Ssraeshza Temple  

Quick Facts

Type: Indoor
Continent: Luclin
Instanced: No
Keyed: No
Level Range: 50 - 60
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Ssraeszha Temple is the Luclin stronghold of the Shissar. Originally from Kunark and driven away by the Greenmist, the Shissar were once thought to be extinct. Instead, they used their magic to relocate to Luclin. Found in the Grey, it is the last remaining temple of the Shissar.

Players at least 55th level no longer have to worry about keyed areas in the temple (including the Emperor's chamber). The actual key quest is still active, however, and can be found here.
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Welcome to Ssraeshza TempleGoing Up?The High PriestSoriz Mines
Emperor of the ShissarShissar AltarThe BasementXerkizh the Creator
The Emperor's MinionsThe Warden Patrols the BasementThe Portal
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Cursed Cycle Info needed
# May 22 2014 at 5:34 AM Rating: Decent
13 posts
How does the event work? Could some1 please write a small guide?

Just got back to ssrae the other day and i just cant remember how to do the cycle. Thanks!
Spawn time
# May 30 2012 at 9:56 AM Rating: Decent
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Most regular snakes have spawn time of 19m 30s... probably true of most of the trash mobs.
best way to get there
# Sep 23 2011 at 3:09 PM Rating: Decent
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go through Scarlet Desert off Twilight Sea and then to the gray. Someone should have told everyone a long time ago that the deep is a one way door and difficult to get to. if you are having a hard time getting to twilight sea, go through the nexus, to shadow haven, to echo caverns, to fungus grove to twilight sea. you want the southern entrance to echo caverns. the way is to go near the soul binder and into the room next to her then go around to the back and there is a secret entrance through the wall.
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How to get there
# Oct 07 2010 at 12:35 AM Rating: Decent
7 posts
How to get to Ssraeshza Temple from PoK

Planes of Knowledge -> Nexus -> Netherbain Lair -> Marus Seru -> Mon letalis -> The Grey -> Ssraeshza Temple
Raising Skills?
# Sep 27 2010 at 4:44 PM Rating: Decent
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My rogue needs to work on her Sense Traps, Reveal Traps, & Pick Locks. I was told that this was a good place to raising skills on her trap skills, the only problem is she is only lvl 34 and to low to survive this zone. Any suggestions on other lower lvl zones she may work on her trap skills would be great!

Thank you in advance.
/bow
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EQ Atlas Link
# Mar 18 2010 at 12:38 AM Rating: Decent
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EQ Atlas Link
# Mar 18 2010 at 12:40 AM Rating: Decent
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it seems EQ Atlas has move or renamed its site
Emperor's Key still needed for access without the use of bug
# Jan 28 2010 at 9:57 AM Rating: Decent
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The information at the top of the page says...


"Players at least 55th level no longer have to worry about keyed areas in the temple (including the Emperor's chamber)."


This info is incorrect. I am unable to get through the first locked door going to the Emperor's chamber on my level 85 toons without using the various bugs that have been in EQ since day one. The message I get is the same as always. "It's locked and your not holding the key."
Re: Emperor's Key still needed for access without
# Jan 28 2010 at 10:08 AM Rating: Decent
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The 'unlocked' doors reference is to those doors that require a key, not Rog-only (or bard) doors, that never had a key to open them, and always required a lock pick skill to open.

Refer to mtakacs revived link / guide to Ssra for which doors require keys:
http://everquest.allakhazam.com/db/zones.html?zstrat=140&page=1&howmany=50#m125201034056317376

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Necro Success
# Sep 09 2009 at 8:22 PM Rating: Decent
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Using shrink and skell Ill for necro I could get into the first 2 locked doors.
With Lev (DMF) and some many minutes playing with FD and camping.

1. Shrink
2. Ill of skell
3. Lev
4. Move on top of door
5. Sometimes Duck sometimes FD some times just camp
6. WOOT through the locked first two doors that have ledges on the top of the door.

Trip is one way as no ledge on inside of door.

Fell (Axiom) aka Dadijob or Byby Prexus
Shrink and Shadow Step
# Mar 13 2009 at 7:21 AM Rating: Decent
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Tried shrink and many casting of shadow step spell and still could not get back into the Deep side. May try Whisper Wind AA next.

Dadijob (Prexus) TA Rocks
Shrink and Shadow Step
# Jul 02 2014 at 4:10 PM Rating: Decent
14 posts
If you use an Amulet of Necropotence while running into a door, you can get through almost any door this way.
Shrink and Shadow Step
# Jun 27 2009 at 10:05 PM Rating: Decent
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Its a one way zone line just to clarify. Was never intended to be two-way and unless it becomes bugged, will never be.
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More about the Deep zone out
# Feb 17 2009 at 6:13 PM Rating: Decent
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Tried for a few more minutes and could not get into the DEEP zone out. Did come in from the DEEP by ducking and pushing hard for a while. One way only. Also you will agro about 3 - 4 mobs when you get near the buried wall from the DEEP.

