The Warrens

Quick Facts

Type:
Outdoor

Expansion:
Velious

Instanced:
No

Keyed:
No

Level Range:
5 - 30

Send a correction
Found through the City of Paineel, this is the home of the kobolds of Odus.

This zone is available during Velious on TLP servers.
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Leader of the KoboldsKobold Water SourceOne of the More Popular Odus AttractionsThe Bat LordBat CavernThe Pit
Post Comment
Trivial Loot Code
# Sep 26 2001 at 10:54 PM Rating: Default
Anyone can tell me in the game have how many Zone and what is the Zone name is Trivial Loot Code Zone?
Is there something wrong in The Warrens?
# Sep 24 2001 at 4:40 PM Rating: Decent
Last night I went to go check out the Warrens and eventually head over to Stonebrunt. The Warrens had lag spikes of 25% or better with constant lag at 9% or so. I was alone in the zone at times, never more than 5 others, most heading to Stonebrunt. This is on the Seventh Hammer. Anybody else having this problem? The rest of Norrath is ok, rarely getting any lag at all.
Loot Rule
# Sep 05 2001 at 7:03 PM Rating: Default
Read above that the "loot rule" is tha if I get no exp then I can loot no magic items. So I'm a Lvl 19, want to get Filth Covered Boots from Packmaster Dledsh, basically I'm out of luck? Is my only option to buy from another player? I just want to know, as I want some magic boots, these look good but I don't want to travel from HH for nothing.

"Newbie" Ranger of 19 seasons.
RE: Loot Rule
# Oct 25 2001 at 8:12 AM Rating: Default
hello! i was hunting to frontier mountain at lv 40 .. hunting to get good loot.. all giant was greeny and no exp for my .. but have no problem to loot magical item ! i am now close lv 41 and i am hunting stonebrunt mountain and warrens for loot again and to complete a quest.. its my first day in warren i will try to get magic item from loot i will give you some news
Solo Advice LVL 9 to 12
# Sep 02 2001 at 4:36 PM Rating: Good
Levels 9 to 12 in the Warrens are very strange levels. I have learned that during this time period, you can not be greedy for exp. It is my advice to kill all of the Guards and Rabids that lurk in the tunnels. DO not try to venture deap until LVL 13. Yes, at level 11 and 12, even the rabids are greenies, but they will agro you if they see you fighting a blue. And most will give you experience. Keep the tunnels cleaned out. The Blues will wonder into you on occasion which is a nice bonus. SNARE when ever you can. Bash and Slam are important skills. Never chase them too far, if a runner gets away from you, ZONE!!

Another mistake I see made are by those over lvl 13. At those levels, folks like to camp the Pit Fighters. They pull them to the enterance, which should ONLY be done if there are not Low-bies camping there too. What happens is, The lvl 15 guy will be fighting a pit fighter, while a lvl 8 guy is fighting a rabid or two. Then as the fight gets close for the LVL 8 guy, the Pit Fighter will un-agro the LVL 15 guy and attack the LVL 8 guy. No taunting, even by a Ranger, will get the Pit Fighter off of the LVL 8 guy until he is dead. The Artificial Intelligence in the Warrens is much different then all the other low'b dungeon zones - such as Crushbone or BlackBurrow.

But for those LVL 9 to 12, my final words are, "Patience Grasshopper, for soon you will be ready."
Hunting grounds
# Sep 02 2001 at 4:06 AM Rating: Default
ops forgot to mention that you can get a bind right outside of the warrens zone in Paineel and that helps out alot cause now you dont have to travel so dame far to retreive your corpse which makes playing alot more FUN.
Hunting grounds
# Sep 02 2001 at 3:58 AM Rating: Decent
"Hi all". I have been hunting in the warrens since 7th level and now im a 14th level Warrior. I have solo the entire time and this place rock's I'll give some tips on what I did. 1) If your a good character dont worry you dont need a invis spell to get past the two skeleton guards just run straight out till you get to the hill and than turn. If you do this the skeletons wont attack you cause they cant see you. I see alot of people run through and turn left and BAME the skeletons are kicking there arss. 2) Once you enter the warrens to your right there will be two Kobolds guarding the passage to the PRINCE side and to the left side there will be one kobold and another one hideing down the hallway to the KING side (which leads to Stonebrunt). I liked hunting the two Kobolds on the left because you dont get any Feirce Kobold's, Howler's, and Kobold's comeing up through the king side that mess up your kills and plus you can zone out if you get into trouble. This should get you to 9th level. 3) Once you hit 9th level take the prince side and start killing the kobolds down that path cause now you can take on those wondering Feirce Kobold's, Howler's, Kobold's. This should take you to 11th level. 4) now your 11th and everything in the path way should be green so what you should do is enter the first door at the end of the path there you should find some protector's , lesser Shaman's , Kobold guard's (that wont attack you unless your about to die).
just keep hunting here but dont go into the pit fighter's room they are mostly 16th level and hit hard. I hope this helps some of you guys out I'll post more info when I reach higher levels.


