sell nicely to other players your level. The only thing is with the bigger elementals is they don't root or snare, and they are invulnerable to non magic weapons.

As the exp starts to tail off there's always the shadow island just across the way, if you have lev or good swimming and SoW you can do the same tactic, pulling to the castle.

Edited, Fri Mar 21 07:32:20 2003
Twilight Faction
# Mar 17 2003 at 4:06 PM Rating: Decent
8 posts
How do I raise my faction with the Quest NPC's so I can do the Holy Rite Armour quest?
I'm a DE Cleric and KoS there.
I can't find any info about it on the internet.
RE: Twilight Faction
# Mar 18 2003 at 4:47 PM Rating: Default
6 posts
wat voor visgerechten heeft u?
RE: Twilight Faction
# Mar 20 2003 at 4:53 PM Rating: Default
8 posts
RE: Twilight Faction
# Mar 20 2003 at 4:52 PM Rating: Default
8 posts
ROFL Nou, een goede zalmschotel misschien? :P
Dismiss Summoned
# Feb 23 2003 at 10:43 PM Rating: Decent
1 post
Ported into Twilight the other night for the first time after hitting lev 24. Looked like a fun place to hunt so I sat down and started to mem my brand new Dismiss Summoned spell. Had around six ( I think) elementals of various types suddenly agro all over me. I lasted about two seconds. You might want to think about having it mem'd before hand they seem to be able to detect it. BTW I had also recast a str spell that had started to fade just after porting in with no neg effects on the elementals.

RE: Dismiss Summoned
# May 12 2003 at 5:41 AM Rating: Excellent
435 posts
Elementals should start indifferent to everyone before you kill them. Presumably you were in wolf form?
For your information
# Jan 28 2003 at 9:31 AM Rating: Decent
8,619 posts
If you get into trouble fighting the Elementals, the Turtles in the water near the castle will kill them !

(I lost a greater water elemental to them, while trying to pull it off the island)Smiley: cry

Turtles are indifferent to my Necro & Ranger.

Jarkeld Hammerhiem Lvl 36 Paladin/Lvl 30 Armourer
Lestril Hammerhiem Lvl 40 Monk/Lvl 28 Provisioner Blackburrow server
Iaedian Tailchaser lvl 60 Fury/36 Jeweler. Proud member of <Bane> Crushbone server

Your mind is like a Parachute, it only works if it's open.
rock with glowing black face
# Dec 25 2002 at 4:49 AM Rating: Decent
22 posts
Anyone know what the rock with the glowing black face is ? Its on the shade island. One side of a boulder on the island looks like some kind of portal to somewhere. Kind of reminds me of the entrance to ToFS.
greater air elemental?
# Nov 19 2002 at 3:18 AM Rating: Decent
3 posts
anyone have any information on the greater air elemental that is supposed to live here? Ive ported in a few times and looked on track for one but to no avail. Im trying to acquire greater finespun cloth sleves for my untwinked 38 druid but I cant seem to find anything which might help me do so(level, spawn rate, ect). wondering if this creature actually exists. ANY information would be helpful. thx in advance,

Irowane Sylvanmoon
38 Druid Priestess of Tunare
Erollisi Marr

Edited, Tue Nov 19 03:25:29 2002
RE: greater air elemental?
# Nov 29 2002 at 3:23 PM Rating: Excellent
48 posts
the greater elems are random pops but one way that I noticed helped the lesser named, ie.. beserker, greater and such elems to pop was to start killing all of that type you can find. since want greater air elem, kill all the air elems you can find. by doing this I got inferno and hydro to pop along with 30-40 of the minor named elems.
Liif 56 Templar
Kashka 47 Bard
Vas Ren Springmaster
# Sep 15 2002 at 3:47 PM Rating: Decent
1 post
Vas Ren Springmaster...

Anyone know what the PH is? Or even where he spawns?
RE: Vas Ren Springmaster
# Aug 18 2003 at 11:20 AM Rating: Decent
44 posts
Go through the underwater tunnel to the area with the aliens, underbulks, and beetles. Kill wandering Ven Ras aliens and he will pop sooner or later. He was wandering when I found him. Dropped Fresh Springwater.
Camping Aliens
# Sep 11 2002 at 1:17 PM Rating: Decent
Does anyone have any tactics they use for camping aliens on the two islands? Also shadows on shadow isle?
Preferably for a group of 3-6 lv28-35 chars.
Pulling Elementals
# Aug 30 2002 at 3:44 PM Rating: Decent
324 posts
It appears that the elementals do not wander up to the castle. Is it possible to pull elementals to the castle area to avoid adds? How social are these elementals, and how quick do you get KOS by hunting them? What level group can hunt the base elementals, and what level can you solo them?

