Hollowshade Moor  

Quick Facts

Type: Outdoor
Continent: Luclin
Instanced: No
Keyed: No
Level Range: 10 - 45
Send a correction
Located on the dark side of the moon, Hollowshade Moor is in a constant state of darkness and is the site of an ongoing struggle between owlbears, sonic wolves, and grimlings; each trying to retain control over the land. It is also the site of one of Luclin's best views of Norrath.
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Maybe the Best View of NorrathThe City of Shar Vahl Looms in the DistanceOutside the Entrance to the Paludal CavernsHollowshade Moor
Over the RiverGuarding Shar VahlOwlbearsPath to Grimling Forest
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Vah Shir outpost
# Jun 21 2008 at 3:32 PM Rating: Decent
2 posts
I am supposed to report to Rittuh which is found in the Vah Shir outpost in Hollowshade Moor for my Beastlord Claw quest... however when going there, the outpost is over run with Grimmlings and has been all day. Is this a new thing?
Vah Shir outpost
# Jul 10 2008 at 8:05 PM Rating: Decent
1 post
The zone resets when you kill the named guy in the fort as explained in the Hollowshade War quest. I usually have to wait until the server reset on the patch day because noone ever resets the zone.
This is a great zone
# Sep 28 2007 at 4:56 PM Rating: Decent
15 posts
I love this zone! I had quite a bit of thouble there with my level 20 alt, but if you are the right level-- around level 30-- it is an awesome place for loot and XP! I highly recommend it!!!
____________________________
Lenamar - High Elf Paladin
Aedralu - Erudite Cleric
Vracus - Barbarian Warrior
No Spawn from Wolves or Gimlings
# Apr 26 2006 at 2:45 AM Rating: Decent
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51 posts
Well it looks like the zone is broken. Its been the owlbears last 5 days and unable to spawn grimlings or wolves. We see the grimlings invaders come down from the mountain but then they disappear..:(( no smithing..
Owlbears in trouble?
# Jan 24 2006 at 4:00 AM Rating: Decent
Scholar
19 posts
When I went to Hollowshade Moor today I got this text on entering:

Frenzied howling fills the air, the sound taking on every aspect of an angry wail. The sonic wolves are mounting an offensive.

Their forces stretched thin due to occupying eastern and southern positions, the owlbear find themselves unable to muster a defense to stave off the imminent attack.


I have not seen the text before.
Owlbears in trouble?
# Jun 28 2007 at 8:40 AM Rating: Decent
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144 posts
this just means the Owlbears occupy the East and SOuth Camps, while the Sonic WOlves are in (by process of elimination) the North camp, and attacking the South camp.. its all part of the Hollowshade wars.
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Burtininke Narsioji 70 Wizard Quellious server
The Hollowshade War still works..
# Dec 15 2005 at 12:46 AM Rating: Decent
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95 posts
As of 20 minutes ago. I'm letting my 41 Druid regen right now from spanking Scarflank to death 5 times today, but still nothing drops. -_- Man, what a kick. He's DB to me, and doubles for 60-70, 100 only once, and his bash almost never lands.

So few people camp them anymore it's amazing.
____________________________
Kutaria Aggromagnet, Half-Elf Druid of Tunare, 77 Seasons and just found how much it takes to get Grummus' attention..

The Seventh Hammer.
Zone changed or?
# Sep 17 2005 at 4:32 AM Rating: Decent
I ran there today to farm substances, and found that south camp was crammed with grimlings i ran to kill the defenders and chieftain to try spawn others... No defenders! killed chieftain 2-3 times then ran to kill named sonicwolf and defenders... no defenders! hrm!?!?!? Then i noticed no zonewide emotes either. Is the war script bugged maybe? And btw... drop rate on the substances from sonicwolves was terrible too... got 1!!!! total in about 2 spawn cycles... Has it been nerfed????
RE: Zone changed or?
# Sep 21 2005 at 11:41 AM Rating: Decent
War Script was broke when they did all the post patch patching for Depths of Darkhollow.
I am hoping that while they missed it in the patch messages, that they indeed fixed it.
If not, please submit bug reports.

Fellow Tradeskillers UNITE!!! Bug Reports Please!!
If your a smith, you know what I mean.
Fastest Way to Force the War
# Jan 28 2004 at 5:57 AM Rating: Good
Scholar
*
74 posts
I've done the war solo a few times and I've come to a quick, easy pattern that lets me force a win for whatever side I want within about 15-20 minutes.

First, from a straight zone reset the fastest way to force the war is to attack the camp counterclockwise of who you want to win the war. For example, if you want the Grimlings to win, rush to the Sonic Wolf caves and kill the Packleader/Named. This will force an attack on the caves by the Grimlings. Leave the caves, attack the Defending wolves, and rush to the Owlbear Caves. Once you get the message that the Grimlings have taken the caves, kill off the Owlbear Packleader/Named. This will force an attack on the Owlbears.

For Sonic Wolves, attack the Owlbears, and for Owlbears, attack the Grimlings.