P.S. another thing i forgot to tell you is molars quest can be done by Good and Evil races for the good ones you need to take them to the paladin in the Deep Water Knights guild he should be in the back out side by a cleric and for the evil character's you need to take them to a royal guard in the paineel palace thats in the 3rd part of Paineel city (cleric's area).

Qayloon 14th level Human Warrior Tallon Zek server.
appropriate lvl?
# Aug 28 2001 at 12:19 AM Rating: Default
we have a party with a 17enchanter, 18warrior, 17warrior, 20cleric, 17wizard, and 15druid. are our levels high enough to do well in the warrens?
RE: appropriate lvl?
# Sep 04 2001 at 10:50 AM Rating: Good
Lord, yes! With a solid party like that, you will have no problems at all. (go to the map from EQAtlas to understand the following suggestions) I would suggest trying out the kitchen first, to pick up Smithy and Cook. Smithy drops a decent little hammer. Then, once you are accustomed to the area, move to the dungeon. There, you can beat up on pitfighters, the Jailkeeper, the Trainer, and when he finally spawns, the Packmaster. The packmaster has a very annoying placekeeper, a diseased rat, which will aggro on you no matter what your level is, but is pretty pathetic. Your group is high enough already to avoid getting jumped on by most things here.

When you are feeling really good about yourselves, move on down to the next cool area, the prince room. As well composed as your party is, you could probably go straight there, but I still think you should ease in by testing out the above-mentioned areas first. To do the Prince room, you want to clear out the mobs that spawn in the archways you will see first. Usually, there are 3 dangerous ones at any given time. Once they are clear, you will have about 10 minutes, tops, to clear out the two dangerous things left in front of the Prince, himself.

You need all this stuff cleared before tackling the Prince because the last thing you need is for more mobs to jump you while you are fighting him. The Prince will always have two henchmen, unless you've cleared them while waiting for him to spawn. Some people will recommend pulling the Prince and his two henchmen out, but I think that is a mistake. Sometimes, more mobs will pop while you are pulling them out to your usual fighting area, and that is just annoying. Instead, fight him right where he stands. Be warned, he will smack the first person that he attacks with a 181 pt Harm Touch. Not pleasant.

The bad news is, unless you are lucky, his loot SUCKS. Thankfully, his henchmen almost always have good stuff.

You will get to level 21 here, no prob, then start to get bored with all the greens. Time for the King room, then :) You will find plenty to fight there. Also, you have the Bat Lord, Huntsman, and Bear Paw past the King room. Don't go for the Mugglewump, though. He is a bit beyond you. A lvl 35 shaman can solo him, but I wouldn't care to try it with much lower than that.
Lvl 5-20?
# Aug 25 2001 at 3:59 PM Rating: Default
Hmm,
This says that almost anyone who is lvl 5-20 can fight here, but what exactly do the lvl 10s fight? i have looked up on the beasts of the zone, and found a load of stuff thats lvl 10. Example: mischevious batling--they drop the +2 int. range item, right?-- lvl 10-12. But all of you are talking about how hard they are for lvl 20's... I am confused? or am i looking up my information in all the wrong places... Thanx for listening!!

Vivyana,
Magician of Terris-Thule.
RE: Lvl 5-20?
# Aug 27 2001 at 8:28 PM Rating: Decent
Well, the mischievous batlings are not a very good example...they are WAY underconned, for one. However, the other creatures in the zone at that level are not, and are suitable challenges at your level. Unfortunately, however, the Warrens is a difficult zone to solo except at higher levels.

