Drunder, Fortress of Zek (Plane of Tactics)  

Quick Facts

Type: Indoor
Continent: Power
Instanced: No
Keyed: No
Level Range: 60 - 65
EQ Atlas Link
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Drunder, the Fortress of Zek, otherwise known as the Plane of Tactics, is home to Rallos Zek and his three sons - Tallon, Vallon, and Eriak. (You'll find Eriak is non-combative compared to his brothers, both of whom will not be pleased to see you here.)
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Welcome to the Plane of TacticsTowering Halls of DrunderIn the Upper Level of DrunderA Dining Area
In the PitKeeping Things RunningBoar PensOverlooking the Pit
The Mighty Rallos ZekTallon ZekTagrin and EriakVallon Zek
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How to zone in now days?
# Jan 11 2011 at 10:30 PM Rating: Decent
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Good old fasion info on this page but now that its a HZ and you dont need to be flagged whats the quickest way into this place?

Answer: First stone on the right in the circle of stones headed tp PoV and HOH

Edited, Jan 11th 2011 11:39pm by GoHawks
Drunder, Fortress of Zek (Plane of Tactics)
# Jul 22 2009 at 12:57 PM Rating: Good
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Wow, I'd not played much in this zone till lately, a guildmate is doing part of his mage 1.5 epic here and I brought my 84 necro over to help. Most of my time in the zone has been in the North room with the lava.

For you newbies that have not been here much or at all, here's my simple notes.

Map: The eqlas map above is great. No names but it's a great zone map

Zone-in:
It's safe, you're in a long hall away from the mobs. It's an indoor zone.

Zone-out:
Down the stairs from where you zoned-in at the end of the hall.
There is at least one other zone-out at the far south end of the zone.

Lev: Works, not really needed except there is a big pit straight ahead in the main room, you may want to drop down but there are stairs too.

See Invis: Lots of mobs see invis. Oh, Crap...
But if the mob is on one side of the hall, you can usually run by on the other side, the see-invis range seems small. The repops are random, sometimes you get a see-invis and sometimes not, a hall you ran thru safely last time might not be good the next time if mobs were killed.
"a boar beast" randomly sees invis.

Summon: Lots of mob summon

Animals/undead: Not a whole lot in the zone but the boars are animals and the winged see-invis wraith's are undead. There's a whole room full of boars to the south, lower level, and a named pops there as well, Glykus Helmir.

Wanderers: Lots of em, keep your eyes open

Melee: I'm a caster so I can't say much and my necro has lots of melee avoidance, but the mobs look like they hit fast. I'd bring a slower the first time.

Snare/root/Charm/mez: I think the majority of mobs can be crowd controlled. I could charm/mez the mobs around the top of the pit with my enchanter and necro snare worked fine.


Low Health: Lots of mobs run at low health.

Cemetary: I'm pretty sure the zone-in is a cemetary for the zone.

Gindan Flayer and Gindan Blademaster: These are not a named mobs. But get them close to death and you get two standing there. Be prepared is all I'm saying. There are quite a few of these guys around, mostly upstairs.

Vallon Zek: On one of my trips upstairs, I took the right stairs and and at the end in the big room Vallon Zek was up on the Stage.

Layout:
After you climb a few steps you're on the middle floor of the zone. Ahead is a pit and the bottom of the pit is the bottom floor. Lev down or take some stairs to the north. The bottom level has the pig pens to the south and the mage 1.5 epic guy way in the north end. If you jump into the pit, the Warrior 1.5 pre-epic guy is not fa off either. There are see-invis in the pit.

Close to the zone-in are two stairs going up. Left and right. They each lead to separate long halls of mobs. The last room in each hall is a big room with a mob in each corner and a named can pop in these corners (at least one corner I've found). These big rooms at the end have a clicky door that ports you to the little room back at the stairs by the zone-in. The right hand stair takes you to the North hallway. The left stairs take you to the south hallway.

On the far side of the pit is a set of stairs going up. These lead to a long hallway that runs around in a big square.

