Katta Castellum  

Quick Facts

Type: City
Continent: Luclin
Instanced: No
Keyed: No
Level Range: 30 - 60
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KATTA CASTELLUM
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Manor's First LevelMidnight CeramicsInside Lcea's CathedralNectar of Unity Brewery Tavern
The Cathedral GardenNathyn IlluminiousHome to Katta's TinkerersLcea Katta and Podium
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be careful
# Oct 19 2013 at 7:10 AM Rating: Decent
9 posts
i went here as a 50 monk. did not know what to expect, didnt research the zone first. zoned in, thought 'oh, a city', took about 10 steps into zone when a red vampire crossed my path. he had 4 bats as pets, i want to say the bats conned green, they hit for 140s and i dont know where my health went, the vamp was casting on me as well. i have about 3k hp and just one round of meelee i was at half health. i was on mount so couldnt feign. they handed me my *** in about 2 seconds.

anyway hope this helps somebody... keep a watchful eye out, long walk to get here.
Unlisted npc's and Listed npc's that just aren't there
# Aug 10 2013 at 12:30 PM Rating: Excellent
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I ran into some npc's that aren't listed in this zone:

Legionnaire Alox
Legionnaire Veak
Legionnaire Loxscog
Legionnaire Catonius

I also looked for weeks for the following npc's and found out that they don't even appear in this zone:

Legionnaire Anolami
Legionnaire Dalini
Legionnaire Giru
Colain Jarson
Unlisted npc's and Listed npc's that just aren't there
# Aug 12 2013 at 1:31 PM Rating: Excellent
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Wizorb wrote:
I ran into some npc's that aren't listed in this zone:

Legionnaire Alox
Legionnaire Veak
Legionnaire Loxscog
Legionnaire Catonius

I also looked for weeks for the following npc's and found out that they don't even appear in this zone:

Legionnaire Anolami
Legionnaire Dalini
Legionnaire Giru
Colain Jarson


I removed the offfending entries and added your contributions, fixing the typo in Legionnaire Axlox's name. Thanks for your contribution!
Old unreported quest?
# Jul 22 2013 at 8:30 AM Rating: Excellent
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I found an npc called Tvan Gurrish behind the chapel in the graveyard area, he tends to get killed by glyphed covered corpses. Anyways, I hailed him and had the following conversation:

You say, 'Hail Tvan Gurrish'

Tvan Gurrish says 'Bah, this is insane. We can't go through with this. Maybe you'd like to pick up some coin, eh? Are you interested?

You say, 'I am interested'

Tvan Gurrish says 'We were supposed to go up to the graveyard and do a bit of digging, if you know what I mean. There's a fellow that we met up with in a tavern in Shadowhaven that hired us to do this.

You say, 'What fellow?'

Tvan Gurrish says 'He was odd looking, but he seemed normal enough and he paid us half up front. He said that we'd get the rest when we brought the item back to him.

You say, 'What item?'

Tvan Gurrish says 'We're not sure. He said we'd know when we saw it. He said to find a grave with black flowers on it and dig it up. Also, we said that we'd need to say a few words before digging. Just in case it was trapped. Here's the scary part. He wrote the words down for us.

You say, 'What words?'

Tvan Gurrish says 'It looks like a bunch of gibberish to me. If you want them. I'll give them to you. The second that you take the scroll, this is your deal. We don't want no part of this mess. Do you want the Scroll?

You say, 'I want the scroll'

After that Tvan gave me an Ale Stained Note, and despawned.

The note says the Ale Stained Note says the following:

Speak these words once you get to the grave "Dal Mar Resh".

Go to the graveyard and you'll find a grave to the left of Guard Lennon with an item on top of it which is a Dried Floral Bouquet, once you're in front of the grave say the words "Dal Mar Resh".

A tortured abomination will spawn and start attacking you.

-

It drops an item called Sara's Porcelain Mask. I'm guessing that's the item needed for the quest, I've been going around taverns in Shadow Haven attempting to give all of the npc's the note, flower, and or mask. None of them seem to take it, though I'm under the impression that I have to give it to Slosean because of the Ale Stained Note and his mention of ale. He won't take it though, and I can't seem to be able to wake him up or anything.


Edited, Jul 22nd 2013 10:43am by Wizorb

Edited, Jul 22nd 2013 12:13pm by Wizorb

Edited, Jul 22nd 2013 1:12pm by Wizorb
Old unreported quest?
# Jul 22 2013 at 10:06 AM Rating: Excellent
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Wizorb wrote:
I found an npc called Tvan Gurrish behind the chapel in the graveyard area, he tends to get killed by glyphed covered corpses. Anyways, I hailed him and had the following conversation:

You say, 'Hail Tvan Gurrish'

Tvan Gurrish says 'Bah, this is insane. We can't go through with this. Maybe you'd like to pick up some coin, eh? Are you interested?

You say, 'I am interested'

Tvan Gurrish says 'We were supposed to go up to the graveyard and do a bit of digging, if you know what I mean. There's a fellow that we met up with in a tavern in Shadowhaven that hired us to do this.

You say, 'What fellow?'

Tvan Gurrish says 'He was odd looking, but he seemed normal enough and he paid us half up front. He said that we'd get the rest when we brought the item back to him.

You say, 'What item?'

Tvan Gurrish says 'We're not sure. He said we'd know when we saw it. He said to find a grave with black flowers on it and dig it up. Also, we said that we'd need to say a few words before digging. Just in case it was trapped. Here's the scary part. He wrote the words down for us.

You say, 'What words?'