Dadijop (Prexus) TA ROCKS
Zone to Deep
# Feb 11 2009 at 9:47 AM Rating: Decent
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Zone out to the Deep is blocked. I tried a few minutes to play near it and did once get the message you notice a slight wind but no opening I could find

Dadijob (Prexus) TA ROCKS
Zone to Deep
# Feb 11 2009 at 10:43 AM Rating: Decent
23 posts
It's only a one way exit from the Deep to Ssra.
Where are the slirmishers?
# Jan 13 2009 at 12:46 AM Rating: Decent
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Does anyone know where the temple skirmishers are located?
Where are the slirmishers?
# Jan 20 2009 at 8:41 PM Rating: Decent
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I've found skirmishers on the second floor, generally around the tubes
Hot Zone = Locked Doors
# Jan 07 2009 at 11:51 AM Rating: Decent
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It seems to me that each time this zone has become a Hot Zone, even after the key issue was addressed, that the doors regain thier locking feature regardless of level. I just spent last night having to do the key quest for my 85 Pally so that he could go after the Emporer.

One item of note however is that the new Grumpy Goblin (from the Frostfell 2008 illusion quest) allows you to bypass some of the locked doors using a similar method to the shrink trick.
Hot Zone
# Jan 07 2009 at 9:30 AM Rating: Decent
39 posts
This is now the 55-60 level hot zone as of January 2009.
The Deep
# Dec 06 2008 at 6:22 PM Rating: Decent
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The zone in to The Deep seems to be blocked now in the basement.
Basement locked door
# Sep 07 2008 at 8:28 AM Rating: Decent
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Anyone can tell me which mob drops the key to the basement locked door or do I need a rogue with me ? I heard a rumour that you could shrink, levi, climb the wall then go over them into the lock door area ? Any ideas pls ?

Mianzar
75 pally
Stromm server
Key To Emperors Chambers?
# Jul 31 2008 at 6:41 AM Rating: Decent
17 posts
Guy, it sounds like you know pretty much anything I want to know about SSRA, I was thinking about killing the emp, and was wondering if you still actually need the key to get into his chambers, because I was able to open the door to creator room and I have no key for it, and I know that they removed a ton of key/flags from the game. I was told you don't need a key to get into VT anymore, so I was wondering if you knew about emp room?
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Key To Emperors Chambers?
# Aug 12 2008 at 5:15 AM Rating: Default
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As I understand it, Level 55+ does not need a key for the emps chambers. It is still possible to get a key for the emps chambers as I have a level 1 who has one, and got it after the key requirements changed. I haven't tested to see if the level 1 can use the key yet.

After you click through the portal to the emps chambers, you will find a smallish room with a rug. As I recollect, the rug is trapped. About six months ago it still killed level 80's, so stay off the rug.

There is a door in this small click up room. You can go through the door, and stay in the very short hallway and not get aggro. That permits you to get your raid in. After engagement of Snakes/Blood/Emp (I am not sure which), the door will lock, and stay locked for I think three or six hours. There is no COTH in here, so make sure you get everyone in before the door locks.

The Emp casts a spell which entirely prevents healing if I remember correctly. This may not be documented on the Emp's page. This spell can only be removed with RGC, or more advance aa cures. I think the Emp could be killed with Three: DPS class doubling as a tank, cleric, chanter. Or Maybe even two if it was DPS tanking and a Shammy. The green snakes in the emp's chambers are not the problem. It is the Emp's DPS, at least from what I saw. Maybe a cleric will be able to do it in the next expansion. Don't forget your shissar bane weapons.
Entire Temple Solo'd (almost and sort of)
# Jun 18 2008 at 9:43 AM Rating: Decent
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I guess not too much is happening there since I am the first person to post on it in nine months, and I was the last one posting here. Maybe I am obsessed with killing snakes.

In the last day, I solo'd the High Priest, Arch Lich, Creator, and Cursed Cycle.

