Among the deepest portions beneath the surface of the moon, The Deep is a volatile area not only due to the thought horrors, razorfiends, and underbulks, but for its namesake: The massive chasm in the middle of the network of caverns, along with a false bridge and a very abrupt drop almost guaranteed to be fatal.
On the other side of the chasm are the elder thought horrors, led by the Thought Horror Overfiend. Even further into the twisting caves and beyond the Overfiend is a secret entrance into the basement of Ssraeshza Temple. | | ----------------------- |    
    |
|
Level 20 The Castle of Mistmoore Polished Crysolite (HP: +10)
Level 25 The Permafrost Caverns Chunk of Amorphous Granite (Mana: +10, End: +10)
Level 30 Trakanon's Teeth Dull Diamondine (AC/Agi/Dex: +5, DR: +5, PR: +5)
Level 35 The Warsliks Woods *** Unknown ***
Level 40 The Dawnshroud Peaks Glinting Sunstone (AC/STA/WIS/INT+5, HP/MANA: +15)
Level 45 Velketor's Labyrinth *** Unknown ***
Level 50 The Deep Coagulated Darkness (HP: +20, Resists: +5)
Level 55 The Temple of Droga Fossilized Bone Shard (Mana: +45 ENDUR: +45)
Level 60 Nobles' Causeway Cracked Gem of Lucidity (AC: 10, HP: +50)
Level 65 The Halls of Honor Crest of Valor (AC:10, HP: +30, Mana: +50)
--------------------------------------------------------------------------------
As of April 18, 2007, the hot zones and the relevant augments were:
Level 20: Netherbian Lair Blood Red Stone of Loss (sh*t MINUS STATS)
Level 25: Crypt of Dalnir Polished Green Stone (AC: 5 MANA: +5 ENDUR: +5)
Level 30: Crystal Caverns Blue Flecked Rock (DEX/AGI: +5, HP/ENDUR: +10)
Level 35: Iceclad Ocean Brittle Yellow Stone (MANA: +15 ENDUR: +15)
Level 40: The Scarlet Desert Bluegreen Rock (HP: +20, MAGIC: +5 POISON: +5)
Level 45: The Burning Woods Spotted Lava Rock (MANA: +30 END: +30, FIRE: +10)
Level 50: Dranik's Scar Golden Shardstone (STR: +10 HP: +30, COLD: +10)
Level 55: Acrylia Caverns Heart of the Sky (AC: 10 HP: +40, Regen: +1)
Level 60: Dragon Necropolis Dingy Grey Stone (CHA: +10 MANA: +50 ENDUR: +50)
Level 65: Wall of Slaughter Polished Blue Softstone (HP: +40 MANA: +40, Resist:+5)
--------------------------------------------------------------------------------
From December 5, 2006 to April 18, 2007, hot zones and the relevant augments were:
**Unmasked Changlings**
Level 20: Kurn's Tower Minor Stone of Power (AC: +2, HP: +5)
Level 25: Unrest Lesser Stone of Power (Mana: +5, End: +5)
Level 30: Tower of Frozen Shadow Stone of Power Level (Wis/Int: +5, Mana: +10 End: +10)
Level 35: Lower Guk Greater Stone of Power (AC: +5, HP: +10)
Level 40: The Hole Minor Stone of Might (Resists: +2, HP: +25)
Level 45: Chardok Lesser Stone of Might (Mana: +30, End: +30)
Level 50: Old Sebilis Stone of Might Level (AC: +8, HP: +30)
Level 55: Grieg's End Greater Stone of Might (Mana: +40, End: +40)
Level 60: Cazic Thule Stone of Greatness (AC: +10, HP: +45)
Level 65: Splitpaw Lair Stone of Light (HP:+50,Mana:+50, End: +50)
--------------------------------------------------------------------------------
Canov Whoopass
"I Have Detailed Files"
Team GT
Required Level 35: HP 20 Agility 5, Dexterity 5
1) Load Divine Barriar and Divine Aura and get SoW 15 min before entering the zone. Do not get SoE or FoE as its a no levitate zone and they will be stripped upon entering The Deep.
2) Use an invis potion to get past the first 2 groups of mushrooms after entering The Deep from Echo. There is a safe spot after the second group where you can buff before the run.
3) Buff magic resist and disease resist (switch on some appropriate resist gear as well if you have) if you haven't done this earlier. During the run, DB is gonna drop and there will be a small window of opportunity for a mob to stun (magic based) or root (disease based) you before you cast Divine Aura and finish your run and jump into the chasm.
4) Cast Supernl Elxir (SE) upon yourself followed immediately by Divine Barriar and start running. Now, if you have maxed SCR and SCRM, SE will last 6 ticks meaning that during that very short window after DB drops and before DA is cast you will still have your HoT working.
5) Run and make the following turns: right--right--left--left--and then right into the opening to the chasm and jump in. Now, as you are running, if you have done SCR and SCRM to extend your buffs, right after the second left turn DB will drop and you have to stop to cast DA before making the final right turn and jump into the chasm. Right there is the only risky part of the run, but as DA casts in 1 second I seem to be able to get it off like 9 outa 10 times.
6) Once you hit the bottom, turn NW and run to and up the ramp and then camp out to remove any resiual aggro. I do not know for sure you have to camp out, but to me it's just sound play to remove any residual aggro your huge train generated.
Yeah, it can be more fun to DA and jump but you'll most likely aggro a mob or two and have to deal with them.
Another reason to make use of the in game map feature.
My guildie had an interesting way of making the invis bridge visible for quicker raid party movement, he summoned several hands of ixblat (low level pet toy), then dropped one every few steps or so along the way. The rest of us just followed the flashing red object. No one fell from this trick.
