Infected Paw  

Quick Facts

Type: Indoor
Continent: Antonica
Instanced: No
Keyed: No
Level Range: 65 - 75
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Farsoth Mal, son of the Ishva Mal, concocted a plan to slay his father by summoning an other-worldly beast into the Lair of Splitpaw. Unfortunately, his plan backfired and a portal opened up from the planes, giving way to waves of fierce elementals which quickly overtook the dungeon.

Formerly inhabited by the Splitpaw Clan of gnolls, this underground area off South Karana has been invaded by a pack of planar elementals. It is a very dangerous place for its level as elementals patrol almost the entire zone in large numbers. There are not many safe spots here; you'll be best off in a group before trekking into Infected Paw.
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Dead Gnolls Litter the EntranceEntrance HallEntering the Main Part of SplitpawCrossing the Bridge
A Rather Ominous RoomGuardsSteps to the Jail AreaIn the Lookout Hall
Water MephitsImprisoned GnollsIn the Depths of SplitpawNot the Safest Spot
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SK's new to Swarming
# Dec 15 2013 at 5:52 PM Rating: Decent
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Once my SK (2nd main) got mortal coil aa #1 the other sk's in chat informed me to begin swarming in paw to I could get used to doing it. My 75 SK with MC3 is able to clear the entire top area before repops provided your properly geared & mobs are 75% LB / 25% DB (LB needed for mc to go off). My SK is fully Katta vendor raid geared, Fabled everything else. Fabled Gem Encrusted Axe & some fabled shield I looted in PoT2. Best advice for sk's new to swarming, pull 6 tops, wait for mc to go off then go round up 10. Once you get better at it go round up 1/4 of the zone. This is great exp, and good to learn so when you hit the high end mobs you know what your doing. At 75 with MC3 I get 25-27 aa's per LoD. If your PLing anyone or boxing, park them in the back room where there are no spawns.

Best of Luck fellow SK's new to MC.. :) You'll luv it once you learn how to use it properly!!

Northernlites 76 SK - FV Server.
meh
# Sep 15 2011 at 11:07 PM Rating: Decent
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What a boring zone. Looks like there was 0 effort put into the revamp of this zone.
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easy zone
# Sep 21 2009 at 12:08 AM Rating: Decent
As a 70 ranger with 1120 AA and baz gear, all this zone is easy to fight in.
The only mobs that see through invis are named. The agro radius of mobs are really tiny. I've even put down the boss here just with cleric merc.
Loot is worthless and AA exp is a bit slow, but zone is easy for 68/73 mobs in. A good place to be when i want to play without thinking.

Edited, Sep 21st 2009 10:11am by wolfiethespirit
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whats the big deal?
# Mar 11 2009 at 11:09 AM Rating: Decent
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I don't see why there are so many people who rave over the xp in this zone. It really isn't as good as everyone makes it out to be. I've tried leveling here at 60, 65, 70, and 75, and the xp rate is actually slower than if I were to go to somewhere like atiiki, valdeholm, or even PoFire for 60-70. I mean, aside from all of this, its not like there is even any decent drops in the zone that make it at least somewhat worth your while.
rare now very rare?? seems that way
# May 06 2007 at 3:43 AM Rating: Decent
26 posts
Exp seems to be almost same as it was in hotzone anyone think the same?

Edited, Aug 10th 2007 9:45pm by knooty
does this zone have double exp?
# Apr 12 2007 at 12:19 AM Rating: Decent
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56 posts
HI, Was just wondering did they make this zone a double exp zone. They say it is now a hot zone. Just wanting to know more about the zone been thinking about going there. What lvl's are the best? Can a group that has a lvl 61 bard, lvl 65 enchanter, 71 cleric, 64 war, 68 druid, and a 62 monk handel this zone.
General news on paw
# Mar 23 2007 at 5:00 PM Rating: Decent
If you are pulling to zi there are two potential wondering mobs. one spawns in the hallway in front of the hallway that ends in two chambers, and the other spawns in the middle of the large room with a door. These two wonderers do not follow a consistent pattern. Sometimes they go all the way to the zi itself and sometimes they turn back earlier. The highest level mob in this section of the dungeon is 69 and the pop time is about 22-24 minutes. There are no named mobs in this section (all dungeon before first doorway) but there are Unmasked Changlings (mobs may turn into an unmasked changling when they reach around 50% hit points. i think this happens about 2% of the time. everytime they drop an augment with 50hp, 50mana, and 60 endurance. no reason to roll for it as many more will drop). There is also a 60, 60, 60, augment that drops via a quest (kill 4 named elementals and loot their globes), but this augment can only be plugged into a #8 slot which many without higher level gear will not have. A bummer to do the quest and not be able to use the augment.

