Dawnshroud Peaks  

Quick Facts

Type: Outdoor
Continent: Luclin
Instanced: No
Keyed: No
Level Range: 25 - 45
EQ Atlas Link
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The Dawnshroud Peaks are a set of low mountains on the light side of Luclin. Blessed with both sunlight and an ample water supply, the mountains have turned into a very fertile area, supporting a wide array of wildlife.
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Dawnshroud PeaksZelniak ValleyFungusTroglodyte Tribe Near Maiden's Eye
Entrance to Grieg's EndRockhopper CavesOne of Several Small PondsEntrance to Netherbian Lair
To the Underground of LuclinThe Plains of DawnshroudLakeside CampFortified Walls of Sanctus Seru
Post Comment
Hoppers & The Sambata
# Feb 26 2008 at 10:21 PM Rating: Decent
3 posts
I'm sure this is no help to anyone wanting information about stuff in this zone. However, I truly wish that the people who kill the Ancient hopper would stick around to kill the top-dog Sambata mob. It is very annoying to need hides for tradeskills and have to kill PH's for hours trying to get rid of the Sambata just to begin collecting hopper hides. It is a simple matter of "NOT PULLING" the Ancient. But, like women and shiny objects... players see a "Grey" hopper that's much bigger than the puny little brown hoppers and.... Ooooohhhhh I gotta have that!!!
I know there are a few other zones that the cute little cuddly hoppers inhabit, but anyone who actually USES hopper hides in tradeskills knows this is the best place for drops.
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glinting sunstone
# Dec 06 2007 at 3:33 AM Rating: Decent
Been trying to get this aug recently, has anyone got it lately, and what did it drop from, thanks for any help!
glinting sunstone
# May 26 2008 at 3:20 AM Rating: Decent
11 posts
Still dropping. Looted one today off a lightcrawler.
glinting sunstone
# Jan 22 2008 at 10:59 AM Rating: Decent
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255 posts
Ive been getting 1 per hour killing wolves and crawlers at the druid port in location. Got one last night (21 Jan 08), so they do drop still.
glinting sunstone
# Dec 24 2007 at 1:53 PM Rating: Decent
8 posts
Have had this aug drop several times and let it rot. If you just hunt in the zone sooner or later someone will shout that it is avail. I have had it drop off the Hoppers but don't know if anything else drops it.
Carre Harger
# Jul 11 2007 at 7:59 AM Rating: Decent
2 posts
I am doing a quest for a quest here, and found where Carre Harger's camp is. I am supposed to give him a note, and then kill some ravaged wolves, but he isn't spawning. Anyone know how long i have to wait for this dude?
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rockhoppers
# Jun 23 2007 at 11:48 AM Rating: Decent
1 post
Like 3 days ago the Hoppers were back , and then today the tribals are back, Whats goin on?
rockhoppers
# Oct 31 2007 at 8:41 AM Rating: Decent
7 posts
Killing the Age Old Rockhoopper makes all of the rockhoppers despawn. They are replaced by the Sambata Tribesmen.

Killing Sambata Tribal Leader Garn makes all of the Tribesmen despawn. The rockhoppers then reappear once again.

rockhoppers
# May 23 2007 at 10:05 PM Rating: Decent
9 posts
Why did they change the rockhoppers? --?

66mage A.Bayle-Eyeniel
Sambata Tribal?
# Apr 03 2007 at 10:34 AM Rating: Decent
24 posts
i went to the rockhopper cave to camp the fabled aged rockhopper....but all of the rockhopper are change to Sambata Tribal man?why?

How/when will they change back to rockhoppers?
A Fabled Age Old Rockhopper
# Mar 19 2007 at 12:29 AM Rating: Decent
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342 posts
Green at level 73. See zone mob page for drop info.

Edited, Mar 19th 2007 4:57am by KiruCaro
Swarm Kiting 101
# Apr 12 2006 at 9:38 AM Rating: Decent
16 posts
first id like to say that i noticed that there were no recent posts in this fantastic zone for low to mid level xp. i think a lot of people can benefit from this zone as the level range is so vast, myself i took a druid from level 24 to 54 in this zone alone. start off by fighting lightcrawlers on level 24, single pull them from near GE, easy kite, next move to mushrooms and zelniacs, avoid the tribals as having good faction helps out greatly and they acrylia drops are insignifigant in DSP. the safest place i found to kite is near the shroom fort by the hill that is between GE and the shroom fort, provided you havent killed a bunch of tribals there are NO adds in this spot. upon reaching level 34 druids their first nuce AOE, lightning strike, the method is simple, go to the nearby field and pull zelniaks, only thing that will agro you is lightcrawlers which are now easy kills(wolves wont agro druids unless you are in wolf form, which case everthing in this zone will agro you), snare 4 zelniaks and bring them back to the hill, run them around in circles till you have them all bunched together then kill them with lightning strike, easy as pie yet so many are intimidated to try it, this is the basics of quadding. you can start with small zelniaks then go to large zelniaks and then wolves, rockhoppers and stonegrabbers are all nearby to bring back to the saftey of the aforementioned kiting hill. upon reaching level 51 druids get the spell upheaval, this is a unique opportunity as for a few levels you can pull virtually everything you see in the zone and kill them in one pull, im not kidding either, every rockhopper or every stonegrabber or every wolf and zelniac you see, just make sure while your pulling to watch how long your out, i give ensnare 12 minutes to be safe, it lasts longer but its a pain when snare starts wearing off mobs when you have 30 of them, now the fun part, bring them in no matter how many and run them around in circles to bunch them up, now you have to be careful, upheaval is a point blank AOE, it will kill the entire swarm in 5-6 shots but you have to be right next to them for it to work, that means you have to kite them out and time your casting right, if you wait to long then you get hit by 30 mobs, if you do it to fast you waste your mana and it has about a 30 second recast timer on the spell, best thing to remember is do not be afraid, play around with the spell to get the timing down on one mob, once youve got it pull a swarm, on this level even 30 mobs will not one shot kill you(i have been doing this with no gear on at times and they still didnt kill me in one shot), so getting hit from time to time is ok but healing is expensive so try to keep it to a minimum, remember if you have the mob snared it means you only get hit when you want to, that mob is powerless against you till you let it have power, doing this on level 51 i was able to get nearly 8% of a level per pull and if things went well i could do 2 pulls before i had to med, i know most people arent even going to try this (which is a shame), and many more will try it and give up as soon as they get hit hard once but for the few who do try it have fun, it can be done, and remember just dont be scared of the mobs, youd be surprised what you can accomplish when your not afriaid to try
Swarm Kiting 101
# Dec 07 2006 at 1:43 AM Rating: Default
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97 posts
Great info thefabled, a bit hard to read for an eye-squinter like me, but non-the-less, a good post..
It took me back to the days of grouping up on the GE ramp... the roamers were everywhere and the ramp was always safe from them, the pulls never slowed and you could even fearkite without too many adds..
And youre right.. it does seem like everyone has forsaken this one
____________________________
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75th Iksar Necromancer
Defying Fate of Povar
Were to hunt
# Jan 18 2004 at 12:25 PM Rating: Decent
1 post
I am a 28 almost 29 war. I have gone to whole bunch of places like unrest, WC, HK, and many others. I finally looked on the Allakhazam zone lookup and saw this zones lvl went from 25 to 45. I am getting bored of LoIO and WC so i was wondering, Is this a good place for a pretty much 29 warrior and were is a good place for me to hunt in Dawnshroud.
RE: Where to hunt
# Dec 31 2005 at 3:02 PM Rating: Decent
Would highly recommend a group at your level to come here, even though thats an old post, so 29 was prolly ages ago, but for any future person. 29 is fine, but bring a group, at 36 I was able to solo zelniak's pretty comfortably, and the shrooms. Notice these are some of the lower level mobs in zone. Things hit harder here it seems.
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RE: Were to hunt
# Oct 06 2005 at 8:34 PM Rating: Decent
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344 posts
Any of the zoneline hallways are fine for groups of your level. The mobs will be dblue to red. A full group should fare well, just watch out for adds.
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Neco Soloing
# Jan 08 2004 at 12:50 PM Rating: Decent
15 posts
I have been fear kiting here since lvl 33 really easy i intend to stay until around lvl 40.
Enchanters do well here too
# Dec 21 2003 at 4:41 PM Rating: Decent
3 posts
I have been charm soloing the rockhoppers with the smuggler NPCs at the camp near the rockhopper cave ever since 39, I am lvl 47 now.