Locations:
(insert into maps\potactics_2.txt)

P -1650.5957, -1114.9677, -330.3763, 0, 0, 0, 3, The_Diaku_Supplier
P -1663.5364, 866.4180, -294.8286, 240, 0, 0, 3, Zone_Out
P 924.0197, -10.2531, -238.3806, 0, 0, 0, 3, Zone_Out
P -1590.8301, 851.5313, -288.8615, 240, 0, 0, 3, Glykus_Helmir
P -1383.7393, -2175.8416, -330.4411, 0, 0, 0, 3, Tagrin_Maldric
P -1403.7393, -2175.8416, -330.4411, 0, 0, 0, 3, Diaku_Elite_Guard
P -1240.7393, -2080.8416, -330.4411, 0, 0, 0, 3, Eriak
P 453.4292, -2168.6985, 193.6098, 0, 0, 0, 3, Anival_the_Blade
P 457.5159, 2144.8613, 194.9060, 0, 0, 0, 3, Shadow_Master_Vinta
P -1235.9469, -1458.0292, -330.3305, 0, 0, 0, 3, The_Diaku_Armorer


/Loc coordinates should be close, I just reversed the map coords.
Diaku Supplier: 1114, 1650 bottom level
Glykus Helmir: -851, 1590 bottom level , south end
Tagrin: 2175, 1383 bottom level , NW end
Eriak: 2080, 1240 bottom NW end, Tagrin is KOS
Anival: 2168, -453 top level , NE
Vinta: -2144, -457 top level, SE

I only reason I have the Diaku elite guard on the map is because he stands right next to Tagrin. You need to deal with him somehow.




Edited, Jul 28th 2009 9:50am by morromid

Edited, Aug 1st 2009 1:24pm by morromid

Edited, Aug 22nd 2009 10:47am by morromid

Edited, Aug 22nd 2009 10:52am by morromid
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Drunder, Fortress of Zek (Plane of Tactics)
# Dec 12 2010 at 10:35 PM Rating: Decent
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256 posts
Thank you very much for this wonderful post, especially the map details.
Drunder/Tactics Alternate exit
# Jul 22 2009 at 8:09 AM Rating: Decent
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Go downstairs (or down into the pit), head south all the way to end of the zone, past the pig pens.

AT the end of the cave is a clicky object to exit the zone.
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Morromid (Everquest)
Terris-Thule -> Prexus -> now The Rathe Server
The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
Benjamin Disraeli (1804 - 1881)
MB Raid all that's needed?
# Sep 05 2005 at 8:38 PM Rating: Decent
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I did the Behemoth raid and got the flag, but it will still not let me in to Tactics. I get the message "you do not meet the requirements for this zone". I am level 67. Someone mentioned having to do a PoJ trial. What am I missing here?
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RE: MB Raid all that's needed?
# Sep 10 2005 at 5:06 PM Rating: Default
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did you do the flagging right? talk to the guy in pok?
RE: MB Raid all that's needed?
# Nov 16 2011 at 12:17 PM Rating: Decent
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u have to do at least one justice trial for any pop flags to count
Plane of War
# Aug 05 2004 at 11:57 PM Rating: Decent
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Just curious if anyone knows why SoE decided not to use the Plane of War Zone. This is supposed to be where Drunder is located according to SoE's own Maps of Myrist and I assume we would have had to clear this plane to get into Drunder much like we have to get through Valor to get to Halls of Honor. We actually have the files for the zone in our directory and the zone can be viewed with EQ zone viewer. The entrance, I think, was supposed to be that extra stone in PoTranq that sits next to the stone for Valor.
Here is an image:
http://www.geocities.com/ivdtac/powar.s3d_000.jpeg

Just curious if anyone knows.........

Edited, Fri Aug 6 00:58:30 2004
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RE: Plane of War
# Jun 30 2005 at 2:12 AM Rating: Decent
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I've also heard it was to be a sort of serverwide PVP arena. Zone into there, took you to a zone where people from all servers could gather, and duke it out. It was just too much, and the project was scrapped. They then had the idea for the Rallos event being there, and TZ/VZ in Drunder, but it was likely too late in development. Remember, developers have a time table
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Plane of War
# Jun 05 2005 at 9:31 AM Rating: Decent
From what I've understood, Plane of War was supposed to be the home of Rallos. You clear Tallon and Vallon in Drunder, then move to Rallos in War. Developers had problems either with the Rallos script and/or the zone itself, so moved Rallos into Drunder with his sons.

