Upper Guk  

Quick Facts

Type: Indoor
Continent: Antonica
Instanced: No
Keyed: No
Level Range: 5 - 30
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Wooden PlanksSwampwater CrocodileHome of the FrogloksSpider Tunnel
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more drops
# Jul 10 2010 at 1:36 AM Rating: Decent
6 posts
Crude Defiant Plate Helm, Crude Defiant Chain Bracer and Simple Defiant Cloth Cap.
Upper Guk restored
# Feb 03 2009 at 9:02 AM Rating: Decent
12 posts
This zone is as it used to be. My level 18 Ogre Warrior is doing just fine in the spider room trying to get the shield and armor to drop.
new name
# Jul 07 2008 at 12:30 AM Rating: Decent
72 posts
This is now known as The City of Guk
PLing stealth nerfed?
# Jul 21 2005 at 8:34 AM Rating: Good
35 posts
I was wondering if anyone else feels that the guk mobs have been stealth nerfed in the last month or two. I used to be able to PL a character from 1-30 in upper guk but now I'm finding that even deep inzone the highest level mob i can find is around 20. Has anyone else heard about/noticed this?
Naturalist Uena /// Wizzle
81st Level Druid /// 60th Level Mage
Prexus/Terris Thule /// Crushridge
Solution to possibly dying after dying in guk
# Jul 03 2005 at 4:22 PM Rating: Decent
12 posts
Bind at Sro soulbinder for evils, Gukta for goodie-goodies
Reijinn 44 paladin of Karana (Erollisi marr)
Zerixthar Iksar monk of 15 seasons (Solusek Ro)
Secillis, Dark Elf swashbuckler of 37 seasons (Antonia Bayle server,EQ2)
Trolls Revenge
# Jul 02 2005 at 12:24 PM Rating: Decent
74 posts
Yea, it says "The trolls beat their spears against their ground in anticipation of battle" ... i think Guk is gonna come under seige guys, be cautious
RE: Trolls Revenge
# Jul 03 2005 at 8:25 AM Rating: Decent
74 posts
oh, P.S. and then after a search of the zone yesterday i didn't see any trolls at all ><
Something is a muk in Guk
# Jul 01 2005 at 9:08 AM Rating: Decent
13 posts
There is something going on in the new "city of Guk". As you zone in, you receive a message that says something to the effect that trolls beating of drums is heard in the distance. Hmmm...watch out my froggie friends.

Ghangren - 12 Shaman (Stromm)
Beeviz - 30 Rogue (Fennin Ro)
Ghangren - 15 Shaman (Stromm)
Beeviz - 30 Rogue (Fennin Ro)

Frogloks Rock!
# Mar 12 2005 at 5:38 PM Rating: Decent
152 posts
This place can be a death trap. I got attack then a moster trained the whole zone on me
(> <) <---- Put the evil bunny in your sig, help him acheive "WORLD DOMINATION!"
Upper Guk
# Apr 08 2004 at 4:37 PM Rating: Decent
3 posts
Sweet, I take it I could solo pretty much the entire zone as a lvl 39 Beastlord?
# Feb 28 2003 at 4:02 AM Rating: Decent
4 posts
I was just wondering with the new Guktan Froglok Races, what can we hunt in Upper Guk?