Awhile ago Verant upped the hitpoints on those NPCs because people were pulling and killing them for XP and they didnt want that. So now theyve got around 14K hitpoints, atleast thats what ive heard and with as long as they last and how hard those rockhoppers hit and how they do VERY well even when fighting 4+ rockhoppers at a time its very possible, I dont even bother to MEZ!

They make fantastic pets. If you dont mind running away in fear for your life when charm breaks but I myself along with many other skilled Enchanters got used to the difficulty and excelled here.

At lvl 39 when I started they were mostly yellow and red, the XP was FANTASTIC, the money was INSANE. The flawless hides that are sometimes dropped sell for 400PP on Morell-Thule.

There is a great guide specificly for this at I HIGHLY reccomend reading that first if you plan on taking on the Rockhoppers as an Enchanter, youll need alot of informaiton it has in order to succeed.
Tribals to Hoppers???
# Jul 05 2003 at 1:51 AM Rating: Decent
48 posts
I have read that in order to make the hoppers spawn you need to kill a level 60 Necro Sambata Tribal Advisor. Question is how and where do you get him to spawn? I've been trying get him for 2 days with level 60+ groups and nothing.
RE: Tribals to Hoppers???
# Aug 09 2003 at 11:58 PM Rating: Excellent
I believe you kill a "Tribal Keeper." He's the PH for "Tribal Leader Garn." Killing leader should despawn tribals and spawn rockhoppers. The hopper that spawns where Leader was is a PH for Age Old Rockhopper. Killing him cycles caves back to tribals. Hope this helps!
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Duncan Scott
Mystic of 53 Seasons
Luclin Server
Druid Heaven
# Jul 02 2003 at 1:25 PM Rating: Excellent
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69 posts
This is a great zone for druids. While a lot of things wander, there's various spots that you can pull to with safety. For instance, just to the left coming out of NL and past the shrooms is a nice clear area (except when people run through the shrooms). To the right is also a popular pulling area as is the NL dome itself. And the front of the hopper cave only gets an occasional wolf and lightcrawler. There's other areas, but those are the ones I used the most. You'll find groups at the Maiden's Eye and Greg's End zones camping the sambatas.

Generally I never messed with any of the smaller sambata camps, unless I was in a group there. The zel's, and such were as good xp solo'ing. And then I quickly moved onto the stonegrabbers. After stonegrabbers I moved onto the cave and focused on the hoppers and sambatas.

1. Don't use wolf form, unless you want the adds. Is there any Luclin zone that doesn't hold a grudge against illusions?
2. The stonegrabbers gave me excellent xp from 34 (They were red, not sure if I started at 34, might have been higher 30's). you'll want equipment with at least affliction efficiency and/or Extended Affliction. Clarity will also keep down time to a minimum. Use standard snare/root combo, or if you find root too unreliable, just snare and med kite. The NL dome "used" to be great to pull these too, but with pathing changes, you'll be better off outside.
3. Keep your magic resist buf up, this will help protect you against the light crawlers' blindness
4. Once many of the stonegrabbers are blue, start checking out the cave near the NL zone for hoppers and sambatas. Both these hit very hard, upwards to 130. So the object of the game is not to get hit.
5. For hoppers, best tactic is to pair up with a mele or nuker and snare/fear the hoppers. There's some hoppers (forget the name) that dispel when they hit. So don't get hit by them, and make sure you clarity/kei is a few spells down on the effect list.
6. For sambatas, a good tactic is to snare/nuke and then kite them around while the mele or nuker hits them. Just occasionally nuke so you keep high on their hate list.
7. For solo'ing standard druid fair, snare/root/dot. hoppers you can fear kite them as well. Also hoppers are charmable. If you start seeing blue ones charming can be good. Just have fear animal up in case it breaks, or some way to deal with it.
8. Another tatic is to charm a wolf, then follow the rules for 5 or 6. (remember you need to do damage or else you'll not get as much xp, if I read the patch docs right)

Watch the shroom trains. These can really rain on your parade. Especially if it's one of the higher level fungi's.

