Howling Stones (Charasis)  

Quick Facts

Type: Indoor
Continent: Kunark
Instanced: No
Keyed: Yes
Level Range: 40 - 60
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Charasis was built by the Kunzar Tribe shortly after the Shissars were driven out of Kunark. It is the birthplace of Venril Sathir and is where he planned his war against the other Iksar tribes, a war which saw to the formation of the Sebilisian Empire under Venril's leadership. Charasis was entombed soon after the fall of the Empire and is presently occupied by a large number of undead, including the spirit of Venril's one-time companion, Drusella.

Charasis, also known as The Howling Stones, is located in the middle of the chasm in The Overthere, and is guarded by several Venril Sathir-aligned scorpikis. You must complete a quest in order to gain the key necessary to enter the zone.
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Tip of the North WingInside the East WingThe PitHexbone Skeleton
The South Wing's Crypt SpectrePassing Through the Fake Venril Sathir PaintingCorridorPlenty of Undead and Golems
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Respawn time
# Jun 29 2014 at 10:39 AM Rating: Decent
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Been camping Embalming Fluid and he doesnt seem to want to respawn. Already seen 2 respawns of the other mobs placed with him, but no sign of the named nor a Place Holder. Does anyone happen to know the respawn time of these named spawns?
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Great Zone
# Jul 09 2012 at 3:08 PM Rating: Decent
1 post
I love this place.
Nice place for a returning player, with Kunark nostalgia.
If youre a untwinked lvl 40ish returned player like me, and you if you happen to like zones and mobs actually being a challenge, this is the place to go.

Frontmanden
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You do not meet the requirements...
# Feb 05 2012 at 3:26 AM Rating: Decent
14 posts
For those on TLP, if you get your key and try to zone in straight away you might get the "You do not meet the requirements........" message. Log out and back in, and you'll be fine. This worked for me at level 47.
Gaining entry
# Oct 19 2011 at 2:55 PM Rating: Decent
33 posts
One blue into 40, I opted for Howling Stones over Guk and zoned in fine without even doing the key quest. Beastlord with a cleric mercenary I was able to solo the basement just fine and the XP was fantastic.
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On Progression servers ...
# Sep 18 2011 at 6:08 PM Rating: Decent
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I tried to gain entry (with the key quest complete) at 42 and was told I did not meet the requirements. At 43 I went right in.
Hot Zone
# Apr 28 2011 at 2:38 AM Rating: Decent
1 post
This place is crazy exp! Leveled a couple characters here now. You can solo in your 30s at entrance and down below, but you have to be geared and careful (Warrior with Healer merc; Wizard with tank merc). Great place to get 51, get your AAs, bank 30 AAs and level to 55. Higher the level the more you'll have to stick to South (and into East wing thru false wall). Good luck!
Hand of Glory
# Jan 10 2011 at 11:07 AM Rating: Decent
11 posts
It seems that this key is no longer needed to open any doors in this zone. I could not add it to my keyring, either, as I could not find a locked door to use it on.
in at 40
# Jan 09 2011 at 9:11 PM Rating: Decent
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You can definitely get in at 40 without questing - I just did
still keyed.
# Dec 29 2010 at 5:54 PM Rating: Decent
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126 posts
tried zoning in my level 37 for a pl session, and magically i need a key, thanks for the misinformation.

guess its off to kaesora i go to farm the key parts....
still keyed.
# Mar 08 2011 at 4:03 PM Rating: Decent
9 posts
I was able to click right in at 38 on my new little mage today without even thinking about doing any quests :)

Maybe the level requirement is 38, or maybe it was broken until this last patch. *shrug
still keyed.
# Dec 30 2010 at 4:38 PM Rating: Good
12 posts
A long long time ago they changed alot of the old locked zones to a required minimum level. I won't say all, but alot of them can still be accessed if you do the access/key quests before you reach the minimum level. At 37 you wouldn't be able to get into HS that way, but I think at 40 or 45 you can, maybe 50 at the latest. If you still need a key at that point then that is a change or it's broken.

If you read down you'll see someone else said level 40. There's a bunch of zones like this, old seb, sleeper's tomb, VP, and of course, the planes and beyond.

I used to have a list of the changed zones handy, but I couldn't find it.
still keyed.
# Jan 10 2011 at 11:44 PM Rating: Decent
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126 posts
yea i got in at 40 thx :D
Am I missing the post?
# Mar 13 2010 at 5:38 AM Rating: Default
How do you actually get to the entrance of HS? Am I missing a ramp down into the caverns?
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Am I missing the post?
# Mar 14 2010 at 2:54 PM Rating: Decent
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http://www.eqmacwiki.com/eqatlas/overtheremap.html

A on that map, then use the in-game map to find your way to the bottom, click on the sphere.

Yther Ore.
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Keyed
# Nov 27 2009 at 2:28 PM Rating: Decent
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After camping Xalgoz for a couple of hours, I discovered in chat, that this zone is no longer keyed. That is both good and bad.

I am wondering though, since it is a hotzone, will it only be "un"keyed for the time that it is a hot zone, or will it be "un"keyed from now on.

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Keyed
# Mar 15 2010 at 1:23 PM Rating: Good
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Xalgoz is the top boss...of Kaesora.
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Keyed
# May 06 2010 at 5:38 AM Rating: Good
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And you used to need a fang from Xalgoz to get into HS. Hence the guy camping Xalgoz before finding he didn't need to.
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Keyed
# Nov 29 2009 at 7:56 AM Rating: Decent
5 posts
It has been unkeyed for a while now, long before it was a hot zone.
Keyed
# Dec 27 2010 at 12:19 AM Rating: Decent
4 posts
It appears it is still keyed if you're below level 40... appears to be open zone (no key) for 40+.
Coin Depicting Innoruuk
# May 05 2009 at 5:22 PM Rating: Decent
I assume is behind a locked door now since revamp. Bard using lockpick of 320 skill could not open the 1st west wing door where you can see a bag on the floor. Anyone done the 1.5 mage epic lately who has been able to get the doors open?
keys
# Mar 24 2008 at 6:56 PM Rating: Decent
3 posts
please where is the key for the south door ?
thanks you

Edited, Mar 24th 2008 10:56pm by satyriasis
Rog Pick Lock bugged in HS
# Jul 27 2007 at 9:49 PM Rating: Decent
Went to open doors with 75 rog, max Pick Lock skill and set of picks. Could not open any locked doors. A Change? A bug?
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Rog Pick Lock bugged in HS
# Sep 27 2007 at 8:15 PM Rating: Decent
35 posts
You use the Tallow marked candles to open the doors.
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Rogue Shroud
# Jul 20 2006 at 1:46 PM Rating: Decent
12 posts
I Did the Hand of Glory run on Cazic server two times last night and once this morning before coming into work. The way I did it was to use the first goblin spirit shroud, the rogue, and grab some buffs in PoK. Steps I took are as follows:

0. Prerequisite for this run is to have done the key of Charasis (Howling Stones) quest so that you may enter zone.

1. Arrange to have a set of lockpicks, either have them in the bank or arrange for another character to hand it to you when you are in goblin shroud.