It is sad that we've lost the content. It's a small zone, but looks to be cool. The center wall of the zone (which you can see in the screenshot above) has the Rallos ornamentation on it.
RE: Plane of War
# Oct 22 2004 at 7:11 PM Rating: Default
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130 posts
Whats that picture of? Drunder??? It's pretty cool mate :D!
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RE: Plane of War
# Aug 10 2004 at 8:52 AM Rating: Decent
25 posts
Think it was not fully completed when PoP was closing in.
RE: Plane of War
# Mar 11 2005 at 5:49 AM Rating: Decent
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Sad, content lost to slow developers.

RE: Plane of War
# Jul 01 2005 at 8:37 PM Rating: Decent
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282 posts
I believe it was more a business decision and the devs were told to stop work on that zone and concentrate on others.
Tallon Zek??
# Jul 17 2004 at 11:26 AM Rating: Decent
24 posts
a couple questions

1> is he trackable from the zone in <ranger tracking>

2> if he is not trackable is he a spawned encounter w/ a PH spawner?
Newb Question
# Jun 30 2004 at 5:20 PM Rating: Decent
47 posts
Quick newbie question. Do inhabitants of planes attack their followers, or are they on good faction with those who worship the ruling deity?
RE: Newb Question
# Aug 06 2004 at 3:05 AM Rating: Decent
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As far as I know, only the Plane of Growth now has mobs that are not KoS to the followers of that deity. Though my Rallos-worshipping ogre beastlord friend said she's only threatening to the Drunder ogres, whereas the rest of us non-Rallos non-ogres are scowls.

There are scattered npcs in some of the PoP planes that are non-kos, usually for a quest or on a faction other than the general faction of that plane, but overall, other than Growth, no matter who you worship in a plane....everything wants you dead.
RE: Newb Question
# Oct 08 2004 at 8:04 AM Rating: Decent
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I remember reading somewhere in Sony's lore about the game, that the PoP them was about how the mortal races were getting so powerful that they were starting to think of themselves as godlike and trying to kill off the old Gods.

Supposedly that's why all the gods in the planes hate you even if you worship them, they know that you are only there to try to kill them because you've grown too proud.
Clarification?
# May 16 2004 at 9:57 AM Rating: Decent
Very confused here. Sure hope someone that reads this forum can clarify.

Supposedly there is a "real" set of Zeks and a "fake" set? is this true?

Er, how can you tell which is which?

If so, then must you work your way through the "fake" set first and then the "real" set to get the flag for the next tier?

Or if you have killed the first two "real" Zeks, can you just be in a raid to do Rallos Zek, the warlord, and get flagged?

RE: Clarification?
# Jun 03 2004 at 7:33 AM Rating: Decent
18 posts
You need to follow the script to complete RzTW.

Go to RzTW in the Bestiary, detail of the script is there.

Yes, you kill all 3 (and clones of them)
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Events?
# Mar 13 2004 at 1:41 PM Rating: Default
34 posts
What kind of events are there in this zone?
I was grouping in the pit the other day and suddenly the mobs started spawning as gladiators. After a while they all went back to normal.

I'm wondering if there are some triggerd events or spawns that happen in this area.

Edited, Sat Mar 13 13:40:16 2004
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Good camps?
# Feb 02 2004 at 2:12 PM Rating: Default
Where are the places that are ideal for camping here? Locs or approximations of thier locations on the map on EQ atlas would be great, if anyone hast the time
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PoTactics
# Oct 07 2003 at 11:06 AM Rating: Decent
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Since i have never been to PoTactics i have just 1 question,now that ive got a key to get in. Is there anything that makes this zone better to exp in than BoT or HoH? Or is it something im just to go with my guild to do?
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RE: PoTactics
# Dec 24 2003 at 9:18 PM Rating: Decent
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1 group in the pit can make some serious AA in here. There are some nice drops, but most require 2 or 3 groups. The pit named can be done with 1 group easy and can yeild some decent stuff.

