Warsliks Wood  

Quick Facts

Type: Outdoor
Continent: Kunark
Instanced: No
Keyed: No
Level Range: 8 - 30
EQ Atlas Link
Send a correction
This is a thick forest located on a hilly terrain. The east and west sides split into a gorge the further north you go, leading to the continent's coastline.

The Kromdul, a faction of forest giants, have established an outpost here, as have the Cleaving Tooth goblins. The Iksars of Cabilis have very little control over much of the forest, and stick mainly to their city boundaries in the southeast. These woods are also the burial ground of Haggle Baron Dalnir, whose crypt can be found in the northwest section of the forest.
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Warsliks WoodsGoblin LakeKromdul FortThe Gorge
Goblin OutpostSkulking BrutesIksar BanditsCabilis City Boundaries
Post Comment
More like 20-30 hotzone
# Dec 16 2007 at 9:40 PM Rating: Decent
This is indeed a hotzone but more like from 20-30ish. I took my bst to the giant fort at 22 and hunted till 30. At 30 there are still some dbs but most are lb and lower but still good xp. At 29 I was getting almost 2 blues for each db giant killed. I usually move on at 30 but since it's a hotzone now I'll probably look for a spot with more dbs to get a few more lvls.
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"At the Last Judgement I shall not be asked whether I was successful at my ascetic exercises, nor how many bows and prostrations I made. Instead I shall be asked, Did I feed the hungry, clothe the naked, visit the sick and the prisoners? That is all I shall be asked." - St. Maria of Paris
Hot Zone
# Nov 06 2007 at 2:27 PM Rating: Decent
16 posts
Hmm this is supposed to be a hot zone for level 35?

I think there is a mistake to be had.. Trying get my baby Wizard some exp.. :)
Hot Zone
# Nov 08 2007 at 10:34 PM Rating: Decent
4 posts
Not sure. To my surprise This is not a hot zone as far as i can tell. Everything my 36 Necro has found is grey. SO back to Trak Teeth I guess?
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Grunnar Grunarson
Dracons Legacy
Better Brute Location
# Feb 26 2006 at 8:25 AM Rating: Decent
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80 posts
Instead of the enterence to Dalnir, try to entrance to LOIO. When you come up on a junction to go either straight (Leads to LOIO) or left/right the left/right paths go to open caves with three brutes each. They are far part to single pull by just running up to them and smacking them to get their attention or shooting them with an arrow.

Once they start to run their only escape is through the tunnel you just came through to mete them in the first place. You can usually drop them before they reach the main junction. Once the cave is clear you can usually run to the other side all the way past the intersection where there will be another cave with two to three more. Once they are done, turn around run back where you first started Med, rince repeat. Best experience with NO ADDS I know of. Made three levels there alone.
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Starlancer Honorblade
Human Paladin

Rhodderick Hasturelhaylen
High Elf Enchanter

Procyon
Erudite Wizard
Very good experience: Druid
# Sep 17 2005 at 9:54 PM Rating: Decent
15 posts
My GOD, was this good experience. I took my druid from the Field of Bone to the Forest Giant fortress/citedal type thing following the road, turned right and hugged inside wall until I got to the corner. Then I meditated until FM. Then I went to the little circle of them and went to the overhang that had no one under it. Then I rooted, doted, rerooted, nuked, nuked, rerooted, redoted, repeat.

I got from 27-28 in 25 minutes, at around 4% per kill.
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Your soul... It tastes like fruitloops.
A Less Travelled Zone
# Feb 09 2004 at 8:12 PM Rating: Decent
Scholar
30 posts
As a level 26 necro I find this place to be a decent hunting ground with few adventurers to compete with. Especially during non-peak hours, I find myself to be the only one in the zone.

Best place to solo is probably the skulking brutes in the tunnels to the Crypt of Dalnir in the Northwestern most part of the zone. Getting there can be hairy as there are a fair number of potentially dangerous mobs that walk to the very edges of the map. Easiest way to Dalnir is via PoK book to OT and then camo/invis at the WW zone. There quite a few goblin battlemasters and a few iksar exiles that go right up to the zoneline, so it's best not to hang around unless you want to fight a bunch of adds. Then find the entrance to the tunnel system which faces the water and is partially obscured by a coniferous tree.

Edited, Mon Feb 9 20:14:38 2004
WW
# Jul 10 2003 at 5:48 AM Rating: Decent
4 posts
New Player just thought I would give some thoughts on WW. I am playing a Necro mid-20s at the moment.

I first decided to wander into WW and have a look around at around level 18-19. My overwhelming impression was nothing was in here. It is compared to some places a pretty empty zone. I eventually found some giants (at hut 8 on eqatlas map) killed one, pulled two and got slaughtered. Needless to say I was unimpressed with the zone.

I then spent 6 levels or so in OT having a great time. OT seems to have a level "hole" though and in your mid-20s isn't that interesting. Earlier than that go to the North part of the zone and just slaughter most everything you see. Good EP, pretty good loot. Easy fighting.

Then I read a bit more about WW and came back. The Brutes in the Dalnir entrance are a good target, I found pretty decent loot on them (when I didn't lose them through the walls) and generally they are fairly easy to kill.

I also came back to the giants at hut 8 and they are easy to pull as singles, just circle around the hut to get near only one of them. Loot not as good as brutes, but you don't have the pathing problems.

I occasionally get jumped by a goblin (soothsayer, sprititcaller or warlord) so don't run your health mana down too low.

Now I am up to 27 and looking for new fun.

Essarhaddon 27 Necro Morrell-Thule.
Little Travel Guide
# Jul 05 2003 at 7:02 AM Rating: Decent
14 posts
In the old times we had to endure to be able to reach WW , not being an iksar of course ... The usual path for good aligned characters was to go via Loio, and that was at least risky if not suicide without an inv-camo. And thou the evil ones had to risk themselves not that much, it wasnt depicable to travel through OT . But now, thanks POP heading to WW is a bit easier using the POK books. You could go to Field of Bone book and from there zone into Warslick´s Woods without fear to be engaged by a drachnid anymore :) A sow and a camo or similar would still be wellcome, and also make sure that (if you go to WW to hunt giants) you know the loc of the entrance to the Iksar caves since its the closest escape way.