At your level, you are likely going to need a group. The mobs you need to kill are often grouped together, and without a group to help break up the spawn, you're gonna get waxed.

Try killing the batlings once they're LOW blue to you. Be very careful, however, because I've died to a mob of them at 34th level. I inadvertently sat down in the midst of about five of them. Quickly aggro'd on me. I nearly made it to zone before the last nuke killed me...lol
Curiousity
# Aug 19 2001 at 3:40 AM Rating: Default
I really don't have any gripes, but I was curious as to where someone on this page got the name Jevitz Endavi. The thing is, I don't even play Everquest and yet someone got this name. It's a name I have used in a series of fantasy-related short stories that I have published over the past five years and...well...kinda the main character. As I said before, I'm not concerned that the name is being used, but I am truly curious as to where it was found.
RE: Curiousity
# Sep 04 2001 at 12:35 PM Rating: Decent
There are approximately 300,000 people at the last count I saw, that play Everquest. Most likely someone who has read on of your stories liked the name and is using it. Happens a lot in Everquest. I've seen names that come from Tolkien's work, CS Lewis, Marion Zimmer Bradley, you name the fantasy/science fiction author, chances are there's at least one character on every server using one of those authors' character names. Then again, I once submitted a story to a magazine Kristine Kathryn Rusch was editing and she used my name (real life name, which is rarely seen) in a book for one of her characters. She didn't accept my story, but that's ok. Consider it flattery. I do, especially since Rusch is one of my favorite authors.
Stonebrunt Mountains
# Aug 14 2001 at 3:39 PM Rating: Decent
Read a few posts asking about this new zone. Well, know it is up already in Test Server and will be soon in proddies . Its an open space map , art is pretty nice and similar to Kunark one ( waving huge pines, jungle big ones with real nice look , nice soil textures, etc ). Mobs are good exp from 17 to 35 , may be 40 ( i didnt explored the whole map, but with track could see a few of them still blue at 40 ). There are lil Kobold Camps for newbees to break into, wandering mobs that include some aggresive Cat type ones ( leopard, leoparddess, etc ) , some gorila type, 20 ish snakes ( emmerald adder for instance ) ...
Any special loot? , got nothing really amazing ( i was just exploring thou ). New quest are as well to be released soon into the proddies, think some of them are related with this new area. Hope you all enjoy it when it comes up to standard servers.

Ps .- Im going to hunt there with my 14 ranger, its a long boat ride. but will be worth. Entrance is by the Huntmaster room / Mighty Bearpaw rooms, so be aware you will have to cross the whole dungeon to access this new area :)
Questions....
# Aug 12 2001 at 7:02 PM Rating: Default
Ok I have seen plenty of other low level 'other races' in the warrens, I can see how 'good races' get through erudin from the boat, but how can trolls, iksar and Dark elves get in? Is there a way through Erudin or is it just a teleport to Tox? I revived my Erudite Sk after getting thoroughly frustrated at lvl 5 in Tox and after 2 days in the warrens am now lvl 10. I really want to get my other chars in here to give them a quick start and cash boost, but the travelling seems to be prohibitive, either in getting through erudin or affording a teleport. Needless to say I play part time, have no high level char to twink (highest is lvl 12 tsk) and this zone is a life saver:)

Any advice Greatly Appreciated :)
RE: Questions....
# Aug 18 2001 at 7:21 AM Rating: Decent
I would honestly suggest asking politely for a teleport into the zone. There's really no way of getting through Erudin safely without invisibility, and if that wears of you're in a bit of trouble.
enchanter
# Aug 09 2001 at 9:08 PM Rating: Default
K, i'm a level 16 high elven enchanter, have no faction losses/gains with paineel and a little with erudin. First off, am i too high and second off, will i make it through paineel
RE: enchanter
# Aug 27 2001 at 10:49 PM Rating: Decent
I am now a lvl 19 paladin and moved to the warrens at lvl 17 and have found it to be great xp and great loot. Usually I solo but sometimes have the opportunity to group with a shamen friend. Being Australian I am often the only one in the zone :) I move down to the cooks room, lull one and pull the other to the hall, kill him and med back up near zone, be weary of howlers that jump in and help him out here. I think they are on about half hour spawn so leave the other for a bit so you can continue to do this and have a kill every 15mins. In between I do they same with the pitfighters but they are pretty tough (probably best to group here). Howlers and protectors are around for you to kill as well. Soon enough you can move onto the prince and Jailer.
With Paineel just run through invisible. Hope this helps you elven brother.

