Paludal Caverns  

Quick Facts

HOT ZONE
Type: Indoor
Continent: Luclin
Instanced: No
Keyed: No
Level Range: 5 - 25
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The Paludal Caverns are a network of fungus and mold-ridden caves located beneath Hollowshade Moor. In addition to the usual lineup of creatures you'd find in such an area, there are also a few camps of Recondite bandits established here.
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The Paludal CavernsOwlbearsWatch Your Step!Outcast Shik`nars
Lakeside Recondite CampGoing for a Swim?The Great Saprophyte
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Still good EXP
# Mar 28 2012 at 12:51 PM Rating: Decent
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IMO this is still the best EXP spot for Lv10-24 or thereabouts. Its not a hot zone but I dont think the EXP ever got nerfed here so its still an absurd ZEM modifier. We all started noobs when F2P came around. We had a Druid, Pally, Wiz, and the rest mercs which consisted of a cleric, tank and dps. From PoK take it to Shadeweavers Thicket, then a quick run north to a tunnel which will take you to the low lvl part of the zone. From there we made our way up to the higher lvl Phlargs and then the Recondite camps killing pretty much everything in between. Since we were the only ones there we proceeded to camp both Recondite camps and in like 1.5 hours we were all pretty much done with lv10-24.



Edited, Mar 28th 2012 2:55pm by mkopec
Hidden passage to PC
# Jan 25 2007 at 4:14 AM Rating: Decent
2 posts
Does anyone know anything about a hidden passage to PC (or somewhere else?) from the POK book in the Nexus? The guard at the entrance to the short passage to the POK book from the Nexus says something about a rock fall killing their people while trying to tunnel through to PC, and if you look to the left when standing before the POK book, the top left boulder kind of flashes on and off as though it's not all there. Anybody know what this is? Anybody know any way to shift rocks? I can't climb up to it to see if i can get past. Maybe someone with levitation could get to it, or a tracker could see if they can track anything in that direction. May be a stupid idea, but my curiosity is niggling me.
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Level 19 High Elf Pally
Oh, what a bunch of whining @*$&s
# Jul 31 2005 at 8:00 PM Rating: Default
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95 posts
I solo'ed this place from LVL15-LVL18. Sure, money sucks, but you can build that back LATER.. Now, when you get two NECs & three SK's in a group, YOU ARE SCREWED. Without a healer, you're dead if you stay near Recondite aggro range. I was $!*#ed about nine times because few people have any brains to watch if someone else is getting attacked, too busy looting without /auto on.

I refuse to group with ANYONE anymore except for guild mates and my friends on EQ anymore, simply because of all the true 'newbies', the ones that can't go anywhere without a LVL50 CLC or ENC following them around like a puppy dog all the time. There should be a black list for all you whining sons of ^!*#*@$ that ninja all the $&!# I killed to make a few g. It's not really EQ's fault, they're dealing with bugs and problems all the time.

I completely agree that KEI should be at least LVL51+.
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Kutaria Aggromagnet, Half-Elf Druid of Tunare, 77 Seasons and just found how much it takes to get Grummus' attention..