Notes on those four collectively are that I probably had DMF for a few of the encouters, but not all of them, and almost surely I had it for the Arch Lich. I had Leadership AA's in efffect from being in a group with my boxes. I had an ATK campfire for Cursed, but not the others. I didn't die once to these guys. The wiz did evac me after the HP was dead, and loot was done becuase I needed to get to raids. The various traps and spells cast on you along the way are a pain. Ranger Potameid Salve is great for all these spells, but some are recast every few seconds so self cure is fleeting but does improve healing for the short duration of the cure. I have the keys for the keyed doors on the second floor from years ago having exp'd there. Notes on these mobs individually are:

High Priest: I cleared two guards by the door (Chapel somethings) so that I could get in, and fortunately they didn't repop real quick, so I was able to get boxes in to get loot after the HP was deceased, and in need of a priest himself. Surprisingly the HP didn't get complete healed like I thought might happen. I suspect this was from a lot of the snakes beating themselves to death on my damage shield and them also taking collateral damage if I cast Arc of Arrows, or mistargeted them after a self heal. And likely the CH'ers were dead when they would have my life rough with a CH of the HP. Later I realized I hadn't killed all of the HP's minions in the first go around, so went back and killed them all just so I could make this post. The repop time wasn't instant or nearly so quick like in the Emp's chambers, so I got lucky there. It seemed to be at least ten minutes, but I didn't time it.

Arch Lich: Didn't seem too hard, but as someone posted, make sure you are lev'd. Lots of undead snakes to clear before him.

XTC: I had both guards closeest to him repop while I offed XTC, but only one aggro'd. Repop time on these guys is ten minutes I think. DPS on this guy was mildly challenging that I remember.

Cursed: I had some unexpected company. I did the killing, but when the first snake FD'd me, the company apparently unintentionally lured off that one, and again exiled or cursed before they left. Fortunately I was able to get aggro back both times. I had some discussion with the other party regarding whose snake it was, and was hurried, had buffs waining, and didn't have time to properly think. So any benefit from the other party being there was more than out weighed by the hurried approach. During Exiled I got bugged, and couldn't cast from spell gems, but could click pots, hit Discs and AA spells. I survived that one barely (health at like 10%, and hoping I did exiled in before the 13K former DT went off again). The company left shortly after after I engaged cursed, and I was mostly on my own with cursed. I started cursed behind the 8 ball, but managed to recover. His DPS was probably as much as any of the encounters I have had there. But, I forgot to parse it.

In the past few months I did the emps chambers. The blood golem with loot was up. He was greeen to me. He was a joke. I also offed all eight of the emps guards, who were even easier than the golem. I was expecting instant repops, but it may have been more like a minute for them to repop. Once they were dead, I being in the nook with my back against the door, had a few minutes to rebuff and got no guard aggro there when they repopped, and almost hit OOC regen when the emp aggro'd me from all the way across the room and killed me in short order. I had several dot's or curses on me at once and didn't get a chance to see which ones, but I assume I had the one that prevents healing. I was dead in ? 30 seconds. I didn't get a chance to try to cure myself. I don't see anyone soloing the emp for at least several months, probably longer. Duo with a cleric is likely if it hasn't been done already.

Previously I have posted on Rhag 1, Rhag 2, the imperial guards, and maybe other mobs. I have killed the iksar slaves, and all the other easy mobs every where that I can find them. I got to 300 tailoring there and killed extensively in the basement, first and second floors. I got my VT key back when it was useful partly by killing a bunch of skelly's. The captured thought leach and the iksar slave on the third floor are not killable because they can't be aggrod so far as I know, but I tried. There is even a pair of mobs in the well in the ghetto I killed IIRC, or I explored it for sure. I tried to shadow step off of the beaten path to the rooms on the map for which there is no access, to no avail. So I probably killed all of the minor nameds that pop in the temple at some point along the way. To the best of my knowledge I have solo'd the enire Ssrasehza Temple except Emperor Ssraeshza himself, the non loot versions of the Blood Golem in the Emp's chambers, and the non loot versions of the first two cursed cycle members, and that is it. From what I read the non loot versions are the same in all ways to the loot versions, except no loot. I did kill the emp once with an uber raid of nine about a year ago.

Loot of note was: Necro got Mindpuncture from HP, and Sceptre of Paralysis from Exiled., cleric got a shawl from HP. Most of the other stuff rotted, but I took home some blood and spells because I had room.

Ranger was about 26K hp , 4600 AC mostly SOF raid gear when I did the killing most recently. Lesser gear for the other kills in the past.

Edit: I guess I didn't say goodbye to this zone yet, as I suggested I would do in the post below. There are still a few pieces of loot for my boxes. And does the key for the emp still work? Will the key work at level 1 or is the honor of paying homage to the emp only for those level 55 and higher, but no one below that can any longer hail the Emp? I will find out the next time I get a chance. (My cleric got a key for the emp at level 1 yesterday and the combine for the key still works at least.) And then there is the need to solo the Emp now that I have killed everything else.

