Plane of Mischief  

Quick Facts

Type: Outdoor
Continent: Velious
Instanced: No
Keyed: No
Level Range: 52 - 65
Send a correction
Full of invisible walls, one-sided doors, twisting halls, and plenty of peculiar inhabitants, it is clear where the Plane of Mischief gets its name. Entrances are located at the southern end of the river in the Great Divide, and in the northern wing of the Temple of Veeshan.
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Upon Porting Into to the Plane of MischiefQuestion the Signs...Dining HallOutside the Castle
Something's Wrong HereThe LibraryThe ChessboardAll-Seeing Eye
Black and White Jester RoomThe HedgeThe TheaterBristlebane, the King of Thieves
« Previous 1 2 3
Post Comment
a hedge gardnerer
# Jul 17 2012 at 3:24 PM Rating: Decent
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126 posts
was on my track today, killing it dropped no loot.

used the same model as the gardener.

was in the area with all-seeing eye.

Edited, Jul 17th 2012 5:26pm by woolcoxm
Broken zone
# Feb 23 2011 at 5:51 PM Rating: Decent
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126 posts
either i suck with pom navigation or this zone is totally broken, spent 2 days now looking for a way out of the garden, the spots posted on the map had nothing to click, spent a few hours just running around clicking everything in the garden...

ended up gating out and running back today =|

running back now to try the other wings if i can get into them.


or am i missing something? the clicky should have been behind the all-seeing eye.

Edited, Feb 23rd 2011 6:53pm by woolcoxm
Broken zone
# Apr 01 2014 at 9:11 PM Rating: Decent
17 posts
Was just in there and got stuck in the garden as well. Neither teleporter worked.
Broken zone
# Jun 21 2012 at 11:32 AM Rating: Decent
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Can't click behind the eye either. Came back for old time sake to get the dagger for my rog and am stuck in the garden.
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Broken zone
# Aug 08 2011 at 10:13 PM Rating: Decent
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Map

I have this map posted under the all seeing eye for the epic quest, but I see two clickies marked on it for the garden exit. I've always had a caster there so I've never clicked out of the garden.

I realize it's been about 6 months since your post, but maybe this will help the next guy.
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Broken zone
# Jun 06 2012 at 7:20 AM Rating: Decent
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thanks for the reply!!! the problem i was having was not navigation, it was the click ups not working in the garden, i tried all of them and they gave no message, didnt even say anything about not being in range when i tried to click from far away =\

not sure if its fixed now though!
Broken zone
# Jan 23 2014 at 8:20 PM Rating: Decent
17 posts
Still no way out of the garden, nor any way into the upside-down area, since the ports are busted. I came back after 8 years and a few extra levels to hurt the all seeing eye just because I could, and couldn't get back out again. Sigh.
pom
# Mar 25 2010 at 4:58 PM Rating: Decent
1 post
Smiley: smilei do i get to plane of misc i cant find it in plane of tranq ty
pom
# Mar 29 2010 at 1:31 PM Rating: Decent
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The zone in is in The Great Divide. Go south from zone in from PoK, the stream flows into a cave and click on the small castle in the cave.
Exits and Entrances
# Aug 14 2008 at 5:23 AM Rating: Decent
According to my map and my personal experiance, the north wing exit leads to Western Wastes now. I cannot personally vouch for the other two exits, but am almost 100% certain they all go to WW;my map also says the same thing. If someone knows different,please share your insight with us. Smiley: nod Otherwise I believe the information about the zones being connected is no longer correct and should be updated.
Exits and Entrances
# Nov 01 2008 at 1:46 AM Rating: Decent
9 posts
If you're looking at the map currently included in Mapfiend's packs, the "WW" labels in the rooms just west of the Entry room refer to the three teleport destinations among those rooms (i.e. West Wing 1, West Wing 2, etc).

I am unaware of any zone-out directly to Western Wastes; however if you know of one I would greatly appreciate knowing the specific location so I may update my map.

