The Feerrott  

Quick Facts

Type: Outdoor
Continent: Antonica
Instanced: No
Keyed: No
Level Range: 1 - 35
Send a correction
NOTE: This is the low level Feerrott. For the version of the Feerrott introduced with the House of Thule expansion, click here.

The Feerrott is a thick forest which blankets the southern region of Antonica. It is home to a tribe of lizardmen (whose temple is located in the south), spiders, marsh bears, and other creatures you'd find in a typical forest.

With the city of Oggok sitting along its northern boundary, this forest also serves as the ogres' gateway into Norrath.Travellers should also be aware of what lies in the southwest - a spectre-ridden network of caves leading to a portal into the Plane of Fear.
The FeerrottThe BridgePassage to the Mountains of RatheWhat's For Dinner...?
Oggok EntranceSome of the Feerrott's WildlifeOne of Several Lizardman CampsA Riverside Gathering
Druid RingPortal to the Plane of FearOutside Cazic ThuleNewbies Beware!
Post Comment
Missing mob
# Dec 29 2014 at 2:40 AM Rating: Excellent
1,562 posts
a lizardman broodling, level 1
I realized the moment I fell into the Fissure that the book would not be destroyed as I had planned.
map loc for Feerrott, The Dream
# Mar 04 2011 at 9:47 PM Rating: Decent
601 posts
P -1003.1902, 1426.3347, 5.8868, 0, 0, 0, 3, Feerrott,_The_Dream

/loc = -1419, 1016
Morromid (Everquest)
Terris-Thule -> Prexus -> now The Rathe Server
The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
Benjamin Disraeli (1804 - 1881)
"Zanivars Scout"
# Jul 16 2005 at 11:04 AM Rating: Decent
48 posts
I was hunting here on my lvl 15 ogre warrior when a DE named "Zanivar's Scout" aggroed on me. He was DB to me, but I had just zoned in after dying due to a stupid train in the Warrens, so I didn't have any gear on. He hit for around 30-40 which is pretty high for a lvl 12-14 mob, but I guess not having any gear on me helped him out a bit. The guards at Oggok wouldn't attack him, either, so I had to zone. Does anyone know why the DE are attacking ogres now? Is it part of the war somehow? The mob who attacked me wasn't on the bestiary here, so I'm curious if anyone else has even seen him.
# Jul 29 2005 at 12:08 PM Rating: Decent
I think they are actually scouts for the "good" army. Maybe under some illusion or just bad elves gone good.

I see them all the time with my 11 Ogre Warrior. Managed to kill one twice. The first time I got a negative faction hit for "Beta KOS". The second time I received no faction hit.

I think all the ones I have seen con either White or Yellow.
Perlay Bowsing
53rd Season Ranger of Tunare
Champion of Faydark
Warriors of Living Force
The Seventh Hammer
# Aug 14 2005 at 4:05 AM Rating: Default
194 posts
There's a DE in Pok who has issues with Zanivar. I believe they're both some sort of traders, since the scouts are part of task where you go seek some caravan Zanivar lost, and the scouts are looking for it in Feerrott as much as the task says.

If you wanna go meet Mr.Zani and get some retribution for your ogre alts getting smashed when leaving home, go get the group task to kill him in Befallen. =P God knows I did that already..
65 Prophet
# Nov 04 2005 at 6:20 AM Rating: Decent
1,906 posts
The Zanivar scouts are part of the task Into the Muck, given in PoK.
Korromprok Gnomechewer [Shadows Of Pride]
Beastlord, Xegony Server
(EQ Players) (Magelo) (Alla’s Player of the Week)
way back to Qeynos
# Dec 08 2003 at 11:16 AM Rating: Decent
3 posts
Ok so i ended up accidently zoning into This area from south Qeynos. Little did i know that the aquaduct entrance below the bank is actually a zone entrance to here. Does anyone know a way back that is just as fast? I had to have my Lvl 13 Rogue run all the way back.
# Jul 29 2003 at 5:54 AM Rating: Default
6 posts
# Jul 06 2003 at 4:24 AM Rating: Decent
17 posts
Me finks dat da lizardmens no do like eachuver enny more.. i wuz walkin' along an I comed up to a bunch uvem gadered round a camp fire an I says to me, 'Hey, dey look like gud eatins' So I walked right up to 'em an dey didn' attack me... so den I started to bash 'em. Da first wun wuz a magic user an right soon as I started bashin' 'im I kudden see no more, but den when I kud see, da magic usin' lizardman wuz ded an' all 'is frens jus' sat dere lookin' at me, soes I looked right back at dem an dey wasn't green or nuffin, soes I guess dey jus' don' like eachuver anymore an dey won' help eachuver nomore. But if yooz go up to 'em an start bashin' one uvem who don' use magic, da ones who does use magic will start to heal da uver ones. Soes, all yooz gotta do fer a gud meal is bash da magic usin' ones an den da non magic usin' ones an you shud find yer belly nice an full uv dat gud lizard meat YUM =)

