Dulak's Harbor  

Quick Facts

Type: Outdoor
Continent: Ykesha
Instanced: No
Keyed: No
Level Range: 40 - 55
EQ Atlas Link
Send a correction
Dulak's Harbor lies in a vast cavern beneath the rocky island. The troll marauders have built their dark, rough town along the calm shores of the harbor. Using whatever they have at hand, the inhabitants are constantly rebuilding and adding to this city. An eerie feeling surrounds the city; a malevolent undercurrent beyond just the unpleasant nature of the creatures living there.

Most of the expected amenities are available here, if you're a member of Clan Broken Skull. Taverns, crew quarters, stores, docks, and shipyards fill the city. Rails can be seen in parts of the city, and following them one way could lead an adventurer to the refinery and the nearby smiths. Luggalds guard the temple, the most unusual and unpleasant building in town. Anyone foolish enough to get close to the temple is engulfed by the palpable fear and hate that seep from within.
-----------------------
Docked ShipFish GutterLuggald CavesCamp Fire
Captain VarnsAltarMiningDepths of Dulak's Harbor
Post Comment
Hot ZOne Aug
# Mar 05 2008 at 3:34 PM Rating: Default
*
72 posts
New Hotzone item
# Mar 01 2008 at 6:06 AM Rating: Decent
*
149 posts
As of Feb 28, 2008 this is a hot zone.

This just dropped:


Skirmisher's Shoulderguards
magic lore no trade
weight 1.6
war pal ran shd mnk brd rog bst ber
race all
req level 40
slot: shoulders
AC 18
HP 35 Mana 30 End 30
Str Int Wis Agi Dex +7
Cold Dis Poi +4
Slot 7 Aug



Epaulettes of the Onslaught
magic lore no trade
Clr Dru Shm Nec Wiz Mag Enc
race all
Weight 1.1
req level 40
AC 16
HP 30 Mana 35
Str Sta Int Wis Cha +7
Cold Dis Poi +4
Slot 7 aug

Edited, Mar 1st 2008 9:22am by Rudamon
____________________________
The hardest working dwarf rogue on tholouxe paels er, I mean that Bert server thing
Outdoor zone
# Sep 20 2007 at 4:58 AM Rating: Decent
**
358 posts
Dulak's Harbor is an outside zone.
lost once again
# Sep 07 2006 at 2:22 PM Rating: Decent
okay is this an online game site or is it just tips to some game somewhere else or what?
____________________________
its all fun and games till the lights go out...
lost once again
# Dec 13 2006 at 2:20 AM Rating: Default
*
97 posts
I'm sure you've figured it out by now but because this is the 3rd time I've seen a post of this nature I'll go ahead and say. This is a helper site for Everquest and World of Warcraft and maybe others.
However, there are links to DL these and other games on the main page.. Try them out.. Best games around are online multiplayers.
____________________________
-- Don't confuse kindness with weakness, nor ignorance with the inability to learn --

Charka Darkmajik
75th Iksar Necromancer
Defying Fate of Povar
Luggald Caves
# Jun 13 2006 at 12:46 PM Rating: Decent
4 posts
When I go over to the caves on the left there are 3 boulders stacked. How to I get to the caves?
RE: Luggald Caves
# Jun 22 2006 at 8:42 AM Rating: Decent
luggald cave :
there is a hidden passage way on the wooden wall that you can go through about mid way from left to right
____________________________
Kollouff Dabones 71 Necromancer Drinal
Xybok 72 Bard Drinal
singing steel armor
# May 05 2006 at 8:09 AM Rating: Default
**
257 posts
pretty much all useless but the bp : )

Singdarra
Bard Kiting
# Mar 13 2006 at 9:24 PM Rating: Decent
2 posts
Just thought i'd help some bards out here. This is the absolute best zone for a bard 35-50 no hands down. I went from 40-50 in one day here. I had FT8 and full Singing Steel Armor. FYI Singing Steel Armor is useless.

At any rate heres what i did.
- I started by manipulating pathing at the entrance. If you stay by the inside wall while chant kiting the mobs run back and forth in a straight line way out hit range. This gets you 35-40 easy few hours of constant chanting and you're set
-Once you have tuyens go absolutely nuts swarm kiting. You have to realize kiting is going to be charm, switch instruments and invis before you even notice your pets HP going down. At 45 I was swarming the entire refinery solo. The only Area in zone i had trouble with was the last boat due to casters.

The loot is good here and due to the fact that you are a bard you can sell and come back rapidly. Hope it helps some with bards 35-50 if anyone reads this anymore.

-Jareen Herald of the 70th Season
Trader
# Nov 15 2005 at 9:25 AM Rating: Decent
Scholar
17 posts
Providing you have the "Sneak" skill you can sell junk to the "Swabby Bait Dealer" who is on the left as you enter the building opposite the Pub/Bar. Make sure you go behind him and not too close to the entrance wall. Also if you have charisma of 105+ sell him a gem and buy it back to convert all of your gp/sp/cp into nice Platinum/Gems

Edited, Tue Nov 15 09:46:28 2005
Require some Info please
# Aug 06 2005 at 1:20 AM Rating: Decent
I'm looking for information on the 52 necro Feign Death spell.. All of the items needed for this quest are found in the Luggold caves.. If ANYONE has info on this Reply ... I need to find out the Name of the guy i gotta turn this stuff into..
RE: Require some Info please
# Aug 25 2005 at 10:08 PM Rating: Default
*
75 posts
Cedric Trallus is the guys name I believe. He is located in the Stonebrunt Mountains in a small camp along the beach. Give him the blood, saliva and bile looted from the luggald caves.
I just did this quest for my Necromancer and Shadow Knight. Your best bet for drops is to run to the end of the luggald tunnels to the last 2 rooms. It was pretty tough for my 56 Necromancer to solo efficiently and after getting 2 pieces to the quest I brought in my 63 Beastlord to mow through the mobs. Most mobs are dark blue to him and it was decent experience. Hope this helps, good luck.
warning!
# Aug 01 2004 at 10:18 AM Rating: Decent
30 posts
There is a good post below by Jimmyjam which contain links to what I assume is his guild site. If you go there and click on the maps, your pc will become infected with a Trojan Virus of great magnitude. Its taken me about 45 mins. to clean all the trash out of mine.
Other than that, good info on Dulak.
Gunthak to Dulak's Harbor
# Jun 16 2004 at 5:10 PM Rating: Decent
12 posts
Is there a quick way to get from the lighthouse in Gunthak to Dulak's Harbor or do you just have to run for it? Also, where does the new portal drop you in Gunthak?
RE: Gunthak to Dulak's Harbor
# Jun 25 2004 at 2:23 PM Rating: Decent
*
103 posts
Kwyllon Geerlok, a merchant in the lighthouse, sells cloudy potions which can make you invisible for the run to Dulak or the Crypt of Nadox. Stay to the right when you hit the beach to avoid the undead MOBs there who will see through your invisibility. Training with SOW is kinda sloppy, discourtious to other players, and completely unnecessary because of Kwyllon.

Once in a while, you will come across a named in the tunnel. For this unfortunate and unlikely circumstance, carry two potions and stop to dispatch the see-invis MoB. THey usually drop better gear so taking care of them where you are standing is far superior to starting a train.

-Forzz, 50 DE Cleric <evil legions> Drinal
____________________________
"If liberty means anything at all, it means the right to tell people what
they do not want to hear."
-George Orwell
RE: Gunthak to Dulak's Harbor
# Jun 17 2004 at 10:33 AM Rating: Default
Sage
***
3,705 posts
Have to run.