The Seventh Hammer.
yeah
# Jul 31 2005 at 1:41 PM Rating: Decent
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130 posts
true, this place rocks. then, right next to it is echo caverns, which also rocks (on the hard side). u can also bind at the zone in, which makes things easyer. PC gives off alot of pp for its levels, but EC gives us hardly any :-( shame. after echo, go to scarlet desert. its kool there.
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yg
# Dec 29 2004 at 1:15 AM Rating: Decent
4 posts
just had my first experience w/paludal tonight went from 15 to 17 in about an hour and a half camping C1 with a full group
and i spent about 3 days at 15 (never got above a gold and 1/2) best place i know of for lvls 15-20's
GM Event
# Sep 19 2004 at 11:31 AM Rating: Decent
10 posts
Got a GM event here with some friends while camping C1. It said in yellow text a Vah Shir kitten was being fed by bandits to Ringo the big bug at C2 blah blah blah. We run over there and hack are way through double as many bandits and a suprisingly higher lvl Ringo to find a Neisu the Kitten, tiny Vah Shir that needed to find its way back to Shar Vahl. Long story short, we take her back to Shar Vahl and she gives us some nice loot- Tree Weave, Ring of Darkness, 2 Jagged Band, Diamondine Ring, something else (can't remember) and off she goes. Pretty cool little change to just camping bandits all day.
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The Nameless
Wow!!
# Aug 27 2004 at 8:44 AM Rating: Decent
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I am an EQ noob of sorts... I just started playing a month ago so Ive gotten alot of help from my friend who is a 65 Ranger. He first took me to Karns Tower the to here. I came To PC when I was 17 and I dinged 21 in just under 4 hours. I dont know much about the game... but I can say this place is Uber-sick. My group camped C1 for about 2.5 hours then we moved across the lake to C2, where I continued the killing spree untill I had to leave, and my group just kept on going. ^^

This place is definatly awsome. So much so infact that I will probably start soloing here in a lvl or 2 until I cap it out.

Any suggestions as to where I should go next?

Kodatsuku
21 Iksar Monk
E'ci
Wow!!
# Apr 26 2005 at 4:53 PM Rating: Decent
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120 posts
maby stay for a bit longer untill 22 or 23 then go to unrest
GREAT GROUP
# Jun 26 2004 at 9:53 AM Rating: Default
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236 posts
Had a great group in here last night. Ravenshield (sk), Krunj (rng), Wildiwen (sp?? Sorry, it was late...) and Leapfrogg (clrs), Gnomro (nec), and myself, Ouma (enc). Crabbernackle (pal) later replaced Krunj, and Sharlamane (??) was also with us for a time. All 18-20 when we started. I got 3 levels in about 4 hours myself, and that was with losing 20% to leadership exp. Had a few others come around and "share" with us but nothing obnoxious. I've never failed to have a great time once I get into a group here; nothing makes people be nice like getting insane exp :). Thanks to Raven and Crabb for teaching me a couple things about targeting!
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You only live once, but once is enough if you do it right.
RE: GREAT GROUP
# Jul 22 2004 at 12:20 AM Rating: Decent
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145 posts
well with leader and xp bonus then makes you gain 30% exp with leader
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Nerfed?
# Jun 01 2004 at 5:44 AM Rating: Decent
38 posts
I heard from 3 people today in PC that the zone XP bonus was removed (PC was nerfed). Is this true? At level 6 I was still gaining XP like a monkey (5%+ a kill)
RE: Nerfed?
# Jun 26 2004 at 9:54 AM Rating: Default
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236 posts
I highly doubt it. Sounded like church was about to start in there last night, with all the bells ringing...
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You only live once, but once is enough if you do it right.
RE: Nerfed?
# Aug 17 2005 at 9:47 AM Rating: Decent
LMFAO Brankoz
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Nameless
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look
# Feb 21 2004 at 1:43 PM Rating: Decent
6 posts
this place is awesome for like 14-25 i went there wit 2 freiends and sat at c1 and campedit for abouta day we killed the zone jut us3 a dru a necro <<ne and a bard i really felt bad for the monsters there we each gained around1 levels that night.o and t hat rumor that theres a lvl 55 monster in the middle of thelake its not true its just a hoax. but there is sum stuff in thre thats like 22 or sumthin. best thing to do is just cap c1 with a few frieds and dont move just beat the daylights outta te recondites its fun kinda and really god xp.whatch out fr yelloweyes though vey high agro and they are right at the ent to lvlv u zone in from sh then u follow the tunnel ad its right to the left of u so either run like yur *** is on fire kill it or have some1 else kill it tey are pretty strong.the recondites are mega aggr andthe will add so watch out and wen u zonein watch outfor ten dumb trains to ent!! happy huntng :)
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nice place get a guide tho
# Jan 06 2004 at 7:59 PM Rating: Decent
5 posts
I like this place but i think that it would be a good idea to get a guide through there if you are new. I recall one time that when my lvl 4 necro went there and got lost and ran into a feind... well you could guess what happened (i died :P) So just my 2cp
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Fasren Level 13 Necro

