Crystal Caverns

Quick Facts

Type:
Indoor

Expansion:
Velious

Instanced:
No

Keyed:
No

Level Range:
25 - 45

Send a correction
The Crystal Caverns are the site of Froststone, once home to the Coldain. Although the citizens of Froststone still have a small outpost in these caverns, the area is largely controlled by the Ry`Gorr Clan. Adventurers must also beware of the tentacle terrors and crystal spiders which have made homes out of the abandoned halls.
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Foreman Rixact Keeps WatchA Steep FallThe Broken BridgeCrystal CavernsLurking in the Water...Froststone CitizensIn the Geonid TunnelsTentacle TerrorsSpider TunnelsStaircaseGuarding FroststoneQueen of the Crystal Spiders
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Nice place, huh?
# Sep 29 2001 at 5:12 PM Rating: Default
My friend has a 50+ enchanter and he has the coolest stuff and best tips. Because of him, Ive seen CC, and I cant wait to get there. Some incredible stuff drops here, and I know you can get 1k+ in a couple of days' hunting. I'm still grouping kodiaks in GD because I want to get out of hell lvl before I get to CC, because Im mostly interested in loot.

This place is like the best EXP and loot place for 30-40s in the whole of Norrath! I know the place because of the enchanter, and believe me, its easy, its fun, it gives awesome EXP and loot, so dont hesitate to go there after you reach 31 or if you want to, before! I want ppl to play in the zone because a lot of the time, the greatness of it is wasted because ppl are scared to come.

Nikin Greatwolf,
31 druid halfling
Cya in CC!
Some Helpful Tips
# Sep 04 2001 at 12:51 PM Rating: Good
1.) For all non invis-casters (hybirds/tanks), stop by thurgadin and buy a few invis potions. Why? because once you enter CC, you can't go back the same way.

2.) Anytime you need to jump down to the pit..use invis...if you want to leave CC...use invis...pulling a train is not nice =P

3.) If you want to hunt anything other than orcs, you would have to work your way down to the pit...personally I wouldn't try weaving your way down...instead just jump down to the pit. Either take the 500+damage from the fall or get a levitate from a caster. Once you are down there, go into the tunnel..there will be two ways..a left and a right..hang onto the right. So go through there, pass the Codain Town, pass the broken bridge..blah..now you will see 3 entrance. Left = Spidies, Middle = Stags, Right = Geo's and exit.

4.) If you are gonna camp spider or stag room...never camp in the room, instead camp near it. So if you are camping spidies, camp by the bridge, and same goes to stags(no bridge ofcourse). Why?? because if you are pulling monsters from the tunnel to the room...and then the room starts to pop...you are in a world of hurt.

Camping Spots
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*Near EW Zone
*Tunnel between Pit and Town
*Broken Bridge
*Outskirts of 3way tunnels(spiders,stags,geos)
*Bridge to Queen(spider) Room
*Hallway Corner to Stag Room
*Geo Tunnel..move up kill, move up again kill..keep going up and kill..then move back down..and rinse.

Solo Camping Spots
------------------
*Tunnel between Pit and town (lvl 33-39)
*Broken Bridge (lvl 37-42)
*Geo Tunnel (lvl 40-46)
RE: Some Helpful Tips
# Nov 13 2001 at 12:41 PM Rating: Good
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68 posts
Another correction: You can indeed zone out the same way you zone in. When you zone in and look behind you it appears to be a dead end. But if you actually walk towards that dead end you will hit the zone and reappear in East Wastes at the stone that you click to enter Crystal Caverns. I recommend being prepared to move immediately, however, as people frequently bring trains from the fort.
RE: Some Helpful Tips
# Oct 23 2001 at 8:25 PM Rating: Default
GREAT tips! Just a minor correction...
In number 3 the tunels listed are incorrect, the correct version is:

Left = Stags, Middle = Spidies, Right = Geo's and exit.

Good luck everyone, and thanks for the information suprthug!
Lvl 45 and still getting great exp
# Aug 31 2001 at 3:58 PM Rating: Decent
I'm level 45 and still getting great exp from the genoids, plus the occasional chipped gem which adds up to some good loot.