Portal is on evil side in PoK, on the side of the evil area that shows no portal on the map.

It drops yuo on the bow of the boat in gunthak, near where you port in from stonebrunt.
____________________________
Xaanru's stuff
Gem drops nerfed?
# Jun 03 2004 at 2:33 PM Rating: Decent
Hello, I've spent a lot of time camping Stormwave for the charm the cap'n drops. When I started, I would get at least 2 or 3 diamonds or blue diamonds an hour. After one of the patches in late May however, I have seen only 1 diamond after many more hours on Stormwave. When bored, I also roam the docks killing fishermen and boat scrubbers to try to spawn Vurag, and those mobs drop Sapphires and other lower gems at a decent rate.

Does anyone know if it is just Stormwave crew that got gem drops nerfed? Is Dulak not the place to farm BD anymore?

Edited, Thu Jun 3 15:33:15 2004
____________________________
That is all
RE: Gem drops nerfed?
# Sep 06 2004 at 6:29 AM Rating: Decent
45 posts
I used to camp Lady D when Ykesha first came around and within a month or so there was a patch that nerfed the gem drops. It was a rather big disappointment since that was half the reason to go exp there (the exp is not spectacular , but the loot drops made it worthwhile)
RE: Gem drops nerfed?
# Oct 21 2004 at 2:03 PM Rating: Decent
Scholar
**
345 posts
This happens with almost all new zones. The dev's want to have good word of mouth about the expansion, so they have a high drop rate when they are released (gets more folks to buy it). Then, they need to worry about balancing the game and the economy.
____________________________
Everquest:
----------
Imakegood 68th Level Pally.
Ialsomake Goodspells 81st Level Wizzy
Psudacras Level 82nd Shammy
Readyaim 44th LVL Ranger

World of Warcraft:
------------------
Irix lvl 85 Mage Cenarian Circle
Altix lvl 85 Hunter Cenarian Circle
Irixhunter lvl 85 Hunter Icecrown

Everquest 2
-------------
Imakebad lvl 40 Iksar Warrior Unrest Se
Black medalion
# Apr 29 2004 at 11:48 AM Rating: Decent
2 posts
For you pallys. I soloed the docks (the dock that you first come to if you hug the right zone wall, not the dock to boat one. the one before that:-)) for about five hours to get my black medalion. Mine droped from a boat engineer. a friend got his after the same amount of time from a fisherman. I camped boat one for 3AA's before my friend told me where it droped. I did see it drop one other time on boat one.... and two more times where mine droped.

This is a must quest for pallys. at 52 I could solo here. The second half of the quest is much harder. 52 pally 52 ranger and 50 druid had problems getting chester to spawn and turn in. the mobs have complete heals, and there are at least 2 wanderers... but it is must have spell for me. Great zone!
____________________________
..... And in the end good will always outlast evil.....
EXP and loot
# Jan 25 2004 at 6:37 PM Rating: Default
*
102 posts
Same exp as Velks, however...
1. everything isnt white.
2. They drop good gems and many items.
3. less hp and dps on mobs.
4. floor isnt slippery.
5. multiple areas to camp...5 boats..caves..yard..buildings
6. lots of quests ( however bad they may be ) still gives you something to do :)
____________________________
Sic Gorgiamus Subjectos Allos Nunc


Byrkan 85 Druid ( scout )Master brewer
"I went to Everquest and all I got was this Lousy Kunark Gear"
Gregers 85 warrior ( my main ) of Zen Cabal
Juells 84 shaman

All on Test "The where the hell is everyone" server
Dulak Hunting Guide
# Dec 23 2003 at 6:38 AM Rating: Decent
Great work as a first time visitor to the Harbour i found your guide to be essential reading.If you hadn't given your time to help us out i would of been dead meat,i thank you for this fine effort. Smiley: bowdown
51 monky 51 Enc
# Dec 09 2003 at 12:41 AM Rating: Decent
I have the luck of work giving me a laptop so i Duo a 51 Monky and 51 Enc. Both toons have very nice gear monky with fungi and cloak of flames cooper hammer and a bunch of other nice weapons, Enc has over 255 unbuffed int and tons of raw mana gear. Would I have a problem with duoing a boat. I duoed the zone to Golf at 43-46 with ease.
RE: 51 monky 51 Enc
# Dec 24 2004 at 2:53 PM Rating: Decent
*
110 posts
Naoko... Nice magelos but your monk is waaay over the weight limit of 13 stone.
____________________________
Darhk, Necromancer of Innoruk, Fippy Darkpaw
RE: 51 monky 51 Enc
# Feb 07 2004 at 4:26 PM Rating: Decent
11 posts
Sorry. Could you elucidate? I didn't manage to glean the information that you were passing on. Or you want to know if you could camp a boat? I missed that first time reading post. Just got all the info on chars. Not sure that's the best combination, but monk could probably deal with most regular mobs. He is obviously very, very uber (and the enchanter, too) Try it.

Edited, Sat Feb 7 16:31:49 2004
RE: 51 monky 51 Enc
# May 23 2004 at 11:29 PM Rating: Decent
My enchanter Charm soloed thoughout this zone. XP begins to really slow down around 53 (this is before the xp bump so it may be better now).

255 Int/Cha
under utilized zone
# Dec 04 2003 at 10:00 PM Rating: Decent
2 posts
talk about under used zone, sitting here as a 45 ranger, and killin these easy mobs, for good exp, but there is no one here to join me = ( frown, what a pitty it all is
how get there??
# Sep 24 2003 at 12:24 AM Rating: Default
nice this is all wonderfull and all but how do you get to Ykesha???.. the maps here show no zone connections and its not on the world map in Maps of Myrist
RE: how get there??
# Sep 24 2003 at 8:33 AM Rating: Good
Sage
*
164 posts
To get to the Ykesha zones you need to get to Stonebrunt Mountains, which can be reached by either from running through the warrens, or by getting a port from a lvl 29 or higher druid or wizard. Once you are in Stonebrunt Mountains, the zone in to the Gulf of Gunthak (and from there access to the other Ykesha zones) is by clicking on the door of the ship moored up by the dock at approx. location -4200, -1500 (marked number 4 on the eqatlas map).
____________________________
[wowsig]151910[/wowsig]
Fishing in Dulaks?
# Aug 30 2003 at 11:51 PM Rating: Decent
Where can you fish in Dulaks Harbor? I've been around all the docks trying to find a spot I can fish from but havn't found one yet. Do I have to go down into the Luggard Caves and fish there? If so thats a royal pain in the A$$ if Invis drops.
____________________________
"In this world gone mad we won't spank the monkey the Monkey will spank us" -Jay "Jay and Silent Bob Strike Back"
RE: Fishing in Dulaks?
# Jan 19 2004 at 2:01 AM Rating: Decent
Guru
****
5,310 posts
You can sit on the rocks on the lighthouse island. I had to scale down the wall until I was almost sitting in the water. Silly, but it worked.

edit: Ignore me. I was thinking about Gunthak when I responded. Sorry about that.

Edited, Mon Jan 19 13:17:16 2004
____________________________
"God created man from a handful of dust, and he created woman from that man's rib. And these two together were so stupid that they weren't on the planet five minutes when they managed to get a curse put on all future generations. Nice work." Pat Condell
A Black Medallion...
# Jul 18 2003 at 6:22 AM Rating: Decent
5 posts
I have found a couple of 'A Black Medallion' items while camping the stormwave. It's Not lore, but is No Drop.

