Dranik's Hollows A (Watering Hole)  

Quick Facts

Type: Indoor
Continent: Omens
Instanced: Yes
Keyed: No
Level Range: 45 - 70
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DRANIK'S HOLLOWS: The Hollows of Dranik consist of a network of caves off the eastern edge of Dranik's Scar, and may be entered after speaking with Grand Historian Gersh.
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MurkglidersThe HollowsPool RoomFire Pit
A Place of WorshipCrevice BatDranik RuinsMurkglider Hive
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Zone Level
# May 27 2009 at 5:46 AM Rating: Decent
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For the longest time, I avoided the Hollows instances due to the Alla's Zone level Chart putting min level at 60.

These are instanced as low as 45? Could we get the Zone level Chart adjusted?

http://everquest.allakhazam.com/db/zlvlchart.html

Also, from reading posts in the Sewers and Catacombs section, those instances appear to be scalable from 55 or so but also show 60 as the min level on the Chart.

Edited, May 27th 2009 7:46am by Balaak
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Zone ID
# Dec 27 2008 at 9:22 PM Rating: Good
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Dranik's Hollows A is also known as Watering Hole, for those who want to know before zoning in.

Edited, Apr 22nd 2009 6:08pm by brillulus
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factions
# Apr 28 2008 at 5:13 PM Rating: Decent
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All faction hits in this instanced zone are Denizens of Discord.
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ok tried an instance
# Jul 11 2006 at 10:29 PM Rating: Decent
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how do you get out of it?I did the murk.Couldn't zone out.I tried clicking on every wall at zone in there was.Ant idea?
ok tried an instance
# Jul 12 2006 at 2:24 AM Rating: Decent
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zone out is a pile of rocks.
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The Firepits
# Apr 23 2006 at 5:39 PM Rating: Decent
Can anyone help me out with this pls? My group consisted of 2 lvl 70's and a lvl 69 and all the historian would give me was the Watering Hole instance. What lvl does the leader need to be in order to get the Firepits instance or is there a way to determine which instance I want and actually get that one? I once tried shrouding down to 65 but got the Hive one instead, iirc. Can anyone give a breakdown please of which instance will be spawned by each lvl or is this completely random? Thanks.
RE: The Firepits
# Apr 24 2006 at 12:00 AM Rating: Good
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The specific instance is not dependant on level. You just need to drop the one you get, and retry until you get fire pits. It might take 10 tries, but that's how it works.
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Firepits instance also drops signet for Anguish ac
# Apr 10 2006 at 6:08 PM Rating: Decent
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Doing Signets tonight and was told to try Firepits.

PH is "a dragorn peon" which is in the small round room just before the L room at end of zone. Its the peon on the right as you come into the little room.

camp him in the passage between the L room and the little room. That way u also get the Ukun Fleshrender which popped twice for us while camping
a Shrewd Dragorn
Level
# Jan 15 2006 at 3:51 AM Rating: Decent
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I apologize if you see this post twice...I posted it somewhere else in error.

Still a little confused about these expeditions. One person wrote that you need a min of 3 people to get in (although 2 can drop out and the last one left can solo) and someone else wrote that they are like ldons. Does this mean that the mob levels also fluctuate based upon group level - ex. if 3 level 58s enter, then the mobs should be tailored to accomodate those levels? Also, like ldons - are these expeditions tailored to a group of 6?

Thank you. Draniks mobs are light blue and am looking for the next place to go at lvl 58.

RE: Level
# Mar 17 2006 at 8:38 AM Rating: Decent
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It would seem that you've got it right.

Like LDoNs, these expeditions are scaled for full groups of certain levels, in steps; the zones are instanced and need 3 people in group to get it started.

Unlike LDoNs, though, the mobs do respawn, and there is no set "goal" to achieve. The zone stays as long as you want it.

IF you're still around 58-60, try the first ravine in Noble's, or if that's too difficult go to Harbinger's Spire or try Bloodfields.
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shroud trick
# Jan 05 2006 at 1:04 PM Rating: Decent
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when you talk to the instance giver, the character you do it with is the one that the instance is set up for. But you need 2 other folks in your group for him to give you an instance.

