Estate of Unrest: Greater Unrest  

Quick Facts

Type: Outdoor
Continent: Faydwer
Instanced: No
Keyed: No
Level Range: 75 - 85
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This is a special revamped, higher level version of Unrest available during special events (usually branded as "Hardcore Heritage", occurring over several weeks in the spring and/or summer). Outside of special events, the zone is otherwise in its regular state.
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The Narrow House
# Dec 09 2016 at 10:37 AM Rating: Decent
Amazed how so many ever played in this zone at release year as the corridors and rooms are so tight. For some reason I recall it being more spread out in the house.
add to that
# May 14 2009 at 6:26 PM Rating: Default
Ranger spell ARC of Arrows -directional not just horizontal and the ever popular Smiley: eek Vinelash Cascade -directional root 30sec / clingingvine snare 30sec. Think of a giant mega phone with a shout to the mobs "This is asshate calling come one come all" not sure if the H-warrior has AE hate effect. Smiley: deadhorse
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The Hummingbird: It stands for immortality. Or sometimes the Sun. Hummingbird is seen by some as a messenger of love and joy. It symbolises energy, wonder and swift action. It is associated with the Ghost Spirit native American religion which teaches a dance that is intended to return the natural balance of the world. thanks to wiki answers.
My experience here...
# May 11 2009 at 12:48 PM Rating: Decent
31 posts
AE is apparently broken in the zone. My group got trained twice on the main floor with mobs adding from basement and upper level. I expect trains here, but it was bad with us being the only group in zone. Same glowing armor as CT had and it seemed about the same drop rate. I was hoping to see what 80ish hags nuke for. Remember 600 nukes hurting in the 20s, so if they've scaled it properly, look out! It's a smaller zone for a revamp and if an 80ish group is crawling, they'd easily clear all the named. If people did camp checks and stayed put, it might support three groups. Hoping for a quick fix for the ae problem.
My experience here...
# Aug 04 2013 at 12:22 AM Rating: Good
That train was caused by you. Wizard beam, rogue trap, ranger arc of arrows will all go through floors and walls. It's a pulling feature! :-)
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Fight smarter not harder.
My experience here...
# May 12 2009 at 10:59 AM Rating: Good
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136 posts
Not broken.... that has always been an issue with the mansion.. aoe spells will hit through floors/walls and basement and pull everything... I used to come in here with my chanter and AOE in the middle of the mansion just to pull everything I could out... No fix will be made... you just have to watch and not pull... pathing is bad.... go one room at a time... and if something runs... expect everything....
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My experience here...
# May 18 2009 at 5:10 AM Rating: Decent
21 posts
Ahhh, the good ole days. he is pretty much right. I use to to stand in the middle and do a pointblank ae on a 20ish mage... everything will come. Then ae snare with bard when mage zones out.... and start building aggro.
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