I guess killing Frogloks in there would give us bad faction hits.
# Mar 09 2003 at 5:51 AM Rating: Decent
The faction hits from Upper Guk and Lower Guk live side are different from the town of Gukta. Frogloks actually start out dubious to Upper and Lower Guk much like humans do.
[65 Storm Warden] Senlarr (Wood Elf)
[61 Disciple] Seniten (Human)
[60 Arch Mage] Imotehpp (Erudite)
[56 Mystic] Nerun (Froglok)
[53 Pathfinder] Maeras (Half Elf)
[51 Illusionist] Pharraz (High Elf)
9 low levels upper guk
# Oct 29 2002 at 3:19 PM Rating: Default
Me see dem guard frogy, i kill dem good. Them guards fall in froth of dat place Upper Guk.i ding 9 n still fresh kepts my stuff at death. i ventures to upper guk. conning dem froggy. dazkill dem yellows to mushy pulp them runs zone cause another hits mez. My warrior health comes back quick with us Trolls. Stand den kills guards at swamp, rezone n ey's kills dem yellows. Ding real quick , now 11. So's i kills greens in upper guk at first room then down little to's second foyer kills dem good. Turning i sees dem i kills. Dont like swimming cause hard to get big troll out of dem waters. Sees big spiders, note to selfs - dont kills. turn n back to zones. When you ding 12 kill all greens from front foyer rooms, da wills gang up on yous **** and kick alots when you pull from circle bridge rooms. Dem froggy thinks they hard!
The Hummingbird: It stands for immortality. Or sometimes the Sun. Hummingbird is seen by some as a messenger of love and joy. It symbolises energy, wonder and swift action. It is associated with the Ghost Spirit native American religion which teaches a dance that is intended to return the natural balance of the world. thanks to wiki answers.
Traveling Thru
# Sep 12 2002 at 9:52 PM Rating: Decent
7 posts
Was wondering the chances are of a 33/34 cleric traveling through this place to LGUK safely. As far as I can recall I've never killed any frogs.

Mr. Coldfeet
Lil 42 Cleric
Tholuxe Paells
RE: Traveling Thru
# Sep 13 2002 at 3:23 AM Rating: Good
164 posts
You shouldn't have a problem, I was in upper guk with my halfling druid (35) last night and everything was fine with me. The lvl of the mobs get harder the further in you get, so you will be able to con some greens at the enterance to see how you stand.
32 Druid soloing
# Aug 02 2002 at 4:31 AM Rating: Decent
14 posts
Never been here before, is it a good place to kite or is it a dungon or what? D:
if it helps for AC
# Mar 17 2002 at 8:07 PM Rating: Decent
36 posts
when u get to the room with the ramps dont go up any walk the the end of the room and down the latter and u are back on the map
EQ1 Faeaninll

EQ2 Faeaninll
A lone warrior
# Oct 23 2001 at 4:10 PM Rating: Decent
5 posts
Can a lvl 36 Barbarian Warrior hunt here safely? Or make it down to Lower Guk? My only memories of this place were with my first Character..a Troll SK and he died SOOOOOOOOOOO many times here. ..granted he was only lvl 13.
RE: A lone warrior
# Oct 31 2001 at 4:14 PM Rating: Decent
8 posts
**** ya im a 39 sk troll semi twinked , have nothing except my sword , that is higher thatn a 45 mob can get, and i was just running around barshing carelessly and all, no problem, no aggro etc. Trying to increase me faction.
Can someone post a loot list here??
# Sep 23 2001 at 7:54 PM Rating: Decent
level 14?
# Sep 09 2001 at 5:32 PM Rating: Default
I was wondering if it is safe for a level 14 to travel here? I have never kileld a croc or a froglok, so could i just roam aroudn adn watch peopel fighting? or would the higher frogloks still attack me? im not goign here to Kill, im goign here to have some fun. Please respond somone. I would liek a couple different peopel to respond to this. thanks you all.
RE: level 14?
# Sep 23 2001 at 11:50 PM Rating: Decent
33 posts
A level 14 what? I know as a level 20 wood elf rogue I was able to come here with no problem (except getting lost a lot. Even the heart spiders are passive and let you walk past. I should add that I was headed straight to lower guk at the time so I can't verify that EVERYTHING will be nice to you. I am pretty certain that you should be ok though IF you are a good race. (Dark elves are not liked.. found out the hard way by activating my mask.)
# Sep 05 2001 at 1:33 AM Rating: Default
Stupid question of the day. If 2 paladins were going to go for ghoulbane unassisted what levels should they be to get the sword and get out?
RE: Ghoulbane
# Oct 11 2001 at 5:06 PM Rating: Default
Well...firstly...the Shin Lord is on a 15 minute timer I believe...just kill everything in the room, and his PH varies. Secondly...he's a rough pally..and he has used LOH to make the battle very tough before. Personally, given the ease of the quest now...I would advise against camping him for the GB, as the quest is sooo much easier. However..if you must fight for it..I would recommend low-mid 30's. Just my opinion. I could send you to your doom...don't take my word for it 8)
Sigoniax Eve
80 Paladin
Erollisi Marr