DON'T run through the shrooms, it's not nice. Sure you may be high enough or fast enough that they can't hurt you, but they will agro on anything they see while chasing you and generally make you plenty of enemies. I regularly add people to my ignore list that I catch intentionally doing this.

Stepping in the shroom patches often trigger the spawn of multiple nasty shrooms, so be prepared.

I've hunted this zone from 34, I'm 48 now, and still get decent xp. Although I'm moving on to ME. Few if anything is white or yellow at 48 in DP :-(

The hoppers are probably the best loot in the zone. The flawless hides sell very well in Bazaar. Superb sells well and drops more frequently as well. The bricks of acrylia sell well too. Generally, though you come here for the xp not the money.

Also watch the camp near the cave. I think it's been mentioned before, but one of the guys really likes wolves and if he sees you hurting one, he'll hurt you.

It's also handy to keep a fear animal spell up if your partnered with a non-druid. The wolves don't seem to like anyone but druids. And it's easy to find a pack of them on you at the worse time.

One last note if you're pulling from within the cave. And you have a partner it's handy to have the one not pulling to watch the entrance for repops and let the puller know. Avoids surprises on your way out.
HELP
# Jun 02 2003 at 8:40 PM Rating: Decent
16 posts
what should a 35 hunt in dsp or to put it simply where are the stronger tribals i know they exist
Can mobs see invis here?
# May 06 2003 at 11:04 PM Rating: Decent
26 posts
I am in my lo-thirties, which means over 50% of the mobs can kick my ass. Suppose I am lucky enough to be invited to a group half a zone away, I might have to go invis to meet them. But can DP mobs see through invis?


Lyreley the Selfish
Lanys T'Vyl
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RE: Can mobs see invis here?
# May 07 2003 at 2:24 PM Rating: Good
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The only mobs that you have to worry about if you're new to the zone are Wolves, Lightcrawlers, and named critters... everything else is either non-aggro or stationary.

* The Zambata Tribals are non-aggro to start, but they have faction, so if you start hunting them, you will eventually become KOS to them.
* The various Shrooms are stationary spawns until you aggro them, and their aggro range is very short.
* The various Stonegrabbers, like the Shrooms, are stationary spawns; some are non-aggro, some are aggro but with very low aggro range. These are hard to see, however... look for a small pile of rocks.
* The Zelniaks are non-aggro.

As far as invisibility is concerned, I believe that none of the non-named creatures can see through invisibility, so you should be able to go invisible and get to whatever camp you need to get to with little difficulty.

To get to "ME" (The hallway that leads to Maiden's Eye - the camp is at the front of it), follow the wall to the left of the NL entrance. Make sure you avoid the Shroom spawns that are just to the left of the NL entrance, though... but you may not have to worry about them, as they're commonly camped by someone soloing.

To get to "GE" (The hallway that leads to Grieg's End - the camp is usually on the steps leading into the hallway), go to ME, then keep following the wall past ME and over a large ridge.
Note that creature pathing right around GE is VERY unusual... if you shoot a Tribal, Zelniak, or Lightcrawler directly in front of GE from longer than around 15 feet away, you can usually expect it to run AWAY from you over the small ridge, and return with 2-3 friends.

To get to Shroom Keep, go to GE, then keep following the wall past GE.

To get to Sanctus Seru, turn RIGHT out of the entrance from NL, and follow the wall.

Nekojin
Celone Greenedge, L42 Ranger of Tunare, Luclin

Edited, Thu May 8 12:02:14 2003
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My Mains over the years (dozens of alts not mentioned, and some games forgotten):
Celone Greenedge, Ranger, EQ (Retired)
Aerik, RDM/???, FFXI (Retired)
Jandu Balo, Scout/Surveyor, SWG (Retired)
Edifice Wrecks, Stone/Stone Tanker, CoH (Retired)
Dahlia, Lv. 60 Forsaken Mage, Lightning's Blade, WoW (Retired, Deleted)
Oleandra, Lv. 60 Forsaken Mage, Gurubashi PvP, WoW
Shroom Keep
# Apr 21 2003 at 2:26 PM Rating: Good
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I started soloing Shrooms at Shroom Keep (What I call the place that others are referring to as Shroom House) at around level 34 (Half-Elf Ranger). At this point, most of the Shrooms were Dark Blue to me, with a few occasional Yellows. At this point, it was a hard fight, but a sure victory, but it progressed strangely - the Shrooms would start out winning the battle, and get me down by more than a bubble before I got even a half-bubble on them... and then I would gradually start gaining ground, and usually win with about a bubble of health left.

The shrooms provide very good experience, and some decent loot - the non-NoDrop shrooms are worth 2-5pp to merchants!

For Rangers at level 39, when you get Call of Sky, the Shrooms become easy, so it might be worth your time to start soloing Tribal Hunters around Shroom Keep. That is, if you can get any away from the Grieg's End group... some groups are ferocious about "their camp" and consider any Tribals that are in the area (between the Grieg's End zoneline and the ridge between GE and the Maiden's Eye zoneline, and out to the rocks close to Shroom Keep) as, "their kills," even if they haven't engaged them yet.

It's interesting to note that Shrooms behave differently than any other monster I've encountered before getting to DSP. In addition to their usual aggro radius, Shrooms have a CONSTANT aggro radius slightly larger than their melee attack range, and will attack people within this aggro radius even if they're already being pulled by someone else. What that means is that if I shoot a Shroom with an arrow, and someone walks in between me and the Shroom before we get into melee range, it will attack the other person, even though they haven't done anything to the Shroom yet. I haven't seen anyone griefing by using trains of Shrooms, but I expect it's only a matter of time.

