North Ro  

Quick Facts

Type: Outdoor
Continent: Antonica
Instanced: No
Keyed: No
Level Range: 1 - 20
Send a correction
The northern half of the Desert of Ro is the softer of the two halves. A small newbie area sits outside the fortified walls of Freeport, complete with an inn, guards, and vendors. Beyond that are the many dangers of the Desert of Ro.
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The InnRolling Dunes of the Desert of RoBuried SpiresFreeport
Dock to Iceclad OceanElite Sand GiantsThe CoastlineA Morning in the Desert
A MonumentThe Wayfarer CampDruid Ring Overtaken by UndeadDervish Outpost
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DROP INFO
# Jun 26 2009 at 9:32 AM Rating: Decent
17 posts
have been killing zombies, mummys, and skeletons at Rahotep's spawn site and after 2 hours have accumulated a full set of all crude defiant armors, a couple weapons and some simple defiant armors and all the simple and crude augs. good place to camp for starter gear on a new toon.
LOOT
# Jun 26 2009 at 8:11 AM Rating: Decent
17 posts
Crude Defiant Leather Tunic, Crude Defiant Plate Bracer
LOOT
# Jun 26 2009 at 8:09 AM Rating: Decent
17 posts
also found Simple Defiant Plate helm, Simple Defiant Plate gloves, and Crude Defiant Breastplate.
Shimmering Agate Signet
# Mar 09 2008 at 10:04 AM Rating: Good
10 posts
This just dropped in North Ro off a mad man,

http://lucy.allakhazam.com/item.html?id=79868
Shimmering Agate Signet
# Mar 27 2008 at 8:50 AM Rating: Decent
3 posts
Thats a pretty nice item that dropped off a madman. I just started back in EQ after 5 years. I think I better head to North Ro tonight!
how get playing?
# Mar 04 2007 at 9:31 AM Rating: Decent
2 posts
d[][/]how get play the Newbscape???
profecy of ro?
# Jul 30 2006 at 2:25 PM Rating: Decent
21 posts
Where (LOC) is the zone-in to the new expansion Prophecy of Ro found ...2 hours searching and i still cannot find it.
RE: prophecy of ro?
# Jul 30 2006 at 5:10 PM Rating: Decent
Scholar
***
1,087 posts
In the desert itself, there areinstance entrances, but if you go to that takish building, you can enter the elddar forest.
In freeport, you can go to the caster guild, and climb the ramps all the way to the top to the big blue aura that zones into the actual zones.
There is also an Arcstone portal in the guild hall.

Edited, Aug 4th 2006 at 9:53pm EDT by Kalysta
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
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Retired again
How high
# Jul 20 2006 at 8:56 AM Rating: Decent
25 posts
Do you think that I would be able to hunt here efficiently?
I am a level 8 Halfling warrior (Solo, Non-Twink) and I just have a thing for this desert.
If I am high enough, could you please tell me what I should kill, and if possible, what will swarm/ aggro on me.

Thank you in advance.
____________________________
eq.magelo.com/profile/1324705
crashing?
# Mar 04 2006 at 9:50 AM Rating: Decent
10 posts
I don't have the expansion yet but I did download the updates as they came. I am not able to zone into N. Ro. Is anyone else having the same prob? Do I need the expansion to get back into those zones?
RE: crashing?
# Apr 16 2006 at 3:56 PM Rating: Decent
Scholar
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335 posts
I have the same problem, I beleive it is just the new graphics andd your computer can't handle them.
____________________________
Mushuu
<The Vindicated>
The Forgotten Coast

http://www.wowarmory.com/character-sheet.xml?r=The+Forgotten+Coast&n=Mushuu
respawning
# Jan 26 2005 at 1:13 PM Rating: Decent
3 posts
this is my first necromancer and i'm finding it difficult to finish thw armor quest. you need young gila monster skins and they just don't respawn. on an average day i might see 2. is anyone else having this problem, and if so how do i solve it.
Iceclad
# Jul 02 2004 at 6:58 PM Rating: Decent
47 posts
What is the point of Iceclad ocean? Is there ANYTHING to do there? All I can think of is hunting the cats and talking to the pirates. What's up with that place!?
RE: Iceclad
# Jun 25 2006 at 6:53 PM Rating: Decent
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69 posts
Anyone working on the Eight Shawl of the Coldain also goes to Iceclad. Don't forget our old friend, Lodi! The Seven shawl requires from fish from this zone also. Some spells are sold at the Pirate camp. Not sure if they are located elsewhere
____________________________
Kareasint Deathbane
Prelate of Brell
LR - Prexus
RE: Iceclad
# Apr 20 2006 at 7:18 PM Rating: Decent
*
84 posts
Tower of Frozen Shadow is there....Iceclad isn't totally useless...Go fight Tserrina and you'll see.
____________________________

