The Warrens  

Quick Facts

Type: Outdoor
Continent: Odus
Instanced: No
Keyed: No
Level Range: 5 - 30
Send a correction
THE WARRENS: Found through the City of Paineel, this is the home of the kobolds of Odus.
-----------------------
Leader of the KoboldsKobold Water SourceOne of the More Popular Odus AttractionsThe Bat Lord
Bat CavernThe Pit
Post Comment
On Progression servers
# Sep 17 2011 at 7:19 PM Rating: Decent
**
479 posts
On Progression servers this zone goes in with activation of Scars of Velious.
The Warrens
# Feb 28 2010 at 2:21 PM Rating: Decent
1 post
how do I get into The Warrens? the way in from Paineel is blocked with rocks.

I'll be very thankful if there are someone who will help me:)
lolq
# Mar 11 2009 at 1:20 PM Rating: Decent
Scholar
*
70 posts
Sad to say, but when you are a lowbie char in your teen levels, or maybe even into your twenties, this is one of the funnest zones to go and mess around for a decent challenge, names that drop stuff, and what not in that level range. I remember when this zone first came out and wicker armor was huge on the eq market because of the color. This zone has pretty much any type of engagement, other than raid, that you would find in a typical higher end zone, including no drop loots from muggle and the king, even though they are horrible compared to today's standard. Like I said though, fun zone for the lowbie characters who are just starting the game to learn what they have coming in the later levels.
Hunting the Kitchen and the Prince Room
# Jun 04 2003 at 4:36 PM Rating: Excellent
For those of you in your mid teens, the exp and loot in the Warrens is pretty decent. As an untwinked level 17 froglok Shaman with all but one piece of my newbie armor, I have soloed here and grouped with a Lvl 14 druid and warrior. When I have been buffed with focus and/or virtue to get my hp above 1000, the zone is an exp filled cakewalk if you are just a little wise in how you pick your fights.

I have been able to get almost one blue per kill in the Kitchen and half blues with the large, huge, pack elder, lesser shaman, and greater shaman kobolds that are beyond the small creek in the Prince room.

The key to the warrens is not panicing when you draw multiple NPCs. Normally, you can go down the corridor to the Kitchen area without drawing aggro until you make the right into the Kitchen entry room. Even at level 17, I will often draw the aggro of light blue howlers or sentinels. As a shaman, I use root to split the mobs. I cast til I root one, move to another corner, cast root on second mob, and move to third corner if needed and cast again. Once they are rooted, I slow and dot the first with poison and disease, dot the others (mana permitting), and then nuke and tank the first til it is dead. The other two will normally be down to 80% hp before I fight them. I have had very few times where all three broke the root at the same time so controlling the fight is relatively easy. The shaman cold nuke hits for 75 hp a pop and they go down in a hurry. If I have KEI on me, I can clear the room of all blues and still have 60m left to advance to the main kitchen room. If I don't have KEI, I will run back to the top to the zone after killing the blues and med up. DO NOT SIT DOWN to med in most spots in the Warrens...instant multiple attacks!!!

The main Kitchen room contains the foodmaster (closest to you) and the Smith. Pulling one will bring the other. (There will also be kobolds running a path to and from the kitchen, normally they are green cons and do not aggro unless you sit!) I recommend that one of the group root the Foodmaster to start the fight. The Smith will come, pull the smith to the back wall of the kitchen room by the shield and then root it. The two mobs are now split; I can slow, dot, dot, and then nuke or fight. If the root breaks on the Foodmaster, just reroot and move away to continue the fight. The drops were not of real importance to me (they have nerfed the ball peen hammer and the other items are Erudin quest related) but the exp was almost a blue per kill!

BTW, Kobolds are notoriously fast hitters and interupt alot of spells; dont panic..with two you can eventually get it off. Now if you draw three it gets a bit tougher to get off the root spells or slow spells; if uber buffed no problem..with normal buffs head for the zone. If you have sow, you can catch the first one in the train coming up that long hallway to the zone entrance and root it and now you are back to the two mob root splitting attack.