*The beginning of the end or the end of the beginning..Choose your path*
RE: Ghoulbane
# Dec 23 2001 at 2:12 PM Rating: Decent
222 posts
The problem isn't the boy holding the weapon, it's his buddies - two mid 30s pallys might pull it, but I'd recomend having a tank along and a cleric.
Skunks have feelings too.
#FOV, Posted: Aug 22 2003 at 6:06 AM, Rating: Sub-Default, (Expand Post) quote - "but I'd recomend having a tank along and a cleric"
# Aug 30 2001 at 8:00 AM Rating: Default
i spent hours in upper guk,and not once did
i come across a froglok with a poison gland
on it.I want to know if anyone has ever found any
and if so where or what exactly does it drop off
RE: drops
# Sep 25 2001 at 9:22 AM Rating: Decent
44 posts
it has been a while since your post, but yes, the gland does drop in upper guk--I looted one while camping the ACroc, and it was off one of the froggies just before the Ancient Grotto, where the AC spawns--dont remember which frog it was , but the pops there include shin knight, nok shaman, shin warrior, and vis shaman. Was in fairly large mid-30's gp, we were pulling the froggies to the grotto while waiting for the AC to pop
golden rod
# Aug 14 2001 at 4:52 AM Rating: Default
where is the froglok priest located for the quest soulsek ro
Lower Guk
# Jul 04 2001 at 10:08 PM Rating: Default
What is the easiest way to get to Lower Guk?
RE: Lower Guk
# Sep 16 2001 at 10:55 AM Rating: Default
the only way is to get there from innothule swamp follow the east wall and you will see the entrance go through there zone and you are in
RE: Lower Guk
# Sep 16 2001 at 10:52 AM Rating: Default
the only way is to get there from innothule swamp follow the east wall and you will see the entrance go through there zone and you are in
RE: Lower Guk
# Sep 25 2001 at 9:26 AM Rating: Decent
44 posts
welllll- you are in, but in upper not lower guk. Never been to lower guk, but the maps on equmaps.com, and on this site, are good, but study them well first.
#Anonymous, Posted: Jun 20 2001 at 7:43 PM, Rating: Sub-Default, (Expand Post) bahhhh
The golden Rod
# Jun 13 2001 at 2:18 AM Rating: Decent
Im a lvl 40 Enchanter on Brell. I did this uest at lvl 39 fairly easily by charming the blue shin knight(the rest didn't aggro) then just targeted the priest and told pet to attack, then i just mezzed shamans as tey came near me, i got hurt some sure i think i was broght down to half solo but i got my rod :-) Good luck if you attempt the same thing Rune helps ALOT
# May 02 2001 at 5:10 PM Rating: Default
Is it possibel for a paladin to solo the guy holding Ghoulbane at any level and leave the place alive?
RE: Ghoulbane
# Jul 19 2001 at 3:43 AM Rating: Default
I believe that the Shin Lord is around 30th lvl but your going to need to be much higher than that if you want to kill him by yourself and get out alive. If you take on all the spawns in the room and the surrounding rooms (considering that if you don't you'll most likely be killed by a pretty big train), then you should be a high enough lvl that ghoulbane probably wouldn't be worthwhile loot. Then again, last i visited upper guk with my 23rd pally, it seemed that i was the only char under the 30th lvl. **** farmers. Anyway, there was a 41 shaman camping the lord, solo of course.
How Rare a Drop?
# Apr 21 2001 at 1:27 AM Rating: Default
I camped the squire for 7 hours and i got NOTHING, only 2 squires the WHOLE time, and all others were placeholders, ::sigh::. My question is, is the fork a really rare drop on the squire himself or is it just a rare drop b/c of all the **** placeholders...
RE: How Rare a Drop?
# Dec 09 2001 at 1:19 AM Rating: Decent
180 posts
I camped the squire for a total of about 5 hours. The first time I camped him was at night, about 1 am on a weekday night. VERY quiet in Guk. I killed about 4 squired during that time. Seemed like he was popping about half the time. Well, he only dropped the Collar of the Undead, but I was pretty excited! I came back the next morning and sat for a longgg time, probably about an hour, before a squire popped. Another collar....another hour went by, but then about 2 more popped out of the next 3 spawns and, by god, that second one was holding a spear thing. I got excited right when I saw it, thinking it was the Runed Bone Fork. Squire was conning light blue to my 25 SK so he was a pretty easy kill, and sure enough, I got my Bone Fork there. Not too bad, and I got decent XP while I was camping, so I was happy.
**Rendyr, Warrior, Darkspear**
Bind spots
# Apr 11 2001 at 12:10 PM Rating: Default
Where is the closest place a good race can be bound? (Dwarf Pally)
RE: Bind spots
# Apr 28 2001 at 4:40 PM Rating: Default
East Freeport. Quite a long foot trek.
Ghoulbane camp
# Apr 10 2001 at 6:19 PM Rating: Default
At what lv can a shaman solo camp the ghoulbane? I want to know because I play alot during off-peak times and I find it difficult to find groups in Lguk, so when I wait I want to go camp the ghoulbane (I have a lv52paladin who never had a ghoulbane before).
RE: Ghoulbane camp
# Nov 02 2001 at 11:47 AM Rating: Default
acient crock room
# Feb 10 2001 at 9:43 PM Rating: Default
the saltwater crocks that pop in the ac room can't be hurt be loweer level cleric spells (I am level 17 cleric) and my DD spells have no effect on them, make sure you have a hard hitting tank with you or a good pet.