Groups
# Aug 21 2001 at 12:16 PM Rating: Decent
I tried CC out for the first time today, and I was very disappionted. At first i was all excited everything was blue and the loot was pretty good I was with a lv30 enchanter and a lv 35 cleric. Didn't think I would die. The enchanter, supposibly the expert levitated us down to the bottem of the pit. Three kills later in the hall we got a train from the pit all three of us died. No biggy it happens. Then the enchanter says he has to go and leaves us down there with no invis. Ok long run to the top prob can't make it but we gave it a shot. So on our way back the cleric instead of folowing me stood infront of the pit door forever until he got another train. Yesss. In which case he gated and I died. Moral of the story is don't go to bottem unless you trust the people you are with or you are screwed. A lvl 33 war sorry lvl 32 now is no good without any armor or weapons.
RE: Groups
# Aug 30 2001 at 7:39 AM Rating: Decent
There's another way out besides the way you came in. Go past the Coldain fortress, down the tunnel. You'll pass a broken bridge, then up some steps, turn right just after the pool of water on the other side of that platform. Follow that tunnel all the way up, past the Geonids, and you'll zone out right outside the Ry`Gorr fortress.

You have to be careful, though. There are Stalag Terrors along the way there, and the occasional Velium Crawler will aggro you.
Karisin Acid
# Aug 20 2001 at 12:45 AM Rating: Decent
Anyone know what a " Bottle of Karsin Acid " is for? Got it from somewere in CC.
RE: Karisin Acid
# Sep 28 2001 at 7:33 AM Rating: Good
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110 posts
If you hand the "Bottle of Karsin Acid" to Erdarf Restil in Thurgadin (he's in one of the bars) he gives you a "Gem of Persuasion". This gem is used in at least two quests, Coldain Military Wristguard (http://eqdb.allakhazam.com/quest.html?quest=1218 ) and Crystal Caverns' Ancient Artifacts (http://eqdb.allakhazam.com/quest.html?quest=983 ).
i cant beliveve no one in there low 30s comes here
# Aug 13 2001 at 11:29 PM Rating: Default
hello im a lev 30mage i came here and i can solo these orcs what disapoints me is that no one comes to this zone exept for high levs the loot is great it is easyer to kill the orcs cuss they dont have as much hps as those giants in FM
what lvl to go there??
# Aug 03 2001 at 7:46 PM Rating: Decent
Hey, I am a lvl 34 pally right now, and i am in Overthere right now. recently I grew bored of The overthere. Would Crystal caverns be a good place for me to go or is it still to dangerous for my lvl? Also where can I get bound around there? i cannot bind myself and am concerned about the corpse runs. Thanks a lot guys.


Wallice Furyblades
Paladin of the 34th Season
Leader of the "Era of Steel"
Terris Thule Server
RE: what lvl to go there??
# Aug 30 2001 at 7:40 AM Rating: Decent
It's a blast in this zone at mid-30's. Get a bind in Thurgadin, it's only a few zones away and maybe a five minute run if you die and can't get a rez.

Zone is perfect. Merchants, a bank, and guards to run to if things get hairy.
RE: what lvl to go there??
# Aug 13 2001 at 4:42 PM Rating: Default
Yea you'll be fine. I'm a level 33 ranger heading there. Loots great so have fun...)
Ridiculous
# Jun 30 2001 at 12:50 PM Rating: Default
This zone is permacamped by 50+ farmers. Seriously, I've been here all hours of the night, and there is ALWAYS at least 4 50+ camping all the good pops. So if you want some of the loot here, be prepared to ask or wait.
RE: Ridiculous
# Mar 25 2002 at 1:16 PM Rating: Decent
It may be that they're down there killing all the miners for the stackable chunks of velium that are needed for Velious tailored armors. Actually, I know for a fact that's why a lot of them come down to CC.

I'm sure they get bored of running up and down the tunnels looking for them and head down to clear out the named mobs at the bottom or wherever they find em but that's to be expected.

What they need to do is add(move?) the stackable velium carrying mobs to another zone and up their level so that the higher lvl peeps can hunt them elsewhere and get xp at the same time. Then, maybe, we won't see so many of them down there.

just me opinion, mind you... :)
RE: Ridiculous
# Apr 24 2002 at 8:58 AM Rating: Decent
Aye, I know that when we go back into CC its for Velium and Crystal silks only. Nothing else down there, the herbalist pack is lore so you cant farm em.
Maybe if you see some 50's in zone, give em a /tell.
We usually anounce and generally respectful for the lower levels hunting here. Or we give a /shout for decent loot rooting.
I know myself went from 35-40 in here. This is one of the best zones that ive been in.