Furzepha
Honourable High-elf
Paladin of the 19th Circle
RE: enchanter
# Aug 12 2001 at 8:42 PM Rating: Excellent
**
360 posts
First off, 16 isn' too high, not by a long shot. You will find PLENTY of blue kobolds (probably more than you'd like...) and the named ones will /con even or higher.

Second, getting there is a piece of cake. Just run straight down the middle of the entry arch to the Paineel newbie area; the skelly guards to the right and left have a TINY aggro range (as has been noted) and they are really the only danger. ust DON'T STOP while running through, or they'll toast ya quick.

As a caster, you have the added benefit of binding yourself in the entry room shared by The Warrens and The Hole (aka The Pool Room). Or, bind in Erudin and gate back to sell all of your bronze weaps.

Hope this helps...

Arynduil Greyleaf
32nd Ranger of Tunare
Norrathian Brotherhood, Erollsi Marr
Warrens loot rule - can somebody please explain
# Jul 30 2001 at 5:49 PM Rating: Default
Could somebody please explain the Warrens loot rule? I have heard it's being applied to the SOL zones, so I am interested in finding out exactly what it means (and woot, hopefully no more farmers to rob us of the mobs that give us exp!). Grazie!
RE: Warrens loot rule - can somebody please explain
# Jul 31 2001 at 1:57 PM Rating: Default
Basically, if you kill something that gives you no experience, you get none of the special loot or magic items, and after the faction messages you get something like "This was a trivial encounter for your party." You still get non-magical items (coin, meat, beer, etc.) off of greenies.

I've been hunting here a lot with my teenage necro. It's a great dungeon, and most of the time on my server it's either empty or has under 5 people in it. Once in a while some higher level people come in to kill time (and get Paineel / Erudin faction) before a Hole raid (or during CR - been there, got the T-shirt LOL). Loot rules notwithstanding, I've seen a couple of negative things:

- High level people who try to bully low level people into giving them their loot, as in "I healed you and you got exp, let me loot the Prince or I'll petition". I'm not saying don't cooperate - just don't be rude about it.

- Faction hunters who trash everything in the zone, ignoring the people who actually get experience and who just worked their butts off breaking up a hard spawn. (If I'm after faction with my high-level ranger, I buff and snare for people instead of stealing their kills.)

Hopefully items required for trade skills will remain lootable in SoL :)
RE: Warrens loot rule - can somebody please explain
# Aug 06 2001 at 6:51 PM Rating: Default
There has to be more to it than that though. I took my lvl 20 Wizard with a 35 SK to camp the battlings. He would go in, taunt them, bring him out around the lake, and I would nuke the hell out of them. I got XP from each kill. We killed maybe 2 dozen and not a single loot item dropped except for random Bronze.

There has to be more to the loot code than being a certain lvl and dealing over 50% damage.
RE: Warrens loot rule - can somebody please explain
# Aug 18 2001 at 7:24 AM Rating: Decent
There isn't. You have to understand, the batlings rarely drop anything besides that odd bronze or brass weapon. ONCE in a while they'll drop one of that batling eyes (+5 Int range slot item), but that's a VERY rare situation.

As long as you get XP for the creature, you can loot it's magic, lore, and no drop items. If you don't, you can't. Simple as that.
Soloing in the Warrens: Levels 28-32
# Jul 23 2001 at 12:02 AM Rating: Excellent
Message has high abuse count and will not be displayed.
Ogre Sk
# Jul 20 2001 at 5:49 PM Rating: Default
HI! well i was just wondering i really want a Bronze Naginata for a friend's weading and just for looks/play around with. so i was just wondering, i heard that if u were too high u couldn't get any loot, so i was just wondering what is the level limit for loot, i am lvl 40 soon to be 41,42,43.