While they MAY be random in terms of who attacks the camp once the leader has been killed, I've done the war 12 times now using this pattern, and it hasn't deviated from the pattern yet.
The war ROCKS!
# Oct 02 2003 at 8:01 AM Rating: Excellent
Scholar
*
240 posts
I did the war last night and it is a blast! This is the way I found things are. First there are 3 camps in the zone. One is the huts in the south, another is a small cave in the east, and the third is a larger cave in the northwest of the zone. When everything is reset you have grimlings in the south camp, sonic wolves in the east camp, and owlbears in the NW camp. You actually do not have to do anything for them to start fighting if you don't want too. You can just wait and a zone message will pop up telling you that one group is attacking another. As others have stated though you can force the fighting by killing the named at one of the camps. Either way they will fight.

They always attack in a counter clockwise direction. In other words the south camp attacks the east. The east attacks the NW camp and the NW camp attacks the south. Knowing that you can minipulate things so that the group you wish to win will control all the camps.

Essentially if the group you want to win is attacking then head to the camp they are invading and kill any defenders (if any spawned). When the invaders get there and you have killed the defenders they just walk in and take over the entire camp. If the group you want to win is being attack then just intercept the invaders and kill them. In order to get one group to control all three camps you will probablly have to at least stop one attack and assist in the winning of another. Just note that defenders are perma rooted. You can't pull them!! They will summon you so casters can have a rough time even if the defenders are green.

No one group will ever take all three camps without player intervention. You may see just two in control going back and forth without player intervention but they will not take all three camps without an assist. When one group finally gets all three camps then there is a small outpost just south of the kitty city that will be taken over by the winning group and a named will spawn there. This named will be a bit tougher than any you have faced to this point at the three camps. They drop some decent gear though most all is no drop. When you kill the named in that outpost everything resets and you can start over.

You can leave that outpost alone and just make your rounds to each of the three camps farming the items the named there drop. Most of these are NOT no drop so you can use and/or sell them. Some people also like doing this if a certain group drops trade skill and/or quest items. The more MOBS of the type they need the better ;).

Be kind and do an ooc or shout just before the last of the three camps is taken by a single group. There are lower lvl characers that sometimes hunt around that outpost south of the kitty city and they will quickly be killed when it is overrun if you don't warn them. Even higer lvl peeps may like to know so they don't get annoying agro.
Defenders/No defenders
# Jun 28 2003 at 3:56 PM Rating: Decent

I've seen this happen before, with me the only one in the zone. What I think happens is that, when one race has control of two camps, and the other race attacks from the third camp, no defenders will spawn in order to let them win that camp... I sat and watched the two races (Owlbears and Sonic Wolves) each take turns attacking the owlbear caves and winning them because no defenders popped in front, four times in a row.... I suspect this is a deliberate bit of coding so that a Prince doesn't just randomly spawn.
Zone broken for low-level questers after revamp
# Jun 23 2003 at 8:03 PM Rating: Excellent
9 posts
Just entered the zone tonight for the first time since the revamp. I've spent several hours there and only seen one, count them one, owlbear cub that is on at least a 10 minute respawn timer in the entire zone when all factions are up. This effectively breaks ALL low-level Vah Shir quests leading to the Sonic Wolf Bane weapons and the cloak upgrades. While the war itself has been fixed, most other quests associated with this zone are now effectively broken. Excuse me for sounding a bit bitter, but I've have spent a lot of time getting to the point where I *might* be able to get my Wolf Bane to find it now almost impossible.
RE: Zone broken for low-level questers after revamp
# Jul 10 2003 at 9:45 PM Rating: Decent
**
666 posts
you may want to try paludal. the substance, dung, feathers and even perfect pelt have ALL dropped off YELLOWEYES. hes about lvl 13 or something? may want to check it out friend.
____________________________
'Valdon Gravedancer' Terris-Thule. Dwarven Cleric 34th circle.
'Junglebug Sugarpants' Terris-Thule. Halfling Druid. 52nd season.
'Shinook Eldergod' Terris-Thule. Troll Shaman of 32nd rite.
'Soultree Vixen' Terris-Thule. Woodelf Ranger of 34th season.
RE: Zone broken for low-level questers after revamp
# Aug 20 2003 at 3:08 AM Rating: Decent
11 posts
feather, perfect pelt, wailing substance all drop from the owlbears when they control the islands to the south (assuming the owlbears are in control of the isalnds). Not sure about the rest you need for the quest, but with soo many of them when they control the islands, it should be a breeze. I've seen bile drop as a rare drop too. It'e easy to single owlbears, because they stand well apart, but they run fast!
RE: Zone broken for low-level questers after revamp
# Sep 30 2003 at 9:43 AM Rating: Good
Scholar
*
240 posts
I was in the zone last night. The sonic wolves had the islands to the south. The Owlbears had their cave in the NW of the zone. I got the feather and perfect pelt and the Owlbears did NOT have control of the islands to the south.
Zone broken for low-level questers after revamp
# Jun 23 2003 at 8:03 PM Rating: Default
9 posts
Double post, please delete

Edited, Mon Jun 23 20:22:35 2003
War Technique.
# Jun 01 2003 at 2:10 AM Rating: Excellent
26 posts
Here's my "guide" if you will, to doing the zone war.