Edited, Wed Apr 24 09:53:29 2002
#Anonymous, Posted: Aug 10 2001 at 4:03 PM, Rating: Sub-Default, (Expand Post) You need to play on a PvP server. No Farmers. Population is lower on the server. Tons of darks in OT, lighties in LOIO trying to level. Zones are controlled by the different teams so the server is spread out. Example, Oasis is Dark team controlled, 20 people in that zone is a LOT for a PvP server. No one hunts the Orc road, it's all crocs. 3/4 of the server goes there and gets killed and leaves. That leaves only 1/4 of the server population able to hunt there, the Dark team because they control it. Just like a Dark team would never survive 10 minutes in Black Burrow or Crush. The PvP element has forced people to spread out.
Level?
# Jun 14 2001 at 8:18 PM Rating: Default
Hey guys, Im in Cazic Thule right now (Not many peeps in zone so it kinda sucks bad...hard to find a group), and im thinkin about comin to CC. However, im only a level 30 enchantress. Am I too low to get great exp there and group? Btw, are there alot of people in the Crystal Caverns zone? And do the guys there drop alotta research pages? I madly need feedback. If anyone could answer my questions i have i would greatly appreciate it ! Thanks!!

Valeraea X`Teria
30th Circle Enchantress
Server of Fennin Ro
RE: Level?
# Aug 30 2001 at 7:42 AM Rating: Decent
This is a great zone for 30+, especially for much-needed classes like Enchanters and Clerics. You'd be more than welcome to just about any group there, and yes, you'd likely get XP no matter what area you grouped in.

Lots of drops, and being a caster you could bind yourself in the Coldain city with no problems.
RE: Level?
# Oct 16 2001 at 12:40 PM Rating: Default
Just so everyone knows you CAN NOT BIND in the Dwarf city in CC. You can't bind at the zone in point or anywhere in the city. I have tried several times in different locations in the city.

Sowia Wolfenbranch
34 druid of Quellious
RE: Level?
# Dec 03 2001 at 1:58 PM Rating: Good
My post about binding in the bank was mistaken. Someone told me that
you could. I went to check it out and was unable to bind anywhere. I hope
I did not cause anyone any trouble.

Edited, Fri Jan 4 11:31:09 2002
RE: Level?
# Feb 01 2003 at 12:34 PM Rating: Decent
I found it convenient to bind my Wizard in the Coldain camp just north of the Ry`gorr fort.

-Whizzer Wasabe
Masterblaster of 31 Fizzles
RE: Level?
# Aug 06 2001 at 5:47 PM Rating: Default
Ive been in both, and both are very similar. Loot vs XP is the case, at 32 most stuff in CC was blue to me, but there is a lot of it like Cazic.
Good Loot drops off even the low mobs, but a group is essential, at least a partner. Lesson number ONE, do not go into the Coldain town under any elemental illusions (KOS) and bring or bank 3-4 stacks of batwings cuz your party will want to fly downstairs rather than walk. Invis is important, as is see invis. NO Bind points that I know of inside, so bind in the rygorr fort by the rock. I got between CC and EW about 2k worth of stuff in a Saturday night. Any non weekend day its tough to find a full group, so try to find a non-farming partner.
Hunting EW or GD is cool too, but bring sow potions if you plan to solo, the walrus are slow as hell and good xp, with lots of room to pet/fear kite.

Blo
32 enchanter
RE: Level?
# Jun 19 2001 at 11:59 AM Rating: Decent
well... i heard many things about cazic thule... yea i dont reallly like it. i just came from overthere to crystal caverns. yes many research pages drop there. ur lvl is fine but, if you would like mad exp go to overthere in kunark. I got bored of that place so i came to crystal caverns in ot there is an average 60ppl in zone and easy to find group, cc is like cazic thule but i enjoy it because of the loot. so.. here's the conclusion

cc=looot
ot=exp

hope that helped
Exploring Crystal Caverns
# Jun 14 2001 at 2:59 AM Rating: Good
Here is a link to what we did in CC, level 35 to 37 when we went there.

http://crpg.freehosting.net/shakasta/velious/CC.html

/Shak
#Anonymous, Posted: Jun 13 2001 at 7:35 PM, Rating: Sub-Default, (Expand Post)
#Anonymous, Posted: Jun 13 2001 at 7:35 PM, Rating: Sub-Default, (Expand Post)
Quick (hopefully) simple question
# Jun 04 2001 at 7:49 PM Rating: Decent
Would a 30 Ogre warrior be KOS to the dwarves? Im interested in exploring these caverns with him.

Thanks for any info
RE: Quick (hopefully) simple question
# Jun 28 2001 at 10:11 PM Rating: Default
Nobody is KOS to the Dwarfs in CC in the begining, unless you have had any faction drops for them.
I'm not sure what some of you are doing.
# May 25 2001 at 11:42 AM Rating: Good
All I have to say is that this is an excellent hunting ground for lvl 30 to lvl 45.

I've been here for quite a while. If you're in CC on Solusek Ro, you've probably seen me, my Guild calls me the Dwarven Cleric Lord of the Crystal because I've been there so long.

