Hate's Fury, The Scorned Maiden  

Quick Facts

Type: Outdoor
Continent: Ykesha
Instanced: No
Keyed: No
Level Range: 55 - 65
Send a correction
HATE'S FURY: It is rumored that there is a hidden lagoon in the Crypt of Nadox where the leader of the clan keeps his ship. Of course they also say that the ship is filled with ill-gotten booty that the various troll pirate captains have gathered up over the ages. The name of this legendary ship is well known by those that sail the seas, and can be heard on the lips of members of the Broken Skull Marauders. Most sailors understand that such a ship is probably merely a rumor, invented over a foamy mug of ale in a dockside tavern.
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The Mess HallCagedNavigatingArmsmaster and Company
Treasure SortingKrasnok's BattlegroundThe CrewStorm Calling
Post Comment
Hates Fury
# May 27 2007 at 2:18 PM Rating: Decent
Scholar
*
51 posts
"A Mess Hall Scrubber" dropped the Great Maul of Hatred (2HB 30/33) in next to last room before the door to the Captains room last night. We had been through the entire zone without one maul dropping. The mob is not currently listed. Two were in this room, on the far side, both single pulls.
Treasure!
# Feb 08 2006 at 2:17 PM Rating: Excellent
25 posts
let's go there and look for the treasure
the low down
# Oct 25 2004 at 8:12 PM Rating: Excellent
Scholar
27 posts
Ok,

I went to HF the other day and here is the skinny from what i could gather. Max hit from the mobs I was killing at ZI and a little ways in from Nadox was 180hp...they do hit kinda fast. My ac = 1470 and the only maxed like once ever 10 hits with a lot of 45's anf 60's in there. nothing sees through their respectable invises. However they put the token undead mob once every 12 live guys or so. They are social and will train but their aggro range is not that big. It is considered an indoor zone which was annoying since I duo with a druid and could nor Harmony. Also Nadox is also an indoor zone so you cannot refresh SoW or whatever. I'm sure the mezzes and paci's will be fine.

They seem to have about 12k hp or so.

Even though as of Aug18th or whatever it has become a "Hot Zone" for XP bonus I found that Griegs End was better XP, easier single pulls and faster kills. However the standard mobs drop the blessed idols of hatered and some other mid lvl (by todays standards) gear...so the loot here is better then standard zones.

I have noticed in EQ it = a XP zone or a Loot zone or a Quest zone. Only in the rare instance like "The hole" would you ever get all three at once. I would say this is a loot zone like Maiden's eye or Wall of Slaughter.

It did not take that long to get there. Go PoK -Gunthak book port - dulak's harbor - Nadox - Hates fury. In Nadox I was able to run all the way through with invis...I found one mob that saw through but that zone is spaced out so I had np moving around him. Just make sure you /con them all.

When entering Nadox you do so through te lava stream...it hits for 27 dmg (for me at least) but the swim is not far and me and druid were down to 96% by the time we ran up wall at the bridge.

I would bring a full group though. You can solo or duo here at 60+ but I think you get to more of the content if you got a full group.

Hopes this helps
____________________________
***** EQ2
How hard do they hit
# Oct 03 2004 at 3:31 PM Rating: Decent
Scholar
27 posts
I saw one post below saying they hit for 159 high end...That it? How would u all compare this zone to Greig's end in terms of mob strength/overal easy-ness of the same lvls. GE = easy for me 61 sk and 61 druid, can get about one AA per hour 15 min when Druid is PL'ing me. Can I do better here? I have read some about the trains but read that in the GE discussion too. GE = no trains really. How many hp's do these mobs have in general? Hope not more then 15k. How fast do they hit? With all the hopla about the pain in *** it is to get to this zone...would suck to run there just to see a mob and have 4 buddies come running with him, Druid Succors out and we call it a day. Can someone with experience with this zone bullet point it out? since Sony madr this a hot zone I am interested. Thanks
____________________________
***** EQ2
Solo?
# Aug 08 2004 at 4:26 PM Rating: Default
*
144 posts
Never been to this zone but was wondering if a 59 mage could solo near the entrance here? What is the mob situation when you zone in? Are there mobs near the entrance and are there any that wander through that area?