Pulling just 1 or 2 gaz to the zone at a time
# Aug 27 2000 at 1:00 PM Rating: Excellent
I have 2 characers who both leveled off the froglock gaz around lvl 20 or so, a warrior and a magician. I made good exp on them, and there is a trick to getting *just* one or two in a pull and taking them out solo. First of all, pull *EVERYTHING* to the innothule zone. Runners have a much farther way to go to find friends. Also, don't keep chasing the frogs if they make it to the water lol they WILL keep on going deeper and deeper in. I'm going to attempt to explain how to break the spawn solo or with a partner safely.

Breaking the spawn:
Hug the left wall through the first 2 rooms, then over those boards above the water (do NOT go up last board at the end sloping up). You come into a room with a few guards.. First of all, walk up to the them and make *sure* the guards won't agro on you - if they do run them to the inny zone and kill em. Next you want to go straight through that gaurd room and you come to the next room. Its basically a pit with boards as ramps to get down in and out of. You will see 1 tuk/witchdoc right next to the side of the pit at the entrance to the room beside the first ramp/board - it will prolly agro on you so CAREFULLY inch up to the pit, get its attention, and inch back until it is out of the pit... then run it to the zone and kill it. Go back to the pit and you should see 2-4 gaz standing there. Now if you wait and time it right the Gaz on the left will eventually roam away (up to squire spawn), and the other Gaz on the right will roam away (up spiral steps to Tonta Knight/Idealist which are BAD). Basically sit on your **** till there are only 2 toads standing there. Nuke em or shoot em with an arrow and get their attention, run for the inny zone and don't look back. When you get to the zone and turn around *hopefully* you just got 2 gaz (this is why you kill the guards and carefully pull away that tuk lol). If not then one of the 2 roaming toads was on his way back and noticed =P, just zone and prepare to try again. As either of my characters (at lvl 19 for the mage, about 20 or 21 for the warrior) I could take 2 gaz. If they are overwhelming you this is why you went to a zone to fight hehe.