The Zone is comprised of 3 camps. North, East, and South. (N, E, and S). Each zone has a native race:

N - Owlbears
E - Sonic Wolves
S - Grimlings

All 3 camps are connected via pathways to one another. Before the war is started, all 3 races are at peace.

To start the war, head to the North camp, and kill "an owlbear denmaster". Denmaster is not always the mob that will be up. Whatever mob is in the far back room on the center left (Skriat'Chu or an owlbear denmaster), kill it.

During the war, each race will lauch "attacks" on eachother. The way to tell when this happens is through zone-wide broadcasts. Each broadcast will tell you Who is attacking what camp. When an attack occurs, the attacking race will send out a string of 5 mobs.

These 5 mobs will follow the paths connecting the camps. The camp that will be under siege, Defenders of whatever race pop. (Owlbear, Sonic Wolf, or Grimling Defenders, depends on who's getting attacked.). If the defenders are still up when the attacking party of 5 mobs reaches that camp, the defenders will attack and kill the party. If the defenders are NOT up, then that party will walk into the camp and take it over, making it respawn with mobs of that new race.

Defenders spawn when that camp is attacked. They despawn 5 minutes after an attack if they were still up when the attacking party reached the camp.

Defenders do not move, so you cannot pull them, they do summon so be wary.

Note - Grimling defenders at south camp have a very nice immy heal going for them, so either take out the immy, or hope for the best and see if you can kill them.

When one race controls all 3 camps, the normal mercantile area near Shar Vahl despawns and repops with the main "Boss" of the war, depending on what race controls all 3 camps. Once the "Boss" is up, if you kill it, the zone respawns and the war is over.

Making a race win the war
------ - ---- --- --- ---

First, pick your race:

Owlbears - (Owlbear Claw Earrings, Owlbear feathered circlet, mantle, spear - minor loot)

(Flowing Thought 1 item, Polished owlbear beak, some wierd club - main loot)

Sonic Wolves (Elder wolf Jawbone / Hide, Sonic Fang Earring, Ear of the blind wolf - minor loot)

(Mask of the blind wolf, cloak of the blind wolf, sword of the blind wolf - main loot)

Grimlings (Fang Shaped Stone Earrings, Various acrylia pieces, Ornate Shell Pestle, various other loot - minor loot)

(Belt of the Grimling Skullcracker, haste mask, other thing - Main loot)


2nd, start the war.

3rd, make a loop around , killing the "named" at each camp.

When OWls have north camp, "named" is either owlbear denmaster, or Skriat'Chu.

When Sonics have East camp, "named" is either sonic wolf packleader, or Ghowlik.

When sonics have south camp, "named" is Scarflank.

When Grimlings have East camp, "named" is Grum No Eyes.

When Grimlings have south camp, "named" is grimling cheiftan.

Make a loop around killing the "named" at each camp, this will help to speed up the war. Wait for zone wide broadcasts.

If the race that you want to win is attacking, run quickly to the camp that is going to be attacked and slay EVERY defender.

If the race that you want to win is going to be attacked, find the attacking party mob:

Owl attacking party mob: A Furious Owlbear
Wolf attacking party mob: A sonic wolf fiend
Grim attacking party mob, A grimling invader

And slay every mob in the attacking party. Contine your loop around until the race you want controls all 3 camps, this should take around 1 hour. Then, run to Shar VAhl ent.

If you have a ranger, have them pull the main "boss" with your bow.

Owl Boss - Skriat'Chakku
Wolf Boss - Gnarlick
Grim Boss - Prince Garzemort

If not, then slay the mobs guarding the boss, until you reach them.

Congratulations, you have completed the Hollowshade Zone War!

I have used this strategy many times and i have acquired this loot:

Elder Wolf Jawbone
Elder Wolf Hide
Fang Shaped Stone Earring
Owlbear Feathered Mantle
Owlbear Feathered Circlet
Owlbear Feathered Spear
Polished Owlbear Beak
Ornate Shell Pestle
Owlbear Claw Earring
Sonic Claw Earring
Ear of the Blind Wolf
Mask of the Blind Wolf
Cloak of the Blind Wolf
Eye of the Owlbear Mother

Me - 44 ranger and my friend 57 ranger do this war often, and it for its ease, it is a very nice quest to do.

