Maiden's Eye  

Quick Facts

Type: Outdoor
Continent: Luclin
Instanced: No
Keyed: No
Level Range: 45 - 60
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Travel carefully upon passing through the Maiden's Eye. With a mixture of undead, bats, vampyres and wolves, as well as a host of traps, this is one of the most treacherous areas on Luclin.
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The Maiden's EyeMaiden LakeStatueTo Akheva Ruins
A Hilly TerrainCoterie CampsiteSome Luclin NativesAged Ruins
Goranga ScoutsShady CharactersTo the Umbral Plains
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Rediculous
# Nov 26 2007 at 12:59 PM Rating: Decent
5 posts

My husband and I (69 monk and 70 beastie) hadn't been to ME for about ten levels and thought we would stop by. As soon as we entered we were completely mobbed. Three XI's (who were healing everything)and their pets, a ravenous beast, two spectral wolves, a goranga gatherer, a toiler, and a couple of those small skellies. We thought it was a leftover train or something. We stayed for a bit trying to clean up what we thought was someone elses mess but the mobs just kept popping and we hadn't even left the tunnel to go into the zone.

Finally gave up.

I feel sorry for any lower levels who happen to wander into that. Complete clusterf*ck.
Rediculous
# Sep 02 2008 at 6:27 AM Rating: Decent
I went here the other day with a guildmate. It was horrible. I had to succor just to get away from mob overload.
Rediculous
# Dec 01 2007 at 3:41 AM Rating: Decent
I agree, the same happened to me earlier today. I zoned in from Dawnshroud and saw a Xi Xuai, targeted, and next thing I knew I was being attacked by a spectral wolf, a gatherer and the Xi. Being level 57 the Xi conned Light Blue to me but that was all I got to target... By the time I realized something was wrong I was at 54%, couldn't get a gate off even with the AA's I have.

VERY TREACHEROUS
New pathing stinks.
# Nov 23 2007 at 8:45 PM Rating: Decent
What's up with the pathing since Secrets came out? Can't even get out of the zone entrance (Dawnshroud) without getting jumped by 6 or 7 mobs. Sheesh.
____________________________
Cormac DuSkaald
Knight of Tunare
Leader of The Sons Of the Soil
Seventh Hammer
New pathing stinks.
# Nov 24 2007 at 2:08 PM Rating: Decent
6 posts
I would agree 100% on that one. I didn't even make it up the last set of stairs and I had agro'ed an Xi Xaui, a goranga gatherer, and A spectral wolf. I turned and made back to the zone line to DP with about 5% of my health. Sheeesh!!!

Can we get a buffer from the tunnel please!
Respawn time
# Apr 08 2007 at 3:57 AM Rating: Decent
appears to be 19m 30s (possibly 19m 32s but I think that might be server tick variation).
Two necros
# Mar 22 2004 at 1:00 AM Rating: Decent
I loved the Goranga camp north of the chief tree as a 60SK and 50+cleric. So, I was anxious to try them out with my new pair of necros at 54.

The prize coveted spot on the hill just south of the ME tunnel only works when there are no other people in the zone. A single quad-kiter in that valley just before the ME tunnel can ruin the pull cycle of gatherers/followers/lookouts. Either it's the server I'm on or that and the attraction of PoP zones, but I'm actually the only one in ME about 1/3rd of the time I'm there.

When I can get the sweet spot alone, pulling in the gorangas mentioned above is easy to pull single (pull w/ lifetap ring), easy to avoid hunters, and the go down at about the span of an invoke fear, cast as the second spell.

I seem to remember the goranga dropping more acrylia. Didn't get a single one in the dozen or so Gorangas I've killed so far. Goranga xp was about 1/2% per kill for two iksars.