Narurak, Ogre Shadowknight of the 8th Fear
Bertoxxulous Server

Edited, Sun Jul 6 05:28:01 2003
Where to hunt?
# Apr 22 2003 at 7:17 PM Rating: Decent
5 posts
I have a 24 Lvl Druid, I have these rings to teleport to different places. I have looked at these places and I have yet to find a good place to hunt(Solo). The Ferrott was looking good, but the more I hear makes me think this is good only if you group. Any Druids(or anyone else) have any suggestions? I also have a 24 Necro - Human and I can't find a good place to hunt him either. The places I've tried I seem to always get killed by an NPC or the creatures are to high or too low.
Tae Ew Hides?
# Mar 11 2003 at 3:25 PM Rating: Decent
204 posts
Anyone Know if Tae Ew in this zone drop hides at all or is that only spawns inside the temple?
Lizard Man Items
# Mar 03 2003 at 10:08 PM Rating: Decent
I was wondering if anyone knows what the new Lizardman items are for in this zone. I hunt this zone alot, and I have never seen them before the new LoY release. I am getting Lizardman Fang, Lizardman Scale, and Lizardman Claw. I am geting them off the Tae Ew lizards that surround the Entrance to Cazic Thule Temple.
Nodrops and Newbie Zones
# Jan 23 2003 at 1:17 AM Rating: Good
10 posts
Well, I've toyed with a few different ogre characters up to level 9 or so. My current character is an ogre shaman.

The Feerrott is not that bad a newbie zone, though it can't compare to the North Qeynos or Paineel newbie areas. (Why does it not compare? Plague rat tails and no drop newbie armor items that sell to vendors for good money. Need more? Easily located mobs and numerous mobs that DON'T add. Until (If?) the ogres get the no-drop newbie armor and the associated money that comes with it, you're better off going to Qeynos or Paineel if you have POP.)

However, assuming you don't have it:

For your first few levels, hunt froglok tads and lizard man broodlings. They drop cloth armor, so there's no need to spend any of your cash on that. The lizard men drop lizard meats, which you can give to your guild members or use for baking. (See the link near the bottom.) A caveat: The froggies and lizards BOTH add, so be careful that you don't end up with more than you can handle. The tadpole fleshes can be redeemed to the Shaman guildmaster for a positive faction hit (and no negative ones, IIRC) and a spell scroll that sells for more than the fleshes do.

You can find your targets (and bats and snakes and beetles as well) southeast of Oggok. Follow the path to the south from Oggok until it splits. Then take the east road to the split near the altar. Then proceed south until you hit the end of the path. Bash stuff. Sell when you must. Wash, rinse, repeat until about level three or four.

After a while, you'll be tough enough to handle the spiderlings and spiders in the northeast part of the zone. Like the frogs and lizards, these will swarm you, so be careful. Occasionally you might even find a low level marsh bear cub to pound. These can be used for tattered armor, which isn't much, but is better than nothing. The loom is in the shaman guild along with the pattern merchant, so save those ruined pelts, and buy more if you see them for sale.

Once you get tough enough, you can start to hunt the bear cubs, and the lizard men camps on the Oggok side of the bridge (Probably about level 6 to take a three-lizard camp solo). Make sure to kill the mystics first - they can heal the others as well as blind you, and can quickly make a sure thing into a sure defeat.