Whizzer of Solusek Ro
27 Wizard
Mystyre of Solusek Ro
26 Mage
Element Specific Social
# Dec 02 2002 at 9:41 AM Rating: Decent
142 posts
The elementals are social, but only to their specific element. If you pull a fire elemental next to an air elemental, only the fire will come. However, if you pull a fire elemental next to another fire elemental, both will aggro.

I am not sure if it changes once you are KOS to them. I've killed probably 60+, and I am still just apprehensive to them.

Great place for mages 24-30+. Pull with Expulse Summoned (or cancel magic for Fire) to the castle. Very few adds and the DD's against summoned are very mana efficient.
RE: Pulling Elementals
# Sep 01 2002 at 10:16 PM Rating: Decent
324 posts
To answer my own questions.. Mystyre has been hunting at the castle now for 3 nights as a 27 mage. Died twice (once from stupidity, targeting a red elemental by mistake). These things do not appear to be social.. You can pull one when there is another quite close.. They do not wander up to the castle, so they do not join the fights. The castle is a PAIN to try to run through to zone if yer pet dies and you OOM..

RE: Pulling Elementals
# Nov 22 2002 at 10:19 AM Rating: Decent
13 posts
I asked in zone last night if the elementals are social and was told no. I pulled one and immediatly got an add. They might not help different elementals, but they will assist elementals of the same type.
RE: Pulling Elementals
# Oct 20 2003 at 9:55 PM Rating: Decent
5,311 posts
They will protect other elementals of the same type (earth, air, etc.)
"God created man from a handful of dust, and he created woman from that man's rib. And these two together were so stupid that they weren't on the planet five minutes when they managed to get a curse put on all future generations. Nice work." Pat Condell
Fungus Grove
# Aug 22 2002 at 12:32 AM Rating: Good
40 posts
I found the castle, so where is the teleporter?
New Port
# Aug 18 2002 at 11:29 AM Rating: Decent
6 posts
I just bought the new Ring of Twilight for my druid, it is a lvl 24 spell.
Does anyone know if i can survive the port at lvl 29?

I am afraid that some realy BIG thing will kick me through the whole zone.
RE: New Port
# Aug 30 2002 at 3:35 PM Rating: Good
324 posts
You should be fine. My 27 Wiz ported in and found himself on Elemental island. No problem. The elementals are all indifferent until you start killing them.

RE: New Port
# Sep 06 2002 at 7:58 AM Rating: Decent
6 posts
Thank you very much, you helped me alot.
# Jul 19 2002 at 6:55 AM Rating: Excellent
3 posts
Are DE's KOS in the castle when they port in from Fungus Grove?

# May 12 2003 at 5:47 AM Rating: Decent
435 posts
Just in case anyone is still wondering this, agnostic DEs are not KoS in the tower, I've never conned the NPCs there with my Necro, but I suspect that all DEs are non-KoS there. The Necro _is_ KoS to the Twilight Armor quest mobs at the docks near the Katta entrance though, and was even before he started killing them for XP; the agnostic DE Mage was dubious to them and the Katta guards.
Aquilian Deepwater
# Jul 15 2002 at 7:39 PM Rating: Excellent
24 posts
First: posted this at the Beastry but figure to put here as well ... I am looking for info on Aquilian Deepwater (not sure on spelling) he is listed to be in a cave behind the waterfall in the Hidden area of the zone.. I have found the falls and the cave but no Aquilian Deepwater. Was shown once a set of arms with haste to them that was gotten off this guy but cant find them listed anywhere here on Allakhazam site. Nor info about him and his spawning.. anyone on the other servers sides Bertoxx know more info ? think i have harassed everyone that has walked thru Twilight Sea the past few months while i have been there about him and no luck on info.
Born on a Stark Winter Night into a Cold Dark World.
RE: Aquilian Deepwater
# Jan 22 2003 at 9:40 PM Rating: Decent
22 posts
If I were you I would find a character with track and have them track for it. I would imagine it is a triggered or timed spawn. Also there is some information at Illia's Bestiary about him and his spawn. Good Luck!
RE: Aquilian Deepwater
# Feb 23 2003 at 12:04 PM Rating: Default
He spawns behind the waterfall in the NW corner of zone
Swirling Mists
# Jul 14 2002 at 3:24 AM Rating: Good
2 posts
Has anyone killed the air elementals here for the swirling mists they supposedly drop? Are they more common than in Najena? Spent 13 total hours in Najena and have 15 Swirling mists to show for it. Getting smithing higher is going to be next to impossible at that drop rate. Any info much appreciated.