IMHO the Geos are the safest camp here. While lower levelers may think its safer / better to hunt orcs, i'd disagree, go to Geos. I've never had a problem there. Obviously, if you want something the orcs drop, you need to hunt them (interrogator, oracle, herbalist, foreman, etc).

Reasons why i like Goes?

1. they dont agro, you can kill one, then move up and sit down next to the other, med up, and attack when you're ready.

2. excellent spawn cycle. Start at the bottom, take out the stalag, then work your way up geos... always attack from bottom to top. Run back down, pull from the hall for a few minutes to let the first few Geos spawn again (so you're not waiting on them to spawn on the way up), then reapeat... its that easy.

3. any healer and a lvl 35 tank (or higher) can take this camp, but I'm not EXP greedy, so I always let others join... subsequently, we typically have a full group all the time... People love grouping with cleric's who can EXP rez. My preferred gouping for this camp is a cleric, tank, enchanter... if you have that, you're good to go... but please be considerate of others and dont hog the EXP. Yes, you may not need others right now, but you may sooner or later.

4. Every once in a while, you'll get a shout saying, Free robe on the queen, or free Stein on this, or so on... it just takes a quick invis and a short run to get that free loot.

A few cautions,

1. the guards are WEAK... very weak. If you run to the city with a train and are close to dying, expect to die. USE HELP /YELL, people will often help out if you need it... also, shout train to city, or train to entrance or train to geos... if you're going to train.

2. entering the zone, if you have decent armor, and more than 500 hp or so, just jump, dont run down the ramp, it takes too long and you'll end up dying a time or two because Invis faded. You can use Lev if you want, but dont wait on the lev to get you down, arror down and make yourself lev down quickly (invised of course). Just go to the right as you exit the pit at the bottom, that will get you to the city.

3. Donate to your friendly Clerics. I've rezzed numerous people and I am dumb founded by the number of people who don't donate. I have never charged for rezzing, in fact, I have even declined donations, but if you dont offer, I will be less likely to go out of my way to rez you the next time. I've even gated from WC to CC to help rez a few people i've grouped with.

That reminds me, Bind yourself at the Crystal in EW, the entrance to CC. You cannot bind yourself in CC. Tanks need to bind themselves in Thurgadin.

I hope this helps.
RE: I'm not sure what some of you are doing.
# Jun 20 2001 at 4:00 AM Rating: Good
If you are an Int Caster dont kill the Geonids. You cant do the Phenocryst's Focus Quest anymore. Reward is a very nice handheld item: Wt 0.5, Ac+5, Dex+3, Cha+3, Int+10, Mana+40, Sv Poison+3, Sv Disease+3, Sv Cold+3, Sv Fire+3, Sv Magic+5 no drop.

Irrar
RE: I'm not sure what some of you are doing.
# Jun 20 2001 at 4:00 AM Rating: Default
If you are an Int Caster dont kill the Geonids. You cant do the Phenocryst's Focus Quest anymore. Reward is a very nice handheld item: Wt 0.5, Ac+5, Dex+3, Cha+3, Int+10, Mana+40, Sv Poison+3, Sv Disease+3, Sv Cold+3, Sv Fire+3, Sv Magic+5 no drop.

Irrar
Re: on the Herbalist
# May 19 2001 at 5:42 PM Rating: Default
Ok been here for a couple of weeks with both my shaman and my enchanter. Have seen multiple Herbalists at once. Clearing the orcs is the only way to get the named ones to spawn. It's completely random on that. I believe a low 30's group can handle anything the orcs can dish out so long as you have a balanced group and know where to pull. I've found the best place is just outside the bottom of the pit leading toward the dwarf city. It will take mid-high 30's groups to do the other areas and you must have plenty of heals and preferably a fd puller. If you do... you can roll thru everywhere. We controlled all three tunnels for hours with a high 30's and low 40's group. You can level to 49 here if you choose to. Good luck! I love the caverns!
RE: Re: on the Herbalist
# Aug 15 2001 at 3:31 AM Rating: Decent
Damn that Herbalist! The first time I went there, I was a 39 Mage, I talked too a 35 Mage who said she had no prob soloing the Herbalist. As anyone who is interested knows..he drops the Blackened Crystalline Robe. I went there, many 50+ Farmers there, no spawns....Next Night, 6 ppl in zone, most of them camping Queen Dracnia. I Invised. (Pet gone) Folowed Herbalist till he stopped in an uninhabited tunnel, then Nuked him. Got him down to 5%, then a Watchman spawned and killed me..This happened twice.
All I need is a partner...