Incidentally, there is an error on that map regarding the exit teleport at the far (east) end of the Alice wing. It is labeled "to Entry", but in actuality goes to the Doors Room. Sorry about that, heh. :)

-Zukat of Bertoxxulous

[Edit: upon rereading your post, I figured out you're probably talking about ToV, not PoM. Whups.]

Edited, Nov 1st 2008 5:52am by Zukat
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ToV?
# May 30 2008 at 4:36 AM Rating: Decent
Anyone know where the ToV portal is? it seems to be a two way zone....
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Necro Kite 55
# May 15 2008 at 4:15 AM Rating: Decent
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Pom is a lot of fun and it's an old breath of fresh air from all the typical zones.


I have had to oppurtunities to tour the castle and unless your with one or 2 80's it will be a short trip at lvl 55

the forrest is a perfect place for kiting at 55. all the mobs are dark blue and white and they snare and slow with little difficulty.

my spell lineup is as follows

instill
imprecation
envenomed bolt
splurt
cascading darkness
dark rune
comatose
ignite blood (id use scent of terris here untill you get a good feel for the mobs)
Plague

pet not taunting.


find a pull, cast your root then lay down the slow untill it sticks, if the root fails sick your pet to stop him for one more try. If it still dosnt stick they will be hitting you, hard. if you cant land it by 30 - 40 percent fiegn and try again.

once you got one slowed cast all your dots till they stick while kiting him around the nice grassy zone in. recast slow 2 or 3 times when the mobs below 20 theyll start to run, then chop away with your favorite melee device, rinse and repeat.

the named bixie in here dont bother with, it summons and it hurts alot worse then the rest of them.

save the mushroom spores, use them for the chest quest when you have a friend or 2. if your looking to get above journeyman in tailoring or smithing, the save your ores and silks, natural and flawed, rubicite and better drops here on occasion as well as a rare double gem drop every 40 mobs maybe?

Happy hunting, everything in this zone works, and i dont know for sure if this is the original zone or not due to the chatter down there, but this zone is a lot of fun all around and well worth exploring with a semi powerful group.

So untill i catch an uber that needs a guide to bristlebane, ill be kiting for aa's here finally happy that this junk geared necro can drop a few whites : )


Quellious server,
necromancer class

GD to PoM broke?
# Mar 15 2008 at 7:39 AM Rating: Decent
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50 posts
Is the entrance to PoM from GD broke or is there a level requirement for PoM. I tried to use the "doll house" and kept getting message "This zone is not ready to receive visitor yet. Please try again in a few moments." I was attempting to get to Cobalt using PoM as a way station. I'm only level 44 necro.
GD to PoM broke?
# Mar 15 2008 at 8:25 AM Rating: Excellent
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You have to be level 46 to travel to the planes.
fun
# Feb 16 2008 at 2:22 AM Rating: Decent
i found this place fun. came here as a 70 cleric with a 66 mage in tow. hada ball of fun.
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No body in here....
# Nov 29 2007 at 6:08 AM Rating: Decent
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187 posts
I was looking for some place other that the NEW Hot Zones (which really aren't unless you have a full group). Some one suggested I head this way and after killing 20 various mushroom men, bee's and skunks I had almost a blue bar of experience, about 6 gold and not a single thing dropped to loot for my time.

Which explains why no one ever came in while I was there,

No wonder World of Warcraft is so popluar now.....guess I need to go buy it for myself too.
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PoM tragedy
# Jun 23 2007 at 11:47 AM Rating: Good
6 posts
I visited this zone for the first time in years yesterday. I would like to personally kick the developers in the nuts for messing up this zone beyond belief. There was no need to convert this to a regular exp zone as there already more than enough zones in this range. It was a novelty zone, part of the game's lore and should have stayed that way. There should be no epic mobs located in PoM. The old quests that use to exist are completely **** The entrance should only be located in ToV, not in some low level zone like GD. I could go on but it would do no good. It's a real shame.
Bug? - Pathing near theatre
# May 31 2007 at 3:16 AM Rating: Decent
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Heys ... As batteling to the theatre, we now caught 3 times with an experience, that is extreme suspect to us:

Normally any kinda NPC we fight in there has no escape-reaction when reaching 20 % health and less. Starting with the room in front the theatre (the one with the witty sphinx in it) ANY time we tried an income on first theatre room, the NPC we fought (till now always an other) started to run (not really, because he had been snared, but anyway) away after the root broke. And that with max. 10 % damage!!!! He just turned around and wandered into the theatre. That logically forced us on and on to an emergency gate (expecting the train he was fetching this way).

Has anyone else made that su%%ing experience??? Is that a "nice" surprise from verant, or just a really crappy pathing bug?

The only thing we still can try is trying to hold up an permaroot, but if it fails once, we sure are back on the way to our binding point.

Any experience sharing would be great!
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Bug? - Pathing near theatre
# Jul 08 2009 at 2:32 AM Rating: Decent
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482 posts
prolly is a pathing bug but **** yer post is all over the place and heads up verant has been out of the game for a while thank SONY for the crappiness
way to hedge
# May 12 2007 at 9:52 PM Rating: Decent
3 posts
Question? How do you get to the hedge. I've found my way to the chess board but that's about it. Any help would be great.
Cobalt Scar
# May 05 2007 at 5:41 PM Rating: Decent
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242 posts
When you zone in from Great Divide, walk forward towards bixie. The tree to click on to get to Cobalt Scar is at -1004, -329. You will land underwater in the middle of the sea.

BV
info
# Dec 08 2006 at 9:39 PM Rating: Decent
This is all the info I found, minus the extra stuff u dont need.

    Unconfirmed

neg 285 neg 1200
find -623, 29 (left a lil ways from fake bridge) and run straight at castle wall to -500, 22
loc of the zone out tree is n1035 n335
www.planeofmischief.com
Exit to Cobalt Scar is the tree at -676, 536


i will update this post after a check all the loc's, and working on it in game right now.

Here is the correct /loc for the invis bridge: -627.33, -868.27, 105. 74
It's confirmed, so update ur maps!


Edited, Dec 8th 2006 11:55pm by daemonrebel

I found the tree, but cannot confirm it's /loc

Edited, Dec 9th 2006 12:26am by daemonrebel
info
# Dec 08 2006 at 9:53 PM Rating: Decent
Here is the correct /loc for the invis bridge: -627.33, -868.27, 105. 74
It's confirmed, so update ur maps!
info
# Dec 08 2006 at 9:51 PM Rating: Decent
Here is the correct loc of invis bridge: -626.33, -868.27, 105.47
Update ur maps!
access to the PoM/CS from GD
# Apr 03 2006 at 4:28 PM Rating: Decent
24 posts
If you run south along the river in the great Divide you will find a 'dolls' house in the water. Click on the dolls house and you zone into the PoM. carefully walk forward clicking on all trees that are next to or in front of you to zone into Cobalt scar. I you get near the bixie you are too far forward. I have done this and it works. Be safe and help all who are failing:))' it might be you one day that needs help.
access to the PoM/CS from GD
# Aug 15 2006 at 2:32 PM Rating: Decent
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72 posts
You can figure out which tree to click on to get to Cobalt Scar from the zone in. Just click on the tree and when you get a message saying something like "You cannot reach this", that is the teleport-tree.
CS or GD
# Mar 17 2006 at 9:06 AM Rating: Decent
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Anyone know how one gets from CS to PoM or is there a one-way ticket to CS *from* PoM (I've never found the blasted tree people talk about as a zout).