I hope this strategy helps you. Good luck to all!
Caution....
# May 13 2003 at 2:25 PM Rating: Excellent
Just as a warning to the high level folks who are enjoying the war.... lower level characters are in there doing their newbie quest stuff, and when the kitty camp gets over run, we usually die.... Once I figured out about the war, and by talking to whomever was running it, it wasn't so bad, (Quick, run for cover, war is procking, heads up, etc.) but just be kind enough to check every now and then... =c)
____________________________
Tamye of the Darkwater Knights
14 Bard of Bristlebane
RE: Caution....
# Aug 18 2003 at 4:54 PM Rating: Decent
**
256 posts
I second this. I have a lowbie kitty shaman and am wanting to complete the sonic bane weapon quest. I send in my main (Urnihixul, 56 rog) to scout out the area in Hollowshade, so I don't go in totally blind. I have been there the past two days and haven't seen a single grimling... anywhere. I need a drop from the mystics, apparently. Before I knew that, I would go around and kill whatever I could find. Apparently this annoyed someone who wanted to contol the war. Anyhow, just a reminder to everyone to be fair with this.
____________________________
Urnihixul Noctumbra

~Order of Seibwen/Ancient Fellowship/In Via Damnum~
95 Assassin
War Walkthrough
# Apr 24 2003 at 8:04 PM Rating: Good
45 posts
ok, here is some info to the war, from what i have found:

-there are 3 camps, and one (maybe 2 in north camp) spawns that trigger a reaction. in the north camp, it will cause the wolves to advance if they are up. south camp advances bears if they are up. east camp advances grimlings if they are up. the advances are in a counterclockwise direction from where the thing is (from start, wolves attack north, bears vs south, grims vs east). 1 race winning all 3 spawns the prince in the Shar Vahl camp and killing him gets u some no drop loot and resets the war

-there are certain drops races drop only in the south camp. bears drop wailing substances, wolves drop shrieking substances, and grimlings drop acrylia (i dont THINK they drop this in other spots)

-at 57 as a ranger, i can own the war. period. i can control where they go etc etc.

-perma rooted mobs (defenders and grimling chieftan) summon

-all *named* mobs drop SOMETHING for loot, some is no drop some is not (IE, Jawbone or Hide off named wolf in east, always one or other). the grimling chieftan isnt named, so it doesnt always ('a grimling chieftan', note the 'a')

-The owl prince - easy
The wolf prince - so/so.. pretty easy but harder than owl
The grim prince - ouch. doubles for 97s fast, sometimes runs at sow speed if hes been buffed. *pain*

-all of the prince drops are no drop, so u might want a low lvl alt camped out to ninja the stuff to twink him /shrug, some other drops are no drop, from the grimlings, some arent

-if you know how to work the war, $$$

making 1 camp take another:

-kill the named in specific camp, see top

-kill all but 1 of the defenders, and kill the (usually 2) regular mobs near them. when the invaders get there, let them engage then finish defender off, let them walk in and take the camp. i found EAST camp with WOLVES in it, the hardes to take over, but since i usually have wolves in all.. *shrug*

-rinse, repeat, get ph@t l3wtz

when owlbears are gone, killing south advances grimlings. havent figured out when wolves or grimlings are gone yet.

the drops are MAINLY caster stuff, not all of it but a lot. 5wis/int 10hp/mana saves and AC earring, some med mod items, etc. there is a couple melee things tho like a haste belt

ill reply to this post if i learn anything new

- RAWRness -

-Partil
57 Ranger of Torvonnilous
Half-Elf of Tunare

~^~*~^~*~^~*~^~*~^~*~^~*~^~*~^~*~^~*~^~*~^~*~^~
RE: War Walkthrough
# Apr 28 2003 at 7:30 PM Rating: Decent
45 posts
i havent confirmed yet, but my belief is, ok, say the wolves r in E and N and grims in S. since no bears, S advances its home race, grimlings. so if u attack in E, so grims r in S and E and bears in N, then killing in N will advance ITS home race, the bears. if you have the bears in N and S and wolves in E, then killing in E will advance ITS home race, the wolves. this part is PURE speculation, feel free to input/feedback/theories or facts of your own.

-RAWRness-

-Partil
HollowShade Changes
# Apr 25 2003 at 12:57 PM Rating: Decent
*
65 posts
April 23rd 2003 there was a patch which listed a revamp for this zone as well as Grimling Forest and Acrylia Caverns.

I went to have a look around and noticed the following :

Fewer Owlbears roaming the hills outside their cave.

Possible changes in war - Owlbear invaders arrived when I had killed the grimling Chieftain's camp and the Owlbears did not automatically win the camp. The owlbears showed up and got wiped out easily by the grimling defenders. I had killed the nearby healer types and the chief and his bodyguards and spiritists.

Wondering what other changes people have noticed and what from the former posts has become obsolete.
____________________________
Aariin Farwalker
ranger on Sullon Zek
Cleric and rogue on bertoxxulous
RE: War Walkthrough
# Apr 24 2003 at 10:31 PM Rating: Excellent
Scholar
38 posts
Very nice info Partil. =)
____________________________
Eiczk Draygoner
53rd rank Warrior
Champion of Cabilis
Xegony
-Death comes to all, but for the forsaken it shall come with a vengance.
RE: War Walkthrough
# Apr 24 2003 at 9:41 PM Rating: Excellent
41 posts
Nice post there very insightfull. After the patch I too was charged with excitement. Although the zone still is not perfect.