Zeel Spellgard <Legendary Fate>
40 Mage
Terris-Thule server.
Faction
# May 02 2001 at 9:04 PM Rating: Decent
I know the quests or method to get faction here was not fully implemented by Verant when SoV was released and for some time there after. Gave up, sought adventure elsewhere for many moons and now I'm level 51. Does anyone know if CC is "finished" and faction can be built up here now?
Gloves of Rallos Zek
# May 01 2001 at 11:00 PM Rating: Default
Found a Gloves of Rallos Zek on a watchmen. Anybody know what this is?
RE: Gloves of Rallos Zek
# May 29 2001 at 9:28 AM Rating: Default
the gloves of rallos zek are mage research components for an earth pet...offer them to a mage before you sell them to a vendor
#Anonymous, Posted: May 25 2001 at 11:19 AM, Rating: Sub-Default, (Expand Post) Wizzy research item... Just sell it to a vendor.
CC and the orcs
# Apr 17 2001 at 2:57 PM Rating: Default
I have been in the CC area with the orcs since I was 30 that was four days ago I am now 35 and have gotten all of the drops a druid can wear and more if grouped you will receive unbelievable exp and at one point I was grouped with a 45 adn a 51 and leveled in no time come on people clerics are there for rezs which believe me I have needed myself at least for times but thats the game dont be frightened have fun its waiting for you.
Totally confused here...
# Apr 13 2001 at 6:19 AM Rating: Excellent
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190 posts
I've been in CC for a lil over a week now trying my best to keep my head above water and my health bar above 1 bub left and I'm becoming more and more disappointed in it. And here's the reason why and (u ready for this?) it's not Verant's fault, the Uber guilds' fault, or anyone else's fault for that matter...the blame rests with we mid/high levs. Why? Cuz we don't take advantage of what we have or can get and whine about when the higher levels get the stuff and want to sell it to us.

I'm real close to level 33 Ranger and the list of items coming out of Velious (the Crafted just as much, if not more, as the dropped stuff) made me go out and grab it just so i could go over and work on those items for myself, as anyone would. My disappointment comes with the fact that there are MANY great places to hunt in Velious for a low 30's+ player but I really think the zone level charts or the almighty "Level to Obtain" listing makes many believe that this continent is out of their league when it's not.
TOWER OF FROZEN SHADOW: first floor is almost all blue to me at 33 and could be a great and EASY place to hunt for a group of 3 or more at my level. CRYSTAL CAVERNS: Again, 90% blue on main level and great XP (comparable or better than mountain giants in FM-Kunark) and they're easier to beat than what i've been facing in the recent past. EASTERN WASTES: Need a group here but the Ry'Gorr Orc Fort in the middle of the zone ROCKS for 30's. All blue & yellow with a couple reds...just like the mountain giant fort in FM or the mobs in OT. Just need a group....and that brings me to my point.

WHAT ARE YOU WAITING FOR???? Nine times out of ten, i'll go into Crystal Caverns and i'll BY FAR be the lowest level in there. I go out to Eastern Wastes and I rarely see more than 3 or 4 others at/near my level! I mean, the loot and XP are ROCKING in Velious and everyone I know in their low-mid 30's seem content to stay in Kunark and hunt till they're 60 so they can come over without fear of death or something? PLEASE somebody let me know what everyone is waiting for! Yes, it's more dangerous than say, crossing Lake of Ill Omen to get to the Ry'Gorr Fort or Crystal Caverns or even the Tower of Frozen Shadow but that's what INVIS or CAMO is for.
How many of you were nervous as hello or even died trying to get to Lake of Ill Omen while bobbing and weaving through those damn spiders along the river there? Tis the same thought...you'll be nervous getting to some of the hunting spots but you'll be wondering why you didn't come sooner once you get there.
What bugs me is the fact that all these higher level ppl that are over here dominating zones that are well below their level; they're getting all this loot that ppl at my level can get and then we ***** about them pharming the stuff they sell to us. Well lemme tell y'all something: IF NO ONE ELSE IS THERE TO TRY, WHY SHOULDN'T THEY? IT'S EASY MONEY!
Just by soloing the first cavern in CC in one week, i've picked up a Frozen Long Sword, a Velium War Hammer, a Velium Morning Star(or mace, i forget), an Herbalist Pack, and last night i got a Cloak of the Ry'Gorr Oracles. IN ONE WEEK OF SOLOING! And the only thought that crosses my mind the entire time is, "Just think if we had a good group down here...we'd clean up..."
I'm beginning to think that we mid/high levels (33-40or so) just bide our time hunting in the places we know like the back of our hands (i.e. Frontier Mountains, Overthere, Rathe Mountains, etc.) and wait for the great gear coming from higher level mobs to be handed to us by those that actually go out and get it.

