Maiden's Eye  

Quick Facts

Type: Outdoor
Continent: Luclin
Instanced: No
Keyed: No
Level Range: 45 - 60
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Travel carefully upon passing through the Maiden's Eye. With a mixture of undead, bats, vampyres and wolves, as well as a host of traps, this is one of the most treacherous areas on Luclin.
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The Maiden's EyeMaiden LakeStatueTo Akheva Ruins
A Hilly TerrainCoterie CampsiteSome Luclin NativesAged Ruins
Goranga ScoutsShady CharactersTo the Umbral Plains
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Rediculous
# Nov 26 2007 at 12:59 PM Rating: Decent
5 posts

My husband and I (69 monk and 70 beastie) hadn't been to ME for about ten levels and thought we would stop by. As soon as we entered we were completely mobbed. Three XI's (who were healing everything)and their pets, a ravenous beast, two spectral wolves, a goranga gatherer, a toiler, and a couple of those small skellies. We thought it was a leftover train or something. We stayed for a bit trying to clean up what we thought was someone elses mess but the mobs just kept popping and we hadn't even left the tunnel to go into the zone.

Finally gave up.

I feel sorry for any lower levels who happen to wander into that. Complete clusterf*ck.
Rediculous
# Sep 02 2008 at 6:27 AM Rating: Decent
I went here the other day with a guildmate. It was horrible. I had to succor just to get away from mob overload.
Rediculous
# Dec 01 2007 at 3:41 AM Rating: Decent
I agree, the same happened to me earlier today. I zoned in from Dawnshroud and saw a Xi Xuai, targeted, and next thing I knew I was being attacked by a spectral wolf, a gatherer and the Xi. Being level 57 the Xi conned Light Blue to me but that was all I got to target... By the time I realized something was wrong I was at 54%, couldn't get a gate off even with the AA's I have.

VERY TREACHEROUS
New pathing stinks.
# Nov 23 2007 at 8:45 PM Rating: Decent
What's up with the pathing since Secrets came out? Can't even get out of the zone entrance (Dawnshroud) without getting jumped by 6 or 7 mobs. Sheesh.
____________________________
Cormac DuSkaald
Knight of Tunare
Leader of The Sons Of the Soil
Seventh Hammer
New pathing stinks.
# Nov 24 2007 at 2:08 PM Rating: Decent
6 posts
I would agree 100% on that one. I didn't even make it up the last set of stairs and I had agro'ed an Xi Xaui, a goranga gatherer, and A spectral wolf. I turned and made back to the zone line to DP with about 5% of my health. Sheeesh!!!

Can we get a buffer from the tunnel please!
Respawn time
# Apr 08 2007 at 3:57 AM Rating: Decent
appears to be 19m 30s (possibly 19m 32s but I think that might be server tick variation).
Two necros
# Mar 22 2004 at 1:00 AM Rating: Decent
I loved the Goranga camp north of the chief tree as a 60SK and 50+cleric. So, I was anxious to try them out with my new pair of necros at 54.

The prize coveted spot on the hill just south of the ME tunnel only works when there are no other people in the zone. A single quad-kiter in that valley just before the ME tunnel can ruin the pull cycle of gatherers/followers/lookouts. Either it's the server I'm on or that and the attraction of PoP zones, but I'm actually the only one in ME about 1/3rd of the time I'm there.

When I can get the sweet spot alone, pulling in the gorangas mentioned above is easy to pull single (pull w/ lifetap ring), easy to avoid hunters, and the go down at about the span of an invoke fear, cast as the second spell.

I seem to remember the goranga dropping more acrylia. Didn't get a single one in the dozen or so Gorangas I've killed so far. Goranga xp was about 1/2% per kill for two iksars.

Tried camping behind (on the zone-line hill to the west of) the coterie ruins to the south. Pulled in a couple drudges np. Pulled in a bat; bats are immune to fear. Then pulled in a bat through the coterie ruins and I got a coterie add; coeterie was threatening to me while fighting my pets. My non-aggro faction is amiable. Moral is that the coterie must like those bats more than me.
____________________________
Akak and Akuk, Necromancers of Cabilis, Kane Bayle
"May disease and decay rule the land!"
Plan B in ME
# Nov 04 2003 at 9:00 AM Rating: Decent
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126 posts
Maiden's Eye is mostly kinda thinned out but occasionally there's enough peeps there that spawns run dry. Where else can you go in that zone to hunt if you're lvl 60/61 or is there a nearby zone that can be just as good?

Coddington
lvl 61 Mage
ME today
# Jul 31 2003 at 3:59 PM Rating: Decent
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64 posts
ME used to be the OT/DL of the 50+ crowd but sadly it has turned into a ghost town since PoP. The only ones ever here are soloer quadding toilers or charming wolfs. (Or the people doing the scouts for the VT key).

So the trains have virtually stopped and it's pretty safe to hunt near the DS zoneline.

I recommend the Vampires to do as a group. They drop some nice caster boots and a nice melee range item. The 4 arms are good for the Var Shir earring but can be a little tougher to pull.
Boathouse
# Jul 29 2003 at 10:18 PM Rating: Decent
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232 posts
Exp here is very nice and recently i discovered something i thought i would share, the boathouse ( House in the pond NE corner ) is full of Xin Thall Centiens and other Hooded Varients, the area surrounding is full of Toilers ( Toilers Drop Centi and Transient Sleeves ), With a good smart group this makes for GREAT exp and Excellent loot, there are also many nice spell Drops here ive sold a few in Bazaar for +500pp
Happy Hunting =)
____________________________
please feel free to email me at Sativah@allakhazam.com ( and quit trying to send me viruses...i check my email on laptop and im not stupid either lol please just ask me questions and maybe answer a few too =D )

( wow its amazing how many people still try to send me viruses. what do you get out of it even if it does stick? )
Gorangas taste good to a level 46 druid
# Jun 30 2003 at 3:25 PM Rating: Decent
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69 posts
I started hunting here at level 46 on and off. Fortunately on my server, trains haven't been too much of a problem. Your heart does race when someone runs by you ;-)

The gorangas by the Dawnshroud Peaks zone are farily easy for druids. At my level, you don't want more than one. They have a lot of HP. But there's generally decent areas you can pull them too and remain somewhat safe. I've yet to venture far out in the zone, as I know there are some pretty nasty things out there.