The "attacks" do not happen in any particular order. I know this because I sat there all night and had seen the wolves attack the owls three times in a row and noticed other inconsistencies with mobs attacking and taking over areas without interference (I was only person in zone). Grats on getting real lucky with "controlling the war." It is still random as far as order is concerned in my experience since the patch, although I believe the attacks may be timed now. They seemed to be happening very close to each other (the 12 minutes post below is probably right on), moreso than before even when the war worked back in the day, Im judging this by my med times.

The major bug I have seen so far in the zone is when the wolves attacked the owl cave no owl defenders spawned so the wolves basically walked right in, but when the owls attacked their home cave when the wolves owned it, the wolves spawned defenders. Not sure if this was intended or not. Basically I just killed the attackers so they couldnt take over the cave when no defenders were present. I have a feeling this was intended to make the zone harder as the named seem a lot easier now, mainly because they can be kited.

I myself have only had time to kill the boss owl mob, who is no longer the prince but is called Skriat`Chakku. He is immune to changes in run speed and hits very hard, around 97. I kited him around and I figure he has about 5k hps. Took 3 WD and 3 nukes to bring him down. He dropped two Owlbear Bone Clubs, Lore item 1HB all/all 13/30 Bane Dmg +5 Grimling, 5 str 5 dex 5 wis 5 sv fire 25hp weight 4.0.

I will post some more info when I am able to get the other boss mobs to spawn.

Hope I helped if so RATE MY POST!!!


Edited, Fri Apr 25 00:30:55 2003
____________________________
Eristotle Millertime
62 Druid Halfelf
<Knights of the Shadowed Blade> Bertoxx
Grandmaster Brewer and Drinker!
RE: War Walkthrough
# Apr 29 2003 at 6:19 PM Rating: Decent
45 posts
well.. let me adress a couple things

first this is only from experience so yeah, i could be wrong

yes it is true there is a bug every now and then with no defenders spawning in certian camps, USUALLY they do, but every now and then they will glitch

as for the random attacks, it could either have to do with A: what you are attacking, or B: i have HEARD, not confirmed, that soon after patch time there are 'random' attacks. i have noticed some attacks I didnt start, but there WERE other people in zone so i dont know

however, i think my info is pretty accurate, considering i have spawned each prince about 3 times, except owlbears i only did them once or twice. it would make sense for this to be a scripted event and not random, but knowing SOE u wont know one way or another, and they will silently change stuff and.. bleh

my 2cp

-Partil
57 Ranger
Torvonnilous
RE: War Walkthrough
# Apr 30 2003 at 6:36 PM Rating: Excellent
41 posts
In hollowshade again today and another person claimed to be able to control the war. I have done the whole "kill the named" mobs and this did nothing for me. I still get random attacks that go all different ways. One time, with only the owl cave and wolves left, the owls attacked the sonic wolves three times in a row, then finally the wolves attacked the owls so I could get camp takeover, there was no one else in the zone and I didnt attack anything, which is why I still consider the war random. Killing named does increase the chance of a mob attacking another but it is still not one hundred percent guaranteed. To those who are "able to control" my hats off to you, you are the lucky ones. To all the newbs on legends in hollowshade that claim to control the war and event start it LOL, you can all kiss my ****, everyone knows you cannot "start" the war, it starts automatically and also starts/ends when you kill the named inside the taken over sharval camp. I have spent months in this zone I think I have an idea on how it works.

Also reguarding the bug, it is offical. Sometimes when invaders spawn defenders do not. This has happened on all the camps and it really makes things bothersome. The invaders are easy for me to kill though, just root and 300hp dot and they fall quick (cept grim invaders because you cant root/snare them).

Also reguarding the mains in the sharval camp
Best strategy is to go in invis and attack the main with a dot and snare if you can. Then train the camp around and kite. Make sure you are hitpoint buffed as you will get hit. 3 to 4 dots and the mains will fall and rest will despawn. With winged death that is about 5k hps. Wolf main can be rooted and snared, Owl cannot, I am yet to do the grimling as I am after the wolf's drops for now.

Hope I helped if so RATE MY POSTS!!!

p.s. Great posts Partil, when you say you control... do u kill the mobs of the camp you want to get attacked, or are you killing the mobs of the camp you want to be the attackers?? I have done both with little success as mentioned above, but if one of these techniques gives more success its much appreciated.



Edited, Wed Apr 30 19:00:07 2003
____________________________
Eristotle Millertime
62 Druid Halfelf
<Knights of the Shadowed Blade> Bertoxx
Grandmaster Brewer and Drinker!
RE: War Walkthrough
# May 04 2003 at 3:07 PM Rating: Decent
45 posts
first, a better strategy for mains.
invis, run in, target main, run out behind the camp so main is in range, cast a spell.. he comes out alone to play.

second, in response to your Q, read my first post. it describes what to attack to get what to advance. i will redo it here tho

for less typing later -
W=Wolf
B=Bear
G=Grimling
N=North Camp
E=East Camp
S=South Camp

ok, say the war is default (S-G, N-B, E-W). killing the trigger spawn (there might be 2 in north and they might have different responses, i think they both do the same thing though) in N will cause wolves to attack N. help the wolves take over N and then kill the trigger spawn in N camp again, wolves attack S camp

from default - kill the grimling chieftan in S camp. B attack S. help them take over, kill (i think, i only did bears once so i dont remember if this is what i did..) the bear where the grimling chieftan was, bears should attack E.

from default - kill the packleader/ghowlik in E. G attack E. kill tribal leader/gurn no eye or something in E, G attack N.