Oh, and can a 51 Ranger solo said elementals. Dragging a group there for smithing components does not sound like something I wish to try and convince people to do. I might get ported and left in CT as payback! Haha.

Medar Wolfdagger
Bertoxx Server
RE: Swirling Mists
# Jan 12 2003 at 4:38 AM Rating: Good
183 posts
Swirling mists also drop from steam elementals in Steamfront (near mino caves). Since this is essentially a newbie/lowbie zone, many people sell their loot to the closest vendors, and I often see swirling mists on the windmill vendors (unless some smith has recently been through the area).
RE: Swirling Mists
# Oct 01 2002 at 1:32 AM Rating: Decent
67 posts

Swirling mist actually drops off of water elementals, essence of wind (or air, can't remember which is the right name) drops off air elementals. In about 3 hours my partner and I had 2 swirling mists, and 3 essences each. If you are high enough that the elemenatals are green to you, you should be able to get a good stack in a few hours. That is about as good as it is going to get in this game.
Ogre Prophet
RE: Swirling Mists
# Jul 15 2002 at 7:30 PM Rating: Excellent
24 posts
in two hours of playing around killing Sea Turtles for xp and Fire Elementals,(for Lava rocks) and air elementals to get greaters to spawn ane with some hope of getting luck and Aero spawn (didnt) i gathered 6 lava rocks off the fire elementals and 3 of the ones off the air elementals (forget type exactly at this time) figure some down time to heal and med.. and maybe ye can get an idea if its better..

Axefixer Trueanvil
50th Paladin of Brells
Champions of Brell
Bertoxx Server.
For Valor! For Honor!! For Brell!!! For Beer!!!!
Born on a Stark Winter Night into a Cold Dark World.
Invis or Camo against Minnows
# Jul 10 2002 at 12:03 PM Rating: Decent
Tunnel swim is very far, get endure breath and camo or invis; this will help being eaten while you swim for your life. With a 43 Ranger, I corpsed at the 3/4 mark in the tunnel. Trained 3 blue minnows to my (corpse) site. Oh, yea, they stayed above my corpse in the tunnel till zone reset or somebody trains them out. Running naked from Shar Vahl thro Moors thro Grimlings thro Tens Mt thro Katta thro Twilight all the time Camo, I think I did quit well. Arriving at the island, both naked female woodelfs me and a druid friend sat at the waters edge. The minnows were agro, as my camo had dropped. I quickly Camo myself again and swam the tunnel. Finding the druid corpse first about 1/4 in, I noticed half air left. Grab the consent (druid) corpse and surface back on the island. Luckly I gave the druid friend half a stack of scales. Druid looted and cast endure breath, I then swam the tunnel and pulled my corpse to the other side that has Turtleknot ring, endure breath when worn. Just a difficult zone to venture in. Use con all ways and invis camo if you got it otherwise long cr.

Edited, Wed Jul 10 13:05:20 2002
The Hummingbird: It stands for immortality. Or sometimes the Sun. Hummingbird is seen by some as a messenger of love and joy. It symbolises energy, wonder and swift action. It is associated with the Ghost Spirit native American religion which teaches a dance that is intended to return the natural balance of the world. thanks to wiki answers.
How to spawn named elements.
# May 29 2002 at 8:23 PM Rating: Default
82 posts
Want loot from named elementals but don't want to loose factions and spend your precious time slaughtering them to spawn a named? Here is how I did it.