The Prince room is at the end of hallway past the right turn into the Kitchen enty area. You can tell you are there when you see the dirt floor ahead with a small creek and a pathway running over it. Right before you enter the dirt area, there are normally two kobolds on each side; most of the time at least one and possibly all four are light blue cons at level 15-17. You have to take care of them first. The best way is to drag then into the stone room immediately to the right as you touch the dirt floor. It is easy to miss! Normally there are no mobs in the room and no mobs path to the room so not only can you pull and fight here but you can SIT DOWN and med :)

Most of the mobs in the front part of the prince room were green to me through Lvl 17. This is where I bring my druid and warrior friends to hunt. I will pull for them since I am three levels higher. I run across the bridge and get to the right wall where the room takes a turn to the left. Normally there are pack elders, large kobolds, huge kobolds, and both lesser and greater shamans. Some are blue and green. Normally pulling one will bring at least one more; rarely two more will come. I pull them to the room, do the root split, let the warrior tank, the druid practice dots and nukes, while I slow, dot, and then nuke them to death if they beat on the warrior too much. Without KEI, have to preserve mana...with KEI it is no problem controlling a three mob pull.

Once you clear the entry way to the left room, enter the room on the wall closest to the creek. With your back to that wall, you are now in the main prince room facing the Prince and his mobs.
Since the Prince cons red to me and my friends are lower levels, I leave him alone. But I am able to pull the kobolds in front of him in pairs of two back to room. They give great exp and drop alot of 2pp to 5pp weapons that you can sell to vendors. Most of armor that drops is a bit heavy and I sell it also.

Hope this helps you in hunting with friends. In a later post, I will discuss hunting the Prison cells. We did it last night and it did not end well but we learned some lessons about the PIT and the pit fighters in that area.

Good hunting :) If you liked this post, please rate it accordingly!



Edited, Wed Jun 4 17:01:30 2003
____________________________
Duladan Bloodmon, 35 Ranger, 62 provisioner
Santun Spiritseeker, 52 mystic, 39 alchemist
Xelon Thex, 70 templar, 58 AA, 40 sage

/i Man may sin from ignorance or folly but what of a wise man or nation, pledged to cleave to the Light, whose charity is so great that they refuse to protect the innocent for fear of injuring the guilty? /i
RE: Hunting the Kitchen and the Prince Room
# Aug 13 2004 at 5:30 PM Rating: Excellent
**
346 posts
I know this post is a year old, but if you ever come back to it i'd love to know how you can get Focus, Virtue and KEI to land on you at 17?
____________________________
'The only thing I cannot resist is temptation.', Oscar Wilde.
RE: Hunting the Kitchen and the Prince Room
# Sep 07 2005 at 2:02 PM Rating: Decent
*
249 posts
further to the glitch I believe at the time he/she made the post that many spells where NOT level restricted..that was the result of a SOE patch...however many of the strategies and targets he outlined are valid to this date. the Warrens are a much overlooked zone for teen leveling particularly if you have a temp up and use the new potions soild in PoK for clarity healing and speed and no where near as crowded as PC, not to mention the great Erudite faction bonuses

RE: Hunting the Kitchen and the Prince Room
# Jul 25 2005 at 5:06 PM Rating: Decent
23 posts
The group versions of KEI, Virtue and Focus used to be glitched.. if you targeted someone who was 45/46+ and in the same group as anyone below this level, the buffs would take hold on the lower level characters as well. This was fixed a year or two ago.
____________________________
Loumpah~ 70th GNM CLR
Botan~ 65th HIE ENC
Vixye~ 55th BAR SHM

RE: Hunting the Kitchen and the Prince Room
# Nov 28 2009 at 12:23 AM Rating: Decent
Back when group buffs were new....

Yepp, once upon a time they were....

IF the target of the group buff was a valid recipient, everyone in the group would get it. Irreguardless of what their level was.