Around level 9 or 10, you can head across the bridge to try your hand at the lizard men warriors in the camps, but they're likely to be too powerful without aid. (When I tried this, there was a Bouncer that was walking from camp to camp and killing ALL of the lizards in the camps! I reported this as a bug, but I haven't checked it out again since.) You can also check out the undead camps in the northwest and western ends of the zone. Make sure to con these, though - some of them can be nasty. There's also rumored to be a larger concentration of the full grown marsh bears in the southeast portion of the zone, though I cannot confirm this. There is a (half elf bard?) on the east side of the zone in the south, and she loves to hunt ogre newbies, so be careful.

Stay away from the temples on the south side of the river near the Cazic-Thule entrance. The lizards on that side of the river fork are NOT for newbies, and will filet your liver with some fava beans and a nice Chianti. Ditto for the southwest corner of the zone. There's a portal to the Plane of Fear here, and spectres (Two? Three?) that guard the cavern leading to it. If you're a newbie, just understand that spectres are death incarnate to you, and stay away.

Most of the wandering monsters on the Rathe Mountains side of the zone are either non-agressive or too weak to pose a real threat to an ogre of the appropriate level one-on-one. (Your mileage may vary, of course.) Giant bats and lizardmen scouts were the two that I saw most often. (Non-aggressive and too weak, respectively.)

Once you've reached a level where the lizardmen and bears no longer give you any xp, it's time to leave. You'll be back, though. There's always those lizards to kill outside Cazic-Thule, and a good ogre never misses a meal...

Lizard-On-A-Stick! It's good!

And a question: Who do we bug at SOE to get them to remember to put in the Ogre newbie armor quests? (And the Erudite, Barbarian, Troll armors as well!) They're certainly having no trouble remembering to work with the bughunt that is POP, but they've forgotten what they were working on BEFORE it came out!
POK book
# Jan 22 2003 at 12:12 AM Rating: Decent
Anyone know the loc on the POK book here?
Scott Calkins
RE: POK book
# Jan 23 2003 at 1:15 AM Rating: Decent
10 posts
Not the loc, but if you follow the path from Oggok to the first split and hang a left, then take the next split to the left, you'll run into the book at the end of the path, when it dead-ends.

Wish I had a better answer, though.
RE: POK book
# May 13 2003 at 2:29 PM Rating: Decent
2 posts
Loc = + 871, - 152
# Oct 18 2002 at 11:54 AM Rating: Decent
3 posts
Yes it drops. If you have access to the zone specific equipment list.. you can see that several rare spawn mobs drop the RivenScale Armor.

The SilverBack can drop several pieces. But you have to continually clear out lots of gorilla spawns before he appears. Usually Cons blue to my 41st Troll SK. Was hunting around for the Decayed Armor Pieces and the Crusader likes to spawn (but doesnt have to) up on the Right Side of the Ramp where the Gorillas also hang out at.

The RivenScale also spawns off some apparently very rare (more or less) LIzzard spawns. There is one called the Avatar who spawns in the top center house on the pyramid to the far left of the Ramp. There is another rare Lizzard on the corresponding pyramid to the far Right of the Ramp. I have personally seen the Avatar only once in 3 days.. but I also was not hunting those pyramids continually. But he does exist.. and can drop the RivenScale.

Does Ravenscale still drop
# Jul 08 2002 at 12:53 AM Rating: Decent
3 posts
Me and a 44 necro friend (I'm a 37 mage) were trying to get any RS drops off the pyramid mobs. We were there for 3 1/2 hours wiping out all the mobs on 3 pryamids and did not see any of the mobs that drop RS. Does anyone know that they do indeed drop here?
Does Ravenscale still drop
# May 18 2005 at 2:31 PM Rating: Decent
57 posts
If it does still drop from them, and I doubt it does, then it must be extremely rare.
My 41 necro had been spending several days wiping out the pyramid guys. Mostly for the fun of, but also for the weapon drops for my smith.