*** This Part Is Speculation ***

1. N-W, E-W, S-G.. killing S named = S attack E
2. N-B, E-W, S-B.. killing E named = E attack N
3. N-B, E-G, S-G.. killing N named = N attack S

*** 1 - Tested Twice, 2 And 3 - Speculation ***

hope this helps.

-Partil
57 Ranger
Torvonnilous
HSM WAR IF FIXED
# Apr 24 2003 at 3:04 AM Rating: Decent
32 posts
with the assistance of my guild today i was able to complete the war 5 times in a row. twice for owlbears and for grimling and 1 time for the wolves. It's does seem however that there are already some bugs in it...again. (I SMELL A PATCH) as the defenders stopped spawning in certain places depending on who was attacking... IE., the defenders wouldn't spawn when grimlings were attacking. so the war might fubar again...I hope not. Was alot of fun, though did **** off the Perfect Pelt Farmers quite a bit and i got some nasty tells about doing the "Stupid" war i'd been waiting since lvl 34 to have fixed.
a small 50ish team can do it really well, especially if someone knows the zone and where each camp is at. and protect those they want to save and kill those they want to lose. just warn lowbies in the zone.....
I watched one die because they got curious why a full group of 50+ were sitting in the fort...and the spawns stormed, ate him then we wiped them out....
thank heavens for the cleric and his clicky stick.
initial observation of todays Patch
# Apr 23 2003 at 6:22 PM Rating: Excellent
45 posts
Successfully completed war today. did Owlbears. Skriat'Chakku popped at outpost and dropped 2 Owlbear Feathered Caps and a beak(stackable). Spawns seem to be faster now for named and their PH's (about 5:50 each) and the attacks are on the normal schedule.

Heres what else I saw: Attackers always loose unless assisted by PC's, call for war is exactly 12min (and takes 5-8min for attack force to arrive-read next para for some thoughts on that), no named kills seem to matter. Owlbears actually did attack from the south after overrunning grims. Finally, and most importantly:
Smiley: yippee the kill actually lasts for 8min - no more 20sec poof Smiley: yippee

Well, about that 8min walk with 12min war cry. What if I were to root an attacking force in place, then evac to clear aggro. come back in and now the attack force is delayed by 3 min so may take 2 of em. in the mean time, the post they are attacking mount their own offensive. Maybe 2 camps could actually be manipulated to trade camps :). I know, crazy idea, they probably de-spawn after 10min if they haven't engaged yet.



Edited, Wed Apr 23 18:44:32 2003
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Good Hunting and Good Quest to everyone :)

Aakabak Taakawak-56 Half Elf Druid
Vaesa-57 Vah Shir Beastlord
Shizhaba-53 Vah Shir Shaman
Veebaak-47 Vah Shir Berserker

Proud member of the great realm of Cazic-Thule
Wolves
# Feb 03 2003 at 8:37 AM Rating: Decent
13 posts
It doesn't seem to matter what I do but upon entering the moor all I ever see is wolves with the occasional owlbear, i killed the owl bear prince once and the war did not end, oh well Im gonna try again today, and what a surprise only wolves today as well... what ever Im gonna try the out post later ill post if it helps...
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Fonalrono 68 Storm Warden
<Menagerie>
http://www.magelo.com/eq_view_profile.html?num=479438

Torvonnilous


Prince Spawn
# Jan 27 2003 at 4:18 PM Rating: Decent
1 post
Can anyone post how to make the Merchant area spawn the ringleaders of the dominant tribe? Currently the grimmlings have all 3 areas but the prince won't spawn or anything.
DANGER!!!
# Jan 16 2003 at 9:36 PM Rating: Decent
31 posts
Sony just reprogrammed this zone... danger! I came through this zone a couple week back with a 24 paladin and it was nice and easy to solo, you ran past the sonic wolves and to the river area and there were some occasional patrolling owlbears, you'd root one and solo, knock it out, enough said. No aggro.