Edited, Jun 18th 2008 1:52pm by Guyyug

Edited, Jun 20th 2008 12:36pm by Guyyug
Entire Temple Solo'd (almost and sort of)
# Dec 16 2009 at 4:58 PM Rating: Decent
25 posts
guyyug maybe you like to brag about soloing way to old content?
Useful things to do in Sshaeshza Temple
# Sep 14 2007 at 10:36 AM Rating: Decent
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SSRA is one of my favorite zones, and it is too bad there is little experience for me to be had there now that I am level 75. But there are still things to do besides experience.

You can read my post about the Shissar Scales Trail here: http://everquest.allakhazam.com/db/item.html?item=17378. I maxed my tailoring at 300 there today (Yeah Me!). The Shissar Scales Trail is kind of boring, but I reached my goal, and more quickly than I would have by killing mixed brown and green snakes elsewhere in the zone.

If you want a little challenge, you can read my post about Imperial Guards here: http://eqbeastiary.allakhazam.com/search.shtml?id=7858. There is a challenge in getting there, and once there you can be uninterrupted by clueless yahoos. Shissar Scales, Sunshard Ore, miscellaneous tradeskill stuff and experience are to be found here.

Additionally you can work on your key to the Emp, The Ring of the Shissar. If you melle at all, before you say hello to the Emperor, you should get your corrupted shissar weapon by killing named skellys in the basement till you get strange green metal, and an appropriate base weapon by killing an Elite Temple Guard. The combine can be done in one of the two forges in the basement if you want. You can get the keys for the HP, Arch Lich, and XTC by getting lucky when you kill Comm 1 and Comm 2. If you are exceedingly lucky you can get a horse which is about Spirit of Eagle speed by killing Comm 1 or Comm 2. You can get one of the ten shards needed for the key to Vex Thal by killing trash skelly's at the far end of the mines in the basement. You can also get the hardest part of the Vex Thal key, which is the Plains Rift after the Emperor Ssraeshza is dead. There is the kitty mask from the Assassin, his rare drop. The Emperor also drops a White Ornate Chain Bridle, which is as fast as an SK/Pally AA horse, but not quite as fast as bard speed. I don't know how it compares to the new deck of card bridles from LON.

A lot of the details for the above activities can be found at http://www.project68.com/eq/Jolo/guides/ssra/. The author Jolo wrote a most excellent article, and I still refer to it when I need details about one thing or another.

I have spent countless hours there, and since I have done all of these things except get the kitty mask (not equipable by a ranger, so why bother?), maybe will be saying goodbye to my favorite zone of all time.
Useful things to do in Sshaeshza Temple
# Jun 23 2009 at 11:04 PM Rating: Decent
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Any chance you have that info on a file since the link dosent work anymore?
Just lvled up my new toons and we are getting ready to once again enter the lovely zone of Sshaeshza Temple!!
Useful things to do in Sshaeshza Temple
# Sep 03 2009 at 12:39 PM Rating: Good
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I resurrected my guide. Hadn't realized it had gotten shuffled around when I moved webhosting providers.

http://www.project68.com/eq/Jolo/guides/ssra/

Enjoy
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Useful things to do in Sshaeshza Temple
# Jan 27 2010 at 2:20 PM Rating: Good
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@Mtakacs: Excellent guide, thanks very much for putting that back up.
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question
# Jun 12 2007 at 1:47 PM Rating: Decent
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what is the down time for events?
where are insignias?
# Jan 05 2007 at 1:50 AM Rating: Decent
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How does one get to the imperial room where the mobs that drop the insignia are? Have been searching for a while now, and get caught by the traps. I know its on 3rd floor, but which room?
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where are insignias?
# Sep 14 2007 at 10:43 AM Rating: Decent
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This post explains how to get there solo. http://eqbeastiary.allakhazam.com/search.shtml?id=7858 It is kind of challenging but I have done it several times that way, so it is at least repeatable by a ranger. Other classes may have to modify to plan according to their gear, and innate skills. The easiest class to use to get there is a rogue. I doubt that a gobby shroud will work, because I think max lock pick skill is needed, and a gobby shroud does not quite get to max. They can't equip the Gloves of the Brood for instance.
RE:where are insignias?
# Jan 05 2007 at 11:43 PM Rating: Decent
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I can't recall enough to expain "exactly" offhand,
but,pass the locked shelf/door thing where assassin spawns.
The room where the portal up to emp's chamber is where the mobs for insiginas pop.
Will be a portal in middle, and lots of mobs surrounding the entire platform. Each one is a ph for one of the named that drop it.
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Dont bother shrouding...
# Nov 20 2006 at 1:08 PM Rating: Decent
Well, dont waste time shrouding any more to use the pick lock skill in ssra. It seems it has been nerfed. A guildie used to shroud and pick the locks in Sebilis with a gearlock. Just last night he shrouded and received the "your race/class/diety may not equip that item" message. Will have to kidnap a real rogue for a night and drag him here to finish a few emp keys.
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Dont bother shrouding...
# Nov 29 2006 at 6:17 AM Rating: Decent
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Regular ol' Lockpicks (bought in PoTranquility) still work. You can't equip *anything* in Shroud form except for whatever item(s) come with the Shroud itself; that's why your friend couldn't equip the Geerlok. With regular Lockpicks, you don't need to equip them at all; just hold 'em on your cursor and hit the "Pick Lock" skill button.