On the Veeshan server! Power to the dragons! All hail Veeshan!
Other areas for your consideration
# Jan 05 2004 at 7:44 AM Rating: Default
25 posts
Other areas for your consideration

Edited, Mon Jan 5 07:45:52 2004
Get out of the water - Help!!
# Nov 01 2003 at 2:23 AM Rating: Decent
5 posts
I died and fell into the water. I recovered the corpse, but now i can't seem to leave the water. any help would be appreciated.
RE: Get out of the water - Help!!
# Nov 01 2003 at 7:11 AM Rating: Decent
7 posts
is it the pong by the b1 and b2? if so i belive i swam to the west wall and there was a way i could eventually run up the wall to get above the water
PC on RZ
# Oct 30 2003 at 1:25 PM Rating: Good
Just a foot note for all those who are interested in hunting for the best possible exp in the game to level by. With out any doubt this zone is definately the best exp your gonna find anywhere. However, those of us playing on RZ and other PVP will rarely find a time to log in that several Pk's or grouped PK's arent waiting there for you, they practically live in here. It seems that the exp draws people but with a long run to the zone line and a zone that puts you in a loc slightly inside instead of like regular zones which put you directly on the other side of the zone line when you enter, here PKs will wait for you to zone in and 5 on 1 maul you before you even get a chance to zone out.This blows. If you do get in and start hunting be prepaired for confrontation. These losers which seem to spend all there on line time twinked,buffed to the hilt and waiting for people to enter this zone to fight. For them its not about exp at all. They are the worst of them who fight unfair and cowardly for the joy of wasting your time. they will kill you even if your on a corpse run. Like I said cowards. Anyhow, Beware that although the Exp is definately worth the try from 15-24 try and do it in a group for safety, keep some mana for a quick escape and plan on haveing to defend your position there regularly in addition to all the others flames about this zone being overcrowded and trainey. Thats all true as well. Yet again. the exp is still worth it if you survive and dont get all your gear stolen and time wasted trying to do it. Thats my 2 cp. Good luck all.
PS all you clowns who come to PC everyday to prey on the weak in packs, allow me to politely tell you that your rediculous and I hope Wooshie has you for breakfeast. Have a nice day ;)
RE: PC on RZ
# Dec 18 2003 at 3:17 AM Rating: Excellent
46 posts
I know anyone who enjoys that type of playstyle can come up with a zillion reasons on why PvP servers are cool, what you describe is basically the main reason I play on "Care bear" servers. Dealing with NPCs is bad enough, the last thing I want or need is some beat-down-by-life trenchcoat mafia teenager gettin his jollies from interrupting my online time. (Sorry for the off-topic post.)
A Glass Eye
# Sep 29 2003 at 11:45 AM Rating: Decent
8 posts
Recently when killing bandits with my 23 necro, i came across a glass eye (no drop). Anyone know what quest its for? Appreciate the info
blarg
# Sep 08 2003 at 9:22 PM Rating: Default
24 posts
xp here is really awsome, but peeps need to start peeling their clerics more! dont forget, no peel, no heal.

i dunno about the other servers, but kei has been nerfed on rodcet nife to 45+

ack! im dead =(
yomama
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Best place to level from 10-24 in the game
# Aug 22 2003 at 1:54 PM Rating: Decent
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PC is by far the best place to level that I have found in playting everquest. I am not a die-hard by any means but have played this game enough to know a good deal when you see one.

Level 10-15 - Hunt for Mud Diggers/burrowers around the entrance to Shadoweaver Thicket. Most con light blue to yellow and can easily be taken down with a small group that includes a cleric (for healing and cure disease).