thanks, any info is appreciated.
#capjimbo, Posted: Feb 24 2004 at 10:45 AM, Rating: Sub-Default, (Expand Post) whet there whit small group never had a`porter it goy to late`for most make sure you got gate in a bottle there a gy to
#Sir hurdofu, Posted: Feb 07 2004 at 4:48 PM, Rating: Sub-Default, (Expand Post) hey just wondering how do you get to Hates Fury? would be nice to know, going to take 46 war, 53 shammy, 55 cleric, and other guildies, if they want to come....
RE: where?!
# Apr 01 2004 at 5:42 PM Rating: Decent
37 posts
Please take the time to read other people's posts before you ask a question like this. Detailed directions to get to the zone were posted over a year ago on this page.
#Nneuromancer, Posted: Jun 09 2004 at 3:36 AM, Rating: Sub-Default, (Expand Post) By: halflingnothobbit
#dbik, Posted: Sep 07 2003 at 6:17 PM, Rating: Sub-Default, (Expand Post) Would like to buy the Fury Edged Short Sword. Paying up to 10k. PST to Killarian on the Prexus server. Thank you!
Little more compact information
# Aug 27 2003 at 7:54 PM Rating: Excellent
6 posts
My friends and I have been playing around in Hate's for the last couple of weeks. On our server (Povar) this place is never camped, and with the zone having a graveyard, it makes for a decent place to play.

Standard group in there is usually a 63 Beastlord, a 58 Cleric, 58 Ranger (me)and a 51 Monk. More often than not we have a 57 Druid and a 57 Mage with us.

We don't have too hard a time in there. If we get adds, the pets take the casting mob, us "tanks" take the other mob. We've made our way from the entrance to the room just before the Captains room, and all the way below deck to the Globe room. Cleric pacifies when nessicary, or the monk will FD pull.

The majority of the zone cons yellow and red to the monk. Only a couple of whites and yellows to me majority being dark blue, some light blues to the Beastlord also being mostly dark blue.

[pre][/pre]There is anywhere between a 6 min and a 20 min spawn time depending on the mobs and the room.

We think the GY and the succor point (same place) is bugged, because there is a wondering mob that does stop in that spot. If you happen to Succor there, while the mob is in the spot, you will aggro the whole room and be forced to zone. Also it takes a few summons to get your corpse out of the "hole" in the GY, so that you can do a safe rez.

I just thought I would share my experiance and update some information.
loose info
# Aug 20 2003 at 9:56 PM Rating: Decent
5 posts
Alot of loose info on this zone. Not a whole lot to go by so I took an afternoon break from plain of tactics and decided to throw my 65 Beastlord weight around this zone they call hates fury. I wasnt completely impressed with the zone im sure it gets harder the deeper you go but I did stay for about a half hour soloing in here and had a rather boreing time. Mabey next week I will take a friend with me and we can explore this joint a little more but from what I have seen this zone isnt worth the troubles of anyone who is teir 3 or elemental plains flaged. No reason to thrash the post I know alot of people go there that are lower,so Im just posting this for those higher lvl players that were thinking of going into this zone
RE: loose info
# Aug 22 2003 at 10:52 AM Rating: Decent
**
286 posts
The zone is rated for the 55+ crowd. However, I don't believe I have ever seen a 65 in here. The loot is good for a level 55-60 group but I have to agree that very few high end players will like this zone.

There are a number of items with Vengeance 1 that drop in this zone, along with a good EB ring, and a few items that have level 3 focus effects.

That said, the pain of getting here, and the 'bring your own group' problem means that the zone is pretty empty most of the time.

Not a bad zone, but as a level 55 druid I find that I like Nadox more.
Captain
# Jul 29 2003 at 5:22 PM Rating: Decent
24 posts
Does any1 have any info on the stats of the captain here. Last night was my first time in the zone and had a blast, would like to see about taking on da boss MoB here.
____________________________
Mdevile
Rogue of the Horde
Perenolde Server
http://wow.allakhazam.com/profile.html?374966
A Simple Guide to Hates Fury
# Jun 02 2003 at 2:56 PM Rating: Excellent
*
64 posts
Was in Hates Fury for almost 10 Hours yesterday. Saw Some very phat lewt drop.

