Plane of Hate: Revisited [The Broken Mirror Version]

Quick Facts

Type:
Outdoor

Expansion:
The Broken Mirror

Instanced:
Yes

Keyed:
No

Level Range:
104 - 110

Send a correction
The zone entrance is due north of the Plane of Torment entrance in Plane of Tranquility.

It doesn't have the same Layout like actual low level Plane of Hate, but it is the same like the original Plane of Hate which got a revamp. Plane of Hate 2.0 has really not much to do with Plane of Hate 1.0. It consists of two zone parts:
- One small part which is the bottom where you succor and zone in.
- One bigger part which you reach via way up at the well in the middle of the first small zone part.

Lower area:
- Maestro of Rancor
- Hand of Maestro
- Magi P'tasa
- Avatar of Abhorrence
- Ashenbone Broodmaster
- Lord of Ire
- Lord of Loathing
- High Priest M'kari

Upper Area:
- Mistress of Scorn
- Master of Spite
- Grandmaster R'tal

You can obtain the raid tasks for Hate and Fear from Amalissa Dawntender in the Plane of Tranquility.
-----------------------

Strategy Notes:
- Aggro goes through houses/walls and mobs seem to have a wide aggro-range
- INVIS: works on most trash (didn't find one where it didn't work
- SOS: rogue invis works like a charm up to maestro of rancor and the minis
- Respawn: Mobs should not respawn but they seem to do it. Rebuffing after a wipe should be fast.
Maybe it was a only a glitch or mobs are phasing around or they take very odd paths after trains (s.b)
- Safety at Succor: got 2 adds while rebuffing at the succor point.
Use the farthest corner in that house, it seems safe for quite a time

- Fellowship: does not work in the zone :(
- Hunter: all in a raid get the Hunter Achievement, like usual
- Drops: they are the usual T2-Drops.
Some could be very interesting because they complete the sets/Items for different classes which are partly missing in the rest of the group zones, if bugfixed (e.g. Warrior-Aggro-Sword)

- Trash: the mobs are not really strong.
Most have very little hp but some have special features according to different sources.
(phase, mezz, fear (!)) but until now I have not had any single spell which stuck on a member of the crew
(perhaps these features are only on named, but to have fear in that zone will really spoil your day as long
as the aggro range is so wide and goes through walls!)

NOTE: see the extensively detailed posts by Fayman in the comment section for this zone.
Post Comment
How do I get a trash mob populated zone?
# Aug 14 2021 at 10:45 AM Rating: Decent
1 post
I can hardly ever get a populated zone... 9/10 time is just named, is there a trick to getting a populated instance?

Group line-up:
103 Shammy
103 Warrior
101 Pally
3 Jt5 healers on reactive

Any help would be appreciated.

~Joenzair
103 Barbarian Shaman
Nine Eight Niners
Zek server


Edited, Oct 1st 2021 4:25pm by dawgy33
Entering Zone
# Oct 28 2020 at 8:12 PM Rating: Excellent
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116 posts
To enter this zone get group mission Amalissa Dawntender in the Plane of Tranquility.
Once you have quest - wait a minute or so, then click on any of the 4 towers in PoTranquility to enter.
Locs for a pretty map: hateplane_2
# Feb 02 2016 at 6:50 AM Rating: Good
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167 posts
L 101.9763, -131.5714, 98.0020, 115.4307, -209.1129, 98.0020, 0, 0, 0
L 115.4307, -209.1129, 98.0020, 306.8896, -183.1034, 98.0020, 0, 0, 0
L 306.8896, -183.1034, 98.0020, 257.0863, 144.8657, 98.0020, 0, 0, 0
L 257.0863, 144.8657, 98.0020, 311.2884, 253.7571, 98.0020, 0, 0, 0
L 311.2884, 253.7571, 98.0020, 540.7579, 457.9218, 99.9395, 0, 0, 0
L 540.7579, 457.9218, 99.9395, 540.7847, 457.9509, 99.9395, 0, 0, 0
L 141.7305, 181.1495, 98.0020, -131.5898, 175.3384, 98.0020, 0, 0, 0
L -131.5898, 175.3384, 98.0020, -189.1164, -597.2568, 99.9395, 0, 0, 0
L -189.1164, -597.2568, 99.9395, 220.4617, -602.7925, 99.9395, 0, 0, 0
L 220.4617, -602.7925, 99.9395, 220.4617, -602.7925, 99.9395, 0, 0, 0
P 348.0076, 372.3541, 2.3812, 0, 0, 127, 2, SUCCORPOINT
P 63.7239, -21.4224, 3.4634, 0, 0, 240, 2, UP_Second_Zone_Part
P -274.9019, -391.0361, 3.6308, 240, 0, 0, 2, Maestro_of_Rancor_(raid)
P 167.3472, 362.4036, 5.2908, 240, 0, 0, 2, Lord_of_Ire
P -101.0900, 381.1859, 48.6437, 0, 0, 0, 2, Ashenbone_Broodmaster_(upstairs)
P 161.1089, 367.4677, 48.6425, 0, 0, 0, 2, Magi_P'Tasa_(upstairs)
P 64.1651, 116.1296, 48.6414, 240, 0, 0, 2, Avatar_of_Abhorrence_(snare/nukes)
P 317.8363, -92.1501, 26.1377, 240, 0, 0, 2, Coercer_T'Vala
P -293.2932, 73.7695, 3.6310, 240, 0, 0, 2, Lord_of_Loathing
P -220.2410, -338.9656, 49.1483, 0, 0, 0, 2, High_Priest_M'Kari_(upstairs)
P 179.3616, 143.2903, 99.5168, 0, 0, 0, 2, Mistress_of_Scorn
P 454.0076, 58.2333, 101.5284, 0, 0, 0, 2, Grandmaster_R'Tal
P 451.5528, -200.0565, 101.5261, 0, 0, 0, 2, Master_of_Spite
P -366.7115, 104.8450, 1.6416, 240, 0, 0, 2, Hand_of_the_Maestro
P -57.5549, 305.9250, 47.0332, 0, 0, 0, 2, Hand_of_the_Maestro
P -9.0934, -229.8181, 146.6295, 0, 0, 0, 2, Innoruuk,_Prince_of_Hate_(2nd_Level)
P 194.4183, -351.2607, 145.0332, 0, 0, 240, 3, Inny_pre-charge_point_(safe)
P 99.8345, -112.2566, 98.0020, 0, 0, 240, 3, This_way_to_SE_trash_camp
P 540.7847, 457.9509, 99.9395, 0, 0, 240, 3, SE_trash_camp_2nd_floor
P 182.3056, 182.9327, 98.0019, 0, 0, 240, 2, Path_to_Inny
P 220.4617, -602.7925, 99.9395, 0, 0, 240, 3, Inny_setup_camp
P 175.3206, -395.7020, 98.0020, 0, 0, 240, 2, Inny_building_ent
P 182.5339, -291.5406, 98.0020, 0, 0, 240, 2, Safe_to_go_up_ramp
P 51.6917, -16.9135, 98.0020, 0, 0, 240, 2, 1st_floor_spiral
P 155.8425, -124.5152, 0.0020, 0, 0, 240, 2, Trash_Camp_2nd_floor
P 96.7465, -56.6722, 0.0020, 0, 0, 240, 2, Fountain/Maestro_Trash_Camp
P -118.5265, -427.0466, 0.0020, 0, 0, 240, 2, Camp_and_kill