Level 15-24 - Must have a full group and camp bandits at B1 and B2. Loot is pretty good since the drop bronze armor and weapons that you can sell for around 1-4 plat apiece. Experience is awesome and doesn't slow down until 23 or 24 when the bandits start conning linght blue.

Drawbacks are few and but annoying. Trains are commonplace because of people just being stupid, but a well rounded group should be able to handle two or three adds with no problem (just watch out for backstabs).

I play usually at night (EST) and lately the place has not been nearly so crowded (average 15-25 players). Makes the place even better IMO
RE: Best place to level from 10-24 in the game
# Aug 27 2003 at 7:05 PM Rating: Decent
35 posts
This place is brilliant once you get high enough to get groups at the bandit camps. The only bad thing about PC is crud,...spreading crud!!!! Unless you have (or are with someone who has) curte disease, stay well clear of the phargs!!!!:P
RE: Best place to level from 10-24 in the game
# Oct 29 2003 at 8:51 PM Rating: Decent
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86 posts
This place may be the best for exp but it sucks because its always overcamped. Other dumb groups will come in and try and "share" the camp with you without even asking. And if you ask me camps shouldn't be shared. If its freaking camped why not go someplace else? There are TONS of zones that are unused now because of this stupid zone. And so what if you won't get the uber experience from pc? At least you'll be getting experience and not causing other people to whine and ***** in ooc because you never asked to share the camp spot and just decided to walts in and kill stuff. Well I'm glad I'm 25 now cause I get to go to High Hold Keep and leave this god foresaken zone. Good luck to the rest of ya.
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Trannin Stormward
Human Ranger of Karana
Ayonae Ro
Getting to the Caverns
# Jul 07 2003 at 10:54 PM Rating: Decent
10 posts
I'm not sure how to get here from Shadeweavers Thicket. Is Paludal Caverns inside one of the caves in Shadeweavers Thicket? I have a map of the Thicket and tried to follow it to the Caverns but never actually got there.

Thanks in advance.
awesome
# Jul 07 2003 at 7:52 PM Rating: Good
45 posts
I went from 17 to 25 in less then 12 hours playing time

I will miss Ringo LOL
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everyone go here!
# Jun 27 2003 at 8:16 PM Rating: Good
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183 posts
Just reading through some of these posts reinforces my desire to avoid this place -- but everyone else should go here when possible so that other good zones for this level are available for soloing and those who seek more challenging group opportunities.

Sure, the xp is great, but not worth the hassles of trying to find a spot when there are 50+ people in the zone, and most of them are whining about so-and-so taking 'their' MOB. At least they fixed the KEI/HoV problem so that you don't have group members running off to Nexus for their next fix.

The best thing about this zone is the trains that people generate. Watching toons progressively drag more and more bandits to the Shadowhaven zone is great fun.
To Leave or Not To Leave?
# Jun 17 2003 at 8:44 PM Rating: Decent
2 posts
I have a 24 warrior in PC and i'm just wondering: When do I leave, and if I do, where do I go? Things are getting kinda boring, I don't know if it's just my going LD every 10 min. or if things aren't hard enough around there. But you know i hate to leave the XP bonus. What do i do?
-Sartheb

P.S.: you think Swordstrike would be a good last name.

Edited, Tue Jun 17 21:05:06 2003
RE: To Leave or Not To Leave?
# Jul 07 2003 at 5:25 AM Rating: Decent
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73 posts
Leave...leave now....go get a group in Marus Seru. A lot less people, but no annoying little babies in Paludal complaining about everything
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RE: To Leave or Not To Leave?
# Oct 27 2003 at 11:51 PM Rating: Decent
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86 posts
You can go to high hold keep. Another popular and populated zone. Its the only zone that hasen't lost its touch since luclin came out and ruined all the other newbie exp zones in norrath.
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Trannin Stormward
Human Ranger of Karana
Ayonae Ro
Strategy
# May 05 2003 at 11:47 AM Rating: Decent
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It's my opinion that WIS-casters (You know, the people who get Cure Disease) are better off soloing the Fungal Fiends on the ledge around the lake, rather than teaming up on the bandit camps. There are few people fighting the Fiends most of the time, allowing for a pretty consistent stream of fighting (As much as you can handle!), and the adds on the Fiends are few... there are only a few wandering Fiends, and the Fiends have a very low aggro range. If you take out the wanderers first, then you can take out the rest, one at a time, at your leisure.