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Stop saying ssra gear is crap
# Jul 14 2006 at 10:25 PM Rating: Decent
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Im really sick of people not opening their eyes about this kind of gear incase u didnt notice theres no level req meaning your level 10 or 25 w/e class it may be to use will have some pretty awsome gear for that level,alot of other gear that drops in ssra doesnt so please stop and think before u post something about a certain item being crap just because u maaay have better
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key
# Apr 22 2006 at 2:33 AM Rating: Default
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i know for one door you have to get a key, it cant be lock picked, it is: http://everquest.allakhazam.com/db/item.html?item=22932 <<< that key, but ive never been able to find emps portal or anything, ive been the rhags room, wich is up the portal thru the door i believe your talkin about.
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Imperial Guard Room??
# Apr 21 2006 at 8:45 AM Rating: Default
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Where on the third floor is this imperial guard room? Been everywhere up there except past the 2 locked doors. Do you have to have a lockpicker class to get to this room? A short detailed walkthrough from the zone in would be nice =)
New item from a Shissar priest.
# Mar 06 2006 at 11:45 AM Rating: Default
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http://lucy.allakhazam.com/item.html?id=96915

Dropped tonight while farming Shissar scales. I have spent countless hours in zone farming shissar scales... never once have I seen that drop before. Any idea what it is for?
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New item from a Shissar priest.
# Jul 24 2006 at 11:13 AM Rating: Decent
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In case you don't know yet, it's a component for Alchemy. Makes higher end potions! Save them and make a shaman happy!
farming Shissar scales
# Nov 13 2005 at 7:59 AM Rating: Decent
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How much help should a 61 Bst plan to bring to the Temple? Or, is it likely I could solo here?
I am at the point in my Cultural Armor that I should start working on Master Swatches, and I would prefer to farm over buying supplies. The thread costs enough.
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RE: farming Shissar scales
# Mar 06 2006 at 11:50 AM Rating: Default
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61, you might be able solo. Be uber hard tho. Drop rates on shissar scales is teh suxxor's
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Good Stuff
# Aug 31 2005 at 7:43 PM Rating: Decent
Really good info here, thanks for the posts.
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New fear spell
# Jun 29 2005 at 11:54 PM Rating: Decent
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Just got Eindolan Voice, Nec lvl 56, also had Ber(255), off of a Shissar Arcanist. 125 mana, 3.0(2.5) cast time, usual fear spell description, "makes your enemy flee in terror, etc..
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RE: New fear spell
# Jul 16 2005 at 3:58 PM Rating: Decent
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Just droppep off of Rhag 1 as well
Zone Guide
# Mar 28 2005 at 6:44 PM Rating: Decent
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Does anyone still have access to that excellent guide for this zone from mtakacs? Would love to get my hands on it.

Thanks in advance
Zone Guide
# Apr 23 2005 at 9:58 AM Rating: Decent
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Hail,
I found the guide that you are refferring to. It is in the Secrets hread of this forum: http://www.the-commune.com/jolo/guides/ssra/
Zone Guide
# Apr 23 2005 at 9:48 AM Rating: Decent
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Hail,
I do not know which guide you are referring to, however, this is the one that I use. I think that you will like it http://p203.ezboard.com/feqdruids24038frm11.showMessage?topicID=1743.topic
Mines, too easy
# Aug 12 2004 at 1:26 PM Rating: Decent
9 posts
Just to let you know that a 65 necro and a 65 bard duo in mines easy. 70% slow from necro and both necro and bard can charm. Alot of dps with pets and we hunted for 4 hours and not even close to a death. The mana free lull from bard helps the most.
Secrets of Ssraeshza Temple
# Aug 02 2004 at 8:14 PM Rating: Excellent
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82 posts
I haven't seen a nice guide to ssra, so a long time ago, I started to write one. Found some time to actually finish it and publish it. Hope you enjoy. It compiles alot of information from various sources, including folks here at Allakhazam.