2. Hail the shroud giver in PoK and chose the highest goblin rogue shroud that you can. The lowest shroud I have used so far is level 55. Spend the attribute points pretty much however you wish, if everything goes well you won't be fighting anything.

3. Important hot keys to setup: sneak, hide and spirit sending (? not sure of title. The description lets you know that this is to send you back to the shroud giver in PoK at the end of the run). I then setup some buttons for fighting in case things happen to go bad at some point: melee attack, backstab, hamstring and a couple of others not overly important.

4. Before leaving PoK the buffs I got were Cleric HP buff, levitate and Spirit of Wolf. Before zoning into The Overthere hit the sneak and hide buttons.

5. Zone into The Overthere and run to ledge above passage leading to Howling Stones zone. Float down to entrance and run to glowing half sphere that is zone in.

6. Once in the zone I did the steps listed in Sephoria's post but backwards, for reason's that will soon be apparent.

Safety tip. The only wing I had a mob that could see through sneak/hide was in the North wing, so it is best to save it for last.

7. The way I was able to get across the illusionary bridge to the east wing was to run up the stairs to the west wing. Open the door by clicking on it and receive the successful lock pick message. In this room was a little vase in the southwest corner that raised me enough so that I was able to run back through the door and get on top of one of the fire pots by the golems standing there. I pointed myself at the east wing ledge, looked up and ran across. I could tell that my altitude had decreased a bit but still ended up on the ledge by the golems.

8. From this point all the ground spawns were exactly where Sephoria's post described. At the end of the east wing is a teleport that zones you out to the steps of the entrance in The Overthere that lead to the passage to Charasis, so just run back in and get the rest of the pieces.

9. For me the see invis mob in the North wing was always past the room containing the piece I needed and didn't seem to wander around so you should be safe.

10. After getting the last piece and hitting the combine button to create the Hand of Glory find a spot in the hall that is clear and hit the button to send yourself back to PoK.

After you have the hand you can click on the door of the room with the last piece you picked up. This will add it to your keyring. You can check by typing /key. I am guessing that the total time was about 45 mins to do this run. Levitate usually runs out about the time I am going into the North wing so.

Hope these notes are helpful. Thanks much to Sephoria for the excellent post with the locations of the pieces.

Aaleb Zan'Fi
Cazic (Brell)

Edited, Jul 21st 2006 at 4:38pm EDT by aaleb
Rogue Shroud
# Aug 02 2006 at 4:03 PM Rating: Decent
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Has something changed here with levitate spells?? Seems to me the last time I was in here a few weeks ago, Spirit of Eagle always dropped from me on zoning in and I was stuck using clicky lev item so I could make the run across the fake steps. Also had to use feral form for speed as could not cast SOW or SOE in zone. This would be nice if lev not stripped on zoning in any longer.
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Rogue Shroud
# Jul 24 2006 at 8:55 PM Rating: Decent
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I tried the rogue shroud tonight (level 65 goblin) - both times I entered the north Wing, soon as i got near or through the big picture of the Iksar, HIDE dropped, aggroing the mobs.

Anyone else have this happen?

Gonna try again a bit later..
Rogue Shroud
# Sep 02 2006 at 11:22 PM Rating: Decent
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342 posts
That means that you encountered a mob that sees through rogue sneek/hide (aka, SoS, Shroud of Stealth). Any see-invis mob has a small chance of spawning as a see-SoS mob. I encountered one in the West wing, but none in the North wing.
Rogue Shroud
# Jul 26 2006 at 11:48 PM Rating: Decent
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118 posts
i had no trouble with losing hide...
Hand of glory
# Jul 14 2006 at 10:06 AM Rating: Decent
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118 posts
anyone have the estimated time on getting a hand of glory? lol so far this is taking me forever and im still on the north wing!
Hand of glory
# Jul 18 2006 at 10:44 PM Rating: Decent
5 posts
patch today fixed this. key parts are now spawning again.
Hand of glory
# Jul 15 2006 at 11:47 PM Rating: Decent
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118 posts
well... i dont know about all servers but this is broken on prexus. key parts that spawn on the ground arent spawning...
Find the keys!
# May 22 2006 at 10:06 PM Rating: Excellent
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36 posts
----------North Door--------
Step 1--"tallow-marked candle" = opens north coridor, Dropped from "sperm"
Step 2--"Sacrificial Robe Clasp" = other doors in the Noth corridor (found in the middle room in west wing, on floor)
Step 3--"Dismembered Finger" is part of the master key. Loc = +331, +207 in the room with doors opposite of the Clasp
Step 4--Kill "Crypt Keeper" loot "Sigil of the Calendar" = opens the West corridor.
----------West Door----------
Step 5--"Skull engraved coin" = Opens other doors in West corridor, found in room next to broken table, most southern room in west wing (assuming you don't fall in invis floor)
Step 6--"Dismembered Thumb" is second piece of the master key. Loc = -143, +623, go left instead of going into the room with portal, on floor before door that drops down into the "pit"

Step 7--Kill "Spectre Procurator" loot "Broken Sacraficial Blade" = Opens Southern corridor. Was very confused on where to find this mob, as I cleared the west wing several times. He spawns directly in front of the portal back to the zone in.
----------Southern Door-------
Step 8--Loot "Coin of Depicting Innoruuk" = Key to other door in southern passage. Loc = -573, -111
Step 9--"Mutilated Forearm" = 3rd piece of master key Loc = -567, +152
----------Eastern Door--------
Can be accessed by Levitating from West wing stairs (stand on a pot) straight to east wing. Requires run 3 or SoW.
Step 10: "Blood Encrusted Glove" 4th part and the container to combine the other parts in to make "Hand of Glory" Loc = +313, -567

Major credit to MarchintoaBrothel
Grats on my Hand of Glory!