Moving on.... (nice experiance too at 58)

****ALWAYS SLOW EVERYTHING ASAP OR DIE********

When you zone in you are facing the First room. This is an easy room if you have a Cleric or Enchanter who can Wake of Tranquility the Room. The room is set up with 3 MOBS on the left (A random Live Troll and 2 Luggalds(Luggalds see invis) and on the Right a Stowaway Rat, 2 more Live Trolls, and Another Stowaway Rat) & ONE WANDERING MOB (Wait for the wandering mob to come into the room before you start to Dungeon Crawl, he will stop right on top of the GY that is in the zone (also the Succor Point), SINGLE PULL HIM and the fun begins) *NOTE* to pull without Wake(PACIFY DOES NOT WORK), Start on the right side, Pull the Stowaway rat, if you barly step into the room he is directly to the right in the corner. he is a Single Pull. Pull him, then Pull the 2 Trolls on the Right side. If you get both just sick a pet on them to keep him busy whilst you Dispatch his Friend. Then take out the Rat. At this point you can Move Above Decks or continue Clearing the Room (SEE BELOW FOR CONTINUING TO CLEAR BREAK IN ROOM). If you want to go above Decks, there are some stairs on other side of room with an Undead Troll at top of it. Pull the Undead Troll (will possibly get an add of a live troll who is in the hall at top of stairs that is out of site) Pull them back to group and kill the Undead troll. if you didnt get an add, Take the WHOLE group up the Stairs and kill the add in the corner (usualy a live Troll) You are now officially in ****, er Hates Fury. After taking out the last Live troll in the hallway there are more stairs to the first lower deck. If you go to the top of the stairs and look left there is another Rat in the corner, Single Pull him. Now you have mobs on the left and right Side to deal with...(this isnt a camp, Nothing spawns here so keep moving in), Stay at the Bottom of the Stairs, Pull the Mobs on the left side, there will be 2 live troll's and you will see another doorway across the other side of the deck with 2 Luggalds guardingn the Door* and from time to time a wandering Lugglad. Again Wake of Tranq or expect to get 2 mobs with Each Pull. Pull the first 2 trolls and kill them, pull the 2 Luggalds(however wait for the wandering Luggald to go down the stairs cause 3 are a pain and we had 57 shamy 52 Cleric 58 Ranger 59 Druid 62 Shaman 63 Mage to work with (PET HEAVEY)) Once the 2 Luggalds are Clear, Imidately take whole group across the Deck staying to the left so as not to draw agro from the Other mob's just out of range. Kill the Undead at the Bottom of the Stairs through Doorway and stay in that corner. After the Undead is now Dead, there will be either A. a live Troll wich is a PH, or the Named that spawns there, 'Cabin Gnome Fitzgerald' (about a 12 minute respawn) Take out the Troll PH or the Cabin Gome (the Gnome Enrages and Summons, cannot be snared, slow works beautifully though) and then wait for that Luggald that was wandering earlier to come back up the stairs and take him out.
Once the Wandering Lugglad is gone, move to where the Cabin Gnome Spawns. And send your Puller down the stairs,(WELCOME TO THE CANNONIER ROOM) Puller will see 5 Mobs in the room with some stairs to the right and 5 more mobs (cannoniers) at top of stairs/room(also right side). Step into the Room, the first target is the Luggald to the Left, Single Pull him Take him Down, once he is dead, move the Whole Group into the Room to the first Corner in the left (NOTHING SPAWNS HERE) and then Pull the Undead wich spawns to the Right as you first enter the room, Once the Undead is Pulled, take out the Stowaway Rat to the left (again a Single Pull) Then the Luggald in the left Corner (single Pull) That Leaves you with ONE undead under the Stairs, This is yet again ANOTHER PH for 'Uumuvan the Soulless'. After the room is clear you can either Stay here or Move on. We did not have anyonen to Wake of Tranquility so we did not pull the Cannoniers (pull one get all 5), however if you want to go on to the Main Deck, Invis up here, run up the Stairs and go halfway into the halway (just around the corner from the Cannoniers, so you cant see them) and there is a door way out to the Main deck with 2 Guards (luggald & a troll i believe). Stay Invis and go through the Door, take a left and stay along the left wall on the deck, You will see the cargo hold cover and a spot where no mobs spawn, THIS IS YOUR CAMP on the deck, take out the gurads all around expect 1 to 2 at a time, and somem different loot from, Great Maul of Hatred, to Mantle of Gunthak, and a named spawns here. From here you can either go Upstairs to the Top Deck, or down into the Hold Via another ladder (not recomended UNLESS YOU WANT add CITY)