There are a few spots you can pull to that you will be safe from wonderers and pops, but in general they are very few. One of these spots is the large rock in the huge chamber that the rockbeast spawns in (this is also the home of the officer and is called the officer's camp. unfortunately it sucks to have to all cluster on a rock.) There is another spot that you can pull to which is entirely safe (if you see a beastlord named avargon sitting there then you will have found it).

Leveled from 70-75 here and still get good AA experience for several characters. Beasts can solo here with ease and with a pocket wizzie (level 75) smear the elemental peeps.
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Where?
# Dec 29 2006 at 10:37 AM Rating: Decent
4 posts
Anyone know who that mask of the defeated and/or ID5 earring drops off of, thanks =)
Bring Crowd Control or Solid Tank
# Dec 07 2006 at 1:50 AM Rating: Decent
Went with 72 cler/67 war two-boxing. Right at the front there are mobs that can't be placated with adds right next to them. Pull, Root, Root, zone like old school splitpaw days. Come back, fight one, rinse, repeat. In my situation I think I could get a lot more xp for my war in PoV. I'm not disappointed in the mobs, just the dungeon layout makes it hard to get one at a time. Bring crowd control.
Paw post 12/5 patch
# Dec 05 2006 at 9:18 PM Rating: Decent
3 posts
Went poking around here tonight; 67 zerker tanking (8.4k hp, no tenacity), 73 shammy, 70 wiz, botted 71 druid, and myself, 65 bard. None of had been in the new Paw that I'm aware of, so once we broke in a ways, and took up camp in a side room not far from zone, it became an easy camp. Had about 13-14 spawns that we were clearing before repops. Max hit on me was 665 with 1600ac and the zerker was tanking em fine slowed. Can get a random aug drop which is 50/50/50 and lots of gems. In about 2 hrs, we got 3 to drop. Pretty fun overall, very good xp for me, the 70+ said it was pretty good xp, would've been better had we been familiar with zone from the get-go.

Was able to mez the majority of 'em with an occassional resist. They'd beat me up pretty good on some of the pulls, but nothing too dangerous.
RE-REVAMP
# Jul 24 2006 at 5:58 PM Rating: Decent
27 posts
Anyway we could get this switched back to the old style paw on this site?!
Since the last revamp
# Apr 26 2006 at 11:34 PM Rating: Decent
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Since the last revamp of this place is the Soulfire quest still done in there from Brother Hayle or whatever his name is? Seems kind of messed up if it is.
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RE: Since the last revamp
# May 09 2006 at 2:00 AM Rating: Decent
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Actually, Brother Hayle can be found in Southern Karana now. He is under guard by several gnolls by a tree to the west of splitpaw lair:) I will look into the exact location and repost for u at a later date!

63Cavalier-Farguts Anglory(Mith Marr Sever)
Do any of the new mobs in SP summon?
# Jul 19 2005 at 4:08 PM Rating: Decent
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Just wondering if any of the mobs up to the door, if it is still there, in the new splitpaw summon? I would like to try it but not if they summon, root, shoot and dot tech does not work to well on summoning mobs.
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Question
# Jul 01 2005 at 7:09 PM Rating: Decent
38 posts
Are the gnolls that used to inhabit Splitpaw anywhere to be found (ala the Cazic-Thule lizards), or are they gone for good?