I was only able to find the zin from GD...
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RE: CS or GD
# Jun 10 2006 at 2:31 PM Rating: Good
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a little late, but it is one-way, from pom to cs.
From zone in, look to the trees. Spam click around til you see the "too far to reach" message, and home in on that.
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Call of the Hero in Mischief
# Jan 17 2006 at 3:13 PM Rating: Decent
3 posts
Does Call of the Hero work in Mischief? Anyone know?
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RE: Call of the Hero in Mischief
# Feb 17 2006 at 9:43 AM Rating: Decent
5 posts
Aye, it sure does.
Old PoM
# Dec 05 2005 at 7:16 PM Rating: Decent
Im here on the mac server, and I believe we have the original version of PoM, with the only entrance being in NToV. Ive managed to do the Double-DA run to get myself inside, and am now bound there, but I am struggling to find much info on this zone before all the changes were made. I have visited www.planeofmischief.com and this has helped some, but Im curious if there is anywhere else to find good information on the mobs, items, ect, of the old version of PoM. Thanks!
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Cod Cards
# Nov 20 2005 at 9:10 PM Rating: Decent
Does anyone know what the Color Cod Cards are for? I fished up a red, black, blue, and white while I was there
Map
# Sep 20 2005 at 8:05 AM Rating: Excellent
Best PoM Map to date.
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revamped
# Sep 14 2005 at 10:42 AM Rating: Decent
37 posts
This zone has been revamped yet again with the DoD expansion. Fluvarian bandits are in the forest, no more bees, skunks and shrooms. They all conned indifferent to me. There are new MOBs in the castle too. I was able to walk right thru to the theatre area without invis cause everything was indifferent. Will get some screenshots for ya.
level requirements
# Jul 30 2005 at 8:57 AM Rating: Decent
12 posts
what level do you have to be at to enter? is it 46?
eXIT
# Jul 01 2005 at 8:02 PM Rating: Decent
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56 posts
there is an exit.. there's a tree u click. i had every mob in the forest on me while running back and forth clicking every tree i saw and crapped my pants once or twice but i found it = ) it's near the fake bridge. if u run straight after zoning into Mis, run towards fake bridege then right before leaving the trees make a sharp left and click like crazy. when You are too far away, get closer appears then u've found the right tree. hopefully u'll live until u get to it.
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Invis Ramp loc in PoM
# Jan 16 2005 at 6:13 PM Rating: Excellent
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Since I did not find this anywhere else, I'll post /loc of invis ramp (vis one is fake).
From moat edge looking at caste wall, find -623, 29 (left a lil ways from fake bridge) and run straight at castle wall to -500, 22. Voila! You are on the castle wall.
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Invis Ramp loc in PoM
# May 11 2005 at 8:31 AM Rating: Good
22 posts
There is another invisible bridge at the exact mirror of the loc that was posted here. (little ways past the visable fake bridge) the right side) I use the right hand side because the named bee see thru invis and most times I am just interested in Alice in Wonderland area or trapsizing throu the castle.
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location
# Oct 17 2004 at 8:04 PM Rating: Excellent
5 posts
The zone to PoM is now located in The Great Divide. if you take the stream in the middle of the map straight south until the end you will see a tiny castle sitting on the ground. Clicky clicky! The loc is -8246.04,-207.33
All Seeing Eye
# Sep 30 2004 at 1:52 PM Rating: Decent
23 posts
level 70+ epic 1.5/2.0 mob. spawns in middle of garden.

dont count on getting into the upside down area (unless theres another way in that im unaware of). also makes pulling the grand gardener tricky.

thanks for taking away part of my favourite zone, Sony. *growls*
All Seeing Eye
# May 11 2005 at 8:33 AM Rating: Decent
22 posts
Chessboard is accessible from the theatre bedrooms. No need to navigate the hedge.
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66th Crusader of Tunare
Gearless tutelary of
the Stars of Twilight

