Rubak Oseka, Temple of the Sea  

Quick Facts

Type:
Indoor
Continent:
Veil of Alaris
Instanced:
No
Keyed:
No
Level Range:
95 - 95

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VOA Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor

This is a Tier 3 zone accessed via the sea off the coast of Sarith. It's a spiral structure with a long, winding hall leading downward with several altars and shrines in rooms off to the sides.

An ancient structure kept very well-preserved, this temple was created by the Hadal at the height of their power and is home to the Goddess of Tides, Oseka.
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interesting zone
# Sep 18 2018 at 7:50 AM Rating: Excellent
Sage
***
2,445 posts
But after spending hours in this zone doing the Hunter Achievement I find myself running while leaning to the right even in other zones, if ya know what I mean! Smiley: grin

This is actually an intriguing zone, as you get to know it. It's a giant sea shell and basically you run down to the base which has an underwater area, passing a series of wings, which are the extrusions of the sea shell. Each wing is a little chapel where the denizens worship their goddess and presumably her sacred objects, which look to be water and snakes. The chapels start out rather austere and become progressively more intricate, with altars, priests, tubs of "sacred water", snake statues and carvings looking to be representative of the goddess's icons. Clearly a designer put some thought into this zone, somewhat sadly I fear, because a zone this small and linear generally doesn't appeal to players out for loot and advancement and you can see that in some of the posted comments about this zone. But all in all a well-designed, interesting and attractive ZONE which I will probably never visit again once I kill the named Curate, my last kill needed for my Hunter Achievement. Because I'm rather goal-orientated myself, and Norrath is a land of many many interesting zones all of which took some designer a serious amount of time to design!

Edited, Sep 18th 2018 11:25am by Sippin

Edited, Sep 18th 2018 11:27am by Sippin
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Sippin 110 DRU *** (formerly) Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 110 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
How to get there
# Mar 04 2013 at 8:57 PM Rating: Good
Run up the huge sea shell in Sarith and and click the gray door, location -1150, -1200, 28.70
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Veludeus Exmachina - Bristlebane

*rate the posts, please*
One group can claim entire zone
# Jun 19 2012 at 4:33 PM Rating: Good
*
55 posts
This has to be one of the lamest zone ever. One group can lay claim to the entire zone. They should have used the same model as the Mech Guardian in the SoF expansion to avoid any training issues. Anyway... right now.. if you want this zone.. log on at 4 AM in the morning and never leave!
One group can claim entire zone
# Sep 18 2018 at 9:30 AM Rating: Good
Sage
***
2,445 posts
Late answer no doubt but I fail to see how one group could lay claim to this entire zone even back in 2012! Gross exaggeration, especially considering its linearity and the large water area at the bottom.
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Sippin 110 DRU *** (formerly) Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 110 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
see invis
# Dec 23 2011 at 3:26 PM Rating: Decent
Scholar
37 posts
only Templars and named can see


Sobmre The Burning Champion - Stromm/Luclin
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Sobmre The Burning Champion - Luclin-Stromm Server
Ginni The Peace Maker - Luclin-Stromm Server
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