Nekojin
Celone Greenedge, L41 Half-Elf Ranger of Tunare, Luclin
Officer of Warriors of the Ebon Heart

Edited, Tue May 6 18:59:24 2003
____________________________
My Mains over the years (dozens of alts not mentioned, and some games forgotten):
Celone Greenedge, Ranger, EQ (Retired)
Aerik, RDM/???, FFXI (Retired)
Jandu Balo, Scout/Surveyor, SWG (Retired)
Edifice Wrecks, Stone/Stone Tanker, CoH (Retired)
Dahlia, Lv. 60 Forsaken Mage, Lightning's Blade, WoW (Retired, Deleted)
Oleandra, Lv. 60 Forsaken Mage, Gurubashi PvP, WoW
low lvl mobs
# Mar 29 2003 at 8:33 PM Rating: Decent
19 posts
are there any lower lvl mobs a lvl 28 shoukd be huntin?
cool war club
# Feb 19 2003 at 10:38 PM Rating: Default
i just logged off after killing tribes men, anyway one of the dudes drop a No Drop 18/8 dmg bonus: 3 1hb item called a Sambata War Club, looks cool and my Bst loves it, just wondered how rare this muther freakin item is?
RE: cool war club
# Mar 06 2003 at 3:14 AM Rating: Decent
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57 posts
It's quite common i think (have one myself and i'm not known for the possesion of rare drops, hehehe)

Gr,

Terrat
How do I get the caves from Sam bata's to Rockhoppers ??
# Jan 29 2003 at 7:48 AM Rating: Default
I want to hunt rockhoppers, but when I have been there recently the Sambata's have owned the caves. How do I get the Rockhoppers back, or is it random?
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RE: How do I get the caves from Sam bata's to Rockhoppers ??
# Jan 29 2003 at 9:40 PM Rating: Excellent
You must kill the Sambata Brander to spawn the Rockhoppers.
RE: How do I get the caves from Sam bata's to Rockhoppers ??
# Apr 23 2003 at 11:40 AM Rating: Decent
11 posts
Ok, we killed him and the advisor too? It did not change the the ownership of the cave. <sigh> or is there a waiting time of more than an hour?
zone ?
# Jan 26 2003 at 7:47 PM Rating: Decent
7 posts

Does anyone know if there is a zone nearby where druids spawn in DP ? Id like to solo there but I dont know my way around and I wouldnt want to stumble into something I cant handle :)

Thanks,

Teguvian
Druid of Tunare
This place is amazing
# Jan 22 2003 at 10:53 AM Rating: Decent
3 posts
I had a 36 Pally about a month ago. I soloed in DSP and got 43 last night. I got 2 levels in 1 night here soloing Wolves and large Zels. It seems like I will be getting the same xp till 44. I seem to get 1% xp per kill. 100 kills = lvl! it doesn't get much better than that. that will be 8 levels in a month, given I went on vacation for a week and have to visit the girlfriend every now and then. I would say I only play about 3 hours a night when I play. You can't beat the XP in DSP from when I have seen. Not much loot on wolves and Zels though. May get the occasional Wolf fang earring. thats about it though. If you are on Tunare server come to the moon and go to DSP, thats where I will be.

Valariouss
43 Paladin on Tunare
group
# Dec 18 2002 at 8:08 PM Rating: Default
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934 posts
can a lvl.32 monk efficiently group or solo here ?
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RE: group
# Nov 20 2003 at 7:12 AM Rating: Decent
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435 posts
You're probably 65 by now, but if anyone else wants to solo a Monk in DSP, here's what I did from 31-36:

1. Get a couple of bags of summoned bandages from a Mage.
2. Get a Temperance from a Cleric.
3. Run across DSP to the area between the shroom house and GE entrance.
4. Pull a zelniak (normal ones, not large ones).
5. Hit it a bit :).
6. Intimidate.
7. If it runs, run behind it thumping it with big sticks, if not then keep tanking it.
8. Repeat until dead.
9. If below 50% health, remove +HP gear, bind wound to 50%, put HP gear back. With Temperance and about +250HP in gear, that was about equivalent to bind wound to 100% of my non-buffed hit points.
10. Mend when it pops up.

With a decent Intimidate skill (around 100 AFAIR) I could sometimes get a yellow of XP in 5 minutes if it went off a lot, and usually got a level before the Temperance ran out. My Monk does have good gear for their level (Acrylia Reinforced Armor, SCHW, SoS), but they're not uber by any means.

Basically, Zelniaks are the thing to kill because they're non-social, and Summoned Bandages are great because you can burn through them at no cost (except, perhaps, a few plat to the Mage who summoned them).
RE: group
# Jan 29 2003 at 9:42 PM Rating: Decent
Anyone from low 30's to low 40's can find groups. No matter the class.
RE: group
# Dec 30 2002 at 11:57 AM Rating: Decent
13 posts
I was soloing shrooms here since about level 26 with my monk. The shrooms appear to be the easiest mobs in the zone to solo from my experience. I noticed minimal difference between shrooms that conned red vs. ones that conned blue.

Viktar
31 Monk
http://www.magelo.com/eq_view_profile.html?num=533192

Sivir
41 Rogue
http://www.magelo.com/eq_view_profile.html?num=377890

Solusek Ro
level
# Dec 13 2002 at 6:14 PM Rating: Decent
what is the earliest level to come here?
RE: level
# Apr 23 2003 at 6:27 PM Rating: Decent
19 posts
That really depends on your class. However in general it's low 30's to mid 40's XP. You'll want to group until at least 40ish, and even then it's better to group up to about 45. I do know a 53 druid who solo's in there still, though I think she does it more for fun than any other reason.
Acrylia...
# Oct 30 2002 at 12:12 AM Rating: Decent
I'm suprised that nobody has mentioned the acrylia drop off the tribal gatherers.... I don't know about other servers but on Xegony I can sell pieces of acrylia for 50pp and the bricks/blocks for 75-125pp. A KEI'd Shadowknight around level 34 or 35 can easily kill a whole level's worth of gatherers near Grieg's End in 3 or 4 hours and loot anywhere from 300-1000pp worth of acrylia doing so. In this fashion ive been able to bring my Shadowknight from level 34 to level 40 in about a week and a half and made around 6k Bazaar'ing all the acrylia I looted. Sure it got me scowl faction with the Sambatas, but it's not that important a faction in my opinion.