Edited, Feb 2nd 2016 7:55am by iZealot
____________________________
Zare - Erollisi Marr
Zuggle - Aradune/Mangler
Locs for a pretty map: hateplane_2
# Feb 03 2016 at 1:31 AM Rating: Good
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167 posts
Maestro of Rancor

Innoruuk, the Prince of Hate
____________________________
Zare - Erollisi Marr
Zuggle - Aradune/Mangler
Amalissa Dawntender (Request the Raid Task)
# Jan 01 2016 at 9:56 AM Rating: Excellent
Scholar
**
326 posts
You optain the raid tasks for Hate and Fear btw from:

Amalissa Dawntender (Plane of Tranquility)

Spawn points and interesting spots to include in your map (e.g. HatePlane_2.txt or in HatePlane_3.txt) in the maps-folder:

P 348.0076, 372.3541, 2.3812, 0, 0, 127, 2, SUCCORPOINT
P 63.7239, -21.4224, 3.4634, 0, 0, 0, 1, UP_Second_Zone_Part

P -9.0934, -229.8181, 146.6295, 240, 0, 0, 2, Innoruuk,_Prince_of_Hate_(2nd_Level)
P -274.9019, -391.0361, 3.6308, 240, 0, 0, 2, Maestro_of_Rancor_(raid)

P 167.3472, 362.4036, 5.2908, 240, 0, 0, 2, Lord_of_Ire
P -101.0900, 381.1859, 48.6437, 240, 0, 0, 2, Ashenbone_Broodmaster
P 161.1089, 367.4677, 48.6425, 240, 0, 0, 2, Magi_P'Tasa
P 64.1651, 116.1296, 48.6414, 240, 0, 0, 2, Avatar_of_Abhorrence
P 317.8363, -92.1501, 26.1377, 240, 0, 0, 2, Coercer_T'Vala
P -293.2932, 73.7695, 3.6310, 240, 0, 0, 2, Lord_of_Loathing
P -220.2410, -338.9656, 49.1483, 240, 0, 0, 2, High_Priest_M'Kari
P 179.3616, 143.2903, 99.5168, 240, 0, 0, 2, Mistress_of_Scorn
P 454.0076, 58.2333, 101.5284, 240, 0, 0, 2, Grandmaster_R'Tal
P 451.5528, -200.0565, 101.5261, 240, 0, 0, 2, Master_of_Spite

The spawn point of Hand of Maestro is not fixed. The second time he spawned in the upper area, the third time down again, the fourth time upper area, here are some spawn points:
P -366.7115, 104.8450, 1.6416, 240, 0, 0, 2, Hand_of_the_Maestro
P -57.5549, 305.9250, 47.0332, 240, 0, 0, 2, Hand_of_the_Maestro
P -94.6215, 23.9770, 0.0020, 240, 0, 0, 2, Hand_of_the_Maestro
P 229.0556, 435.6261, 146.7023, 240, 0, 0, 2, Hand_of_the_Maestro

There are a bunch of red con mobs all about level 110-111 standing around the Minster of Bertoxxulous in one of the real big buildings at the 2nd floor, upper area:
P -276.8076, -122.1715, 150.2206, 127, 0, 0, 2, Level_111_Mobs_(Minister)

(correction: more spawn points 10th Jan 2016)


Edited, Jan 10th 2016 5:57pm by Fayman
Respawning
# Jan 01 2016 at 9:32 AM Rating: Excellent
Scholar
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326 posts
Mobs respawning (correction):
Mobs seem only like they would respawn but they don't.