For me, I like taking down the yellows and reds. I just never could get into quad'ing. So at my level, this zone is pretty good. If you're looking to quad then you'll want another zone.

Like most higher level things, they break root and DOT's don't last as long at times. You'll want to be at full mana, to deal with any surprises. KEI is nearly a must at this level. They do have a lot of HP. Usually takes me several rounds of DOT's to take them down, doing about 120 dmg per tic.

And yes, I can attest to how things like to hang out at the zone line after being trained. I had an add, and had to zone. I zoned into DP only to get feared by a Fungi Shroom, and I lost wolf form due to zoning so I was slow. I regained control and zoned back to ME with about 15% health hoping the Gorangas had gotten bored and moved off. Well, they proceed to give me a nice Goranga welcome and thumped me good. So I then zoned back. Since someone else was in DP when I zoned out, I figured the Fungi, would have made friends with them. No luck, one nuke from that thing finished off what little HP I had left.
RE: Gorangas taste good to a level 46 druid
# Jul 29 2003 at 10:22 PM Rating: Decent
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232 posts
There are much better places to hunt solo at level 46, Wyverns are easy to kill in Cobalt Scar due to the fact that they have a low aggro range and the only thing in the zone that wanters are the cobalt drakes, the drakes can easily be avoided if you are careful. (Wyverns are still good exp at lvl 52)
Happy Hunting =)

Edited, Tue Jul 29 23:15:22 2003
____________________________
please feel free to email me at Sativah@allakhazam.com ( and quit trying to send me viruses...i check my email on laptop and im not stupid either lol please just ask me questions and maybe answer a few too =D )

( wow its amazing how many people still try to send me viruses. what do you get out of it even if it does stick? )
RE: Gorangas taste good to a level 46 druid
# Jul 29 2003 at 10:24 PM Rating: Default
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232 posts
They also have relativley low HP for their levels easy to quad
____________________________
please feel free to email me at Sativah@allakhazam.com ( and quit trying to send me viruses...i check my email on laptop and im not stupid either lol please just ask me questions and maybe answer a few too =D )

( wow its amazing how many people still try to send me viruses. what do you get out of it even if it does stick? )
RE: Gorangas taste good to a level 46 druid
# Jul 22 2003 at 11:50 AM Rating: Decent
How does this zone compare to Nadox or Dulak's in terms of difficulty?
____________________________
Ouch! Ouch! Stop hitting me!! Do I look like a tank?!?
[link magelo.com] Heh magelo JW if this workds here [/link]
~Calis Heartstorm, Ranger of the 52nd season
This one time...
# Jun 19 2003 at 7:30 PM Rating: Decent
When I was but a wee halflin' of 46 I decided to see how well I could kite in here. Well, the guy never got a hit off. Problem was that my DoTs only did 2% dmg per tick when I had all 4 on and the exp was NOT worth the effort. Don't try this til later.
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If a druid tanks in a forest, and nobody is around to see it, is he uber?
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Earthkeeper Brudish FrozenThorn
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Druid run Through
# May 29 2003 at 2:22 AM Rating: Good
26 posts
Just thought I'd tell the druids getting to UP how I do it, considering I have yet to die doing the run. First, it is a neccesity to fully buff yourself (well, your Protection of... spells at any rate), since most of the time you will get aggroed by a Xi Xaui or similiar that DTs for 700 or so damage, not to mention the actual hits. So, invis at DSP zoneline, and run directly out from the zone, veering right of the three hunter spawns. When you get to the strange spires, veer right again until you see the UP zone (not hard to miss). My tactic at this point is to never stop running, since you probably have an aggro or five already. When you get towards the tunnel, stay clear of wandering Xi Xaui, since they see invis most of the time. Once you reach the entrance, go to the left of the tunnel entrance, sticking to the middle. Just keep running and praying, since you will get aggroed at this point. You'll basically just learn the run. It's handy to bind right inside the UP zone, never do it in the "Safe Valley" of the Elysians--this causes death loops. Much luck to you all, elysian armor is handy and free. 8)
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Prizul Quickfingaas
Short Thief of the 65th **** Level/330ish AAs
Erollisi Marr Server
Level to two box
# May 27 2003 at 12:24 PM Rating: Decent
Could I two box here with a 53 Shammy and 50 Wizard? Or is this zone too tough for this? If this zone won't work for me, any recommendations as to where I should hunt?
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Jarsis
Shaman of 55 Seasons
Luclin
Chant Kiting at 54?
# May 08 2003 at 2:23 PM Rating: Decent
1 post
Hello folks. I have been thinking of Bringing my 54 bard over to ME to try chant kiting, right now I am soloing over in BW. I was wondering if anyone could advise of a good place in the zone to chant kite, or if 54 is simply too low to try and solo this zone.


Thanks,

Netahn Wordweaver
Minstrel of the 54th Song
RE: Chant Kiting at 54?
# Sep 13 2003 at 4:53 PM Rating: Decent
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112 posts
You should have no problem chant kiting singles near the DSP zone anywhere else is a problem as there are numerous traps throughout the zone. These traps are not stationary they appear all over the zone randomly and there are plenty of them.

I would not suggest trying to quad kite as I saw a 65 trying to chant 4 or more and fail miserably 2 out of 5 times. He had no real problems as he just zoned but it sure made for a fine mess of angry mobs for the rest of us playing there.
LVL Range
# Mar 06 2003 at 6:29 AM Rating: Decent
On Povar Server,

Does anyone think a 51 Ranger would be able to pick up groups here on a regular basis?

Trying to find a few good spots to head to in order to find some groups and get some experience since Dreadlands Dried Up....

Any Input is welcome..........
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Uinan
70 Ranger
RE: LVL Range
# May 07 2003 at 6:41 AM Rating: Decent
5 posts
The Maiden's Eye is usually bring your own group zone, but it is possible to get into a group so I won't say it isn't, just difficult. :o)
Gorangas not listed
# Jan 27 2003 at 6:26 PM Rating: Good
Sage
**
280 posts
Goranga spiritseers and tribesman arent listed. They both pop around the "tree" where the cheif pops. I think they are level 55 or so, as they hit for 166 max and cast nukes up to 650. A level 59+ is required to single pull them so other gorangas dont add. Very hard mobs, we had a spiritseer kill me and force a 60 pally 52 monk and 51 BL to zone ( we had a lookout add but the spirit seer did all the damage ). Spiritseers hit fast and hard even slowed. Be careful if you are camping for the cheif.