Ok, my soap box is cracking below me and i'm sure the length of this post is annoying but if you're reading this line, you must have formed some opinion about what was said in the lines before. I HOPE you're level 30-39 or so so you'll come over and group with me! :)

On TAREW MARR SERVER, just in case...
RE: Totally confused here...
# Nov 15 2001 at 5:21 PM Rating: Decent
Also in CC there's an area with a large ... well a ditch would describe it. If you leave the bank, walk across the little walkway, go past that pathway to where the guards will be on your left, (it looks like a castle here kinda, guards on the battlements and all) take that left and walk under the guards and keep going. You'll soon see the 'ditch' on your left, down a steep enbankment. There's a pool of water where the ice is broken and ice all over.
If you keep going, and don't go into the ditch area, you'll go into a tunnel. Before that tunnel is a great place to solo, if you're a class with levitate. Chanters are the best, when they have Air Elemental illusion, but I've done it with my druid and chanter both.
Stay levitated. Go into the tunnel, pull an orc out. When you get to the ditch area, lev across, being careful not to lose your altitude, and land on the other side. There's a little hole you have to aim for, practice this before pulling. Once there, he'll try to go WAY around to get to you but snare him first or dot him if you're not a snarer.
Then give him about 20 seconds, go back to the other side and wait til he runs along back. If you're a pet class, sick pet on him. Or if you're a chanter, get hit. =\
Then pet will chase him around as he runs. Go back to the other side if he's pounding on you, dot him or nuke him if not.
As my chanter here, I feared him. He ran around up and down into the ditch area, didn't go far at all, pet pounded him the entire time. Easy exp.

Hope this helps. The tough part of this is pulling when some nasty ol' 50+ guy is farming the orcs for Velium bricks but if you ask nicely most of them will slow down and let you have some spawns.

RE: Totally confused here...
# Aug 06 2001 at 6:03 PM Rating: Default
Awesome post! Wanna group? Anytime buddy. I thought I was the only one! I go to explore these places solo, see 4 40+ chars inside all parked on a spawn, and have to stare at the critters like a kid in the candy store. ToFS, EW, CC, heck most of the mainland dungeons on my server are so underused by the right level people, that unless you are farming a particular item, you dont need to go in. The most FUN i had was with an old guildmate who joined me on a whim. We explored Najena down to the big frog, without a map, knowledge of what was a safe bet, or a clear plan, we did it all on the fly. We would have done more, but 4 hours had gone by and he had to log. Ever been to Kerra? I have been the only one there multiple times, what a waste for level 20ish not to go there. Ah, only my 2 cp.

Blofeld, 32nd chanter and seen a lot of scary stuff. (Torvon)
RE: Totally confused here...
# Jun 22 2001 at 1:05 PM Rating: Decent
Great and very true post, but dont forget Iceclad Ocean and the good exp/loot of the snow cougars there.

Gladeator Boneblade
31 Warrior
Blades of Light,Sol Ro
RE: Totally confused here...
# May 16 2001 at 6:11 AM Rating: Good
What more can one say. Way to go Way!
RE: Totally confused here...
# May 02 2001 at 8:52 PM Rating: Excellent
You are right, just the first month or two there were the high level farmers ruining it for the lower levels. Exploring is one of the things that I really like about EQ (graphics freak) and I have risked and died doing it alone many many many times. If you are one of these level addicts you just miss alot in the game and all you end up is with being able to brag that you have a lvl 60 character. So what, you got alot of help leveling from someone in your guild, that doesn't mean you know **** about the universe of Norrath. Don't to be afraid to come to Velious and take a look yourself, whatever level you are.
RE: Totally confused here...
# Aug 15 2001 at 1:52 AM Rating: Default
This can turn against you too. I ran into a 35 Mage in Felwithe, with a Blackened Crystalline Robe. She told me she solo'ed the Herbalist in CC. I looked it up, and found it to be true so i went there. First time there, full of 50+ farmers.. killing and looting everything in Zone. Logged. Next day, me and 6 ppl.. I soloed some Miners, got killed by 2 Watchmen. Tried again Invis. Singled out Herbalist. Blasted him for all I was worth.. got him down to 5% before a Miner came along and killed me. All I need is a partner for Blackened Crystalline Robe..sell's for 2k.

Zeel Spellgard <Legendary Fate>
40 Mage
Terris-Thule Server.
RE: Totally confused here...
# Apr 30 2001 at 12:52 PM Rating: Excellent
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70 posts
Preach it brother!

Get out and explore!

Personally, one of the greatest journeys in EQ is the trip from Ry'Gorr fort down to the town in CC. It's dangerous, it's spooky, and it's an enourmous sense of accomplishment.

Crystal Caverns is best experienced with a full group of 30-39 with a "Roving" attitude. At one point you'll probably face 6 orcs at once, so good group tactics are a must.

