Hollowshade Moor  

Quick Facts

Type: Outdoor
Continent: Luclin
Instanced: No
Keyed: No
Level Range: 10 - 45
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Located on the dark side of the moon, Hollowshade Moor is in a constant state of darkness and is the site of an ongoing struggle between owlbears, sonic wolves, and grimlings; each trying to retain control over the land. It is also the site of one of Luclin's best views of Norrath.
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Maybe the Best View of NorrathThe City of Shar Vahl Looms in the DistanceOutside the Entrance to the Paludal CavernsHollowshade Moor
Over the RiverGuarding Shar VahlOwlbearsPath to Grimling Forest
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Hollowshade War info
# Jul 02 2002 at 12:40 PM Rating: Excellent
Scholar
19 posts
I figured Id post this message again since people are too lazy to scroll down and see how the zone works. Enjoy!

I am a 45 Druid who has been in Hollowshade for a few weeks now and I have the mobs and the war system worked out.

Here goes.... When an attack is about to begin you will see a message in the zone. It will explain who is attacking who. After this message happens two things occur. The first and most important is that in front of each cave (Owlbear and sonic wolf) or in front of the grimling chief (depending who is being attacked.) 5 Defenders will spawn. You will see only 3 but trust me there are 5. Invaders of the tribe attacking also spawn and will be seen leaving their repectful home. If you want a certain camp to be taken over you must help kill all the defenders of that camp when the race you want is attacking, at least one invader must survive and get into the camp/cave. Most people favor letting the grimlings win since they have the best drops so far. The best way to kill the defenders is with at least two lvl 35+, all the defenders will summon you right to them. Try taking down one or two before the invaders arrive and make sure they dont die, attack the mob they attack once they are there. The defenders will always win if you dont help.

After the defenders are dead another message will pop in zone and explain that the camp is no under so and sos control. Immeadately the cave/camp will respawn with that race and the drops will start. The only way to end / start the war over again / despawn all the mobs, is to kill the grimling prince or head sonic wolf that takes over the shar val camp. Each camp must be owned by the same race to pop the leader.

The owlbears are the main zone bug. If they take over the sonic wolf cave the mobs inside it wont respawn after they are killed. I believe they also do not have a prince so they dont take over the sharval camp. Another zone bug that happens from time to time is that sometimes when a race has control over the whole zone (grims and wolves) their prince wont spawn and the sharval camp wont be taken over. I have tried to petition about this but gms dont do a darn thing but report it to tech people. So basically if one race controls the whole zone and their main isnt up you are stuck waiting til a patch and cannot trigger anything.

Be aware that people in zone when the prince pops usually dont want them dead right away. The drops from the named mobs in each area can be farmed for hours as long as the leader in the camp doesnt get killed. Each named have place holders but their spawn times are only 12 minutes.

Some of the drops are:
Grims own owls - no drop haste belt, no drop meditate cap, and no drop arms with saves
Grims own wolves - no drop face for casters, and awesome ring droppable
Wolves own owls - no drop earring 5str -10chr, decent shoulders for tanks, shield back equipable
Wolves own grims - nice melee no drop collar
Owls own grims - Decent shoulders

The best drops in the zone come from the two princes which include a 25ac 25hp no drop bp and a no drop haste cloak plus a great no drop mask for casters. The drops off the usual mobs in the zone are also pretty good, such as the owl earrings, wolves sword and shouders, and grims staff and range item.

Good Luck I hope Ive helped.

Eristotle Andronicus
45 Druid Halfelf
Officer-Druids Empire-Rallos Zek

BTW Please rate this post if it helped you in any way. Thanks!


RE: Hollowshade War info
# Jul 28 2002 at 10:51 PM Rating: Decent
1 post
How do you get the war to start? And where is the Var Shal camp (wasnt looking for it, just would like to know)?

I need a perfect owlbear skin for the Rallic Pack quest. I went HM tonight and the areas 1, 3 and 5 on EQatlas locations were all grimlings. Unlike the rockhoppers/sambatas in DS, killing the tribal leader doesnt despawn the tribals (in this case grimlings).

krexel evilsmasher lvl 55 Dwarf Paladin, xev


Edited, Sun Jul 28 23:53:17 2002
RE: Hollowshade War info
# Jul 17 2002 at 1:26 PM Rating: Decent
Scholar
**
702 posts
That was very helpful and thanks for the re-post, but I have one question...How do you start the War to begin with? You tell how to restart, end the War or despawn mobs but not how to get it going.

I rated Excellent for you even though you asked.


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