So if you wanna solo or duo, get 2 others in your group and if you own the DoD expansion you can shroud down with the character trying to get the instance, and the instance will be created for the shrouded level.

Then enter the instance and enjoy.

RE: shroud trick
# Feb 20 2006 at 6:42 AM Rating: Decent
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way nice i do it all the time now thanks for info
Murkglider Changes
# Oct 26 2004 at 12:08 PM Rating: Decent
I went back to the Murkglider Hive level 68 expedition a few days ago. Now the rats and bats aggro. Some murkgliders see through invis. It is no longer possible to move around the hive freely with Invisibility versus Undead.
Ummm
# Oct 21 2004 at 1:19 AM Rating: Decent


Edited, Sun Oct 24 12:48:47 2004
New Item or Trash?
# Oct 20 2004 at 5:07 PM Rating: Decent
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We were fighting in the Watering Hole Hollows for a 65 leader and this dropped: Tome of Dranik's Bloodmagic Page 1..... it dropped from a commoner and is no-drop... anyone have an idea what it is for?
RE: New Item or Trash?
# Oct 21 2004 at 1:17 AM Rating: Decent
Yes. Had same thing. Dropped off of 2 different mobs. Was lvl 66 grp. Any ideas?
PH for Yellowfang?
# Oct 08 2004 at 3:09 AM Rating: Decent
10 posts
Do Yellowfang and the Swaying Murkglider share the same PH (i.e.: a hideous rat)? I camped here the other morning, and got the murkie and the swooping to spawn, but never saw the named rat...guidance, please? If nothing else, this seems a solid way to bump up the FT on twinks, as well as retro-fitting EP gear to rid yourself of sub-par FT gear without dropping your FT.

Thanks...

RE: PH for Yellowfang?
# Oct 08 2004 at 4:25 AM Rating: Decent
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A tatterwing bat is the ph'er for Yellowfang.
This is with lvl 62 requesting the Expo.
It was just past the a hideous rat spawn at the end of a tunnel.

RE: PH for Yellowfang?
# Oct 08 2004 at 4:49 AM Rating: Decent
10 posts
Ow, then we now have several ranges for each instance, with different named/loot tables for each:

45-49? Screecher; ?
50?-54? Tatterwing; Jaggers
55?-58? Swaying Murkglider; Swooping Bat
58?-62 Yellowfang; ?
63-67 Scuttling Darkrat; Frenetic Cavebat
68+ Silentpaw; Inky Murkglider

Need to play with this one some more...anyone else have input? Makes you wonder if they have a random list of named to pull from for each instance...

Edited, Wed Oct 13 02:51:06 2004
RE: PH for Yellowfang?
# Oct 15 2004 at 1:11 PM Rating: Decent
I requested with a level 48 last night. I got Jaggars to spawn eventually. Tatterwing bat spawned everytime too. The tatteredwing bat drop nothing and jaggars only droped a +15 mana and +15 endur aug. I killed in this adv for around 3 hours.
DC Mobs??
# Oct 07 2004 at 11:12 AM Rating: Default
17 posts
I have yet to be able to get a group to enter the Hollows but was wondering if there are any Dire Charmable (46) mobs?
RE: DC Mobs??
# Oct 10 2004 at 10:06 AM Rating: Decent
9 posts
No there are no DC mobs unless a lower level player gets the expedtion (thus making the average mob level lower and worthless for exp or loot to higher level players).
Minimum Level
# Oct 05 2004 at 3:35 AM Rating: Default
Seeing the notes on the Jaggers Rat, what is the minimum lvl for these Expeditions? Jaggers seems to be lvl 50? So is he just an especially low lvl mob?
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Server Side Patch this morning
# Oct 01 2004 at 4:57 PM Rating: Default
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Edited, Sun Oct 3 09:20:07 2004
RE: Server Side Patch this morning
# Oct 02 2004 at 6:50 AM Rating: Decent
10 posts
Hello all.

Was playing Saturday early morning when a system message stated that all instanced zones were coming down for a patch. Notification time was 25 minutes; Estimated downtime was 1 hour.