In 4 days with an average of 4 hours per day, I never saw any.
So what's wrong with calling it "Planet Bob"?
RE: Does Ravenscale still drop
# Jul 31 2002 at 3:57 AM Rating: Decent
3 posts
Yeah it does, it dropps off of the silverback gorrillas or somthing to that effect. silver somthing hehe. There are 2 gorrilla spawns at the top of the Cazic thule temple. There low lvl, (I could solo them at lvl 30 SK with descent equip)
I think I'm just going to go lay on the floor untill I die... or wake up...
# May 28 2002 at 11:25 AM Rating: Decent
19 posts
the temples on the island by Czac have recently had the inhabitants of the dungeon dumped onto them. This spot is great for a solo druid. I sit off a temple and single pull all day long.
# May 28 2002 at 11:25 AM Rating: Decent
19 posts
the temples on the island by Czac have recently had the inhabitants of the dungeon dumped onto them. This spot is great for a solo druid. I sit off a temple and single pull all day long.
RE: temples
# Apr 23 2003 at 8:44 AM Rating: Decent
5 posts
What is your Lvl? Are you a Wood Elf? Are Druid Wood Elves welcome in this area(Guards, merchants)?
Cazic quest drops
# Apr 23 2002 at 12:42 AM Rating: Decent
Prodigal Son
20,516 posts
All the quest and item drops that were on lizzys in Cazic-Thule are now on the lizzies in Feerott in front of the CT temple. Their levels are still the same as before, I believe.
publiusvarus wrote:
we all know liberals are well adjusted american citizens who only want what's best for society. While conservatives are evil money grubbing scum who only want to sh*t on the little man and rob the world of its resources.
We is wantin a guild fing
# Mar 30 2002 at 7:12 AM Rating: Decent
7 posts
We as jus gots us on a server called a Bristlebane and we wants to be wiv a gild fing. Der is four of uz and dats dat, not five cus we no dis, sum smart wiz bang says " joo 4 are all bastages" just az we ate im. So if joo iz wanting sum more bruvvers let me no on dis board fing..
# Mar 12 2002 at 2:45 PM Rating: Default
49 posts
Since the old CT rog items are now droped off of mobs in here id like to know what lvls are they now droped off of, and if it is the same lvl and same names on the mobs that used to drop the respective gear.

THORPA FIZZLEBANE---rogues shold do it from the front too.
Old mobs/quests
# Mar 09 2002 at 11:41 AM Rating: Decent
8 posts
Is it true that the old mobs of Cazic Thule now in Feerrott? I ask because I am two levels away from starting a quest that requires a drop in Cazic Thule, and with it revamped, it would be impossible to do now. Thanks for any info.

Illudius Laitaurlin
Songweaver of Loyal Alliance
#Guddlar the Wise, Posted: Mar 09 2002 at 3:11 PM, Rating: Sub-Default, (Expand Post) very true. dont you read patch messages?
New Cazik Thule
# Mar 08 2002 at 7:06 PM Rating: Decent
222 posts
I'm told that all the old mobs that hung out in CT were tossed out on their butts by a bunch of 58+ mobs so now the old CT crew is just kinda hanging out in front of the place chilling out, smoking, drinking and generally causing trouble. Will check tonight or tomarrow to see if this is true.
Skunks have feelings too.
Da Bears
# Jan 30 2002 at 2:19 PM Rating: Decent
Mez notice no onez post since Luclin. Recently someonez lets da bears out of da Oggok's petting zoo. Dat real nice, cause gives ogres something new to bash. Der be little bears, abt level 4 or 5. Dey north of da river, about middle of da zone. Dey can catch newbies by suprise, but are good cause give level 5, 6, 7 ogres someting else to play wif besides lizzie camps. Dey will group mob, but easy to catch one alone.
Der be bigger bears, level 9 to 11 along east side of zone north of river. Dey harder to catch alone cause dey are packed in together. Still good hunting, good eating.
Last, on very east edge of zone south of valley dat go to swamp, der be a girl. She hide behind tree. Mez dont know much about her. At level 10 she con'd red to mez, so I no bash her.
Dis just warning so youz no get suprized. Let me know if you findz more about girl.
Good Faction
# Oct 23 2001 at 2:10 PM Rating: Default
I am a Shaman Lizzy and want to konw how do I get good faction with the guards? I can buy and sell to the vendors, but the guards KOS me. ANy ideas?
Need help with faction
# Jul 25 2001 at 8:22 PM Rating: Default
I REALLY need to know which camp you should hunt at to get faction with ogres if you are KOS. Please post everything that you know.
# May 20 2001 at 4:28 PM Rating: Default
I was wondering if it was possible to tell me if there was a spec in this zone. I think that there is, but can it be pulled as a single?
# Jul 19 2001 at 7:04 PM Rating: Decent
36 posts
Yes there is a single spawn spectre in the zone. From the Rathe Mountain zone run south. When you see a undead camp with skeletons in it your are almost there. Not far past there is a spec that spawns beside a tree aroud loc neg 1200, pos 1258. He's on a 6 min spawn time.
# May 14 2001 at 9:08 AM Rating: Default
I was wondering if there was anything true about the single pull spec? I have heard from other msg boards that you can pull a single spec form the cave if you wanted to? If you can what lvl do you have to be? and what does that Globe of Fear do anyway?
RE: Specs
# Feb 21 2002 at 5:11 PM Rating: Good
126 posts
I spent one morning pulling the single Spectre at the front of the cave entrance to The Plane of Fear. The second time I got killed was when the second Spectre inside the caves aggroe'd me when I was killing the first. Very unfortunate. Don't know if my location had anything to do with it.