http://www.the-commune.com/jolo/guides/ssra/

Enjoy
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RE: Secrets of Ssraeshza Temple
# May 06 2006 at 8:51 PM Rating: Decent
6 posts
What happened to the guide? =P
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RE: Secrets of Ssraeshza Temple
# Apr 20 2005 at 5:01 AM Rating: Good
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82 posts
back up. Sorry for the downtime, thanks for all the notes and positive emails.
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RE: Secrets of Ssraeshza Temple
# Mar 31 2005 at 4:27 PM Rating: Decent
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Quote:
I haven't seen a nice guide to ssra, so a long time ago, I started to write one. Found some time to actually finish it and publish it. Hope you enjoy. It compiles alot of information from various sources, including folks here at Allakhazam.

http://www.the-commune.com/jolo/guides/ssra/

Enjoy


This link is broke. Does anybody have a copy they could post?

Thanks in advance.
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RE: Secrets of Ssraeshza Temple
# Aug 10 2004 at 2:18 PM Rating: Decent
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109 posts
Bloody awesome! Thanks for that outstanding guide.
RE: Secrets of Ssraeshza Temple
# Aug 03 2004 at 6:43 PM Rating: Decent
5 posts
Mtakacs, I have got to say this is by far most the best guide Ive seen for Ssreshza Temple. Although I have never been there myself. But Atleast now I know where to come to find a great guide. I rate this 5 out of 5.


Skrying Vi`Shao-65 Necro of Xev
Asgoron Would-61 Cleric of Xev
Strategies for the Mines
# Jul 02 2004 at 1:23 PM Rating: Decent
Scholar
27 posts
Hello:

Just wanted to throw my $.02 in since I've been doing a lot of camping in the mines lately. I box a 65 Monk and Shaman team that have ornate-level gear and around 100AA each. The mines are quite a challenge with this team but aren't overwhelming.

First thing to note that I haven't seen mentioned anywhere else:

Skeletons in the mines have some initial agro against casters

Not sure if that statment is 100% accurate; but there is something that draws their attention to my shaman before a single spell is cast. Given that mobs come in groups this can spell doom. Almost every time I died it has been because of this.

To give an example, I have the monk pacify one mob and pull another. 2-3 may still come back with him. He stops before the shaman and turns to tank. Mobs still rush shaman even though she is futher away, standing, and hasn't cast a spell. Doesn't happen 100% of the time so maybe its only a single mob type that does it. Not a problem unless she eats a few HTs and gets low health aggro.

Some other things of note:

* Most mobs are SOW'ed and will run at low health
* Casters will gate
* Aggro ranges are large. Expect 3-5 on a pull without pacify
* Invis to undead will allow you to run around the mines unaccosted
* XP is pretty poor

There are probably 3 things that would bring a team down here:

* Strange Green Metal
* Dusty Soriz Worker's Pouch
* Luclid Shard

The strange green metal will drop from any of the 5 named down there. My best luck has been with Hilog Jarsith. Hilog also drops the Dusty Soriz Worker's Pouch. So, if you are after either of those I'd recommend doing his camp.

To get to Hilog get to the mines then work your way to the 3rd mine cart. This will be in an aclove on the left as you go down the main tunnel. There are 3 spawns there and Hilog's spawn is closest to the cart. The metal seems to be his common from my experience.

If you are after the shard you will want to go further in. Drops are best deep in the mines. I recommend going to the "T" intersection where you can make a left to head to the ZI from the Deep (which is 1-way unfortunately). Instead of going left go right and stop just inside the side tunnel where there are only 2 skeletons in agro range. You can fight these two, then pull the ones around them in pairs. Still not extremely easy, but easier than fighting your way down there.

Hope this helps a few of you.

Tsuyoi / Kany

Edited, Sun Jul 4 22:03:19 2004
Healing & Agro
# Mar 07 2004 at 1:37 PM Rating: Decent
1 post
We took a raid group of 12 in, one cleric and a shammy for healers. (A druid for back up) We were using dots heals as well as CH and were not getting agro. I can only remember getting hit one time and that was when a mob popped right where I was sitting and medding. The tank was able to get the agro off me easily. The raid party was lvls 45-65.

Rebhartt
Cleric of 61 Seasons
See invs
# Dec 07 2003 at 12:15 AM Rating: Decent
3 posts
Many see invis mobs here? How about rogue sneak/hide? XTC .... does his escort see through rogue sneak/hide?
____________________________
A little song. A little dance. Evil team's head on a lance!
Emp Spawn
# Oct 26 2003 at 1:26 PM Rating: Decent
9 posts
Since I havent seen this anywhere except the occasional mention... What does it take to get the emperor to spawn/make targetable? I know you need a key for each person to get to the emp room... but what order and where are are the pre-boss mobs in order to progress to him. Thanks.