Tried camping behind (on the zone-line hill to the west of) the coterie ruins to the south. Pulled in a couple drudges np. Pulled in a bat; bats are immune to fear. Then pulled in a bat through the coterie ruins and I got a coterie add; coeterie was threatening to me while fighting my pets. My non-aggro faction is amiable. Moral is that the coterie must like those bats more than me.
____________________________
Akak and Akuk, Necromancers of Cabilis, Kane Bayle
"May disease and decay rule the land!"
Plan B in ME
# Nov 04 2003 at 9:00 AM Rating: Decent
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126 posts
Maiden's Eye is mostly kinda thinned out but occasionally there's enough peeps there that spawns run dry. Where else can you go in that zone to hunt if you're lvl 60/61 or is there a nearby zone that can be just as good?

Coddington
lvl 61 Mage
ME today
# Jul 31 2003 at 3:59 PM Rating: Decent
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64 posts
ME used to be the OT/DL of the 50+ crowd but sadly it has turned into a ghost town since PoP. The only ones ever here are soloer quadding toilers or charming wolfs. (Or the people doing the scouts for the VT key).

So the trains have virtually stopped and it's pretty safe to hunt near the DS zoneline.

I recommend the Vampires to do as a group. They drop some nice caster boots and a nice melee range item. The 4 arms are good for the Var Shir earring but can be a little tougher to pull.
Boathouse
# Jul 29 2003 at 10:18 PM Rating: Decent
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232 posts
Exp here is very nice and recently i discovered something i thought i would share, the boathouse ( House in the pond NE corner ) is full of Xin Thall Centiens and other Hooded Varients, the area surrounding is full of Toilers ( Toilers Drop Centi and Transient Sleeves ), With a good smart group this makes for GREAT exp and Excellent loot, there are also many nice spell Drops here ive sold a few in Bazaar for +500pp
Happy Hunting =)
____________________________
please feel free to email me at Sativah@allakhazam.com ( and quit trying to send me viruses...i check my email on laptop and im not stupid either lol please just ask me questions and maybe answer a few too =D )

( wow its amazing how many people still try to send me viruses. what do you get out of it even if it does stick? )
Gorangas taste good to a level 46 druid
# Jun 30 2003 at 3:25 PM Rating: Decent
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69 posts
I started hunting here at level 46 on and off. Fortunately on my server, trains haven't been too much of a problem. Your heart does race when someone runs by you ;-)

The gorangas by the Dawnshroud Peaks zone are farily easy for druids. At my level, you don't want more than one. They have a lot of HP. But there's generally decent areas you can pull them too and remain somewhat safe. I've yet to venture far out in the zone, as I know there are some pretty nasty things out there.

For me, I like taking down the yellows and reds. I just never could get into quad'ing. So at my level, this zone is pretty good. If you're looking to quad then you'll want another zone.

Like most higher level things, they break root and DOT's don't last as long at times. You'll want to be at full mana, to deal with any surprises. KEI is nearly a must at this level. They do have a lot of HP. Usually takes me several rounds of DOT's to take them down, doing about 120 dmg per tic.

And yes, I can attest to how things like to hang out at the zone line after being trained. I had an add, and had to zone. I zoned into DP only to get feared by a Fungi Shroom, and I lost wolf form due to zoning so I was slow. I regained control and zoned back to ME with about 15% health hoping the Gorangas had gotten bored and moved off. Well, they proceed to give me a nice Goranga welcome and thumped me good. So I then zoned back. Since someone else was in DP when I zoned out, I figured the Fungi, would have made friends with them. No luck, one nuke from that thing finished off what little HP I had left.
RE: Gorangas taste good to a level 46 druid
# Jul 29 2003 at 10:22 PM Rating: Decent
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232 posts
There are much better places to hunt solo at level 46, Wyverns are easy to kill in Cobalt Scar due to the fact that they have a low aggro range and the only thing in the zone that wanters are the cobalt drakes, the drakes can easily be avoided if you are careful. (Wyverns are still good exp at lvl 52)
Happy Hunting =)

Edited, Tue Jul 29 23:15:22 2003
____________________________
please feel free to email me at Sativah@allakhazam.com ( and quit trying to send me viruses...i check my email on laptop and im not stupid either lol please just ask me questions and maybe answer a few too =D )

