Pillars of Alra  

Quick Facts

HOT ZONE
Type: Outdoor
Continent: Veil of Alaris
Instanced: No
Keyed: No
Level Range: 95 - 95
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VOA Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor

This is a Tier 4 zone that is accessed via a small path behind the Resplendent Temple and is connected to Windsong Sanctuary.

Extending above the lake is a shimmering walkway that leads to a desolate island -- the burial site of the fallen god, Alra. Further walkways lead away from this island to the four surrounding Pillars, each of which home to the followers of Alra. They are segregated into Arcane, Natural, Darkness, and Light. As the magic of Alra is segregated in this manner, so are Alra's followers. The opposing Pillars appear to be locked in unending warfare, each vying for followers and preaching the message that they are the one true path to proper worship.

The residents of each Pillar are generally unhostile toward outsiders, but that may be quick to change if adventurers prove to be uninterested in anything more than killing and pillaging. It is worth noting that you can gain favor with the various groups by running errands or slaying their opposition...
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Unlisted NPC - An Unimposing Figure
# Aug 10 2017 at 1:09 PM Rating: Good
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132 posts
I found an NPC not on the current list:

NPC Name: An Unimposing Figure.
Race: Wood Elf.
Consider: Dark Blue to level 105. An Unimposing Figure regards you indifferently -- he appears to be quite formidable.
Appearance: Dressed in all black, wielding a sword and shield. Saying "dressed" is not entirely correct, however, as there is no visible armor or clothing, simply solid black shading, as if its covered in shadows or nothing at all. The sword has a ghostly-flame on it, and the shield has two back-to-back dragon heads breathing fire to either side.

When hailed, this is the response:

You say, 'Hail, an unimposing figure'
An unimposing figure stands ardently surveying the mountains in the distance, as if he is watching for some revelation to signal out from the Resplendent Temple. After a moment he turns to you, offering a quick but courteous nod of the head. As he speaks his voice puts you at ease in the same way the voice of an old familiar friend visiting from across the continent would, 'Norrath is a beautiful place, where else could so many strangers of such differing means come together to become allies and [friends]?' He smirks, 'I assure you Kuua does not offer these same liberties.'

You say, 'friends'
An unimposing figure nods, 'What would our world be without friendship? I'd wager the suit of armor you'd be able to cobble together without anyone else's help wouldn't look half as respectable as the fine garb you're draped in now.' He sighs and looks down over his brilliant obsidian platemail, 'But to be fair, neither would mine. [I will] never forget those I called friend and ally. Should you encounter any of them, please tell them I am well. The memories of our joyous triumphs shall be enough to ensure that I am never far from their hearts even in my retirement here.'

You say, 'I will'
An unimposing figure smiles, 'Thank you, friend. Be well and may the gods watch your step in your travels. I will always be here should you ever wish to share a moment of silence and enjoy the beauty of these lands.'
Travel to Alra from Resplendent Temple
# May 08 2017 at 11:34 AM Rating: Good
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Not too hard once you know how:

Invis up. Invis is reliable up till the point that you can 'find' route.
Cross over the bridge to Temple opposite the ZI from Sarith at south of zone.
Head north through temple on ground floor until you reach a circular chamber at loc 2335, -25, -20
Head north up semicircular ramp to next floor then carry on north to next chamber.
'Find' will now work, path is a convoluted route up ramps, through a centre section then one of two sets of ramps before reaching gardens at top.

In the second section, your only see invis mobs are the Nitore Probers.
However, since all the standard mobs are random, if you are there some time after a server reset and if other players have been sociable, there shouldn't be any Probers around because your predecessors will have only killed off the Probers. Yeah, right...

I've tried to find the lev route between towers but it's more trouble than it's worth. There are "gusts of wind" at the top which knock you off course and drop your invis. Go with Plan A.

Nitore Elders in the first section can also see invis, so if you've trashed your faction they will agro. But if you've been in zone long enough to trash your faction you'll hardly be reading this post ;-)


Edited, Jun 30th 2017 11:37am by Chardlb
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Chard ~ 105 Solo Magician of Bertoxxulous
Port if having trouble through temple
# Oct 08 2016 at 11:04 PM Rating: Decent
14 posts
I recommend getting a port this location. Druids and Wizards can port this area at level 92.
Getting there
# Jun 15 2016 at 3:58 PM Rating: Decent
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there is a path behind the temple but you need to go through the temple to get to it. I never did find the tower to lev. from, or lev there for that matter. you can walk through the temple by hugging the walls and going slowly, and get through safely, I did this three times while getting my port spells. Any attempt to lev. through just led to the outside, or to the middle of the temple to get mobbed by STI mobs.
This is a tough one....
# Jun 03 2016 at 12:37 AM Rating: Good
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I can't find my way through the Temple to get to the ramp to Pillars of Alra. Getting to one of the two circular towers" that are accessible form the Temple seems pretty difficult. I've died a few times now trying to wander around. Not sure the route. Maybe just too difficult to explain on this site....<sigh>
path
# Aug 05 2012 at 6:03 PM Rating: Decent
10 posts
is the path achly behind Resplendent Temple or do you have to go in side the temple
path
# Sep 29 2013 at 6:46 AM Rating: Decent
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thorongil7399 wrote:
is the path achly behind Resplendent Temple or do you have to go in side the temple


There is no path "behind" the Temple. Either you have to run thru the Temple, which invariably involves aggroing SI hostile mobs or you have to lev from one of the two circular "towers" that are accessible from the no-agro part of the Temple.
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