The quote below was originally posted on the Official EQ boards concerning the 09-23rd patch.

Gullium Wrote:


/QUOTE
I've spent nearly all my time, since the release off Omens, in Dranik Hollows. I'm pretty well versed on three certain expeditions:

1) The Murkglider Hive - Level 61 Instance
2) The Murkglider Hive - Level 66 Instance
3) The Fire Pits - Level 61 Instance.

The thing I noticed after Thursday(?) Nights patch... The Spawn rate on the 61 Level Instance of the Hive has gone from 2-4 Named an hour (Okay exessive I admit) down to about 1-2 Named every 4 hours. While I agree that the spawn rate was a bit high orginally, the adjustment was way to harsh for it to be even close to competitive with other OoW zones. I spent a good 20 hours + this weekend with different groups in the Hollows and saw about 5 named.

If not fixed, I'm afraid you will see a lot less use of The Hollows. The XP is BoT level (which is low for the expansion to begin with), the material returns have now been marginalized, the only thing left of any benefit is, you don't have to fight over the camp.

Dranik Hollows was once an asset to the expansion, please reconsider the spawn rate on the Named. Hate to see such a nice zone backshelved so quickly.

P.S. If you haven't fixed the Lvl 66 Instance of The Hive... please do. If you don't know - The spawn point for the level 70 named is Bugged hard. We spent about 4 hours there, before the last patch, and over that four hours a total of 9 lvl 70 named and 16 lvl 66 Rats spawned and remained up by the end. I pulled one pull to close to the PH/named pile and ended up with 3 Murkgliders and 16 rats in camp. Needless to say, it was funny but frustrating. (I really should have gotten a screenie... nothing like a wall of rats to make you chuckle). We did /bug the PH Problem that night.
Message Edited by Gulliam on 09-27-2004 10:56 AM


Gulliam Stormseeker
Essence of Darkness
Tholuxe Paells
/ENDQUOTE



Later on in the forum Xenaida, an EQ Designer Answered

Xenaida Wrote:


/QUOTE
The bug with the Shrewd Dragorn has been fixed on Test and should be live soon. Also, the spawn rate on rares has not been changed since release.

Happy Hunting!

X
/ENDQUOTE



I am glad to hear that they didn't nerf the spawn rate or drops on the Dranik Instanced zones, however I would just like to know what the patch on 10-02 changed, as there was little notice before hand, to my knowledge. I do know that they once again changed the slow mitigation in the Dranik's Hollows Instanced zones. As of 10-01 the mobs mitigated slow again.

If you have any info please post here, and I will update this as I learn more as well.


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Officer of Divine Synergy
RE: Server Side Patch this morning
# Oct 02 2004 at 12:15 AM Rating: Decent
19 posts
Well just spent ~4 1/2 hours in an Expedition killing both PHs got 4 named and no runes. Certainly worse than it has been in the past weeks.
RE: Server Side Patch this morning
# Oct 01 2004 at 6:58 PM Rating: Default
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Confirmed.

I was in one for 2 hours w/o a single named spawnning. (6 PH cycles). Earlier in the week, I would have seen 3-4 named in that length of time.

Guess the honeymoon period is over..
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RE: Server Side Patch this morning
# Oct 01 2004 at 9:25 PM Rating: Decent
30 posts
Denied! Was in the dranik advs today for 2 hours, had 5 nameds pop with 3 runes dropping. Bad luck, but wish people would quit with the jumpin to conlcusions stuff.
RE: Server Side Patch this morning
# Oct 10 2004 at 10:09 AM Rating: Decent
9 posts
I agree. Was in Hive group last night for roughly 3.5 hours and we saw 6 runes drop off of approximately 10 named spawns. If you don't see a named after the 3rd cycle of PHs...just drop the expedition and get a new one. It pretty much seems to be luck of the draw.
#TrilaWhirlwind, Posted: Oct 02 2004 at 7:11 AM, Rating: Sub-Default, (Expand Post) Edited, Sun Oct 3 09:20:45 2004
Fire pit named
# Sep 30 2004 at 5:33 PM Rating: Decent
4 posts
enter fire pit with a level 65 whom triggers the instanced(you'll need 3 people to get instanced but they can disband once u have it) , invis up,roam around till u find the room with the fire pond looking area,look for the a nuc warrior, kill him, wait 15 mnts...kill him...named pops,kill him ,/loot , ETC ETC..