Edited, Thu Jun 1 20:07:13 2006
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Find the keys!
# Aug 10 2008 at 2:57 PM Rating: Decent
4 posts
Step 2--"Sacrificial Robe Clasp" = other doors in the Noth corridor (found in the middle room in west wing, on floor)

To clarify: The clasp is found on the floor IN THE NORTH HALL. There are two rooms across from each other in the North Wing and it's in the eastern room.

The way this reads, you'd think it was found in the West Wing of Howling Stones.
RE: Find the keys!
# May 30 2006 at 5:37 PM Rating: Default
42 posts
Step 8 above - Loc = -573, -111
Traveling to HS
# Dec 30 2005 at 11:57 AM Rating: Decent
3 posts
Just wanted to let everyone know to pay attention when traveling to HS. I fell for 20k hp in the ravine and safe fall sure didnt help.

If you do not have lev go to the North tip of the ravine and run down the side to HS.

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Entering East Wing with levitate.
# Nov 19 2005 at 8:44 AM Rating: Default
30 posts
This is what i did to get into East Wing;

First, I had Spirit of Eagle cast on me and i was in Imp Form (i'm an enchanter) and i casted Grow on myself (titan potion).

Second, Killed the 2 local wanderers at zone in, killed the 2 golems on the West door then killed the 1 wanderer near the East door.

Third, Invised myself, ran up to the West door, stood on a flame pot, turned and faced the East door, this is the tricky part and might take you a few tries because you need to be pointing exactly at the right "landing" spot, when you're happy with your direction, face straight up and then run for it, you should easily land near the East door if you're aimed correctly. I was basically aiming at the East door, maybe slighty to the left of it.


I used invis to do this because i wanted to direcharm one of the pyre golems at the East door, didnt wanna kill them.

I COULD NOT make it to the East door from the South door flame pot, i tried it a million times, the only thing that worked for me was the West-to-East flight.

I have Dial-up and I Lagg but it worked anyway.

I'm not saying that you have to be an Imp or have Spirit of eagle on you or Grow yourself or "look straight up while levitating" to make this work, it's just what worked for me. I've been able to repeat this several times.

Unlisted drop?
# Sep 27 2005 at 5:21 PM Rating: Decent
9 posts
A ranger and myself were duoing in HS last night, found an unlisted book drop called 'The Green Fog', not sure if it's new or not. It's tradable and marked lore, dropped twice while we were slaughtering in there. Does anyone know anything about this yet?
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RE: Unlisted drop?
# Oct 11 2005 at 11:03 PM Rating: Default
29 posts
its part of a monster mission quest you get from a npc at fontier mountains zoneline
RE: Unlisted drop?
# Oct 19 2005 at 1:32 PM Rating: Decent
9 posts
thank you :)
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make poverty history
idea.
# Aug 08 2005 at 11:31 PM Rating: Decent
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Someone told me a new to me way up the east side sence my PC lags and I canot lev across,and i know maybe 1 mage, and he wouldnt come to HS just to coh me up there hehe.

I havent tried this yet, but root the mob standing on the east ledge near the fake steps and pray it summons you up there.~)

I know levatating is the easy way cause i used my roomates Alienwear to lev my 4 toons over and i finishd my master key.

PS the zone out on the south wing is a trick so u dont find the hidden passage in the last room with the teleporter out.
Key
# May 19 2005 at 11:12 PM Rating: Decent
3 posts
Where Do u get the zone in key for here?
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Key
# May 28 2005 at 6:23 PM Rating: Decent
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2 pieces -

Xalgozian Fang - in Kaesora
Jade Chokidai Prod - in Lake of Ill Omen

Then turn em in to Dugroz - in Swamp of No Hope
Bad map
# Mar 27 2005 at 12:53 AM Rating: Good
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136 posts
Your map is wrong. The location it has as (0,0) is actually (-100,0). The zone in is (0,0).
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Fabled Blood Point?
# Mar 22 2005 at 9:27 PM Rating: Decent
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Pardon me, folks, has anyone seen a Fabled Blood Point dropped yet?

I've heard rumors about it but not sure if it really exists.


Dragkila
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Whats What
# Aug 23 2004 at 11:55 PM Rating: Excellent
If you were like me when you came to this zone you were missled and confused about whats what. First of all the quest to get in the zone that gives you a soulbound /key isn't the key to get you past any of the first 4 doors. While everyone in your group must have a /key Key to Charasis, only one person needs the keys that opens the doors inside (but they are not soulbound, you die it stays on your corpse). So I decided to write what I found out in steps hope it's easy to follow and has all the info you need.

(Note: All items except the pieces to the master key are no rent)

----------North Door--------
Step 1--"tallow-marked candle" = opens north coridor
Step 2--"Clasp" (not the full name will update next run) = other doors in the Noth corridor
Step 3--"Dismembered Finger" is part of the master key. Loc = +331, +207
Step 4--Kill "Crypt Keeper" loot "Sigil of the Calendar" = opens the West corridor.
----------West Door----------
Step 5--"Skull engraved coin" = Opens other doors in West corridor
Step 6--"Dismembered Thumb" is second piece of the master key. Loc = -143, +623
Step 7--Kill "Spectre Sepulchre" loot "Broken Sacraficial Blade" = Opens Southern corridor.
----------Southern Door-------
Step 8--Loot "Coin of Depicting Innoruuk" = Key to other door in southern passage. Loc =
Step 9--"Mutilated Forearm" = 3rd piece of master key Loc = -567, +152
Step 10--Kill
----------Eastern Door--------
Step 11--
Step 12--
Step 13--"Blood Encrusted Glove" 4th part and the container to combine the other parts in to make "Hand of Glory" (The master key so you dont have to do all the other Sx@^ again. Loc = +313, -567

Please note: as of 8/24/04 I'm still working on mine so this post is incomplete and I will update it once I have the info..