Maelin Starpyre
*Retired*

Venerran Doeswork - 79 Shadowknight
http://eq.magelo.com/profile/1331640
Sage Fireborn Phoennixx - 71 Wizard
Some other alts and a baz mule
RE: Iceclad
# Mar 30 2006 at 3:20 PM Rating: Decent
14 posts
Iceclad is where they sell Deluxe Toolboxes -- very good for carrying loot because of their size and weight.
____________________________
Sherpadik - 62 Paladin
Finnagoku - 75 Shaman
Kovert - 32 Rouge
Knarln - 25 Necromancer
Torturea - 23 Shadowknight
Sachuk - 16 Wizzard
Guyco - 12 Cleric
Kikinaki - 8 Warior
Sever - Feninn Ro
Guild - Raven
RE: Iceclad
# Jul 02 2004 at 7:26 PM Rating: Good
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6,963 posts
Off the top of my head: you can zone into either the Tower of Frozen Shadow or Eastern Wastes, you can finish The Lost Map quest, kill Lodizal, etc.
werewolf
# Jun 17 2002 at 9:28 AM Rating: Decent
12 posts
Ok, I was hunting one of the dervish camps with a group and doing rather well when of all things a werewolf showed up!!!
Needless to say,it turned into a nearly total wipeout with just me and the cleric still alive, and barely at that. ( thank you to whoever turned up and killed the damn thing,never got your name)
Anyway, I haven't seen them listed on the beastiary or the atlas guide.
Is this something new?
Jhani
Monk of 11 seasons
(edit) never mind I figured out I must have been in WC,not NR....
Bristlebane


Edited, Mon Jun 17 10:42:19 2002
Dirv 2
# May 20 2002 at 7:29 AM Rating: Decent
We had a full group camping this spawn and during the down time someone would run over to 1 or 3 (whichever was empty) and pull the mobs over to us. Good exp. until Dirv 2 spawned 6 and 2 were casters, during one of our longer meds. The group was a little short of enchaters and we got all of dirv 2 on us and it broke our camp. 3 dead, three running away. Ha Great Fun.
i will
# Apr 26 2002 at 5:28 PM Rating: Decent
1 post
ill join your GUILD i am a lvl 4 necro in nro.
making a GUILD in NRO
# Apr 25 2002 at 5:04 PM Rating: Default
21 posts
i want to make a exp GUILD of all lvls doese anyone want to join my exp journey?
RE: making a GUILD in NRO
# Apr 25 2002 at 5:08 PM Rating: Default
21 posts
sorry i meant anyone high lvl that would like to make can but i want to join lol,but,we all get to decide on a name. im on karana server.
RE: making a GUILD in NRO
# Apr 25 2002 at 5:06 PM Rating: Default
21 posts
ps> i am a lvl 10 pally looking for anyone 8-12+ that would like to make it or join my wanderous quest.
RE: making a GUILD in NRO
# Apr 25 2002 at 5:10 PM Rating: Default
21 posts
e-mail me or just post a reply.my e-mail is creedest2001@yahoo.com
Better than Crushbone...
# Nov 20 2001 at 5:12 PM Rating: Decent
2 posts
Ok, I've been having a bit of trouble leveling beyond 14--I keep hitting 14, then de-leveling--and I was told to visit NRo to fix this problem. Only issue I have is that Crushbone/GFay turned me sour on grouping. I understand that this is the source of my leveling woes, but I died 3 times in Crushbone because my group wasn't watching their pulls. This same group proceeded to whine when I didn't heal them, and I had to explain that I couldn't cast my whimpy level 9 healing spell when I had an orc emmisary and 2 legos on me.

So, somewhat foolishly, I tried to solo through my troubled teens. This isn't working out too well. Are there better groups in this zone, and do you need a full one to take on tha camps--I know you do for Derv 1, but what about the others?
____________________________
Juniper
Maidens of Faydark
I am Half-Elf. Hear me fizzle!
RE: Better than Crushbone...
# Jan 25 2002 at 12:51 PM Rating: Decent
7 posts
I haven't been to cruhsbone (yet) but I have soloed and grouped in north ro and had good success with both. My 13th season Halfling Druid can solo the camp with Dorn if no one else comes along and aggros him while i am medding grrr (you knows who ye isss). I have also soloed camp 3 with no problems. The best though was getting into or forming a good group at Derv 2. Six spawns, fast action, great exp, good loot.
Why am I doing this? Next thing I know the zone will be packed out and I will never get in there?! As an aside while our group leadership was in transition one member (strategy? what's that?) pulled all 6 mobs at camp 2 while some of us were medding, despite his "foolishness" we still prevailed. There are good and bad groups everywhere, don't paint them all with the same brush. The biggest problem in North Ro is splitting loot, my suggestion; loot in alphabetical order, let the game determine who gets what and autosplit the coin. I know it won't come out "even" that way but don't sweat it, focus on your play and how to improve it, find out about the members of the group you want to play with in the future, (or avoid) remember this is supposed to be FUN!!
Great Hunting
# Oct 29 2001 at 12:47 PM Rating: Default
I'm at my 13th season as a Halfling Druid and have bounced between the hunting grounds of Riverdale, Qeynos and Freeport since my first season and other then Misty Thicket (as a newbie 1-6) haven't found better xp anywhere (including blackburrow). Maybe that's just my experience, but the added bonus is the plat collection involved in North Ro. Especially if you're a true newbie and havne't twinked you're characters. I know what it's like to be poor. Believe me!

Silvanio
13th Season Druid
Bertoxx server
Rahotep?
# Sep 28 2001 at 9:02 AM Rating: Default
who is Rahotep? what does he drop?

lvl 11 druid
Renya
RE: Rahotep?
# Mar 13 2002 at 11:11 AM Rating: Decent
Rahotep is a named Mummy who spawns in N Ro. He drops a Scarab Ring and 1H blunt weapon called Scepter of Rahotep. The first time we killed him, he dropped the scepter of which I am now the proud owner. The scepter is 9/28 Magic Item with a unique graphic. It has no other magical properties. As a 14th season Druid, I consistently do 18 damage to creatures, and now can bash Wisps to death without having to use up a ton of mana.
There is much debate over where and when he spawns. If you see him, and can take him, I would suggest you do, since you might never see him again.