Enter the dungeon with SoW and don't try to camp. The orcs are spread too thin from pulls, so keep moving.

Wander from battle to battle, meditating briefly after each one before moving on to the next. Root and stun here, do NOT fear.

When you get to town, bank, get a rogue to buy and sell, then find the back exit (You only have to kill one critter) and do it again. =)

The drops described above would be typical of two trips through. Even the junk here is used for something. (Although those picks are still a mystery to me.)
could a lvl 27 hunt here
# Apr 03 2001 at 8:19 PM Rating: Default
i just recently bought SoV, was wondering if I, 27 Paladin, could hunt here, even if it meant with full group.
RE: could a lvl 27 hunt here
# Aug 20 2001 at 2:31 PM Rating: Default
I went to Iceclad at 27. Im a druid and was with an enchater lvl about 29. It was just the two of us hunting Tizmaks near Thurgadin and we easily got 5+ lvls there. GO SEE Pally!! We also got another one or two and hunted the drakkel wolves. Its worth a try and you can bind in Thurgadin so if disaster strikes its an easy run back.

RE: could a lvl 27 hunt here
# Aug 08 2001 at 6:28 PM Rating: Default
You might be able to do IC. But I would suggest waiting till ur 30. At ur lvl, either go to fronteir mountains or splitpaw
RE: could a lvl 27 hunt here
# Oct 02 2001 at 12:45 PM Rating: Default
I second that thought of waiting until 30, but instead of splitpaw (unless of course you got a well balanced group) I stayed by the spires, with a cleric buddy with me at all times we wore out our group (camped until they all had to eventually leave to sleep) and we soloed them till 30, fought a lil'bit in ic for those earrings, and since he is still working on his tooth, im soloing miners near ew entrance...

So wait till 32-33 to solo if your a pally, and if you go earlier just remmeber to zone ;)

Derei
True Allegiance
Errolisi Marr
Chipped Diamond
# Mar 21 2001 at 7:25 AM Rating: Default
What is Chipped Diamond for?
RE: Chipped Diamond
# May 25 2001 at 11:20 AM Rating: Default
Just sell it, it cannot be used in tailoring. Also, the chipped gems used in the Veliuos quests are not dropped in CC.
Chipped Gems
# Mar 11 2001 at 3:03 PM Rating: Default
I was wondering if anyone knows what the chipped gems off the geonids are used for?
Can you use them to make jewerly or are they used in a quest? I can find them on the loot list on some of the sites but haven't been able to find anything that says what you can do with them.
RE: Chipped Gems
# May 25 2001 at 11:22 AM Rating: Default
Just sell them to a vendor. Cannot be used in tailoring, nor are these the ones used in the Veliuos quests.

I typically save up a pack full and have an enchanter sell for me. In fact, sold last night and had over 1100p worth. Of course, I'm a cleric so I'm not really worried about the PP.
Crystal Caverns - Great Zone
# Feb 23 2001 at 5:40 PM Rating: Excellent
26 posts
This dungeon is now my favorite. Real easy to get anywhere, and fun to fight in. It can be intimedating when you first come here. The maze of orc caverns looks confusing as it criss-crosses the main shaft, but they can be bypassed completely with invis and a levitate. Just drop down the shaft all the way to the bottom, find the passageway out and hug the right wall and you will make it to the Dwarf keep. From there you can pass through to get to the spiders, geonids, and stalag terrors. Nothing in this dungeon sees invis.

- The orc herbalist, inspector, and oracles have a chance to spawn in a place where an orc miner spawns. There can be multiple oracles up but only one herbalist or inspector up so if you have track, find them and kill them. These have nice drops including the oracles who rarely drop the clock of the ry'gorr oracle. The herbalists spawns pretty often if you keep killing the miners. The inspector spawns fairly rarely but has usually poped for me after a couple hours of killing miners.

- 2 Formans spawn in static spots. One is near the bottom of the shaft on a ledge, the other in the tunnel between the shaft and the dwarf keep. They have Orc watchmen as placeholders.

- The stalags have decent loot and occasionally drop a crystal fiber which is a pretty decent whip. at the enterance to the geonid cave, there is a single spawn that sometimes spawns a life leech. This is a level 39 bigger version of the stalags and sometimes drops a nice amulet.

- There are a few named genoids that spawn but I haven't killed these as they start off as indifferent faction to everyone. At the top of the genoid cave is a one-way exit which is a great way to leave the dungeon. It pops you off outside the orc fort in that little stone hut away from everything. I'm told the named genoids will drop a few chipped stones which are used in the high-level armor quests.