Edited, Fri Jul 29 16:16:01 2005
RE: Question
# Jul 13 2005 at 4:51 AM Rating: Default
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148 posts
Yes, the gnolls that inhabited splitpaw lair now wander around in South Karana, though some of the named mobs seem to be a more rare sight than they were before the revamp.
Revamped
# Apr 25 2005 at 1:20 PM Rating: Default
Well.. Its super hard just to convience people to come here after the revamp... exp is slow and loots are lame... although the quest for +60 mana hp end aug isn't that hard as the parts drop fairly easily and quickly off the appropriate elemental mobs.

This zone needs an exp mod added to make it worth visiting since the revamp.
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Revamped
# Feb 06 2011 at 2:37 AM Rating: Decent
god this game has changed so much. 2 aa in an hour? this zone now provides 30 aa in 30min with lesson at level 76. crazy
Revamped
# May 11 2005 at 1:22 AM Rating: Decent
5 posts
Tons of adds. At times had 4-5 adds wander into camp. Fast respawn. Some mobs are no mez. Chanter and/or Bard required, and helpful to have off-tanker for the no mez, which also cannot be rooted. I'm a lvl 70 experienced chanter and it was fun...but challenging.

If you go, make sure you have a good group. Experience is a bit shy of PoFire, but the mobs are easier and you can plow. This will be one of my new exp places, as you have the chance for ok drops for bots/alts or if your not geared well and a nice little aug quest 60 hp/mana/endur.

I got like 1.5 - 2 AA in one hour with a lvl 70 grp (pally, bard, cleric, rogue, wizzy, chanter (with a shaman out of grp botted for slows), all with elemental gear or better.

I suggest a wizzy/druid for evac just in case your not ready for the challenge. The adds make this more challenging than RS imo..and I'm a 2+ year 8400 hp, Elemental, Time and GoD geared chanter.
RE: Revamped
# Aug 09 2005 at 2:04 PM Rating: Default
So are there still gnolls or is this zone a new bigger Hole?
RE: Revamped
# Dec 09 2006 at 6:29 AM Rating: Decent
15 posts
I would say its a much smaller version of the hole, with insane trains still...and when you tick off the wrong mob and get 12 elementals that quad for 600's, thats never a good thing.
Good place for melee / healer duo
# Jul 02 2003 at 12:24 PM Rating: Decent
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from around 29 - 35+ you can do the mobs up to the first set of doors.

Two front mobs are usually lower level, ignore these after about 32 as they light blue.

The next two are slightly higher, if you have no mez / root / lull, you can run past these by hugging the left wall.

The next four mobs are single pullable.

There is one mob in an enclosing to the right, with two small rooms either side, the one on the gnolls right has a single mob (which wont aggro if you pull this one), the room to the gnolls left is empty, and you can run into here to pull the centre gnoll.

You can then pull the gnoll in the small room.

The next two are just past this area, both are in mini enclosing's and are single pullable.

The next three are two by the double doors (higher level than the others), and one in the corner. I dont recommend pulling these as a duo without lull, as you will generally aggro all three, lull the corner and left door gnoll, then pull the right door gnoll, then move to the next door gnoll and then finally the corner.

Be aware there is also a lower level wanderer, who shouldnt bother you after about level 33-34.

Also if a mob runs through the double doors, dont follow it, generally it will get healed then come back WITHOUT friends, of course, not letting them run is preferable.

Thats a total of 12 mobs on 12min respawns or so (I think, dont quote me on this), which should be enough for a duo.

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Aggro Spire Guards
# Jan 21 2003 at 6:32 AM Rating: Decent
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I was having a grand time at the spires outside Splitpaw,soloing my Druid by snaring single guards away from the others or Harmonizing pairs. I quickly went from mid lvl 27 to mid 28.
More importantly, I was making a ton of Plat,which I will need to buy the lvl 29 spells!
But, with a bubble and a half to go to make lvl 29, suddenly every time I showed up at the spires 4 or 5 gnolls would gang up on me! Is this a KOS situation? And is there anything I can do to reduce the Aggro? I welcome any suggestions
RE: Aggro Spire Guards
# May 14 2003 at 12:08 PM Rating: Default
You have to watch carefully, sometimes two gnolls pop on the same spawn spot and what you think is a single gnoll is only one. Also, while a few of the outside gnolls are stationary (seems to be one static gnoll per spire), there are at least as many who roam around the outside of the lair. With the spires and the hilly layout of the lair entrance it's easy to miss seeing another gnoll or two behind a spire or on the other side of a rise. A couple of them also run out away from the spires and come back, so check for returning "patrols" before pulling around the spires.