( wow its amazing how many people still try to send me viruses. what do you get out of it even if it does stick? )
RE: Gorangas taste good to a level 46 druid
# Jul 29 2003 at 10:24 PM Rating: Default
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232 posts
They also have relativley low HP for their levels easy to quad
____________________________
please feel free to email me at Sativah@allakhazam.com ( and quit trying to send me viruses...i check my email on laptop and im not stupid either lol please just ask me questions and maybe answer a few too =D )

( wow its amazing how many people still try to send me viruses. what do you get out of it even if it does stick? )
RE: Gorangas taste good to a level 46 druid
# Jul 22 2003 at 11:50 AM Rating: Decent
How does this zone compare to Nadox or Dulak's in terms of difficulty?
____________________________
Ouch! Ouch! Stop hitting me!! Do I look like a tank?!?
[link magelo.com] Heh magelo JW if this workds here [/link]
~Calis Heartstorm, Ranger of the 52nd season
This one time...
# Jun 19 2003 at 7:30 PM Rating: Decent
When I was but a wee halflin' of 46 I decided to see how well I could kite in here. Well, the guy never got a hit off. Problem was that my DoTs only did 2% dmg per tick when I had all 4 on and the exp was NOT worth the effort. Don't try this til later.
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If a druid tanks in a forest, and nobody is around to see it, is he uber?
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Earthkeeper Brudish FrozenThorn
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Druid run Through
# May 29 2003 at 2:22 AM Rating: Good
26 posts
Just thought I'd tell the druids getting to UP how I do it, considering I have yet to die doing the run. First, it is a neccesity to fully buff yourself (well, your Protection of... spells at any rate), since most of the time you will get aggroed by a Xi Xaui or similiar that DTs for 700 or so damage, not to mention the actual hits. So, invis at DSP zoneline, and run directly out from the zone, veering right of the three hunter spawns. When you get to the strange spires, veer right again until you see the UP zone (not hard to miss). My tactic at this point is to never stop running, since you probably have an aggro or five already. When you get towards the tunnel, stay clear of wandering Xi Xaui, since they see invis most of the time. Once you reach the entrance, go to the left of the tunnel entrance, sticking to the middle. Just keep running and praying, since you will get aggroed at this point. You'll basically just learn the run. It's handy to bind right inside the UP zone, never do it in the "Safe Valley" of the Elysians--this causes death loops. Much luck to you all, elysian armor is handy and free. 8)
____________________________
Prizul Quickfingaas
Short Thief of the 65th **** Level/330ish AAs
Erollisi Marr Server
Level to two box
# May 27 2003 at 12:24 PM Rating: Decent
Could I two box here with a 53 Shammy and 50 Wizard? Or is this zone too tough for this? If this zone won't work for me, any recommendations as to where I should hunt?
____________________________
Jarsis
Shaman of 55 Seasons
Luclin
Chant Kiting at 54?
# May 08 2003 at 2:23 PM Rating: Decent
1 post
Hello folks. I have been thinking of Bringing my 54 bard over to ME to try chant kiting, right now I am soloing over in BW. I was wondering if anyone could advise of a good place in the zone to chant kite, or if 54 is simply too low to try and solo this zone.


Thanks,

Netahn Wordweaver
Minstrel of the 54th Song
RE: Chant Kiting at 54?
# Sep 13 2003 at 4:53 PM Rating: Decent
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112 posts
You should have no problem chant kiting singles near the DSP zone anywhere else is a problem as there are numerous traps throughout the zone. These traps are not stationary they appear all over the zone randomly and there are plenty of them.

I would not suggest trying to quad kite as I saw a 65 trying to chant 4 or more and fail miserably 2 out of 5 times. He had no real problems as he just zoned but it sure made for a fine mess of angry mobs for the rest of us playing there.
LVL Range
# Mar 06 2003 at 6:29 AM Rating: Decent
On Povar Server,

Does anyone think a 51 Ranger would be able to pick up groups here on a regular basis?

