Miragul's Menagerie  

Quick Facts

Type: Indoor
Continent: LDoN
Instanced: Yes
Keyed: No
Level Range: 20 - 110
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Miragul's Menagerie expeditions are initiated by talking to NPCs in the Wayfarer camp in Everfrost Peaks (just north of the fork in the ice river).

Deep within the frozen tundra, magic has taken on a form of its own. As Miragul's cursed form walks on the frigid ground above, his menagerie of artifacts and arcane knowledge secretly awaits his return. Created through the use of magic, this lair now seeks power of its own. Do you have strength to harness power that waits beneath the ice... or will you become another specimen in Miragul's collection?
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Forgotten WastesThe Spider DenIn the Theater of HorrorsSkeletal Beings
Confused MutationClattering AnomalySwirling MenacesPlanar Specimens
The Ruined AmalgramMiragul's HorrorsAn Exiled Planar Fiend
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Missing minions
# Feb 03 2015 at 12:45 AM Rating: Excellent
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a flesh glob, Level 53
a Frostfoot priest, Level 53
a seething mass of flesh, Level 54
Jumbled Amalgam, Level 54


Edited, Feb 3rd 2015 2:38am by Oxgoad
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Unlisted mobs
# Feb 28 2014 at 5:55 PM Rating: Decent
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"Siphoned Manticore", level 65. Dropped Cape of Broken Enchantments.
"a stray wolf", level 61. Dropped Excellent Animal Pelt.

Also, "a disoriented tundra bear", level 61. Dropped Excellent Animal Pelt, Frosty Marble Powder, Pristine Crystal Sliver, Sunshard Ore



Edited, Mar 1st 2014 2:06am by Kindacute
Cannot Request Instance
# Jan 05 2013 at 6:16 PM Rating: Decent
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How does one go about requesting this instance at level 95?
Cannot Request Instance
# May 07 2013 at 10:25 PM Rating: Good
Shroud.
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Won't let me Go in
# Nov 01 2012 at 2:11 PM Rating: Decent
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your skills and bravery are not Required in this area but they are needed somewhere else.... Even tho the guy told me to go there :l
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Level 85 LDoN
# Jun 07 2010 at 7:44 PM Rating: Decent
18 posts
If you're trying to do some LDoNs as a level 85 (I'm doing it for the Dodge aug), here are some things you should know:

The average level in the group should be level 83 or lower. Merc's count when computing the average.
Hard doesn't seem to be available. I suspect it is because normal at our level is already the max LDoN was programmed for, with all green and grey mobs.
You will get 105 points per mission.
I prefer the Single Boss type. You have to kill 20 mobs before the boss will spawn. This is obviously faster than the Mob Count type missions, which require 50 kills. I assume it is also faster than collection.
I did a rescue mission. All the mobs were level 25-30 and it gave 6 points.

Edited, Jun 7th 2010 10:01pm by barrymjones
Level 85 LDoN
# Dec 04 2010 at 1:14 AM Rating: Decent
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Just grouped to request this LDoN. 80 druid, 80 merc, 87 mage. No dice. Wouldn't let me request an adventure. Maybe 83 isn't the average? I'd guess 80 is max, but dunno. I used to be able to get in as a 79 druid with 81 mage and merc.
LDON Raid, The Spider Den
# Mar 09 2009 at 4:27 PM Rating: Decent
14 posts
WASTE of time
Drop it and pick a different LDON raid to do

This does NOT drop any AUGs of any type
and It takes about 40 mins to do

Tons of ADDS to clear to get to crap loot
None of it worth listing
Cause we are only after the AUGS
Spider Den (raid)
# Jul 28 2006 at 8:26 PM Rating: Decent
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56 posts
NDA on AB did this one on 28 July 2006.

I think that it was on normal setting. The ZI is in the tower on the hill to the south of the EF camp. The map is the mirc map called The Spider Den, and I believe that the final 3 mobs were in the southern most part of the map.