# Jan 31 2001 at 7:32 AM Rating: Decent
7 posts
I know you sinmple Ogres will hold my Troll lineage againt me, but I think that even your simple minds can comprehend my simple summary of the Feerrot.
Fist we will look at the easy stuff. All of the area just south and east of Oggok's exit is the area young Ogres should hunt in. It is sparcely populated by decaying skeletons, jungle spiderlings, lizardman broodlings, froglok tads, and The occational scarab (these are a teeny bit harder).
If you start seeing lizardman scouts, giant bats, jungle spiders, or skeletons, you have left the beginners' zone and reached the more advanced part of the jungle. generally to the south and east of the beginers part of the zone, this part of the zone is much of the same stuff with sparse monsters and endless stretches of jungle with the occasional path to tell where you're going. Some places of note here are the 5 lizardmen camps, 3 in the SW and 2 just north of the path to Innothule. These camps can be tricky at low levels as the lizardmen casters will blind you while the scouts swarm you.
All this time we've been staying east of the river. this is generally a good idea until your at least 8, maybe 6 if you have a group. There are to bridges across the river, each leading to a different peice of land. The first brige is the one just south of Oggok on the path. This leads to a large peice of land covered in jungle.
In this part of the jungle it is important YOU DO NOT GET LOST. This half of the jungle is mostly lizardman warriors, skeletons, zombies, and some fairly difficult bugs, but the Southwest corner of this land has an area with spectres, MOBS which can kill a level 9 or 10 Ogre with little difficulty. If you really want to fight there, awit until you're at least in the high 30's or 40's in ;evel. Some interesting parts in the western jungle include a couple higher level lizardman camps with warriors and mystics (one of these camps is takable by a level 10 or 11 solo or a group of 9's) snd the skeleton ruins in the NW corner. These camps are a great source of bonechips, but the fact that there are 3 skeletons per ruin (with the occasional harder zombie) can catch some people off guard. i would recomend hunting the skeletons for a group of 7's or a solo 9.
Finally we go back across the river and go to the second bridge, a fallen tower that bridges across to the lizardmen temples. If you can't find the 2nd bridge, just follow the river south from the first one. You shouldn't miss it. This island is smaller and more controlled than the rest of the jungle, with most of the lizards at static spawn points. There are 5 temple, each of which spawns a lizardman warrior or mystic. There is also one or two spawn points on the ground, which spawn warriors that wander around. The easiest warriors can be taken by an 8, but the hardest lizards give 10's a little bit to worry about. Smack dab in the middle south of the island is the giant wall that makes up the Temple of Cazic-Thule. There are two lizardmen warriors that spawn and guard the entrance to the zone, which is at the top of a large ramp on the south wall.
past level 12 or 13, not much in this zone is worth sticking around for. There are the spectres for later and a few things that will still give you a bit of experience, but they are far and few between, requiring luck and searching.
Just as a note, If you still want to know more about this zone, I recomend first looking at the EQ Atlas map, and second just running around the zone with an expendable ogre and getting your bearings. The best way to know a zone is to fight in it and run around in it.
Inkuu, now Lallia
RE: Summary
# Jan 09 2003 at 8:31 PM Rating: Decent
10 posts
Finally we go back across the river and go to the second bridge, a fallen tower that bridges across to the lizardmen temples.