Jikko Coldheart, Knight of 40 Shadows, Xegony Server

Edited, Tue Oct 29 23:54:30 2002
Astral Jewel
# Oct 13 2002 at 3:38 PM Rating: Decent
2 posts
Anybody have any Idea what the astral Jewel is for?
RE: Astral Jewel
# Nov 13 2002 at 8:21 AM Rating: Decent

The Astral Jewel is used in the Ranger Twilight Greaves quest. You can read more about it here:

http://everquest.allakhazam.com/db/quest.html?quest=1354


Some Zelniaks agro
# Oct 01 2002 at 9:48 AM Rating: Excellent
Beware, there are zelniaks that are social - nasty and tenacious zelniaks for sure and I would not be surprised if the crazed, frenzied, etc did as well. A tenacious zelniak agroed on me from quite a distance as my pet was finishing off a large zelniak. This was in the area along the "road" from NL to SS just south of the Dwarf Paladin camp where a lot of large zelniaks spawn. I find it interesting it went straight for me and not for my pet. As I was lom, I outlegged it to Sanctus Seru on a SoW.

Edited, Thu Oct 3 11:22:51 2002
Hunting Lightcrawler Armour
# Sep 24 2002 at 6:47 PM Rating: Decent
17 posts
Having spent some time doing this,I thought I would share what I found from killing a lot of the creepie crawlies :=)
Nearly all the LC's that dropped the armour quest components were loners that I found at the the north and and south ends of the valley at the centre of the zone and runs north-south.I found a relatively big LC spawnpoint at c.pos 200,pos 50 but none dropped any shells or legs.Niether did the LC's that regularly pop in the S.E. corner of the zone.If they blinded me it only lasted around 10 seconds and wasn't a problem.Just keep an eye open for adds as they mob quickly if nearby.
Hope this is helpful.


Edited, Wed Sep 25 08:45:53 2002
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Pedigrees
Great for rangers!
# Aug 26 2002 at 2:42 PM Rating: Good
25 posts
This zone has alot of possibilities for any class, but Rangers, and druids will have an easier time of it.

The zels don't add or aggro, the wolves don't aggro my wood elf ranger, but sometimes add, the lightcrawlers are a pain, since they aggro anything, but now are green, so more of an annoyance.

I've moved from a lvl30 ranger, to 41 in this zone. Beats any other zone for fear kites. Nice and open, and all I gotta do is med a little now and then. I rarely loose more than the top of a bulb of hp on the large zels.

I typically work the Large and named Zelniaks solo in here, usually in the areas between Sanctus Seru, and Netherbian Zones. Straight out from the NL zone, is a small hill, and like a valley, where many large zelniaks spawn, and often. I can clear the area, med, and start over.

My recomendation to a Ranger in this zone, do not group with peeps. Fear kiting is safer for you, and much better exp. The only times I die are with groups, go figure....

If you're a ranger, and want to level fast, get to Dawn Shroud. It's a Ranger's paradise!

Kinladar TruWarp
Ranger of the 41st Season
Member of Luna Imperium
Rodcet Nife Server

Edited, Mon Aug 26 15:44:09 2002
____________________________
Kiladar Truwarp
Hunter of 65 Seasons
Guild Leader of Fires of Time
Rodcet Nife
RE: Great for rangers! and Beastlords!
# Dec 11 2002 at 7:50 PM Rating: Decent
I also have an easy time, i'll set up camp in the middle somewhere, not being worried about anything attacking me but named mobs and bugs, and go for hours. As a Beastlord! Rangers and Druids arent the only critter-loved animals, even though my troll would rather eat wolves than let em be, i'll make an exception when they can beat me up
shroom house
# Aug 24 2002 at 10:31 PM Rating: Decent
when leaving ss, shroom house is to the right. follow wall, when you hit the lake, shroom house is just pass it.
The "Shroom House"
# Aug 15 2002 at 3:41 PM Rating: Default
Lately, I've been getting many requests as I shout "I'm LFG", lotsa ppl say "Come to ME" "Come to hopper caves" but a really frequent 1 is "Come to Shroom house". I dont wanna take risks on going to ME, Hopper caves, I might in 2 lvls, but when I ask for directions, they say it's near SS. Looking on a map, there are no huts "Near" SS. However, there is 1 encampment in the NW, of 3 tents. I was wondering, is this the "Shroom House"?
____________________________
[52 Illusionist] Nindail Charmbinder
[29 Beastlord] Nexcat Portalclaw
Xev
"There is a path to everyone's future but mine is closed for repairs" http://www.magelo.com/eq_view_profile.html?num=376933
RE: The
# Jan 29 2003 at 9:48 PM Rating: Decent
The "shroom house" is a large stone structure in the SW corner of Dawnshroud, next to the lake south of Sanctus Seru zone.
Ancient Zelniak
# Aug 15 2002 at 12:27 PM Rating: Decent
6 posts
Was hunting in Dawnstroud for the first time. I had spent the last 8 levels in EW. I like this zone better, nothing has bothered me while hunting except for a few lightcrawlers, which are green to me. Snared the Ancient Zelniak then cast panic animal on him and mowed him down while he mooed like a scared cow. Dropped Ancient fossil, no idea what it is.

Boccaraton Ranger 41st Season
Convenant of Swords.
Runed Statues in DS
# Aug 14 2002 at 6:42 PM Rating: Decent
Scholar
26 posts
Heya,

I was wondering if anyone had found any use for the Runed Statues that exist in the Cracked building in Dawnshroud Peaks. The building is crawling with Mushrooms but what I found interesting were the Egg shaped structures with glowing red runes on them.

I invised myself and did some drawings of the runes and I also found the runes are only a projection. You can walk inside them and even sit down in the bowl like depression that they appear to rest in. I thought that maybe you either healed or medded faster in these areas but was not sure.

If anyone knows for sure what these things are for or if they are just scenery let us know, grin.