Scaledfang- 65th Elder Beastlord
Wolffangs- 61 Venerable Druid
Xegony

Edited, Sun Oct 26 13:20:55 2003
RE: Emp Spawn
# Nov 05 2003 at 2:00 PM Rating: Excellent
You have to kill 1 Mob.

Blood of Ssraeshza
http://eqbeastiary.allakhazam.com/search.shtml?id=8721
Now the trick with killing this one mob is the 8 others around it.

4 Mezzable but not Slowable
4 Slowable but not Mezzable

Don't kill them cause they respawn in 1 minuite after they die.

You need to Tank Mez 4 of them and Mez 4 of them and keep them occupied for the entire fight.

Get your loot done and everyone gather on your CC Team and AE TL. If anyone gets left behind or has to camp there you need a Necro Express to get the corpse to zone in.

CC Mobs
Two Tormentors - mezzible, unslowable
Two Slayers - mezzible, unslowable
Two Devourers - unmezzible, slowable
Two Malignants - unmezzible, slowable

Hope that helps


Edited, Wed Nov 5 14:01:56 2003
____________________________
Soriab Whitebeast 70 Wildblood
Utopians
Cursed cycle?
# Mar 27 2003 at 6:26 PM Rating: Decent
*
74 posts
How exactly do you get the cursed to spawn? How does it work? I think we messed it up recently.

*frowns*

-Bolas
can lock be picked
# Feb 23 2003 at 9:21 AM Rating: Decent
5 posts
I am hoping someone can tell me. Can a rogue pick the lock to get to high priest floor if they have a skill of 210 or does every member of raiding party need to get cmponents for the key to get in?

Also, what are the 3 mentioned components for they key?

Naline De'Praline
62 Assassin Zeb Server
Keys...
# Jan 04 2003 at 1:28 AM Rating: Decent
17 posts
Do you need a key to get in here? How do you get from floor to floor?
Perfect Acrylic ore
# Dec 12 2002 at 2:48 AM Rating: Decent
Sage
*
142 posts
Hi all looted this and was wondering if anyone knew what it used for?
Many tks in advance :)
RE: Perfect Acrylic ore
# Dec 30 2002 at 5:34 AM Rating: Decent
It is for the Beastlord Epic quest. Do you remember what dropped it and where? I would appreciate the info.
____________________________
YOU HAVE BEEN DISCONNECTED.....
61 Barbarian Beastlord
Morell-Thule
Horribly Underconned
# Sep 23 2002 at 6:55 PM Rating: Good
Scholar
45 posts
Don't go here for xp, that's for sure. With the new xp rules, at level 60 you get as much xp from a level 45 mob as a level 52 mob. Given that most of the first floor (and a lot of the stuff throughout the whole temple) is low 50's, you'd be MUCH better off going elsewhere. Level 52 mobs quading for 270 per hit and over 1k per round (unslowed) haha. This whole zone is all about a quest grind to get keys to get to the REAL mobs which drop the good loot. In order to get there, you have to kill lots and lots of boring, underconned, no loot mobs.

Whether or not it was intended this way, best way to play this zone is to go with a HUGE raid group and just grind the mobs up, since all you want are the key pieces. Forget the single party stuff - total waste of time. You'd do BETTER with xp by going to an old world zone like seb and killing the EASY level 52 mobs.

***EDIT***
Since I first wrote this note much has changed with the way they handle xp in the game. It is NO LONGER true that level 45 mobs give as much xp as level 52 mobs, and if you can kill mobs that are within a level or two of your abilities, you start to see an exponential effect - i.e. an even con now gives you 4x the experience of a mob just a few levels lower. Since Verant has switched the xp rules, they have changed the game substantially - and made the risks of going into some of the harder zones more appropriate.

Edited, Tue Nov 26 23:47:50 2002
#Teej, Posted: Aug 12 2002 at 9:30 AM, Rating: Sub-Default, (Expand Post) If you have Blessing of Aego and are looking to for around 13 - 16k give me a tell :/
Tough zone!
# Jun 25 2002 at 9:24 AM Rating: Good
11 posts
10 of us, 52-57, decided to check out the Temple. Our monk could single pull the first room, but past that we were getting two mobs each time. Since those Temple Patrollers hit in the 270's, keeping everyone alive until the enchanter could GoK the 2nd was a challenge!
bard
# May 27 2002 at 5:02 AM Rating: Decent
anyone know how to obtain the lvl 60 bardsong here?
____________________________
Firza -=Sings her songs just right=-
Shissar Bane
# Apr 25 2002 at 11:47 AM Rating: Decent
16 posts
Been looking for some info on Shissar Bane weapons. Not finding much of anything. Was wondering if someone could gimmie some info on how these are aquired, and if they are needed for anyone else in zone other than Emporer Ssra.