*/em noticed she had autosig on and didn't need her name in print twice

Edited, Wed Mar 13 11:22:56 2002
____________________________
Keety
Vah Shir Shaman - Firion Vie
Rahotep
# Sep 17 2001 at 3:54 AM Rating: Good
*
111 posts
Okay i've read 3 posts on various parts of this board related to this and something needs to be made clear to all you Rahotep hunters...

Rahotep is a RARE spawn. Literally Verant could take him out of the game and people might not notice. On my servor, in the last 2 REAL months, only ONCE was he reported to have appeared. That is how rare he can be. And trust me, if he pops, you know it. Whomever kills him shouts it to the zone more then likely and gets their rightly deserved gratz for a unique experiance. Since the zone is right next to EC the word spreads.

To all of you hunting him i wish you the best of luck and hope you the best of patience.
RE: Rahotep
# Jan 14 2002 at 9:26 AM Rating: Decent
On TT he was killed yesterday and dropped his ring, I wish he dropped his 1hb though. Grats to Meggwinn on the ring though. It isn't great but its rare.
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<table style='filter: Glow(color=blue, strength=9)'><font color=red><b>Lorex - Level 54 Demicanadian Bastard Lunatic</b></font></table>
NRo and Oasis
# Sep 16 2001 at 3:12 PM Rating: Default
These are the best places for pallys to lvl,I came here from CB at level 10 and am lvl 12 after about 1 HOUR,YES I SAID 1 HOUR.My level 15 spell ward dead will do good against the mummies,or so I have heard.
Signed,
Pindawen lvl 12 paladin in the service of Tunare.
Solusek Ro server
RE: NRo and Oasis
# Sep 16 2001 at 3:14 PM Rating: Default
Yeah me 2 except nine 2 12 in about a day
What is going on here???
# Sep 15 2001 at 10:04 PM Rating: Decent
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59 posts
Why is it that everything is red or green to me here and then i go to hunt in oasis of marr and everyone ignores my requests for a partner or group? i need help!
____________________________
Knight of Justice
16th circle
"Pretty and lovable"
"Hug me I am cuddly!!"
"Death to orcs"
Great Place to Hunt!!!!!!
# Aug 24 2001 at 4:34 PM Rating: Default
This is one of the best places to hunt for people that are levels 10-17. My strategy for this zone is to group. Go to the derv camps and slaughter them, they normally range from levels 11-16. You gain alot of exp if u have a full group and go to Derv Camp 2. They are fast spawns and need 2 tanks. You most definatley need a healer cause those dervs can deal alot of damage. And of course u need a chanter and a wiz. They will blast the mother f***ers to pieces. I went from 11 to 14 in a matter of 1 week. Then once u think u can take on the zone of Oasis of Marr just head one zone over and u can reach level 20 easily. Well that's all i need to say.

Araias (Deathsythes of Norrath)
RE: Great Place to Hunt!!!!!!
# Oct 15 2004 at 1:42 PM Rating: Decent
2 posts
N Ro has been really good for my lvl 16
froglok cleric baby (have lvl 65 shammy, 53 cleric and 52 chanter)
I am low on time to play usually and would love to group, but you know how it is....
All I can say is if I can do it -- it must be pretty darn easy and with good xp to boot!
I'm looking into Oasis now --- but as long as there are blue mummies around --- umm, make that *dark* blue! I wish I'd found it sooner.
RE: Great Place to Hunt!!!!!!
# Oct 03 2001 at 7:03 PM Rating: Decent
*
59 posts
I would just like to say that i have been in the group as the only tank (and a lv 12 one at tat) and we did remarkably good.
____________________________
Knight of Justice
16th circle
"Pretty and lovable"
"Hug me I am cuddly!!"
"Death to orcs"
RE: Great Place to Hunt!!!!!!
# Sep 29 2001 at 7:25 PM Rating: Excellent
Scholar
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54 posts
Quote:
"My strategy for this zone is to group. Go to the derv camps and slaughter them, they normally range from levels 11-16."


My apologies for being a tad anal and pedantic, but this is not a *complete* strategy as you have neglected to fully explain *why* players should hunt Dervishes.

To elaborate or condense previous posts:

*3 Dervish camps:
(1) Derv Camp 1 with additional Dorn B'Dynn factor.
(2) Derv Camp 2 with 5 spawns
(3) Derv Camp 3 with 3 spawns

*Dervishes are non-agro camps. Note: with the exception of the occasional Dervish Thug, who *is* aggressive, and is several levels above regular cutthroats. Oh, and Dorn B'Dynn. Taken as a given.

*Reasonable spawn rate

*Good loot: reasonable coinage, occasional Dervish Cutthroat rings, and the occasional bronze weapon. On infrequent occasions, the odd jewel drop (star quartz, for example)

*Excellent location: tunnel connects to East Commonlands, and/or you have Oasis in the next zone as a natural progression.

Although it pains me to make such an admission, you do NOT require an Enchanter *if* there is a Druid in the group. Nor will you require a Cleric. Both are very much optional extra's in this zone.