aka Mistress Wiccana Moone 68th Beguiler
and her 69Monk pet Snozymnk Snoozen

"Never argue with a fool, a stranger may not know the difference." and "It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain
Chessboard
# Aug 05 2007 at 11:31 PM Rating: Default
HOw How hOw do you get to the chessboard from the theatre, I see the tag on my map but I can't find a way in !! I need this for my 1.5 epic.
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RE: All Seeing Eye
# Jan 05 2006 at 10:20 AM Rating: Excellent
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Kahn! Glad you're still alive =)
Xiea/Mixxit
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Is it?
# Aug 18 2004 at 12:20 PM Rating: Decent
23 posts
Is this zone a good place to form a grp for high 40's-60's?
RE: Is it?
# Oct 18 2004 at 9:04 AM Rating: Decent
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AA XP isn't bad solo at 65 killing the trash in the forest, so I'd imagine real XP would be good at that level.
awsome zone
# Jul 29 2004 at 5:01 AM Rating: Decent
13 posts
went there tonight with a 64 warrior 64 cleric 65 chanter 65 druid 62 mage and 56 necro we where able to get all the way to the sideways room. This was my first time going into castle and i must say reminded why i play everquest me and the group had a blast
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awsome zone
# May 11 2005 at 8:26 AM Rating: Decent
22 posts
I will agree that this is my favorite zone in the game. Find a skilled guide and group to bring you through as this Warlord apparently has done and you'll have a great time. I get much pleasure hearing the reactions of those around me when seeing and/or hearing all the mischievous things this zone has to offer. Some super nice loot for all classes too. It's like 6 and a half different zones in one.

(edited to fix silly typos)

Edited, Wed May 11 09:28:11 2005 by Kahntaur
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66th Crusader of Tunare
Gearless tutelary of
the Stars of Twilight

aka Mistress Wiccana Moone 68th Beguiler
and her 69Monk pet Snozymnk Snoozen

"Never argue with a fool, a stranger may not know the difference." and "It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain
awsome zone
# May 02 2005 at 5:07 PM Rating: Decent
44 posts
The plane has too many one way doors and portals... the only named my group ever killed was before the theatre...named chest of treasure.

piska:

there is also a named unicorn that drops excelent spells...barely tanked it at 52...it was certainly a quest mob that u would hail and it pretends waiting for someone else...
Skellio
Invis bridge loc
# May 18 2004 at 7:50 PM Rating: Excellent
3 posts
Invis is about neg 285 neg 1200 near the north wall of the zone.

Hopes this helps someone.
Map needed
# Apr 29 2004 at 1:58 PM Rating: Decent
14 posts
anyone have a current map of PoM?
PoM Group
# Feb 26 2004 at 3:34 AM Rating: Decent
9 posts
Just had a group in PoM, 61 Rogue, 58 SK, 54 Druid, 62 Cleric, and me 2 boxing a 54 Necro and a 62 Chanter. First time in the zone for all of us, great fun for all, except when we wiped. We wouldn't have wiped except I had problems targeting the adds thanks to a couple people having horse/drogma's up in a small hall. Loot isn't worth mentioning on the generic/yard trash, had a few gems but not too much. Good zone, will return next chance I get.
Curious
# Feb 04 2004 at 7:57 AM Rating: Decent
8 posts
What single group type would be able to exp @ say the zone in area (which i assume is the lowest lvl mobs if not suggestions would be great) Currently lvl 57 Cleric and the group in question would probably contain low 50s SK, WAR, DRU, 2 CLR, ENCH.

If possible would there be anything to avoid or be aware of?

If not possible when would be a good time to come back or what other group setup may work.

Thanks for the time.
Jesuel on Quellious lvl 57 Templar
RE: Curious
# Jul 02 2004 at 4:12 PM Rating: Decent
16 posts
It's strange. I find Regular Exp is bad after 55 in PoM, but AA is great (can get amost BoT AA exp in the Alice in Wonderland wing), also named mobs give double exp.
RE: Curious
# Jun 23 2004 at 6:46 AM Rating: Decent
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If you're still in the 50s, I'd think that a full group would do fine there. Only the named mobs summon, and in the few hours I've spent there, I haven't seen one spawn anywhere near the zone-in. The few times the zone-in mobs have hit my Necro they've hit for around 300 max (though they hit relatively quickly), so if your group can handle tier-1 PoP mobs you can handle these.