Usual DB trash consisting of frostfoot, ice brute, swirling magic vortex and icespinners. Ice brute appears to cast AE Ice Smash.

Yu have to default a Swirling Magical Guardian (even con to lvl 70) and on death Lost Minions of Miragul got worse. SMG procs Color Vortex and also AE debuff. Hits for about 1.7k.

More trash until zone emote ... Three guttural voices are heard conversing in the nearby area. The Frostfoot goblin masters are very close.

3 red con to lvl 70 pop:
- Warlord Petrad (pic)
- Sage Venos (pic)
- Oracle Brofam (pic) : casts Darkened Decay.

Each can be pulled separately and have a fair amount of HP. Cornering is a pain dur to the odd angle of the ice walls, so we just kept turning them to hold position.

A chest pops on last kill called Petrad's Frozen Chest. We opened by smashing to, not pickable by Rogue. Only LDoN caster unlock spells used were cleric and they didn't do the trick.

Chest Loot: Ancient Ice Shard of Life (pic), Padded Frostfoot Sandals (pic), 2 x Glob of Slush Water

* Items & mob with (pic) after the name are links to the relevant screenshots that are not in Allakhazam.

Edited, Aug 1st 2006 at 8:56am EDT by vlar
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Spider Den (raid)
# Dec 21 2006 at 8:16 PM Rating: Decent
8 posts
the chest in spider Den can also have this:

http://lucy.allakhazam.com/item.html?id=62444

no wonder nobody does those raids, reward is a bit low for the effort

As a side note - those 3 Mobs are Level 75:
- Warlord Petrad
- Sage Venos
- Oracle Brofam

Edited, Dec 22nd 2006 2:38am by Kaelarie
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Spider Den (raid)
# Dec 23 2006 at 12:57 PM Rating: Excellent
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Kaelarie wrote:
the chest in spider Den can also have this:

http://lucy.allakhazam.com/item.html?id=62444

no wonder nobody does those raids, reward is a bit low for the effort

As a side note - those 3 Mobs are Level 75:
- Warlord Petrad
- Sage Venos
- Oracle Brofam

Edited, Dec 22nd 2006 2:38am by Kaelarie


Does anyone have information on this raid? We need the exact name of the raid, quest-giver(s), upper and lower limits on numbers, lockout timers, stages, any obvious information like mobs, items, rewards.
LDON raiding
# Oct 19 2004 at 8:00 PM Rating: Decent
1 post
I am hoping somebody here can shed some light on this topic for me. Is there a minimum level to be able to do LDON raids? Does the spread in levels matter like they do in normal LDON adventures? What can you tell me about setting up a raid for this? Not looking for group set-ups or anything like that. Just anything dealing with levels of chars and such. I know some of the "Hard" levels are similar to EP and Time. what about normal? or is all of this based on average level of raid? The LDON book (shipped with the CD's) says any levels can raid and the dungeon is based on average level of raid party. Is this still true?

Thanks for the help everyone!!

Nothingelse Survived
58 Troll Shadowknight
Karana Server
Level Requirement?
# May 09 2004 at 4:14 PM Rating: Decent
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Can anyone confirm that the level requirement for LDoN was changed from 20 to 16?
RE: Level Requirement?
# Jun 14 2004 at 5:00 PM Rating: Decent
15 posts
Average level of the group has to be 20. There can be members of the group under level 20, but the average level of everyone needs to be at least 20. This has been the case since LDoN went live, so there has been no change.
RE: Level Requirement?
# Jun 12 2004 at 10:41 PM Rating: Decent
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Mabey( I might be wrong) it is level 15, when you get the adventurer's stone.
RE: Level Requirement?
# May 17 2004 at 7:40 AM Rating: Decent
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what you can do Advs under 20 now that cant be right someone is lying a GM in chat said you couldnt?
RE: Level Requirement?
# May 09 2004 at 6:27 PM Rating: Good
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Definitely not 20, I have done an LDON with a level 18.
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Xaanru's stuff
Help I'm a n00b
# Apr 15 2004 at 2:00 PM Rating: Decent
Ok first off, let me state I'm a n00b, meant to buy the ft2 aug from everfrost and accidently bought a vengence 2 aug instead.