Davidoz
A Wolf
# Jul 08 2002 at 6:54 PM Rating: Decent
Scholar
41 posts
Does anyone know what the deal was when my friend and I were hunting mobs and such in DS and since most wolves here are agressive to us, I shot my arrow, the wolf came running and then a few minutes later so did two guys don't remember what their names were but they sure hit hard for our levels 140-150. Killed my friend and I had to zone. What's up with that and if we go there again and the wolves attack us and we kill them are these two going to come running after us again? What can we do in order to get the faction up here? Of course we didn't kill the wolf but I am not sure that makes a difference? Any info would be helpful. Thank you!
RE: A Wolf
# Sep 07 2002 at 1:38 AM Rating: Decent
5 posts
Had same thing happen to my monk there... after FDing at 1 bulb health left, my wolf wandered off and I thought I would pop up and lick my wounds near the shroom house. In a heartbeat I was dead and all I saw was the name of the guy was Wils Otton. Checked the list of ppl/mobs in zone and none with this name listed. Sheesh stay away from wolves! lol
RE: A Wolf
# Jul 14 2002 at 7:53 AM Rating: Decent
Scholar
*
245 posts
I've had the same thing happen. If a wolf attacks you, and you run too close to some (maybe all) of the npc camps, you'll be attacked by the npcs.

There are several quests in Dawnshroud that appear to be unsolved. Perhaps one of them explain why this occurs.

Kamgar
RE: A Wolf
# Sep 23 2002 at 3:01 AM Rating: Decent
44 posts
well, not ALL the NPC's will aid the wolves, but Otten sure will, even if the wolf started the fight....the gnome pally Reiken will actually kill wolves if they get close to him.
No Exp Reward for Taking Higher /con Risks
# May 28 2002 at 8:49 AM Rating: Decent
I've noticed something strange about the EXP in this zone. Over the course of the past weekend, In every group I was in, we all noticed the same thing: It doesn't matter what you kill, all mobs give the same exp. I got about 1/6 blue from everything, regardless of con level. Blue, white, yellow or red, every kill resulted in the same reward.

So, until they fix it, I'd suggest sticking with blues, because there's no reward in taking risks in this zone.
____________________________
Arjaizen Izrhume
Former Wizard of Erudin,
Current Mage of Northshire Valley
the wonder
# Apr 25 2002 at 1:55 AM Rating: Decent
18 posts
I am a 36 ranger i love this zone way better than ot or dl,it is very hard to get groups but if u are rngr or druid this is our domain. I can solo dark blues here with only 11/29 crystalized sword and ceti ss,the thing is this
-pick your targets check for crawlers or deranges wolves they aggro every one,
-then snare ,dot or arrow class dependet keep pulling,then time your panic animal and whom,down they go. i get half blue bubble for a regular zelniak at 36 and 3 queters for wolves.-all in all great place if u have luclin.
Chance of grouping
# Apr 16 2002 at 8:25 PM Rating: Decent
45 posts
I passed through this zone a couple times and on and off (on Quellious server, atleast) there are peeps here. Im just curious if there is a constant population on the other servers or if the on and off population is universal.
RE: Chance of grouping
# Apr 19 2002 at 7:40 PM Rating: Decent
Prodigal Son
*****
19,200 posts
It seems to be active during most regular hours, not packed. Usually a few small groups of different levels all over, also it is a good place for solo and duoing. It's a good exp grind on the levels of OT and Dreadlands (a bit lower) and is stil gaining popularity.
____________________________
publiusvarus wrote:
we all know liberals are well adjusted american citizens who only want what's best for society. While conservatives are evil money grubbing scum who only want to sh*t on the little man and rob the world of its resources.
Another Outdoor Zone
# Apr 10 2002 at 7:52 AM Rating: Decent
10 posts
This is another outdoor zone, slightly higher in level than Marus Seru. Having said that, I found it a bit more fun. There are mushrooms here, and if you or someone in your group has charm, setting mushrooms to fighting each other is endlessly, if mildly, entertaining. The aggro on the mobs is considerably different from MS as well. If this is your first time here, you would do well to /con the different mobs to gauge their aggression towards you. This is one of the four zones where items drop for the Twilight Sea armour quests, so if you at all interested in that loot, this is the place to start.

Edited, Wed Apr 10 08:47:50 2002
faction?
# Apr 08 2002 at 10:30 AM Rating: Decent
Does anyone know if there is a fix for Samata Tribe Faction? I fought them for awhile and got them down to dubious to me, but I"m afraid to fight them further until I can find out if I can, or even need to fix the faction. I don't know if there are any quests they offer or anything, also I'm still only a 31 Cleric so walking amidst 10 tribesmen that are KOS to me could be a problem. Any help on this would be greatly appreciated, as I got great xp for them the other day but I don't want the zone mobbing me if I get them all to hate me.
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Bayylee Cremestout
Cleric of Bristlebane Fizzlethorpe
Elder - Aegis Wolves of Drinal
RE: faction?
# Aug 12 2002 at 3:07 PM Rating: Decent
5 posts
one thing i'll say about these guys...it takes forever to go KoS with them...
RE: faction?
# May 27 2002 at 11:03 AM Rating: Decent
Kill rockhoppers. That will increase your faction with the tribe.
At your level, rockhoppers are a bit high. Better wait 45+
Anyway the tribe faction is not important. They are on the way to maiden wich is a 50+ zone. You do not have to cross their camp before long except for zoning. Better choose netherbian lair for zoning and escape.
RE: faction?
# May 05 2002 at 8:18 AM Rating: Decent
Nah, they're just MOBS. Once you get int the 50s, you'll be killing them ritually to reset the 'hopper spawn in the zone. Don't sweat it. Kill 'em. Loot 'em. Have fun.
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Vallorian Noctisian
40th Season Paladin, Tunare
Bertoxx
Rockhopper Hides
# Mar 30 2002 at 3:52 PM Rating: Default
5 posts
Hi, I was wondering if any could tell me what the rockhopper hides are for and the approximate price for them. I know the HQ are for the backpacks...but the Medium, Supurb, and Flawless, I have no idea about. Im from Tallon, if that makes a difference. Thx.



Edited, Sat Mar 30 15:48:45 2002
RE: Rockhopper Hides
# Mar 10 2003 at 6:59 PM Rating: Decent
1 post
The superb and flawless are for Luclin armor recipes. They are in great demand on my server as it is one of the few ways to get your tailoring skills up to 200+. They go for 100-200pp in the bazaar.
Rockhopper Hides
# Mar 30 2002 at 3:50 PM Rating: Default
5 posts
Hi, I was wondering if any could tell me what the rockhopper hides are for and the approximate price for them. I know the HQ are for the backpacks...but the Medium, Supurb, and Flawless, I have no idea about. Im from Tallon, if that makes a difference. Thx.