Edited, Tue Aug 24 17:51:34 2004
RE: Whats What
# Oct 23 2004 at 8:03 AM Rating: Decent
3 posts
Spectral Procurator drops Broken Sacrificial Blade.
RE: Whats What
# Oct 03 2004 at 6:40 PM Rating: Decent
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136 posts
steps 2 and 5 are ground spawns
RE: Whats What
# Sep 28 2004 at 7:23 AM Rating: Decent
3 posts
Do we have locs or a map showing exactly where named spawn for the wing keys? and the master key parts??
RE: Whats What
# Sep 27 2004 at 2:46 AM Rating: Decent
1 post
Step 8: Loc of coin = -567, -77
RE: Whats What
# Sep 26 2004 at 5:29 PM Rating: Decent
6 posts
Step 2 - "Sacrifical Robe Clasp"
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RE: Whats What
# Aug 29 2004 at 3:02 AM Rating: Decent
a little extra info for this post I think it's a GREAT guide so far just wanted to toss in some more stuff to help others out

Step 2 the clasp(didn't get full name) is a ground spawn(looks like a bag on the ground) the "Dismembered Finger" from step 3 is in the room across from the Clasp

Step 5 again "Skull engraved coin" is a ground spawn in the room past/in the broken wall area(you should understand when you get around there)

Step 7 the mob is a Skeletal Procurator and this is as far as I went tonight.

I was with 2 friends(55 necro(me) and a 55 cleric and a 58 warrior). As long as slow stuck we did fine against the nameds the warrior had the 50% slow 2hb and i 70% slowed the undead. The named living mobs were kinda nasty but like i said as long as they were slowed we did fine.
help
# Jun 15 2004 at 8:06 PM Rating: Decent
2 posts
anyone know where the key spawns to get into the west wing cause we have beeen fighting and looking in the north wing for a couple days and still ant find the key to open that door
RE: help
# Jun 23 2004 at 3:25 PM Rating: Decent
8 posts
The key for the west wing drops of the Crypt Keeper at the end of the north wing. There is a PH for him and the respawn time is 21 minutes.
Excellent Zone
# May 21 2004 at 3:17 PM Rating: Decent
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I am one of those people who likes to find all the quests that I can, so I did the one to get my key for HS. Decided that since I had it, might as well give it a try...

Here is what I have found. As a 57 shammy, I can solo the entrance, as well as the "pit" underneath.

My wife plays a 56 cleric. Together, we can handle the entire north (first in the run) wing, including the nameds. (We are going to try the west wing when we have a little more time.)

The experience here is great. As good solo as the boring PoV camps are for groups. (Not sure about AAs, though...Haven't tried that yet.) However, word to the wise. If you can't gate, port, or have some sort of teleportation device (clockwork talisman, gate potion, etc...), then don't go here. The only way out is to go through the south or east wings, which I have heard are fairly difficult. And you WILL get aggroed by a combination of 2 of a type of skeleton, a devourer type (looks like sperm), and a blob type right when you zone in.

But if you can handle it, go here...It's a fun zone and has a few decent drops!
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# May 19 2004 at 12:31 AM Rating: Excellent
For anyone who is completely thick-headed, like me... let me spell it out for you.

YOU WILL NOT MAKE IT OUT OF THIS ZONE ALIVE WITHOUT SOME FORM OF EVAC/GATE.

My silly beastlordy self forgot the gate potion and thought hey... I made it to the East wing no prob... maybe I can run for it.

HA HA HA HA HA. I thought just *maybe* the 90% mitigation disc would get me half way... nope... every dang undead MOB HTs for 450-760.

So there you go... don't read posts before you explore (like me), and be sure to leave the gate potions at home (like me), and you're a sure-fire 7 day wait for Shadowrest!!!

Lol - Oh well, what a rush :)
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Out?
# Mar 19 2004 at 10:07 PM Rating: Good
If I drag a group here, must we be able to complete the circuit to exit? I see that the exit as located in the East wing which seems to be the last and most difficult. Guess I'm just hoping that if we don't have the power to run the while zone, we can still get out. =)
RE: Out?
# May 20 2004 at 12:32 AM Rating: Decent
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243 posts
There is an exit in the south wing located behind a fake wall. You can also do the part of the Thrug shawl quest right up to the part that you get the thurg gate to hand to the guy in EW (just keep the gate potion for your self it will gate you to Thurg) Or you can buy a gate postion from NP's in bazzar for about 300+pp there is also an instant gate posion you can buy (lore) from a vendor in most home citys but they cost 1k+pp
Good luck to you
2 boxing
# Mar 17 2004 at 8:59 PM Rating: Decent
15 posts
Boxing a 60 Shaman and 54 Warrior with decent gear (Mostly Helanic stuff, about 4K hp and 1150 ac with Shaman buffs). Looking for decent place for Shaman AA's and Warrior exp. Tired as **** of Velks/Veksar/PoI. Never been here, but have keys.

Any idea if this would be worth my time to check out? Or would I wipe faster that crapola?
RE: 2 boxing
# May 19 2004 at 6:07 PM Rating: Decent
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243 posts
Couple of things you might want to consider before going in to this zone. You have to fight your way to the exit unless you can gate port or TL. 65's can singel pull the first 2 wings on the circut (that I know of) somtimes with a DB named add. Its good that your a Shaman you will need to slow all the mobs. At lvl 60 you might want anouther healer as your going to get alot of agro slowing (JIC) perferably somone that knows the zone well and how the circut works. I would sugest you become freinds with a SK or Necro that is keyed here as you will die most likly your first time fighting there and CRs naked don't work here. The exp here is great and the mobs don't have that much HP's (excuding the named) but they do hit low ac toons (non-plate classes)fairly hard. I took my 58 mnk here with my 65 dru and could not keep up with the golems at zone in (first time here and got an add) so I got some frinds to explore and learn the zone. The loot here is good you can make a lot of money selling in bazzar and some you might be able to use your self (most good bazzar loot drops off the named some spell drop off random mobs it seems).The best stuff of course drops in the east wing (the hardest wing and last on the circut).
can't really think of much more to add. If you go here good luck it is a fun and chalanging zone...
OH btw I beleave the circut is North wing - West wing - South Wing - then East wing (counter clockwise). If you zone in remember there are normaly 2 mobs just within agro range. The Bottemless mob (sperm looking guy) drops north key and the east stairs are fake. And last thing most of the rugs AFTER you pass though the one way paintings in the wall are traps and you will fall to the basment were some not so freindly mobs are waiting for you...