I have heard there is a way to return an unused aug to the ldon npc's to get credit back.

Anyone have any earthly clue how to do this?

Or does anyone have a link I can click to find out?

Thanks in advance
RE: Help I'm a n00b
# Apr 15 2004 at 3:04 PM Rating: Good
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Yes, see this link:

http://everquest.allakhazam.com/db/quest.html?quest=2676
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Blocked passages
# Mar 20 2004 at 1:54 PM Rating: Decent
2 posts
Our group noticed while doing and adventure in the Morbid Laboratory that the map showed some areas that we could not get to because they were blocked. Was wondering how we could get passed these blocked passages. Also wondering what was in these areas that we cannot reach.
Which LDoN camp would hae the best chance of geting in a lvl
# Mar 03 2004 at 11:27 AM Rating: Decent
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I just purchased LDoN and I am wondering which LDoN camp I should take my lower lvls to in order to get a group. It always seems like everyone is above lvl 45. Any info would be great, thanks.
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RE: Which LDoN camp would hae the best chance of geting in a
# Mar 06 2004 at 4:40 AM Rating: Decent
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You would be best off joining the Chat Channel dedicated to LDON, as opposed to visiting the various camps. On Karana, for example, if you /join ldon, you can often find a group within a few minutes as there are usually close to 150+ people on the channel at any given time. On Karana it's skewed towards the high level range, but even there you can usually get a group in a short period of time regardless of level.
Augment Info?
# Jan 21 2004 at 5:55 AM Rating: Decent
5 posts
Hail, friends,

I'm trying to research augment info, to find out what I need to be saving up for, what to put where, etc, but I'm having trouble finding this info! Could anyone help me out with a place to find organized, detailed information on the known augments? Allakhazam doesnt seem to have a section for augments just yet...

Any help would be appreciated.

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Bard of the 66th Level
Knights of Luclin
Luclin
RE: Augment Info?
# Feb 05 2004 at 12:12 PM Rating: Good
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EQ Diva's search is much faster and much more reliable.

--Roz
RE: Augment Info?
# Jan 21 2004 at 8:29 AM Rating: Excellent
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  • http://www.squidbox.com/skp/eq/ldon/list.cgi

  • Edited, Wed Jan 21 08:31:44 2004
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    Proc Augs
    # Jan 01 2004 at 4:23 PM Rating: Decent
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    OK several questions. I will use the 100 AP Aug Icicle Strike as my example.

    Assuming you attach this Proc aug to a weapon which already has a proc ( lets say Venomous Axe of the Velium Brood).

    1. Can you make a weapon with 2 procs, or will one cancel or erase the other? ( attaching Icicle Strike to Venomous Axe)

    2. Will both effects proc at the same time, or will the proc chances be calculated individually?

    3. Do the procs have to be of the same type ( say both Cold based) or different to have both exist side by side or doesn't it matter?

    -Scaryb
    RE: Proc Augs
    # Jan 11 2004 at 3:45 AM Rating: Decent
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    In response to your questions (I currently have the Icicle Strike Augment on my Sword of the Crypt Keeper, which has its own proc of Blood Talon, a 50 hp lifetap):

    1: Yes, as long as the Procs are not identical (no Ic)icle Strike Augment on a weapon that already has Icicle Strike. This is currently up for debate, however, as no one I am aware of has actually tried to do so for fear of nullifying their augment.

    2: They are calculated seperate, but can go off at the same time. I've had 4 procs, 2 from each, go off with 4 swings in one situation. It can get even more fun when you have Boon or NDT on, as you can get triple procs (one from weapon, one from augment, one from your illusion form).