Oombak Fatalwind
40 Ogre Dark Knight
I WILL PAY 50pp+ FOR THE BRONZE NAGINATA I AM ON TEREW MARR SERVER, GIVE ME A TELL IF U HAVE ONE PLEASE! or Email me at: Uss_Seawolf_00@Yahoo.com!
RE: Ogre Sk
# Jul 20 2001 at 8:00 PM Rating: Decent
Actually, bronze weapons will still drop off the mobs, even if they're trivial for you. I go to the Warrens when I want to make some cash.

Or, you could look around the shops in Paineel/Erudin to find a Naginata of the Forlorn. It looks the same, but it's got a higher damage, lower delay, is magic, and goes for about 8pp from the vendor. I sell it at the vendors because they're relatively useless, much like the Shiny Brass Halberd.

Good luck to you.
#Anonymous, Posted: Jul 20 2001 at 5:45 PM, Rating: Sub-Default, (Expand Post)
Some Info
# Jul 11 2001 at 12:14 PM Rating: Default
ok some basic info for this zone...

its a great zone that can be first enjoyed at lvl 5 all teh way to lvl 30 if u want to hunt slow spawning named mobs...

from wat ive seen the normal spawn time of the regular mobs is 8mins... not to long await and definatly long enough to break up that spawn grouping abit =) sorry dont know bout the named ones though cause im to low to fight them...

it has some great loot for non twinked chars that are in the level range, mostly focused towards erud type chars so there are Wizzie, Ench, Nec, Mage, Cler, Pally, and SK items thought the Pally SK and i thnk cler items are almost all erud only =) There are also tons of great quests that involve eruds of those 3 classes that involve the warrens. Pallys and Clers get Midnight Sea Mail and teh SKs get Riddosan mail both of which are slightly better than banded and has stats on it and each set is composed of 3 peices 1 loot 2 quests.

also this zone is rich even the lvl 4 mobs drop unique bronze weapons that sell for 2pp+ a piece =) i think i made 90-120pp from lvl 5 to 11 which i wat i am now...

also except for peak hours this zone is almost constantly abandoned cept 1-3 ppl including me =)
grreat zone =) try it =)

Segismund Dreamer
lvl 11 Erud SK (best kind)
(ex) lvl 26 wizzie
cleric/shaman?
# Jul 11 2001 at 10:50 AM Rating: Default
Since I've never been here, and it looks rather interesting, I have a question or two you might be able to assist me with.

1. My general hunting party is a level 16 cleric and shaman duo... is this too low/high? and if it's good where in the warrens should we hunt?

2. With invis to undead, will we be able to make it to the entry and get in? (We are both "good")

thanks,

Sendarak, 16th cleric of Rodcet Nife, Tribunal
All Hail the Norrath Guardians of Honor!
RE: cleric/shaman?
# Aug 18 2001 at 7:43 AM Rating: Decent
1. Actually, that's about the perfect range for this zone. You can do some great hunting in the Smithy/Foodmaster area, and even up towards the Prince.

2. You really don't even need Invisibility to Undead. Just keep right down the center of the tunnel and hang a right well past the guards. You shouldn't aggro them at all.
RE: cleric/shaman?
# Jul 11 2001 at 11:45 AM Rating: Default
yea the warrens can be boof hunting till 30

u will have a good combo for this zone

hmm try camping near the smithy/foodmaster area
ull mostly be getting low named and a couple higher normal mobs
StoneBrunt?
# Jul 10 2001 at 8:44 PM Rating: Default
Does anyone know how close they are to releasing StoneBrunt Mountains?
I heard it would be off the Warrens, but then nothing. My Shaman would love to hunt the Mountains as the Warrens are going to get too low lvl soon.
Thanx
Tiny Pouch of Bone Dice
# Jun 24 2001 at 9:34 AM Rating: Decent
I looted a lore/no drop bag off Prince Gragnor last night. It says its a "Tiny pouch of bone dice". Anyone have any ideas as to which quest this item may be used in?
RE: Tiny Pouch of Bone Dice
# Sep 18 2001 at 3:12 PM Rating: Decent
*
243 posts
These dice go to the little kitty cat girl in Kejek in Stonebrunt mountains.