58 Ogre Luminary on Luclin server--Chaotic Winds--Baron Aggrok
____________________________
64 Ogre Oracle on Luclin Server--Venerable Aggrok
RE: Gorangas not listed
# Sep 13 2003 at 5:08 PM Rating: Default
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112 posts
Hate to disagree but have tackled the spiritseer solo on a number of occasions at level 55 necro. Even with 2 adds was able to handle the kill.


So you and the bozo group you were with certainly have not learned to play the game. What are you guys a bunch of Power Leveled Twinks that really dont know anything about hunting?

Often on Karana I partner with a 56 Druid in ME.
We totally own the zone. Neither one of us is a twink I have 10 aa (all i got in this zone) and my druid partner only has 2.

We have both been under 20 mana on numerous occasions and tackle trains of mobs when this low on mana. The most recent rampage we went on while LOM had in it 3 scouts 1 coterie centurion 1 xi xaui 2 worms 1 goranga gatherer 1 xin thall and a ravenous beast.

End result all mobs dead.

This zone is great and easy as long as you identify your mobs and what they can do. And you know how to hunt.

Dont believe it check almost any night on Karana server and Look for me Rocindill and my partner bearfoots 56 Druid. We will be there huntin away. Dont be surprised if you find us with a couple of 50 guildies just sittin on the hillside soakin up the xp Bear and I provide for them.

It is true the xp is better in other places. But for consistent low danger really good xp you cant beat ME.

When I talk xp i am talking AA. Regular xp kind of bites here at this level.
RE: Gorangas not listed
# Feb 04 2004 at 3:31 PM Rating: Decent
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118 posts
If you get crappy regular XP in a zone, you also get crappy AA xp. That's just how it works.
If you get high xp, you will also get high AA xp.
The only exceptions to this are when a high level (65 & aa's) groups with a low level friend (level 51) to PL him and slaughters green mobs for the quick AA for the person being PL'ed.

Edited, Wed Feb 4 20:34:44 2004
Getting to UP
# Jan 10 2003 at 2:08 PM Rating: Decent
33 posts
How and what is the safest way for a druid to get to Umbral Plains?
Stayin Safe in ME
# Dec 30 2002 at 5:20 AM Rating: Good
Sage
**
280 posts
This zone has I believe 4 zonelines of which Dawnshroud Peaks ( DSP ) get trained the most often. About half of these trains are unannounced, so hanging out there or worse, going AFK there is going to get you killed quick. A pure caster level 55+ can be killed in one round of melee if say a mind burrower, a few 4 arms, and a few gorangas are there. 1000+ hp can be gone in a few seconds.
Dont even try to break spawns unless you are atleast 59+, as anyone lower will more than likely bring the whole camp on you. If that happens, train it to zone ( and announce it please ) or if you arent going to make it, stand and die.
Everything here except some gorangas has over 10k hp, so its much harder than a zone like Skyfire, which is where I hunted before I came here. People all the way up to 65 can be found here regularly on Luclin server since nothing in this zone is lower than 48 I believe. Nothing here that isnt named summons, and druids and wizards quadding here usually get too many to quad and wind up zoning from what Ive seen. Unless a guild is assembling for a raid this zone usually has 10-20 people in it, the more the worse as thats more chance of a train. If you have to move your camp spot to avoid trains you are camping the wrong spots as there is quite a few places to set up camp without being in a train path. Never go afk here as even my seemingly "perfect" safe spot wound up some how with a Xi Vius close enuff to me to aggro.

Be safe, stay alive, have fun :)

57 Ogre Luminary on Luclin server--Chaotic Winds--Baron Aggrok
____________________________
64 Ogre Oracle on Luclin Server--Venerable Aggrok
Warrior Pulling in ME
# Nov 14 2002 at 6:49 AM Rating: Good
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109 posts
I've found that my warrior has to adjust pulling tactics a little bit in this zone. If I bow pull the gorangas, I seem to get adds regularly. If I walk up to aggro range on a goranga and let the mob aggro, though, I can get a single every time. I have to assume that the gorangas are flagged to assist if one of their tribespeople are attacked, but not to have the same aggro range if one of their comrades decides on his own to take on a PC.
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Sabarbas, 65 Shaman
Quirt, 65 Warrior
Woozy, 64 Wizard
Pointillist, 63 Rogue
Flixas, 46 Bard
RE: Warrior Pulling in ME
# Mar 17 2004 at 9:59 AM Rating: Decent
I've never had a problem bow/arrow pulling. In fact, this is one of those zones where bow/arrow pulling rocks hard. This was back in the day when there were enough people regularly camping gorangas that you needed long-range, fast pulling tactics or you'd be left with no mobs. Also, when you pull from a long way away and get an add in the pull you've got plenty of time to FD.

Oh, you're a warrior. My sympathies.
____________________________
Akak and Akuk, Necromancers of Cabilis, Kane Bayle
"May disease and decay rule the land!"
Excellent zone
# Nov 13 2002 at 2:00 PM Rating: Decent
20 posts
I guess when your on a blue server that have 30 peeps+ to a zone there would be alot of trains.Not on Sullon and I stay close to the DSP zone but not close enough to get trained.I just Dire Charm a goronga and speed him up then pull Vamps,Toilers,Xi Vius,bats,wolves,skellies and anything I see slow it and the pet desimates them and I get wicked exp and loot and this is at 60 btw.On our server there are never more than 5-10 peeps in a zone and usually im the only one in ME just gotta watch for pkers but having the zone to myself is far more worth playing on a blue server.Also can anyone tell me if the Toilers in the middle of the zone not near the boathouse still drop the Transient arms?I pull from the DSP wall from the center of the map.Do they drop off these?
kiting progression
# Nov 12 2002 at 12:50 PM Rating: Excellent
For bards soloing the zones to hit are:
Frontier Mt
Iceclad
Eastern Wastes
Dreadlands
Wakening Land
Cobalt Scar
Burning Wood
Maiden's Eye

In that order. When exp slows down, step to the next zone. Nice loot, good visibility, few casters - and all outdoors.
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Profundo Basso
ME on Xev
# Nov 12 2002 at 12:00 PM Rating: Good
I quite like the zone. Nice challenge, fairly good exp, and chances for awesome loot. The key is to avoid hunting near zonelines. Yes, trains are very common, but our fave spot is NE corner, and no trains ever touch us. Most trains seem to go to DSP or UP. Akheva seems to have less. A good group would be 2-3 tanks, chanter, cleric, shaman, all prefferably 53+. Anything less will be underpowered.