(i) Harmony
(ii) Light healing

The level 5 Druid spell 'Harmony' reduces mob agro radius, which allows groups to single pull non-agro (and even agro, if the Druid is diligent and careful) camped mobs. Druids also acquire 'Light Healing' at level 9 which allows them to act as the main or back-up healer until level 14.

The combination of single pulling with healing abilities allows for a smaller and tighter group, with minimal downtime and next to no risk; Aside, from wandering mobs (desert madmen, and the occasional visit by Dorn B'Dynn if someone has made an exceptional BAD pull/train).

A druid, a tank and a rogue make an exceptionally efficient Dervish group:

(1) Druid harmonies camp
(1a) Druid pulls with 'snare' (slows mob), or ..
(2) Designated puller can single pulled previously harmonied mob
(3) Rogue backstabs
(4) Tank taunts mob from Rogue
(5) Tank and Rogue ping-pong mob to and fro
(6) Druid meditates /em twiddles, or is free to dam shield tank (why waste mana when the mob's life expectancy is that of a mayfly), or heal, or DD if needed

Rinse and repeat.

There is a distinct lack of sweaty palms following the prescribed method. But it will allow Druids to reach the holy land of 14 with minimal ease.

"This is one of the best places to hunt for people that are levels 10-17"

Yep. You have my vote.

Riotgirl
Ayonae Ro server

RE: Great Place to Hunt!!!!!!
# Mar 13 2002 at 11:20 AM Rating: Decent
As a druid, I agree that an Cleric is not needed. I would say that a wizard with his nuking ability is a good addition for camping Dervs.
My reason for that is the spell casters. Of all the dervs, the casters are the ones that can make a nerfed pull go from bad to worse in a real hurry. The Nukability of a Wizard able to slay the Caster has kept our group alive on a few occasions, especially when a mummy or better decides to join the fray.
The 3 best spells IMO that I as a druid use when camping dervs are Harmony, Lt. Healing, and Snare.
Harmony for the easier pull, Healing for the tanks, and Snare to keep the MOB in one place when it decides to run.
While a snare itself doesn't do damage, it does slow the creature as most of us know. But, it also will prevent the creature from moving at all once it's life is low enough. And unlike Root, the spell is not broken by damage, and the creature will not attack you will it is locked in place, allowing the tanks to slay it without fear of reprisal.

*/em noticed she had autosig on and didn't need her name in print twice

Edited, Wed Mar 13 11:23:54 2002
____________________________
Keety
Vah Shir Shaman - Firion Vie
RE: Great Place to Hunt!!!!!!
# Aug 24 2001 at 4:39 PM Rating: Default
By the way i am a lvl 15 wiz my dear friend reached level 20 easily.

Araias 15 wiz (Deathsythes of Norrath)
Fennin Ro
help
# Aug 22 2001 at 6:57 AM Rating: Default
im a lvl 5 hef ranger and i need exp but some of the stuff here (undead-madman) butcher me on sight hhhhhhheeeeeeeeellllllllllppppppppp i think i need a group
thanqual
fennin ro
RE: help
# Nov 26 2001 at 9:03 AM Rating: Decent
Scholar
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243 posts
If you don't want to take the boat ride to faydwer, then go hunt the commons.
Commons is a little bit aggrivating at level 5 because there is that whole everything is green or red thing. You will find some things that are in level. Should be easier for you, since you're a ranger and all.
I would team up with a Necro. They are rarely grouped because few people realize thier value (I almost never find a group when I look). Necro's can solo higher-conning mobs really well (Mine was soloing yellow pumas at 6), so the two of you can do well xp wise. If you can pull an enchanter into the mix, you might can handle some of the reds if you have the enchanter Tash them. Usually lowers the MR enough that necro can land those dots.
Once you hit about level 10 or so, you can start hunting wisps (helps if you have a magic weapon, but with pet casters, still workable without magic weapons). You can also start moving (carefully) into West Commons. Or grab a cleric and a primary tank (pally or sk is my preference) and hunt befallen.

____________________________
"In waking a tiger, use a very long stick." -Mao Tse-Tung. Did he go to Stonebrunt too?
RE: help
# Oct 03 2001 at 7:08 PM Rating: Decent
*
59 posts
Stay out of the actual deserty part and fight the armadillos, coyotes, and alo the other creaures till you get no exp ( around level 6 or so) then go to sa, orc hill or another similar place and hang around there tto level 7 or 8, then go to crushbone and level up to 13 or 14, and g back to Ro and hunt with Derv groups, madmen and undead (except those ghouls) should no longer be that much of a problem for you.
____________________________
Knight of Justice
16th circle
"Pretty and lovable"
"Hug me I am cuddly!!"
"Death to orcs"
RE: help
# Sep 12 2001 at 10:20 PM Rating: Default
i would suggest going to another zone- this is a lil high for you. go to Butcherblock or something- not NRo though
am i to high
# Aug 18 2001 at 9:26 PM Rating: Default
i am a lvl 20 war and i have been in oasis and getting bored should i stay in oasis to fight nothing or is there any exp here in n ro can anyone help me?????