And if you're less than level 30 or so, it's probably instant death to even try and do so now. The other side of the river, on the south side of the Feerrott, has recently had the mobs from Cazic-Thule added to the area. CT was upgraded to a more difficult zone, and the old mobs now spawn at the temple locations in front of the entrance. Just a note of warning to all you ogres out there - stay well back from the temples in the south until you're ready.

Kardok sez: Me no find fingz to bash and smash on dat side uv da rivur. Me come bak wen me tuffer, and eet doz lizzurds on uh stik. Lizzurd on uh stik iz gud. Yum.

And of course, an ogre knows food, right?
Ogre Lowbies
# Aug 25 2000 at 5:31 AM Rating: Good
6 posts
I decided to write this document since I could not find a Ogre Warrior specific guide any ware on the internet. You might say -'Bah!, a guide for Ogre warriors, what's more to it than bash everything you see!'

I think there is allot more to it. I've missed a good guide when starting out so I will here try to give the Ogre warrior a good start in life.

When you start out, first go find your guild master if you feel for it. It will give you a chance to look around in the place which you will call home for the next 8 levels, Oggok. There is a lot of maps for Oggok, and I wont go into detail, since it's very good practice to find the way yourself. My advice is NOT to spend any practice points at this time. There is allot of different opinions on this, but mine is that practice points should go into higher level skills. Your skills will eventually 'cap' anyway. Ogre skills take along time to cap out, since we lack allot in intelligence which is the ability which has to do with skill advancement. The other reason for not putting practice points on skills yet is that you start out with a one hand slashing weapon. My opinion is that an Ogre SHOULD have a BIG 2 hand slashing weapon as primary choice. This opinion is mostly based on role-playing arguments, Big warriors use big weapons. So, save your practice point until you have decided which type of weapon you are gonno use as your primary weapon, then you can boost that.

So, you found your guild master, you have given him the not, now it's time to bash some monsters. When you exit Oggok there is a road. Follow it for a couple of meters. It will split up. Follow the road to the left. You till here some to a place with two huts and 2 Ogres. These fellow cant be spoke to, traded with or anything else. I think they are just 'there'. After that the road will split up once again. Turn right here. Now you are at, in my opinion, the perfect warrior hunting zone for level 1 to 5. Just go out bash everything in sight until you reach level 4. Note that once you reach level 4 you will not get free food and a free weapon when you die, so remember where your corpse is. Smash Froglock toads and other critters up until 5. Now you feel a bit more brave. The problem for a fighter is hit points recovery, this is really not a problem yet, but will be more of an issue the higher up in level you advance. From 6 and onwards I recommend the other side of the bridge. You exit from Oggok and follow the road straight ahead until you reach the bridge. There is usually a guard here which means that there is safe to rest on the bridge. Always sit down when resting, this doubles you HP regeneration. Follow the road from the bridge and bash more bigger monsters. Be aware, you loose XP when you die from level 5 and onwards. It could be a good idea to group from now on, maybe with a shaman who has healing capabilities. As you now have started to notice, 2 hp per 'blipp' when sitting down is not much a regeneration capability.

Grouping becomes more and more important the higher you advance in levels, Drawmjil is now level 16, and he just cannot solo anymore. Ok, I can kill a blue mob, but then I have to sit down for 5 minutes and rest. When grouping with a cleric of shaman you can have a very good tempo when hunting for XP. As you advance in level you can try then Swamp outside Grobb to. It's a bit hard to find, and be aware of the bard which is located in the south-west area, he will whack you quick.

When you are at approximately level 8 or something its a good idea to 'move'. I'm binded in Neriak, the home of the darkelfes, which is one of the few cities which we unpopular Ogres can really live in. This gives you access to Nektulos forest which can be hunted until level 10, and then east and west commonlands in which Drawmjil hunted up to level 13. Be sure to ask a shaman to help you with a SOW for the long run, and when you arrive, ask a kind magicuser to bind you in Neriak.

At last some other words of advice. Equipment, you should try to save as lots of money as you can. What you could aim for as early in life as possible is a complete Leather amour, which is quite affordable until you find something better. Leather is also the first amour which makes you look 'not-naked'. Another thing is to look on you message log, sometimes nice highlevel characters give stuff away to newbies, usually on the bridge, be quick to accept these gifts.