Navigating through: SoW and invis. Best thing is to use a free view camera that shows whats happening behind you. Running as a bunch is NOT advisable. Autofollow NOT advisable. Reason: drudges. The zone has traps all over it, which can spawn wolves, worms, or drudges (skeletons) Wolves and worms dont see invis, drudges do. If you run and get a 'a drudge reanimates itself', if you SoWed you are likely to be out of aggro range before it aggroes. But your buddy who is 2 seconds behind you WILL pick it up. Best is to have people run with enough intervals in between, and to the side rather than directly behind, so if you see a skel pop up in front of you in wake of a groupmate's passing, you'll have time to skirt around it.
Also, Xi: some see invis, some don't. Assume they all see invis and avoid them all. Ditto for bats.

Did not fight gorangas much. Coterie - I assume same tactics as cents/generals in TM vamp castle. Slow/cripple to minimize their procs.

Umbrous toilers are easy, especially if you charm one to beat on others. Just make sure you ready to deal with a charm break. Xi are either SKs or clerics, and best way to beat them appears to be chain-stun while tanks hack at them.
____________________________
Bregalad Alcarin,
High Elf Coercer, Xev <In Via Damnum>
Choo-choo
# Nov 06 2002 at 12:08 PM Rating: Decent
Scholar
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87 posts
We were in ME last night, and overall it was a good experience. Everyone's right, there's lots of trains. Fortunately most folks are courteous enough to call them and the zone they're running for. It's a little remenicint of Rathe Mountains, Druids quadding everywhere (well, okay, quadding's a bit much, but taking two or three).

A word to the wise, though: if you zone out to avoid a train, give it a good five minutes before you go back. I zoned back in to help our cleric, took half a step (if that) and was dead. The bats and worms like to hang out ON the zone after they've chased someone there.

Calthine Faeriesong
Faithful Battle Bard fo Torture
Wizard Quadding
# Oct 23 2002 at 12:19 PM Rating: Good
Scholar
42 posts
Umbrous Toilers are a great place to quad if you're a Wizard 57 or above.

To get there use improved invis and run strait out from the DSP zone along the akhevan wall, but not too close. Sometimes the Xi Vius's see invis, sometimes they do not. Con everything as you go, and be careful because there are trap spawns and sometimes they will see invis, in which case you better shout "train to dsp zone" and try the journey again.

Once you make it past the wall, to your left will be a hill with a tree which is where the toilers spawn. Just grab a C3, and load up 2 of your pillars. Flame isn't necessary but it definately helps, I just got mine at 59 and have been quadding toilers since 57. Use flux staff to pull, and make sure you have Run3 or jboots or SoW, Atol's and Pillar away. Have fun.
Don't exp here....
# Sep 25 2002 at 7:31 AM Rating: Default
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83 posts
Save yourself the hassle and avoid this zone unless you're passing through to Umbral. This place is LoIO 30 dings later.

Fighting and cursing in /ooc, tons of trains and lots of KSing. This zone sucks, horribly, and is like a magnet for every irritating quadder out there.

What amazes me is how a zone full of 50+ quadders can suck so badly at what they do.
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L-IF-E
Coterie Cent Camp soloable for 55 cleric ?
# Sep 12 2002 at 11:49 AM Rating: Default
7 posts
Hi all,
I am curious if you think a 55 cleric would be able to single pull the vamps to a safe spot and sols them?

If not, you suppose a 50 Pally could with c3?? maybe a 49 druid ??

The idol sounds sweet and the ac 12 +4 to all stats boots sound like the bomb!

I have all 3 characters camped close and ready to try...just deathly afraid of DEATH!!

Thanks,
Mccash, Thoraank, Iwena

navigation help
# Aug 26 2002 at 5:07 PM Rating: Default
1 post
I am bringing a couple of groups thru Maidens Eye to Umbral Plains to raid.

What is the safest, quickest way to travel?

Sow plus invis hug left wall ???

Any suggestions would be most appreciated
RE: navigation help
# Sep 27 2002 at 11:23 AM Rating: Decent
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72 posts

sow and Invis. Hug right wall u hit corner and go left it is inside building. BUT watch out there are vamps along the way... aND some mobs see through invis there also Bad time if u not know way or have map and autofollow set up
Grand Central
# Jul 28 2002 at 3:57 AM Rating: Default
Prodigal Son
******
20,517 posts
This is the most god-awful over-trained zone I've seen. There are usually about 10 players, 8 mobs and a knee-deep pile of corpses in the zone to Dawnshroud. These trains are more regular than a 9 month old infant drinking Ex-Lax. Every 3-4 minutes some idiot will yell "train to zone! sorry" in that there are three zones out this usually causes enough random confusion to keep everyone at zone wondering until they get slaughtered. If you hear that - train to zone! - don't bother asking which zone. Get the **** out or you die. I've quit trying to come here because every time I do, half my group gets wiped out while we're still in the zone-in.
____________________________
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we all know liberals are well adjusted american citizens who only want what's best for society. While conservatives are evil money grubbing scum who only want to sh*t on the little man and rob the world of its resources.
#MrSmiley, Posted: Aug 10 2002 at 5:12 PM, Rating: Sub-Default, (Expand Post) This zone is ridiculous, loot is bad, mobs have tons of HP, and you have trains coming from everywhere. Be very very carefull when you zone from DP , don' t zone in and leave your screen when you have the loading of the zone because you can have a nasty surprise when zoning in .
RE: Grand Central
# Aug 14 2002 at 10:44 AM Rating: Default
Loot is bad????? I think not
#GenesisPOrridge, Posted: Sep 25 2002 at 7:33 AM, Rating: Sub-Default, (Expand Post) For a casual exp group, yes the loot sucks.
soloing in ME
# Jun 27 2002 at 12:26 AM Rating: Default
1 post
I dont if a 53 druid would be able to, but as a 53 necro I can. I just pull Gatherers to right of DS ent and fear kite. they dont go far at all. very few resists as well. Haven't root dotted, so dont know how well that'll work.
soloing in ME
# Apr 27 2005 at 5:44 AM Rating: Decent
Scholar
26 posts
As a 53 Druid solo, I spent a good portion of yesterday Snare kiting and root dotting the Gatherers and Scouts at the zone entrance to DSP. Pretty easy, even pulled a couple Xi Vius to try and get the SoE top drop. Just going into wolf form (= 3 hour Uber Sow with melee haste) and you can out run anything in the zone. At lvl 54 we get a wolf form with Mana regen, so would assume that it gets even easier.
____________________________
Deneril 68 Druid on Stromm <Power and No Fear>
Deneril 55 Ranger on Sleeper <Society of Death>
RE: soloing in ME
# Apr 15 2005 at 7:48 AM Rating: Decent
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176 posts
I was chain pulling goranga here as a 53 Necro and never died!
RE: soloing in ME
# Sep 13 2003 at 5:13 PM Rating: Decent
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112 posts
Oh please fear kiting in ME NOT!!!!!!