Tvan Gurrish says 'It looks like a bunch of gibberish to me. If you want them. I'll give them to you. The second that you take the scroll, this is your deal. We don't want no part of this mess. Do you want the Scroll?

You say, 'I want the scroll'

After that Tvan gave me an Ale Stained Note, and despawned.

The note says the Ale Stained Note says the following:

Speak these words once you get to the grave "Dal Mar Resh".

Go to the graveyard and you'll find a grave to the left of Guard Lennon with an item on top of it which is a Dried Floral Bouquet, once you're in front of the grave say the words "Dal Mar Resh".

A tortured abomination will spawn and start attacking you.

-

It drops an item called Sara's Porcelain Mask. I'm guessing that's the item needed for the quest, now I'm going to Shadowhaven to find this mysterious guy, more updates soon.



Edited, Jul 22nd 2013 10:43am by Wizorb


Added the quest so far. Please make additional updates as follow-up replies to this thread, or email them directly to eqteam@allakhazam.com.
EQ Atlas
# Feb 17 2013 at 1:06 PM Rating: Decent
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EQ Atlas is no longer a valid website. you may want to remove all links pertaining to them.
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?Is there something i don't know about
# Jun 07 2006 at 10:11 AM Rating: Decent
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176 posts
I was in here killing stuff/had a few mobs down to 12% and then whay mobs were reset and at full health
dark elf enc
# Oct 05 2005 at 11:47 PM Rating: Decent
1 post
My dark elf enc was kos even if i casted human, gnome, etc. Until you can kill them back, just aviod the city for awhile.
Graveyard
# Feb 04 2005 at 4:02 PM Rating: Decent
I have a 56 erudite necro. Two questions. How does one get to the Graveyard? Will I need illusion to get past guards on the way? Thanks in Advance.
RE: Graveyard
# Mar 09 2005 at 10:04 PM Rating: Decent
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Been a month since the post, but thought I'd help you out...and anyone else who reads this as well. When you enter Katta you will need to invis. Head in and take a right, this will take you around a rather long curving road/bridge type thing. At the end of this you enter a series of rooms which zig/zag, follow these until you reach a large open area with a large set of stairs to your left. Climb these stairs. At the top head left and go up the path until you reach a courtyard. The wall on your right has a gate, go through this and run past the building on your right and threw the next gate. If you continue straight ahead you will reach the graveyard. Hope this helps. The first time I went to this zone I was around 44 - 45 and got lost trying to find the graveyard, it was not fun. I had to use 3 cloudy potions.
RE: Graveyard
# Oct 01 2005 at 2:01 PM Rating: Decent
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144 posts
unless you've done considerable killing in Sanc Seru, yes an Invis would be wise
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Faction?
# Jul 17 2004 at 6:40 PM Rating: Decent
Any one know what faction they run on and if you can fix faction with them
Ping pong in the graveyard
# Feb 16 2004 at 11:23 AM Rating: Decent
Have been pulling the guards into the graveyard for a few nights now. Very necromancer-like.

If you plan on being here awhile, run a 1st level mule to the zone and log him/her just outside the graveyard. Hand all weapon/armor drops to the mule when you get overloaded, walk the mule to the nearest building and sell, sell, sell. I haven't even earned half of level 52 and I've made 1Kp so far. When I used one computer I used to trade like this all the time, dropping a bag or two of stuff on the ground, logging out and back in (with another char) and picking the stuff up. With two computers this is much easier, of course.

With my two necros I've been ping-pong kiting the guards up and down the path inside the graveyard. I've been going at a "relaxed" rate, only pulling in the nearest 4 (+1 wanderer) guards per spawn cycle - 12 minutes. I've been taking out each guard in about 1.5 minutes - from pull to death. The secrets to ping-pong kiting is to use the lower-level fear (that doesn't last as long) and to throw enough DoTs on the mob to keep aggro away from the pets. I've found that Cascading Darkness + BoD (cast by a single necro) is enough to keep taunt, plus I'll throw in an Asystole (with the second necro) and maybe even a lifetap or Ignite Bones if enough mana (which I'll often have).

Kudos to those who can kill faster than this, taking out all 7 guards during the spawn cycle.

Edited, Thu Feb 19 11:48:34 2004
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RE: Ping pong in the graveyard
# Feb 19 2004 at 11:55 AM Rating: Decent
Last night I was able to take out all 7 guards for several rounds. Basically as soon as one died you need to go out there and pull another one...had to make two adjustments to what I was dooing.

First, I ran low on mana the first round. Looked at the spells I was using...started casting dooming to pull, only casting cascading when I was near full mana. Also, only cast BoD every other fight - EBolt is cheaper and does more damage (makes up for the fact that I wasn't casting cascading as much)

Second, I was running out of time by pulling every mob with dooming/cascading. So, I pulled the wanderer (as soon as he popped) and the two furthest guards with lifetap (black ceramic band) and ran them back to the graveyard. Having run speed 3 here really helped.

Pulling all 7 guards during each spawn cycle I got about 10% xp per hour, for two level 52 iksar necros.

UPDATE: getting the same xp rate at level 53.

Edited, Wed Feb 25 21:00:21 2004
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What if I fall in the water..
# Feb 09 2004 at 7:59 AM Rating: Good
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If you fall in the water (off the walkways), look for an emblem/shield; which is visable when above and below the water. Click it and your TL to infront of the bank.

So also a very quick way to get from the Zone-in to the Bank if your not a succor/evac class.