As far as KOS goes, there is no faction on the gnolls, everyone is always KOS to them.
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RE: Aggro Spire Guards
# Jan 29 2003 at 12:41 PM Rating: Decent
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Well, as far as I know everyone is KoS to the inhabitants of Splitpaw, aside from maybe Enchanters using Werewolf form.

Most likely either Harmony didn't stick or you simply had some rotten luck with pops and roamers.
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spaw and lvl's
# Jan 10 2003 at 7:38 AM Rating: Decent
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best time ot come here is around 28 or s0...they drop up to 4pp and alot of FS weapons.....as i bring all my char's here 28-35(exp and loot hard to beat) my exp is most pulls will bring1-3 mostly 1 or 2...only trouble is the casters...if ur pulling past the bridge after claering all b4 those then u must have a ench or bard...other than that exp and loot rocks...small trains but rare(healer a must they hit hard for lvl and caster nuke upwards of 200) i think unless changed on 18 min repop time..we usually set up camp in big room past the BR just looking at double doors
RE: GOOD FOR RAIDS?
# Dec 17 2002 at 5:45 PM Rating: Decent
20 posts
Also, the classes we have are Necro, couple Shadowknights, Cleric, Monk, another Necro, Cleric, couple Rogues, Ranger...
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RE: GOOD FOR RAIDS?
# Apr 17 2003 at 7:35 AM Rating: Decent
27 posts
Well we went in this morning (some lvl26-31 Ranger, Paladin, couple of casters (druid and shammy, and cleric I think, and an outsider who I think was a necro in one group) escorted by three level 50+ (Druid, Chanter, Big Tanky Pusscat) to keep an eye on us.

Went very well, XP was awesome. It was handy to have the big guns mezz any overpulls/sudden pops.

Only real problem we had was when the group was split meleeing two mobs, two of those widemouth snakes popped and took out our lower level casters suddenly and frighteningly quickly (they poison pretty well) there was nothing we could do about it.

It's a fun place to raid but not at all easy due to sheer number of mobs.

I hope we go back one day so I can finish Gnollslayer.
GOOD FOR RAID?
# Dec 17 2002 at 5:30 PM Rating: Decent
20 posts
My guild was thinking of going to this zone and doing a mini-raid. I'd really like to do this so I can get the Spell:Summon Corpse and Robe of Ishva. Getting a full group of late 30's, low 40's players should be no problem. We could also probably get more, maybe another full group of 30's, if needed. Would 1 group be able to handle this zone and the NPC that drops the spells & robe? Thanks
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Should we go?
# Dec 17 2002 at 6:21 AM Rating: Decent
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IM in a guild that has quite a few lvls within mine(37), and im pretty new to this game but very eager to go on a raid. And i heard splitpaw was good for this and such, but i think 12 people spanning from 30-40 will be the only participant, should we go?
all help is much appreciated<


Hortinget Ascadia
37th wizzie
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Brother Hayle
# Dec 10 2002 at 12:39 PM Rating: Decent
3 posts
Anyone know of ways to improve faction with Brother Hayle so I can complete my Soulfire quest? I am indifferent to him right now. Would a carisma buff do anything to help???
Can Gnolls see Invisible
# Sep 26 2002 at 2:18 PM Rating: Decent
18 posts
Barring the untimely wearing off of invisible spell, is there any danger here while invisible? Can any of these creatures see invisible? Also is there any enchanter illusion that will allow you to walk through here safely without invisible?