Well, good luck and happy hunt as Drawmjil says, being an Ogre is a though business since practically all NPC's hate you, but it's great to be strong and big, or Strongest and Biggest, especially compared to these Ogre-wannabie-trolls.

Accidental Zoning Feerrott-Fear
# Aug 22 2000 at 9:35 PM Rating: Decent
141 posts
I am cross posting this in Feerrot and Fear forums.

If you are hunting Cyndreela, or running from Specters, and you zone into Fear accidentally, gate immediately. Do not look around, do not hit track, do not type /who, JUST GATE. If you do not, YOU WILL DIE.
RE: Accidental Zoning Feerrott-Fear
# Oct 29 2000 at 3:55 AM Rating: Default
Can you explain wtf your talking about?.. accidental fear zoning?..
RE: Accidental Zoning Feerrott-Fear
# Nov 16 2000 at 12:00 PM Rating: Decent
5 posts
Well, you could get Feared by a spectre or the necro, dunno if that would send you toward the portal, or you could back into it i guess if really clumsy, but more importantly ...

Using Fear Portal for fun and profit:

If you gather a group of under-46's to hunt in the Fear Cave, if someone gets in trouble, they can dive into the Fear Portal. It will just drop them at the Feerrott safe point. It makes a dangerous place to hunt ALOT safer. Remember that you are still in the same zone, so you will need to camp or zone in order to clear aggro, but it saved my hide a couple of times. Just don't try it after you ding 46 ...
RE: Accidental Zoning Feerrott-Fear
# Mar 13 2001 at 1:18 AM Rating: Default
Isnt the only way to get into the Plains a wizzy spell?
RE: Accidental Zoning Feerrott-Fear
# Apr 28 2001 at 10:04 PM Rating: Default
Getting into the Planes of Air and Hate takes a wizzard spell, but Fear has a zone that connects to the Feerott in the Spec caves. The level requirement to pass through the portal is something like 46.
RE: Accidental Zoning Feerrott-Fear
# Jun 08 2001 at 1:39 AM Rating: Default
Yup Yup. NOT recommended to do planes till 47 tho, cuz of the immense exp loss in 46, along with the fact that if you lose your lvl 46 while on a plane raid.....kiss all your items goodbye.

Graccil da Gnomie
54th Elementalist
Shining Path
Tribunal Server
Bash'n in da Feerrott
# Aug 22 2000 at 4:54 PM Rating: Good
Hail all,
Meez be a ogre dat hab bin bash'n in da feerrott fer qwite a wilz. Sum tings meez wud lik ta tell yooz yung ogres. First ob all, wen yooz at da low lebelz yooz shud bash da litl tings dat lib around da merchants off ta da left comin out ob oggok. Yooz shud bash da stufs here till bout lebel tre.

Unc yooz git ta lebel tre yooz shud go up an down da path infrunt ob da stone shrine next ta da merchant in da house. Bash da stuffs lik spiderz an difrnt tipes ob lizzies. Dun git da lizzies confused wit da iksar, most ob da iksar peplz meez hab met be nice ta us ogres so yooz shud be nice ta dem.

Unc at about lebel fibe or six yooz shud go around wit anudir persun ta help yooz bash at da lizzie camps. Jus be redy ta fite in da dark cuz da mojo slingin lizzies make yooz go blind. Yooz can bash dem fer a lebel or so, but da place ta git da gud exp be on a place calt da island. Der be a bunchz ob templz on dis island (wich be surroundeded by da ribir) dat be gerdid by da lizzies. Dis be gret exp wit a grup ob peplz (don fergit dem shamies, demz be lifsabirz).

Ebenshually yooz can solo deez lizzies at awound lebel 10, but be redy ta be sittn on yooz big itchy **** fer a while since demz lizzies hit herd.

Afir dis yooz shud go to da oasis ob marr an luk fer a croc or orcie grup der. Dis be wer yooz can mak da big exp an yooz no hab ta run bak an fort ta git rashuns since da swimmin lizzies got meat an da madhummies gots da watir. Jus stay here till yooz awound lebel 18 wen yooz can solo da deep watir crocodiles.

Well dat all da info meez can gib yooz since meez only be lebel 18. If'n yooz be on The Nameless server an yooz see meez on den jus gib meez a tell.

Khaak, Ogre Warrior
Nameless of Norrath
Guild Historian
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