THIS CONCLUDES THE FIRST PART OF MY WALKTHROUGH

******CONTINUING TO CLEAR BREAK IN ROOM******

Now, lets start at the beginning again, you pulled the right side, now pull the mobs on the left side. And there is a ladder down in the left Corner. Invis up and take the ladder Down, When you drop down, DO NOT MOVE AN INCH, turn and find the ladder, and more importantly the corner behind the ladder with the stowaway rat, go into that corner, kill the Stowaway rat. You will now see an Undead on other side of the ladder, if you pull him expect 3 more Undead. Be ready for a fight, there are 2 undead hiding on other side of the wall that wanna play too. Either Start Waking Entire Room and try and get the Chanter/Cleric through the Lone Door to wake the mobs in the hall, or just pull them, slow them all and be safe (once the undead are again dead, there are some luggalds in the room, just ignore them and move on. Go through the Lone door but dont go to far, if you turn left there is a live Troll, take it out (got a 'mantle of gunthak' right here 'imp healing 3') and then turn back around and go down the long hall, at end of hall is a mob, take mob out, turn left and continue down hall, do not go into the room to the right, however the Weaponmaster spawns to the right at this intersection. keep following the hall until you come to a BIG room with little strange Viewing things on the floor on raised platforms. The room is entirly Full of Luggalds and the 'Fist of Darkness' drops in here, Most of the mobs are single pull's watch for Evokers and Priests they are nasty, once room is cleared, go through the only other door in there, and kill the Luggald to the right, take whole group with you and continue down the hall to the next luggald, take him out,then go left down the hallway to a static rat spawn, take him out, then keep going to the next intersection, room to the left, this is the Treasure Room. Wake of Tranq ALL in here, 2 named spwn in here, will let you see those for your self. Clear room, and move on to the Globe Room, wake EVERYTHING in room and single pull till room is clear, at this point there is a ladder going up, this is the same ladder as the top deck going down, you can head up and clear the top deck, and work your way back to Zone Line from here doing one big Continious Loop. Hope this information helps.

Edited, Mon Jun 2 15:33:10 2003
____________________________
Runical Storm`Bow
May your feet take you where you are needed most.

70 Undead Shadow Priest ~ Boulderfist
70 Blood Elf Tankadin ~ Boulderfist

http://www.sheepofluclin.com ~RETIRED~
http://armory.worldofwarcraft.com/character-sheet.xml?r=Boulderfist&n=Runical
http://armory.worldofwarcraft.com/character-sheet.xml?r=Boulderfist&n=Faerun
RE: A Simple Guide to Hates Fury
# Jun 30 2004 at 10:39 AM Rating: Excellent
Nice information in this post. For only 10 hours work thats pretty good. Paragraph's would have been nice, but you cant have everything I guess.

I guess I'll add some usefull info...

Lt. Commander Vzain spawns on the deck where the stairs and ladder are, close to the doorway.

Edited, Wed Jun 30 11:41:21 2004
____________________________
Farulosonoth
RE: A Simple Guide to Hates Fury
# Aug 18 2003 at 3:17 PM Rating: Decent
8 posts
I was just in there Friday night (Aug 15, 2003) and I can say that pacify worked well at the zin. The pacify spell works on lvl 55 and lower, and the luggald priest was the only mob in the room that couldn't be pacified, so we pulled him first.