Edited, Wed May 19 19:51:15 2004
S/h for rogues
# Feb 24 2004 at 8:10 PM Rating: Decent
5 posts
My thoughts on being a rogue in this zone:

I wandered into HS with my 54 rogue, noticed that the ZI was packed with mobs so i slammed by s/h and shuffled away into the corner. looked around and saw no way out, so i brought up a map on my other computer. Noticed that the zone out was quite a ways away, and that i had to jump down to get there ( the staircase to get there is false ) luckily i had SOE so doing this was easy. Got all the way to the 2nd to last room fro mthe zone out and there is a mob who CAN see through sneak and hide ! one of the golems i beleive, EVERYTHING else i came across DID NOT see through sneak and hide. There was no other way to get by this guy so i tried to blow by him with soe, took of s/h and ran for it, got quaded for 286 and bashed for 117 and completely destroyed by his buddies, took me 1 - 2 hours to get my body out, btw thanks to everyone who helped me... anyway definetly DO NOT try to sneak and hide by urself in here, very dangerous.

Mocho Mahn 54 rogue of the Xev server
Rogues do it from behind.
Master Key
# Jan 27 2004 at 2:29 PM Rating: Excellent
Scholar
*
50 posts
Master key for the zone is called "Hand of Glory" and made from grown spawns from each of the four wings.

Dismembered Finger - North Wing ground spawn at +331, +207 in room right before Crypt Keeper room.

Didmembered Thumb - West Wing ground spawn at -143, +623 in hall before Skeletal Procurator room.

Mutilated Forearm - South Wing ground spawn at -567, +152 behind a locked door.

Blood Encrusted Glove - East Wing ground spawn at +313, -567 in Drusella's room.

The glove is the container, put the other pieces inside and click combine.
Lock Pick
# Jan 24 2004 at 7:18 PM Rating: Decent
7 posts
01/25/04 made a trip to HS, doors weren't pickable with max skill and a 3% mod.
____________________________
Assassin Babnik Belyyrytsar, 70th Nemesis
Povar
RE: Lock Pick
# Dec 02 2004 at 3:54 AM Rating: Decent
Easily pickable by a 60 rogue without any modifiers we went all thru the zone and got most all the doors.
RE: Lock Pick
# Jan 27 2004 at 2:12 PM Rating: Decent
Scholar
*
50 posts
Hmm, was just there today (01/27/04) and doors could be picked just fine. Only tried the south door though.
useful site for information on this zone
# Dec 07 2003 at 2:50 AM Rating: Excellent
*
128 posts
Want to share one of the most useful sites that I have found on this zone to help out others on doing this. So far everything seems good.


My friend Jebra shared this with me. I hope that others find it just as helpful as I have. The map shows location of the ground spawns for the individual key parts needed for the master key as well as PH's for key mobs. A very good walk thru. I am still cking it out however so will try to post any discrepancies that I find.
RE: useful site for information on this zone
# Jul 18 2005 at 3:45 PM Rating: Default
Here's a fixed version of your link

http://cloud.prohosting.com/~talone/Charasis.htm

Rather interesting, Alla's has some errant code showing up in messages with links now.

Edited, Mon Jul 18 17:09:34 2005
RE: useful site for information on this zone
# Jan 20 2004 at 3:06 PM Rating: Decent
2 posts
Anyone know if SoE is stripped when you zone in?
RE: useful site for information on this zone
# Jan 24 2004 at 7:11 PM Rating: Decent
7 posts
As of 01/25/04, buffs remain when zoning in.
____________________________
Assassin Babnik Belyyrytsar, 70th Nemesis
Povar
RE: useful site for information on this zone
# Nov 23 2004 at 7:04 AM Rating: Decent
**
351 posts
Some zones specifically strip levitate spells. This zone is not one of those zones though.
RE: useful site for information on this zone
# Jan 07 2004 at 2:25 PM Rating: Default
*
205 posts
Kind of outdated on mobs and drops since revamp.
____________________________
Chanes Nautilus
The Relentless
Cazic-Thule
RE: useful site for information on this zone
# Jan 07 2004 at 10:38 AM Rating: Decent
8 posts
Thanks for sharing the site and it's info. It will prove very helpful in my venture to Charasis. Being that this will be my 1st time there, I need whatever hints, strategies and fore-warnings avaible.
____________________________
"http://www.legion-whiterose.com/signatures/legionnaires/lasorna.jpg"

[url=www.magelo.com/eq_view_profile.html?num=841197]Lasorna[/url]
Stuck in HS
# Dec 05 2003 at 6:56 AM Rating: Decent
22 posts
As of now I am a lvl 54 Monk. A friend (54 SK) and I both got our HS keys and said what the hell, lets check out HS. So we both zoned in and looked around and figured we should come back with a big group and we looked around for the zone. After five minutes of searching I decided to go on my other computer and get a map. Turns out the zone is at one of the far ends of the zone, so we were pretty screwed. Asked everywhere for a port out, the trade channel, taxi channel, LDoN Adventure channel, and even with /shout but no luck. Welp we are still stuck in there, hopefully tomorrow a druid in our guild can do the quest and get us out, otherwise I have no idea if im ever gonna see the light of day again!
zone
# Oct 06 2003 at 3:28 PM Rating: Decent
3 posts
when ya zone in do you just have to gate out or is there a exit i can not seem to find it my monk is stuck in that **** hole any info?!!!!
RE: zone
# Jan 06 2004 at 6:11 PM Rating: Default
If you do not have any keys, the exists in East and South wing are most easily reachable if you start from the east door.

The fake stairwall to the eastern section can be by-passed. Use one of the side (north or south) ledges. With run3, I can run to the eastern ledge if I start my run from the burning pots on the side ledges. With sow it gets to be much easier.
The eastern side door did not used to be locked; I didnt check recently (nto sure if I took the shortcut after the revamp at all), but it used to be unlocked.

The easiest way to get to the exit would be to jump on the eastern eldge then proceed south from there.

____________________________
There is no Zerp.
RE: zone
# Oct 07 2003 at 2:09 AM Rating: Decent
You have to fight your way through zone to the south wing. There is a port out there. Otherwise, bring a gate potion or a friend to port you out.
RE: zone
# Oct 07 2003 at 2:12 AM Rating: Decent
Exit in East wing, sorry bout the mistake.
RE: zone
# Oct 29 2003 at 10:29 AM Rating: Decent
No mistake. There are two ways out. The exit portal in the South wing takes you outside to OT, not the center of the zone like the north and west wings do. The East wing will also leads outside.