Safely pulling those 2 roamers:
Wait in the pit room till just 1 of the roamers is there and pull that to the zone and kill it. Be *VERY* carefull when pulling the roaming gaz on the right EVEN if he is the only toad there. If that froglock starts turning around to face his steps just as your nuke goes off, guess what - he runs up and gets the tonta room on you (BAD) just zone hehe don't look back, this really doesn't happen that often.

Getting the squire alone:
Now if you manage to break that spawn and kill the 2 stationary and 2 roaming spawns, there are a couple more targets for you. The Froglock Gaz Squire is a wee bit tougher than your average gaz, and can be pulled safely all by himself IF those 4 spawns in the pit are dead. He drops the Collar of Undead Protection Ac5 Sv Poi&Dis+7 as his common loot, and Runed Bone Fork with Sv Fire Cold Magic +10 (peircing weapon equippable in ranged weapon slot) as his rare rare drop. You go to that pit room and hug the left wall and go up this slope (where that toad on the left roams to).. Just at the top of that long ramp up you can see into this next room. From the top of the ramp, if you were facing DOWN the ramp, the squire spawns just a few paces directly to your left just around that corner (stationary spawn sometimes a placeholder). There is a gaz in that big room also that roams from one end of the chamber to the other - be carefull about him when pulling the squire.. That toad roams close enough to him to agro on you when you get the squire (you can see if he is there though, before you pull). If your really unlucky and pull the squire while the other gaz is next to him you could get the squire, a gaz, and a tuk (tougher tuk than normal btw). So before you grab the squire look into the room and make sure there isn't a gaz standing there (if there is wait for it to hop away). Pull the squire/placeholder back down that ramp, through the pit, and back all the way to the innothule zone CAREFULLY. Once those 4 spawns in the pit are dead it is very possible to get the squire or his placeholder all alone and pulled all the way to the zone.

The loot:
If you ever see that squire and he is holding a spear... its a runed bone fork. I have seen people camp that toad for many hours with no luck alot of times. I can fetch a quick 1000pp for one on tunare. Yea newbies will try to tell me its worth 300, they are dumb lol. I've sold 3 of em for 1k myself and seen my friends sell theirs at that price too. Gaz also drop some decent loot, usually weilding several gold apeice and armor as well. Also the occasional bronze weapon or rare peice of fine steel. The armor they drop is netted, woven, and mesh in order of worst to best. Mesh and woven sells in stores for a plat or so apeice or more to a player (monks love it). Also, netted/woven/mesh is all magical including the gloves (monks need magic gloves to punch magic critters, unfortunately there is no such thing as boots).

The best thing about this camp is noone is ever there. Everyone around level 20 seems to be afraid of guk for some reason, do it right and you can brag about how you solo there. If its too tough for ya, get a partner or maybe 2 friends... you can do it! Once you learn the spawns and the fine art of pulling here its easy =). Good luck to anyone who plans on tackling guk, I hope my strategies work as well for you as they have for me.
almost forgot, some pathing bugs to look out for
# Aug 27 2000 at 1:21 PM Rating: Good
Sometimes when you pull gaz to the zone they will get 'stuck' in that pool of water right near the innothule zone... they usually swim around in it for about 30 seconds then teleport to you (without friends, unless you made a bad pull originally).

Also, when pulling gaz out of the pit they tend to run over to the board sloping up, then run back to their spawn points, THEN go and run up that board exiting the pit. This is not a bad thing, the pathing here actually helps you get far enough away that they don't hit you all the way back to the zone.