If it is the case that they are phasing around or taking very odd paths while roaming or taking very odd paths while walking back from a train or perhaps not going completely back to their old spot (like partly in Crypt of Sul) is not clear to me. But expect that you get jumped in a very unpleasant situation. The main cause are two spawning circles (we get to that later).

Mobs aggro also through the rooftop of the second floors and the upper zone rooftop too. Aggro from the upper zone is likely if you are in the lower zone at a second floor of a building. That means, if you try to go around the room to avoid adds (even invis) then e.g. Master of Spite and/or Grandmaster R'tal will jump you and they will take some friends or simply beat through the rooftop and also cast spells through it. Mostly that are some nasty DoTs, partly with a slow component, which are easily cured but you should cure them fast. But as an enemy will hit you, you are in the right distance to hit the enemy, too - something every martial artist knows ;). Make that to your advantage. You can easily pull though every wall and rooftop.

Strange is also that after dropping the raid task and getting a new one while waiting obviously too long inactive seemed to bug the task. But it can also be the DDOS attack which has been a problem the last days (if not only the login servers are compromised, not sure about that) in combination with odd other reasons. Nevertheless we got thrown out of the task and the task was not removable. We had to relog to get rid of that but task was available easy. Strange was that half of the zone had no trash mobs anymore while before that we got regularly jumped by mobs. If that second try set back the mobs to their original place or what really happend is unclear, but one named (Hand of Maestro) changed its place to the upper area (he didn't moved for hours at the first try (did I mention that rogue SOS is worth gold?). One reason could be perhaps that we didn't realized the first roamer circle and thought, mobs are respawning while we killed step by step this first cycle with additional adds from all the small houses while going along step by step (which is more likely).

To beat the named for Hunter Achievement (especially the lower area) is not so difficult. It only takes long to find out, which path and which places should be used to not get jumped. If you are strong enough to zerg through the content, nevermind. If you are a group, boxer, partly with mercs or not in good AA-standing then perhaps take more care which way you take and what place you fight - the information will be mostly interesting for those players. If you fail because of the 6h timer then simply take the task again. Killed mobs will be gone, Hand of Maestro will change its place but in other cases you can continue your journey and clear along (for about 8 days I assume) and have the chance to beat the Hunter Achievement in about a week which is surely a very nice information for everybody who is only group geared and needs much more time to crawl through the content of this zone. Hunter Achievement is easy even if you get killed during the fight or if you are on the other end of the zone and don't distribute damage at all. Our rogue stuck at ZI and he got his Achievement nevertheless.

0. Break the first roamer Cycle and clear trash

- there seems only one (correction 10/01/16) roamer cycle in the lower zone part (entry part). It is around the building of the Maestro. You get jumped regularly quite a time while being at one corner. It seemed that the mobs came out of nowhere or are phasing. It is simply that they are heading into one direction, disappearing at specific places and appearing on another place to run the same path they had before. To not get into too much trouble I very recommend to get rid of this circle and all trash which will add through the walls of the houses. Especially all ground spawns directly under the named in the upper part of the zone will aggro if you engage the two last named, so clear the lower area as good as possible.

1. Coercer T'Val:
- We tried first Coercer T'Val. If he is dispatched then the way completely around the whole zone on the lower area is free to the other side, where Ashenbone Broodmaster is waiting. After different strats we simply run in his house INVIS, he aggroed through the second floor of his small house, came down while a bunch of other adds swarmed us. Warrior activated Fortitude and got aggro from all mobs while Enchanter AE-Mezzed, AE-Tashed and after that AE-spam-Mezzed, Cleric Group-Spam-Healed and the rest burned Coercer to the ground and he dropped like a brick.After that, Enchanter did Blanket Forget / Fog Memories to wipe aggro and re-INVIS-ed. Loot has been distributed. It seems pure zerging is sometimes the best solution.
- dropped for us: Magnetic Blade (entry missing, Lucy was active but seems very unreliable)