I have searched for reference of this item in quests and equipment, but no luck. I am sure it's a quest releated item, but not sure where. Since it's not lore, the quest may involve a few of these items.

Anyone know what it's for?

Arnotos Evildream
55 Necro
E Marr
____________________________
Arnotos EvilDream
E Marr
RE: A Black Medallion...
# Feb 18 2004 at 7:41 AM Rating: Decent
Scholar
47 posts
Used in a level 44 PAL quested spell (Ethereal Cleansing)
Dulak Hunting Guide
# Jul 11 2003 at 11:53 AM Rating: Excellent
Dulak's Harbor Guide
--------------------------------------------------------------------------------
-by Jimmyjam, 55 Shadowknight of DAWNFIRE

Go to our Guild site with workable links for full original article.
http://pub12.ezboard.com/fdawnfirefrm20.showMessage?topicID=2.topic

Need to Know First


Dulak's Harbor is in LoY expansion and after the Gunthak zone. Please print this map up at www.eqatlas.com/ykesha/dulakmap.html
www.eqatlas.com/ykesha/du...esmap.html

Also, please, please please....everyone download all of the maps and copy them into your EQ folder if you have the LoY expansion mapping feature......this will load all maps to almost every zone in the game...do it..... www.eqatlas.com/cartography.html

Finally, read this post on Dulak. It is requied if you want to use my guide. I will not repeat anything in this thread unless I want to point out something and give insight. READ THIS forum.magecompendium.com/...369dd0646f


Why Hunt Here


XP: This zone gives very good xp, especially two boxing and groups of 3 or less. Why? Because it is non stop action with the ability to get xp from low 40s to mid 50s. Finally, the single best part of this zone is single pulling.....even MOBs on top of each other can be singled pulled (except hardest ship, Windscorn).

Loot: Lots of pp can be made here with some cool drops. Each MOB has 4-9 pp on it and 1 in 4 has a 4-6 pp weapon. Since you can mow through them, this is a lot of pp. Also, 1 in 10 drops a gemstone that sell from 80-198 pp. Hint...save the blue diamonds and sell in the Bazaar for a lot more. Secret.....a few patches ago they had all Iksars in zone be able to drop Iksar blood which is used in high level tradeskills. 1 in 4 drop the blood but most Iksars are only found on the Windscorn and its dock. I got 5 bloods and sold for 999pp in bazaar (selling ranges from 500-1000, I just wait it out to get max). In all I made 6k in one hour, my best ever.

Charms: Yup, they drop here and can be quested here. You more than likely have an empty spot for the charm so why not fill it? Most are pretty bad, but heh, you still need to fill that slot. Best bet is to quest it or work Oceancrasher as all deckhands can drop a Dewdrop one. Check this link out for great Charm insight forums.shadowknight.org/s...ht=charms.

LoY Quest Spells: This zone has a lot of drops for almost all classes. These spells are worthwhile and everyone shouts when an item for a spell quest is rotting. Damn, you could be level 20 with camo or invis and get your spells from shouts alone. If you do not know your classes spells from here, you are doing your character and the Guild a disservice. Know them and get them. Check out this link on them everquest.allakhazam.com/...l?zone=180


Who Should Hunt Here


Classes: Soloers. Druids can easily do it here. Shammies and Necros next with little problem. And Mages sort of can. A hybrid melee with snare can solo or duo and Clerics (as always) are always in demand. No undead here. High hps and few casters (except Windscorn) so slow is best of all followed by haste....Shammies rule here. Finally, Enchanters could make a fortune selling mind crack here, I'd be here in a heartbeat if I owned one making a ton of cake and xp.

Groups: Solo if you can and if not, two-box with Shammy then next would be a Cleric. Need to be high 40s to 50s to do this. Two boxing here with single pulls is easy and xp is fast and furious. If not, get a group of 3 but no more unless you take out Windscorn then a full group is needed. Groups are somewhat hard to find here so bring ones along or be able to solo whilst looking for a group. If in mid 40s, get a full group of 6 and take a boat.....good xp and learning of group dynamics in general.


Where to Hunt


Zoneline: Hunt here to get practice or if you are in your low 40s. Just do it a few times.....learn to single pull. Normal loot dropped

The Town and Houses: Not really worth it. Invis or camo up to get elsewhere in zone so you can fight where you want to. I would stay away from the normal town and houses.

Armory: Great place to practice single pulling. A name pops here with good stuff. Camped 1/2 the time. I have done this camp many times.

Shady Wharehouses: The Druid quest spell drops here which is highly sought and camped a lot. Also, some nice drops occur along with good xp. Do one of these and see.

Shipyard: This area is underutilized. When waiting for a boat to open up, hunt here. Some unique quest items drop only here and the xp is good. Warning.....do not fight near Armory wall as they will agro from inside and do not go near Windscorn docks as two Deckhands are there and you will get yer ass Harmtouched is you get to close.

Tavern: Not sure about this one as I only did it once but a name pops along with some drops. Camped a lot so must be good, check it out.

Caves: No pp drop so less loot. Tough MOBs but certain spell quest items can only be found in here (Shadowknight) and a great quest needs Luggald parts from here everquest.allakhazam.com/...quest=2394 (good alternative quest also available). But, this is where the Soulstripper drops...I own 3 of them now. Very good weapon and easy to kill him if you have your resists up. Here are details on the weapon everquest.allakhazam.com/...tem=19349. I would not hunt in this area at all unless for the quest drops or camping the Soulstripper. A 57 Rogue, 52 Shammy and I cleared the whole cave on a dungeon crawl......the deeper parts no different so not worth it.

Boats: Do it, do it, do it....just do it. It goes from easiest to hardest. A boat is scary to first camp but you need to do it....after one time you will see how easy it is (except the hardest, Windscorn). My leve1 41 Ranger two boxing with my 52 Shammy could keep the first two boats entirely clear.
-Storm is camped a lot due to the Captain pop that drops a great caster charm. My advice is to come here at lower level and get xp and camp this.
-Dando seems to offer the best xp to risk reward.
-Ocean has the Dewdrop charm that can fall off anyone.
-Windscorn is tough but I did do half the boat two boxing with my Shammy so it can be done. Multiple pulls at time though...I'd suggest pulling to the upper dock, clear the bridge and and move up there. Captain is an event Dawnfire missed by 3 minutes before it despawned, very rare.
-All Captains are random pops and I have never seen one other than Windscorn. I did read you need to clear the docks AND the ship so do this to spawn them.

Advice is to get a boat and keep it. Most are camped but there is hardly any waiting list. Call "Camp check" as soon as you zone and then ask someone who calls out if you can be next.