Emredrum
40's pally heaven
# Jul 02 2003 at 1:59 AM Rating: Decent
21 posts
I just heard about the graveyard in katta, me being a 45 pally decided id give it a try, This place is awesome easy kills and use DW helm to heal in between fights, at 45 partnering with a 46 cleric friend was getting 1% per kill cleric wasnt needing to heal me at all usuing all her mana to nuke em. the Guards wont help you if you get in trouble fear undead and heal yourself. I will be soloing here until they get lb to me. now at 46 they are still DB to me.

Doene Laforge
Paladin of the 46th Battle
Faction
# Jun 29 2003 at 12:48 AM Rating: Decent
24 posts
Hello. Does anyone know if a gnome necromancer would be KoS to the guards here.If not could a 36 necro solo the graveyard effectivly? Thanks for the help
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RE: Faction
# Nov 27 2003 at 9:43 PM Rating: Decent
Ok Guys and gals. this is the deal with this place coming from a Dark Elf wizzie who's diety is Solosek Ro. I am Dubious. If you are a Dark Race you will not be welcomed, but if you worship Innoruck (SK's and Necro's) you will be KOS everytime. I cannot speak for Iksar, but can tell you I can walk freely through zone without too much concern except the graveyard and an occasional vampyre taking a dislike to me. As for Rallic pack... well lets just say there are ways to do it if you're Dubious (see Rallic pack quest). But if your KOS forget it you better either get faction or find a friend to do it for you (or pay the 800plat or whatever it is on your server). Hope this helps all you dark races out there.
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Shorter Route to Katta
# May 11 2003 at 4:08 PM Rating: Decent
15 posts
Hello. I often farm acrylia in Ten Mtns just outside Katta, so I have a character bound there. I make the run from katta to civilization and back a couple times a day. I go from shadowhaven through the fake wall (in the building right behind the soulbinder) to echo caverns, to fungus grove, to twilight sea, to katta.

It takes less than half the time of going the long way, but if you are below level 20 or so, going through echo caverns is tough, and unless you know what you are doing, going through fungus grove is lethal.

Nothing sees invis though, and it is possible to make it through without aggroing anything, even without invis, you just have to get someone to show you the way.

The Rkard Clan of Vallon Zek
Roslo 60 warrior
Kalthok 60 cleric
Thaylus, 30 treehugging blender
http://www.magelo.com/eq_view_profile.html?num=662918
killing leg and other guards
# May 08 2003 at 1:37 PM Rating: Decent
10 posts
Would it be wise for a eurdite Mage kill the guards in Katta? if not why? and if not going to do quest does it matter?
Katta Legionaires
# Mar 31 2003 at 11:05 AM Rating: Good
A yummy necromancer hunting place (I came here at lvl 55 - got to 56 in one night)... All legionaires are dark blue still at 57. Set up your camp in the cemetery and then rotate through 6 nearby static guard posts and one wandering guard (also a fixed spawn)! My technique: pull with splurt, run deep into the cemetery, pet (augmented with a weapon), fear, darkness (dooming rather than cascading to save mana), lifetap if needed, med until the victim is ready to join the local undead, next... With demi-lich up - no medding needed.

Disadvantage of this place: loot... The legionaires do drop weapons and armor that can sell for decent pp. to vendors, however, there is no local vendor that would want to trade with us necros (please correct me if im wrong). Due to the weight of the loot, looting and then traveling to some further vendor would considerably slow down the xp-ing part. My solution, so far, -- I don't loot in Katta at all... I rather stick to xp-ing: rotating through 7 legionaires with no medding and no looting results in about 2-3 blue bubs of experience per hour at lvl 56.


RE: Katta Legionaires
# Apr 09 2003 at 8:49 AM Rating: Decent
I am afraid, news for necros are quite disenheartening...

Since the last patch (04/08/03), Katta has been considerably degraded as a necromancer hunting place. The new pathing changes introduced in the patch cause feared guards walk straight back to their mates rather than act confused running back and forth, as they did pre-patch. Now, I believe the only place one can successfully carry out fear-kiting in Katta is the graveyard: have to pull legionnaires deep into the graveyard, pet, fear, etc.

Compared to pre-patch, experience is much slower (longer runs take away from medding while the pet is killing): down from more than 2 blue bubbles per per hour to about 1 blue bubble per hour at level 58. IMHO, they have created another druid, wizard playground: i.e, rooting and nuking/dot cooking would still work but fear kiting is considerably constrained and in some places where it used to work now is infeasible. One example is the plaza by the bank: no fear kiting there unless you want the whole plaza come after you.





RE: Katta Legionaires
# Oct 30 2003 at 6:23 AM Rating: Good
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The approach mentioned above still works in the graveyard: park pet in the corner furthest from the courtyard, pull with Splurt, cast Dooming Darkness and send in pet as they get close, cast Invoke Fear, Bond of Death, then med. BoD isn't essential on every pull, but the extra damage means that I rarely need to recast Invoke Fear and never need to recast Darkness, so it evens out.

With Demi-Lich I can kill all seven guards in a spawn cycle, and get about a yellow every two hours at 56. OK XP for the level, and pretty good considering the low risk: the only place I've found that's consistently better is aggro-kiting in PoN, and that's much harder to survive.

Oh, and by the bank you just use Splurt to pull them behind the nearby bar and fear-kite up there. At 58 I could kill 8 or 9 in one spawn cycle, again slow but OK XP.


Edited, Wed Jan 28 09:09:40 2004
Hunting Guards
# Jan 21 2003 at 11:41 AM Rating: Decent
18 posts
Has anyone hunted guards here? I am a 55 wizzy and am looking a place to solo. I dont care about faction. It looks like Centurians would be good xp, but not sure. I also hear they have 5K hp.