- The spider cave starts right next to the genoid cave and at the end is the famous queen room. The queen room has lots of nice drops and is usually camped. The queen herself is a level 40 drachnid. In the cave outside the queen room a crystal grinder can spawn occasionally and drops a pretty nice piercer.

- The 3rd cave next to the spider cave is the stalag terror cave. Lots of stalag terrors in the cave which have decent loot. One rare spawn in the cave is the Terror Carver which drops a nice shadowknight only piercer.

One of the nicest things about this dungeon? NO COPPER PIECES! That's right, not a single copper will drop from anything, only silver and higher.

As for the Dwarf keep. Nothing much here. I believe most people are dubious here except maybe dwarfs that worship brell. Enchanters and Bards and sneaking classes can sell here using the usual tricks. There doesn't seem to be any quest implemented at this time or at least I cannot get any. Everything seems to point to the Captain of the guards but I couldn't get anything from him. Perhaps the quests haven't been implemented yet, or maybe I'm using the wrong keywords. In any case, there doesn't seem to be any way to raise faction here yet.
RE: Crystal Caverns - Great Zone
# Apr 11 2001 at 9:20 PM Rating: Default
is it possible for a 32 ench to solo the orcs in CC, i have been wonderin since i read a post by Gemtwister in Castersrealm, but he didn't really write it so i dont know what to think, so someone please tell me if this is possible, the person mentioned fear kiting so maybe that will help?
RE: Crystal Caverns - Great Zone
# Jun 08 2001 at 10:22 AM Rating: Excellent
It is most possible for a 32 chanter to solo the orcs, but I definately would NOT use fear kiting unless you want the whole dungeon on you.

There are three orcs that spawn near the first part of the caverns as you come in. The first is normally a miner (the easiest of the orcs) but oracles, herbalists and inspectors can also pop there. Oracles and Herbalists are casters so you will want to stun a lot on them - the inspector is not a caster if I remember right.

The typical tactics of mes, debuff, slow and nuke with pet attacking can take the miners pretty easily I would say.

The next two pop a little farther down the tunnel and pop next to each other. If you pull one, the other will agro if you dont mez or lull it. I know that the druids Harmony does not work in the caverns but not sure about the Chanters lull line. These two pops are normally watchman orcs. A little tougher than the miners but still warrior types.

You will definately want to pull them back away from where they pop. There are other orcs around these - they wont agro since there is no way for them to get to these two (there is a pit between them). But if one of the orcs is a caster they will heal the one you are fighting so you want them back where the others cant see the one your fighting.

At lvl32 these three should keep you busy and should be pretty easy once you get them cycled.

Good Luck! Crystal Caverns is GREAT!
bind?
# Feb 09 2001 at 7:20 PM Rating: Default
canu bind in the coldain bank area if your not a pure caster class?
Bug: No binding in the zone
# Feb 12 2001 at 11:28 PM Rating: Decent
44 posts
No.

In addition, there is a BUG in the zone:

NO ONE CAN BIND here.

Not even casters.
RE: Bug: No binding in the zone
# Mar 07 2001 at 6:10 PM Rating: Default
Dont believe that this is a Bug...I believe if my memory serves me correctly that all dungeons do not allow you to bind in them
RE: Bug: No binding in the zone
# Mar 23 2001 at 5:53 PM Rating: Default
Wrong. You can bind in Upper guk and it is a dungeon
RE: Bug: No binding in the zone
# Apr 01 2001 at 10:36 PM Rating: Default
I believe that Verant mentioned that certain Vellious dungeons would not be bindable. Not a bug if its intentional. :)
RE: Bug: No binding in the zone
# May 25 2001 at 11:18 AM Rating: Default
You're right, not a bug. Similar to the Great Oowamp's island off of Oasis, you cannot bind in CC.
RE: Bug: No binding in the zone
# Aug 07 2001 at 11:52 AM Rating: Decent
***
1,312 posts
Many dungeons are no longer bindable. And they stopped allowing binding in Timorous Deep zone because of the easy access to the firepots teleport room.
#Anonymous, Posted: Feb 05 2001 at 4:08 PM, Rating: Sub-Default, (Expand Post) Hear All
#Anonymous, Posted: Feb 07 2001 at 7:02 PM, Rating: Sub-Default, (Expand Post) Ummm. I wish I was on your server so I could laugh at you.... Friday is the ninth.. The 11th is Sunday.
#Anonymous, Posted: Feb 05 2001 at 5:05 PM, Rating: Sub-Default, (Expand Post) Hmmmm, think you could sound a little more like a plick?
#Anonymous, Posted: Feb 07 2001 at 5:23 PM, Rating: Sub-Default, (Expand Post) Yeah and a better place to post this is on your servers web site.
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