MOBs


In General:
MOBs undercon due to high hps. They double hit for 40-160 with 100-140 being typical......slow them, slow them, slow them...then they are meat. 70-80% of my Shammy's spells stuck first time. No one cast spells but in Caves and Windscorn boat.
Typical MOB:
eqbeastiary.allakhazam.co...l?id=11183

Boat MOBs
Best xp and only a little harder.
Typical Boat MOB:
eqbeastiary.allakhazam.co...l?id=11285
Ocean Boat MOB
eqbeastiary.allakhazam.co...l?id=11644
Windscorn Boat MOB:
eqbeastiary.allakhazam.co...l?id=11564

Cave MOBs
They hit somewhat hard but they have many spellcasters. Only hunt here if you are camping SOulstripper or quests as mentioned above.
Typical Cave MOB:
eqbeastiary.allakhazam.co...l?id=11919

Named Pops
These seem to ber pretty darn rare so expect to camp or wait awhile. I still have never had a Captain spawn in 14 years of fighting here (at least it felt like 14 years). The Windscorn Captain is an event that is really rare. He will send his minions out to kill everyone (including other MOBs) in the shipyard so beware.
Some of the Better Named
The Soulstripper camp. Read the thread on this one....you must have resist buffs up. He fears (as do others in the caves) and mean DOTs and DD. I took him down 3 times with a 57 Rogue, 52 Shammy and a 55 Shadowknight (me).....one time I had only lost 18% health with no heals (yup, we is a bad ass group). You can see the Soulstripper mace in his hands and he dropped it every time.
eqbeastiary.allakhazam.co...l?id=11201
Captain
eqbeastiary.allakhazam.co...l?id=11292
Head Chef
eqbeastiary.allakhazam.co...l?id=11123
Warehouse Guy
eqbeastiary.allakhazam.co...l?id=11239


Drops

Soulstripper. Get this one...awesome looking, trust me.
everquest.allakhazam.com/...item=19349
The Rest of the Drops
everquest.allakhazam.com/...l?zone=180



Quests


LoY expansion has a much greater emphasis on quests than in any other group of zones. The 2 new spells/songs (44th and 52nd level ones I think) are quest only. This is why so many peeps stay in this zone a long time and learn to love it quickly. Charms are are also questable. Here are the two links to all the quests but I will point out the best ones. Everyone is extremely nice in these zones shouting out no drop quest pieces rotting. You can also shout out for what you are looking for. Just make sure to have invis or camo up before going to get the rotting ones. Finally, almost all the quests give really good xp as an added bonus so if even crappy quest stuff comes your way, keep it to get xp.
everquest.allakhazam.com/...l?zone=180
everquest.allakhazam.com/...l?zone=179

Spells
There are a few must haves.....
Cleric Temperance...do it, no question. I have personally seen over 15 Deepwater emblems rot (needed for quest).
everquest.allakhazam.com/...quest=2368
Druid Heal...very rare drops but always have Druids looking for it. Have heard of up to 1k pp looting rights for rotting ones.
everquest.allakhazam.com/...quest=2389

Easy Ones
Not necessarily good, but pretty easy....
Charm of the Brotherhood....collect 1 each of the medallions.....could be done in one full day
everquest.allakhazam.com/...quest=2403
Militia Seals everquest.allakhazam.com/...quest=2410

Do These Quests
Insignias....get 2 from each ship...10 total
everquest.allakhazam.com/...quest=2400
Other Insignias.....harder to get and need two from the cave section but you get an Emerald Warrior Charm.
everquest.allakhazam.com/...quest=2301
Xoomix.....hard one with somewhat crappy item, but good xp. Need to get metalic oil in Gulf around pirate fort
everquest.allakhazam.com/...quest=2301
Best One...Hard! Both an evil and good version. Two step one with second part in Nadox crypt (much harder part). Awesome ring if you are a spellcaster and pretty good weapon for melees. Read up on this one.
Evil version: everquest.allakhazam.com/...quest=2394
Good version: everquest.allakhazam.com/...quest=2393

The end

LEAVE FEEDBACK and if you found it useful and I will do Nadox Crypt next.

Edited, Sun Jul 13 16:48:36 2003
RE: Dulak Hunting Guide
# Oct 13 2004 at 4:52 PM Rating: Default
*
236 posts
This is great, but truncating all your links with ellipses makes them invalid. Very nice overall description of the zone though.
____________________________
You only live once, but once is enough if you do it right.
RE: Dulak Hunting Guide
# Jan 19 2004 at 2:15 AM Rating: Default
Guru
****
5,310 posts
Great guide, Joks. This is another great, but sometimes underused zone.

It's sad many of these mobs are going light blue and green to me now. Many days this zone is underutilized so it's still great for easy farming. My partner and I walked away from a trip to the shipbuilder's yard with 4 blue diamonds, 2 regular diamonds, 6 sapphires, 2 star rubies and as many weapons as we had room for.

In the tunnels there was more exp. but less loot. We did get a Torn Cloth Eyepatch.
____________________________
"God created man from a handful of dust, and he created woman from that man's rib. And these two together were so stupid that they weren't on the planet five minutes when they managed to get a curse put on all future generations. Nice work." Pat Condell
RE: Dulak Hunting Guide
# Jan 07 2004 at 11:58 AM Rating: Good
That's a good guide to be sure. The only thing I'd disagree with is the idea that the caves should be avoided. In addition to the soulstealer who drops Soulstripper, a number of other named luggalds spawn in different parts of the caves, and they drop some useful items. The deeper caves are still alright experience for me grouped at 57, all dark blue.
RE: Dulak Hunting Guide
# Nov 03 2003 at 7:33 PM Rating: Default
*
75 posts
You left out the best soloing class from your list in my opinion. The Beastlord. My level 56 Beastlord can clear all 11 mobs on Lady Dirulia and even clear the entire dock before they respawn. I am always at full mana and full health when they do start repopping. And the only buffs I have are my own. My 55 Druid couldnt do that if he had every mind candy buff available to him at all times. I used to be gung-ho for the Druid class but the Beastlords leave them in the dust. And also, I melee the entire time with my pet. No Mage, Necro or Druid could even touch the rate at which I am able to gain AA exp.
RE: Dulak Hunting Guide
# Sep 21 2003 at 8:45 AM Rating: Good
28 posts
I can answer why the Dulak Tavern is often camped, there is a quest associated with it for the Shaman class they need to get from one of the NPC's in there an undamaged flask (no drop) which they then take to a spirit in a shipwreck between the Gunthak beach and the lighthouse. After the spirit then brings up two critters to fight and dispose up, the shaman is awarded the spell "Stoicism" which is a shammy variant to the clerical "Celestial Remedy" (450 HP over 3 ticks). Those wanting the spell need to get some underwater breathing so they can go swimming and seeking the spirit in the sinken ship to start the quest.
RE: Dulak Hunting Guide
# Nov 02 2004 at 9:23 AM Rating: Default
learn then speak,

Drunken pirate does not spawn in either tavern. he spawns in various buildings around the zone, but Have NEVER seen him spawn in either bar.

Named mobs pop in either bar, both drop nice mid lvl items for either int caster or shaman.

Maybe, just maybe thats why they are always camped? that and the NPC spacing/pathing is just enough to not give pullers too many adds on a pull?
RE: Dulak Hunting Guide
# Sep 04 2003 at 11:09 AM Rating: Decent
*
80 posts
Realy good guide, got the cake and cookies in it as well as the very importaint camping and camps info for the newcomers of the zone. Hope you post more guides like this.
RE: Dulak Hunting Guide
# Aug 25 2003 at 11:57 AM Rating: Decent
13 posts
This is a great hunting guide, I have been in Dulaks for a few levels now and can confirm most of whats in here, what I can't confirm I am going to check out because there are some great ideas. My question though goes back to the beginning of the post: copying the maps into your eq file. I will be the first to admit that I don't mess around with skins because I am worried about making my eq file buggy (I've had weird problems in the past) but this utility sounds worth the risk, can anyone explain this more or just elaborate a little? Thanks
____________________________
Talohn Spiritclaw
Garrison member from the Dar Khura order
RE: Dulak Hunting Guide
# Aug 19 2003 at 4:21 PM Rating: Decent
4 posts
Just wanted to say great post wish there were more like it.
RE: Dulak Hunting Guide
# Jul 12 2003 at 11:50 PM Rating: Decent
***
2,268 posts
Guild went on a raid here on Friday night. A raid, you say? Yes, it was a bit of overkill once we got a boat (well, the second time.) First time, we either had Windscorn or Dando (think it was Wind, but I'm not sure) and we got the living crap beat out of us. There were 10 of us, ranging from my level (38) to a Monk (53).