lvl 20 dwarf war
zek server
RE: am i to high
# Aug 23 2002 at 1:09 PM Rating: Decent
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54 posts
Go to Karanas - aviarks etc in South esp will give you good exp.
RE: am i to high
# Aug 29 2001 at 9:22 PM Rating: Default
Don't come to north ro, oasis is generally for higher levels. If ya wanna stay around this area, take the raft in Oasis and hunt at orge island in timorous deep. Just make sure u have expansion. Only place really good for a level twenty in timorous deep is orge island. The orge camp is right in front of u pretty much when u get off the boat. Just make sure u have a group. Otherwise, just ditch this area pretty much unless ur server has the lower version of befallen, mine doesn't, but urs might. O well, bye
Derv wizs
# Aug 06 2001 at 9:18 PM Rating: Default
I dont see why everyone says the Erudite wizards are hard they easy im lvl 9 and the group i was today had no trouble killing the wizs. My group had me a lvl 9 wiz a lvl 10 wiz a lvl 9 (i think) sk and a pally and we took on the whole camp one at a time and no one lost more than one bubble of health our cleric moslty buffed and fought.
dorn
# Jul 26 2001 at 9:12 PM Rating: Default
Dorn is not as hard as you all people make him out to be with a half full group of 13-15's he is an easy kill though he hits hard
Safe Combat
# Jul 25 2001 at 6:49 AM Rating: Default
I have been fighting in North Ro for only 2 days, and yet have learned it's ways. Between the Derv camp near the sea and the ruins with the Skelleys, is a very good place to solo in for anyone 10+. If you want some more action hang around the flat plain area near the East zone to EC and have a freind with you. It seems best to have a combat and a magic user. Any type really just to keep you alive.

Happy huntings.
nice place
# Jul 21 2001 at 7:27 PM Rating: Default
level 9 should i hunt here mage
RE: nice place
# Jul 24 2001 at 6:13 PM Rating: Default
Yes but not by yourself. A lvl 9-10 warrior and druid would make a nice 3 person group, and good exp for you.
Madmen
# Jun 27 2001 at 12:37 PM Rating: Default
If you are a 5-8 in N Ro be careful of the madmen. I have been killed twice despite a successful root when the guards totally ignored his prescence I've been saved quite a few times by PCs from him. Also if you are a half-elf druid you can root the madman, run a bit, then hide. Just make sure that he did not resist root. Also beware the pumas and rattlesnakes. They are great for exp but occasionally manage to kill you even if they are normally easy. Also only hunt rattlesankes if you have cure poison and root! Happy Hunting Brigitt
maps
# Jun 03 2001 at 11:33 AM Rating: Default
were r the maps
RE: maps
# Sep 16 2001 at 1:15 PM Rating: Default
eqatlas.com has maps and overviews of every zone
Corpse Loot Time. . .
# May 23 2001 at 4:45 PM Rating: Default
How long does it take for a corpse to become free domain as far as looting goes? Is it 2 full minutes? That's about what it feels like to me, but I've never stopped to time it. Thanks.
#Anonymous, Posted: May 21 2001 at 12:29 AM, Rating: Sub-Default, (Expand Post) I hate poop
RE: Camping the Dervishes
# May 15 2001 at 12:02 PM Rating: Default
I really enjoyed camping the dervs especially derv 3. Why just recently i had a group of 3-4 lvls 9-12 camping derv 3 quite successfully

Andrinor 10th season Ranger of Tunare
"Do not meddle in the affairs of Dragons for you are crunchy and taste good crispy with BBQ sauce"
From 9 an Up!
# May 11 2001 at 5:24 PM Rating: Default
3 posts
Dis place be da best place for shammys to luvul ups! I was luvul 9 an i just 'ad all ma buffs on maself and dotud da scawabs an spidas and i luvuld soooo fast. I luvul 11 now an i still ave fun bashin dem for gud exp and bashin mummys too!
Gud Bashing!
BUGSMASHA 11 OGRE SHAMMY FENNIN RO

PS. Just a question my damage cap for 2hb went off when i dinged 10 max dmg before 10 was 21 now it is 27. I use a bloodforge Hamma. My ranger friend who is 10 dmg on his 1hs and Archery is still the same sum info wud be nice =)
____________________________
Dazzled
Hunting for all levels
# May 06 2001 at 9:42 AM Rating: Default
The northern part of the desert is great for hunting. You can come at level 4-5 and hunt coyotes in the green area along with jackals.If you are level 6-8, Puntar sandfisher is good exp. Level 9-15 is great for desert tarantulas and dune tarantulas. Sand Scarabs are for double digit PC. Above that I would try hunting Dervs in camps 2and3 with a group. If youre strong you can fight Shriveled Mummies.

I like his area because it has hunting for all levels about 4-35. It is also easily acsessible from Freeport.
Derv1,Dorn & Taunting
# Apr 28 2001 at 11:08 AM Rating: Default
There's a nice dune just North of Derv 1, which you can peek over and do your Dorn check. As you pull, take them past the dune so you're not running back into the camp for the final kill.

Our group of 3 tanks & a Druid (lvls 13-15) took on Dorn no problemo three times in a row last night, although it left the druid mana-drained. Easy as pie with 4 tanks & 2 druids. On the other hand, he killed three of us individually earlier that same night, so grouping is key. All hell broke loose when some high-lvl PC ran through the camp and aggroed Dorn on the druid while we were separated, so watch out for that. If the camp area gets crowded with PCs all of the sudden, give that camp a bit more space.

Don't get impatient with Dorn. Eventually, if nothing else, some high lvl PC will come by and waste him for you, payback for all the lives Dorn cost them before.

Dorn always spawns just inside the tent closest to the water, so make sure you're positioned to see into that tent, or he'll give you a nasty surprise!