Trying to find a few good spots to head to in order to find some groups and get some experience since Dreadlands Dried Up....

Any Input is welcome..........
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Uinan
70 Ranger
RE: LVL Range
# May 07 2003 at 6:41 AM Rating: Decent
5 posts
The Maiden's Eye is usually bring your own group zone, but it is possible to get into a group so I won't say it isn't, just difficult. :o)
Gorangas not listed
# Jan 27 2003 at 6:26 PM Rating: Good
Sage
**
280 posts
Goranga spiritseers and tribesman arent listed. They both pop around the "tree" where the cheif pops. I think they are level 55 or so, as they hit for 166 max and cast nukes up to 650. A level 59+ is required to single pull them so other gorangas dont add. Very hard mobs, we had a spiritseer kill me and force a 60 pally 52 monk and 51 BL to zone ( we had a lookout add but the spirit seer did all the damage ). Spiritseers hit fast and hard even slowed. Be careful if you are camping for the cheif.

58 Ogre Luminary on Luclin server--Chaotic Winds--Baron Aggrok
____________________________
64 Ogre Oracle on Luclin Server--Venerable Aggrok
RE: Gorangas not listed
# Sep 13 2003 at 5:08 PM Rating: Default
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112 posts
Hate to disagree but have tackled the spiritseer solo on a number of occasions at level 55 necro. Even with 2 adds was able to handle the kill.


So you and the bozo group you were with certainly have not learned to play the game. What are you guys a bunch of Power Leveled Twinks that really dont know anything about hunting?

Often on Karana I partner with a 56 Druid in ME.
We totally own the zone. Neither one of us is a twink I have 10 aa (all i got in this zone) and my druid partner only has 2.

We have both been under 20 mana on numerous occasions and tackle trains of mobs when this low on mana. The most recent rampage we went on while LOM had in it 3 scouts 1 coterie centurion 1 xi xaui 2 worms 1 goranga gatherer 1 xin thall and a ravenous beast.

End result all mobs dead.

This zone is great and easy as long as you identify your mobs and what they can do. And you know how to hunt.

Dont believe it check almost any night on Karana server and Look for me Rocindill and my partner bearfoots 56 Druid. We will be there huntin away. Dont be surprised if you find us with a couple of 50 guildies just sittin on the hillside soakin up the xp Bear and I provide for them.

It is true the xp is better in other places. But for consistent low danger really good xp you cant beat ME.

When I talk xp i am talking AA. Regular xp kind of bites here at this level.
RE: Gorangas not listed
# Feb 04 2004 at 3:31 PM Rating: Decent
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118 posts
If you get crappy regular XP in a zone, you also get crappy AA xp. That's just how it works.
If you get high xp, you will also get high AA xp.
The only exceptions to this are when a high level (65 & aa's) groups with a low level friend (level 51) to PL him and slaughters green mobs for the quick AA for the person being PL'ed.

Edited, Wed Feb 4 20:34:44 2004
Getting to UP
# Jan 10 2003 at 2:08 PM Rating: Decent
33 posts
How and what is the safest way for a druid to get to Umbral Plains?
Stayin Safe in ME
# Dec 30 2002 at 5:20 AM Rating: Good
Sage
**
280 posts
This zone has I believe 4 zonelines of which Dawnshroud Peaks ( DSP ) get trained the most often. About half of these trains are unannounced, so hanging out there or worse, going AFK there is going to get you killed quick. A pure caster level 55+ can be killed in one round of melee if say a mind burrower, a few 4 arms, and a few gorangas are there. 1000+ hp can be gone in a few seconds.
Dont even try to break spawns unless you are atleast 59+, as anyone lower will more than likely bring the whole camp on you. If that happens, train it to zone ( and announce it please ) or if you arent going to make it, stand and die.
Everything here except some gorangas has over 10k hp, so its much harder than a zone like Skyfire, which is where I hunted before I came here. People all the way up to 65 can be found here regularly on Luclin server since nothing in this zone is lower than 48 I believe. Nothing here that isnt named summons, and druids and wizards quadding here usually get too many to quad and wind up zoning from what Ive seen. Unless a guild is assembling for a raid this zone usually has 10-20 people in it, the more the worse as thats more chance of a train. If you have to move your camp spot to avoid trains you are camping the wrong spots as there is quite a few places to set up camp without being in a train path. Never go afk here as even my seemingly "perfect" safe spot wound up some how with a Xi Vius close enuff to me to aggro.