For info, maps, etc ... go to the link here in allakhazam or directly to eqatlas to get an overview.

Good Luck to you all!

ps.- if what you want is a forest loop : then go after the FG "greenwoods" , the drop it more often than the FG "evergreens". I sincerelly think that is the best earring for a wis based char you can get in the mid 20ish ( if not , just drop me a line, i also would be interested in knowing ) .
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Skulking Brutes Near Dalnir
# Feb 23 2003 at 4:54 PM Rating: Excellent
37 posts
I spent a lot of time in Warsliks Woods as a young Iksar Shaman, and found that there are a number of fantastic hunting places. As other people have discussed, the giant fort is great for loot and xp. My personal favorite area, though is the one near Dalnir with the Skulking Brutes. You can take a look at my post about Skulking Brutes at the EQBeastiary site. The post talks about my strategy for effectively soloing the brutes for quite a few levels.

I hope this proves helpful to some, as WW remains one of my favorite zones as a result of my sucesses with the brutes.

Edited, Sun Feb 23 16:25:33 2003
RE: Skulking Brutes Near Dalnir
# May 21 2003 at 2:25 PM Rating: Decent
As of today, there are 2 new Skulking brutes here, both of witch are partial wanderers.
One stays near each "monkey room" and has a pretty defined pathing. So if you are used to coming here, and medding at the room entrances.....Beware.
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Codone 81 Necro Drinal
Kwik 81 Bard Drinal
safe lvl.
# Dec 15 2002 at 12:43 PM Rating: Default
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934 posts
what lvl. should a monk wait before being able to saffely travel thru here to dalnir?
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Lord Kroakinfrog NeverKroaks <High Order of the Dragon>
Lvl. 70 Froglok Paladin protector of Mithaniel Marr
Tunare(ECI) server
http://www.magelo.com/eq_view_profile.html?num=640937

"A hero is no braver than an ordinary man, but he is brave five minutes longer."

soloable
# Dec 13 2002 at 7:43 PM Rating: Decent
**
934 posts
can a 29 human monk solo here if not would i be any use to a group?
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Lord Kroakinfrog NeverKroaks <High Order of the Dragon>
Lvl. 70 Froglok Paladin protector of Mithaniel Marr
Tunare(ECI) server
http://www.magelo.com/eq_view_profile.html?num=640937

"A hero is no braver than an ordinary man, but he is brave five minutes longer."

RE: soloable
# Oct 12 2003 at 7:42 AM Rating: Decent
****
4,520 posts
Well from my experience with my 27 monk, its ok, not easy to solo the brutes. Bring a stack of bandages and you should be ok. You can die somewhat easy here though with the addition of the new wanderers. So if you sitting waiting to get back to 90%+health(what i take the brutes on. gets dangerous otherwise)I suggest sitting along the walls because they have a somewhat small agroe range. They hit my monk for about 20-30 half the time and 1-5 other times(just depends if you get lucky or not =P, most fights i get taken down about 50-60% health). Overall its a good place to solo for a monk. 0.1 stone gems and so that sell for not a bad amount of plat and the exp isnt that bad, but you have to be carefull.

Edited, Sun Oct 12 08:38:09 2003
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Bah, signatures
New
# Oct 11 2002 at 10:06 PM Rating: Decent
3 posts
I am new to WW, and would like to know of a good solo/grouping places here.

My guild told me there was a nice place that gave me decent xp and GREAT loot. Anyone know of this place? Thanks for all the help
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Grumli Swiftwolf- 25th Druid on Mith Marr
RE: New
# Oct 14 2002 at 3:48 AM Rating: Good
13 posts
Hi!

The WW-Zone is very good for hunting solo with druids. I was there from Level 22 to 30, and it was great xp and good loot.
Where i was? I camped the Giant forest fort. U can hunt inside the fort without probs, because adds are rare. But also u can pull one out and kill him outside. Be sure to use the small gate in the south, not the guarded one.
Tactic for druids? Easy: Snare, Root, DOT, and then infight. Only the evergreens resist sometimes the root or the snare, but if u have SOW on, u can easy escape the unsnared giants.
And the loot? Up to 3pp and of course: the giant forest hammer (NODROP)! But u can sell the other weapons (Leg Chopper for 35pp to NPCs).

Binding point? Use the lesser succor spell, and bind there. It is near to the fort.
Also near the fort, there are in front of the small gate, after the bridge, two trees. There you can medd only problems. You will only be attacked very very rare by goblin whelps or skeletons, but they are np. Two hits, and they are dead.

It was a very nice time for me in this fort (i nearly lived there), and i killed hundreds of them. There was often the hammer-drop, so be patience, it will drop. If not on the first day, then on the second.

If u are bored after a few time, have a look at the kurns tower in the fields of bone, next of WW. I also lived there for over one week to get the iksar berserker club, but then returned to WW, because the XP was much better at "my" Giant fort.

hth, Morainis

Edited, Mon Oct 14 04:35:08 2002
RE: New
# Jul 10 2003 at 8:48 AM Rating: Decent
16 posts
Depending upon your level and your skill at pulling, you can also have some success hunting the Goblin Fortress that guards the bridge across the river at the northern center of the zone. I've had troubles just pulling one goblin at a time and would like to learn how others accomplish this, but, since most of the goblins are dark blue at my lvl, I don't usually have a problem sticking them on my pet and nuking them from a safe distance while my cleric watches over my pet. In the fort is a different matter entirely. Be prepared to take on hordes of goblins. I don't think I ever pulled less than 3 and usually somewhere around six (Boy those little buggers get annoyed when you hit 'em with a malaise spell). My suggestion, even if your really good with your pet and can get him to agro four or more (which I've managed in these situations) is gate. With six goblins beating on my pet, it was time to surrender the field and take the long walk back from Fields of Bone. Trust me when I tell you, you don't wanna be making that walk naked even with invisibility.