    3: Nope. I'm using Icicle Strike and Lifetap at the moment, for example.
    Adv stone NPCs
    # Dec 09 2003 at 10:29 PM Rating: Excellent
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    http://pub45.ezboard.com/fotherworlds31279frm32.showMessage?topicID=38.topic
    *Takish*
    Ruanya Windleaf - North Ro - Adventure Camp (2)
    Farwein Windrun - South Ro - n2800 p500 (15 wins)
    Ruanya Windleaf - North Ro - Adventure Camp (30 wins)
    Nifel Faliwae - Greater Faydark - n1960 p2400 (50 wins)
    Ruanya Windleaf - North Ro - Adventure Camp (End Charm)

    *Guk*
    Selphra Giztral - South Ro - Adventure Camp (2 wins)
    Bealya Tanilsua - West Commonlands - n455 p2600 (15 wins)
    Selphra Giztral - South Ro - Adventure Camp (30 wins)
    Deblik Grumblok - Innothule Swamp - n1700 p1150 (50 wins)
    Selphra Giztral - South Ro - Adventure Camp (End Charm)

    *Mistmoore Crypts*
    Vual Stoutest - Butcherblock - Adventure Camp (2 wins)
    Henai Silentwalker - Dagnors Cauldron - n1660 n1230 (15 wins)
    Vual Stoutest - Butcherblock - Adventure Camp (30 wins)
    Elwinn Prelilaen - Lesser Faydark - p700 n580 (50 wins)
    Vual Stoutest - Butcherblock - Adventure Camp (End Charm)

    *Rujarkan*
    Barste Songweaver - East Commonlands Shady - Adventure Camp (2 wins)
    Ginehl Wiquar - West Freeport - n606 p180 (pok book - 15 wins)
    Barste Songweaver - East Commonlands Shady - Adventure Camp (30 wins)
    Shumpi Wimahnn - Highpass Hold (....) - p185 n20 (near succor point / ek - dont remember wins .. 50 i think)
    Barste Songweaver - East Commonlands Shady - Adventure Camp (End charm)

    *Miraguls*
    Teria Grinntti - Everfrost - Adventure Camp (2 wins)
    Ubzial Iyeaql - Qeynos Hills - p3300 n500 (15 wins)
    Teria Grinntti - Everfrost - Adventure Camp (30 wins- End Charm)


    another source for LDoN maps
    http://maps.eq-toolbox.com/
    RE: Adv stone NPCs
    # Feb 22 2004 at 6:40 AM Rating: Default
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    Not entirely accurate, I'm afraid. The Miragul's Charm definitely does not end at 30 wins. I received an upgrade at 40 wins to my charm, and I just received yet another upgrade at 50 wins on my charm, all in Miragul's.
    RE: Adv stone NPCs
    # May 24 2004 at 1:31 PM Rating: Decent
    3 posts
    the 30-end charm means from 30 to end of the charm, that is the person you talk to. =)
    Heart of the Menagerie Probs
    # Nov 17 2003 at 12:25 PM Rating: Decent
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    172 posts
    Just wondering if anyone else has had problems with this dungeon while doing assasinate or rescue missions? It just seems to be WAY too large and linear for a rescue or assinate mission since the target mobs are at the very end of the dungeon requiring you to kill almost every mob in the dungeon just to get to the target. I've failed this dungeon twice now with decent groups and can usually do fairly well otherwise but this dungeon just seems like its designed to cause failure.

    If this is one of the dungeons they toned down the spawn rates on, it looks like they need to do it some more. This is just ridiculously difficult.