2. Ashenbone Broodmaster:
- take into account always upper and lower zone area and the second floor in the buildings to not get jumped by named. Named see through invis and they tend to add while you only run through their spawn point even if you are in the lower area and the named is upwards. Stay on the side of the wall, clear trash always away from lower AND upper named spawn points to avoid adds from upper to lower areas and vice versa. Pathing is really odd in that zone. While walls are not there for mobs (aggro), they take partly care if running around while partly phasing through walls if they stick somewhere. Stay away from the rooftop of the first zone area too, Grandmaster and Master of Spite are waiting to jump you.
- Broodmaster is reached by going on the other side of the zone around the corners anticlockwise invis if Coercer T'val is killed (look other post). If you go the wrong way (clockwise) then Lord of Ire and perhaps also Magi P'tasa like to aggro through the wall at the big building.
- Broodmaster has a nasty knockback, you don't want to have trash in the whole area around him which would add. We had only two clerics at the back entrance to dispatch and another two which blocked the way to Avatar and Lord of Ire
- take the stairs upwards, after going into the back side instantly turn left and you get upwards without coming near Avatar of Abhorrence, Lord of Ire or the Broodmaster
- the room is very big and you have enough place to kill him
- dropped: Blackmarrow Hooks (Nec/Mag/Bst Enhanced Minion XII, Earring, AC15,HP293,... T2)

3. Magi P'tasa:
- you can pull now Magi to Broodmasters place. This didn't aggro Lord of Ire which is under Magi. So we killed him easily. If he was easy or we were fast in burning him down... who knows.. make your experience ;)
- dropped: Warded Ailette

4. Lore of Ire

We tried Avatar of Abhorrence and got Mistress of Scorn:
- we rebuffed and changed to his place which was a very big fault. After the start Mistress of Scorn (she is above the place where you would pull Avatar) was our problem. She aggroes through the bottom and jumped us. We were lucky that this happend the second time before Avatar had aggro. But she wiped the whole group because we didn't cared about her pets which were summoned skets. I assume that you should dispatch them because they commulate very easily to a large number which overwhelmed the group fast. But it can be to your advantage. Aggroing her through the rooftop will bring her down and you can pull her to the area of Magi P'tasa (once killed).
- pulling Avatar with the beasty also was a big fault. Avatar has a nasty DoT with a slow component. The puller FD'ed but the aggro stayed until the puller was dead through the DoT. Taking him out after Mistress of Scorn is dead would be a viable option and directly jumping on him while offtanking or mezzing his two trash friends seems recommended AFTER Mistress of Scorn is dispatched.
- going from the bottom floor and taking out Lore of Ire was the easiest way. Without adds we hardly had a difference between trash and this one.
- dropped: NOTHING (wth...!) like on Hand of Maestro (we assumed that regetting the task will stop named from dropping loot, but Lord of Ire and Hand of Maestro were the only ones who didn't drop anything)

5. Avatar of Abhorrance

- pull that guy from the backside of the big building through the rooftop, he will find his way down with his two fellows
- he has a nasty DoT with a slow component so pulling him will risk that he slows you down and the DoT killed even a 160k Beastie very fast
- mezz the two adds (tash, mezz, slow sticks)
- burn Avatar down and cure the DoT while fighting then you will be good
- dropped: Marble of Condensed Intolerance

6. Now its time to break the roamer cycle of the Maestro Building and perhaps kill Hand of the Maestro

6a. Roamer Cycle
- around the big building is a roamer cycle, that starts somewhere half the building at the wall, goes around the building and after that the spawns disappear somewhere and respawn again in the cycle
- kill all in the cycle if you are not ubah and want to be careful and avoid getting adds while fighting inside the building (about 8 mobs)
- 1x Ashedrake (take him last, he has a nasty knockback feature)
- 2x Cleric (they have a nasty nuke, not often but nasty)
- 2x golem
- 1x scorn
- 2x other mobs
- get the single cleric at the backside of the big building, around Lord of Loathing area (the cleric will possibly add if you fight Loathing because the Lord casts fear and let you run around in that part)
- kill the 2x cleric at the entrance of the maestro-building
-> now you are ready for the named in the house without trouble
-> the other solution (atm 10th Jan 2016) is to quit the task, get it again and then all trash is gone, except some of the upper floor, esp. the roamer circle is still there.

6b. Hand of the Maestro
- the Hand spawned once as static spawn (like every time) at the corner of the Lord of Loathing areal (Maestro building)
- if you pull him somewhere and gate then he will stay on this place
- if you loose the task and get it again then he will appear in another place
- possible spawn points:
- lower zone part, Maestro building: P -366.7115, 104.8450, 1.6416, 240, 0, 0, 2, Hand_of_Maestro
- upper zone, small house, we took the task again and he was then again down at:
- lower zone part, second floor: Lord of Ire building: P -57.5549, 305.9250, 47.0332, 240, 0, 0, 2, Hand_of_Maestro
dropped: nothing (doooo....)

7. Lord of Loathing

- he is on the left side from the entrance (look at the map information above)
- he casts fear, avoid Foe/Soe o.ä. but you are very slow when feared, it will not be a big problem as long as you cleared the cycle
a) Creeping Darkness (duration 2min, Decrease HP by 39185, Decrease HP by 13100/tick)
b) Fear and Loathing
- else it is standard named fight with a bit adrenalin
- dropped: Sanctimonious Veneer T2 Back (AC41,HP307,m/e300,Attack15,...,Boon of Endurance)

8. High Priest M'kari

- he is on the balcony over Maestro
- easy solo pullable from right stairs with e.g. a beastie
- Cleric: he has Complete Heal! & some kind of mana drainer which sucked the group down to 25% (we had full burn on him)
- dropped: Mark of Unfeeling Flesh (Aug AC37, HP/m/e180, Sta0+1, CombatEff1, DmgShield1,Accuracy Aug7/8