Good for runes(Uber) and items farming (got a shield with mana regen and other stats ,equivalent of Vex thal more or less.)

Tried with a level 70 char, monsters were harder like 68 (yellow to 66),nice place as they don't summon..kitting central :D ...but no PH or if there's ph or named they aren't the same in fire pit.

Kyv Headhunter
# Sep 30 2004 at 3:45 PM Rating: Default
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Edited, Sun Oct 3 09:21:11 2004
Level 68+ Version PH spots
# Sep 29 2004 at 11:52 AM Rating: Decent
15 posts
The PH's definetly change position once the person who picks the expedition is level 68...but the names remeain the same...at least for Murkglider zone..Hideous Rat and Tatterwing bat(bat actually was just off the main room, in a short passage). However, we had a Third Named Dragon guy (Shrewd Dragorn) spawn also, from a ph named "A blighted cave rat" who dropped a Two-Toned Signet...No-Drop, no stats, so am guessing it's quest related. These names spawned 2 rooms befor the lower leveled version, in the room with a large outcropping in the middle, with a plant-thing in the middle. 6 rooms in from the zone-in basically. Names were yellow at 68, but not really any harder then the rest of the mobs.
RE: Level 68+ Version PH spots
# Aug 13 2005 at 12:06 PM Rating: Decent
The signet is one of the drop required to complete your key to Anguish. I just hope you didn't destroyed it.

Here is the link to the complete quest :


Change?
# Sep 27 2004 at 6:33 PM Rating: Decent
1 post
LVL 70. I requested the exp (Hives) today, went down and there were no PH's. (The spots where the rat/tatterwing bat are at were empty) Tried again to double check, no named PH's or mobs there. Mobs did seem to hit harder (696 or so) and gave better XP. Requested it again with my 66 shaman, mobs hit for less, less xp and the named PH were there this time, so it seems it's level dependant. Also had a lvl 62 friend request the exp and went down there, but like the lvl 70 request, were no PH/named mobs, just empty spots :-/

Edited, Tue Sep 28 20:07:24 2004
how many in a group
# Sep 25 2004 at 9:55 AM Rating: Decent
45 posts
Something I cant find here is how many people is the minimum to start an instance. I cant get one from the Historian with 3 people.
RE: how many in a group
# Sep 28 2004 at 10:57 AM Rating: Decent
9 posts
Looks like it may be four.. we did one last night with 63 Mage (me), 65 SK, 65 BST and 65 Cleric (who dinged 66 shortly after we entered).

Would have been nice to have had two more but we were able to take care of all we fought though the SK had to split adds a few times and once or twice we stuck pets on one while the SK and BST duoed the other.

All in all very nice exp.. we never spawned a named but I got 25% real exp (with all going to EXP) for about 2 hours work. We got a nice augment that added +1% to stun resist then had a chanter friend of mine upgrade it to +3%. The BST won the roll on the upgraded augment.

We are definately going back tonight but probably with a full group.

Good hunting!