Edited, Tue Jul 13 11:47:21 2004
____________________________
It was a bright cold day in April, and the clocks were striking thirteen.
Tribalfury.org
For soloers
# Aug 30 2003 at 1:30 AM Rating: Excellent
For those that liked to solo in Howling Stones at the zone in:

It seems from the times I've been there since the change that The Golem Master now spawns at the top of the steps leading to the wings. He may be able to spawn in any of those golem spots as I've seen him in two different ones so far...

For those that solo, I just want to warn you that he summons. Sometimes this requires a change in tactics for soloers, especially ones without pets.

Also he might aggro if you pull the golem next to him on the same platform.

I hope that helps some, in my case I learned by suprise the hard way and implemented my gate spell ;p
____________________________
Beulahmae Arboreal Druid Doomhammer
RE: For soloers
# Oct 27 2003 at 8:35 PM Rating: Default
I met the Golem Master last night. Hits about twice as hard as a regular golem and has about 1.5 times the HPs. Not a real problem, if you know what you are doing. Now, if you are like me, and pull the golem next to it, then get an add you did not expect that hits harder than you expected... it can get tricky.
Almost forgot.. he popped on the left side of the west wing bridge. It seems to be a rewamp.
____________________________
There is no Zerp.
New Drusella
# Aug 27 2003 at 9:57 AM Rating: Good
Scholar
*
139 posts
We never found her up before the revamp, so I can't compare to what she used to be like.. but she wasn't very hard for 10 of us 55-65.

Anway she did drop a new belt. Acid Etched Girdle. Quite a nice belt actually. We sent in the information.
Master Key
# Aug 26 2003 at 9:19 PM Rating: Excellent
1 post
I had all of the ground spawns saved in the bank assuming the master key quest would be solved some day, when i logged in and noticed they had changed into new items I clicked combine on the glove and poof it became a "Hand of Glory" this is in fact the master key to Charasis and opens every door in the zone, really cool to finaly have this =)

Items were...
Blood Encrusted Glove (Container)
Mutilated Forearm
Dismembered Finger
Dismembered Thumb




Edited, Thu Aug 28 02:19:22 2003
RE: Master Key
# Oct 13 2003 at 2:04 PM Rating: Decent
19 posts
I am seeking more information about the ground spawn locations for these items...

Can some one point in the right direction or post here more details as to where each ground spawn might be found for this master key?

thanks
RE: Master Key
# Aug 27 2003 at 8:56 PM Rating: Default
10 posts
How about a list of what was in the glove before you clicked combine?
____________________________
Clovice
Undead Warlock on Gilneas
RE: Master Key
# Aug 27 2003 at 9:57 AM Rating: Default
Scholar
*
139 posts
Good find! I was curious about that glove in Dru's room last night.
Revamped on 26 Aug
# Aug 26 2003 at 5:35 PM Rating: Good
10 posts
A little revamp info:

First, keys are still the same, and needed. One thing that finally changed, tho, is you just need the key in inventory, you no longer need it on your cursor to open doors...I had a candlestick for the north, and kept opening the door without needing it on my cursor. I destroyed it just to see and got the "door locked and not holding key" message.

Next thing I noticed, and I think this may be a mistake, is that almost all the skeletons EXCEPT the sepulchers do a harm touch. And this harm touch is more than it was before the revamp, although not by much. Undead oblations did not HT, and they still cast wizard spells, but they also cast some SK spells, too...it was odd. Also, while most of the skeletons look the same, I noticed that the sepulcher skeletons could either be iksar or sarnak in form.

In the north wing, most mobs were green to me (65 shaman) with the occasional light blue. In the west wing, mostly LB with the occasional dark blue.

Of the named I killed (sentient bile in the north and swirling goo in the west) I noticed they had way more HP than before and both were dark blue. Biggest surprise of the revamp -- they summoned me.

Both dropped something (Burnished Helm of Contemplation in the north and Bloodpoint in the west). I couldn't find either in the database here, and I'll be submitting them shortly.

Plat drops alot more now, too...I'd say almost double what dropped before. Not that it was alot...but still it's something.

Finally, I had been saving some ground spawn stuff to see if I could figure out the master key (which I never did) when I happened to check on one of the spawns in the west wing, and noticed it was different. After I got back to my bank, I checked the ones I saved and they have been changed. So, the old ones I had have been changed into Mutilated Forearm and Dismembered Finger. I'll have to hit all the old spawn points now and see what else was changed.
____________________________
Clovice
Undead Warlock on Gilneas
candles?
# May 27 2003 at 3:15 AM Rating: Decent
2 posts
Spent a bit of time to get my friends some HS keys **** you Xalgoz!) and after about a month, we were all equipped. Zoned in, and i was suprised to find that there were NO roamer mobs at the ZI. We proceeded to kill ALL of the door guard golems, 6 cycles of them, and not ONE candle dropped for the north door... /petitioned and no GM came to respond for 3 hours. /shrug

Anyway, anyone else having this problem?

Bryen
Grandmaster
Bertox
RE: candles?
# Jul 15 2003 at 3:08 PM Rating: Decent
Actually, in the past people would train the zone in mobs from up top, to the basement, and they would get stuck there. Otherwise you would NOT HAVE to drop down, you would kill the roamers untill the mob you needed popped. It sounds to me like someone messed it up by training them to the basement, which seemed to be pretty common for a whle :(

In which case you would still have to drop down to the basement to kill them. We would face North, look over to the left of the north stairs and see a triangle of light on the ground, that seemed to be the safest point to drop down.

Not sure if they've fixed this in any recent patches as I've not been grouping there in the last few months. They may have recently made it so that the mobs trained to the basement could get back up :) which would be great *crosses fingers*

Hope that helps some... from someone who should be close to maxed faction for mayong mistmoor as much as she's fought there... (one can dream)

Soul
____________________________
Beulahmae Arboreal Druid Doomhammer
RE: candles?
# Oct 27 2003 at 8:37 PM Rating: Default
"They may have recently made it so that the mobs trained to the basement could get back up :) which would be great *crosses fingers*"

They did, mobs now do.
____________________________
There is no Zerp.
RE: candles?
# Jun 15 2003 at 6:22 PM Rating: Decent
12 posts
The tallow candle key to north wing only drops off bottomless devourers or bottomless feasters. If none are up as the two roaming mobs at the zone-in you'll need to levi down to the basement and look for one there.
____________________________
Zuksharn Spiritfrost
67 Shaman
Brell Serilis
RE: candles?
# May 30 2003 at 5:45 PM Rating: Decent
5 posts
The key to the North wing drops from the sperms. You can keep killing the ZI spawns til 1 pops or you can jump down into pit and start killing things til one spawns. The door gaurds do not drop any keys. There is plenty of info and great maps of this zone which can help you.... leave the petition for someone who needs plz.