After the rezes though (yeah, I went down 1st, 5 hits. hehe) we got Storm. Very right, a very easy camp. We easily kept it and the dock cleared. We sat right at the ramp to the dock. Found it a good spot to pull to.

Why were we there, you ask? Well, Temperance (not for me, we're comming back for mine.) hehe. Our guild is also kinda new, and we're still learning about raiding dynamics. It was more of a "lets all help" than a raid, but still very fun.

I would agree with the above post that it's a great zone. Exp was good, even with raid going. Loot was also awsom.

Keep up the great guide, bro. I personally rated your post an excellent.
Merchant in Dulak's
# Jul 09 2003 at 1:47 PM Rating: Decent
Just across from the Hungry Shark tavern is a warehouse full of fishermen and fish gutters. All of the mobs inside the warehouse were dblue to both my 53 monk and a 55 paladin. Just inside the door to this warehouse, on the left, is a swabby bait salesman. He is a merchant who sells fishing gear. If you can use sneak, you can sneak up behind him and sell to him.
____________________________
Sandiilu Summerbreeze
L65 Enchanter
7th Hammer server
Bard Chant/Charm kiting...
# Jun 27 2003 at 4:45 PM Rating: Default
1 post
The zone line from Gunthak to Dulak's harbor is an excellent place for bards to kite. I usually went chant kiting here, but swarming is possible, you just have to be able to invis yourself fast enough before they clobber each other into dust. Trains aren't much to worry about; they're frequent, just not anything to worry about. Just switch to/continue chant kiting and they'll just fall in line.

Here's how it works for chant kiting there:
Run along the right hand wall at zone in, REMEMBER where the zone is, and grab up all the scouts ya want. Target yer first one and get to chantin'. Don't let selo's drop too long or you WILL be hurt badly (but we all know this by now). As you run around, cross the "tunnel" or "valley" or whatever you call it before you make it to the opening. HUG your new right wall and keep chanting until you make it almost to the zone line, then cross over again. If you cross too soon, the mobs'll make a bee-line right to you and BAM, yer hurtin'. If this happens, don't panic, just stay on the wall and act like nothing happened. Keep kiting. If you have to heal up, just make a /shout TRAIN to zone, and zone on over when you think it's cool.

Tadaaa!
____________________________
Symus Du'Lione
Red Mage of Akelabeth
www.lostorder.com
quick kills
# Jun 20 2003 at 11:28 AM Rating: Decent
16 posts
Prolly due to pace of kills. i don't know if there is an xp modifier, but kills come quick in here. and necros love quick kills }:o)
ZEM in Dulak?
# Jun 15 2003 at 1:06 PM Rating: Decent
3 posts
I skimmed the other posts but couldn't find anything.....

Does Dulak harbor have a ZEM? XP seems to fly by there. Just curious if it is due to the pace of kills or if there is an exp modifier.

Thanks
Desai
High Elf Cleric, level 44
Rodcet Nife
Bards
# Jun 13 2003 at 9:30 PM Rating: Default
*
112 posts
Bards could possibly be the best class to solo in this zone. If you are a good bard who knows how to chant kite, knows how to charm kite, and knows how to handle adds without panicing, you can start soloing the Dandolak Run at lvl 51.

At 54 I come here for some cash and to go after the named. The aa xp is very good. Charming works very well here because of small aggro radiuses. All I do is charm one mob and make it attack the other nearest mob. I have never had an add this way. The mobs are spaced perfectly to prevent that. Then I just dot the same target as my pet and with Selo's drums, the mobs go down very fast. I can clear the Dandolak with still time to wait for respawns.

Bards should at least attempt this zone. The boats may seem small, but there is more than enough room to kite. Good cash, good exp. You'll be amazed how easily you get the hand of soloing here.
Excellent Dulak Guide
# May 29 2003 at 4:15 PM Rating: Excellent
*
89 posts
Hey folks,

I thought I would add this link for anyone who is looking for a good guide on Dulaks Harbor. Mage Compendium has one that has been of enormous help to me personally.

http://forum.magecompendium.com/tower/

Look under section labeled: THE HUNT
and look under the topic:
A SOLO MAGICIAN'S GUIDE TO DULAK'S HARBOR.

Dont mind the topic, it is a good guide for everyone and includes a number of replies that help fill in more info. It also has a very nice map of Dulak. This is one of the best zone guides I have ever seen on a message board.

Happy Hunting
____________________________
Zwingli Integritous 65 Archon of Brell
Fachkin 58 Conjurer
Sassafraas 56 Heretic
Xegony
A Blackblooded Assasin'???
# May 28 2003 at 1:46 PM Rating: Decent
*
131 posts
Looking for info on a mob here named 'A Blackblooded Assasin' who spawns in the tunnels.

I came across him and tried looking on Ilia's Beastiary for info on him but only 2 other Blackblooded type mobs showed on the list.

I assume he's a rogue and hit in the low 110-120s and am just wondering what he drops since I couldn't stick around cause his friends joined in on the fight.
____________________________
Homepage: My WoW Links
Gnome Leveling Guide
RE: A Blackblooded Assasin'???
# Jun 22 2003 at 9:42 PM Rating: Decent
The Blackblood Assassin spawns in multiple areas.. past the bridge.
I believe I got a blackblood girdle off one, but not really sure. Almost positive I've gotten the SK spell components to drop from them
Nothing really special about this mob.
"Luggald Assassin" is a different mob all together, he spawns in the first cave right at the firepit and drops carved bone ring and a caster weapon.
____________________________
Terris-Thule
The Armory
# May 18 2003 at 5:36 AM Rating: Default
Scholar
38 posts
Does anyone have any info on the armory?.. Is it just as good as farming the ships? Was also wondering if there were any named mobs that may spawn there..any info would be appreciated....

thanx
RE: The Armory
# Jun 05 2003 at 1:20 PM Rating: Decent
7 posts
The armory is a decent place to hunt. There is a safe area against the back wall by the post with skulls in it. They recently fixed the pathing so now mobs won't run all over the place to get to you. All the mobs in there are static spawns except one that wanders under the platform leading to Torgan (sp) Mines.

The Overseer spawns on the right (facing out from back wall) in front of a large bin. He has a place holder call a refinery drudge. He drops the Overseer's lance or soot covered gloves. Don't remember the stats, sorry.
____________________________
Aetara
Arasai Necromancer of the 74th season
Turning in Medallion's
# May 17 2003 at 11:28 PM Rating: Decent
*
52 posts
People....this isn't that complicated. You can either do it using invis (assuming you have a druid to port you out as soon as you trade with the dude....or the most sensable (sp?) way would be to find a chanter to go with you and turn you into a bloody dark elf. Then you can walk down main street not worrying if you are gonna turn visible again. You can also now buy potions to turn you into anything. I am still not sure who makes them....chanters or shammy's...but I know they are there to be made. Good luck.