Fast forward 2 weeks and I decide to go back with a 23 druid. I think, Hmmm ,now I've got snare, dot, nuke and sow, I should have a blast here! Walk out and see 3 owlbear cubs on the hill. All con green so I think time to try for a perfect owlbear pelt. Hit one and all 3 come running, so time to zone after 2 screeches. I step back out. Looking for exp this time, I then walk alittle further and see even more owlbears, so this time I harmony a couple and then root a dark blue one. Nuke nuke and wait! there are 4 more running after me. Time to zone again. I try one more time and this time two reds join the fray and I get killed. The moral is that now the zone is VASTLY different, and even hitting the greens are dangerous as you will get multiples screeching you. Not to mention the high green rockhoppers and rhinobeetles that aggro and make the fight even nastier. So those low 20's players who are coming out to solo Hollowshade, I have two words. WATCH OUT.
#ewewewmememe, Posted: Dec 21 2002 at 2:13 PM, Rating: Sub-Default, (Expand Post) Their aint no more sonic wolves or owlbears .. only grimlings!
?? Tallon ??
# Oct 26 2002 at 3:33 PM Rating: Decent
4 posts
ok, while running through Hollo i encountered the owlbears so i started hunting for the perfect pelt for the rallic pack. while helping my Bro i picked up an "owlbear guardian tallon"! what is this thing for? quest or what? any info would be highly appreciated.
RE: ?? Tallon ??
# Mar 12 2003 at 4:37 PM Rating: Decent
15 posts
Those tallons you've gotten are part of the Vah Shir chain quests. Once the Sonic Wolf Bane weapons are completed Vah Shir are tasked with obtaining a Grimling Chieftan Staff, a Sonic Wolf Guardian Fang, and an Owlbear Guardian Tallon.
If you are not a Vah Shir they're pretty useless to you, it's much better to shout in zone to see if anyone needs it. That is if anyone is in the zone besides yourself.
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Myrrialle
Wood Elf Druid of the
53rd Season
Innorruk
RE: ?? Tallon ??
# Dec 29 2002 at 1:12 AM Rating: Decent
*
59 posts
i got one too....thats why i came here to see if there is any info....maybe something with the wars.....they always seem to go buggy...but gms say its not bugged.....just we are missing something
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I just bought my computer today, i had some trouble turning it on, but i think i got it figured out!
The Horrors of War (or How Four Greenies Took My lvl 50)
# Oct 15 2002 at 4:11 PM Rating: Good
*
126 posts
This certainly clears up any questions I had with this zone. I was looking for the Owlbear skin for my Rallic Pack quest and I was stymied when I found those stupid no-owlbear-skin-droppin' Sonic Wolves in both those caves. I thought for a minute that EQAtlas.com had dropped the ball, but it was just this war after all.
Now I have to figure out how four Greenie mobs aggroed me at the entrance to one of those caves and stunned me into oblivion.

Grrrr,
Coddington
lvl 49 Mage that will one day soon taste lvl 50 goodness
How do you start the war??
# Oct 14 2002 at 1:03 PM Rating: Decent
1 post
I have seen many helpful posts, but one question still remains...how do you start the war? what do you do to make sonic wolves attack the grimlings, because thats what i'd really like to know...the name of the item i need, the name of the npc i need to turn it into and such...any "war starting" information would be appreciated. Thanks in advance.
RE: How do you start the war??
# Jan 14 2003 at 11:16 PM Rating: Decent
41 posts
You cannot start the war, it simply starts on its own with a zone message. Although if you kill the main mobs in the zone (named & higher lvl mobs) this may start the war faster because the other mobs in the zone sense a "weakness" in their enemines. I noticed this in my stay in HS. Hope I helped.
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Eristotle Millertime
62 Druid Halfelf
<Knights of the Shadowed Blade> Bertoxx
Grandmaster Brewer and Drinker!
RE: How do you start the war??
# Oct 28 2002 at 12:13 AM Rating: Decent
41 posts
The war is started randomly. I dont care what people say, it cannot be "started." Although it seems if you want the mobs to attack each other quicker kill the named ones. The more times you kill the mains the likeliness that group will be attacked. Im not basing this on fact. I am basing this I what I personally saw during my time in hollowshade. It didnt work everytime but id say 6 to 7 out of 10 times this held true. Also keep in mind that Im basing this on exp gained months ago. I have heard rumors the zone may have been nerfed a bit.

Hope I have helped if so Rate My Post!
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Eristotle Millertime
62 Druid Halfelf
<Knights of the Shadowed Blade> Bertoxx
Grandmaster Brewer and Drinker!
RE: How do you start the war??
# Mar 26 2003 at 11:45 PM Rating: Decent
41 posts
Just because you all dont like what I write doesnt mean you had to rate these two posts that low. Whats true is true I didnt make it this way verant did, you asked a question and I answered. I guess next time I just wont....no wait I have to I didnt get guru by keeping my mouth shut!
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Eristotle Millertime
62 Druid Halfelf
<Knights of the Shadowed Blade> Bertoxx
Grandmaster Brewer and Drinker!
Third times a charm
# Sep 24 2002 at 11:23 PM Rating: Excellent
41 posts
I figured Id post this message for the third time since people are too lazy to scroll down and see how the zone works and what the bugs actually are. Enjoy!

I am a 54 Druid who spent weeks in Hollowshade farming for twinks and myself. I have the mobs and the war system worked out.

Here goes.... When an attack is about to begin you will see a message in the zone. It will explain who is attacking who. After this message happens two things occur. The first and most important is that in front of each cave (Owlbear and sonic wolf) or in front of the grimling chief (depending who is being attacked.) 5 Defenders will spawn. You will see only 3 but trust me there are 5. Invaders of the tribe attacking also spawn and will be seen leaving their repectful home. If you want a certain camp to be taken over you must help kill all the defenders of that camp when the race you want is attacking, at least one invader must survive and get into the camp/cave. Most people favor letting the grimlings win since they have the best drops so far. The best way to kill the defenders is with at least two lvl 35+, all the defenders will summon you right to them. Try taking down one or two before the invaders arrive and make sure they dont die, attack the mob they attack once they are there, and dont kill all the defenders before the invaders arrive. The invaders must engage before you kill the others. FYI The defenders will always win if you dont help.