Any comments?
RE: Hunting Guards
# Feb 20 2003 at 5:08 PM Rating: Decent
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I saw a necro the other day hunting them. Pulled them into the graveyard.
RE: Hunting Guards
# Jan 22 2003 at 6:09 PM Rating: Decent
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I have hunted here with my darkelf SK. Legionnaires are very easy. They can be single pulled with a spell even when they are bunched up together. However, I didn't have such luck with Centurions even though both types are blue to me. Perhaps I was not high enough for the Centurions to be able to single pull... Anyway, they seem to come in two types, monk and warrior. The latter can quad-hit for 200+. I would definitely categorize them as undercons, much like the Sanctus Seru guards. But since neither is resistant to magic, you might do well there. Just make sure you have gate ready and don't let them touch you. :)

Crywulf
Evils in Katta
# Dec 30 2002 at 10:17 PM Rating: Decent
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Me am Ogre Sha man me go Katta. Deh no atack me but de no want to talk nedder. No questies for me der. De all dubious to me. On guy indifferent -- no no de right words to say to him. I trade wid de kitties den, deh be nicer.

Epais Tete TT 46 Sha man
Mage Spells
# Dec 14 2002 at 1:40 AM Rating: Decent
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Hopefully other 34 mages will read this and not waste time like I did.

First, MageCompendium is wrong. Greta whatever only sells Earth and Water pets, not the two research pets fire and air. Don't waste your time going there hoping to skip some research.
Mage spellls-help
# Nov 17 2002 at 12:41 PM Rating: Decent
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I have visited Katta and spent a great deal of time in the Mag/Enc/Wiz hall (neg 900, zero)/ I have not found any high level spells or those reported "Katta only" spells that eliminate research. I can trade with all of the merchants in Katta but for some reason I get no response from even my own trainers. Di I have to complete the Shadowhaven trader quest before the trainers will train me or sell me spells? Some advice would really help-
Thanks,

Danille lv 53 mage
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RE: Mage spellls-help
# Dec 13 2002 at 1:10 AM Rating: Decent
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In Bldg 9 (on EQ Atlas's Map) there are 2 guards standing with there backs to the wall (on the opposite side of the main room from the entry doors). Click on the wall between the guards and you will be teleported to the next level up.

I found Enchanter and Mage spells merchants on the second level up.

cheers
Nukying
41 Wizard
IKSAR
# Nov 05 2002 at 7:29 PM Rating: Decent
6 posts
are iksar kos? i want to do ralic pack quest and want to know hope i get to
RE: IKSAR
# Dec 24 2002 at 3:55 PM Rating: Decent
9 posts
yes you are kos has i
Katta Graveyard from the Cleric's point of view
# Sep 19 2002 at 1:48 AM Rating: Excellent
14 posts
Helix, my 40 Cleric has spent a night in Katta. Here's the deal...

====

Well, it's a bit of a climb to get to the graveyard until you know your way around. Watch the slope up from the Bank, it's a doozy! The graveyard has rows of stones which you run past. Messages like "the smell of death seems to follow you" or "something clutches at your foot" shows you tripped a trap but didn't get a mob. About 1 time in 3 a fresh grave opens and a mob crawls out. You can single pull to your hearts content, no apparent repop time.

They were ALL blue to level 40, but ranged a lot in their resistance to DDs. Moldy corpses were the easiest, with reanimated skellies and apparitions being the hardest. They were not casters, and doubled for up to 80. They stun and knock back often, and have a high regen rate - you can see it ticking up if you root them (Turning of Unnatural dot could just overcome the regen).

Loot was a few plat and a piece of lore nodrop skin (collect 10 for the full body set). In an hour, I got 9 of the skins. There were also high level PCs pulling the Guards nearby for faction and xp. They never looted the corpses, so I was also able to collect pieces of the Lore Validus Custodus (sp?) stuff.

Xps were about 1 yellow in an hour of slow steady pulling, a shaman and I were usually fairly full mana. I made sure I was IVU and ran about till 1 popped. I moved to the path to avoid a double pop, then opened with Turning of Unnatural and ran outside the yard. I sometimes managed to get the first DD off before they closed to melee. I sometimes needed to SupHeal mid melee. Since I had C3, I tended to nuke to death, the DOT almost never wore off before the mob was dead.

If, while soloing, a pull went bad, I had planned to root then gate to bind, which I made sure was by the zoneline. The bank is in zone for storing the armour pieces in.

Watch this space for the writeup on the Skin Pieces quest if I try it.

Edited, Sun Sep 22 11:09:04 2002
Potion Seller
# Jul 24 2002 at 4:25 AM Rating: Decent
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131 posts
Anyone know where I could buy potions in this zone?
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I fell into the mot
# Jun 28 2002 at 3:42 AM Rating: Excellent
5 posts
First time i am in the area and i am looking around and eating food and next thing i know i am in the water. Took me a bit but after i while i found a little symbol and when i swam up to it and clicked on it, it tp'ed me back out to the bank. If this happens to you GOOD LUCK. No jk the loc is -1665 by -680 and it is through one of the little arches by the city wall.

Hope this helps.
Thraax Silverbladed
MT 52 Paladin
My sword and skill to all.