P.S. I ALSO would love to know what the bloody chest of tomes is for! DOES ANYONE have a clue, please????
RE: Turning in Medallion's
# May 30 2003 at 10:24 AM Rating: Default
*
236 posts
Trunk of missing tomes is for a quest that starts with a guy named Toomix something in Ak'Anon, and also involves an NPC in Paineel. I seem to recall that you can skip the ak'anon guy if you know the key word to the quest. Allakhazam, of course, has a full writeup on the quest.
____________________________
You only live once, but once is enough if you do it right.
how to use?
# May 16 2003 at 10:31 AM Rating: Decent
3 posts
I got A trunk of missing tome at Stormwave ship, how to use this for?
the overseer
# May 14 2003 at 8:30 AM Rating: Default
40 posts
cna someone actually tell me where the PH for the overseer is because I really need the SK lance that he drops

Darthox
41 SK
Uber leet
RE: the overseer
# May 17 2003 at 10:37 PM Rating: Decent
yes, a refinery drudge is the placeholder.
Doesn't take terribly long to get him to spawn. His common drop is the lance, rare is the soot gloves.
Look for the drudge in front of the bin.
____________________________
Terris-Thule
Friendly?
# May 11 2003 at 10:11 PM Rating: Decent
26 posts
Yeah, was just wonderin if there were any race/deity combo these guys were not kos to, like Dark elves or something, since they both follow Inny, or maybe ogres, or humans who follow inny, or something else, just curious. Thanks for any info =)
____________________________
Sillen Stouthealer
51 Halfling Cleric
Disciples of Stone

Galdir Shadowbound
25 Wood Elf Ranger


Abil Handed
35 Human Monk
Mobius Continuum

All on the 7th Hammer
RE: Friendly?
# May 28 2003 at 10:05 AM Rating: Default
41 posts
I can confirm from personal experience that Human followers of Innoruuk (both warrior and cleric) are KoS to Nadox Initiate without doing anything to reduce faction. I am not aware of any combo of race / class / religion that isnt KoS to nadox Initiate.
____________________________
Hateborn
Kane Bayle
Trunk of Tomes
# Apr 20 2003 at 11:50 PM Rating: Decent
Does anyone have any idea what a trunk of missing tomes is for ? No Drop out of Dulak.

Any info is greatly appreciated.
____________________________
Wolfdanser Tailkinker
Kinker of Tails EXtraordinaire
Roy Batty in Fur
Proud Officer of Sword of Fate >^,,^<
on the Prexus Server
Boat Guide
# Mar 19 2003 at 11:13 AM Rating: Excellent
**
452 posts
The boats are the place to be. They are NOT all the same either so be CAREFUL!

Starting from the south as boat 1 and moving east then north.

1) Stormwave- this is PERMACAMPED due to the nice charm and ac20 legs that drop off its captain. Never fought here due to permacamp.

2) Duilira (sp?)- Pretty low lvl (41-44 or so) mobs. Approx 10 spawn points. I can clean this boat with 40 clr/54 mage duo and have some wait time still. Never seen any special drops here except a few blue diamonds. Very safe boat. Can set up shop right by the ramp and pull away. EDIT: Captain here can drop a decent ring.

3) Dandolak- similiar to Duilira but more pirates. Still all single pulls even for lvl 48 warrior friend. Have seen blue diamonds here as well. Has a Captain Rockbelly who has some ok rust encrusted leggings (rog/rng/shm). Very safe hunting no adds unles really careless.

4) Oceancrasher- ok be VERY careful here. These guys are very aggressive and tend to run more mid 40's. The little house that is near the docks has about 5 in there and they readily aggro as you walk by. I HIGHLY recommend invissing to the pier and stopping at the first pole past the 2 guys at the entrance to make pet & such. The pirates on the pier are dk blue to 54 (opposed to lt blue/green of other piers) but seem to be low 40 and die pretty fast. There are two at the boat ramp that may not single pull.. i used my 40 clr to pacify them to make sure

Now the boat itself is packed with bad guys. I HIGHLY recommend not charging up onto the deck as you WILL get aggro'd. Walk about halfway up the ramp and use external camera to target the chap near the mast-- an oceancrasher assasin. Pull with malise and kill him on the pier. Keep pulling like this until you make some room on the boat then you can move on. The 2 that spawn at the ramp WILL aggro onto the boat if you are anywhere nearby so watch that backspawn. The exp at 54 is very good.. 1% per 2-3 when grouped with 40 clr. Drop good plat and drop that rust encrusted bracer listed above.

5) Windscorn <shiver> This boat is just NASTY. Very aggressive up to lvl 56 even, 2 complete healing cleric types spawn on the pier as well as one iksar Sk with his 500ish dmg harm touch. Have not seen any special drops here aside from gems.


Edited, Mon Mar 24 13:36:13 2003
____________________________
[link=www.thottbot.com/?profile=Jarloz.silver%20hand]Jarloz[/link]
[link=www.thottbot.com/?profile=Jarlock.silver%20hand]Jarlock[/link]
[link=www.thottbot.com/?profile=Jarlazane.silver%20hand]Jarlazane[/link]
Where is the cave?
# Mar 14 2003 at 12:03 AM Rating: Decent
6 posts
Can someone please tell me how to get to the Luggald's tunnel in Dulak's Harbour? Thank you so much.
RE: Where is the cave?
# Apr 14 2003 at 1:28 PM Rating: Decent
*
51 posts
Enter Dulak, there is a short tunnel filled with mobs on both sides, that invis works against. Once you reach this tunnel, turn left and follow the zone wall of rock till you get to the wooden wall. part of the wooden wall is convered with an illusion that you can walk right through. Inside a short hall that opens to a larger room, with four mobs in it. From this room the caves lead down to where the harder luggards spawn. The luggards drop flesh, organs and robes all used in quests. How often they drop, I don't know. We may have been lucky. We got 4 fleshes, 3 robes, 1 organ, 1 blue diamond, 3 fire emeralds, 2 mithral amulets, 3 opal braclets and one mantel of stealth. We managed to make it down to where Chester spawns. I was a level 44 wizard, my friends were 2 clerics, druid, and shadow knight and I was the highest level.

The flesh is part of a multi step quest, that you can get in both West Freeport or Neriak. The rewards for final completion of the quest is a weapon for melees, and a ring for casters.

The torn robes are for a haste item quest, (Monks, warriors and rogues only). You need a torn robe, and a broken shard of glass from the tavern wenches in Dulak. Turn those into Gwen Lonnes at the lighthouse. Neck slot, 25% haste. Later you can upgrade it for a 24% haste item with stats on it.