Every once in awhile you'll pull a bad toad hehe, sort of a crazy one... This is one of the wierdest pathing bugs I have EVER seen. Basically you'll go hit a gaz and run to the zone... the gaz never shows up, 99% of the time as soon as you exit that 2nd room he hits you. Try to pull him towards the zone and he runs the other way back INTO the dungeon. So follow him back... usually it then disapeers, only to pop up on your head later on. They never go to the zone its impossible to pull them there - if you try to get the toad to chase you it runs the other way. I've had this happen a bunch of times, only 2 things you can do once this bug strikes... zone to clear your agro list (toad goes back to his spawn point and un-bugs), or don't pull the toad and fight it wherever it attacks you. It *will* teleport away at low life sometimes if you fight it, other times it fights to the death, once I even had the toad run away TO the innothule zone (beat-up mobs never run there, they run deeper inside not for the exit). Basically the toad freaks out and just won't pull, sometimes it hops around and finds friends, other times it just sits there and waits for you. I've even had the toad disapeer completely once, and then every toad that spawned in the pit went on auto-pull and just ran up to me at the zone. Its really weird, it doesn't happen often but if you hunt there long enough your sure to see this bug eventually. Take my advice, just zone
# Jan 13 2001 at 5:33 PM Rating: Decent
2 posts
Wow! I thought I was going crazy until I read your post. I've been camping out in Upper Guk the past 3 days and it seems that at least once per night the room I'm in will suddenly come alive as about 10 Frogs bust through the door outta nowhere and begin to try to take out my group. It must be the one that gets away thats causing these... one of em always seems to disapear and we simply wrote it off as a bug.

Heh... Thanks for the info. At least now I know why the 20+ frogs spawn.
Golden Rod for Enchanter Quest (& too many healers)
# Aug 26 2000 at 10:25 PM Rating: Decent
37 posts
I am trying to get my hands on the Golden Rod, quest item needed for a Sol Ro Enchanter Quest.

The item is dropped by the Froglok Priest in Upper Guk, however he is in a room with a LOT of company. I think about 5 Shamen and a Shin Knight - those pesky Shamen have a nasty habbit of healing en mass !

Last night my group (Necro 28, Druid 26 & I Enchanter 27) tried with no luck. Pulled the preist to the corridor causing a train of everyone. Lots of AE Mezzing and Colour shifts but just too many healer types. Can you offer any suggestions how our group could take this boy down - is there a way to break the spawn, such as taking the guys outside the pool first before those inside the pool ?
RE: Golden Rod for Enchanter Quest (& too many healers)
# May 14 2001 at 9:58 PM Rating: Decent
1 post
I wandered in here for the rod at about level 25. Met another chanter camping (35) camping the priest. He was having some difficulty also.

2 enchanters made it easier. We both had pets up.
The first kill was the hardest as we had to break the spawn. He pulled and got about 5. I had priest targetted and mezzed it as the train went by. Tashed one, took a hit and rooted it with pet wailing on it. Mezzed another. Not sure what other chanter did but he got rid of the other 2. Came back and while I kept my 2 busy, killed the priest and then assisted on mine. His pet died and mine was barely standing.

Second kill was hardly a bother. He pulled, only got 3. I mezzed priest and he trained the other 2 away. I killed priest, got rod and we both gated.

We were lucky of course that 2 successive spawns had the rod.
RE: Golden Rod for Enchanter Quest (& too many healers)
# Sep 13 2000 at 1:12 PM Rating: Default
I got this last night at level 33. I was grouped with a level 31 druid. I started by Soothing the two shaman at each end of the room, and then the ones in the pit. I pulled just the priest, and ran him out of the room in the directon of the Ladder room, and simply nuked him to death.

With the help of the faction spells, I am not KOS in guk, so that made it pretty easy to just walk up to the frogs and cast Sooth on them in place. Also, the level difference may have kept some in the pit from joining in.

RE: Golden Rod for Enchanter Quest (& too many healers)
# Nov 27 2000 at 11:27 PM Rating: Default
i got this at lvl 26. I Got the rod by having our ogre tank nail one of the frogies and then the rest aggroed. He zoned (part of my plan) and took all but the priest which i managed to root. The cleric mage and wizard all nuked him about twice and he was down for the count.

