Rathe Council Chambers  

Quick Facts

Type: Indoor
Continent: Seeds of Destruction
Instanced: No
Keyed: No
Level Range: 85 - 85
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The Rathe Council Chamber is the original seat of The Rathe beings who govern the Plane of Earth. Its appearance reflects the essence of the powerful beings who rule here. Great stonework vaults linked with tunnels define the interior, which is patrolled by stone golems and guarded by many different kinds of creatures native to the Plane.

For more information about the Rathe Council Chambers and the Invasion of Earth, check out this link.

For a Seeds of Destruction overview, including progression information, click here.
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The EntranceEarthen InhabitantsAn Essence of Rathe Slithers Around the PremisesA Sanctuary of Sorts
Gem Studded Champions Line the HallsIn the Seedling ChamberThe Rathe Archivist
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Fellowship Camp teleport limitations
# Oct 11 2013 at 10:59 AM Rating: Decent
Avatar
46 posts
Has anyone compiled a list of zones where the campfires either cannot be made, or where the teleport abilitiy of the campfire is null and void?
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"The early-bird may get the worm, but it's the second mouse that gets the cheese."

J.J. Lukas
Corpses Poof, Cannot zone in sometimes
# Dec 30 2009 at 12:02 PM Rating: Decent
5 posts
I've noted a couple major issues with this zone on Stromm recently.

1) Very often when I try to zone in I get "this zone is not ready to receive visitors" and ports me to the ZI to tosk. This happens when I already have other toons inside rathe, so it's not because the zone is loading or empty.

2) I had a toon die in here. I returned that toon to bind point and logged out. About 12 hours later I logged in to Rathe on my druid to do a 90% rez. The corpse was gone! I tried summoning through guild lobby and got nothing. No corpses, exp lost, no rez.
Fellowship Camp
# Dec 08 2009 at 7:59 PM Rating: Decent
*
135 posts
I tried to port one of the toons in my Fellowship to loot a drop off the Librarian and I got a response that the campfire was in an area that could not be teleported to. What a crock!!!

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85 Necromancer Brumelin Badassedness of Terris Thule
Fellowship Camp
# Aug 27 2012 at 10:48 PM Rating: Good
flavel wrote:
I tried to port one of the toons in my Fellowship to loot a drop off the Librarian and I got a response that the campfire was in an area that could not be teleported to. What a crock!!!

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85 Necromancer Brumelin Badassedness of Terris Thule



Ssra temple is the same way. AND you can't coth there.


Lee of Povar
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Fight smarter not harder.
One way to get in
# May 09 2009 at 4:54 AM Rating: Decent
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435 posts
If you have made it up to where Murdunk is and you see no mobs that can see through invis (some times if mobs in the area have been getting killed there is a chance for some see invis mobs to spawn in the area) then your basically in the clear. Here is how you easily get into the rathe council chambers. You will need levitate. Go to about Positive 2742 Negative 913. You will be in a corner. Looking straight up move forward. You can slowly climb to a much higher area. Then easily float across to the door and open it and then run in. If you did it from a high enough height you won't have gained any agro and you will live to make it in.

For a better image of where this is look to the right of where the catapult rosk operator is. Its near that first catapult but on the side where there are no roaming mobs. You can probably do this in other areas as well but i found it easiest to get higher from that location.
Its not easy but
# Mar 13 2009 at 8:51 AM Rating: Decent
2 posts
So SOE should make it simple? thats the problem with the expansion the way it is. Its want brings out the jerks and ksers. Its easy. There are a few SI mobs. FIGURE OUT a way past them. That is part of the fun of the game. Firguring things out.
Its not easy but
# Mar 16 2009 at 1:54 PM Rating: Decent
I recall the raid zone in strat for Plane of Hate...requiring some death, and some quick footed, coordinated ops. It made those days extremely fun. We should strive to do those same things in the new expansions.
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Tarnok 91st Paladin)
Lakl (91st Berserker)
Melanie (85th Bard)
Whitepaw (85th Shaman)
Istari (75th Necro)
Mistari (85th Cleric)
Gilmere (71st Warrior)
Juyael (79th Druid)
Lendle (71st Magician)
Not Easy to Get To
# Oct 31 2008 at 8:02 AM Rating: Decent
38 posts
Just getting to this zone is interesting. There are several see-invis mobs in front of the entrance to the zone. You can run the walls to get close to the zone in but you have a good chance of being spotted.
Not Easy to Get To
# Jan 25 2009 at 1:37 PM Rating: Decent
2 posts
yeah tell me about it. I died twice trying to get past those SI mobs. Once again, SOE makes another "genius" move there. (sarcastic)
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