Not sure about the organs yet.
Any idea what these items are for?
# Mar 10 2003 at 12:27 AM Rating: Decent
Spent about 4 hours tonight in Dulak... camping way back thru tunnels in a large room... killed mostly emissaries, phantasmists, servants of hate, etc. Had these items drop and cannot find info on what they are for. Any help would be appreciated.
An Insignia of Slaying
A Torn Luggald Robe
Luggald Flesh
(all of these are no drop)
Also got a nice belt and caster face piece and 2 range items. Easy camp, great AA exp at 60... was a fun night :).
____________________________
Tizorius & Scaytha
65 Dread Lord's
Blades of Law
Povar
RE: Any idea what these items are for?
# Mar 22 2003 at 7:19 AM Rating: Decent
12 posts
I got a quest to collect Luggald Flesh from Fleshweaver T'soma in Neriak Commons. I found him standing at the waterfall near the PoD. He gives you a 4 slot pouch to collect the flesh and return to him. No clue what the reward is, I'm still a lowbie killing the beach trash! Smiley: grin

**edit** ok, so I looked up the quest-- http://everquest.allakhazam.com/db/quest.html?quest=2394

Edited, Sat Mar 22 06:50:02 2003
____________________________
Trahnse
RE: Any idea what these items are for?
# Mar 19 2003 at 6:46 AM Rating: Good
41 posts
Torn Luggald robe is used in the quest for a Haste item in Gunthak :-

http://everquest.allakhazam.com/db/quest.html?quest=2390
____________________________
Hateborn
Kane Bayle
Insignias
# Mar 09 2003 at 8:39 PM Rating: Decent
6 posts
I've been camping the boats recently, and it's been a blast - I really enjoy this zone. I've managed to get three of the captains to spawn, and picked up a couple sweet items to pass around the group. Also on every ship, specific insignias have been dropping. I now have each insignia except for the fourth collected. Didnt think I had a chance of getting the fifth but a high level was going to let it rot, so I was in luck - anyone know what they're for?
RE: Insignias
# Mar 12 2003 at 7:51 PM Rating: Excellent
48 posts
The insignias are for the quest for the symbol of loyalty to the people -

Slot range ac 4 cha 10 hp 30 mana 30 sv dis 12 sv poison 12 class All race All

You need 2 (Two) Insignias off of each boat then head to paineel and just outside the warrens hail Erandi Natasu and either follow the prompts or just say "I will help". He will hand u a 10 slot container place your 10 insignias in there hit combine and hand it back to him for the above reward.

I as a Vah Shir Beastlord was dubious to him but had no problems doing the quest.

Hope that answers your questions and help some others as well :)

Cheers


Thelynxeffect 53rd Primalist
Ancient Fellowship - Xev
____________________________
Linxye - Antonius Bayle

Officer of Wind of Tranquility
How to get to Dulak from Stonebrunt Druid/Wizard Rings
# Mar 09 2003 at 1:18 PM Rating: Excellent
Greetings!

These directions were mapped out by myself and my guild, I hope they help others that are interested in getting to these zones:

Obtain a GG or TL to Stonebrunt Mountains.

Upon landing at the SB ring, face East, and run to shore, you will see a dock with a bunch of Kejek cats and a boat. If you click on the doors, you will zone into the Gulf of Dulak.

Once you are on the dock area in the Gulf of Dulak, CAMO UP, face south, and jump into the water, swimming due South. It's VERY difficult to see ahead of you, but you will see a shorline with some marooned ships and a lot of undead trolls. Hug the right wall from shore, and when you see the first opening, like a large ramp, keep to your right.

Follow this tunnel (LOTS of agressive mobs, thus, keep sowed and camoed all the way in) straight through, hugging the right wall, until you see troll guards and a troll town, with docks, buildings and of course, a lot of ugly trolls, hehe.

At this point you want to turn slightly towards the left walls, there are two zone openings, the far left goes to the Crypt of Nadox, the right side (it will look like a rock cornerstone with two large openings) goes to Dulak's Harbor.

Last but not least, melee classes CAN be bound back by the lighthouse in the harbor. There is also a bank there and many merchants.

Hope this information helps!

Wildefyre Darkeskye, 47 Druid of Tunare
Castle Darkeskye Guild
Mithaniel Marr Server

Edited, Sun Mar 9 12:45:51 2003
RE: How to get to Dulak from Stonebrunt Druid/Wizard Rings
# Apr 02 2003 at 3:38 PM Rating: Good
44 posts
the above post confuses Gunthak with Dulak...the place you zone into from Stonebrunt is GUNTHAK and the lighthouse in gunthak is just north of the zone-in dock....the rest of the post, how to get to Nadox and Dulak, is correct
Medallions
# Mar 09 2003 at 9:37 AM Rating: Default
40 posts
There are 4 different types of medallion dropping in this zone: Plat, Gold, Silver, and Bronze 'Medallion of Service'. Anyone know what it's all about? ...Heard it was a Neriak quest, but I dunno... ;)
____________________________
...a smart Ogah Shadoh-Nite! ;)
RE: Medallions
# Mar 09 2003 at 8:24 PM Rating: Decent
They are for a quest in Neriak, for a charm:

Charm of the Brotherhood
MAGIC ITEM, LORE ITEM, NO DROP
Slot: CHARM
AC HP Mana MagicResist
Wt. 0.1 Size: SMALL
Class: ALL
Race: ALL
Improves when you are grouped with others of the same class.

Give one of each (copper, silver, gold and plat) to Firon Dernkal in the Indigo Brotherhood Warriors guild in Neriak.

Hope that helps some, and hope I wrote all that down correctly. Haven't checked to see if Alla's has the info yet, if not, it will be up soon I'm sure.

Soul
____________________________
Beulahmae Arboreal Druid Doomhammer
RE: Medallions
# Mar 12 2003 at 8:47 PM Rating: Default
11 posts
Neriak? How the heck are good races, or even most all gonna get in there? Anyone think there may be a good person to turn these into somewhere?
RE: Medallions
# Mar 27 2003 at 2:56 PM Rating: Decent
1 post
I am a lvl 53 Pally Tunare deity. I completed this quest easily with the help of a lvl 46 Druid. You can invis the entire way to the quest NPC. As you come up the stairs to the top of the trainers guild, there is a guard to the left. He is a static spawn & does not agro (I pacified him the first time I did this, for good measure). Completed turn in, got the char, Druid ported us out.

I have assisted 3 others in completing this quest. All of which are KoS to all Neriak factions.

Now if I can only get myself into that elusive all Pally group, I will be set.
RE: Medallions
# May 28 2003 at 9:49 AM Rating: Decent
3 posts
The guard does agro. His name is like Klik D'Klat or something. To get to the quest turn in guy you have to go to the roof of the warriors guild. I handed in medallions while he was beating on me, then gated. Conned blue to 54 Shaman but I had trouble with him so probably undercon. Also, it may be because my Neriak faction is way bad killed many guard sin my 20s.
Leveling...?
# Mar 05 2003 at 7:06 PM Rating: Decent
4 posts
Hey, 46 Druid here, want some better exp than soloing in DL, and Grouping in KC ( too many people are training....) where is the best place on Broken Skull Rock to do some Leveling? Grouping or Soloing is good, also, are the two symbol thingies you need for the new Druid heal spell NO DROP?

thanks

Wuldaan Evilhunter
Officer <Guardiani Di Luce>
Druid of the 46th Season
Baking- 111, Brewing- 148, Fletching- 145, Tailoring- 31, Smithing- 22, Pottery- 102, Jewelcraft- 21
____________________________
Wuldaan Evilhunter
<Guardiani Di Luce>
Baking-121, Brewing-161, Fletching-145, Tailoring-46, Smithing-114, Pottery-102, Jewelcraft-21
http://www.magelo.com/eq_view_profile.html?num=285838
spawn info?
# Mar 04 2003 at 10:19 PM Rating: Decent
3 posts
I need to kill A Storage Worker and A Shady Treasure Sorter - can anyone give me spawn rates of these two guys? (approximately) They are apparently found on a dock with two large boats)They drop two emblems i need for a spell quest, one off of each of them.. If you happen to have killed them, an idea of the frequency of the drop would also be much appreciated. Thx
RE: spawn info?
# May 27 2003 at 2:17 PM Rating: Excellent
*
55 posts
Ok, here's the deal.

They are 19 to 20 minute spawn times. (I only write down the minute, not the second of when mobs die.)