WolfAr
Gelhorn, 24 Mage
Me again
# Sep 17 2002 at 3:43 PM Rating: Decent
Just dinged 27 some evergreens still con yellow to me. Well last night saw 3 drop. this was after hours of being there. I was grouped with a dark elf level 26 wiz. first one dropped and he won the random the next one dropped i got to keep since they are lore items. then later we i was soloing and got a third to drop but since i already had one gave it to a monk warrior typ[e fighting near me. i sold mine next day for 200 p. no use for it since it is mainly for wisdom characters.
Forest Loop
# Sep 12 2002 at 1:00 PM Rating: Decent
i have killed like 70 giants now and not one loop. i have gotten words, tree slayer axe twice, leg chopper once, a gold ring, ivy wristband, plat, gold, a ton of silver and copper which i destoy. i have also got iskar shields and swords for pet. not much has dropped of these guys. one thing good about these guys is they are pretty easy at level 25. just dinged 26 so going back to see if i can level to 27 in 2 days.
worth it?
# May 27 2002 at 3:02 PM Rating: Decent
4 posts
Hey, im a 30 war and on my server, this zone isnt very popular. for a few hours i was the only person in the zone(at about 4:00est too). Im thinking of soloing forest giants with high bind wound skill. if there are no sowers in the zone, nevermide nobody in the zone, is it really worth it. thanks
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Heebie Jeebie, Gnome Warrior of the Nameless. At times, more messed up that Helen Keller on an acid trip.
Lvl 21 Shaman?
# Apr 02 2002 at 1:00 PM Rating: Decent
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118 posts
Greetings!

I was thinking of taking my lvl 21 Barb Shaman here to hunt for a while. I would love to get a Forest Loop and am hoping to get some decent loot and better xp than I am getting now. I also could use a better weapon, but have not found one yet.
Is this at all feasible at my level? I've heard that Forest Giants and Forest Giant Greenwoods? (I think that was the one) are good xp at about my lvl.
Thanks.
RE: Lvl 21 Shaman?
# Apr 23 2003 at 10:21 AM Rating: Good
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87 posts
Your Shammy should fare well in there since you can always nuke with AoE if the roaming Gobs and Iksars jump you. Saplings seem to be pretty common in the NW towards The Overthere and con LB-DB to my 24 Ranger, but you run a greater risk of other MOBs joining in (hills force them to narrower paths). Try and find a reasonably open area to fight in cause the trees reduce visibility to almost zero.

Safer solo territory for your level in my mind is the NE area of The Overthere because it is more open and less chance of getting multiple MOBs (Sabretooths are the biggest concern in that regard). You could also train Peeps, Sabres and Sarnaks should the urge strike you. Higher level stuff to the South of the Outpost makes this a zone where you can spend several levels, but probably not an area of the zone you want to be in alone <lvl 30. Rhinos are great XP plus drop up to 1pp,4gp,7sp,6cp and horns are worth 3pp+ at merchants.

My 2cp worth
Actursis Nebes
protector of the Pine
24th Trail

Edited, Wed Apr 23 10:45:09 2003
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Actursis Nebes - 66 Ranger(EQ-idle)
Stalking the Forests in service of Karana
Sabriel - 46 Undead Mage (WoW-active)
nuke/nuke/nuke/loot
Forsest Loop
# Nov 07 2001 at 7:24 PM Rating: Default
hehehe, i got the forest loop on my first loot in warsilkwoods =)

i'm working to get a few more for my cleric and druid =)

Jayman
26 Iksar Monk
?
# Sep 23 2001 at 7:31 PM Rating: Default
is this place a better place for loots than FM?
RE: ?
# Feb 15 2002 at 3:14 PM Rating: Good
Scholar
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104 posts
NO im fairly certain that FM has more loot than warsliks.

With that said Warsliks does have a few nice items for the on grachnist the iksar bandit lord and of course the very elusive forest loops on every 1000th giant or so(seem to be more common in FM though).

But with the cyclic spawns and the giant fort in FM (where they drop everything that can drop in WW and some items the ones in WW do not) the loot seems to be far better there, it doesnt come as a shock to me since FM is higher in level

Edited, Fri Feb 15 15:21:11 2002
Monkeyland
# Sep 02 2001 at 4:26 PM Rating: Decent
8 posts
Mt 18 monk went there with the "alt group" last night, a 25 cleric 24 warrior 20 enchanter and Roki. The ones that were still red to the cleric were of course nearly impossible for me to hit but we hadnled double pulls very easily, had no deaths. Sweet sweet spot. Of course the monk got herself killed there today.... a little too cocky for her own good, at such a tender age! Tried to solo a yellow since she'd massacred the only blue in the area....
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Aisling Dreamsight -Zebuxoruk
What are you talking about????
# Aug 24 2001 at 1:56 PM Rating: Decent
11 posts
If you have camo and sow, why the heck would you go through Cab??? Simply go to the easternmost entrance to the goblin caves, and follow the right wall. Done. Complete. Congrats. To see where this is located check out <a href="http://www.eqatlas.com/kunark/lakeofillomenmap.html">the map</a>.
RE: getting there
# Aug 15 2001 at 11:50 AM Rating: Default
If you have camo & sow you can run up the the LOIO entrance, re SOW & camo, run past the guards, hold to the right side. Run into the West Cab zone, make sure & hold to the right so you dont run into the hermit. Run past the PvP area & dive into the canal, now hold to your left.
eventually youll see what looks like a ramp in front of you, turn back around & continue hugging your left, youll see a small boat dock , climb out run up that rampto your right & down the isleway hugging to the left again , youll see the 2 troopers guarding the way to WW run past them hold to your right again. Youll end up in a small cave area, just to be sure, re camo & SOW then run out to WW..once out you can hold to your left again & bind in the corner of the temple if you didnt already in the cave..
re: getting there
# Aug 13 2001 at 1:10 PM Rating: Default
wouldnt you have to go thru Cab to get from LOIO
to FOB as well?