Fear kiting here anywhere is the quickest way to get your head kicked in that I know. Not saying it cant be done at all.

It just is not a smart thing to do. I know have tried many times. Sure I can pull it off once in a blue moon but never on a regular basis.

Fear Kiting + ME = You Dead
RE: soloing in ME
# Aug 16 2004 at 2:48 PM Rating: Decent
I know I am replying to an old post but I am a 57 necro and have been fear kiting gorangas here since I was level 51. Just do it along the wall at the dsp zone. The gorangas will stay along the wall.
As everyone has mentioned the biggest problem is trains. I am usually safe by grabbing my pet, rooting my mob, and then heading to the top of the cliff. Gives you a good vantage point to see where the train is coming from and where it eventually goes.
Grabbing the pet took me a bit to figure out. I always have it on guard duty by the big rock at the DSP zone. Trains would always zero in on me till I figured out it was because of my pet still being down by the rock. Once I started having my pet follow me up the hill I never got trained on again.
advice?
# Jun 05 2002 at 8:39 AM Rating: Default
1 post
Hi board,
Do any of you experienced in this zone think a 53 druid would have a chance? Does the root/dot method work well on mobs here? I would be too afraid to jump right into kiting until I know the zone a little better :)
Thanks
RE: advice?
# Feb 14 2003 at 4:24 PM Rating: Decent
Avatar
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129 posts
53 is fine Killed that level 65 wurm when I was 53. Nice loot. Root dot snare. Rinse, repeat.
RE: advice?
# Jun 27 2002 at 11:11 AM Rating: Decent
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66 posts
Root dotting works fine and I see no reason why it won't work for druids at 53rd (certainly works for necros at this level) . Pull with snare to a safe spot, root, stack dots and sit. Stick to Gatherers at 53rd and avoid Lookouts at all costs.

I must say though - these mobs have a truckload of HPs and that makes them slow going. Without a necros mana regen i wouldn't want to do these guys for long. If you want exp as opposed to a specific drop my advice would be to clear out of soloing in ME and try a spot where the mobs have less HPs and don't run so fast ;P

Set up a TRAIN hotkey that actually says where the train is going to go in case things turn pear shaped.

Falrinth Twysted
57 Dark Elven Defiler
Second Age
Cazic Thule
____________________________
Falrinth (retired EQ Necro)

Druss - Dwarven Rogue of Azjol-Nerub
SK Spell purchasing
# May 25 2002 at 10:38 AM Rating: Default
1 post
Hail Folks,

Can anyone tell me which vendor in this zone sells the SK spells Abduction of Strength & Mental Corruption? I was told I could buy them from the Outpost, but after a lightning death there i'm not so sure.

Thanks,
____________________________
Angola Roks
Troll SK
The Syndicate
Tarew Mar
RE: SK Spell purchasing
# Jun 11 2002 at 11:48 PM Rating: Decent
12 posts
abduction of str is found in echo caverns and mental coruption is a drop off umbrous toilers in maidens.hope that helps.

Edited, Wed Jun 12 00:46:30 2002
____________________________
A_Noobie_01
your server
<followers of remix>
#TeohTalonblade, Posted: May 07 2002 at 10:03 PM, Rating: Sub-Default, (Expand Post) Hey guys, I AM SO MAD THAT THEY NERFED ALL THE ITEMS! I was waiting for a strength of Grodan to drop for 2 weeks and NOTHING! i've never been more ****** off at a game in my whole life! lol, see ya latah!
Soloing
# May 01 2002 at 12:47 PM Rating: Default
2 posts
Bah, I solo here easily as a 60 shaman, both at the tree, both sides of the zone in and over at the vamps.....
____________________________
Pain is inevitable, pain is optional.
Kiting
# Apr 24 2002 at 3:05 PM Rating: Default
28 posts
You guys must be crazy...saying necro's and druids are the only classes that can kite here.

BAH!

There is a 56 Bard in my guild on Bertox that I personally witnessed kite about a dozen (give or take 1 or 2) umbrous toilers. He charm kites them, and anything else he picks up while playing his AOE song. And he does this succesfully. He had an awesome system going:

Grab about 7 or 8 toilers with AOE song, and charm one to beat on another for the duration of a couple ticks, and repeat this until they were ready to run at low health. Then he would run by the tree I was waiting at, and me and a 47 RNG would beat the remaining 100 or so hps outta it, and repeat process till they are all dead or out of mana to charm.

Believe me, ive seen it with my own eyes, Bards can kite here better than any other class.

Edited, Wed Apr 24 16:02:54 2002
____________________________
Bullus Ironheart
56 Dwarf Knight
<Creator's Path>

Kured HoneyCutHam
47 Dark Elf Cleric
<Creator's Path>
Bertoxxulous Server
#GenesisPOrridge, Posted: Sep 25 2002 at 7:34 AM, Rating: Sub-Default, (Expand Post) Yeah, and they're annoying as **** too.
RE: Kiting
# May 29 2002 at 9:55 PM Rating: Default
*
82 posts
Try doing that at prime time when people are running worms, dogs, bats, vamps, and god knows what to the zone every five minutes. The tree is a great camping spot when the zone population is light, but when there are 30-40 peeps in the zone fear kiting around the tree will give you a TL to your bind point more often than not. Druids and necro are better soloer here because they can conduct their business discreatly away from the train tracks.
kite? um, no.
# Apr 23 2002 at 7:54 AM Rating: Default
Ok, to any out there that quad in this zone on Xegony: please go kill yourselves because that is what you are doing all day every day to the tree groups. The tree to the right of Dawnshrowd Peaks border is a great place to pu the garangas too and with a druid on the loose it only takes a small miscalculation on the druids part to turn two for the tree group into six and that can be a messy cleanup. Especially if the zone in area ends up getting clogged. I don't know how it works on other servers but on Xegony no one has tried to camp directly in front of the zone.