I'm hoping to maybe stop by and see the prince if no one is camping him. anyone know how frequent of a drop the dice are?

Tatiyanna
19th Druidess of Tunare
Matron of Ravensveil
RE: Tiny Pouch of Bone Dice
# Jun 29 2001 at 8:49 AM Rating: Default
I looted one last night also, was wondering the same thing. Anyoneout there heard anything about this item? Its not listed on any of the quest sites that I know of.
newbie area Guards
# Jun 18 2001 at 1:14 PM Rating: Decent
Ok - While I wont say that the skels will aggro low level I have never seen them aggro anyone - In fact the only time I have seen anyone die ( in my exp remember) was when I went in with my brother - I went thru with no problems ( 17 bar warrio - agnostic) but as soon as my brother came thru he was aggro by the necro pets ( not the guards) and of course thier masters. Dies quickly ( i think he was level around level 30 at the time) I dragged his body to zone - tryied again - saem thing - we did this like four time before he said the hell with it.

NOT once was my chracter aggrod by the pets ( conning them from afar showed them scowling) The same was true of my levle 14 monk no problem ( even moving slow with sneak which you can never be sure of) So I think it might be certain classes/race/god combos.

It might be the Dead faction that determines it which with cleric would start bad
RE: newbie area Guards
# Jun 22 2001 at 9:41 AM Rating: Decent
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64 posts
When my partner and I went through Paineel to get to the Warrens earlier this week we were forced to use Invisibilty to Undead because the newbie guards conned "ready to attack". Having read about them I was well aware that their being green was misleading. Noclin was also "ready to attack" but he didn't seem inclined to bother us since we were quite red to him.

My parter is a 21st level agnostic High Elf Enchanter and she too was KOS to the guards. We had no trouble dashing across the newbie area to the tunnel leading down to the Warrens and the Hole. My partner also had no trouble doing the Azzar's Dreadful Hat quest using just her Erudite illusion.

Once inside the Warrens we proceeded invisibly to the cave outside the Cave Bat Lord's spawn point. We probably died twice down there (though never while fighting the Cave Bat Lord -- once to a green swarm and once to the Mighty Bear Paw and his Greenie Horde) and we had no trouble getting back to our corpses invisibly. We had bound outside the Warrens because we weren't sure how aggressive the green kobolds would be to us while "naked".


Allisia Autumrain of The Archangel
Druid of Tunare in the 22nd Season
Tholuxe Paells
faction
# Jun 15 2001 at 8:49 AM Rating: Default
my 16 hafling agnostic rogue was dubious, didn't even need to hide/sneak







Meagosh Monkeywrencher
rogue of the 16th pocket
Rallos Zek
RE: faction
# Jun 28 2001 at 5:40 PM Rating: Default
I fought in Warrens from lvl 5-12, which raised my Heretic faction from scowling ready to attack (i am an erudite wizard following Solusek Ro) to amiably with the skeleton guards and the merchants of paineel. Along the way I turned in loads of kobald molars in Erud for ringmail, which says it lowers Heretic faction, but didn't really have a problem with big faction hits from it. Interestingly, if you are amiable to the skeleton guards, they will give you a key to paineel if you hail them. You can use the key to get into Paineel to sell and bank, by holding the key on your mouse over a small rock (on the ground to the right once you zone into Paineel from Tox) and typing 'u'.

It seems from my experience that the skeleton guards will kill you even with invis (invis to undead may work), but only if you go within their agro range, which is TINY. Just run straight through, I was able to make it many times at lvl 4, with scowling faction, no SOW, and no invis. I did die once when i was on auto follow and my pal dragged me into 'em accidentally.

Mombi
12 Wizard
Solusek Ro
RE: faction
# Jul 20 2001 at 9:41 PM Rating: Default
The skelly guards in paineel don't normally aggro unless you get very close to them. The necro Noclin and his pet will attack Good people. hell, his pet attacks me and im a Erud SK. but the pet is yellow to me at lvl 3 havent checked since then.
RE: faction
# Aug 18 2001 at 7:26 AM Rating: Decent
His pet went "rogue." He no longer controls it, and if you turn in it's femur, he'll give you a necro/sk only piercer.