Cheap and effective =)
Hope that helps. Next time I'm crossin's the bridge I'll get an Echo-side loc for ya to start from.
Info...appears, after the initial 4 shriekers (one of which appears to be the, or at least one of the, PH's for deepspore mushroom) when entering from echo there are enthralled underbulks, outcasts, and razorfiends, some of which are lt blue to 63. So, it's at least possible they are in the correct lvl range for a DC pet. Had just paid 150plat for a virt for my summoned pet, so didn't want to chuck him just to find out 'enthralled' means non-DCable, as has been conjectured elsewhere on this page.
So, the info, is that this might be a good DC zone if (and here's the question part) 'enthralled' mobs are DCable.
human translation.. please post or email directions to the ssra planning to do the cursed with guild (i want elphorns cleaver real bad).
scareypete@yahoo.com
My-Teeist Oger Warrir
Swanlake Elvensheild
"The Gold Knight"
Gijilian Warhammir
Preist of Brell
Karana (rathe) Server
It is part of the mage 2.0 epic quest so there's a map on there.
Go to Epic Quest 2.0(on side bar) => Epic Quest 1.5(updated) => scroll down to Step 4.
.
hunter Roxas Nitehowler
forest stalker of illumanati
MM
( btw you cannot zone back from srra into the deep, it's 1 way . i have tried it .P )
Plainswalker of illumanati
MM, EQ
hunter Roxas
WoW retired
Our group of 58 Pally, 58 Bl, 58 Wiz, 56 Warrior, 54 Druid and 50 Warrior had no trouble single pulling to the zone by using pacify. The back spawns can be a problem as they are unpredictable.
We made some good xp but there was little loot. The BL got some padding for her epic off the shrooms so that added to the sucess of the mission.
Countzero
Level 58 Knight
Bristlebane Server
57 Knight
Felwithe Skyriders
Bristlebane Server
He runs across the invis bridge to the other side.He runs across the invis bridge to the other side.
Well dang its just too easy! (BTW make sure u cross single file and dont kill him till you get to the other side).
The Tribunal - Vallis Aspectus
Keep Norrath Safe
No longer a premium member due to IGN
We typically move through tunnels keeping ahead of the repops. There are some areas where speed is critical as by the time you're killing the last mob repops are occuring.
Mainly staying on the Echo Caverns side. Haven't seen any nameds yet. Money sucks. Only item of note was a Pain Sphere. Necro made 4 blue AA (80%AA) an hour. Cleric made 2 blue (100% experience) in that same time.
I have heard that the spell "Acient: Gift of Ageoism" (cleric, level 60) drops off one of the burrowers in this zone. I heard it in game from someone that was doing an MGB of it. Anybody heard of anything like that?? Previously I tought it only dropped in 2 zones (several mobs in Vex Thal, Lord Protector in Sacntus Seru).
Thank you for your time;
Cass
Paladin/Enchanter/Ranger
(and more)
The Rathe Guk
Cazic-Thule The Bazaar
First attempt didnt go well but druid was only 55. And had to evac on first pull as 3 came.
Now 2nd time desided to try pacify. I had almost forgot us pallys could pacify 55 and under mobs. It used to didnt work right. Well every mob except the rare lev 56 Thought Leech that would pop on ocasion(sp) worked like a charm. Never got more then one. By the time you clear both sides of you they usally start popping again. And if your faster then respawn. Druid See invis/Invis both move towards fake bridge. And pull the lone shrieker and then pacify and pull the leeches. Havent seen the shard drop yet. But will keep at it.
Destre 65 Pally Karana Server
btw im a 63 clr so i can keep a right grp going for a long time. tanxs for help.
Falloraan Saskiir
Crusader of Marr
Tholuxe Paells
Right from the beginning single pulling is almost impossible. All we knew about this zone is that the shards for the Vex Thal key drop there. That was pretty much it. Luckily with the downloaded maps it was easy to navigate there. Hubby and I kept sending our eyes of tallon out to see what was ahead of us.
The tunnels are filled with mobs. Fighting is constant and if you are not fast enough the repops will catch up with you.
At some point you will get to the deep pit with the invisible bridge. Funny thing was there is actually a bridge that looks very transluscent, so we thought that was the one we were looking for. Well, it wasn't and our SK took a painful fall, but didn't die. So stay away from that bridge, it's just an illusion.
The real invisible bridge is a little to the side of the fake one and can't be seen, not even with See Invisible. It's like the leap of faith out of Indiana Jones, was actually pretty exciting :)
Once you cross that bridge you enter another maze of tunnels which will eventually lead to Ssra temple. We didn't make it there, since some in our group had to leave.
We killed well over 100 mobs and didn't loot anything worh mentioning. Shards didn't drop either. Either the drops are super rare or the good stuff only drops from named mobs. And btw we didn't encounter any named mobs at all, so I assume all or most named are close to Ssra temple.
All in all I can say it's a fun zone for those who like to explore. But it's not a zone to solo in and it should not be entered without a healer.
Have fun :)
Beatrix
One big question for the deep is do the mobs see thru all types of inviso?
thanks
1) This particular mob hits for 200dmg, without fail
2) The shammy's epic was dispelled more times than was pretty
I'm not really sure how a group could tank these mobs unless they had some hardcore healing power.
You've been warned. =P
Fizzbanrikus Spellbound
55 Mage
TT server
Icemaidden lvl 54 cleric
TT server
Hiyeedi Fliess 55 Preserver
Sarany Richmen 34 Warrior
Audrea Vai 36 Enchanter
Payhn Reliepher 35 Cleric
Whispher Sweetnothings 25 Monk
Rallos Zek
Free account required to post
You must log in or create an account to post messages.Forum system by Zam