    -Bael
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    65th Season Paladin of Marr
    Knights of Marr

    - Pjrell Champeaux
    68th Circle Shaman of the Tribunal
    RE: Heart of the Menagerie Probs
    # Feb 17 2004 at 3:15 PM Rating: Decent
    We too have problems with assassinate missions. We have no problems in any of the other themes. I am wondering if it would be easier to bypass as many mobs as you can, and clear starting from the areas from where the boss is supposed to spawn. This would mean that he/she doesnt have any buddies in the area, and you wont have to fight your way to them after they spawn. After you kill the sob, then you can fight your way out till kicked out or port out. Problems I see with this are that mobs are a mix of undead that see thru regular invis and regular mobs that might also see thru invis. Maybe Pacy could work. What do you think. BTW, I am not claiming that this would work or that its even a smart thing to do, just putting something out there for discussion.
    ____________________________
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    Si hoc legere scis nimium eruditionis habes
    #dpatten, Posted: Dec 30 2003 at 5:30 PM, Rating: Sub-Default, (Expand Post) Hmm, not for me, I have 4boxed 65's doing assasinate and rescues, and won them many time.
    RE: Heart of the Menagerie Probs
    # Jan 18 2004 at 7:27 PM Rating: Default
    4 posts
    What classes do you use when you 4box these dungeons? I 4box also.

    RE: Heart of the Menagerie Probs
    # Jan 18 2004 at 7:26 PM Rating: Default
    4 posts
    double post



    Edited, Sun Jan 18 19:27:31 2004
    Mira theme maxed
    # Oct 30 2003 at 12:52 PM Rating: Excellent
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    Mira theme maxes at 68 wins


    LDoN gear search (updated link)
    http://www.squidbox.com/skp/eq/ldon/list.cgi

    LDoN map database
    http://www.krak.net/~bacon/nytrous/index.html


    *lore spoiler*

    Complete NPC Story text: Mira theme
    http://pub45.ezboard.com/fotherworlds31279frm32.showMessage?topicID=44.topic
    un-nerfed?
    # Oct 26 2003 at 8:30 AM Rating: Decent
    27 posts
    we zoned in yesterday, as normal
    and were instantly attacked by 4 mobs
    no one had cast a spell, or moved from the platform
    I got 2 of the mobs mezzed when 2 more attacked
    some of us were still zoning in
    2 mobs dead, 2 members dead
    we regathered outside and sent in an invised warrior to see if it was clear
    2 see invis mobs killed him again
    they finally cleared platform, we zoned in, grabbed our corpses and ran 10 feet to the zone out- safe spot to do resses
    now, we should have left adventure, and started fresh, 10 min was gone and we had 2 kills on a slaughter
    but we were kinda ******
    in the first 3 rooms, every mob was a caster
    after that, casters were random
    and yes, we won )
    coincidence?
    do we have to have be a break-in group now?
    happen to anyone else?

    cyst
    65 chanter- Soulbonded
    drinal
    ____________________________
    Cyst
    enchanter/ Drinal
    Maps
    # Oct 21 2003 at 9:31 AM Rating: Decent
    could anyone tell me where I can get maps of these zones?
    RE: Maps
    # Oct 22 2003 at 4:37 PM Rating: Default
    35 posts
    www.maps.eq-toolbox.com has all the maps for LDoN. Some are great, however, and others are lacking, but still helpful. You need to register to get them, but not subscribe. Good luck.
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    Sage Mage Orihc
    Shining Alliance
    57 Necro Tank
    # Oct 19 2003 at 3:51 PM Rating: Default
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    Last Night on an adventure

    group
    57 necro
    55 pally
    57 mage
    57 Bst
    56 Ranger
    56 shammy

    At about 10 kills in on a slaughter mission of 52 the Pally (Mt) dies the bst dies and the Ranger goes LD.

    Kinda looks like the mission is going to fail but the 3 of us left continue on.

    I got the illustrious roll of playin main tank. I had a virtue of course and am by no means a twink. The Mage pulled I would send pet hit the mob with Vexing Mordina and then step in and melee. Of course who would get the aggro??

    Me. Was fine though with the mordina tapping 122hp off the mob I seldom dropped below 50% health before mob died and was normally in the 80's or mid 90's by the time the mordina wore off.

    The three of us worked like this for about 20 minutes and the beast caught up to us 10 minutes later the pally shows up and says he got a buff and is good to go now and that wont happen again. I laughed my **** off on the very next fight the pally was down to about 8% health when fight was over. Then he sat in a trap and was the end of him again.