Grindylow 63 Mage
Bristlebane
RE: how many in a group
# Oct 10 2004 at 10:11 AM Rating: Decent
9 posts
I get in with 3 all the time. Don't know why you can't. My setup is 59, 63, 68 in levels and I pull expeditions with those three only in group...daily.
#TrilaWhirlwind, Posted: Sep 23 2004 at 1:00 PM, Rating: Sub-Default, (Expand Post) Edited, Sun Oct 3 09:21:28 2004
RE: nerf
# Sep 23 2004 at 2:51 PM Rating: Decent
19 posts
I did Murkglider Lair today (actually still there camping named) and the PH and named are popping in the same spot as before. I have gotten the named 3 times so far out of 5-6 PH pops.
RE: nerf
# Sep 24 2004 at 12:31 AM Rating: Default
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Edited, Sun Oct 3 09:22:18 2004
RE: nerf
# Sep 24 2004 at 7:17 AM Rating: Default
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Edited, Sun Oct 3 09:21:58 2004
murkglider lair also
# Sep 23 2004 at 8:40 AM Rating: Default
13 posts
Everything Boysea said about the murkglider lair was exactly the same experience we had. We also took every avalible left. Killing the PH's (the odd mob out) will either spawn a named or another PH. These did not spawn in the place the PH was killed but rather as a repop to an area we had already cleared or in further where we had not killed yet.
We killed for a few hours and got several rat PH's to spawn and the named rat. (a dark scuterrling or somesuch) We killed a few tatterwing bats but only got more of those to spawn and never a named bat so I never did figure out what happens when you do as the historian asks, hence completeing the mission.
Enchanter pacify works easily in here and the mobs were easier then a normal Ldon but with perhaps more HP. took awhile to kill each one even with our decent DPS but they don't hit that hard either. (max hit's were 600 or less on our pally) the named rat was no harder then any other mob but it did summon.
On a side note one of the people in our group was using a cheater program that shows all spawns in a zone. With our experience and that persons program i would have to say the murkglider lair is all about killing as many mobs as possible in order to get the named to spawn. So if you do not want to be here for hours on end bring ALOT of dps with you and kill as fast as you can. Again....this lair was easier then a "normal" Ldon and it gets boring very quickly.
RE: murkglider lair also
# Oct 05 2004 at 6:59 PM Rating: Decent
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Hmm it seems a little harder than normal LDoN if they hit harder and have more hps, I think normal LDoN mobs hit for 400's? Still some good info though.
RE: murkglider lair also
# Sep 23 2004 at 1:02 PM Rating: Default
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Edited, Sun Oct 3 09:22:33 2004
level ranges
# Sep 22 2004 at 7:09 AM Rating: Decent
6 posts
any level range in these ?
How to complete?
# Sep 21 2004 at 6:47 AM Rating: Decent
3 posts
Is there a purpose or a way to "complete" these expeditions? Is there a flag reward or something? Or are these simply personal group exp zones?
RE: How to complete?
# Sep 21 2004 at 1:10 PM Rating: Default
31 posts
I was wondering the same thing. I have only tried one and after a couple hours fighting in and killing the supposed PHs we never saw a named or any other mob over lvl 61 or so.

It really does look like a instanced grind zone targeted for lvl 60-65 with some small chance at nameds popping. Not a bad idea after some people get tired of dodging trains all night in WoS.
RE: How to complete?
# Sep 27 2004 at 12:23 PM Rating: Decent
2 posts
There is no set task - When you talk to the historian the only thing he mentions is to look out for the named. I scoured the whole of Murkglider and I couldn't find any other Quest NPC.
Murkglider Lair
# Sep 20 2004 at 11:57 AM Rating: Decent
2 posts
OK this is tried and tested by me and ONLY works in Murkglider Lair.

In Murkglider Lair if you take every left turn, where you have a choice, you should eventually come across "a hideous rat". This is the PH for the RAT named.

Continue a bit further down the same route and you will come across a huge cave FULL of bats. In here you should find "a tatterwing bat". This is the PH for the BAT named.

We kept killing backwards and forwards between these two and got 3 nameds - 2 RATS and 1 BAT. After that it seemed to keep spawning PHs.

Each named drops an item of level a bit better than normal LDON and a spell rune of some kind (we got 1 lesser and 2 normals)

From what I have seen of the other instanced zones in Draniks Hollow, each zone seems to have a set of mobs of which there are 2 types EG in firepit you have dragorn peons AND commoners; ukun fleshhounds AND deathhounds etc.

The trick seems to be to find the ODD ONE OUT. I agree that in Firepit the noc warrior seems to be a placeholder but when we killed it it spawned as warrior again and the group split before we had time to try again. We didn't find any more unusual mobs in this zone, so the ODD ONE OUT theory may be rubbish, although it works for Murkglider Lair.

I am also pretty certain that NO named is prespawned when you enter the dungeon - I'm pretty certain you have to kill stuff first. respawn timer is almost exactly 20 minutes.

Hope this helps.
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