Certainly they're easy for the Necro to aggro-kite at 62 when I want to safely grind out some AA XP and don't have anywhere better to go.


Edited, Wed Jun 23 08:24:44 2004
CS zone out
# Jan 24 2004 at 1:35 PM Rating: Excellent
8 posts
I found the tree at loc neg 1018, neg 366 dropped me into cobalt scar.
Why did they change the best zone?
# Jan 14 2004 at 10:58 PM Rating: Default
5 posts
Does anyone know if the functionality flower quests still work, or if they will ever work, or for that matter, if they will ever change PoM back to the way it's supposed to be, instead of an everyday run-of-the-mill PoP zone? If someone knows, tell me, thanks.
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RE: Why did they change the best zone?
# Jun 10 2006 at 12:40 PM Rating: Decent
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There was a post on the EQ forums by a dev recently that this will be back to it's old form soon. However I will say that he might have just meant on the combine server, but he certainly did say it would be on ALL servers. I'm just wondering if he was confused for a minute when he posted it.
Group/Raid info
# Dec 29 2003 at 5:49 AM Rating: Decent
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84 posts
Group Info
The entrance of this Zone is now in GD at the end of the river.
This Zone is an ok XP area for low to mid 50's. The Entry area has mobs so it a safe place to pull to. There are only 2 ways out, Port, or Finding the tree that will port you to CS (in the middle of the ocean in CS , From there you'll have to go threw Skyshrine, Wakening Land, Kael, Easten wastes, and then Great Divide to get back to POK, not a great option). SO bring a porter with you.

Raid Info
Getting in to the Castle is easy if you have done it before. Go threw teh forest to the bridge, turn left (with out going on the bridge as it is fake), until you get to the area where the water and walls of the castle start to curve. There is an Invisible bridge at that point.

Once you get up it and back to the entrance in the first little room turn left and go threw the walk, this will take you to the main chest room. (Going straight will leads to a hole in the group that take you to the pit/maze).

From there you can use the map we us on our raids.
http://sugarbear.org/raid/pom/plane_of_mischief.gif
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RE: Group/Raid info
# Feb 02 2004 at 10:30 AM Rating: Decent
Drat, that website is down. Anyone have any good maps of the new PoM?
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New item?
# Dec 05 2003 at 11:37 PM Rating: Default
found on an Ape in the Library...

Twisted Gorilla Hair neckless
AC 5
Str +5 DEX +5 AGI +5 HP +60
Recom level 50
All/All

New item?
# Dec 05 2003 at 11:32 PM Rating: Default


Edited, Fri Dec 5 23:39:48 2003
Ferjeneror
# Nov 11 2003 at 1:22 PM Rating: Decent
14 posts
Any news on Ferjeneror or if there's a new guy to turn in cod cards to? I checked out the hedge maze to no avail. Did find serveral red NPC's (Mel Torval think its name was) spawned on top of each other.
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New Entrance
# Nov 07 2003 at 12:58 AM Rating: Decent
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164 posts
found another way in by accident....

Go to GD follow the velium river to the south zone border. In a little cavity there is both a small velium waterfall and a miniature castle in the velium water. Click on the castle and ya end up in PoM.
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PoM Pre Revamp???
# Nov 06 2003 at 12:27 PM Rating: Default
3 posts
Went to PoM this morning and wam zone is revamped or prevamped im not sure can someone fill in the details thx
Lost marble
# Nov 06 2003 at 11:31 AM Rating: Good
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3,705 posts
Last night in PoM with my druid, I foraged a "Lost marble" Its magic and no drop, but not lore.