Thanks,

Oceana Pacifica
Enchanter of the 35th season
Veeshan server

On the Jeweled skull quest.

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RE: Can Gnolls see Invisible
# Apr 17 2003 at 7:26 AM Rating: Decent
27 posts
You can go through here Invis. I cast Camouflage on myself before heading in to hook up with my guild there today and got right into the heart of Paw unmolested.

RE: Can Gnolls see Invisible
# Oct 04 2002 at 6:41 AM Rating: Good
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83 posts
If memory serves, Garou form will make you non KoS, similiar to Elemental form making you non KoS in The Hole.

If you die, don't blame me though. :)
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RE: Can Gnolls see Invisible
# Sep 26 2002 at 7:46 PM Rating: Good
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You can go quite safely thru invised, done many CRs that way. Not sure about the illusion tho.
Bind Points
# Aug 22 2002 at 11:29 PM Rating: Decent
Haven't seen this mentioned however Nexus or Shadow Heaven now make an ideal bind point for melee's who want to try splitpaw. If you die simply ride the Antonica Nexus Portal down and run 30 secs to the SK zone.

Eirana
#Curscale, Posted: Sep 03 2002 at 7:03 PM, Rating: Sub-Default, (Expand Post) Ooooorrrr, if you actually had any brains you'd bind at the gypsies in NK so you didn't have to wait up to 15 minutes for a portal down. =P
hunting
# Aug 22 2002 at 9:49 PM Rating: Default
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hey everyone im lvl 15 and am thinking that in 10 or so level may find a group and come hunt here i would like ask how is the xp and the cash ?
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RE: hunting
# Dec 03 2002 at 1:26 PM Rating: Good
7 posts
As your posting is old, you likely don't need the info personally, but for any others (who are UNtwinked)looking at Splitpaw for their 20's, I would recommend going after the Aviaks to the Southwest till 25 before even thinking about Paw. Reason: they are an easy solo--they are easy to single pull, drop gems and bronze weapons for loot, and give decent solo xp. Of course, this is if you don't have Luclin and can't go to PC next to Shadowhaven where the xp is just amazing in the late teens and early 20's.
Then, before you enter the Paw, spend some time hunting the Spires outside the entrance. You can start that around 25---earlier if you get into a good group. Duoing it would be my recommendation. They will drop Fine Steel weapons and the occational Split paw hide armor. Reasons are again, easy to single pull and decent loot for their lvl.
Then try to get into a group to hunt either the bedroom or the sand pit till your early 30's. You can likely head on in at about 27 or 28. The sand pit has a good group of gnolls you can pull from safely as long as you don't go through the double doors. All of the Gnolls before the doors are warriors.
Once you feel up to it, and you have a strong group(mostly mid 30's), you can start pulling the gnolls on the other side of the double doors which will include some heavy nukers. Don't forget to buff the puller with some sort of Magic Resist. He/she will need it.
Lastly, when you reach your mid 30's, you can cross the bridge on the other side of the double doors with a group and pull from the deeper Splitpaw without as much competition as you would normally have from other players.

My favorite experience in the Paw was a group I was in which consisted of a 39 Druid, a 41 Monk, and a 35 Enchanter(me). We took the spot on the other side of the bridge and the monk pulled everything she could as fast as she could. As we were slaying the gnolls quickly and easily, we decided to go further into the paw and see what we could find. As we went, I saw how far the monk was pulling as it was clear till there and it was amazing. The path to the Executioner's room was completely clear. We then cleared that room and decided to go after the named one on the very top of the EQAtlas map(#1 I believe). We succeded, but only after losing the druid and me. The monk then died when her sneak was nullified by opening a door(she said it was a bug, but I have never played a character with sneak so I can't say) But, she did get the loot from the Named gnoll--a nice upgrade of a wisdom earring(or maybe a ring) for the druid. Fortunately, the gnolls don't see invis, so I was able to drag all the corpses to the zone line without any difficulty.
RE: hunting
# Oct 04 2002 at 6:43 AM Rating: Default
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You generall won't find a group in here unless you're 25+.
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