Would it be possible as a druid to put on Camo,
maybe endure breath as well as SOW, run thru the gate, dive into the canal,swim to the WW gate jump up & hopefully get straight thru?

Hopefully the Cru pets wont aggro on you or the hermit... DOnt know but looks like it MIGHT work
getting there
# Aug 09 2001 at 9:41 AM Rating: Default
IM over in LOIO, a 26 druid.
Is there any way to make it from there to WW besides going around FV ?
Some way I hopefully wouldnt die a horrible death
RE: getting there
# Oct 13 2001 at 11:50 AM Rating: Default
You can take the Goblin Tunnels (northwest corner of LOIO zone) to get to Warsliks Woods.
RE: getting there
# Aug 10 2001 at 3:31 PM Rating: Decent
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155 posts
Ok, from LOIO zone north to FOB, then take the zone on west wall to WW. quick and easy run. To get to giant fort from that zone, follow path, it'ss split, take one going right, it'll take you straight to the back door of the fort. Hope this helps
Giant hunting, not in the Fort
# Jul 20 2001 at 4:29 AM Rating: Good
I found a nice place, the Giant Hut NorthWest of the Fort(EQAtlas Location #8). Three Giants (Saplings, Greenwoods and Evergreens) spawn here, but they spawn far enough away from eachother that you can pull them one at a time quite easily. I made some very nice xp and money soloing these as a lvl 24 monk. The weapons they drop are a bit on the heavy side, but if you like you could take them to the vendors outside Cabilis (2 minute run) and sell them for a nice handfull of Plat. If you get bored with the Giants, there is a ruin full of Goblins just over the hill from the hut and Brutes etc. may walk by, begging to be killed...

I had fun, made lots of money and XP, and I'm definitely going back. (Maybe I'll be lucky enough to get one of the elusive Forest Loops?)

Niteklaw Ahzi'Dahaka
Iksar monk of the 25th Rung
Povar-Tarew Artisans, Xev Server
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Sensei Niteklaw of Xev
Seofon
Druzzil Ro
Grouping the Giants
# Jul 01 2001 at 3:27 PM Rating: Decent
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155 posts
Last night, my group went to the fort to kill giants. we had a 23 Pal, 23 War, me (22 chanter), 20 War, and a 20 Druid. We were able to clear out the fort by pulling to the safespot inside the back door. We had no deaths, but a few close calls until we pulled 2 reds (to me). When I tried to mez the second one, a group member kept attacking it. That and the fact our necro was meleeing. But it was great fun, decent loot, and I got the tasarin 312R I've been looking for forever. Still no loops yet, but soon I hope.

And, with me whirling the giants and speeding the tanks, our druid healer was able to keep up easily on rapid single pulls. My suggestion, include a well played Enchanter in your group, just make sure everyone knows to /assist the puller.
team up on giants lvl 19
# Jun 21 2001 at 10:46 AM Rating: Default
a level 19 necro and level 19 shaman can team up at giant fort nicely. Even on reds we didnt have much problem a few resisted everything and we had to run but the gates to Cabalis are not far. But you have to zone cause the guards wont fight the giants. Basicaly Necro Pulls them out pet parked up on hill toward city. Shaman roots them as they get close pile on the dots. meditate till root breaks send pet and fear. Normally only one fear is needed.
Piece of cake pretty good xp. However my partner and I found a better spot for xp in the same zone not mentioned above. Very hard to break but once broken great xp.
Killin Giants
# Jun 13 2001 at 4:49 AM Rating: Default
If you go to the back door of the fortress, (it's never guarded)...go inside and turn right, go for about 20 paces and pull to that spot..it's great, the pathing does not allow for any wanderers, you just need to stay away from the wall so the wanderers outside wont aggro. I'm a 26 shammie, together with a 26 Shadow Knight, we were able to pull with no problem, and have literally no downtime, it was a beautiful thing. (subsequently I believe the SK was a little twinked..hehe)

Horgurin Spiritwalker
26 shaman, Quellious
Bind
# May 29 2001 at 3:17 PM Rating: Default
Is it possible to get a bind in that zone if you r not a pure caster ? If not where is the nearest zone to get one and where ?

Maeluna bard 21
Karana
France
RE: Bind
# Jun 07 2001 at 5:25 PM Rating: Default
If your going to fight here I'd bind in Field of bone.. that way it's a safe trip from there back to the woods. Just stay on the right side of the pit to kurns tower then take the road to the left. I'm thinking the road goes pretty much right to it but not positive going blank :) just know with my *coughs* many *coughs* deaths the run wasn't that bad compared to say FV.
RE: Bind
# May 29 2001 at 3:28 PM Rating: Decent
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178 posts
The nearest zone you can be bound in is of course cabilis. Of course, you may not want to be bound there unless you're an iksar or have done a lot of faction work.

Next closest is Overthere city. You are safe if you bind just inside the outer wall by swimming around the wall. None of the evil NPCs come close to there.