Not sure exactly, but I dont think it's the job of the GM to tell a group how a zone works. That could be the reason for no response.

http://cloud.prohosting.com/~talone/Charasis.htm
CHanges
# Apr 01 2003 at 4:35 PM Rating: Decent
48 posts
I heard this was a good spot to carefully solo as a 56 necro. So I got my key and headed to HS. Everything I had read and been told said there were only 2 mobs at zone in then 2 at entrance to each hallway.

Welp that is way wrong. right as I zoned in there were 3 SK skellies in dead center I mean on top of me when zoned in. fortunately had mana skin and virtue on. I fd'd with 400hp down from 2800. The only way I made it out was fortunately had a shin brass idol on me. I waited till had 2500hp. killed fd and used Idol. then dropped down to floor WAY below and gated out.

So be forwarned zone in is hard. Best way I can think is to kill the 5 scorps at zone to HS then ITU up and zone in. Heard is chance for live mobs to be at zone in so be carefull. this is just from one trip there. but almost turned into 10 trips just to get corpse.

Beezle 56 necro
Liif 56 cleric
Kashka 52 Bard

All of Crimson Moon guild on 7th Hammer server.
RE: CHanges
# May 13 2003 at 1:59 PM Rating: Decent
5 posts
A little clarification on zone-in mobs. There are, in fact, only 2 spawns at zone-in and now that they changed the pathing recently, there is no safe spot at all. Althought you can still get lucky if you don't move after zoning in and the spawns are far enough away to not agro.

Why was there 3 spawns when you zoned in? The ONLY way this can happen is if it was agrod by a PC and they used the TP(under the zone in platform) to get back up to the zone-in area with the mob in pursuit.... and eventually ported out or FD + /q or died :( The mobs will eventually pop up from the bottom if they agrod a PC and the PC uses the TP.

As a monk, I have intentionally created the opposite effect for CRs. I zone in and agro the 2 spawns and jump to the bottom and wait till they are on me down in the pit. I then FD to lose agro and then head back up. Those spawns can't come back up until they are killed in the pit and respawn in their normal location.

In theory (I repeat... In theory), I can take all spawns from an entire wing to the pit (run speed 3 helps), FD and come back up for a nice clear path to the Boss room. Exploit? prolly =P

I've been in HS for the past couple months almost everday and the only "changes" I have witnessed was the much improved pathing.... Thanks VI

Overall, I hate this zone cuz it sucks and I highly recommend any other zone in the game.... I beg everyone not to come here..... please?
RE: CHanges
# Apr 01 2003 at 5:51 PM Rating: Decent
**
485 posts
There is a chance that some of the Goo monsters can be at IZ. Everytime I've been there, there has only been 2 mobs and they usually don't agro if you stand absolutely still. IVU is a good plan, but heads up on the Goos.

Off the top of my head, these are the mobs I've seen at IZ:
Undead Oblation (Wiz)
Sepulcher Skeleton (SK)
Bile Golem (melee)
Greater Plaguebone (melee)
____________________________
-------------------------
<img src="http://sapphire.indstate.edu/~tcarbaugh/images/avatar.jpg">
Rogues do it from behind.
What lvl?
# Feb 19 2003 at 10:44 PM Rating: Decent
**
251 posts
im a 46 shaman, just got my key.. when do you think i could get a group here? or should i just wait till higher lvl
____________________________
Brother Kukick
Forged in Fire
RE: What lvl?
# Aug 27 2003 at 7:05 PM Rating: Decent
Scholar
*
104 posts
not much of a chance at a pickup group, place is nearly always empty. but you could come with me some time.


-sprig
Collegium
HS Noob
# Jan 19 2003 at 9:03 PM Rating: Decent
**
485 posts
Just got my key pieces today, and totally didn't know I could just skip the door (205 Pick Locks).

Can I skip the door or not? I read thru here and got some mixed information on the matter.

Also, do many mobs here see invis? I'd like to start grouping here regularly, but I've never been inside, and it's hard to tell if theres enough people to group with... SO, if I come inside, will I be able to walk about the other side while sneaking and hiding?
____________________________
-------------------------
<img src="http://sapphire.indstate.edu/~tcarbaugh/images/avatar.jpg">
Rogues do it from behind.
RE: HS Noob
# Apr 18 2003 at 5:18 AM Rating: Decent
6 posts
Definitely do NOT go here alone, especially if you can't gate yourself out. Even as a Rogue, I just got my key the other day and someone told me zone in was safe so I went to check it out. I zoned in and ate a Harm Touch, needless to say died soon after. On the CR I zoned back in and managed to hide before they noticed me. So you can walk around the zone for awhile using Hide and Sneak but eventually I was aggro'd and killed again while looking for the exit. The four doors around zone-in are locked and have to be picked(unless a key drops somewhere in the zone for them, I don't really know yet), and one of the staircases is fake anyway. The exit seems to be difficult to get to since it's on the other side of where you zone in at, so basically running for your life(what with all the false floors and Harm Touch) there is next to impossible. Do not go alone. And take a Druid/Wizard when you do go. And make sure you have someone that can single pull, preferably a Paladin with Pacify(or take an Enchanter -- either way) but Pacify/Harmony is prolly the best way since that way whoever pulls them won't eat however many hundreds of damage that multiple mobs dish out with their initial Harm Touch. I just went again tonight with some guildies and pulled 2 mobs, took 1700 in HT then died to melee before I got back to them. Fun ;)

PS: The entrance mobs con blue/light blue at 58.