The water in DP
# Mar 28 2002 at 12:38 PM Rating: Decent
2 posts
What is the story with the water. There is an npc that says there is something mysterious and special about the water. He continues that the animals know about it and he has yet to discover it's secret. In another part of the zone there is an npc that asks if you want to go for a swim If you watch the animals, they ALWAYS go through the water.

Wondering what the effect is, haste maybe? I didnt see any visible stat buffs before/after.

Any clues?
RE: The water in DP
# Dec 11 2002 at 8:21 PM Rating: Decent
Here's my experience with the water. No spell you cast on anything in the water will succeed. I once had my pet fighting a zelniak in a pond, and could not heal my pet or damage the mob, both of which were in the water. i havent tried casting myself when im in the water, nor have I found mobs are more resistant coming out of the water, just a bizzarre feature of Luclin.
RE: The water in DP
# Apr 22 2002 at 6:06 PM Rating: Decent
2 posts
The dude that swims is named Centurion Peran. He is part of the Zelniak meat/Combine Long sword quest that starts in Sanctus Seru.

The other guy is in a tent near him..named Falein (I think)..he appears to be a monk type. I have tried to get him to talk more about the Ponds with no luck. I have gone for swims in most of the ponds, just to see if there was anything weird there and got no effect. also I have fought the animals, around and in the ponds and noticed no difference. Makes me wonder if it isn't part of some bigger quest...just not sure what..
Faction with NPCs
# Mar 24 2002 at 4:32 PM Rating: Decent
Scholar
24 posts
ok while doing my standard xp hunt of wolves and stonegrabbers with a fellow Ranger, we decided to use the NPC Camp by the rock hopper caves to med up and low and behold they all jumped up and started beating on me. Made a dash for the zone, made it with a sow on, anyone know what faction these guys on? i have been thru the camp before with no problems, and was the last i recall indifferent to them. any help?

Axefixer Trueanvil
Paladin of Brell
43rd Order
Bertoxx server.
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Born on a Stark Winter Night into a Cold Dark World.
RE: Faction with NPCs
# Mar 27 2002 at 7:19 PM Rating: Decent
3 posts
I was in that zone hunting and coned them and was Indiff. got a wolf after me and ran to the camp to see if they would help and they attacked me also. I'm sure its the wolf's Argo that got them to attack.
RE: Faction with NPCs
# Apr 01 2002 at 4:41 AM Rating: Decent
Prodigal Son
*****
19,200 posts
The different NPCs seem to react differently.

I was hunting Tribesmen and Zelinaks near Maidens Eye. I hung around those two big houses for awhile, chatting with the four NPCs sitting inside. A wolf spawned inside and didn't attack me right away....it went for the halfling NPC which made short work of it.
Later on I was sitting there again, and another wolf spawned and attacked me. The NPCs didn't twitch at all. I also ran through the house with a wolf on my tail. No reaction from them.
____________________________
publiusvarus wrote:
we all know liberals are well adjusted american citizens who only want what's best for society. While conservatives are evil money grubbing scum who only want to sh*t on the little man and rob the world of its resources.
Druid Paradise
# Mar 15 2002 at 8:39 AM Rating: Decent
2 posts
This zone is great for druids. I came here for the first time at level 26 and was very intimidated because the next lowest level player in the zone was level 38. For the lower level players, zelniaks and shrooms are great xp, and they drop zelniak meat and fungus covered shrooms, which can be handed in for more xp to NPCs in Sseru and Dawnshroud. Wolves in the zone are a huge problem for players under 35, as they have a large aggro radius, are underconned, and they will spawn right on top of you out of nowhere. But if you're a druid, wolves con amiable and will not attack you unless you attack them or heal someone that they've attacked.
I started out grouping by the Netherbian zone line, but there's always terrible lag here for some reason, so I had to move. I found that pulling to the Sseru zone line is much better, since there's no lag and there are less wolves here. At around level 30, a druid can solo very easily here, pulling white and yellow zelniaks to Sseru zone line. Snare, fear, then just nuke them to death. I never had any adds, but if you do, you can just zone into Sseru. If you group, make sure your puller knows to stay away from the wolves. If he gets aggroed, DO NOT heal him unless he's about to die. You will almost automatically gain aggro and you will probably die. Have your puller set a hotkey warning the group to zone, and another set to shout Wolf to Sseru line. If it gets too much to handle, have your group zone.
These are the tactics I used to breeze through my upper 20's and lower 30's, and I don't see myself leaving anytime soon. Loot is pretty much non-existant with these mobs, so don't expect to leave here rich. But if you're all about leveling, this is the place to go.


Lothian Grovekeeper
Druid of Tunare
<Nine Realms>
Lanys T'vyl
RE: Druid Paradise
# Aug 18 2002 at 10:15 PM Rating: Decent
10 posts
Just a quick note, if you solo shrooms you will make money. Not mad, out of control money. But decent pp.

I have soloed shrooms from level 31 to (now) 38, make about a yellow xp per hour just on shrooms. They drop mushrooms that sell from 2-4 pp each. Drop rate is random, but seems to average about one per 3 shrooms killed. I make about 200-300 pp per level off these guys.

Hope this helps, it has been a great solo zone for me so far.

Keltrac Shadowfox
Ranger of Tunare in the 38th season
Firiona Vie
Body Parts
# Mar 14 2002 at 5:56 PM Rating: Decent
1 post
Iv looted from the Rochoppers some torn limbs, crushed skulls, eyeballs and some bones belonging to someone. Any ideas what they are for?. Was thinking maybe give to one of the tribesmen that replace the hoppers ?
Ancient Rockhopper
# Mar 08 2002 at 4:24 PM Rating: Decent
Ok listen up

if you kill the Ancient rockhopper, it triggers the tribal guys to spawn for at least a few days until someone goes in and kills the TRIBAL LEADER

Then the rockhoppers will re spawn

the leader is faaaar back in the back of the cave system

take a good chanter and have fun
RE: Ancient Rockhopper
# May 30 2002 at 4:28 AM Rating: Excellent
22 posts
WRONG!