The DoT effect that the Fiends proc, Spreading Crud, can be cured with three castings of Cure Disease, and it's a good idea to cure it as soon as your battle is over. If you don't have Cure Disease, stick to the bandit camps, or find another zone to fight in.

Nekojin
Celone Greenedge, L42 Ranger of Tunare, Luclin server
Officer in Warriors of the Ebon Heart
____________________________
My Mains over the years (dozens of alts not mentioned, and some games forgotten):
Celone Greenedge, Ranger, EQ (Retired)
Aerik, RDM/???, FFXI (Retired)
Jandu Balo, Scout/Surveyor, SWG (Retired)
Edifice Wrecks, Stone/Stone Tanker, CoH (Retired)
Dahlia, Lv. 60 Forsaken Mage, Lightning's Blade, WoW (Retired, Deleted)
Oleandra, Lv. 60 Forsaken Mage, Gurubashi PvP, WoW
RE: Strategy
# Oct 20 2003 at 11:37 AM Rating: Decent
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4,520 posts
WIS casters arent the only people to get cure desease. some other classes get it as well(not too sure if ALL the INT casters get it but im sure necros do). But either way phlargs arent the best thing in the caverns to take on anyway, their only good for killing while waiting for a bandit group.
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Exp is goooood
# Apr 22 2003 at 4:12 PM Rating: Default
7 posts
went here for the first time 3 days ago, zoned in at lvl 18, now im lvl 25. I had a great group, we stayed at B2 all day. Great exp. before I came here i was in Kurns Tower, zoned in Kurns at lvl 13- zoned out at 18. Now im thinking about going to either HHK or Sarnak Fortress in Lake Omen. If ya ever wanna group, give me a holla


Dolandor FistOFury
Lvl 25 Human Monk
Tholuxe Paells
#HashPipeII, Posted: Apr 13 2003 at 1:41 AM, Rating: Sub-Default, (Expand Post) WOW what the heck is taking u guys so long to level here? sure its great exp but u guys don't know just how uber this exp is. I went from 16-21 in 30minutes. What is taking u guys 2-3 hours? My lvl 16 mage was only very lightly twinked wit164 int and with kei. A friend of mine made 16-20 in 10min with a powerleveling druid. If you want my advice- don't group at all unless your class demands it. Solo is the best exp in this game, and you should do it until the mobs get too high. I soloed the feinds ezily with my mage. Hope this helps you guys out
RE: EZ exp
# May 15 2003 at 9:22 AM Rating: Default
43 posts
Hash~ You are such a liar. To get 5 levels solo in 30 minutes is not possible past level 10 no matter how twinked you are. If you have no downtime (which is possible with KEI), you would still have to get a yellow bubble of xp every minute. Not going to happen.

"but I'm uber and i'm awesome at eq"