# Aug 23 2000 at 1:51 PM Rating: Good
6 posts
A good place to get some exp by yourself around level 13 or so it to hit the crocs in Upper Guk. Rarely camped and very easy to kill these crocs make for fast exp. Zone in from Innothule Swamp and head down a bits, take the first right and you should see some water. Explore the water a bit and you will find some crocs. Good luck :)
RE: Crocs
# Jan 27 2001 at 1:58 AM Rating: Default
Ummm, hate to say it, but only a moron would attempt to solo these guys at level 13. You would be lunch. A few low-mid'20's would have a never ending stream of exp here tho. The gators are pullable one by one, and once they are gone, The froggies outside can be pulled in for extra excitement. If things get too hairy, there is an underwater zone not very far away to escape to. Once ya zone thru, there is room to breathe on the other side so it is safe. This can be a boring *** camp if you are a boring *** group, but if ya like action, exp, and the chance at some
good items. Go for it. The most frustrating part is fending off the farmers! lol
RE: Crocs
# May 26 2001 at 6:53 PM Rating: Default
hate to break it to you, Anon, but i make 2 moron's attempting to solo these guys at lvl 13. My troll SK was getting great exp soloing these guys from level 13-15 the ones near the innothule zone conned blue or yellow to me. Maybe your class/race combo is not as well-built for soloing?
RE: Crocs
# Jul 04 2001 at 10:08 PM Rating: Default
Back farmers! BACK! get away! shoo!
RE: Crocs (LV 25 plus)
# Aug 26 2000 at 10:31 PM Rating: Good
37 posts
At the very back of Upper Guk, just before the zone line to Dead side lower GUK is the Ancient Croc Room. Here is a 'safe' if somewhat boring camp for LV 25 plus. The spawn is 1 to 5 Swamp crocs that varied between Blue & Red to me at LV 27.
The spawns arent linked so can be taken down one at a time - they hit hard however so make sure to have them slowed down and your pet ready.
The rare spawn of the Ancient croc (didnt see in a 4 hour camp once) has a drop of either gator sleeves or legs - the sleeves are nice for casters AC4 INt 4 Plus some HP too.
Bring a book with you its a long wait...
RE: Crocs (LV 25 plus)
# Apr 02 2002 at 10:43 AM Rating: Decent
1 post
I was a LVL 30 Chanter and this has to be the best XP I ever had solo. It is the best because I Leveled 30 - 31 in about a 4 hour camp with virtually no risk. Kind of boring, but it was a good time to pound a few. At lvl 30 the placeholder saltwater crocs con blue and give you exactly 1 blue bubble XP. The ancient Croc is an even con and gives a blue and a half bubble, not to mention the loot.

I was really lucky. The AC popped after 1 placeholder spawn 3 times. I was thinking to myself I might never leave (hehe). Never saw him again, 6 Placeholder spawns and I went to bed.

Looted 2 Gatorscale Sleaves 6 AC +15 HP +4 INT
and 1 Gatorscale Legging 7 AC +15 HP +4 WIS
RE: Crocs (LV 25 plus)
# Feb 23 2001 at 9:36 AM Rating: Decent
1 post
this spawn takes forever lemme tell you, im camping right now im lvl 35 druid, and ive been here for 8 hours encounting and no sign of croc, but the good thing is that i am getting good exp for being lvl 35, just thoguht id mention this to yall
RE: Crocs (LV 25 plus)
# Jun 24 2002 at 9:06 AM Rating: Decent
13 posts
I just camped this Croc for 15hrs straight and let me give you a piece of advice, turn on the tv and rent some movies cause its boring. And this croc can really be a pain, he was a no show for 12hrs. straight, then he popped three times in 2hrs. then i waited another hour and went to bed(i finally did get those sleves on the thirs kill, woohoo). So dont give up he can be a real pain or not if your lucky.
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