Someone else mentioned Taunt not working well. I practice Taunt all the time, even when I am chasing something down for the final kill, and have that skill up to Average. It works quite well for me, although ticklin' 'em with my 2H sword still works better. Between the two, I can regularly keep mobs off the casters. Make a macro key for Taunt and use it as often as you have a mob targeted and in range. Camping the dervs, I can tell when Taunt is working because they will say "I will teach you for interfering with me, Rasnar!"

DEATH TO DORN!

Rasnar of Prexus
13th lvl Dwarf Warrior

Note: The dubya is not silent. I'm a DWARF, not a DORF, darn it!
Rahotep
# Mar 28 2001 at 1:04 PM Rating: Default
the message under this one should read Rahotep and NOT bauvan
bauvan
# Mar 28 2001 at 1:03 PM Rating: Default
Where's Rahotep?i've been loking for him for the past 2 weeks(killed him...that time),i want is scepter and/or ring(would be the 2e one),either other players don't know what i'm taking about or they don't answer back?

giving me the loc of where he spawns,would help me!

thank's
nice area
# Mar 19 2001 at 2:00 PM Rating: Default
i came with my 8 ogre shaman

it was great !!!!

little hard till 9 but now

good feelings grouping with anyone (currently 12)

Kassos
Why you should go here....... The 101 on N. Ro
# Mar 15 2001 at 8:00 PM Rating: Good
12 posts
At lvl 11 I came over to Freeport from Qeynos and I now had a new game plan. The following will show you why N. Ro is such a good place to be from lvl 10-20. Also for newbies (a very low lvl)to hunt small creatures near the zone border....before the sand dunes. It is very helpful that you can buy food and water near the Freeport and N. Ro zone border at the merchants for water is needed more often because its a deaser. The good thing is that it only rains 1 out of every 20 eq days.

lvl 10-12 You should stay out of the way of dervish cutthroughts. They only stay around their camp so that's helpful. Watch out for Fight Sand Scarabs and Desert Tarantulas as the easiest way to gain good exp and have a good challange. Watch out for an occasional madman or mummy, their lvl ranges from about 9-13.

lvl 13-15 You at this point should look at derv camp 2 or 3 with a good size group. Watch out for dervish thugs though, they might catch you off guard.

lvl 15-18 You are able to now take the ruins solo but watch out for gouls because they require magic to kill and use roots. Start grouping at derv camp 1 and be ready for dorn. Dorn B' Dynn hits in the 30's and cons much easier then he is.

lvl 19+ You should take derv 1 solo and be ready to move on to the Oasis Of Marr with ease.


I say good luck to you in your journeys my friend.
____________________________
-Donler Swiftblade 35 Paladin
Veeshan server
RE: Why you should go here....... The 101 on N. Ro
# Jul 21 2001 at 10:49 AM Rating: Decent
i'm a lvl 10 rogue and i've been getting great exp at derv 3 since lvl 8 i think, anyways the other problem with the dervs attacking the caster is most dervs are also rogues and if they see u backstab them they get really aggro'd on the rogue. so there's really only one chance to get as backstab in unless it's a caster derv like the eruds or the orges.
____________________________
Antiomen
Reyo
RE: Why you should go here....... The 101 on N. Ro
# Apr 07 2001 at 12:50 PM Rating: Default
Well, I'm a level 10 halfling druid, and I find it easy enough to camp Derv 3 with a group of about 4 people . Just fyi, getting a derv group is definitely not hard. Our party had to turn down about 7 people, because we were full. The only real problem that we had was with the casters being aggro'ed on, but that's why you have about 3 tanks :)
Happy hunting and all of that,
Gerrany, 10th season druid
Fenin Ro server
RE: Why you should go here....... The 101 on N. Ro
# Apr 09 2001 at 5:36 AM Rating: Decent
Scholar
20 posts
Very true i'm a lvl11 pally and grouped with a druid, a wiz, a cleric and eventually a bard at Derv 2 - none of us got below half health ever even fighting the Thug plus additionals. The main problem was trying to taunt the creatures off our casters, in the end I found that flash of light was the best spells to do this as the taunt skill was getting nowhere.

Kurgis
Strategy for lv 9
# Feb 13 2001 at 5:46 PM Rating: Decent
Hi all I am currently hunting in the No Ro Zone. I just got to 10 the other day here. If you are any type of caster with a pet you and you pet can smoke scarabs for good exp. I am a shaman and using a couple dots i can solo scarabs with very minimal loss of life. (anywhere from next to none to a bub) If you solo this is an excellent place because scarabs are pretty weak for there level and don't hit that hard. I am not a twink i have leather armor : ) Also i would like to say that with a small group of around 4 lv 8's and 9's we were pulling any where from constant tarantula's, and scarabs to the dervs at camp 1. They are not kidding my whole group started to get smoked by dornn we wasted all of our mana and had a twinked sk, a warrior, a druid, and a shaman. We got smoked hard. He resisted like crazy.
Well last thin is i usually hang out on sand near the path way towards Freeport facing out towards desert you will see plenty of blue, yellow, and you can find reds also. I am lv'ling quick and would reccommend to come to No Ro and join a group or get a partner and slaughter those pesky scarabs!
Good Luck to all and happy hunting