There are several "warehouses" where they spawn. Most are right along the docks. The fourth warehouse is south west of the "armory" and close to the zone line. (look at the maps on maps.eq-toolbox.com they are wonderful maps, though not as detailed as the eqatlas.com maps for "place names") The 'door' into "warehouse 4" faces west (toward the zone line) there is another one closer to the zoneline that faces north, but I didn't see any "workers" or "sorters" there.

Outside warehouse 4 is where the named Tresure Sorter Nxxx spawns. He's pretty rare, and a tough fight, about twice as hard as a normal sorter.

Now inside the "warehouse 4" starting from the door and moving clockwise...

Just inside to the left, Storage Worker spawn.

Along the wall moving north, another Storage Worker.

In the Northeast corner, on top of the platform, is a "storage attendant" (does NOT drop the golden emblems)

In the Southeast corner, close together (read: assist range, pull with pacify or get two until you break them up) are a storage worker AND a treasure sorter spawn. (right next to the pile of logs)

Coming west along the south wall is another storage attendant.

So this warehouse has 7 spawns on 19 minute timers. 3 storage workers, 2 sorters, 2 attendants, and the sorter outside CAN be the named.

Two roaming guards patrol just north of the outside sorters point, so time pulling the sorter to when there ISN'T a guard standing next to him. (Also, be aware that the worker spawn along the north wall CAN be pushed far enough into it to agro the roamer, always try to fight as close to the middle of the warehouse as you can to avoid adds.)

There is also a roamer or two that paths thru the "alley" between the buildings. Think it's only one, usually a "dock guardian" but have seen Broken Skull mobs as well on this path. Never followed them so not 100 percent sure either way.

Drop rate info.

I started hunting here (I'm a druid) at level 48 with my 51 enchanter husband. With some skill and good KEI to break the spawns and handle adds we easily got to the camp and used his pet to tank and DPS (damage per second, for the acronym challenged) these pretty tough 44-47 level mobs.

("wait," you say "how can you know that those are the mobs levels?" Easy. They dropped level 44 research components. And ALL were dark blue to me from level 48 on. So 44 => MOB < 48 which leaves a level range of 44 - 47)

We camped here on 3 occasions for 4 hours or more each time.

We learned some interesting things.

1) ONLY DARK ELVES drop the golden emblems. We never saw or heard of ANY other race droping an emblem.

"Well that's not statisticly significant," I hear someone saying.

Well... 72 sorter spawns and 108 worker spawns. We got _3_ emblems off sorters and _1_ off workers. Each and every one of them from a dark elf. And no posts anywhere have claimed to get an emblem off a NON-dark elf.

2) Sorters drop the emblems about 4 times as often as the workers. We got 3 times the number of emblems off sorters as we did off workers. Since we had 150 PERCENT MORE worker spawns to play with...

3 in 72 is 4 times 1 in 108

Which gives, roughly, a 4 percent drop rate for sorters and a 1 percent drop rate for the workers. (Don't fret, the Ancient Cyclops in Ocean of Tears is a 1 percent spawn, so you just need to spend about the same time camping the Healing Waters spell as you do the JBoots. 3 spawns at 1 percent every 20 minutes is about the same "drops per day" rate as 1 spawn at 1 percent every 6 minutes.)

3) The exp and loot is RESPECTABLE for a nice duo camp. We were getting about 5 percent of level 49 AND 3 percent of level 51 on EVERY cycle. 18 percent AA point an hour if you could solo it. And we were making 300 plat or so an hour, and we wound up with one diamond and 2 blue diamonds. (But this was before 5/14/00 and I have heard the rare gems drops have gone down significantly, as well as the cash drops, but I cannot confirm this.)

Edited, Tue May 27 14:39:42 2003
____________________________
yennia tocs
of Bristlebane
RE: spawn info?
# Mar 05 2003 at 2:30 PM Rating: Decent
1 post
Semi rare drop, spawn time aprox 20 mins I think..
RE: spawn info?
# Mar 05 2003 at 12:52 AM Rating: Decent
The Mobs A storage Worker and A treasure sorter are all over the place, there are 4 possible campsite that I have seen. 3 are by the Dock area you mention and one is Closer to the Dulak/Gunthak Zone line.

As Far as the drop rate goes.......

Not too good

I have spent 2 full days Soloing there (53 Druid) and I haven't gotten either 1 yet :/

Hope ya Have Better Luck than I did :)
more zone-ins
# Mar 03 2003 at 6:09 PM Rating: Decent
12 posts
Another way to get to Dulak, my fav and easiest IMO, is cutting straight thru the second pirate town in the Gulf. If you invis and run straight across you'll find a zone-in into Dulak.

Also, hunting in Dulak last night I found a zone-in to the mines. The large building which looks like a ship-building site (it has ladders going up to a catwalk). Take the ladders up and the walkway leads to the Mines zone.

Za?
# Mar 03 2003 at 5:49 PM Rating: Decent
So exactly how do you get here? How you get to the cypt? I think I can manage how to get there from previous posts if I know how to get to cyrpts.
____________________________
Fear is the mind killer

Romec 51st Seasoned Druid of Tunare on The Tribunal
Everwalkers

Collalron 38th Seasoned Shadow Knight of Bertoxxulos
Everwalkers
The hidden tunnels...
# Mar 02 2003 at 12:05 AM Rating: Decent
49 posts
This may be the only time I ever compliment Verant, but they did a hell of a job making the enviroment of this zone. I was mapping the area, and I took one step into a temple of the fishmen, and there was an ambient moaning/chanting/wailing sound, and I physically shivered and ran back out of there and mapped another tunnel first. :) I also like the story surrounding the entire expansion, it's the best work they've done yet.

That aside, the hunting in this zone is nice if you're in range. Even if there is no experience bonus (anyone know one way or the other yet?), the drops make up for it.
____________________________
Desirsar Ohkathra - Ranger - Terris-Thule
http://www.magelo.com/eq_view_profile.html?num=615161
how to get there
# Mar 01 2003 at 11:42 PM Rating: Decent
Hey i was just wondering im all confused on how to actually get tot hese new zones i wanna try this place (Dulak's Harbor) but i just dont know how to get there please let me know thanks i appreciate it =P
- Goland Truthkeeper paladin on his 43rd season
EXP bunos??/
# Feb 27 2003 at 10:10 AM Rating: Decent
1 post
Anyone know if there is an exp bonus here?

Andy
Getting around by succoring
# Feb 26 2003 at 3:55 AM Rating: Excellent
Scholar
Avatar
41 posts
There is at least two ways into Dulak's Harbor. One is through the Crypt to the Mines to DH. I just succored (egressed) in Crypt which took me to the Mines, egressed in the Mines which took me to the Dulak's Harbor Zone. The other is through on of the fortresses in Gulf of Gunthak. Succoring took me to the zone entrance to Gulf of Gunthak.
____________________________
Gloria
WoW:Glorye hunter, Dreadsa DK, REXXAR
EQ2 Dreadzal 95 SK and so on

RE: Getting around by succoring
# Feb 26 2003 at 9:55 AM Rating: Decent
It may be easier just to invis and go in by way near the fortress in the gulf. HOwever, if you're travelling in large number, it may be easier through succoring 8)
____________________________
--Pay attention to the cracked streets and the broken homes.. Some call it slums, some call it nice! I wanna take you to a wasteland I like to call my home.. Welcome to paradise!
Post Comment

Free account required to post

You must log in or create an account to post messages.