With constant pulling, you can get about an AA per hour. Nice easy mobs. They don't have a ton of hp's and they only hit in the 500's for the most part. they have a small aggro radius, so fairly easy to pull.
BoT, Tactics
# Aug 31 2003 at 11:12 PM Rating: Excellent
17 posts
Ok here is what I have found out so far. There are TWO quests in PoS to gain axcess to TWO planes. One gets you axcess to BoT, which gaining lvl 62 alone will get you in. The second will gain you axcess to Tactics. Both will take a good amount of time but both can be done with one good well rounded group. Since this page is talking about Tactics I will concentrate on that quest. Like has been stated here you must collect 4 medialions from Diaku's in the desert section of PoS. When you enter the desert from the tunnel go to the right to a box canyon and set yer group up there to pull to. The rock storms are the place holders for the Diaku's. ANY rock or sand or boulder "storm" is what you need to kill to spawn the Diaku's. When at the camp there are TWO plateau'sin front of the camp. Go PAST the first to the second, beware of the giant tents to the right, lots of rock storms hang out around rhis plateau. Pull them back to group and kill them. Best to have tracker in group to make finding them easier. They don't drop much of anything and con DB to lvl 63. Easy kill for 58 to 63 lvl group.The diaku's will start spawning after 6 or 8 kills usually. They will spawn right in front of yer camp and can be seen most times but trackers should keep looking for them. This will take maybe 4 hours and is boring as hell but the good thing is 4 medialions will flag the entire group for tactics. One person therefore should collect all the medialions you get. The turn in NPC is by the exit tree in the cave by zone in. No need to hail him just give him the 4 medialions and poof!! all in yer group will then be flagged for tactics. Hope this helps.
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RE: BoT, Tactics
# Feb 20 2004 at 5:51 PM Rating: Decent
Aye, that does get you access to PoTactics. Is it correct that this only gets you access for experience purposes, and not for planar progression? In order to progress past this plane, I think you have to kill the Behemoth (sp?) in the PoI. Not sure on this, so feel free to correct me if I am wrong.

Darn it. After I posted this, I read Mistress Nights post below. Thank you Ma'am for the correct info. You are a lady and a scholar.

Edited, Fri Feb 20 17:55:50 2004
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Killing the VZ
# Jun 13 2003 at 12:43 PM Rating: Excellent
4 posts
My guild killed VZ last night after several attempts. I thought I would share our strategy.

First, everyone but pullers (need multiple monks here) to a corner. Pull VZ to the corner and have ONLY the main and hit group work VZ down. He is easy to slow and debuff but casts a nasty dot. RC is a must here. VZ spawns copies of himself at 80/60/40/20% life. 3 first split, 4 next split, 5 next and 6 the last split if i saw correctly. **EDIT** Did him again recently, I believe it is 5 copies per split. **END EDIT**

Now the real difficulty comes in the fact that when he splits he also shadow steps back to the middle of the room with his twins. This means everyone loses the REAL VZ as a target.

Monks really earn their keep here. Everyone stays in the corner and monks peel off single or double mobs back to the raid. If it is a fake VZ, just kill it. If it is the real one, ONLY the main group attacks (so as to not force more than one split) till he splits again. You can tell the difference because the real VZ hits for 800's and the fakes hit for 300's. This peel and kill method continues till you find the real one and finally kill him.


This fight is great fun but TONS of raid discipline is required and groups MUST NOT attack the REAL VZ till the fakes are dead. Control is the name of the game here. Have fun, hope this helped a little.



Edited, Sun Jun 22 16:19:24 2003
correct info
# May 03 2003 at 10:57 AM Rating: Decent

You can kill Behemoth to get access to this zone, which is the preffered method as the quested entry, will get you in but not allow you to get the next tier flag.

SO while you can quest entry (see below)
and there by exp in this zone, even killing the boss mobs that would normally flag you for the next tier will not do so,until you kill behemoth
(I know, happened to me)

Ps daiku are the mobs you kill for the quest and they can be a little bit of a pain,


Assist Wembly

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Starts in: Plane of Storms
Who: Wembly the Forlorn
Rating: Good (4.50)
Estimated Time:
Minimum Level: 63
Maximum Level: 65
Best Class: All
Additional Zones:
Drunder, Fortress of Zek

This is one way to get into Drunder, Fortress of Zek.