Lower lvl mages, a must read
# Feb 06 2001 at 8:07 PM Rating: Decent
13 posts
If you are a mage below lvl 5 DON'T THINK ABOUT NRo, but at around lvl 5 you can find good ex in NRo. I should know! I went to Nro when I was lvl 2 just to see what the fuss was about and I was astounded, everything conned me red except right up at the front of the desert, but the guards kept killing all my victims (i mean targets). If you want to fight in NRo wait till you reach about lvl 5, then you can *almost* safely hunt there. Make sure you stay near the plat till about lvl 6 so if you get in any trouble you can shout for help. After about lvl 6 you can start to venture a little further away, but not too far that you can't run to a guard or the Plat in the case of an inevitable mummy attack or Dorn D'Vinn attack. If you know you are about to die try to use the /loc command so you don't have to search for hours like I have. Once you get to be around lvl 7-8 you and your pet can safely kill scarabs, now for you mages who don't like to get down and dirty and let your pet fight alone, you'll be in a big surprise when your pet dies and so do you. Be smart and fight right along with your pet, after all when the battle is done you can always med and bind wound with your summoned bandages. At around lvl 9 you will want to probably start grouping up to go Derving. Some groups will not take lvl 9's but if you can get a full group of 9's and 10's you can take out almost anything, just remember to round out your groups with Healers, magic users, and tanks AND AVOID DERV 1! The reason I say avoid Derv 1 when you are lvl 9 is that unless you are a Dark Elf, Dorn D'Vinn will kill you. . and often. I have be slain by him a total of 5 times in 2 days. One last word to the wise for you lower lvl Mages in NRo, collect as many spider silks as you can and start making your own clothing. It's ALOT cheaper then buying the silk armor, all you'll have to buy is the sewing kit and the patterns, which are fairly affordable, and then you can sell the armor you make back in your home city or where ever for a nice profit, after all mage spells are expensive.

Happy Hunting!
____________________________
Kalerina Bladeswinger 75th Mage, Saryrn Server.
Derv Camp 1
# Jan 02 2001 at 2:51 AM Rating: Decent
Derv Camp 1 is a dangerous place to camp, becuase as you probably have found out Dorn spawns there. But this also means that it usually isn't camped unless it's by higher lvl PC's. Or they run like hell when Dorn spawns if there lower lvl. And if you like soloing this is a good thing. There is a spawn in the Camp, right by the flag pole. If you pull them with either a bow and arrow or DD spell it will not pull Dorn. It looks risky espiacially since it's right next to the tent Dorn spawns in, but if you do it from the rear of the tent (the side facing the ocean). You can pull that one spawn all day long and not ever pull Dorn. It takes about 6 to 7 min to respawn witch gives you plenty of time to med, heal, and go sell your loot. And it's an excellent place to get exp. I've been camping there for the last 4 lvl's and only got killed my Dorn once, and only because some genius decided to train Dorn to me and then Fieghned Death (or somthing like that) so I'd be the lucky one to face Dorn. ( How nice of them, huh ) Well, Good hunting!


A lonely traveling Ranger
For Druids =)
# Nov 03 2000 at 3:50 PM Rating: Default
I love this zone for my druid. At 10th lvl I can kite sand scarabs, madmen, shrivled and lesser mummies that con yellow to me. The scarabs and the mummies are the best because they're really slow and when you cast snare on them they get even slower. Just save enough mana to cast your damage shield on yourself because you're going to have to melee about half of their HP away. Good hunting =)

Wilcox of Prexus
Druids aren't the only ones who can kite here
# Jan 30 2001 at 9:07 PM Rating: Decent
3 posts
I've noticed, that besides druids and necros who can kite pretty much anywhere, this is a good place for my erudite paladin to do it. the mummys never seem to resist spook the dead and most of the other things including dervishes, madmen, and orcs con indifferent so Dorn B'Dynn is the only real danger
that could appear unexpectedly. Also, I can use flash of light on a scarab and then shoot it with arrows and heal myself while it runs around blind so some nice safe leveling here, like Wilcox said the MOBs are mostly red or yellow so levels go up quick.
tundramen and Karana's Wrath
# Sep 21 2000 at 3:47 AM Rating: Good
Scholar
34 posts
It should be noted that one of the tundramen at the little fishing village, a Puntar Sandfisher, makes easy prey for a 6+ PC...he doesnt hit very hard at all and his barbarian friends dont aid him...at 6 he's tough..at 8 he might hit you once at best but still gives ok exp..

beware though...you take one faction hit...that with "karana" ......whatever that means heh

he spawns pretty fast too..
Dangerous mobs in the area
# Aug 26 2000 at 9:18 PM Rating: Good
8 posts
Though this place is mostly level 1-15 mobs, there are a few guys here that are very dangerous at those levels, including dorn b'dynn and the rare Sand Giants. If you ever see any of these guys while you are hunting dervs or ghouls or whatnot, stay away. I got killed twice while watching people higher levels getting beaten up by these guys, then having em agro on me. Not very fun:( .
Camping the Dervishes
# Aug 23 2000 at 6:14 PM Rating: Excellent
10 posts

First off, I've seen people as low lvl as 8 looking to camp Dervishes. DON'T! The average person camping them is 12-14, and you will get next to no XP when grouped with them. A full group of lvl 8-9's might be able to take the small dervish camp in the southwest corner of the desert, but they'd probably need a druid or enchanter around to keep every dervish from aggroing at you at once.

Kinds of Dervishes:

Cutthroats:

These come in all sorts of races and classes. As far as I can figure out, the Barbarian men and women are all monks. The human men also appear to be monks. The human women are rogues. The ogre women are shamans. The orcs are warriors. The Erudites are all wizards. The ogre men are special. They're called Dervish Thug, and are warriors, but are about 3-4 levels higher than a Cutthroat.