The key to achieving this is with a druid and monk team. It seems the twightlight turtles are, oddly enough, kos to the elementals on island. The druid sow the monk, the monk goes into water and agro a turtle, the druid snare the turtle, the monk pull the turtle next to an elemental then FD. Now just sit back and watch the two mobs duke it out. Feel free to buff the turtle as you see fit, repeat this method until a named spawn.
RE: How to spawn named elements.
# Aug 30 2002 at 3:40 PM Rating: Good
I don't believe that you can buff an NPC so casting on the turtle would have no if you made it a pet, that's a different story.
Duladan Bloodmon, 35 Ranger, 62 provisioner
Santun Spiritseeker, 52 mystic, 39 alchemist
Xelon Thex, 70 templar, 58 AA, 40 sage

/i Man may sin from ignorance or folly but what of a wise man or nation, pledged to cleave to the Light, whose charity is so great that they refuse to protect the innocent for fear of injuring the guilty? /i
RE: How to spawn named elements.
# Aug 24 2002 at 10:06 AM Rating: Decent
722 posts
Tried to draw turtle to elements, they left alone and turtle went back to spawn?????
Come visit my housing creations 20+ in Cedar Country Meadows, ZEK.
# May 13 2002 at 7:44 PM Rating: Excellent
Not many will go there, but for those that do, there is a hidden valley in this zone, with a shrine/kitchen in the valley, whi8le battling these alien mobs to get specific npc to spawn for quest piece, I was slammed backwards and landed in a large pot of which I could not get out of.
The down side is the mobs could swing right through the sides and apparently enter and exit it at will, while I remained trapped, evidently for Dwarf stew that must have been on the menu.

My partner and I did finally finish the mobs and I dueled him and had him drag my corpse out of said pot.

The moral of this story is Pot does indeed kill
# May 07 2002 at 1:10 AM Rating: Decent
anyone know where these guys spawn at? was gonna take my necro there if its like the beach in EW but if they are rare then i might not....anyone hunted them here?
Fendrish 52 Barb War
Deadinc 46 Iksar Necro
RE: Underbulks
# May 10 2002 at 10:45 AM Rating: Decent
6 posts
Underbulks can be found through the underwater tunnel (secret area).

Tunnel entrance is located up by the minnows in the NE corner of the zone, EB is a must as it's quite a long tunnel.
Orcan Warrior of Aszune (EU)
Scavenger Minnows
# Apr 29 2002 at 10:24 AM Rating: Decent
8 posts
Does anyone know how to get the scavengers minnows that drop TS armor quest pieces to spawn? I've killed the Grimgang and wettooth minnows numerous times as well as regular TS minnows but have never seen a scavenger.

I'm also in the market for TS quest pieces for bard on the Tribunal server if anyone is selling/trading.
Gilgaboz Kegkiller
Healer of the people
RE: Scavenger Minnows
# May 10 2002 at 10:47 AM Rating: Decent
6 posts
Just kill the normal twilights over and over, sometimes they will pop a scavenger.
Orcan Warrior of Aszune (EU)
tro jeg visionary
# Feb 25 2002 at 4:04 PM Rating: Decent
5 posts
Anyone know where I can find the tro jeg visionary. I know he spawn in Twilight Sea, but is he in one of the camps or do I have to swim thru the tunnel?
RE: tro jeg visionary
# Apr 29 2002 at 10:18 AM Rating: Decent
8 posts
There is a Tro jeg camp on the western shore just north of the scarlet desert zone. That'd be my guess.
Gilgaboz Kegkiller
Healer of the people
how do I get there?
# Feb 16 2002 at 8:02 PM Rating: Excellent
203 posts
okay, I've checked eqatlas, but people are telling me that you can zone from Dawnshroud to the Grey. Is this correct?

What's the easiest route from nexus to Twilight Sea?
RE: how do I get there?
# Feb 19 2002 at 3:53 AM Rating: Excellent
85 posts
Nope, you cannot zone from Dawnshroud to The Grey.

In answer to your second question Nexus to Shadowhaven to Echo Caverns to Fungus Grove to Twilight Sea.

BTW if you can't cast invis there is a potion vendor just outside The Bazaar in Shadowhaven, you can get a couple invis potions to get through Fungus Grove for about 11pp each.
Bard of Tarew Marr
"I may make you feel but I can't make you think." --Jethro Tull
RE: how do I get there?
# Nov 22 2002 at 10:33 AM Rating: Decent
13 posts
Zone is tough to find though if you're not sure what to look for. I died horribly when invis wore off. Only after I got an alt to drag my corpse did I realize I walked right past the zone.

I think the zone is up a ramp you should see after going through the tunnel. The tunnel (not under water) is to your left as you travel FG.
RE: how do I get there?
# Feb 25 2002 at 2:58 PM Rating: Decent
28 posts
nice quote Ash
Kiting Shadows
# Feb 09 2002 at 3:23 PM Rating: Good
1 post
I don't know a whole lot about kiting being a cleric. But at level 44 with banish undead, and a friend who is 41 ranger I have no problem getting the named shadows. The biggest pain is the shadows go under the water line which is unusual to me.
It can make pulls go really bad if you do not check under the water line first before you pull.

