Stillmoon Temple

Quick Facts

Type:
Indoor

Expansion:
Dragons of Norrath

Instanced:
Yes

Keyed:
No

Level Range:
55 - 70

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Stillmoon Temple is home to those goblin and dragonkin loyal to the Ascent dragons Rikkukin and Kessdona. The temple is made up of refined architecture, brilliant gardens, the purest of waters, and libraries of knowledge and magic. Don't be fooled by the temple's enticing appearances, though, as its inhabitants answer only to the Ascent dragons who are anything but loyal to Firiona Vie or Lanys T`Vyl.
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Goblin Broth Quest
# Jan 18 2006 at 11:55 AM Rating: Decent
Does anyone know if the Goblin Broth Quest can be done both as a don mission and in the non instanced zone or is one or the other required?
instanced?
# Jul 12 2005 at 4:28 AM Rating: Decent
if a zone is instanced - doesnt that mean that each group that zones in gets their own instance of the zone?
Coz there are always corpses and most of the time, other people in there when i go in.
RE: instanced?
# Aug 09 2005 at 1:55 PM Rating: Good
There are 2 versons of Still Moon. 1st is instance zone that you access in Broodlands. The 2nd is actually zoning into Still Moon from Broodlands. If you have a mission assigned then you will follow the green tick on compass to the teleporter thingy to start instance zone. Zone out info for regular Still Moon on previous posts is correct. Zone out for instance version is a square wooden trap door thingy on floor @ point you zone in.
Zone Out
# May 20 2005 at 5:20 AM Rating: Decent
Anyone know where the zone out is once your inside?
Zone Out
# Jun 08 2005 at 5:21 AM Rating: Decent
as soon as you zone into Stillmoon, turn around, see the 2 gray pannel`s on back wall??? click one
Zone Out
# May 22 2005 at 7:52 AM Rating: Decent
Hehe...I was trying to figure out the same thing yesterday. Here's an answer from EQLive's board:

"In the outside courtyard, directly opposite the stairs leading inside the Temple is the entrance alcove. On the back wall there are 2 "door", click on the inset panels of the doors, you have to look upward to target them. Clicking on the frame of the doors won't work."

Edited, Sun May 22 09:06:50 2005 by toddzilla
Where?
# Apr 26 2005 at 10:14 AM Rating: Decent
Where or how do you get into this zone?
Where?
# Apr 26 2005 at 10:45 AM Rating: Decent
you can zone it from the Broodlands.
Fighting in this zone
# Apr 24 2005 at 3:59 AM Rating: Decent
This zone was farely good experience imo. I really recommend having a tank. These things travel fast even snared and hit farely hard and you're guaranteed adds if you kite around. Pulling wise, almost everything can be pulled single without a luller. Just watch the wandering mobs. A lot of them run up to the two tree's in the zone and so when you pull from there make sure there aren't any roamers waiting there (there are ones that spawn at the tree's to begin with). Other than that you can single pull every mob easily except for the two guards in the middle and then the three mobs on each side of the zone that spawn in the back corners. Those you will need to pull with lull or have a mezzer or good group to take them. Most are casters, a lot of them are healers, an occasional few are chanters or wizards. Just pick a side of the entrance when you zone in and pull to there and you will be perfectly fine and won't get any adds from roamers. Hope this helps.
RE: Fighting in this zone
# Jul 26 2005 at 9:45 AM Rating: Decent
good pulling is key in this zone but you have a 50/50 chance of any given mob gating on you and bringing back several freinds. most of the mobs i've seen in here are chanter/wiz/cleric. average hit is in mid 200's of any given mob no spell info as nothing ever hit me (251 mr other resist close). my only advice is bring someone who can snare//never fight in front of zone out//and wait a few mins before zoning back in as they stand there ahwile and will re-argo immediatly.
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