Other places in Kunark you can bind - City of Mist (deadly at 21), Field of Bone (inside the ruins just outside Kaesora), and Firiona Vie city. I think there's also a bind point somewhere in Frontier mountains (again deadly for lev 21).
RE: Bind
# Nov 09 2001 at 5:18 PM Rating: Decent
14 posts
As alot of the posts here indicate, you can bind at the Kaesora ruins in Field of Bones. This should be alot closer, for all those non casters, than the outpost in overthere.
Pull place
# May 18 2001 at 4:14 PM Rating: Decent
When I kill giants I pull then through the back door and out. I'm a necromancer and my pet attacks him there on the bridge. But when I start blasting the giant to starts after me and I run back. I use darkness, which is like snare. I haven't had a problem yet it safe untill you back up too far into Cabilis, It's not that close so don't worry.
Where do you pull to??
# Mar 21 2001 at 11:10 AM Rating: Decent
Scholar
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240 posts
I'm a druid looking to hunt giants. Where are some safe places to pull them too. I tend to snare and DD till I get them to a safe spot then either root dot med or dot melee till dead. This works great as long as ya don't pick up extra friends while kiting to your kill spot ;-) . Thanks in advance for any help!!
RE: Where do you pull to??
# May 15 2001 at 12:47 PM Rating: Decent
By far the best place to pull to is INSIDE the fort. My favorite spot is atop the hill to the right of the crack in the wall.

If you go straight out from the LOIO tunnel, take a right when you hit the wall. The wall will be stone where you hit it, but there is a section of logs; two of the logs are far enough apart that you can make it inside. The corners of the city are absolutely safe - I camped there for 2 levels and not once did I have a problem.

It's relatively easy to pull single giants up the hill. Twice I had a running giant manage to run away and aggro another giant on me; one time I accidentally double-pulled due to carelessness. Other than that, hundreds of good pulls. SOW will get you through the bad times 8^)

I suggest binding just INSIDE the LOIO cave mouth. That way if you are running and can't find the cave (common problem) you can gate there. The giants can't go inside the cave, and the wandering Iksar don't go all the way to the mouth, so there is a safety zone there.

To make it back to LOIO, it helps to have invisibility; if not, run like hell with SOW on and plan to zone into FV to get rid of the train. If you don't have invis or SOW, forget it.

A great bind spot for non-casters is Field of Bone. It's a MUCH safer run than FV, and closer to WW to boot. There is a safe good-race bind spot in some ruins by the Pit, see the FoB description for more information. FoB is also a great place to go sell stuff if you want to use an Iksar as an intermediary.
RE: Where do you pull to??
# Apr 13 2001 at 1:05 PM Rating: Decent
Suggestion:

2 places seem pretty safe. If you stay on the road on the opposite side of the bridge, you should be pretty safe. It's pretty rare for a FG to roam the area of the woods on that side of the river. As long as you keep a safe lookout, you should be fine.

However, if you can't dance to that tune, then my suggestion is to pull straight back along the road. When the road starts to bend, don't go with the road. You'll end up in a pretty safe area.

Another suggestion. If you have someone go in to the giant fort to look for a pull, look for one that has a sword (not a hammer...the hammers are no drop). The sword (leg chopper) sells for 30-35 PP to merchants. If you find a troll or ogre who is looking for a weapon, you can mark up the price.

Hope this helps. :)

Kolath
Shadow Knight of the 20th something or other
Giant Loot
# Feb 01 2001 at 12:21 PM Rating: Decent
On my first trip to WW I hunted forest giants (I am lvl 24 Dru). The zone was empty except for myself and a couple of high levels up at the gob fort.

As I approached to FD I knowticed that both guards had weapons! Both con'd blue to me so I cast harmony, pulled one, kited him to death and rinse and repeat. Netted a leg chopper, giant tree flayer and off the other 5 I killed, some ivory, adamite, and a few other stones. All in all I netted about 60pp in 45 minutes.

I have now been killing giants for a few days and only looted one other weapon. Obviously what happened to me at first was rare.

Mugwye
Lvl24 Dru
#NuahsLM, Posted: Apr 28 2001 at 4:07 PM, Rating: Sub-Default, (Expand Post) He/she also has listed a 14 paladin... halfling. Halflings can't be paladins. I think it's just somone who likes to make other people feel bad...
FD?
# Apr 28 2001 at 3:09 PM Rating: Default
13 posts
What do you mean FD? Druids can't Feign Death, and not sure any spells have FD in them...
RE: FD?
# Jul 13 2001 at 11:11 PM Rating: Decent
15 posts
FD= Front Door:)
Early level (5-7?) hunting spot
# Jan 21 2001 at 1:11 AM Rating: Default
If you can't find enough stuff to fight in the Field of Bone due to overcamping, try the spot just northwest of the Cabilis entrance. There are a number of Goblin Scout/Watcher spawns, some regular skeletons, and the occasional yellow Skulking Runtling (that the guards won't attack unfortunately).

As you leave Cabilis, turn left immediately and you will see a guard standing alone near where the paved ground gives way to grass. Just past him is the valley I'm talking about. The guard is very close by and he doesn't wander so it's a decent spot even if you aren't pacing yourself carefully =)
RE: Early level (5-7?) hunting spot
# Jun 20 2001 at 8:56 AM Rating: Excellent
25 posts
Personally I've never had a problem with FoB being over camped, but this is a good spot, also you can go into LOIO to there some very nice spots there.
RE: Early level (5-7?) hunting spot
# May 04 2001 at 3:51 AM Rating: Decent
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150 posts
Yeah, i found this out with my monk on vallon (pvp teams), but in the LOIO instead, the FOB is REAL busy, full of lvl's 1 to 17, with higher lvls trying to sell.

I found the lag could get a bit to much for me so i tried the swamp, but found it to quiet (not another iksar with me) so i tired the lake, i was going to try the woods but heard of giants and all, so passed.

In the lake, dont go far past the ruins at lvl 5, you can easily lvl up to 8. There are lots of skeletons, watchers, scouts, cubs and sarnak hatchlings, and coz your the only newbie out there (the lighties are to high to hurt me!) you have the newbie area for yourself just about.