On a note as to the see invisible, some of the four armed characters within the rooms in the ruin do see invis and either they are linked or they agro each of the other rooms because no matter the level they seem to all come streaming out after the unfortunate soul.

As for the death touching mob I, thank Innoruuk, have never met with the fiend. Though I will trust the previous post and watch my step. I understand the unbelieveable range of agro.

The Xui may start non-kos but after killing only one I was jumped by any that I passed, so please bear that in mind. Also, I have no idea where the main concentration of Xu really are. They seem to be part of the pulls to any place I have been groupped and I just sit and med where they put me and heal when three mobs follow the monk back in, but anyone running to the zone (for any reason) seems to pick one up. Please be aware of how many mobs are actually following you. There is a huge difference in the near zone groups picking up a three mob train and the near zone group getting smashed by a five mob group.

All in all the strategy in this zone seems to be: die, but while you're doing that get excellent experience and incredible no drop items.

My impression was that this is perhaps the result of Guilds able to field groups of five that could clear Hate, etc. If you happen to be in one of those guilds: way to go, you are the elite of the game and I salute you. If you happen to be Verrant: please quit trying to stop them with things that no one else lives through while they reap the massive rewards unatainable to all but a fraction of a fraction of the many that have been working hard for years to get where we are.

p.s. if someone ever finds&kills that death touching mob I would love to hear what it has. Not that I'm likely to see it anytime in the next year or so but I'd still like to hear about it.

Rjaik Rh'Iannon
Priest and Regent of Innoruuk
Prelate of Darkmoon
Xegony

p.p.s. Way to go on the eqatlas reference. Best place to learn the ways of a zone. Always check eqatlas and these strategy sessions before you make a serious trip anywhere. I guarantee it will save your life at least a dozen times in the next week or two.

Edited, Tue Apr 23 08:55:51 2002
#Alterego, Posted: Apr 16 2002 at 5:41 AM, Rating: Sub-Default, (Expand Post) There are only two soloing class in the ME.
RE: Soloing
# Jun 17 2002 at 3:11 AM Rating: Decent
39 posts
Those are by far not the only two soloing classes in ME. Shamen can solo here. Mages can solo here. Bards can solo here. High SKs can solo here. Wizards can solo here. Even see chanters soloing here. All depends on what mobs you choose to fight.
____________________________
Fohtweny Rastabilly 65 Deceiver
Ubunoa Yandini 65 Arch Mage
Eternal Honor Legion-Quellious
RE: Soloing
# Jan 15 2003 at 11:29 PM Rating: Good
I solo here all the time with my 55 Beastlord.
____________________________
Never believe anything until it has been officially denied.
Claud Cockburn (1904 - 1981)
RE: Soloing
# Nov 14 2002 at 6:43 AM Rating: Decent
*
109 posts
I've gotten dizzy watching a relatively low level (51) bard solo here. She just ran in a circle around the rock by the the tree and drummed it to death. She was totally successful, and I was totally jealous.
____________________________
Sabarbas, 65 Shaman
Quirt, 65 Warrior
Woozy, 64 Wizard
Pointillist, 63 Rogue
Flixas, 46 Bard
RE: Soloing
# Jul 21 2002 at 1:24 PM Rating: Decent
3 posts
As a 55 SK I solo followers and gatherers pretty easily. I throw up a useless pet(It's still some damage) and just fear kite em up and down the steps. Just keep the dots fresh and med a bit while it's tottering down the steps after you and these are easy.
____________________________
Dreadlord Mekaros Bexan`Xa
Favored of Innoruuk
Guildleader of the Legion of Light-Prexus
Kiting in ME
# Apr 06 2002 at 10:46 AM Rating: Default
17 posts
I have successfully quad kited garangas several times (I'm a 59 druid) but must advise that it's a very risky proposition. Adds are common, but I'd still recommend quadding these guys if you are able. Exp is excellent, loot ain't bad either. The naysayers who advise against kiting haven't done it right IMHO. I've picked up 2 blue bubs in about 4 hours there. Running on C3, a high lvl druid should be able to handle a quad with 10% mana to spare, but a few resists can make for a long battle. It's worth it!
RE: Kiting in ME
# Oct 26 2002 at 7:16 PM Rating: Excellent
Just please try to do it WELL. I am SO tired of getting trained in ME near the entrance by druid not quite quad kiting...
____________________________
______________________________________
Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server

RE: Kiting in ME
# Sep 25 2002 at 7:38 AM Rating: Default
*
83 posts
Thats why I keep nullify magic up whenever I'm around you quadders.

Nothing like watching you die because your snare mysteriously went byebye.
____________________________
L-IF-E
RE: Kiting in ME
# Dec 31 2002 at 1:42 PM Rating: Default
17 posts
You're just a jackass. Hope you get yer dispelling *** banned.
#Mortiis, Posted: Oct 26 2002 at 6:41 PM, Rating: Sub-Default, (Expand Post) You are such a prick.
grodan idol
# Apr 01 2002 at 4:59 PM Rating: Default
*
172 posts
was camping the first coterie camp close to the DS zone with my guild last night got 4 grodan idols in a couple hours. the 15 ac 12 str 10 agi ones, two of em rotted, so if any melees can use this idol i highly reccommend you come to maidens eye and get one, they still seem to be dropping like crazy at this late date april first. if you plan on camping the coteries, there are 3 of em and can all be single pulled easy to the hill on zone line. we rocked this spawn without a chanter and only a lvl 51 shammy for speed adjustment. get this idol NOW if your a melee =)
Item found in Maiden's Eye
# Mar 23 2002 at 10:29 PM Rating: Default
Greetings,

I was wondering if there was a item that is found uniquely in Maiden's Eye but isn't something that is valuable or significant? I.e., like a bile covered acrilya pebble is for the pits in Shar Vahl? I have recieved a bit of an unusual challenge.