I'm Ally in Paineel, though I'm a Wood Elf ranger. LOL That's what happens when you spend months in the Warrens and kill everything in sight.
Patch
# Jun 04 2001 at 10:50 AM Rating: Default
AH! I've never done the optional patch. I zoned into the Warrens yesterday, and wham! I got bumped off, unbale to log back in. That must be it! tech Support useless... "Reboot your computer... that will clear it up.""But, I've done it 3 times already." "Well, all I can say is, reboot again. That should clear the problem up..."

Morons!

Thanks!
This was wierd.....
# Jun 01 2001 at 5:08 PM Rating: Default
Ok, last night I went with a group to The Warrens. Only problem was I forgot to do the optional patch and load the Warrens. I got kicked out while my group went in to fight. After downloading the optional patch, I went back in and found myself in a room with 3 white walls and 1 grey walls with numbers. The numbers were something like 712-556-32 (don't recall exact numbers but that is close). I could track, I could forage (got some roots), but I could not get out of this room--no doors. After about 10 minutes of trying to get out myself, I petitioned for a GM to help. Twenty minutes later a GM came and summoned me out of the room. I asked the GM twice if it was a glitch in the game or what that room was, but the GM ingnored the question and left. Does anyone know what that room was? One group member thought it might have been a trap, but I have not heard of traps in The Warrens. I would certainly like to find out about that room.
Nah...
# Jun 19 2001 at 12:53 PM Rating: Default
Every zone has a room like this. The numbers on the wall (or in one case, the pictures of some guys cat) tell the GM / Guide staff where you are *lost*. It is possible for someone to fall through the world and this type of room is where you end up. Just sit there, and in your petition, give the numbers on the walls. That will help them get to you quickly.

Oh, and I recommend that you do all of the patches, even if you don't plan to go to those places for a while.
RE: This was wierd.....
# Jun 13 2001 at 9:21 PM Rating: Default
im not supposed to divulge this information its something only gm's are sopposed to know but im not one (anymore stupid verant) its the room where the gms go when theres noone needing help (thats rare) if you even do a /who gm you will notice that they are usually in the same zone schome thats the litte box gms get a spell 9even if there a warrior) that send them there to deal with everything. if you get into that room and understand programming code you can ***** with the game but that i will not tell you how to do.
RE: This was wierd.....
# Jun 05 2001 at 11:40 AM Rating: Default

happend to me too. i petitioned. i sat. i cast spells. i sat. i waited. i realiezed i had gate (DOH!)

since you zoned into someplace that your computer had no code for, you were dumped into this holding cell. when you uploaded the patch you got the zone but you were still in this cell (i guess it wasnt worth it to them to have a exit out of this cell). this is all assumption, but it does make sense.
RE: This was wierd.....
# Jun 03 2001 at 1:18 AM Rating: Decent
The room you were in is known as a "Developer's Room", and every zone has one (one of my guild sisters got trapped in one in Solusek A). The GM we spoke to said it's what the game developers use when setting up "zone colors" (whatever that means) and moving about from zone to zone.
RE: This was wierd.....
# Jun 03 2001 at 12:48 PM Rating: Default
Thanks for the info. Don't want to get trapped in one of those again unless I have Gate.
RE: This was wierd.....
# Jun 02 2001 at 8:52 PM Rating: Default
This happened to me too... The GM who rescued me laughed and said I was in the "naughty room."
RE: This was wierd.....
# Sep 27 2001 at 5:38 AM Rating: Default
hehe "welcome to the naughty room!"
RE: This was wierd.....
# Jun 02 2001 at 12:23 AM Rating: Default
Happend To me before! It just happens when you zone into Warrens without doing the optional patch. Then when you do it and get on, BAM you're in this stupid room!
more de faction
# May 27 2001 at 3:16 AM Rating: Default
well found someone to take me to the bank and some gaurds KOS'd me outside of it. i guess that means even de shadowknights need a little faction work here. i did get to use the bank first though :)

i con threatning to the gaurds by the newby area
RE: more de faction
# Jun 15 2001 at 8:45 AM Rating: Default
i was a 12 DE SK, and i was jus dubiuos








Vadeur Darksider
SK of the 21st (whatever you call SK RP lvls)
fennin ro
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