9. Upper Floor

- now if you want to be very safe then check the rest of the bottom area to avoid trouble but it seems the main trouble will be if you want to do the upper area
- the stairs go up at the well
- INVIS is your friend because some ashedrakes are waiting for you and you want to avoid in any case being knockbacked around while the upper floor which is much bigger and has more difficult mobs in it could wipe your face on the floor, even if only a dblue "a revultant rat, lvl 104" and "a spite golem, lvl106, con yellow" are visible - the rest of the zone could aggro through the walls and the other named are close.
- you are in the first big building at the upper floor, in that building are the remaining Named for the Hunter Achievement:
a) Master of Spite
b) Mistress of Scorn
c) Grandmaster R'tal

10. Master of Spite

- he likes to aggro from top to the bottom but the real thread comes through the close wall, on the other side there is a nice roamer circle which will aggro step by step and they need to run completely around the building, so if you burn Master of Spike in 10-20s and then you Evac and come back for loot then you are good. If not then you should kill him farther away from the walls (esp. from the left side when standing in front of him)
- he has quite a nice aggro range, so beware
- it is recommendable to have no mobs under him anymore but we didn't tested the aggro because we dispatched the mobs first
- there is a disciple of Innoruuk roaming somewhere (he came out of nothing), after him came more - disciple of Innoruuk have some nasty Nuke with additional "features", our 150k warrior brought fast to half of his life (mitigated additionally with Enchanter shields!) and after that a DoT seemed to like to dispatch him. Have always heals with desease and poison cures ready! (update: these are the roamers of the wall circle)
- go close to Master of Spite or you will get aggro from many yellow con mobs, close to him we had no adds (that worked the first time, but the second time the roamer circle jumped us, so I prefer to pull him to the center of the room)
- Master of Spite has some nasty DoTs with Direct Damage, mitigated about 50-80k and even after the fight we lost nearly our tank so have radiant cure or something to get rid of it after the fight (correction/update: he casts a Fog of Spite, which is not a biggy. It seems that the adds like Disciple of Innoruuk casted the real nasty DoT, so don't get adds if you are not ubah, look at the link to Master of Spite for more information)
- our rogue stuck at the zone in and even he got the Hunter Achievement while in a raid (I love raid groups meanwhile ;))
- dropped for us: Sludge Flinger (AC25,HP301,...,Sta21/Dex20..,Dodge50)

11. Mistress of Scorn
- she aggroes from the upper area down to the lower area and can be pulled nearly without adds from the area between Avatar and Magi P'tasa
- she summones skeletons which should be taken seriously (2x/4x summoned skeleton, dblue)
- these are no simple pets, they will akkumulate throught the fight if not dispatched or treated otherwise (AE-Mezz)
- nasty DoT-Caster: Festering Sores
- Decrease HP by 47929 to 154750
- Decrease HP by 6250 per tick
- Duration 3h
- summoned skeletons hit for about 2,2k-15k, max about 9k on Warrior
- at about 60% the first 4 spawn (that was the first fight, the last fight she spawned 2x for the sad puller right from the start), more look at -> Mistress
- at about ??? 40-50% the second 4 spawn (no time to really take care of at that moment)
- at about ??? 30-40% the third 4 spawn (no time to really take care of at that moment)
- we tried many different methods, but only one was successful:
- we tried to AE-mezz but had no chance to go further, half of the group dead and evac'ed (but this strat was good in the end)
- we tried to offtank them but they had quite a bunch of HP and overwhelmed us
- after having 12 or so at the back (full extended target window), we pulled again the trigger for evac
- we tried to use Druid/Mage Banishment, it did not react or work (sad that we have so many nice special spells and AA and at the important areas we cannot use them, shame on Daybreak/EQ, that would be a nice strat to work with)
- after reading through the log files, it could also be that he spams Festering Sores as Grandmaster R'tal did, so if this Nuke-DoT is the key to survival then perhaps spamming Enchanters two Spell mitigation shields would be a viable option (like in some mobs of TDS) but strangely I miss the first Nuke-Part in every logfile.
- the last solution - as always - is surely working: Burn him to the ground in less then 20s, but that means optimizing group layout to the extrem ;)
- if you are not so ubah, then spam AE-Mezz while burning the ..tich down - and I recommend doing it fast and pray that the AE-Mezz sticks

12. Grandmaster R'tal
- nasty DoT-Caster, he SPAMS (!) Festering Sores
- Decrease HP by 47929 to 154750
- Decrease HP by 6250 per tick
- Duration 3h
- uses "Swirling Kicks" (AE-Damage)
- wiped on first/second try
- go directly on his place, there is no add and you can take him solo
- he uses Mending a lot, did it about 4-5 times
- he uses AE-Damage a lot and distributes quite a lot of damage - non of the other named made so many difficulties except Mistress of Scorn
- after loosing the rogue and the tank, the mage pet and the beastie warder we pulled the exodus trigger
- spamming heals and radant cure/cures seems not help very much
- if somebody has an idea or a strat, feel free to help further
- after the last wipe my personal opinion: one of the mobs completely out of balance in this expansion for groups even this is a group Hunter Achievement.
- the last solution - as always - is surely working: Burn him to the ground in less then 20s, but that means optimizing group layout to the extrem ;)

to be continued....