~Xianghua Lynn DarkFlower
Level 58 Rogue of Visus Fidelis on the Drinal Server
RE: HS Noob
# Feb 11 2003 at 4:06 AM Rating: Decent
yeah, this is more or less a bring your friends ordeal. me and a necro friend got our keys a month ago, and started going almost nightly because there would be 2 peeps in the zone - me and him. ONE time i saw a raid in HS... so, yeah - bring your own crew.
____________________________
Charm - 65chanter
RE: HS Noob
# Feb 06 2003 at 1:06 PM Rating: Decent
This is typically a bring your own group zone.
XP modifier for this zone?
# Jan 16 2003 at 9:30 AM Rating: Decent
Scholar
22 posts
For several other zones, there is usually a message on the site listing the experience modifier, ie "The Creatures in this zone give an additional 20% experience." What is the experience modifier for this zone, compared to say, an outdoor zone in antonica? And why is this zone considered outdoors??
RE: XP modifier for this zone?
# Feb 26 2003 at 8:31 AM Rating: Decent
This is an indoor zone. You cannot cast outdoor spells here (SoW, and some druid spells don't work...haven't encountered any problems with other classes)

56 Monk and 60 Shaman duo very well in this zone.
____________________________
Bidnas Tiggerpounce
Loyal Member of Altered Vision and Troublemaker of the Ashen Order
Faction
# Nov 22 2002 at 2:34 PM Rating: Decent
*
210 posts
Just a question on faction here. If you are on VS faction, can you enter this zone without being attacked (I can get to the zone-in without being attacked). Didn't know if VS faction would be enough for this zone, or if mobs are more inclined to the DS faction they carry, and will be KOS to all. Just wondering if anyone has tried to find a quest here like the Chardok quests, otherwise I may give it a shot.

Thanks,
____________________________
Zhao Vizier
Guild Leader - Mystic Healers
Brother/Transcendent on Xev
Kurron Ni and vsr faction
# Oct 10 2002 at 10:20 AM Rating: Decent
4 posts
I have a few question. One, could a 58 chanter, 53 shaman, 56 monk and 53 sk take the zone in fairly safe. Second, Ive heard that Kurron NI in ot the mob who sk's need to start there epic is not on a faction. Trying to get the sk to go to hs with us but no luck he says kurron is on vr faction same as ot outpost if someone can absolutely clear this up for us , we would be greatful. If the sk kills in hs can he still do the first part of his epic? or will he become kos to him.
thank you
RE: Kurron Ni and vsr faction
# Dec 29 2002 at 4:14 PM Rating: Default
44 posts
Kurron is NOT on VS faction, I know this because I have an Iksar SK and have done that part of my epic and Kurron did speak to me without doing any faction work
RE: Kurron Ni and vsr faction
# Nov 05 2002 at 7:24 PM Rating: Decent
Hehe, my 56 beastlord and my 53 Pali friend were able to hold the zone-in room. I could single pull the Pyre Golems and handle the roamers when they spawned. It's a nice thrill and change of pace from all the other overcrowded zones. Oh, and btw, we both had Thurg gate potions. I'd highly recommend all you melee types to have a means to gate out.

Skratchen Myitchin
56 Animist
RE: Kurron Ni and vsr faction
# Oct 29 2002 at 2:31 PM Rating: Decent
5 posts
We were able to hold the entry and kill all the door mobs with a 55 Ranger, 55 Shaman, 57 Druid and a 56 Necro. We did not have time to explore further than the entry platform though.
____________________________
Opena, Ranger of the Glade - Servant of Tunare
Zone Out..
# Sep 23 2002 at 2:45 PM Rating: Excellent
28 posts
The zone out is near the end of the South wing.. When you enter south.. You have 4 mobs in the 1st room.. You kill them.. Jump off the ledgge into another 4 to 5 mobs.. Make your way down the hall.. You will go down a small incline.. If you hang a left at the first hall.. There is a door at the end on the left.. Open that door, hang a right.. Go to the first door you see on your left.. Now, just opposite that door is a hidden passage way.. Go right (IE. Right across from that door is the hidden wall..) You go down the passage way.. this leads you to the boss type key mob.. On the left hand side there is a door.. It's locked.. You need to ground spawn from the one of the other rooms in the wing.. <FYI,it's the most populated room, that holds the ground spawn, go figure>.. Any who.. you go through tha door, and you zone out to the top of the stairs in OT... This place is great exp for 50's grps.. Or 2 lvl 59-60's.. <Shammy/Encahnter> is great to have as 1 of those 2 peeps.. Hope this helps.. I have a great map and walk through on this, I'll post the link when I get it.. =b

Wolvbane Jones
Lvl 60 Silly Pally Dorf
<Sol Invictus>
<The Tribunal>
Changes
# Jul 26 2002 at 10:42 AM Rating: Decent
11 posts
As of 7/24/02 it appears there are some changes to the zone in. Last night we consistantly got 4 spawns at the zone in every 19min +/-. Also we saw mobs that normally aren't seen outside of south and east wings. I don't recall the name but the really tall skeleton poped twice.

2 of the mobs spawn close enough to agro a lvl 59 standing at the zone in point, and with chain agro, unless someone has cleared it allready, odds are you will get 4 mobs on zone in.

Be warned...
RE: Changes
# Sep 06 2002 at 10:44 AM Rating: Decent
3 posts
The additional spawns in the main room seem to only happen when AoE'ers are roaming the halls.

I conjectured that these mobs succor'd or something because of all the crowding that AoE pulling produces.

Typically I have little problem soloing the entrance here as a 56 shaman, but the mob levels are high enough that when things go wrong..they go REALLY wrong: (/gu Need a rez in HS...again)
RE: Changes
# Sep 03 2002 at 10:31 AM Rating: Decent
It was a "a/an Undertaker Skeleton". He was as tall as the Pyre Golems and we saw him wander in and out of the South Wing before we went in it. He was blue to 52. Lots of HP, no probs mezzing by a 52 either.
____________________________
Deathspeaker Skulmar Deathlord
<Guild of Avalon>
75 Necromancer of hate
RE: Changes
# Dec 02 2002 at 8:06 AM Rating: Decent
19 posts
I can confirm the changes.
I was soloing there as a shaman 54.
After clearing the entrance I pulled the golems. I had a two golem pull which is no problem in itself. One golem was root-rotting at the center, the other was rooted a bit further with my pet on him when suddenly this little darling called "an undertaker skeleton" came out of nowhere, HTed me, resisted all my spells (2 roots, 1 malise and 1 slow) and handed my **** to me.
He was completely out of normal spawntime (killed entrance mobs 8 minutes before) and the golems where safely rooted so they couldn't have aggroed it.
I have still no clue what was going on, except that there are wanderers now whose path cross the zone in.
So much for this solo heaven...
Beware!

Cthulhukin,
54th troll shaman,
Rodcet Nife
#Navarra, Posted: Jul 18 2002 at 2:43 AM, Rating: Sub-Default, (Expand Post)
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