Wembly the Forlorn says 'You agree to help? Great! I haven't even told you what I needed yet, or why. It is very noble of you to offer me your assistance. I've been trapped here for a little too long, I washed up on the shore still [tied to the mast] of my ship. Wonder that I even survived the
storm.'

You say, 'why tied to the mast'

Wembly the Forlorn says 'The Diaku Raiders, filthy sort if you ask me. I was out on a shipping run, when Diaku attacked, they pillaged all of my goods, then tied me to the mast and left me floating a sea. Then the storm came and ate my ship, and I woke up here, I swear that I saw some [Diaku] washed up on the shore with me.'

You say, 'what diaku'

Wembly the Forlorn says 'The Diaku that attacked me! Pay attention for Karana's sake! You appear to be the fighting sort. You can help me kill the Diaku at their source in [Drunder].'

You say, 'what drunder'

Wembly the Forlorn says 'Drunder! The Fortress of Zek, the Zeks don't trust any one mortal to have free access to the fortress. The Diaku come and go in fours, and four parts are needed for entry. Of course they won't part with them easily. If you find four, and bring me four, I can make the four into one, and with one, you can get into Drunder without three more. Then, with
your one, you can kill all of them. I would do it myself, but with my bad knee and all. . .'

Kill Daiku raiders and obtain four talismans and bring them back for your reward.

Reward(s):
Entrance to Drunder

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Two quests in storms.
# Apr 16 2003 at 12:06 PM Rating: Decent
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93 posts
First quest is to gather parts off of various giants to get into bastion of thunder.

Second is to collect four pieces of a diaku medallion for access to plane of tactics.
Glykus Helmir
# Mar 11 2003 at 12:43 PM Rating: Decent
20 posts
Anybody have a workable strategy for killing this named?
RE: Glykus Helmir
# Dec 24 2003 at 9:26 PM Rating: Decent
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38 posts
Clear the pig pen and then when you pull Glykus, another unmezzable pig will spawn. Have a bard or Ranger or druid kite the pig off while the rest of the raid (recommend 2 groups at least) kills Glykus. Once he is dead have the kiter either zone or bring back to the raid to kill. If he zones aggro is lost and the pig will despawn.

2 cleric chain with patch heals on a defensive tank should get the job done if you have decent dps with the rest of the raid.
#kemdaraNOF, Posted: Mar 03 2003 at 7:11 PM, Rating: Sub-Default, (Expand Post) To the few posts that are here. It isn't BoT, its Plane of tactics, and you may only enter after killing Behemoth. The quest in Plane of storms is for entry to Bastion of thunder.
#seriak, Posted: Mar 12 2003 at 3:59 PM, Rating: Sub-Default, (Expand Post) Edited, Wed Mar 12 15:26:37 2003
#fencergirl, Posted: Feb 19 2003 at 6:09 PM, Rating: Sub-Default, (Expand Post)
#fencergirl, Posted: Feb 19 2003 at 6:09 PM, Rating: Sub-Default, (Expand Post)
#fencergirl, Posted: Feb 19 2003 at 6:09 PM, Rating: Sub-Default, (Expand Post)
#fencergirl, Posted: Feb 19 2003 at 6:09 PM, Rating: Sub-Default, (Expand Post)
BoT Access
# Jan 07 2003 at 9:44 AM Rating: Default
YOu have to kill the Behemoth in PoI to get flagged for this...he's in the factory, and to gain access to the factory, you must do the follow the gnome raid in PoI which leads you to fight a dragon at end of it.
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how to enter
# Dec 26 2002 at 3:38 PM Rating: Decent
1 post
Is this the zone you need to kill Teris thule to enter ? if not can someone give me a clue on how to get there. Thanks in advance

Dinmerk
62 Paladin
The Nameless
RE: how to enter
# Feb 08 2003 at 4:55 PM Rating: Decent
There are two ways to get into the Plane of Tactics (Drunder, Fortress of Zek)

1) Kill the Manaetic Behemoth in Plane of Innovation. He is located in the factory.

2) Quest in Plane of Storms, uncommon spawns (I don't know much about it) Drop pieces to combine in a container, turning in the resulted item allows you entrance.
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