Spells/Debuffs:

Casters like "a Disciple of Innoruuk" are casting spells like

Grip of Jabaum (Duration 1min)
- increase Disease Counter by 18
- Decrease STR by 92
- Decrease AC by 54
- Decrease HP by 1719 per tick

Plexipharia's Pallid Haze (Duration 1min)
- Increase Poison Counter by 18
- Decrease HP by 2367 per tick

They are easily curable by anything which cures poison or desease.


Buildings/Buffs:

- Flight of Eagles works in that area like in an outdoor zone. So you can FoE/SoE a rogue with SOS and he fly around the whole zone and you get a nice overview with that. The big houses with the names (most named) are not possible to "overfly". Two big buildings dominate the lower layout. The Maestro House and the Lore of Ire/Avatar/Broodmaster building. Hand of Maestro can be outside or in a small house at the upper or lower area. Coercer T'val is in a small house. The other named are all in the first big building you have to cross short after reaching the upper area (you cannot miss them)

- Mounts work in that area too, so buffs from mounts or mana shouldn't be an issue


Edited, Jan 10th 2016 10:19pm by Fayman
Respawning
# Jan 02 2016 at 12:03 PM Rating: Excellent
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Fayman wrote:



6b. Hand of Maestro (missing entry in ZAM)
- the Hand spawned once as static spawn (like every time) at the corner of the Lord of Loathing areal (Maestro building)
- if you pull him somewhere and gate then he will stay on this place
- if you loose the task and get it again then he will appear in another place
- possible spawn points:
- lower zone part, Maestro building: P -366.7115, 104.8450, 1.6416, 240, 0, 0, 2, Hand_of_Maestro
- upper zone, small house, we took the task again and he was then again down at:
- lower zone part, second floor: Lord of Ire building: P -57.5549, 305.9250, 47.0332, 240, 0, 0, 2, Hand_of_Maestro
dropped: nothing (doooo....)



Is it "Hand of Maestro" or Hand of the Maestro as was previously submitted and entered?
Respawning
# Jan 03 2016 at 11:57 PM Rating: Excellent
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Hand of the Maestro according to Achievement Information. Can not control in task because 8-day-respawn cycle.
Hunter Achievement - Entries missing
# Jan 01 2016 at 1:51 AM Rating: Excellent
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Raid mobs:

Innoruuk, the Prince of Hate (110, wizard)
Maestro of Rancor (110, warrior, vampire)

Hunter Achievement:

Hand of the Maestro (109 warrior, reanimated hand)
Magi P'tasa (109, magician, vampire)
Avatar of Abhorrence (109 rogue, gargoyle)
Ashenbone Broodmaster (109 necromancer, dragon)
Lord of Ire (109, shadow knight, ghoul)
Lord of Loathing (109, wizard, spectre)
High Priest M'kari (109, cleric, dark elf)
Mistress of Scorn (109, mistress of scorn, zombie)
Master of Spite (109, shaman, golem)
Grandmaster R'tal (109, monk, zombie)
Coercer T'val (109, dark elf)

There are other red con mobs on track, with assumptions of level (correction 10th Jan 2016):

a Minister of Bertoxxulous (110-111, shadowknight, gnome)
a Craknek Emissary (110-111, warrior, ogre)
a Heretic of Odus (110-111, shadowknight, erudite)
a Kotiz Ambassador (110-111, necromancer, iksar)

a Greenblood Emissary (109-111, shadowknight, ogre)
a Nightkeep Warder (111, shadowknight, troll)
a Seeker of the Dark Truth (111, necromancer, dark elf)

a Greenmist Diplomat (110, shadowknight, iksar)
a Dismal Rager (110, shadowknight, human)
a Basher captain (110, warrior, troll)
a Steel Warrior (110, warrior, human)

thought destroyer (109, bard, zombie)
an Evangelist of Hate (109, warrior, dark elf)

Thought destroyer wandering the bottom area, others are in the upper area, but despite their name they are no named.

Plane of Hate (Revisited, TBM)
has not the same Layout like actual low level Plane of Hate, but it is the same like the original Plane of Hate which got a revamp.

Hand of the Maestro seems to spawn in different places, sometimes down and sometimes in the upper floor. Third time he was in the middle of the big building with Lord of Ire and blocked the way to the named. Happy to catch him and nearly no real add present we pulled him and he aggroed clerics from the upper floor which didn't phased through the rooftop down but tried to happily care a really big bunch of friends all along the odd pathing way to the big building. The choice to pull the exodus trigger or hope to kill the hand while the adds cycling through the zone was easy...


Edited, Jan 10th 2016 5:58pm by Fayman
Second Part
# Dec 31 2015 at 8:35 PM Rating: Excellent
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PoHate2 has really not much to do with PoHate. It consists of 2 zone parts. One small part which is the bottom where you succor and zone in. One bigger part which you reach via way up at the well in the middle of the first small zone part.