The zone in pops are probably random level, and several must be over 55 on occasion.
Hates fury map
# May 26 2003 at 6:18 AM Rating: Good
Scholar
17 posts
Just cut and past this into hatesfury_1

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L 1101.5313, 432.4375, 21.8448, 1062.4373, 432.4365, 2.8419, 0, 0, 0
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L 958.4374, -89.5624, -3.9990, 1042.4371, -89.5627, -3.9990, 0, 0, 0
L 1042.4374, -126.2051, -3.9990, 1042.4371, -89.5627, -3.9990, 0, 0, 0
L 1013.5624, -126.4375, -3.9990, 958.4376, -126.4375, -3.9990, 0, 0, 0
L 1013.5625, -133.3229, -3.9990, 1013.5624, -126.4375, -3.9990, 0, 0, 0
L -464.4378, -1039.3755, -607.9989, -464.4353, -925.5624, -607.9989, 0, 0, 0
L -464.4353, -925.5624, -607.9989, -383.5622, -925.5634, -607.9989, 0, 0, 0
L -383.5622, -925.5634, -607.9989, -383.5645, -1049.5624, -607.9989, 0, 0, 0
L -464.4378, -1039.3755, -603.9989, -487.6044, -1036.1962, -603.9989, 0, 0, 0
L -508.4374, -1037.5625, -603.9989, -538.4369, -1037.5625, -603.9989, 0, 0, 0
L -471.5625, -1030.4371, -601.9990, -471.5625, -925.5621, -601.9990, 0, 0, 0
L -538.4373, -1030.4371, -601.9989, -538.4379, -925.5627, -600.3582, 0, 0, 0
L -538.4379, -925.5627, -601.9989, -471.5625, -925.5621, -601.9987, 0, 0, 0
L -508.4375, -1030.4373, -601.9990, -508.4374, -1037.5625, -601.9990, 0, 0, 0
L -487.4725, -1030.4374, -601.9989, -487.6044, -1036.1962, -601.9990, 0, 0, 0
L -508.4375, -1030.4373, -601.9989, -538.4373, -1030.4371, -601.9989, 0, 0, 0
L -487.4725, -1030.4374, -601.9990, -471.5625, -1030.4371, -601.9990, 0, 0, 0
P 240.3229, -133.5732, -3.9990, 240, 0, 0, 3, Cannon_Room
P -1540.7848, -1008.4506, -564.4658, 240, 0, 0, 3, Globe_Room
P -1262.2540, -868.4777, -609.9989, 240, 0, 0, 3, Treasure_Room
P -26.5274, -889.1879, -607.9989, 240, 0, 0, 3, Wepon_Master_room
P 1008.5239, -108.5954, -3.9990, 0, 0, 240, 3, Zone_Line
____________________________
Sinnyr Royale
MT Cleric
RE: Hates fury map
# Apr 09 2004 at 2:29 PM Rating: Default
34 posts
What will this do if I cut and paste?
RE: Hates fury map
# Jun 09 2004 at 3:31 AM Rating: Default
*
161 posts
When you bring up the map in game it should have all the info on the zone. I got my info from some place else but it about the same.
GY still active???
# Apr 10 2003 at 7:09 AM Rating: Decent
16 posts
Did they remove the GY from Hate's Fury? Our group was in there last night and two of us died while the rest got off an evac. We waited about 30 minutes and never saw our corpses at the GY. We had a necro summon us up but then had the problem of them popping into the room when we dragged them back into the corner for rezzes. It is acting like a GY except for popping bodies now after the last patch.

Edit...
Ok, we went again last night and the GY was working just fine again. Still kind of curious if it was broken and then fixed or if it is still going to be sparatic in working properly.

Edited, Fri Apr 11 07:06:57 2003
RE: GY still active???
# Aug 02 2003 at 9:39 PM Rating: Decent
*
52 posts
i think the GY just activate if your corpse is in the lower deck (which you enter throu the "teleporter"-ladder at zone in.