The ancient rockhopper is one of the class specific named mobs that drop items for the twighlight quests.

An Age Old Rockhopper is the boss hopper mob for the cave. he ranges from lvl 49 (he was even to me at that lvl) to around level 51.

They are two different mobs. You will know the Age Old easily because he is very big and grey in color.

If I could post a pic here I have a SS of it. For monks out there you must kill him for one of the armor quests as you need his claws. This is difficult because he does not always drop them. My group killed him and he didnt produce the claws just some other crap. And once he goes the Sambata spawn about 60 seconds later.
Resetting the zone to Rockhoppers...
# Mar 07 2002 at 6:04 AM Rating: Decent
What is the tribal leader? Is it the Keeper? My group (49 cleric, 52 ranger, 52 war, 51 chanter, 50 druid, and 52 Monk) killed everything we could get our hands on in there. We killed the Keeper twice, still nothing. We did kill the naturalist, but if the leader is something other than the keeper, how does the leader spawn?

Wakiza Tharanjer
L52 Pathfinder of Kelethin
Chaotic Balance
Tholuxe Paells
____________________________
Wakiza - 63 Ranger
Gijo - 80 Monk
Bertoxx by way of Tholluxe
Looking for the Age Old Rockhopper.
# Mar 05 2002 at 12:07 AM Rating: Default
*
82 posts
Where does the Age Old Rockhopper spawn inside the cave? I took a 40ish party inside the cave to find him but I couldn't get the bastard to spawn. We found the Elder Rockhopper and killed several giant size rockhoppers in his place but I have yet to see this guy on track. Is he a rare spawn and who is his ph?
RE: Looking for the Age Old Rockhopper.
# May 30 2002 at 4:30 AM Rating: Decent
22 posts
PH can be pretty much an rockhopper. he will spawn in the center of the left room at the end of the cave.
Experience Flows
# Feb 19 2002 at 5:44 AM Rating: Decent
2 posts
I came to Dawnshroud Peaks at the advice of fellow Rangers. I must say this is an excellent zone to experiment with spells and pulling techniques. I arrived at level 32 now I'm 38 pushing 39. The progression of MoBs I took was Lightcrawler - Small Zelniaks - Zelniaks - Large Zelniaks, with a few Shrooms thrown in from time to time. The exp is great but loot sucks. If you want to make some plat and don't mind wasting a few hours just go Netherbian lair and kill the drones and warriors. They drop up to 5pp each.
Note on mushrooms prices
# Aug 14 2002 at 6:34 PM Rating: Decent
Scholar
26 posts
I had been killing Shrooms in DS for a while when a guildie came on and said she was having problems getting her corpse in Velious. After getting that taken care of we went to South Karana to hunt Gnolls and Aviaks and ect. I had forgotten I had a bag full of shrooms on me.

I need to go sell after picking up some fine steel weapons from around splitpaw. I ran over to the Centaur village and discovered the shrooms in my pack. The Centaur guy bought them from me at over 3 plat. a piece. Call me silly but that is not bad loot for something you get anyway while killing shrooms for XP.

Davidoz
RE: Experience Flows
# Feb 22 2002 at 3:08 PM Rating: Decent
26 posts
Just a side note- I've noticed the Fungoids drop more plat on average than the Netherbians do. The fungoids also drop some low lvl armor and weaponry. I traded the Spore Covered Tunic for a CCS yesterday. I haven't tackled the Trogs very much, so I'm not sure about their worth. Call me crazy but, I would say Netherbian>Dawnshroud for EXP and LOOT Kicks the crap out of LOIO>OT. The Seru zone is also excelent for exp. Come here if you are sick of using Kunark as a tool.

Utmost P. <Harpers of Saryrn>
35th Dark Knight
RE: Experience Flows
# May 05 2002 at 8:21 AM Rating: Decent
As of today, the Netherbian Lair...aka the Netherbian Money Factory, has been nerfed.

Rarely do fungoids drop more than a few gold pieces...mostly a few silver. Netherbians seem to drop 1pp and some gold fairly often with Trogs dropping 1-3pp.

Long gone are the days of easy money here, but still a safe fun spot to bank around 100pp an hour if you are in your 40s and have nothing better to do.
____________________________
Vallorian Noctisian
40th Season Paladin, Tunare
Bertoxx
Shrooms
# Feb 01 2002 at 2:31 PM Rating: Decent
26 posts
There is a little NPC camp in between Seru zone and Mushroom Temple. One of the females in the camp gives out a delivery quest. But first she needs a -fungus mushroom-. I've turned in every kind of mushroom I've gotten to her with no results. Any help would be appreciated

Utmost P. <Harpers of Saryrn>
RE: Shrooms
# Mar 27 2002 at 7:23 PM Rating: Decent
3 posts
I think she wants the fungus covered mushroom given to the little guy next to the fire I got exp off him giving him the mushroom she mentioned. I'm lvl 41 and the exp was good. Hope that helps
RE: Shrooms
# Feb 01 2002 at 5:20 PM Rating: Decent
7 posts
Hmmm - I've been farming the 3 shrooms that live to the left of Sanctus and so far the no drop collection is:

spotted mushrooms
moss covered mushrooms
fungus covered mushrooms

I've tried giving the fungus ones to the gnome that supposedly cooks them and had nothing in return (and no response from the gnome) - maybe these are the ones u need.

Icaria Quellarion
Followers Of The Covenant
Antonius Bayle
on PvP servers
# Jan 24 2002 at 2:49 PM Rating: Decent
Ok i have two questions:

1. First is this zone owned by lights or darks on Tallon Zek?

2. Also is it a good zone for soloing for 49+ necros?

Thanks,

Unlightie Dapuredark: 49 necro
Dharth Maul: 45 shadowknight }Second Rising
Zoruliz Azorudoz: 41 monk we will rise
again
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Unlightie Dapuredark, 57 Iksar Necromancer
Dharth Ijiwaruno, 55 Iksar Shadowknight
Shinsetsu Naneko, 60 Vah Shir Bard
Futsukayoi Tobakana, 55 Ogre Shaman
Blood Runners
Tallon Zek

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