    LD ranger now joins us again so I am tanking away again. We have 15 minutes left in the adventure when Pally joins us again with only 6 mobs to go to complete the mission. Pally starts barkin about him being MT and being the one to pull etc etc .

    That pally sure was not happy that we as a group decided to continue on with what was workin for us.

    Anyhow we completed the mission and even took down the named 2nd to last mob.

    I was very surprised that we were able to survive let alone complete the mission having had 2 members gone for over half of the mission.


    I had a couple of close calls as MT but i would just go fd and let the others finish the mob while I lay dead.

    One of the best and funnest missions I have been on to date and have done at least 2 dozen.

    Amazing how circumstance can teach you what your class is really capable of.
    Rune of Warding
    # Oct 05 2003 at 11:39 PM Rating: Decent
    4 posts
    Just a word of warning....
    Too much was happening in our last adventure encounter in EF to recall all details. But during it, a chest was opened (?) or distrubed somehow and everyone in the party had "Rune of Warding" cast on them. It lasted a good 30-45 minutes (didn't actually wear off until we were done and were waiting for split!). It dramatically slowed down our casting time (almost 2-3 seconds) so the cleric, as others, had difficulty casting heals, nukes, slows etc. It also lowered our armour class significantly.

    Nothing helped us get rid it...cure poison, cure disease, remove curse...didn't want to try cancel magic as we all had various and numorous buffs and KEI etc. and were mid-adventure.

    If anything helps to remove this, please let me know. Also...just be warned..this one is nasty!
    RE: Rune of Warding
    # Oct 10 2003 at 3:00 PM Rating: Decent
    34 posts
    http://lucy.fnord.net/spell.html?id=4157&source=Live
    It also lowers ATK.

    Remove curse will take care of it, but without RGC you'd need several casts.

    Edited, Fri Oct 10 15:54:27 2003
    wierd mob? chest? whatever...?
    # Oct 02 2003 at 11:55 AM Rating: Decent
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    I was messing around in an MM dungeon with my baby BST and came across a pile of bones on a table. When I targetted it, the target window displayed "bone pile" or something like that. When I used the new Inspect button, a line showed up in the chat window, with yellow letters, saying something like, "a pile of bones". I hailed it, but it didn't respond. When you tried to con it, all that showed up was the yellow text in the chat window. I had never seen anything like this before in LDoN, and haven't seen anything like it since.

    It so happened that the previous adventure I was on failed at the very end because some dipsh^t opened up a chest while we were escorting a rescue NPC back to the zone. The wipe caused us to lose time, and subsequently lose the adventure. I was very leary of even glancing at a chest after this, and this adventure was going good so I didn't want to Fk it up by toying with this thing.

    I never went back to check on this pile of bones, but if anyone has come accross something similar, please let us all know about it.
    ____________________________
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    Noble Lord Protector of the 70th Crusade
    Fennin Ro - EQ I