Would make sense, cause if you die down there you can't drag your corpses up again to the zoneline.

cu,
____________________________
Minyatur Laurelin
lvl 70 Transcendent
Solusek Ro
www.protectorsofmoonglow.org
http://www.magelo.com/eq_view_profile.html?num=448579
Graveyard
# Mar 18 2003 at 10:49 AM Rating: Decent
FYI, This zone has a GY. All corpses pop at zone in after 20 min... Thought that was handy..
____________________________
Freekin 65 Warrior
Innoruuk Server...
#iulianeFV, Posted: Mar 09 2003 at 8:58 PM, Rating: Sub-Default, (Expand Post) Edited, Sun Mar 9 20:29:50 2003
A charm at LAST
# Mar 01 2003 at 9:27 PM Rating: Default
17 posts
Finally got a charm off :
Cabin Gnome Fitzgerald

Item information:
This item becomes more powerful with less people in the zone.
Undead now see invis
# Feb 28 2003 at 12:23 PM Rating: Decent
Scholar
29 posts
Just thought I would add, that after the mini-patch the undead down by the Hate's Fury zone in Nadox now see through regular invis.
RE: Undead now see invis
# Mar 19 2003 at 7:20 PM Rating: Decent
Scholar
17 posts
They do not see thru ITU, there is a live treasure sorter near the base of the pier and you have to stop and kill him or he will spot you.

Expect to fight up to 5 mobs at this spot or more.

I have also noticed that if you train the HF zone line, the mobs sometimes will not go back, but stay at the zone line, might be a pathing issue.

Edited, Thu Mar 20 18:35:03 2003
____________________________
Sinnyr Royale
MT Cleric
RE: Undead now see invis
# Mar 21 2003 at 2:06 PM Rating: Decent
*
123 posts
The Treasure Sorters have NO return pathing.If you train them anywhere they will not move.Therefore beware if one slays you as they will camp your corpse.....
Also note that it is possible to path it off to the side and it will stay there.Thereby making IVU safe to use all the way to HF.That or just get your tank to train him to HF then the rest of you can remain IVU and run through once the undead return to their spawn points.Do not try to run through while 10 undead plus a treasure sorter are at HF zoneline.Just wait 1 minute while they reset.
What we did
# Feb 26 2003 at 5:13 PM Rating: Excellent
Getting to the zone does suck.

The group I was with was
2-Clerics (one 65)
1-Enchanter
1-Monk
1-Druid
1-Warrior

To get there:
From the nadox entrance follow the lava till you reach the bridge,..go up the left bank. Infront of you should be basically 3 caves. Two close together on the left and one kinda far away on the right. Invis up and take the middle cave.

The cave should lead down into a very large room filled with those Luggard things. Con everything straight in front of you and make sure nothing is able to see invis. If your clear run straight across to the next archway. This should put you in another short tunnel opening to a brick type hall.

The mobs in this hall seem to be two types. Undead and not undead. So invis'ng might not work here. It's wise if you have the time to clear the mobs before moving, but if you can't you can try to pacify the mobs and walk by them with no agro as we did. Either way you want to stay on the left side and head down the hall and turn left. You should see a flight of stairs going down left and right. Doesn't matter which way you go,..both just wrap around.

Once down the stairs you should be facing a VERY large cavern. Something out similar to the movie goonies where the pirate ship way. None of the mobs here saw invis,..that was for us though may be different for you. To your left you'll see a trail that goes up the cavern wall. Head up the trail.

If you follow the trail you should be at "the docks". Go onto the docks and just follow the docks till you see the ship. It has a big sign on it that says "Hate's Fury". Just zone in like any other zone.

Once in the zone your basically in a pirate ship. It's pretty cool. The first room you have two choice. To go down into a hatch that is black. Or up some stairs. The mobs here are of four types. 1-Undead 2-Luggards 3-Troll Pirates 4-Mice. Undeads are mixed in so they can see invis,.so be sure to con everything. The undead mob agro range seems to be small.

There are a number of large rooms where groups can set-up camps. The ones I can think of off hand would be...
1-Globe and Tresure room
2-Upper Deck (**** deck)
3-Cannon Room
4-Kitchen
5-Weapon Room
6-Luggard Room

The halls seem to be pretty free of wandering mobs but we did see the ocasional one or two.