Edited, Fri Jun 28 04:46:48 2002
RE: I fell into the mot
# Jul 09 2002 at 4:15 PM Rating: Default
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236 posts
Thraax, thank you for the post. I looked all over in the area of n1665 n680 and cannot find any little symbol, or anything distinctive (of course, one can barely see in the water here, so it's no surprise). Is/are the symbol(s) above or below the waterline? Is the loc you posted the EXACT loc, or just general? Does anyone have a more specific loc than that? I have spent about 6 earth hours swimming around down there, to no avail. As of now, my main is camped precariously at the foot of the cliff until I can figure out better how to extract him from this dilemma. TIA!!
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RE: I fell into the mot
# Aug 01 2005 at 4:12 PM Rating: Default
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143 posts
the symbol exists its real and a favorite little secret of mine. The way to find it first time with out being in water is like this. When zoning in from twilight sea into katta be invisible, if kos. soon as you zone in walk out of zone tunnel and turn right just outside of that tower go to the right ledge and jump up onto it not over and look down the symbol on the back wall of that first chamber of the moat below is clearly visible throughthe water. And yes it ports you to the bank area near stairs.

Good luck.
Also there is a single fish in the moat no idea what its for anyone knows let me know. here . thanks .
RE: I fell into the mot
# Jul 24 2002 at 6:13 PM Rating: Decent
The symbol is on the wall underwater opposite of the bridge side. Hope it helps....friend showed it to me last nite.
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RE: I fell into the mot
# Aug 02 2002 at 12:19 PM Rating: Decent
12 posts
Aye, the symbol is underwater. I jumped in the moat specifically to find it. I spent about 25 min swimming laps. There are archways under the water and I have only found one symbol on the wall under the archway. And yes, it does take you directly to the bank area. Good luck to you.
RE: I fell into the mot
# Jul 30 2003 at 6:47 PM Rating: Decent
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324 posts
Are there any clever little symbols like this that take you from Bank area to upper Katta (TM zone area)? I HATE that ramp.

Mystyre Malkaw`Esh
Travel Route
# Jun 17 2002 at 3:43 PM Rating: Decent
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Is there post or FAQ that someone can point me to that discusses how to travel from The Nexus to Katta? My level 44 Paladin needs to make the trip and I've done very little traveling around on Luclin.

Thanks,

Kamgar
RE: Travel Route
# Dec 13 2002 at 3:28 PM Rating: Decent
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I just made the trip myself. Since this is a zone for higher levels only (40+), spending 10pp on a TL or port to the Twilight Sea should be no big deal. Then its two short, safe swims to the twisting ramp that leads to Katta.

If you are going to hunt, and I have found the grave yard to be great solo experience for my Pally, I strongly suggest you grab at least a C3, and maybe even an Aegolism before you go.
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Everquest 2
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RE: Travel Route
# Aug 15 2002 at 1:03 PM Rating: Decent
WAY TO HARD

Go to Echo -- Fungusgrove- get an invis and stay left till you see a bridge, go across it and click the portal. You will then be in Twillight Sea, run along the right wall till you see the FOrtress, that is Katta.
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RE: Travel Route
# Jun 21 2002 at 11:56 AM Rating: Excellent
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Here are my notes on travel between Nexus and Katta Castellum, for such help as they may be to the next traveler. I made the trip with my level 44 Paladin (Human).

Start at Nexus. Go to Shadow Haven. From Shadow Haven, go to Paludal Caverns. These steps can be performed using the maps at EQAtlas.com. You must cast SOW before you enter Shadow Haven or Paludal.

Paludal Caverns can be very dark and confusing, particularly for humans and other classes without night vision. After stumbling around in the dark for a bit, I found a friendly druid who guided me to the Hollowshade Moor zone line. At level 44, nothing in the Paludal caves aggroed.

Hollowshade Moor was easy to get through. This is an outdoor zone, so SOW can be refreshed. You start out in the SW corner and need to travel to the NE corner. Follow the edge of the lake to the center of the zone where youíll find a road to the Grimling Forest zone line. Occasionally, a grimling aggroed and attacked me. They were all green to me and easily disposed of.

When you cross into Grimling Forest, the first structure youíll see is a wall surrounding a small Vah Shir outpost. I was indifferent to them and had no problems using the bank. The zone line to Tenebrous Mountains is north of the outpost. Itís a small zone, so you wonít have to travel far. Avoid the grimling camps that are between the outpost and the north zone wall. The tunnel to the Tenebrous zone line is well within site of the northernmost grimling camp, but a careful traveler should be able to reach there without being chased by the entire grimling population.

Tenebrous Mountains is the most dangerous part of the journey. Essentially, youíre starting in the SE corner, and heading for the entrance to Katta at the mid-point of the west zone wall. Along the way I was attacked by a darkwing bat that was dark-blue to me. I was able to kill it, but had been taken off course, so I used /loc to find my way and was fortunate nothing else attacked. The entrance to Katta is at 0, 1800.

So far as I know, there is not a soul binder in Katta. My suggestion is to go to the bank, where you should be able to find a bind without too much difficulty. Even though Katta is a remote part of Luclin, I noticed a small but steady stream of higher level players passing through, presumably hunting in zones nearby.

This was my first time to go through Paludal and into the farther zones, so this is hardly expert travel advice. I'd welcome suggestions on better ways to travel between Nexus and Katta.

Kamgar
Nice Place
# May 20 2002 at 7:27 AM Rating: Good
14 posts
Just figured I'd throw in my 2cp about this place. For any paladin 40-50, this is one helluva place to get some AMAZING XP. That graveyard that everyone talks about? Yup, there are undead that spawn there as you walk on the tops of the graves. They have varying levels of difficulties on them too. Muddy Corpses are the lower levels(still dark blue at my lvl 46) up to the Ghastly Apparitions(dark blue). Paladins, just have all of your buffs on, ESP. Instrument of Nife, and the following spells in your memorized slots: Healing, Instrument of Nife(never know when it will wear out in the middle of a fight), Yaulp, Root, Fear Undead, Undead Nuke of your choice, IVU (if you're lower level).