CatFive
Beastmaster in his Sixth Season
51 ranger get group?
# Mar 17 2002 at 2:46 PM Rating: Default
5 posts
Would a 51 ranger be able to get a group here? I've heard multiple answers from my guild and friends. If not ME, what other Luclin zones could I get a group in?
____________________________
Outrider of Quellious
*Moonlite Knight*
Group ?
# Mar 06 2002 at 2:59 PM Rating: Default
4 posts
What is the recommended lvl to hunt here?
Could a high 40s to low 50s grp do ok here?
Zone in Info
# Mar 11 2002 at 8:28 PM Rating: Excellent
Scholar
*
148 posts
The place is mostly 50+. A very well equiped player in the upper 40s will have a hard time getting a group at the zone (it is possible, but you should be prepared to wait for hours unless you have guildies or friends hunting there, so plan on practising weapon skills with the permissions of the groups near the zone in). A group of upper 40s should plan to arrive with 2 groups, well balanced.

Most groups are in the 50-55 range near the zone in and 55-60 further in.

The mobs at the zone hit for 130s to 160s, and have about 12-15k hit points. The goranga shaman casts an AoE poison spell for 500 per tick (for 3 ticks) and loves to Turgurs you (70% - 80% speed reduction). The goranga warriors hit in the 160s, have closer to 18k hp and have very high AC and MR.

Fear kiting is reasonable south of the zone in from Dawnshroud (by the rock {zone in, turn to the right, see that tree? sit on the hill behind it. Aggro range of gorangas running to the zone is about halfway from the zone entrance to your rock} or past the tree and just before the hill to the vampire house), however fear kiting north of the zone in will probably have the feared goranga run past the spawn points of some wanderers who will just enjoy making you get better at "loading please wait"

Camping the zone entrance is not very healthy, since the gorangas have a high aggro radius and many players run for the zone with several beasties at their heels. The groups that camp the zone tunnel to Dawnshroud should be prepared to die a lot.

Note to the folks wanting nice no-drop loot that may be rotting: Strength of Grodan appears to be rare, and none have rotted (nor announced to the zone) in the 15ish hours I have hunted there (and the people wanting them left unfulfilled also). Goranga spiked clubs rot near the entrance and you may spend up to an hour waiting for one: seen about 7 or 8 rot in the 15ish hours hunting there at 45. Nothing else no-drop drops near the zone to Dawnshroud.

Edited, Tue Mar 12 00:19:19 2002
RE: Group ?
# Mar 08 2002 at 10:09 AM Rating: Default
9 posts
It's a rough zone, I'd think that would be a tad low.
____________________________
Gilasil of Xegony
vampyre bats
# Mar 06 2002 at 11:58 AM Rating: Default
41 posts
are UBER

this mob is left off the list yets its one of the nastiest in the zone

TON of HP's sees thorugh invis i think
Bards
# Feb 27 2002 at 1:54 PM Rating: Default
7 posts
Any sugestions for Bards in this zone, good songs to twist etc.. (mine is Lvl 50)??
____________________________
Pain heals....chicks dig scars....Glory....lasts forever.
RE: Bards
# Apr 29 2002 at 2:30 PM Rating: Default
3 posts
As a 52 bard on the AR server, my advice is not to waste your time on this zone. You'll shout for hours and hours trying to get a group. The groups that form here, have told me time and time again, that bards are not needed or wanted. I don't know if its just a select few who hunt in this zone, or someting about the zone, but something make this zone a bard unfriendly zone.

travell to Maiden`s Eyes
# Feb 25 2002 at 11:27 PM Rating: Default
1 post
What is the best way to get from Dawnshround zone to the entrance to Maiden`s Eye? I am a 52 cleric. Is a key required to enter?

Edited, Mon Feb 25 23:31:05 2002
RE: travell to Maiden`s Eyes
# Mar 06 2002 at 12:02 PM Rating: Good
*
221 posts
From the Netherb Zone hut hang a left and run up on the hill... straight shot to the next large structure. That zones you through to ME.

As for groups, yes, you can pick up groups here on occasion. Best bet is to bring your own tho.

Soloing is not advised as the pathing here is really outrageous and it's basically a large open field... lots of adds if the mob decides to run very far.
____________________________
Zaloren V'Shnev
Enchanter of Innoruuk
Master Jeweler
Journeyman Smith
Vazaelle
RE: travell to Maiden`s Eyes
# Mar 04 2002 at 12:18 PM Rating: Default
41 posts
What is the best way to get from Dawnshround zone to the entrance to Maiden`s Eye? I am a 52 cleric. Is a key required to enter?


dude...eqatlas.com

do your research
RE: travell to Maiden`s Eyes
# Aug 30 2002 at 3:27 PM Rating: Decent
23 posts
Well, considering the above person stated that they are a 52 Cleric, I'm assuming they would be asking how to travel through DS to ME with the least amount of trouble. Maybe you have never played a Cleric, but they don't have Invis or SOW or any other cover/travel buffs at their immediate disposal without outside help. Running through DS could be a little tricky since there are roaming things in DS that will agro onto a 52nd lvl. EQatlas.com does not explain how to safely navigate a zone, class specific. We need to provide that info.

My suggestion would be to run left from Neth. Lair, but go around the fungus shrooms that are sitting on the first hill. Then hug the wall until you see a camp with NPCs and tents. Cut through that camp to avoid the gathering of fungus shrooms near the pond and pass just around the cave where the Sambatas/rockhoppers live. Once you pass around the cave, hug tight to the wall until you come to the entrance to Maiden's Eye. You should avoid most trouble taking this route if you have no traveling buffs.

Good luck
RE: travell to Maiden`s Eyes
# Nov 12 2002 at 11:18 AM Rating: Default
Bah, what kind of lvl 52 cleric can't afford an 80pp 10doze SoW potion? Or just bum a SoW in the nexus.
Once through NL, hug zone wall to the left, and you'll come to ME. Just before zoning to ME, make sure you got DB ready. Cause if someone just then trained the zone, you'll want to zone back in a hurry. Or, if you did not pick up an 'escort' running DSP, you can ask folks in the passage if it is safe to zone.

Oh, and while trying to get a group, best not to sit close to the zone - massive trains are VERY common in here.
____________________________
Bregalad Alcarin,
High Elf Coercer, Xev <In Via Damnum>
RE: travell to Maiden`s Eyes
# Feb 26 2002 at 2:46 PM Rating: Default
9 posts
Does anyone know if I a 56 Necro can solo here?? Is this zone a bring your own group or can you actually ooc for a group??