Normally what I do is get sow from my ranger friend and levitate, cause even with 180 swimming they beat the crap out of you in the water. I run over to the camp from the elemental island with ITU (invis vs. undead) and wait for the named shadows to walk away from other crowds, which usually only takes a minute or two. Then I pull them across water, have my ranger friend land a snare on them, if that does not land its still ok because they seem to be pretty slow. Then from there on out it's clear sailing. Run around the island with my SOW on , stop every bit for a banish undead which so far has landed every shot for full damage (585 hp), usually 4 shots and they are down, and I get whatever good drop they have:).
Connection to Fungus Grove
# Feb 07 2002 at 1:29 PM Rating: Decent
12 posts
You guys are talking about an underwater tunnel. Is this the connection to FG? It looks like I need to swim an underground river to get in from FG, do I need EB or are you speaking of something else?
Eonwe Maiar
58 Paladin of Tunar

"If by life or death I can save you, I will"
RE: Connection to Fungus Grove
# Feb 07 2002 at 4:12 PM Rating: Excellent
658 posts
The underwater tunnel connects the northern part of this zone to the southern part. The route to/from Fungus Grove is via the teleporter in the castle near the southernmost point of the big island ("Elemental Island" on the map).
Trading quest items
# Jan 31 2002 at 3:43 AM Rating: Decent
2 posts
If you are on the Veeshan server and are looking for Twilight Sea quest drops from Tenebrous Mountains send me a /tell in game. I have over 40 quest drops from that zone, and am willing to trade for Monk quest items you may have acquired.


*note* I don't show on "/who all Impact". Do a "/who all 58 monk" or just "/tell Impact" to see if I'm logged on.

# Jan 30 2002 at 9:45 AM Rating: Decent
23 posts
Does any one know how to raise faction for armor quests ?
RE: Faction
# Apr 02 2002 at 5:13 AM Rating: Decent
3 posts
Assuming that the NPCs are on Katta faction, you can kill vampires in any zone or kill Sactus Seru guards. If they are not on that faction I would check this site to see what faction raises you get from killing mobs in the zone and see if that is a faction within the zone.
my personal thoughts
# Jan 24 2002 at 11:55 AM Rating: Excellent
29 posts
My thoughts of these quest armors.. for the ac and the time/effort.. They really don't look worth it to waste the time getting them.. They already make Luclin hard enough to get around with constant worry of dieing and then zoning back to bind point back who knows where.. I don't even attempt to travel alone in Luclin. The world is too intimidating to me.. fears of death at every corner.. Old world I was fine cause there were safety towns near by with tons of players. I guess it'll be atleast a year before Luclin is widely traveled and used. They really need to make a better way getting around Luclin. Maybe make some druid ports atleast or make it abit easier to travel around.. These armors don't make me even wants to goto Luclin to even attempt.. old world quest mid lvl quest armor is soo much easier to get.
RE: my personal thoughts
# Nov 22 2002 at 10:30 AM Rating: Decent
13 posts
The items certainly aren't the best. But I imagine you get good experience killing the mobs you need for the items. You get to travel and see new places, and I would hope have a good time. That is what this game is about. If you don't enjoy traveling and seeing new places / killing new mobs, there are plenty of other things to do.
RE: my personal thoughts
# Feb 21 2002 at 4:51 PM Rating: Decent
111 posts

I am going to get slammed by this...but you sound like a wuss. C'mon it is a new world, have fun with it. It is only a digital toon...not like ya gonna lose an arm or something.:)

RE: my personal thoughts
# Feb 25 2002 at 2:46 PM Rating: Decent
28 posts
/agree, I for one love Luclin.. finally some nice drops for an untwinked main! And who wouldn't love to solve an as yet unsolved quest!
Where does X drop?
# Jan 22 2002 at 1:31 PM Rating: Excellent
62 posts
Here's a link to the drop locations of nearly all the quest pieces:

Just to throw in my 2 Bone Chips, I feel the rewards garnered from these quests pale compared to the time you must invest. There are over 500 quest bits, so no one's going to hold every Mark or Jewel they run across. I'm a compulsive dumpster-diver, and have seen no more than 5 items on various vendors.

Of course, I'm still holding my Sun Wraith Eye in the hopes of getting a new robe :) Good luck to those who set out to earn their new armors!