Anyone have any idea what its for? Or are people in PoM just losing their marbles?
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All new
# Nov 06 2003 at 9:52 AM Rating: Decent
As of logging on this morning, the whole zone if filled with new mobs...have fun :)
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Exit- Not a Shrubbery
# Oct 28 2003 at 8:24 AM Rating: Decent
Will get the Loc for the zone out tonite and post it (it's a Tree and is inconspicuous), it drops you in Lake of Ill Omen I am told but havent used it due to being a Dru.
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RE: Exit- Not a Shrubbery
# Nov 10 2003 at 5:11 PM Rating: Default
26 posts
The times I have been in since the revamp, it zoned us out to Cobalt Scar in the middle of the ocean. I think there are several different zone outs, but cant confirm this as of yet. The reason i think this is when you click anywhere in the forest I seem to get a "you cant reach this" message, but it seems to come from several directions.
What is the aggro range?
# Oct 27 2003 at 7:45 AM Rating: Decent
17 posts
Last night had a pickup raid in PoM for something different to do; it wound up being a chance for our 2 necros to practice summoning corpses =( . With 16 peeps averaging out at level 55 heading to what is refered to as the "bridge" every mob we encountered to the invis bridge was very easy. Once we all where on on top of the wall we decided to kill one of the midget guards and fight our way in- bad choice was to allow pets...
Mob went to 15% when it fell over the wall and the pets chased; long before the dots finished off this runaway we had 7 to 8 adds- mushroom men, pucked mushrooms, killer bixbies, not sure what else I was dead. Chanter had only mezzed 3 mobs when it dropped on her first mob and aggroed her; cleric and shamans dropped quickly after that. Not one of us could keep aggro of of any of the healers- entire 1st mob till complete wipe was under a minute. This from an area even this site listed as very doable for the grps we had (not to mention 3 grps =/) to have fun in.

Any ideas on what I should do different?
____________________________
No matter how hard you hit the mob, No matter how well you you can hold the aggro, every good warrior is in a group to take the punishment and let the others win the battle!
Xaivtox-65 Warrior Drinal
RE: What is the aggro range?
# Nov 06 2003 at 10:31 AM Rating: Good
Sage
***
3,705 posts
We one grouped this same spot with a lvl 62 SK tanking, lvl 46 cleric healing, and 62 pally, 55 dru, 53 shamana, and 62 chanter.

All you did wrong was let the mob fall off the wall. Same mistake that can kill you anywhere else (chardok comes to mind).

Tank needs strong lock on aggro, and DO not use pets on the wall, unless your group knows to back them off if the mob gets near the edge.
____________________________
Xaanru's stuff
RE: What is the aggro range?
# Oct 20 2004 at 10:00 AM Rating: Decent
Scholar
**
435 posts
We had a couple of mobs fall off the wall last week (pets were tanking since the only other choice was a druid or necro, no plate classes in the group), but didn't have any problem with adds. Maybe because I'd snared it so it couldn't move far enough to bring back friends... the pets and DoTs finished it off.
May be a dumb ?
# Oct 25 2003 at 10:55 PM Rating: Decent
9 posts
Ok I went in here luckily with a wizard in group. Me a 51 warrior with 15 aa's 2 52 Necros a 50 a 50 wizzie and a 54 Cleric. We basically just stayed by zone in where the woods are being the first time in zone. most everything was red with a few yellows thrown in.I was just curious Is there a way to port out with out going through the whole zone?
RE: May be a dumb ?
# Oct 28 2003 at 5:25 AM Rating: Default
Just noticed you were the warrior :) Didn't wanna get flamed for that heh

Edited, Tue Oct 28 05:27:12 2003
let me in!
# Oct 17 2003 at 2:18 AM Rating: Decent
4 posts
so how do you get into the castle, since the ramp leading up to it is an illusion?
RE: let me in!
# Oct 17 2003 at 11:51 AM Rating: Decent
There is an invisible bridge. If you zone in, find the moat full of water surrounding the castle, and follow it past the illusion bridge. Where the long straight part of moat makes a slight direction change (it is the corner of the two directions) is the invisible bridge.