    Ardnahoy II
    Fearless Guardian of the 40th Tour
    Mistmore - EQ II
    #NoobForLife, Posted: Sep 30 2003 at 5:17 AM, Rating: Sub-Default, (Expand Post) I am thinking about making an adventure guild on Xev and/or Xegony, I have alot of ideas for it, but I am looking for some people that can help me organize it. I am looking to start it in either Xev and/or Xegony servers. This probly wont be a guild of hardcore adventurer's so much but one of people that are good and trust worthy at it. I dont care if your in another guild, then you can have your alts in this one. I am also goin to have many allie guilds because of my friends from them. If someone if interested in helping me start one, or if you have one beilng built. Just send me an e-mail to eq_4ever@hotmail.com and I will then tell you my name on which ever server and we will get together in there and talk :) Well, I am hoping to get much support in this, also just e-mail me if you have suggestions or you just want to join or something :P Hopefully I will get this goin with in the next couple months. I can probly get some support from some beta friends that are grom Grey Counil (on Xev, 1st guild eveR, or so I am told) Well, talk to all of you soon hopefully! :)
    Beware of the level ups and prepare!
    # Sep 28 2003 at 9:48 PM Rating: Default
    2 posts
    Me and my low 40s group did like 5 missions in a row on high difficulty we were all twinked with fungi tunic gear and PoP drop weapons I.E. my 40 cleric had 54ac tunic with 9 to all stats and the delightful orb of forgoten magic that proced alot for 200s with bards atk songs etc... We were clearing the zone with 30 minutes left, basically owning and getting almost 1/2 a level a run and we all leveled like 1-2 times that day when we got a new adventure after all of us leveled up from last adventure. There was an enormous increase in the level of mobs. We were rulers of all we survey and then pawns to be trampled under foot. with no change to the group using the same strategy, we ran out of time before getting even 3/4 of the way there and wiped twice cause it was like we zoned into a Planes of Power zone at level 40. Each mob took 2 complete heals where before the inky monk could solo 2 mobs at the same time and not go under 70% life. I only say this to warn you that sometimes the jump in level od dungeon can be quite significant if your group levels alot from 1 adventure to the next.
    YOU HAVE BEEN WARNED!

    Edited, Sun Sep 28 22:35:48 2003
    RE: Beware of the level ups and prepare!
    # Sep 29 2003 at 11:03 AM Rating: Good
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    Another thing to consider is the TYPE of mission. Was doing mid 30s dungeons with an alt, and was one of the lower in the group at 35 (highest was 39). Got two collection type adventures, and most mobs conned blue to me, and we cleared the entire dungeon (nothing left on track) with 30-45 minutes left over (yes, very twinked group). We then took a slaughter, and the mobs conned WHITE to YELLOW to me). Well, we managed to finish the adventure, wsince it just involved dropping 52 of the bad boys. Our next adventure was another collection, and the mobs conned blue, and we cleared the whole zone again. Kinda liked the slaughter, cause I got almost 4 yellows of exp.
    ____________________________
    Xaanru's stuff
    Anyone else noticed this? Or is it just me???
    # Sep 25 2003 at 12:46 PM Rating: Decent
    9 posts
    Our group has been doing adventures in MM since LDoN opened. Everything was going great, getting 10-13% exp at lvl 53 and usually finnishing with a few minutes to spare.

    This past Tuesday however, all that changed. We have always had 4 key people me a 53 shad, 53 cleric, 54 wizzy, and a 53 necro. The last 2 slots have either been a chanty, paly, bard, or monk. This past tuesday we went into the same type adventures as always and noticed that the mob names were different. Didnt think much about it until the first fight started. They used to hit for 40-60 a swing, now hitting for 120-170 a swing and maxing at 240! They also seem to have 3x the hps as normal. Our wizzy hits them with the same spell that used to take them down 20% (800 pt ice commet i believe) now it only takes them down 7% while still doing 800 pts dmg.

    Didnt think much about it at first.. thought its just this mob. WRONG! Next 4 were same way. Then got 3 adds (and yes we did pacy but they still aggroed) and the party got wiped! I have never been hit so hard for a DB.

    So, we figured that adventure was bugged and we got another one... same thing... got pi$$ed off and camped out for the night. Came back on next day thinking everything would be back to normal. Guess what, same thing. So we tried going in unbuffed to get the adventure... same thing... tried switching out the monk for a 2nd cleric... same thing.. tried switching the 2nd cleric for a warrior.. same thing... I dont get it!?!?!

    We have made sure the setting is on Normal and not hard .. things still hit for near 200 a swing and aggro even when pacyed... tried pulling with a bow and not spells... same thing... I can think of anything else to try. But 90 minutes to kill 50-60 mobs with 12-15K hps hitting for average 150 a swing .... our group of 53's cant do it... there is just too much med time.

    Please advise if you all have any ideas or have ran across this before.. I am stumped!!!!