I know that one of the items needed is Shissar Warsword, and that the end result is a Corrupted Shissar Warsword, but to this point this is all the info i have managed to find. :\

Any info you can give would be greatly appriciated.
____________________________
Level 65 Erudite Mage
Reconstructed
E'Ci
RE: Shissar Bane
# Oct 11 2002 at 11:04 AM Rating: Good
Scholar
46 posts
The shissar bane weapons quest is at the link below:
http://everquest.allakhazam.com/db/quest.html?quest=1998

Shissar bane weapons hit for 20's minimum whereas a lot of other non-bane weapons will hit for much less due to the high ac of Ssra mobs. They also have nice stats to boot (but many guilds capable of farming shissar-bane weapons here will have some better all-around weapons). Plus the emporer is immune to normal melee, so these are a must-have for his encounter. So for all the work to get the weapon, at least it is useful in Ssra.
Lewt Frequency?
# Apr 21 2002 at 10:29 PM Rating: Decent
16 posts
I'm not thinking of going to this place for fun.

I would like to know the drop rate that you are all getting here...

There are some nice lvl 50 multiple creature drops in this zone, and I'm wondering what you all got in the time frame you were there.

Is it worth trying the first level or so with a group or two, or would we wind up with the whole day gone and only one item (which I would end up rolling a 17 on)?

(Assume a couple groups who know what they're doing... that will help narrow down my responses)
RE: Lewt Frequency?
# Apr 25 2002 at 11:36 AM Rating: Decent
16 posts
Unless your sole purpose in this zone is going after named mobs your not gonna find anything but a few twink weapons. The elite guards drop some weapons that are decent to good for a lvl 45 player, but that is about it. You will find that you can get some casters spells off of random mobs here as well, but i would imagine the casters in your group would claim those and melee basicaly gonna get shafted. now take 5 or 6 groups up and do the first couple rhags and that is a whole different story.

Good luck on your journeys.
____________________________
Level 65 Erudite Mage
Reconstructed
E'Ci
RE: Lewt Frequency?
# Apr 05 2003 at 11:01 AM Rating: Good
Scholar
26 posts
The weapon drops from the Elites were not designed to be used as is. They are forged with metal from the mines in the basement for making bane damage weapons vs Ssra (the only melee weapons capable of damaging the emporer)

This is more of a raid zone to take down the named mobs that drop high end spells and gear.
RE: Lewt Frequency?
# Aug 28 2002 at 3:05 AM Rating: Default
31 posts
"You will find that you can get some casters spells off of random mobs here as well, but i would imagine the casters in your group would claim those and melee basicaly gonna get shafted"

Yeh, i imagine casters should get the CASTER spells. As for melee getting shafted, don't worry.. you still have Kunark and Velious.. and the old world for that matter, where you can shaft casters all the time.
____________________________
Moraganth

The most convincing arguement for the existance of intelligent life elsewhere in the universe is that they haven't made contact with us.
Basement and Keys
# Jan 29 2002 at 7:44 PM Rating: Decent
5 posts
Does anyone have info on How to get to the basement?

Also i am looking for information on the Key Quest and how to progress past the 2nd floor

Pulling
# Jan 23 2002 at 3:59 PM Rating: Good
*
54 posts
as a 55 monk i found this one of the easiest..and hardest zones to pull.

The agro radius is incredibly small. So most of it you can get solo pulled without any trouble. Even the rooms w/ 8 spawns are fairly easy to solo pull using LoS tactics and watching where the mobs path and smacking some of em from behind.

2nd floor was single pullable if you pulled the correct one. If not, you were hurting.

It's also the hardest because the mobs hit VERY hard and VERY fast, not to mention that they have super speed when they chase you. Amazingly i didn't die once when pulling, but i DID get down from 3300hp to under 100hp several times.

OH and elites hit for 330's, some of the mob's HT. I had one on a grp CR that nuked me w/ sunstrike. (1615 dmg when naked. Umm, ouch.)

I also found that it's fairly easy to sneak through MOST rooms, although the room w/ 8 spawn got me when i was right in the middle of the room. Good learning experience :)

Baron Chingwon Furyfist
55 Master of the Court of Pain
Innoruuk
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