The lower levels will want to IVU and run around the graves to find pulls. The reason for the IVU is so the spawn doesn't immediately attack you. In the case that one of the harder undead spawn, just wait about 30-60 seconds and it will despawn. They just aren't worth the hassle. For the mid-forties people, run around at will and just start whacking away. Here's where Fear Undead comes in. If you're health is getting low or you are just taking too much damage, cast your Fear Undead. They will take off into the city. No, the guards won't help you. If you are fast enough, you can follow them and just fear-kite them. Of course, I use it when my health gets down to 2 bubbles. Gives me enough time to heal up to full health and chase after em to finish them off. If you're a lvl 45+, this is one great place for you if you have a DW helm. I am able to just stand at the entrance and "heal" myself mana-free with the helm and run on in for more, using mana only on Yaulps and Fear Undead. No use wasting Healing or Undead Nukes here-but have them up just in case. IF more than one spawns, Ping-Pong Fear Kite them...fear one, attack the other. When you notice the fear on the one has wore off, you'll have enough time to fear your current one and turn to focus on the returning one. As for the Assassin that "roams" the city, he can be a nasty ****, but if you're in the Graveyard, you'll "never" see him. Good luck my brothers and sisters!

BTW...the graveyard is a common spot for high level Necromancers and SK's to pull the guards to kill.
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Palledine Cryptwarden
Research only spells
# Apr 18 2002 at 1:12 PM Rating: Decent
21 posts
There are supposed to vendors here that sell research only spells. Has anyone heard of this and if so have they verified that there are such vendors?
RE: Research only spells
# Jul 10 2002 at 5:23 AM Rating: Excellent
I heard this rumor about the research only spell also. I went to check it out, and found nothing. Went all the way to the top and basement of the pure casters guild and found no research spells. If anyone knows where they might be please post that info. But it appears to me to be a hoax.
____________________________
Deathspeaker Phelon Blackdays 70th Wraith
Officer of Primal Evolution
Morell Thule
about Lcea Katta
# Mar 23 2002 at 2:41 PM Rating: Decent
4 posts
I've read that an NPC name Lcea Katta drops an awesome 2HB staff here,but i have no idea where she is,can someone please tell me the
(longitude and latitude)location please? i'll just refer to the atlas on this site and check it out from there.

Thank you in advance
Wolf Form?
# Mar 08 2002 at 11:36 AM Rating: Decent
Can KoS PC's enter this zone safely in Wolf Form?
____________________________
Vectinn
78 DE Warrior
Drinal
RE: Wolf Form?
# Sep 04 2002 at 8:01 PM Rating: Decent
I am a Wood elf Druid, indifferent in Katta, who was fleeing some critters in Tenebrous. Of course, when i'm hunting I like to be in Wolf Form. Well, I headed for Katta, but I guess with all the vampires about, the guards don't like wolves, OUCH!


Edited, Wed Sep 4 21:08:35 2002
Ogre
# Mar 06 2002 at 8:08 AM Rating: Decent
16 posts
I am Ogre, I can bind and bank here, but i can not sell. Where is the closest vendor that may sell to me??
RE: Ogre
# May 07 2002 at 2:59 PM Rating: Decent
1 post
The Vah Shir Outpost in Grimling Forest (katta, tene. mountians, Grimmie) will probabaly sell to you - also the mage's tower in twilight sea (?) other side of katta anywho - will probably let you if you haven't killed many elementals.
- Paghk, MT
RE: Ogre
# Aug 30 2003 at 7:33 PM Rating: Decent
9 posts
Killing elementals IMPROVES faction in twilight.
To the Twightlight Sea
# Mar 05 2002 at 12:45 AM Rating: Default
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82 posts
Traveling to the Twightlight Sea from Katta is a major pain in the ***. You have to decend a narrow, twisting path to area below, one false move and you just might fall to your death. Always turn sow off and walk down this path. Traveler beware!
Illusions?
# Feb 27 2002 at 5:56 PM Rating: Decent
I am 55 chanter and have not been to Katta yet, Do illusions work here and spell Collaboration? Becuase I am a dark elf and we all know what peeps think of Dark elves.
I really only want to Kill Nathan something or other for Dark beguilers robe. +100 cha robe well worth never visiting there again

Micaoda
55 chanter
7th hammer
Re Bard Songs
# Feb 27 2002 at 1:30 PM Rating: Decent
1 post
This is a most curious set of interlocking puzzles. The city has unique lvl 9 and lvl 15 bard songs, but it doesn't even seem practical to travel there until you're level 30 because it's surrounded by hi-level zones, it doesn't seem that any races are born there, it doesn't seem to have a soulbinder, and the merchants won't sell to you unless you have sufficicient faction, but with whom and how to get it?

I'm getting the distinct impression that this is an "unsolved" city :)
RE: Re Bard Songs
# Oct 09 2003 at 8:08 AM Rating: Decent
*
110 posts
Has anyone found these songs anywhere other than Katta.
Will I have to chance my level 17 bard running there?
____________________________
Kelitre Laurenmater, Dreamers Of Nexus
Halfling Cleric of 67 seasons
AB Server.
Exploring Katta
# Feb 22 2002 at 4:55 PM Rating: Good
2 posts
I am a level 30 enchantress and went adventuring to Katta without any knowledge of the area. My friend, an Iksar Shadownight, is level 34 and he is definitely KOS in Katta. I roamed around freely for a while, then came upon the mausolium.
I unknowingly stepped on a grave and was immediately struck down by the undead. This is a high level area and you should be a high level to be here.