Lower area:
- Maestro of Rancor
- Hand of the Maestro
- Magi P'tasa
- Avatar of Abhorrence
- Ashenbone Broodmaster
- Lord of Ire
- Lord of Loathing
- High Priest M'kari

Upper Area:
- Mistress of Scorn
- Master of Spite
- Grandmaster R'tal

The three are in the big first room you have to cross in the upper area when you want to explore the rest of the upper area so you cannot miss them, perhaps they jump you right in the face ;)
There are many red con fellows in that zone which are not Named. One was roaming around Hand of Maestro in the bottom part of the zone, the others seem to be completely (or most) in the upper area.

Innoruuk seems to be not available in both areas. If he is in another level where you get ported or simply not available as long as Maestro has not been killed is not obvious. Perhaps another one can shine some light on it.


Edited, Jan 1st 2016 2:41pm by Fayman

Edited, Jan 4th 2016 12:54am by Fayman
Zone for Groupers?
# Dec 31 2015 at 7:31 PM Rating: Excellent
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First try in that zone does not make much fun. It is not the current "old" zone, they changed the layout so it is a kind of new zone, only with old look and feel like current low level PoHate. There are many obstacles for groups which makes that zone really nasty.

- Aggro goes through houses/walls and mobs seem to have a wide aggro-range
- INVIS: works on most trash (didn't find one where it didn't work
- SOS: rogue invis works like a charm up to maestro of rancor and the minis
- Respawn: Mobs should not respawn but they seem to do it. Rebuffing after a wipe should be fast. Maybe it was a only a glitch or mobs are phasing around or they take very odd paths after trains (s.b)
- Safety at Succor: got 2 adds while rebuffing at the succor point. Use the farthest corner in that house, it seems safe for quite a time
- Fellowship: does not work in the zone :(
- Hunter: all in a raid get the Hunter Achievement, like usual
- Drops: they are the usual T2-Drops, some could be very interesting because they complete the sets/Items for different classes which are partly missing in the rest of the group zones, if bugfixed (e.g. Warrior-Aggro-Sword)
- Trash: the mobs are not really strong, most have very little hp but some have special features according to different sources (phase, mezz, fear (!)) but until now I have not had any single spell which stuck on a member of the crew (perhaps these features are only on named, but to have fear in that zone will really spoil your day as long as the aggro range is so wide and goes through walls!)

If you dare to come invis close to minis like "Lord of Ire" then he will not phase through the wall like most mobs, he will simply run through the whole area and bring half of the zone with him, so running around invis can wipe the group very fast.

Magi P'tasa, Avatar of Abhorrence, Ashenbone Broodmaster and Lord of Ire are all in one big house with larger areas. Use a rogue to explore the area.

Maestro of Rancor is invulnerable (first raid encounter in the big house) and he is assumably only attackable after killing 100 mobs. He has fellows around and above like High Priest M'kari at the balcony.

Lord of Loathing
in the same building like Maestro has on the outer side of the wall possibly Hand of the Maestro waiting. Sending Pets down to Hand of the Maestro while standing high over him at the steep wall killed pets fast because adds came out of nowhere (through the odd pathing which also the pets seem to make) and healing was not possible because distance or better the height in that zone prevented any spells from landing. If group is fast enough close to spell range then crowd control from the Enchanter could handle it as long as Lord of Loathing would not aggro through the walls (which is likely but we couldn't check that, Druid pulled the Exodus-trigger as the last pet went down).

If you dare to group or box then prepare on many rebuffing breaks if you wipe. Some things perhaps of interest:

- Preprare always for adds because one aggro through the walls will bring other friends.
- Going around invis will keep you relatively safe as long as you don't come close to a named and then prepare for a named (perhaps more) AND adds.
- Exodus/Succor is a lifesaver here, while a rogue in SOS can get the corpses. Finding a good spot to not get aggro except the corner of the succor point house is another task to do.
- An excellent puller could make that zone fun.
- Crowd control rescued more than once the group.

If you are ubah or raid equipped than you surely can zerg throught the trash content. If you group or even box then prepare because without backup merc healing you have to react very fast.

Drops seem only really interesting compared to group zones for raiders. The equipment are perhaps from more interest if the BUGS are gone. Some might be interesting like:

- Shields for Caster/Tanks/Hybrids
- Enhanced Minion Earring
- Warrior Aggro Weapon

But as long as the focus is really crappy compared to TDS and the Aug5 is not possible to use, this zone seems pretty a waste of time for groupers or boxers except as a kind of testing area for their ability. If you want to do Hunter Achievement, have fun and expect a necessary interesting learning curve and provide a very good group combination which can cope with the above.

Group Layout for reference if you are boxing:

Once mastered, the zone can be quite fun. Imagine a dungeon crawl without seeing any cave walls. We do that whole stuff as a 7-people-raid (completely lvl 105)

Group:

Druid, 105, 15,8kAA
Cleric 105, 12kAA
Enchanter, 105, 15kAA + Pet (with Mage Toys)
Warrior, 105, 12,5kAA (completely maxed)
Magician, 105, 12,8kAA + Earth Pet and Air Pet (depending on trash or named)
Beastlord, 105, 13kAA + Pet (with Mage toys)
Rogue, 105, 9kAA (outside of a group, healed via Extended Target Window)

Gear:

TBM T2 + some T1, rest is TDS.
The group is balanced and it is able to do the most content in TBM so far.