    Methosis MacLeod
    53 Shadow Knight of Morell-Thule

    Now with a fully equiped flat forehead from beating his head against the monitor.
    RE: Anyone else noticed this? Or is it just me???
    # Sep 27 2003 at 11:00 AM Rating: Decent
    21 posts
    There are discrete "difficulties" of adventures. For example, one adventure our average level was 63.0 (65,64,64,63,61,61) and the mobs hit for low 200s and weren't very resistant. On another adventure the average was 63.5 (65,65,64,63,62,62) and the mobs hit for low 300s and were highly resistant.

    My guess is that your average level edged over a "magic" cut-off and you went from being at the upper end of one difficulty range to the lower end of the next. My L54 SK has done one adventure with a group that averaged around 54-55. The mobs hit for around 170, and it sounds a lot like what you are describing.

    The good news is that the points go up for harder adventures, and the drops are better.
    RE: Anyone else noticed this? Or is it just me???
    # Sep 25 2003 at 1:49 PM Rating: Decent
    ***
    3,128 posts
    I noticed soemothning strange last night, had a grp of 55-60, well balanced with 60 war, 59 cleric, 58 enchnater 59 ranger 56 wiz and 55 rogue. Things got real tough in 2nd room in and tank and enchanter died. We eventual made it four rooms in after rezes and enchanter bailed due to RL and we called it quits. I went to do the one chest we found in dungeon. I inspected it and trap went off, which never happened before, have inspectd dozens w/o that happening, have very good skills. Trap was posion 660 per tick which only effect the room I was in, but knuckle head ranger had followed me to watch me. I ran back to zoneline to cleric with ranger, but cleric decided to go afk 10 secs and we were dead by then.
    Overall mobs and traps were much tougher, and I am used to grouping with lvl 60 and higher, so its not the lvl 60+ in group increase we all have noticed.
    Someone has increased the toughest I belive, which is fine as long as they increased the experince and loot too, which I did notice any increase in.
    ____________________________
    ©
    "Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats." -Henry Louis Mencken

    "Ha! I laugh at danger and drop ice cubes down the vest of fear." - Blackadder
    RE: Anyone else noticed this? Or is it just me???
    # Dec 30 2003 at 2:50 PM Rating: Decent
    6 posts
    I think you may have recorded your levels off by 1 somewhere. There are very specific 'difficulty steps' which occur. One of the steps happens when your average level reaches 58. You will notice significant difference between an adventure with group average of 57.9 and 58. You went from being king of the hills at 57.9 to low end at 58.
    RE: Anyone else noticed this? Or is it just me???
    # Sep 25 2003 at 3:11 PM Rating: Decent
    ***
    3,128 posts
    Thought it would be better to add this info in a reply, this might be the cause of the sudden increased toughness in the LDoN zones:

    "This has been posted on the EQ Live site:

    What Lost Treasures Will You Find?

    Rediscover Lost Treasures of Norrath all this week! From now until Sunday, September 28, we will be dropping items that are no longer available in game. What lost treasures will you find? "
    ____________________________
    ©
    "Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats." -Henry Louis Mencken

    "Ha! I laugh at danger and drop ice cubes down the vest of fear." - Blackadder
    RE: Anyone else noticed this? Or is it just me???
    # Sep 25 2003 at 3:44 PM Rating: Decent
    9 posts
    I thought about that and even asked a Guide about it. Guide said "as far as I know there have been no changes made to LDoN areas."

    Key phrase might be ..as far as I know... but we all know that Sony would never dream about changing something and not let us/Guides/GM's know about it ... LMAO

    Maybe this is just another way for them to have fun watching the corpses pile up outside the port.. hehe

    Methosis MacLeod
    53 Shadow Knight of Morrell-Thule
    RE: Anyone else noticed this? Or is it just me???
    # Oct 01 2003 at 6:48 PM Rating: Decent
    7 posts
    This was a GM event run through several different zones throughout the week. New named dragons wandering through zones, and other various creatures. Loot included manastones, and other gear that verant/sony decided to remove.

    And yes, I put the slash in there because some of the items were removed when Verant was still in charge.
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