Markoff Chaney
Gnecro of the 51st Corpse
RE: Where does X drop?
# Apr 09 2002 at 10:51 PM Rating: Default
2 posts
Great Post Markoff.
Twilight Armor Quests Table
# Jan 07 2002 at 4:20 PM Rating: Decent
39 posts
Figured this is as good a place as any to post the Twilight Armor quest information.

Thanks to the Safehouse Forum for the information.
Garmannis Shadowstrike
65 Grandmaster
Location to tunnel
# Jan 06 2002 at 5:59 PM Rating: Decent
45 posts
The location to the underwater tunnel is about 800 x -800
the tunnel
# Dec 31 2001 at 12:01 PM Rating: Decent
19 posts
The tunnel to the hidden area IS quite long..

My swimming is 162 right now and I would not dare that swim with out EB casted! Maybe if your swimming is higher you could try it.

Which makes fighting in that remote area a problem if you die. Make sure you have a back up supply of fish scales in bank.!!

Next time I am in that area I will do a test and see just how far I can get and also do a timed swim...but let me warn you now..its a Long tunnel..longer than the ones you take to get to the hidden valley out in OT

RE: the tunnel
# Apr 20 2002 at 1:46 PM Rating: Decent
16 posts
I just completed the test you mention. Swimming is 182. I drowned about 15 feet (3 seconds or so) from the opening in the northern part of the zone.

I will not try this again without EB until my swimming is at 200.
Talyena Mellyrnwood
Ranger of the 48th Season
Warriors of Living Force
Seventh Hammer Server
# Dec 31 2001 at 11:08 AM Rating: Decent
16 posts
My level 41 ranger was able to cross to Jern's Island, directly west of the Katta zone, without problem. My tracking picked up LOTS of blue minnows to the north. When crossing from Jerns to the north island the minnows managed to get me to half health. Sure wish I'd have remembered some batwings....
Be careful out there!
living for the moment
Lvl Range
# Dec 16 2001 at 3:50 PM Rating: Decent
11 posts
I would really like to know the level range of this zone, and how far underwater do you have to swim? Is enduring breath needed? This would seem a quick way to get to Katta if I can make it through.
I see no reason for lvl 50+ chars to tell me that all things in the zone are green and easy kills, that leaves out 80% of the players in the game. There are plenty of under 50 people on the moon that would like to explore and do the quests there.
Warrior 50th Aggramar
Mage 49th Aggramar
RE: Lvl Range
# Dec 31 2001 at 10:14 AM Rating: Excellent
16 posts
The minnows in the water are dark blue to me at level 41 - and they did "nibble" me for 26 damage per bite. The land based mobs were green to dark blue. About 33% each actually, and usually not "interspersed", the dark blues were together, etc. The Vas Ren Shamen conned light blue to me. But with their greater healing I finally ran out of stamina and had to run.
The regular soldiers, also light blue, I could take with little difficulty.
These are islands, normally you dont go through tunnels from area to area but you do swim.

living for the moment
RE: Lvl Range
# Dec 17 2001 at 7:06 PM Rating: Decent
50 posts
This zone is primarily for groups levels 20 to 40ish with a few higher mobs here and there.

Tahmay Zingrace
lvl 36 drum beater
League of Levity -- The Rathe
Kokubunji -- Tauren Destroyer
RE: Lvl Range
# Apr 16 2002 at 7:44 PM Rating: Decent
45 posts
Yes, but is there a good chance of a pickup group here. What is the average zone population..
RE: Lvl Range
# Nov 22 2002 at 10:25 AM Rating: Decent
13 posts
I would love to see more people in twilight sea and tenebrous mountains. I just traveled over here, got a bind in Katta and have had no luck finding groups.

I am usually alone in TS until someone ports in and there is no one around my lvl in Tenebrous Mountains. Too bad as both of these places seem like great hunting for me at 37.
RE: Lvl Range
# May 14 2002 at 11:49 AM Rating: Decent
48 posts
Average zone population is one person. That is when anyone bothers to go there to check. sometimes I see 2 people including myself in this zone. but those times are rare.
# Dec 13 2001 at 4:52 PM Rating: Decent
4 posts
Neat liitle oasis here...have to swim throw an underwater tunnel to get there...a few scattered LB to 60...nothing much.

Tobble... The **** Druid
RE: Oasis
# Dec 28 2001 at 10:08 PM Rating: Default
Care to give us a location on this tunnle?
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