But dont go near the ruins, not the ones with shops, but the ones further out, they usually have goblin hunters in them and i was killed twice by them, red to a lvl 8.

good luck out there...
RE: Early level (5-7?) hunting spot
# Apr 02 2001 at 9:02 PM Rating: Decent
1 post
Yeah I've been using this spot for soloing my 7th level warrior looking for Goblin Hunter javelins for my pike upgrade. It's nice hunting near a zone wall because when I get lost I find the wall and I'm home free.
Do the Brutes!
# Jan 05 2001 at 2:39 AM Rating: Default
In the cave leading to Dalnir there is two rooms, one with three skulking brutes, and the other with two.
I have a 28 mage know and I hunted here solo and got great exp and pretty good money. At 27 I could solo a brute using only 50% mana and my pet be at 50% health. I would med up to full and then take the next brute. At IvI 27 one brute would give me almost a half bubble of the "blue" bar. I could get a full bubble of the orange exp every 45 mins or so.
This place would be great for mages who want to solo from IvI 23ish to 31. Also seen some small groups here that did pretty well. But for the best exp, grab a good long book and start camping :)

-Lamader Sul'dam
28 magi of Prexus
Azure Skies

Good Xp and Loot for level 14-19 Group
# Dec 13 2000 at 8:59 PM Rating: Default
With 3 warriors, 2 shadow knights and a Shaman, My guild can take down any of the giants no problem. The highest is a 19 warrior then it is myself a 14 warrior, 14 shaman, 15 warrior, 15 shadow knight and 16 shadowknight. We did great there and had no real problems. Only one or two careless deaths. it all depends on the leader and puller of the group.

Warclaw Bloodcult
Level 15 Warrior/Guild leader
Blood Cult Clan
Xev Server
RE: Good Xp and Loot for level 14-19 Group
# Apr 09 2001 at 8:26 AM Rating: Default
I was there today with a group of 5, 2 necros 19th level, 1 shaman 19th, a Sk 19th and a 20th monk. It was not to bad, we could take them out with little down time.

AS LONG AS there was no bad pulls, one bad pull and it all went bad very fast.

We did get carnaged once, but that was because of a red pull and a red add on in the middle.

We killed about 12 giants I would have to say the loot was so-so at best.
RE: Good Xp and Loot for level 14-19 Group
# Jan 13 2001 at 9:20 AM Rating: Default
I would say you got lucky. A group of low level tanks with a single healer must have had a ton of downtime. I have been working giants with a full group of 20-22 people and if it wasnt for casters we would have been owned several times. Especially if the pull goes bad.
forest giants
# Dec 11 2000 at 7:33 PM Rating: Default
From Talyna 20th druid on Brell server.
I can solo these giants buggers easilly at lvl 20. I have a hella of alot of mana due to 170 wis and 145 bonused mana. Gives me a total of about 865 mana (calculated from eqdruids.com).
RE: forest giants
# Jun 24 2001 at 11:09 AM Rating: Default
The person who started this reply is not pulling what he/she said "out of the air" its rather simple. Some items have a mana bonus. Like the howling harpoon for example.
: 13/35 6wis **40 MANA** effect stun.
Or black velium sapphire necklace
65 Hp + **65 MANA**
IF your lvl 50 have 200 WIS OR INT you have around
2000 mana.. add with this harpoon and necklace and youd have 65 + 40= 105 + 2000= (2150 mana)

SO any item that has a mana bonus you simply add that amount to the amount created by your equipment and base for mana stat be it WIS or INT.
#Anonymous, Posted: Jun 07 2001 at 1:46 AM, Rating: Sub-Default, (Expand Post) I am 25 Dru and I only have 170 wis but what I would like to know is what is this bonused wis you are talking about never herd of it. Sounds like you are pulling the names of this stuff out of the air.
RE: forest giants
# Feb 15 2001 at 11:13 AM Rating: Decent
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240 posts
I am starting a druid. Are you getting this stuff for wis legit (solo/grouping) or are you twinked via your own higher lvl characters and/or an uber guild? If it's not a twink job share some secrets on getting that wisdom so high. If you are twinked I am not slaming you. I just want to know cause if it's not a twink job I want to work on my wisdom too :-) Thanks much!!
RE: forest giants
# Feb 06 2001 at 12:24 AM Rating: Default
wow im 22 druid and i dont even have that much wisdom where did you get all your stuff at bc i need more wisdom bad.

Mangyna lvl 22 druid
in lake of IO at the moment
on Veeshawn server.
The alternate Forest Giant Camp 3 Spawns
# Aug 31 2000 at 5:27 PM Rating: Decent
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20 posts
Around 1050 1700 is a smaller lesser known forest giant camp with three giants that can be pulled individually. They also seem to drop the forest loops a little more often than the forest giant town area.
RE: The alternate Forest Giant Camp 3 Spawns
# Apr 23 2001 at 11:21 AM Rating: Decent
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100 posts
My question is can a warrior pull the giants by himself or will all 3 agro on him?
Thanks for the info, Digglut.
____________________________
Do you think that's air your breathing? Hmm.....
RE: Thank you sooooo much!!
# Mar 23 2001 at 12:18 PM Rating: Good
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240 posts
I went here last night and pulled till my hearts content. I never got jumped by anything else as the area is so open it's easy to see other wandering MOBS so what few there were I easily avoided!! There was zero competition, I did not see another player there untill I invited a friend to come hunt with me. Got one forest loop in 3 hours of work along with decent cash as they droped up to 4 plats. None ever spawned with a weapon I could sell, I did get a lore no drop forest giant hammer or something like that. The merchants would give me absolutly nothing for it :-(. Mostly evergreens spawned that coned from blue to yellow and an ocasional sapling. With all that open ground to kite and the overthere zone close enough to run to in a pinch this place is perfect!! You can also escape by having levitate on. There is a huge cliff to the east of the giants you can run to and just fall off and the giants have to go the long way around to get to you. They will get outta agro range and forget you doing this ;-). There is a nice pull spot out the backdoor of the fort that is nice if nobody is camping there. I have trbl there though with annoying green gobs & especially skellies jumping in + there are ocasional blue iksars and/or gobs too. This zone is great IMHO!! The most I have ever seen in this zone at one time is 15 including me. I will probablly milk this till at least lvl 29. I hope to get 3 more forest loops in that time. I want to twink my ranger a bit ;-)
RE: Thank you sooooo much!!
# Apr 03 2001 at 3:30 PM Rating: Default
Finally, a spot with decent loot to hunt that just might not be farmed constantly! Time to see what I can throw together for a 20 to 25 group and go make merry slaughter. All of us clawing our way up to decent equipment and finding this place are in the debt of the genorous person that shared the location such a choice hunting ground.