Be safe, stay alive, have fun :)

57 Ogre Luminary on Luclin server--Chaotic Winds--Baron Aggrok
____________________________
64 Ogre Oracle on Luclin Server--Venerable Aggrok
Warrior Pulling in ME
# Nov 14 2002 at 6:49 AM Rating: Good
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109 posts
I've found that my warrior has to adjust pulling tactics a little bit in this zone. If I bow pull the gorangas, I seem to get adds regularly. If I walk up to aggro range on a goranga and let the mob aggro, though, I can get a single every time. I have to assume that the gorangas are flagged to assist if one of their tribespeople are attacked, but not to have the same aggro range if one of their comrades decides on his own to take on a PC.
____________________________
Sabarbas, 65 Shaman
Quirt, 65 Warrior
Woozy, 64 Wizard
Pointillist, 63 Rogue
Flixas, 46 Bard
RE: Warrior Pulling in ME
# Mar 17 2004 at 9:59 AM Rating: Decent
I've never had a problem bow/arrow pulling. In fact, this is one of those zones where bow/arrow pulling rocks hard. This was back in the day when there were enough people regularly camping gorangas that you needed long-range, fast pulling tactics or you'd be left with no mobs. Also, when you pull from a long way away and get an add in the pull you've got plenty of time to FD.

Oh, you're a warrior. My sympathies.
____________________________
Akak and Akuk, Necromancers of Cabilis, Kane Bayle
"May disease and decay rule the land!"
Excellent zone
# Nov 13 2002 at 2:00 PM Rating: Decent
20 posts
I guess when your on a blue server that have 30 peeps+ to a zone there would be alot of trains.Not on Sullon and I stay close to the DSP zone but not close enough to get trained.I just Dire Charm a goronga and speed him up then pull Vamps,Toilers,Xi Vius,bats,wolves,skellies and anything I see slow it and the pet desimates them and I get wicked exp and loot and this is at 60 btw.On our server there are never more than 5-10 peeps in a zone and usually im the only one in ME just gotta watch for pkers but having the zone to myself is far more worth playing on a blue server.Also can anyone tell me if the Toilers in the middle of the zone not near the boathouse still drop the Transient arms?I pull from the DSP wall from the center of the map.Do they drop off these?
kiting progression
# Nov 12 2002 at 12:50 PM Rating: Excellent
For bards soloing the zones to hit are:
Frontier Mt
Iceclad
Eastern Wastes
Dreadlands
Wakening Land
Cobalt Scar
Burning Wood
Maiden's Eye

In that order. When exp slows down, step to the next zone. Nice loot, good visibility, few casters - and all outdoors.
____________________________
Profundo Basso
ME on Xev
# Nov 12 2002 at 12:00 PM Rating: Good
I quite like the zone. Nice challenge, fairly good exp, and chances for awesome loot. The key is to avoid hunting near zonelines. Yes, trains are very common, but our fave spot is NE corner, and no trains ever touch us. Most trains seem to go to DSP or UP. Akheva seems to have less. A good group would be 2-3 tanks, chanter, cleric, shaman, all prefferably 53+. Anything less will be underpowered.