Edited, Jan 2nd 2016 7:52am by Fayman

Edited, Jan 4th 2016 12:55am by Fayman
Maestro of Rancor Friday December 04, 2015
# Dec 07 2015 at 12:21 PM Rating: Excellent
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Maestro of Rancor dropped for Grey Horizon on Tunare the following:

  • Raw Deathseeker's Wristguard
  • Raw Deathseeker's Gloves
  • Six Note Blade
  • Tallow-smeared Locket
  • Bloodstar Pendant
  • Lesser Essence of Decay
  • Median Essence of Decay

  • ____________________________
    Viprador BrewtleForce
    105 Dwarf Warrior
    Tunare Server
    Maestro of Rancor Friday December 04, 2015
    # Dec 30 2015 at 10:43 PM Rating: Excellent
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    Updated, thanks. You took the time to do all the links from magelo, which was helpful. If you can use Zam links it's a much faster data-entry from my side of the equation.
    Maestro of Rancor drops
    # Dec 03 2015 at 3:10 PM Rating: Excellent
    Maestro of Rancor (raid boss) drops Raw Deathseeker's Wristguard, Curtaincaller and Bloodstar Pendant.
    Maestro of Rancor drops
    # Dec 05 2015 at 9:19 AM Rating: Excellent
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    Drewinette wrote:
    Maestro of Rancor (raid boss) drops Raw Deathseeker's Wristguard, Curtaincaller and Bloodstar Pendant.


    Drewinette wrote:
    Tracked from zone in (105 druid) :

    a Basher captain (red)
    a Champion of Innoruuk (yellow)
    a Craknek emissary (red)
    a Disciple of Innoruuk (yellow)
    a Dismal Rager (red)
    a forsaken revenant (dark blue, white, yellow)
    a Greenblood Emissary (red)
    a Greenmist Diplomat (red)
    a haunted chest (dark blue, white, yellow)
    a Heretic of Odus (red)
    a kiraikuei (dark blue, white, yellow)
    a Knight of Innoruuk (dark blue, white, yellow)
    a Kotiz Ambassador (red)
    a loathling lich (yellow)
    a Minister of Bertoxxulous (red)
    a Nightkeep Warder (red)
    a revultant rat (dark blue)
    a Sage of Innoruuk (yellow)
    a scorn banshee (dark blue, white, yellow)
    a Seeker of the Dark Truth (red)
    a spite golem (yellow)
    a Steel Warrior (red)
    an abhorrent (dark blue)
    an Agent of Innoruuk (yellow)
    an ashenbone drake (yellow)
    an elite dragoon (yellow)
    an Evangelist of Hate (red)
    an ire ghast (dark blue, white, yellow)
    Ashenbone Broodmaster (red)
    Avatar of Abhorrence (red)
    Cleric of Innoruuk (dark blue, white, yellow)
    Coercer T'vala (red)
    Grandmaster R'tal (red)
    Hand of the Maestro (red)
    High Priest M'kari (red)
    Innoruuk, the Prince of Hate (red)
    Innoruuk's Chosen (yellow)
    Lord of Ire (red)
    Lord of Lathing (red)
    Maestro of Rancor (red)
    Magi P'tasa (red)
    Master of Spite (red)
    Mistress of Scorn (red)
    thought destroyer (red)


    Updated, thanks!
    List of NPCs
    # Dec 02 2015 at 1:40 PM Rating: Excellent
    Tracked from zone in (105 druid) :

    a Basher captain (red)
    a Champion of Innoruuk (yellow)
    a Craknek emissary (red)
    a Disciple of Innoruuk (yellow)
    a Dismal Rager (red)
    a forsaken revenant (dark blue, white, yellow)
    a Greenblood Emissary (red)
    a Greenmist Diplomat (red)
    a haunted chest (dark blue, white, yellow)
    a Heretic of Odus (red)
    a kiraikuei (dark blue, white, yellow)
    a Knight of Innoruuk (dark blue, white, yellow)
    a Kotiz Ambassador (red)
    a loathling lich (yellow)
    a Minister of Bertoxxulous (red)
    a Nightkeep Warder (red)
    a revultant rat (dark blue)
    a Sage of Innoruuk (yellow)
    a scorn banshee (dark blue, white, yellow)
    a Seeker of the Dark Truth (red)
    a spite golem (yellow)
    a Steel Warrior (red)
    an abhorrent (dark blue)
    an Agent of Innoruuk (yellow)
    an ashenbone drake (yellow)
    an elite dragoon (yellow)
    an Evangelist of Hate (red)
    an ire ghast (dark blue, white, yellow)
    Ashenbone Broodmaster (red)
    Avatar of Abhorrence (red)
    Cleric of Innoruuk (dark blue, white, yellow)
    Coercer T'vala (red)
    Grandmaster R'tal (red)
    Hand of the Maestro (red)
    High Priest M'kari (red)
    Innoruuk, the Prince of Hate (red)
    Innoruuk's Chosen (yellow)
    Lord of Ire (red)
    Lord of Lathing (red)
    Maestro of Rancor (red)
    Magi P'tasa (red)
    Master of Spite (red)
    Mistress of Scorn (red)
    thought destroyer (red)
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