Thanks
RE: travell to Maiden`s Eyes
# Mar 10 2002 at 11:04 PM Rating: Good
*
64 posts
I play a 60 necro and solo the gorangas some... I just root and dot, usually takes about 3 bubbs of mana. Can't safely fear kite here, unfortuneatly. Group is your best bet.
____________________________
Zhentar,
Wood Elf Ranger,
Tunare server
RE: travell to Maiden`s Eyes
# Sep 13 2003 at 5:27 PM Rating: Decent
*
112 posts
Good advice again on the fear Kiting anyway.

As a 56 necro you can totally rule this zone. Forget root rot and pet tanking.

Get your own pet use thrall of bones and charm a bat any of the drudges the coterie xi xaui or xi vius and use it for a pet. Charm will brwak on ya so make sure you always have the mob doomed so when charm breaks ya can run and get the pet recharmed with no trouble from the mob.

Depending on what mob you get for a pet is how much you can deal damage out.

A Xi Xaui cleric makes the best pet by far. 12K HP and a ch to boot.
RE: travell to Maiden`s Eyes
# Mar 20 2002 at 11:20 PM Rating: Decent
*
64 posts
with more experience here, I can now say that if other groups are around, I can pretty safely fear kite on the right side, though still have to be careful
____________________________
Zhentar,
Wood Elf Ranger,
Tunare server
Shaded Tunic
# Feb 19 2002 at 7:19 AM Rating: Decent
11 posts
I picked up a Shaded Tunic ac8 Lore No Drop off The Coterie (vampires). Is it for a Quest?
No more handouts
# Feb 16 2002 at 2:58 PM Rating: Default
I am sick of low lvl chars calling out every 10 minutes to loot this or that! It is annoying and also the reason much of the good loot is no drop here is so that it can be earned!
Mage Heaven
# Feb 14 2002 at 11:23 AM Rating: Default
23 posts
For magicians of level 45 and above, this is a great zone for mage only drops... Hoop of Magi'kot, Magi' kot earring, Medallion of Mag'kot!
Medallion is 10AC, 10int, 8 save versus poiso and magic. I don't remember stats on hoop and earring but I am wearing them at level 52.

____________________________
Erasa, 26th Level Necromancer, 35th Level Sage
Eryn, 22nd Level Alchemist
Eriana, 22nd Level Woodworker
Invis Faded
# Feb 12 2002 at 11:42 AM Rating: Default
Scholar
23 posts
Last night we experienced a weird sort of train near the lake. Our group consisted of Druid, Enchanter Me, Wizzy, 2 War and a Monk. The monk was the last to arrive and the wizzy went to invis him. On his way the invis faded and he agroed a few mobs. He quickly FD while the wizzy invised again and they finished the run to the lake. Everything seemed normal and we sat around a bit while we buffed up on the hill when all of a sudden 2 mobs show up. hmmmm. Not just the toilers either 1 of the Xi hooded guys. Then we had an add about every 30 seconds which totaled over 12 mobs. We were ok until a hooded Xi broke mez and HT me for 650 with 150hp left. I died and wizzy evac'd.

Moral of this story:
If invis fades in this zone, camp and come back or you may be in for surprise.
Cbaaoth 55 chanter
RE: Invis Faded
# Feb 16 2002 at 11:42 AM Rating: Default
30 posts
Re-invising doesnt remove agro, and that goes for all zones AFAIK! once you have agro, you can't loose it just by invising, you have to get out of agro range or something.

Malaari Motherforker
Evoker of LoV on MT!
____________________________
Malaari Manablaster
Kiting
# Feb 05 2002 at 1:24 PM Rating: Excellent
14 posts
Well I have kited before in the zone, and it was reasonably easy as long as you keep your path somewhat tight...the exp is rather good but the loot is extremely good, even thought much is no drop.

The difficulty is very dependant on the location; the far side of the zone with all the toilers is rather easy.This is also where that nice no drop 2h axe drops, and it is very common(like 1 an hour) not to mention centi weapons. Next is probably around DS zone and along the wall to Akheva(Akheva is left if you are looking at the stairs from the grass outside DS zone) Akheva area gets a bit tougher with a lot of those ******* with the harm touch, and even the normal gorangas are tougher. The little gnoll to the right of akheva zone (if you are outside lookin at it) is an ideal place to set camp and pull too. The mobs are generally 50+, with many that are yellow to me at 57 on my Wizard.

The opposite direction from Dawnshroud is just a lot of baddies and a very dangerous area, full of houses and mobs and who knows what else(Havent quite explored it yet)

Last is the zone to Umbral Plains. This is the toughest place Ive fought in the zone, as the mobs are just brutal. Higher level, tons and tons of hps, they hit hard, harm touch commonly. Some of these are yellow to my 60 Warrior, and it gets very brutal over here. Also, this is the place where it seems the best loot drops(15 int/wis idol, 15 ac idol, sleeves, weapons, etc) and is fun place to camp even with a group of 60s.

All in all this is a very nice zone, and I disagree when people say it is a mess. This is my favorite zone other than Seb.
____________________________
Durnhelm Eorling
"All that is gold does not glitter"
57 Wizard,
#Errain, Posted: Jan 28 2002 at 1:59 PM, Rating: Sub-Default, (Expand Post) Attention all mages,
Akheva Blood
# Dec 17 2001 at 12:45 PM Rating: Decent
8 posts
I got the akheva blood off the overlord. Sorry to say I distroyed it. I have not seen it drop off anything else. If you have a possible quest let us know.




Erudin Paladin Uber n00b lvl 53
Vallon Zek, Officer of AvantGarde
____________________________
Traxen Trueheart
LVL 53 Erudin Paladin Uber n00b

Officer Avantgarde,Vallon zek
RE: Akheva Blood
# Dec 21 2001 at 4:27 PM Rating: Decent
11 posts
Starts in Tenebrous Mountains.

I just completed the quest a couple nights ago and got a nice face item
5ac &#8211;5cha +25mana +10svd +10svp
Clickable effect- Feign Death
NEC, SHD only



RE: Akheva Blood
# Feb 23 2002 at 5:44 AM Rating: Decent
*
121 posts
I think Verant nerfed the FD effect on the mask :(
____________________________
Venchantra Everbreeze
Coercer of Saryrn
[url=www.titansofsaryrn.com]<Titans of Saryrn>[/url]


AKHEVA BLOOD
# Dec 13 2001 at 9:27 AM Rating: Decent
11 posts
I was wondering if Akheva Blood drops in this zone, and or in other zones? Who are the Akheva, the aliens? I might have found a quest. If I find the blood, I'll let you know what I get.
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