There are bard songs, and there are guilds for rangers thru enchanters, (not really sure which ones are NOT here), but unless your faction is good - Make that Great - they wont speak to you.

There are merchants selling hard to come by items but you really have to look hard to find some of them.

Its a great place, cant wait to go back.

I did not see a soulbinder anywhere.

I got there thru Tenebrous Mountains.

Hope this helps.
____________________________
Lyndsel Longfingers
Enchantress of Norrath
RE: Exploring Katta
# Sep 17 2002 at 7:34 AM Rating: Decent
Scholar
**
748 posts
Any idea how an iksar monk would be treated here? Know I'm KOS to Sanctus Seru, but not sure about this city. And if I'm dubious I just sneak to use the merchants... but if I'm KOS don't want to find this out the hard way!

Edited, Tue Sep 17 08:35:34 2002
____________________________
Karazara Twoflower, 73rd rank iksar paladin of Tunare and Morrel-Thule (75th rank carpenter), Jaggedpine Defenders, Guk server

My profile: http://eq2players.station.sony.com/characters/character_profile.vm?characterId=113804101
Exploring Katta
# Feb 22 2002 at 4:53 PM Rating: Good
2 posts
I am a level 30 enchantress and went adventuring to Katta without any knowledge of the area. My friend, an Iksar Shadownight, is level 34 and he is definitely KOS in Katta. I roamed around freely for a while, then came upon the mausolium.
I unknowingly stepped on a grave and was immediately struck down by the undead. This is a high level area and you should be a high level to be here.

There are bard songs, and there are guilds for rangers thru enchanters, (not really sure which ones are NOT here), but unless your faction is good - Make that Great - they wont speak to you.

There are merchants selling hard to come by items but you really have to look hard to find some of them.

Its a great place, cant wait to go back.
____________________________
Lyndsel Longfingers
Enchantress of Norrath
The Harbor
# Feb 17 2002 at 1:17 PM Rating: Excellent
Scholar
43 posts
If you happen to fall in the water, there's little alcoves around the other ring wall, with little runes on the walls; Touch a rune and you get ported to a spot by the bank.
RE: The Harbor
# May 06 2003 at 8:52 PM Rating: Decent
26 posts
I fell off the bridge once and almost killed myself by panicking like a newbie. A lv65 druid ported me out of the moat in the end, but I considered myself VERY lucky because NO ONE hanged around in this secluded zone these days, making you the only player in the city. Which is to say, if you trip and join the minnows accidentally while running on the bridge, you're probably on your own (suppose you have no guild buddies to turn to).

That's why SOE put an underwater teleporting device here (if only I knew the loc of it...) But hey, if you own a castle, would you build a porting device in the moat for the convenience of your enemies? And Katta people do have lots of enemies.

By the way, it didn't look like a 'harbor' to me.

Lyreley the Selfish
lv32 songwriter of Qeynos
Lanys T'Vyl

Edited, Tue May 6 21:34:50 2003
____________________________
Your guilty conscience says, 'Die Lyreley!'
Your guilty conscience scorns YOU for 1748 points of damage.
You have been slain by your guilty conscience!
Returning to home point, please wait...
RE: The Harbor
# Jul 09 2002 at 4:23 PM Rating: Default
*
236 posts
Thank you for the post. I looked all over and cannot find any little symbol, or anything distinctive (of course, one can barely see in the water here, so it's no surprise). Are the runes above or below the waterline? Does anyone have a specific loc? I have spent about 6 earth hours swimming around down there, to no avail. As of now, my main is camped precariously at the foot of the cliff until I can figure out better how to extract him from this dilemma. TIA!!
____________________________
You only live once, but once is enough if you do it right.
RE: The Harbor
# May 03 2002 at 7:21 AM Rating: Default
19 posts

saved my a... you know TY
Soul Binder
# Feb 08 2002 at 8:12 AM Rating: Decent
ok, i've scoured this city to no avail, is there a soul binder in Katta?
RE: Soul Binder
# Sep 17 2002 at 7:31 AM Rating: Excellent
Scholar
**
748 posts
P.S. Soulbinders are in every city a player can start in, plus these locations:

The Arena (right at the end of the tunnel)
The Overthere (at the end of the dock)
Firiona Vie (at the end of the dock)
Iceclad Ocean (at the dock by the pirate outpost)
Shadowhaven (near the teleporter to the Nexus)

There are no soulbinders in any other city, including but not exclusively:

Sanctus Seru
Katta Kastellum
Thurgadin
Kael Drakkal
Skyshrine
High Pass Hold

All there is to say about soulbinders...
____________________________
Karazara Twoflower, 73rd rank iksar paladin of Tunare and Morrel-Thule (75th rank carpenter), Jaggedpine Defenders, Guk server

My profile: http://eq2players.station.sony.com/characters/character_profile.vm?characterId=113804101
RE: Soul Binder
# Sep 17 2002 at 7:25 AM Rating: Decent
Scholar
**
748 posts
Nope. There's only two soulbinders in all of Luclin; one in Shadowhaven (near the teleporter to the Nexus) and one in Shar Vahl (just outside the throne room in the place). If you want to be bound here, have to find a caster to do it for you, same for Sanctus Seru.
____________________________
Karazara Twoflower, 73rd rank iksar paladin of Tunare and Morrel-Thule (75th rank carpenter), Jaggedpine Defenders, Guk server

My profile: http://eq2players.station.sony.com/characters/character_profile.vm?characterId=113804101
Iksar KOS?
# Feb 01 2002 at 2:35 PM Rating: Decent
Would an Iksar Monk be KOS here? If so what is the easiest way to improve faction here as I would like to do the Twilight quests and am told the quest givers are on this faction. Any info would be appreciated.
Getting here
# Jan 31 2002 at 6:58 PM Rating: Decent
Whats the fastest place to get here?
Barb and Gnome?
# Jan 04 2002 at 11:04 PM Rating: Decent
18 posts
Will a Barbarian Warrior and a Gnome Wizzy be KoS here?