SHUT UP!
RE: EZ exp
# Oct 02 2003 at 11:45 AM Rating: Decent
39 posts
I'm not saying this is what he did, with a high lvl druid you can get easily get a yellow a min.
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Beldon 67 bard Vallon Zek
#divinentia, Posted: May 08 2003 at 11:11 AM, Rating: Sub-Default, (Expand Post) i went there once with a KEI... so i was made the healer of the group... LOL i had to heal two ogre beastlords to max... took longer ot heal them than to gain levels... but i agree on the KEI limitation... i've personaly never asked for KEI, but i have been given it twice for free... usually i've gotten it right after i bought all my spells and was broke... but i never use the KEI to get others to join me... i always have a full group... what I don't like is when people very very low ask for KEI when you know they don't need it except for bragging rights... i bet they have no idea you have to kill a lvl 60-63 mob just to get it... and I looked that up so I know what I'm talking about... and 164 INT..? was that BEFORE the KEI..? if not, then he isn't that twinked... 164-25 = what, 139... I'm twinked... with KEI, I have about 206 WIS <druid>... the thing is, I didn't put asingle starting point into wisdom <i hadn't done any research, cut me some slack>... if I had, my WIS w/o KEI would be 206 at lvl 23... with KEI... it'd be at 231... most of my items were guild gifts <blackened mace, foreman's tunic, two +5 wis bracers, plat jasper and velium jasper rings>... i had a pretty high guild... Triune Alliance... anyways... enough of your time...
RE: EZ exp
# Apr 30 2003 at 6:51 PM Rating: Decent
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164 INT at level 16 is NOT "Lightly Twinked." It's definitely not "Mega-twinked," but it IS some pretty heavy twinkage.

And the KEI makes it all that much simpler... no challenge, no concern for logistics, just "Root-nuke-nuke-nuke-repeat." Personally, I'd be happy if they put a level 50+ restriction on KEI. There's nothing I hate more than hearing, "Lv. 12 Wizzie w/C3 LFG" (Insert any other finger-wiggler class in place of Wizard) in a zone intended for Lv. 20+ groups.

Bragging that you made 5 levels in 30 minutes thanks to being twinked and uber-buffed is nothing to be proud of.

Nekojin
Celone Greenedge, L42 Ranger, Luclin

Edited, Mon May 5 12:00:33 2003
____________________________
My Mains over the years (dozens of alts not mentioned, and some games forgotten):
Celone Greenedge, Ranger, EQ (Retired)
Aerik, RDM/???, FFXI (Retired)
Jandu Balo, Scout/Surveyor, SWG (Retired)
Edifice Wrecks, Stone/Stone Tanker, CoH (Retired)
Dahlia, Lv. 60 Forsaken Mage, Lightning's Blade, WoW (Retired, Deleted)
Oleandra, Lv. 60 Forsaken Mage, Gurubashi PvP, WoW
RE: EZ exp
# May 01 2003 at 10:15 PM Rating: Decent
I agree with Nekojin - Kei should be lvl 51 plus.
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Actually...I mean the opposite of everything i just said.
RE: EZ exp
# Apr 19 2003 at 11:06 AM Rating: Excellent
Scholar
37 posts
If we all wanted to powerlevel, or be twinked it would be easy to level that quickly. If we're playing the game as it was designed to be played, it'll take longer. Part of the fun of leveling is the challenge, at least for me. Most of the fun of an RPG, for me, is working my way up and building a powerful character from scratch. Just a different POV.
RE: EZ exp
# Jan 05 2004 at 7:34 AM Rating: Default
25 posts
I have to admit these dayz I uber twink toons, but I have been playing virtually from the EQ beginnings. I therefore have no beef against those that twink and play twinks it is after all part of the fun. But for me the fun comes from remembering what it was like being a raw recruit with no money and always seeing "you are hungry" on your screen, when it meant something! I wonder how many EQ players truelly remember those dayz?

I'm glad I don't have to tramp it in game though.

I uber twinked my brother when he started and I don't think he's quite got the idea about the social aspects of the game.

Enough of my musing...

Gnrub SHA 65
Dharmon SK 65
Arkanian C 58
Nukis W 56
etc
RE: EZ exp
# Mar 16 2004 at 7:56 AM Rating: Decent
16 posts
Anyone else remember when a FS sord was uber?
RE: EZ exp
# Apr 16 2004 at 9:03 AM Rating: Decent
Ahh, the swing of fine steel. I had to wait to level 10 to get mine!
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BopBope
great exp
# Apr 06 2003 at 3:31 AM Rating: Decent
9 posts
me (a 13 Ranger) and a guildmate (12 shaman) both gained 2 levels in an hour with the only assistance being a buddy who kept us in thorny barriers loot sucked though, but hey, can't win them all
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