Happy hunting and may your spawns always drop loot.
RE: The alternate Forest Giant Camp 3 Spawns
# Dec 05 2000 at 10:30 AM Rating: Default
I like this spot but keep getting jumped by wandering iksar and the like...any hints as to were to pull to avoid wandering mobs? Soloing and is hard to deal with multiple mobs.
Also this zone seems to be freakishly empty...is there something i am not aware of yet that keeps most people away?
RE: The alternate Forest Giant Camp 3 Spawns
# Jan 03 2001 at 4:56 PM Rating: Default
Some people make a point not to play in this zone as a protest against Verant. A lot of folks really hate the terrible frame rate they get due to all the moving trees and refuse to set foot in the zone until Verant stops animation on the trees...
Oh well...
More loops for us
RE: The alternate Forest Giant Camp 3 Spawns
# May 01 2001 at 5:39 AM Rating: Default
4 posts
I personally love the animation on the trees. I think verant should be applauded for trying to increase gameplay realism. No lag for me..keep up the good work
RE: The alternate Forest Giant Camp 3 Spawns
# Apr 23 2001 at 11:11 AM Rating: Decent
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100 posts
Wonder if these people realise that is they upgrade thier connection and processor speed the frame lag rate plummets. I mean damn, for a whopping 150. I got a new board and processor and with my cable modem and sailing through the woods with hardly a hiccup for the frame rate. I love this place and will be hunting here alot.
____________________________
Do you think that's air your breathing? Hmm.....
RE: The alternate Forest Giant Camp 3 Spawns
# Feb 07 2001 at 2:01 AM Rating: Default
alright cool... i guess i have to check out that part of the woods. forest loops rock!
#Sparr, Posted: Aug 27 2000 at 10:37 AM, Rating: Sub-Default, (Expand Post) There are steep cliffs on each side of the river coming in from the shore, be careful not to fall.
soloing goblins
# Aug 25 2000 at 5:28 AM Rating: Decent
10 posts
Hi,

for those of upper teen levels there is one often overlooked place to solo for exp:

There are four stationary spawns of different kinds of goblins in the canyon connecting warslisk woods and field of bone. They might be hard to find due to the high number of trees and other vegetation (at least without tracking), but once you note the locs even non trackers should be able to find them.
The main advantage is that there are almost no trains to this zone and no wanderers that I could find. The 4 spawn points are located far enough away frome each other that you definitely need to pull only one.
There is enough room for kiting, though the goblins seem to get distracted easily and finding them again in the forest without tracking might be hard.
The spawn time is just barely fast enough for one player to solo there and if you get bored (and have harmony, a good lull or mesmerize) there are the 2 ruins close by wich contain enough mobs for 2 groups of the appropriate levels.
One further advantage is that you are hunting close to zone and the canyonlike terrain makes it hard to miss the zone exit if you need to flee.
Loot is not very good, but you get a lot of skulls and dolls for the appropriate quests (see quest section on this site).
It is entirely possible taht the existence of this area with the 4 spawn points has been almost completly overlooked by the majority of the players crossing the zone border since the goblins are so deep within the forrest taht most will stumble across one of them only by accident.
I have hunted there for half a level and it was predictable exp without major risks and no competition.

Have fun there.


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Kharaz, lvl 25 paladin on eci aka
Bolgar, lvl 29 druid on eci
RE: soloing goblins
# Jan 08 2001 at 10:21 AM Rating: Default
So give the locs for the spawns and we can take your advice!!
4 points of interest
# Aug 23 2000 at 10:23 AM Rating: Good
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397 posts
There are 4 points of interest in warsliks wood.

Point 1:
Iksar bandit lord. drops bracer of scavenging.
Average spawn is about once an hour at the exile / pariah ruins by the overthere zone at the fork in the road.

Point 2:
Giant fort. Rare drop of forest loops off of greenwoods. Only camp if you get exp as you will probably only see one or two earrings from level 25 to 30 or so.

Point 3:
Skulking brutes for exp. By the entrance to dalnir are 2 brute spawns with 3 pretty close. They do not agro on you unless you attack them, so they will take you from level 25 to 33 if you have the patience and do not require loot.

Point 4:
grachnist spawns. Although grachnist can spawn just about anywhere in warsliks a good place to hunt him is at the goblin fort. Common drop is the iksar scaled gloves. Rares are the totem of wizened spirits, shrunken goblin skull earring, and earring of grachnist. If you are hunting any of those rares expect to spend days getting them.

for you iksar monks doing the shackle of rock quest:

skulking brutlings tend to spawn close to the bandit lake
goblin pit fighters tend to spawn in the goblin fort or at the single spawn ruins down the road a little.
____________________________
Tallonzek 60 hunter/Bovinator 60 warrior/Hellpoint 60 rogue/Detriment 60 hunter
RE: 4 points of interest
# Feb 10 2001 at 9:57 AM Rating: Default
Grachnist acctually drops the totem of the warrior spirit (3wis/str 10hps wt0.0 all all range) and i dunno about rare, i have acctually got 4 of these things, while only spending a total of maybe 5hours there, and i have never seen the earing of the leggings he drops.