If not will they be able to do quests?
RE: Barb and Gnome?
# Feb 19 2002 at 11:18 AM Rating: Decent
Scholar
*
56 posts
I play a barb war :) I am not kos in katta, but i also did a quest in shadow haven to be able to train there. I am not sure if that had an effect on my status in katta.
faction
# Jan 01 2002 at 7:21 PM Rating: Decent
I have done some of the quests several times that I am able to do with dubious faction and still have dubious faction. I have killed vampyres for 2 straight days and still dubious. The amount of faction needed to improve is obsurd.
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Zeneleneous Varie
faction
# May 14 2005 at 2:56 AM Rating: Default
Avatar
*
57 posts
Easier to kil Hands of Seru.They raise Faction with all Partys in Katta .
In Marus Seru kill Hands of Seru at the Sanctus Seru Zone and Hands as well as other Guards i think they where legionnaires at the Zone to Netherbian as well the Guards inside Netherbian (but only the Guards by Marus Seru Zone not the Haven Guards,they are on Different Faction)after like 25 Full Kills (around 300 Guards total) i got from kos to amiably with Katta Guards and dubious with all the other Factions in Katta
faction
# Jan 01 2002 at 5:26 PM Rating: Decent
9 posts
I was wondering if someone could tell me how a dark elf wizard of Solusek Ro with dubious faction could get their faction up here?

Thanks )
____________________________
Jylia Hollybrush
Wood Elf Druid of the 38th Circle - Druzzil Ro
<Pactus Aquilus>
faction
# May 14 2005 at 2:52 AM Rating: Default
Avatar
*
57 posts
As a Dark Elf Go to Marus Seru and start to kill Hands of Seru at the Sanctus Seru Zone and Hands as well as other Guards (i think they where legionnaires) at the Zone to Netherbian as well as the Guards inside Netherbian (but only the Guards by Marus Seru Zone not the Haven Guards,they are on Different Faction)after like 25 Full Kills (around 300 Guards total) i got in Katta from kos to amiably with all the Guards watchout as the Special NPCs are on different Faction and they go up slower (Dubious after this)GL:)
Gnecro Faction Report (Lunar)
# Dec 24 2001 at 12:08 AM Rating: Decent
Scholar
*
62 posts
Nexus: Indifferent
Sanctus Seru: Scowls
Shadowhaven: Apprehensive
Shar Vahl: Indifferent
Katta Castellum: Scowls

Further bulletins as events warrant. :)

Markoff Chaney
Gnecro of the 47th Corpse

Edited, Mon Dec 24 05:06:49 2001
Faction
# Dec 23 2001 at 11:36 AM Rating: Decent
20 posts
I'm a gnome necro with amiable faction in Qeynos, wondering if I take the nexus over to Luclin if I'll be KOS. I'm going invis anyway, but just wanted to know how far I'll have to run before I can uninvis. Any thoughts?
New Bard Instruments at vendor?
# Dec 18 2001 at 5:06 PM Rating: Decent
6 posts
So the bard vendor in Katta Castellum has a "combine" version of each of the standard bard instruments. They are pricey (17PP for the combine hand drum, for example) but no mention on their description what the advantage may be. Anyone know anything about these?
RE: New Bard Instruments at vendor?
# Aug 17 2002 at 11:37 AM Rating: Decent
Scholar
*
87 posts
The Combine bard instruments aren't quite as good as Mistmoore instruments, but do seem to give an increase to some bard songs. Do a search under "Equipment" for more info.

Calthine Faeriesong
Bard of the 40th Song
Torture Guild
Vazelle
kos
# Dec 16 2001 at 10:35 PM Rating: Decent
8 posts
human sk's kos here?
RE: kos
# Dec 25 2001 at 7:09 AM Rating: Decent
2 posts
I am a 52sk and am KOS in Katta atm. I think hunting Vampyres in Tenebrous Mountains gains some kind of faction for Katta. I'll post more as i learn more.
____________________________
Do not meddle in the affairs of Dragons. For your are crunchy and taste good with catsup.
Glyphed Skin Samples
# Dec 11 2001 at 8:15 AM Rating: Decent
I've collected a few of these by killing undead that spawn in the grave yard when you run over their grave. Anyone know what quest they go to?

Balker Neehigh
58 Warrior
The Commune
Xegony
RE: Glyphed Skin Samples
# Dec 26 2001 at 8:16 PM Rating: Decent
6 posts
I colllect 10 of these skins [varying types] and returned them to the round tower in the NW upper area. Click on the wall between the two guards. A female NPC inside needs them. I gained faction, minimal exp and a few coins.
Anger~Eci
RE: Glyphed Skin Samples
# Jan 22 2002 at 12:07 PM Rating: Decent
Scholar
21 posts
the quest continues, after you turn in the skin samples you have to go kill the gnome cleric who raised the dead, and return her head to the paladin trainer in the building near graveyard. reward was some mediocre piercing weapon which was something like 7/26, +4 vs vampyre.

Zeal
Erudite Cavalier, Sullon Zek
Bard Songs
# Dec 07 2001 at 5:55 AM Rating: Decent
29 posts
This town sells new bard songs.. 5 of em.. the others I heard are drops
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