The dervishes' common loot is Cutthroat Rings, which are probably by far the cheapest magical rings, giving 1 AC and 2 DEX. They also sometimes spawn with Rusty or Bronze Weapons. As far as I've seen, any slashing weapons they have are all rusty. However, piercing weapons, (In particular Dagger, Shortened Spear, Spear and Main Gauche) are very often bronze. They also sometimes drop jewelry or gems which sell for up to 6pp each. Quite often they have a lot of money on them too. Overall, great loot for their level. The Thugs also drop research components, pretty commonly.

The main difficulty with the camps are the Wizards. They will cast damage shields on everyone in the camp including themselves and can be VERY difficult to take when surrounded by 3-4 monks. Having 4 monks meleeing you while the wizard stands back and casts Shock of Lightning for 80 points a pop is NOT fun... one thing that makes them a lot easier though is they pick their DD spell TOTALLY at random. I've seen them cast Shock of Frost, a lvl 1 wizard spell, repeatedly in combat.

The shamans will also buff everyone in the camp but they seem a much rarer spawn than the wizards.

Now then, about the camps. Dervish Camp 1 is the one closest to the Freeport area. It's significant in the fact that Dorn B'Dynn spawns there. I'm sure mostly everyone knows this by now, but he's INSANELY aggro, and melees about 5 levels higher than he cons. I just saw a lvl 18 War, buffed with AC enchants and wearing full bronze as well as double-wielding swords (I didn't ask what kind) attack dorn because he conned blue. Dorn killed him and had over half his HP left. Last thing I remember the warrior saying is 'F***, this guy is tough!' Dorn also resisted NINE Root spells of mine in a row, as well as fully resisting one Shock of Lightning and partially resisting the other one. At the time I was a 13 wizard with my Alteration and Evocation fully maxed out for my level. And oh yeah, guards don't attack him. So if you want to run, you HAVE to zone.

The second camp, vaguely in the middle of North Ro is probably the heaviest camped, quite simply because it has the most spawns. This means two things: A) Great XP and loot B) High risk. A full Camp 2 maimed a group of 12-14's, with two ERU necros, a wizard, two troll shadowknights and a cleric. They usually pose the most problems when there are several monks, a wizard and a Thug. There are either 5 or 6 spawns at this camp, I can't remember at the moment.

The third camp, the one farthest away from Freeport, is the easiest camp. It has only three spawns, and is the choice for smaller groups or groups of lower lvl players. However various randoming aggro creatures like pumas and lesser mummies often wander into this camp, seemingly more so than the other two. So don't assume you can fight until you're down to 1 bubble of HP and then just sit until it's all back safely.

And one VERY important thing to know about the Dervishes is that Murissa Sandwhisper, the extremely high lvl woman with the mean pickaxe to the left of the newbie zone just out of freeport, counts as a Dervish. If you camp dervishes for more than a day or two, she will stop selling to you, and yes, eventally KoS you. It's not difficult to avoid her just by walking to freeport along the other side of the map, but be wary of her.

Oh and deserts in Norrath make you thirsty, so you'll probably be consuming drink at about twice the normal rate.

Good luck and good camping!
#Anonymous, Posted: Sep 12 2000 at 2:10 AM, Rating: Sub-Default, (Expand Post) 5 Dervs at derv 2
Keeping your sense of direction at night
# Aug 22 2000 at 6:08 PM Rating: Decent
*
70 posts
A little bit of caution for you folks between 6 and 14 trying out the Desert for the first time. The Northern Desert of Ro, like most deserts, is a trackless waste with few landmarks, making it exceptionally easy to get lost in, particularly at night. Here at Edmund Blackadder Enterprises, however, we can give you a quick primer on zone navigation--

The coast is on the eastern end of the zone. Following the coast is a very good way to maintain your sense of direction. It's the only standing water in the zone, so, if you hear splashing, that's where you are. The coastline ends right before the newbie zone leading to East Freeport, and, the other direction, will take you straight to the Oasis of Marr.

The wall is on the western end of the zone. This is a little harder to follow at night, given one's propensity to fall tragically to one's death in a few mis-timed steps, but, if you follow the wall, it will take you to the tunnel to East Commonlands eventually, and all the way to East Freeport or the Oasis of Marr, right or left from the tunnel mouth, respectively. Just watch out. This method takes you perilously close to the ruins (four undead spawns, ranging from skeletons to ghouls) and to one of the dervish camps (just circumnavigate it--they won't aggro to you unless you've been hunting them, in which case, well, payback stinks, eh?).
____________________________
"Here is a purse of monies...which I'm not going to give to you."
RE: Keeping your sense of direction at night
# Sep 12 2000 at 2:13 AM Rating: Default
ruins are not near the west wall, they are near derv 2 in the middle of the zone
RE: Keeping your sense of direction at night
# Nov 16 2000 at 6:40 PM Rating: Default
IMHO - Easiest way I've found to keep track of direction if your direction sense is too low - look up at the moon. It goes South to North. Watch it for a bit, you'll see it move. It will also let you know approx how much longer it'll be dark.
RE: Keeping your sense of direction at night
# Mar 05 2001 at 7:16 AM Rating: Default
I also heard (and checked) that when you throw a weapon (eg, a sword) on the floor, its tip shows north. May help too hehe
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