~Rythe Inaogny 50 Iksar Necro on Innoruuk
Skulking brutes...
# Aug 24 2000 at 10:49 AM Rating: Decent
Sage
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295 posts
It's also worth mentioning that they do not assist one another. Unfortunately, this spot outside of Dalnir has become increasingly camped as word has spread, so don't get your hopes up for having it entirely to yourself.
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Tehom
Doing Giants, the druid way
# Aug 22 2000 at 10:33 PM Rating: Good
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65 posts
Ok, here it is, simple. These giants will net you your best xp mid 20's so camp them then. You can solo them, just be sure to con, and only pull one of equal level (unless your a wis freak like me, then pull yellows). There is 2 breaks in the wall, that you can pull your solo giants through(west and north), this works in one place (west) only for small race, and non wolf form.
Snare your target, the dot em with swarm, and keep them close, or you will lose them as you pull them out. To the west of the fort is an open field, near a water fall. This is your spot, kite heaven. Only one wandering giant comes near, and right near fort wall, easily avoided, or, kill him. Stick to the open area between waterfall and fort, and you've got a great kite camp that will last you for most of your 20's.
RE: Doing Giants, the druid way
# Oct 09 2000 at 8:08 AM Rating: Decent
10 posts
Additional Recomendation:

After pulling of the fort and picking up either unwanted wandering giants or the occasional goblin enough times (I died twice in that region) I decided that it is a lot safer to simply fight them in place (e.g. root, creeping curd, immolate, and 1-3 combust) since they are spaced conveniently far enough apart so that burning one to a crisp within the town usually does not get you in trouble.
Btw nice info on the holes in the wall. I thought I had discovered something new and was ready to post here (I found out by accident, backing away from a giant that broke root and had to be re-rooted. Later I learned about the size of the holes the hard way = corpse recovery).
All giants are blue or green to me at lvl 29 and I usually finish one with 2 bubles mana remaining.
I am still looking forward to my first forest loop though :(

Safe camping!
____________________________
Kharaz, lvl 25 paladin on eci aka
Bolgar, lvl 29 druid on eci
RE: Doing Giants, the druid way
# Apr 07 2001 at 8:22 AM Rating: Default
Not sure about this, but wolf form has been fixed sizewise that we now see things from what appears to be halfling level. This might make it easier for us bigger druids to fit through the small hole in the wall
Hunting the Forest Giants
# Aug 22 2000 at 4:11 PM Rating: Good
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104 posts
The best solo level for hunting the forest Giants for exp is around 24-31.

There are 2 Giant Spawns that are stationary at the front gate, and 2 Giant Spawns that roam around the outside of the fort.

Saplings are prevelant enough for levels lower than 25 to hunt well.

The Giants are spread out enough inside the fort that you can fight them there without much problem, but If Greenwoods are red to you, I'd strongly suggest pulling them out side the fort. There are also a couple of good corners to pull to.

On the path inside the fort is where most of the lower-mid level giants spawn. There are several static spawns (75+% chance an Evergreen will spawn) in the lower part of the fort. They can be fought singly without attracting others, but they will run once low on life.

Once you kill the gaurds and wanders, it's easy to pull a steady stream of gaints singlely out of the fort. If you don't want to take a chance of the two gaurds spawning while pulling from inside the fort through the front, there is a back door that is just as easy to pull from and only the 2 wanders to worry about.

I have had 2 Forest Loops drop of the Greenwood Giants, but not the Evergreen Ones. Monetary note, If you can pull a giant with a weapon do it, Those weapons sell for 20-40pp at a merchant, not really good enough stats to sell to other people for more than that.
RE: Hunting the Forest Giants
# Dec 23 2000 at 8:26 AM Rating: Default
First of all I want to say that I agree with the first post that levels 24-31 can solo here for good experience. I started soloing here at level 23 and Im now 25. I plan to be here till 30 at least. There arn't many people in the zone on my server, but when I do see people hunting in the fort they are higher then me, mostly people around 35, and when I ask them, they say that they are still getting good experience. The giants are not really that difficult and they drop good loot, and if one thing is for sure, they are a hell of alot more entertaining then sarnaks...
RE: Hunting the Forest Giants
# Aug 22 2000 at 4:34 PM Rating: Good
26-31?! I guess you can get exp from this, but my group of 19's hunt there quite comfortably. We kill reds fine and all. We consist of a base group: druid, cleric, enchanter. All we do is find a tank and we're good.

At the 31 range I would say you're running into a lot of greens and basically farming for a forest loop, but that may very well be lower level envy.

Multiples do pose a problem, but with SOW, I just run the extra away from the group and he leaves us alone when I get out of his aggro range.

For higher level groups 30+, I'd recommend the Frontier Mountains, where the giants are much harder.
RE: Hunting the Forest Giants
# Aug 23 2000 at 2:54 PM Rating: Good
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104 posts
I spend most of My time soloing, so those are a soloist level range, based upon the most common level range that spawns there. Heck I'm still getting exp from some greenwoods at level 31.

Then again, a forest loop is very nice monk equip.

Went to Frontier Mountains. Not very safe at all. Have to have a group there, just in case all those aggressive others happen to wander by in the middle of a fight. And you can't really fight inside the fort, cause all the pathing is all wrong, know safe spots to pull to.
RE: Hunting the Forest Giants
# Aug 26 2000 at 2:19 AM Rating: Decent
Anyway, my little group of level 19's, now has a paladin. We fought single red giants no problem.

Just annoying for us low levels when the higher levels are sitting in the fort pulling all the ones with weapons that they see and we get the leftovers. But thems the breaks. We'll move up eventually as well.

The real problem occurs when the entire fort is empty, which happens a lot. This particular fort is camped all the time.

However, you never run out of Forest Giants over at giant fort in Frontier Mountains. *wink* Even Firiona has Forest Giants which makes it very convenient for melee classes. I'd say you'd need a group of probably mid 30's with a smart puller in either place. SOW will save your life if you get in trouble by moving far enough away until they get tired of chasing you.

Happy Hunting!
RE: Hunting the Forest Giants
# Nov 25 2000 at 2:57 AM Rating: Decent
Sounds to me like you guys just want the camp to yourselves. The soloist has just as much right to camp there as you guys do. His level is irreliavant.

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