Have lev on and you should be able to find it no prob :)
New Entrance
# Oct 14 2003 at 8:31 PM Rating: Excellent
Scholar
21 posts
The new entrance to PoM is in the small cave at the Southern end of the stream running through the middle of The Great Divide. There is a small "dollhouse" castle sitting in the middle of the stream just inside the cave. Click on the tiny castle to enter the Plane of Mischief.
Change
# Oct 13 2003 at 9:37 PM Rating: Default
5 posts
Is anyone else a little disappointed by the new updated version of PoM? I mean, from what i can tell (never been there) and heard, its basically just another go in, kill mobs, go out kinda place now. I was really lookin forward to goin in there and messin with all the funny name mobs and just havin a good time, looks like thats no longer an option =(


Can someone please tell me if this zone still has a fun aspect to it, or is it just another watered-down version of all the other uber planes?
RE: Change
# Oct 28 2003 at 5:32 AM Rating: Decent
From reading these posts I'm a little upset I never visited the old PoM. I've been there several times since the revamp and it's given me nothing but headaches. Geez, talk about a pain in the **** zone. I can usually avoid traps by looking through walls on my horse, but there's always someone who falls and we all have to follow. Traps here are so much worse than in howling stones in the way that once you fall you have to find your way out of a maze. I've never made any progress there since going, and I really don't have any desire to learn my way around that castle.
RE: Change
# Oct 21 2003 at 2:39 PM Rating: Decent
41 posts
I never went to the old PoM, but I had a blast last night in the new one. Granted we were KoS to all mobs, but the zone was still tons of fun. Running around through false walls and falling into mazes through the floor made the entire thing an adventure. I've never had a much fun in a zone while still doing something productive as far as exp and loot goes.
____________________________
Twinkzilla -- 65 Warrior of Drinal (retired long ago) (EQ)
Beaureguard, Beaugarson, Beaumode 70 Priest/Druid/Warrior Mal'ganis (WoW)
RE: Change
# Oct 17 2003 at 6:07 PM Rating: Default
2 posts
I completely agree. I think they totally destroyed the spirit of what PoM used to be. It was IMO truely the most fun place to explore in the game! Not only cause of the utter wackyness but because you were free (well sorta mwahaha) to roam about the zone without being attacked by mobs in most places.

They took what was supposed to be a novelty zone and just lumped it in with the rest of the planes which truely saddens me. They even changed Bristlebane into another one of those let's group 72ppl and kill him kinda mobs.

From a rogue's perspective it's very dismal
RE: Change
# Jul 02 2004 at 4:19 PM Rating: Decent
16 posts
The way PoM is now is the way most exp zones should be. It has character, it must be learned, it has great mobs and loot appropriate for the level. It's sad the old PoM had to go away, but not nearly as sad as the fact that this is one of the very few superbly designed, interesting and unique exp zones.
RE: Change
# Jul 29 2004 at 5:11 AM Rating: Decent
13 posts
the changes are not bad, you have to fight the mobs but deeper in i was getting bots type AAexp. the zone still has upside down part, sideways room very unique no rants from this happy camper
____________________________
Mesphitoo 65 arcanist
Trouge 65 warlord
The Rathe
RE: Change
# Oct 13 2003 at 9:48 PM Rating: Decent
*
110 posts
They killed PoM :(

That zone used to be really different from the usual exp zones. Not only because of the interaction with mobs but also because of its inaccessibility.
Most of the fun was getting to know the zone and after a while you would start collecting cards needed for certain quest items.

Now PoM is only a shadow of what it once was. I think its pretty symbolic of what the game as become... boring and completly deprived of any role playing content.

Edited, Mon Oct 13 22:34:19 2003
#jayabalard, Posted: Oct 10 2003 at 9:56 PM, Rating: Sub-Default, (Expand Post) nt
www.planeofmischief.com status
# Jan 21 2003 at 12:35 PM Rating: Decent
1 post
Hi,

I tried going to the www.planeofmischief.com site today to gather some info, and I only got a DNS "placeholder" page. Anybody know if the site is permanently down? If so, has the content been moved somewhere else?

TIA,

Bumbles
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