Navigating through: SoW and invis. Best thing is to use a free view camera that shows whats happening behind you. Running as a bunch is NOT advisable. Autofollow NOT advisable. Reason: drudges. The zone has traps all over it, which can spawn wolves, worms, or drudges (skeletons) Wolves and worms dont see invis, drudges do. If you run and get a 'a drudge reanimates itself', if you SoWed you are likely to be out of aggro range before it aggroes. But your buddy who is 2 seconds behind you WILL pick it up. Best is to have people run with enough intervals in between, and to the side rather than directly behind, so if you see a skel pop up in front of you in wake of a groupmate's passing, you'll have time to skirt around it.
Also, Xi: some see invis, some don't. Assume they all see invis and avoid them all. Ditto for bats.

Did not fight gorangas much. Coterie - I assume same tactics as cents/generals in TM vamp castle. Slow/cripple to minimize their procs.

Umbrous toilers are easy, especially if you charm one to beat on others. Just make sure you ready to deal with a charm break. Xi are either SKs or clerics, and best way to beat them appears to be chain-stun while tanks hack at them.
____________________________
Bregalad Alcarin,
High Elf Coercer, Xev <In Via Damnum>
Choo-choo
# Nov 06 2002 at 12:08 PM Rating: Decent
Scholar
*
87 posts
We were in ME last night, and overall it was a good experience. Everyone's right, there's lots of trains. Fortunately most folks are courteous enough to call them and the zone they're running for. It's a little remenicint of Rathe Mountains, Druids quadding everywhere (well, okay, quadding's a bit much, but taking two or three).

A word to the wise, though: if you zone out to avoid a train, give it a good five minutes before you go back. I zoned back in to help our cleric, took half a step (if that) and was dead. The bats and worms like to hang out ON the zone after they've chased someone there.

Calthine Faeriesong
Faithful Battle Bard fo Torture
Wizard Quadding
# Oct 23 2002 at 12:19 PM Rating: Good
Scholar
42 posts
Umbrous Toilers are a great place to quad if you're a Wizard 57 or above.

To get there use improved invis and run strait out from the DSP zone along the akhevan wall, but not too close. Sometimes the Xi Vius's see invis, sometimes they do not. Con everything as you go, and be careful because there are trap spawns and sometimes they will see invis, in which case you better shout "train to dsp zone" and try the journey again.

Once you make it past the wall, to your left will be a hill with a tree which is where the toilers spawn. Just grab a C3, and load up 2 of your pillars. Flame isn't necessary but it definately helps, I just got mine at 59 and have been quadding toilers since 57. Use flux staff to pull, and make sure you have Run3 or jboots or SoW, Atol's and Pillar away. Have fun.
Don't exp here....
# Sep 25 2002 at 7:31 AM Rating: Default
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83 posts
Save yourself the hassle and avoid this zone unless you're passing through to Umbral. This place is LoIO 30 dings later.

Fighting and cursing in /ooc, tons of trains and lots of KSing. This zone sucks, horribly, and is like a magnet for every irritating quadder out there.

What amazes me is how a zone full of 50+ quadders can suck so badly at what they do.
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L-IF-E
Coterie Cent Camp soloable for 55 cleric ?
# Sep 12 2002 at 11:49 AM Rating: Default
7 posts
Hi all,
I am curious if you think a 55 cleric would be able to single pull the vamps to a safe spot and sols them?

If not, you suppose a 50 Pally could with c3?? maybe a 49 druid ??

The idol sounds sweet and the ac 12 +4 to all stats boots sound like the bomb!

I have all 3 characters camped close and ready to try...just deathly afraid of DEATH!!

Thanks,
Mccash, Thoraank, Iwena

navigation help
# Aug 26 2002 at 5:07 PM Rating: Default
1 post
I am bringing a couple of groups thru Maidens Eye to Umbral Plains to raid.

What is the safest, quickest way to travel?

Sow plus invis hug left wall ???

Any suggestions would be most appreciated
RE: navigation help
# Sep 27 2002 at 11:23 AM Rating: Decent
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72 posts

sow and Invis. Hug right wall u hit corner and go left it is inside building. BUT watch out there are vamps along the way... aND some mobs see through invis there also Bad time if u not know way or have map and autofollow set up
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