I'm sure any group can be productive here. There are few caster type mobs. Nothing seems to summon. We had at most 3 adds, so a bard can CC just fine if a enchanter isn't handy. I would recomend a druid or wizzy for evac. Having a slower could be offsetted by having a DPS based group or even a BL slow would work fine. This zone wasn't a huge challenge if you just take you time to get to the camp you want. Nothing appeared to be extreamly powerful. Fun zone.

Hope this helps.

Edited, Wed Feb 26 16:42:45 2003
Getting to Hates Fury and the first room inside
# Feb 26 2003 at 11:43 AM Rating: Good
12 posts
Was in the crypt with a few guildies of mine, when a chanter comes in zone. He wants to know if we want to go exploer a new zone with him. so we say ok. WE invided up crossed the brigde and went into a big castle looking room. We went thro about 2 or 3 of those rooms. None of the mobs could see thro invis yet. After we made it out of the castle. We followed a path that lead to a cave going on way and a huge dock the other way. When we got near the end of the dock there were 2 mobs that could see thro invis. There was a gaint ship in the water with the name on the back of, "Hates Fury". Chanter was dumb pulled like 5 mobs. Right at the zone line. Group members were dropping like flies. I decied to run to ship. I zone into Hates Fury. They all got rezzed later on. Everything insde was red except a "Stowaway Rat" which was yellow. I didn't go past the first room. The mobs in the first room seem to hit for 159 alot for high hits and 59 for a low hit and they all saw thro invis. I think a good group could be able to exp in that zone. They would need chater, cleric, shammy, and 3 meeles. Also looks like a good zone to raid. Saw a nice 1hs on this site. was a 5 20 some stats and effect i think was "Shock of Blades" lvl 44 mage spell. like a 450 dd spell might be wrong on that one. Well gl to yalkl hope some kills that captian of this ship he should have some good loot. There is a quest in this zone too. i bet when u get the right stuff and right before u turn it in the captian comes back and says he gonna kill you for stealing his stuff.(maybe)

My spelling is not the best, so plz don't flame me about it

Xzyllo Critsalot Insane Tomato Thives
51 war 7th Hammer

Edited, Wed Feb 26 11:13:44 2003
____________________________
Plz don't inspect me, you can't afford it!
#Gigi, Posted: Feb 26 2003 at 11:29 AM, Rating: Sub-Default, (Expand Post) Neither of these post is very helpful... just saying getting to the zone can be dangerous... Give more info were is the zone in.
Meant For Raids
# Feb 26 2003 at 9:24 AM Rating: Decent
Considering what you have to go through to get there, and the fact that there is a boss in that ship somewhere (forget exact name, but it is on SoE's site), I would say that this zone is really meant for raiding parties in high 50's... Just a thought 8)
____________________________
--Pay attention to the cracked streets and the broken homes.. Some call it slums, some call it nice! I wanna take you to a wasteland I like to call my home.. Welcome to paradise!
RE: Meant For Raids
# Apr 06 2003 at 4:23 PM Rating: Decent
7 posts
The boss in this zone is "Captain Jrank". He is a nasty undead troll who looks like a ghost with 6 pets "Fist of Jrank". He is a spawned mob and is the main boss. I have tried to raid him and I know for sure he is a bad ****. :) Once you turn in all the quest pieces, Attendant Mi`ta will laugh and run off then the Captain will appear and off you go fighting.

Zoriouz Zi`u
65 Warlord
Brell Serilis

Edited, Mon Jun 23 00:54:24 2003
Clerics and rezzes
# Feb 26 2003 at 4:02 AM Rating: Decent
Scholar
Avatar
44 posts
Getting to this zone can be deadly and I see lots of 60 plus only hunting this zone. But the worst part is if you die exploring or fighting here. Getting a cleric or necro (to summon your corpse) to come all the way to this zone is a real chore. Keep that in mind.
____________________________
Gloria
WoW:Glorye hunter, Dreadsa DK, REXXAR
EQ2 Dreadzal 95 SK and so on

RE: Clerics and rezzes
# Mar 17 2003 at 5:32 AM Rating: Decent
21 posts
Found out tonight that this zone has a gy like pop zones. made things alot easier for the cr
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