After the defenders are dead another message will pop in zone and explain that the camp is no under so and sos control. Immeadately the cave/camp will respawn with that race and the drops will start. The only way to end / start the war over again / despawn all the mobs, is to kill the grimling prince or head sonic wolf that takes over the shar val camp. Each camp must be owned by the same race to pop the leader.

The owlbears are the main zone bug. If they take over the sonic wolf cave the mobs inside it wont respawn after they are killed. I believe they also do not have a prince so they dont take over the sharval camp. Another zone bug that happens from time to time is that sometimes when a race has control over the whole zone (grims and wolves) their prince wont spawn and the sharval camp wont be taken over. I have tried to petition about this but gms dont do a darn thing but report it to tech people. So basically if one race controls the whole zone and their main isnt up you are stuck waiting til a patch and cannot trigger anything. Daily petitions should get a gm to repop the zone back to normal where all races will be up again/

Be aware that people in zone when the prince pops usually dont want them dead right away. The drops from the named mobs in each area can be farmed for hours as long as the leader in the camp doesnt get killed. Each named have place holders but their spawn times are only 12 minutes.

Some of the drops are:
Grims own owls - no drop haste belt, no drop meditate cap, and no drop arms with saves
Grims own wolves - no drop face for casters, and awesome ring droppable
Wolves own owls - no drop earring 5str -10chr, decent shoulders for tanks, shield back equipable
Wolves own grims - nice melee no drop collar
Owls own grims - Decent shoulders

The best drops in the zone come from the two princes which include a 25ac 25hp no drop bp and a no drop haste cloak plus a great no drop mask for casters. The drops off the usual mobs in the zone are also pretty good, such as the owl earrings, wolves sword and shouders, and grims staff and range item.

Good Luck I hope Ive helped and if so RATE MY POST!






Edited, Tue Jan 14 22:49:41 2003
____________________________
Eristotle Millertime
62 Druid Halfelf
<Knights of the Shadowed Blade> Bertoxx
Grandmaster Brewer and Drinker!
RE: Third times a charm
# Apr 21 2003 at 1:46 PM Rating: Excellent
45 posts
Thanks for the info Eristotle. Here's the most useful info I got from your post: ". . . The invaders must engage before you kill the others [defenders]. "

I petitioned daily to have the broken zone reset, and 45min after it was, some necro went and helped the owlbears take over the Grims again (I wanted the smudging stick from the chieftan for some decent fire resist gear which is a long enough camp in itself). I thought I had to help the defenders win, but with this new info, I'll just kill all the defenders before the owlbears (or wolves) engage them.

Sorry if you didn't want your info turned against the natural process of the war, but I won't let another char complain that he had the camp for 2 hrs when I've been waiting for 4-5 days for the camp to be reset.

If Verant would fix this zone, then there probably wouldn't be so much hate and discontent between PC's on the game. Make the war reset 2-4 hrs after it stops even if the prince isn't killed (or failed to spawn, for some crazy reason). ****, have the Vah Shir rush out of Shar Vahl and re-take the outpost, there's a twist. The 2 L60ish guards could easily take the L30ish prince. Oh well, for now, I'll just do what I have to do.

Thanks Eristole.

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Edit 4/23
==========
Well, this didn't work. Could be cause of today patch which promised it "Revamped" the zone (note-NOT that it "fixed" the zone). I waxed all the grimling defenders, owlbears showed up and I was hoping they'd find noone to battle and would simply despawn. about .00301 seconds later, POOF!! Owlbears own the Grimling camp.

Well, I can't complain. During the next hour, the Sonic wolves attack 4 times (which I obliterate with my warder, I love that little guy) then the Owlbears attack the wolves. Well, by this time I had joined with someone I met that day - Infernostar, his wife Lareieli, and his other toon Gemstar. He spent much time before and was there to see about updating his guide of the zone after the patch message.

Well anyways, down go the defenders, and. . . believe it or not, Skriat'Chakku actually really spawned at the outpost. He only dropped 2 Owlbear Feathered Caps.

I'll probably be here for the next few days (even though there's no exp to be had) manipulating the war to see if it really is working.

Edited, Wed Jun 11 15:54:52 2003
____________________________
Good Hunting and Good Quest to everyone :)

Aakabak Taakawak-56 Half Elf Druid
Vaesa-57 Vah Shir Beastlord
Shizhaba-53 Vah Shir Shaman
Veebaak-47 Vah Shir Berserker

Proud member of the great realm of Cazic-Thule
#Valria, Posted: Jan 09 2003 at 9:31 AM, Rating: Sub-Default, (Expand Post) Excellent Post Eristotle !
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