I can't recall for sure but, it's also in the dim recesses of memory that initially they may not have been level restricted.

For over a year after soe finally got around to making the buff check level restrictions on EVERY target in the field of effect, I could log on a toon that had KEI, and a couple other high end buffs.... well. high end for a level 2 toon. Also, at the time, KEI was THE high end mana regen effect.

So, go ahead, rage on about how it wasn't possible. Heck, it's a SOE game..... ANYTHING is possible. Today it's a feature, tomarrow it's an exploit. A few months later, it may be a feature again (campfires n guild standards come to mind).... OR it's simply broken (again).
MAKE GOOD MONEY!
# Apr 17 2003 at 3:40 PM Rating: Decent
7 posts
The higher level areas of this zone are excellent places for loot for characters 15-25. Though little magical drops here, the bamboo weapons and armor are an excellent source of money for the amount of risk. THe nicest thing about the Warrens is that it is a warm-up for the Kobolds just outisde in Stoneburnt who are wonderful experience AND loot until you reach 28th level. In 4 hours time, I have pulled over 40pp in armor and weapons out of the Warrens and over 60pp an hour just outside in Stonebrunt. Take advantage of this underused zone and really cash in!
key
# Mar 02 2003 at 6:09 PM Rating: Decent
Scholar
*
58 posts
Does one need a key to enter this zone? If so, where do you get it?
RE: key
# Mar 27 2003 at 4:09 PM Rating: Decent
25 posts
No key needed. Just go into where the fountain is from the Paineel Newbie yard. The hallway nearest the door is the Warrens. The other is for the Hole.
I love this zone
# Feb 27 2003 at 4:40 PM Rating: Decent
25 posts
I first went in here with my Necro at, IIRC, 10th. I am now there with my Shaman at 11. I stay in the entry area (a little left, and all the way right and several turns in)

As long as you keep the pathways cleared, it's easy to solo.

As a necro, I just let my pet do all the dirty work, while keeping an eye towards the door in case someone trains from deeper in.

As a shaman, I just keep my buffs, including SoW, up and go melee happy (unless I use a DD to pull, or decide to take on a yellow and lead off with a Tainted Breath)
This means I usually have plenty of mana left over, so if I see someone else taking a beating I can prop them up till they either win or realize it's time to take a stroll outside.

Loot is great for the level and low risk factor...I average 10 plat a trip, not counting plat from the Molar quest (for the Necro).
That's one of the main reasons I love this place...Good Loot + Low Risk = Happy Doohickey

As I go up in level, I have to go a little farther in to find XP, but I've so far been pretty succesfull in pulling low numbers of MOBs.
(Every once in a while, I accidentally overpull and have to zone after killing one or two of the half dozen clamoring on me).

When pulling from the water chamber or deeper down the tunnels, I run 'em back to past the zone. That way, if they decide to go for walkies, I have plenty of time to gank 'em before they can get help.
Trains
# Feb 27 2003 at 1:44 PM Rating: Decent
Scholar
36 posts
In my opinion, the Warrens are not a very good place to solo. I was in there the other day with my 18 rngr and everytime I tried to kill ANYTHING I would get aggroed by everything in the whole zone. Ended up dying once because I didn't know the way out and zoning about 4 more times before I just gave up and left. If you go into the Warrens, don't expect to solo it.
____________________________
The strongest are strong alone.
faction
# Feb 19 2003 at 10:57 PM Rating: Decent
**
251 posts
trying to raise my heretics faction and i just thought of something... am i even KOS in paineel?

can anyone tell me if barbarian shamans are KOS here i want my hole key lol

if i AM KOS, about how many kobolds do i gotta kill to get to apprehensive
____________________________
Brother Kukick
Forged in Fire
RE: faction
# Oct 06 2005 at 9:02 PM Rating: Decent
**
344 posts
I'm sure Cazic-Thule worshippers are KOS to Mith Mar (I think that's the BAR SHM god) worshippers, so I'd con the Heretics in the newbie garden to see what your faction is.

Also, you need it to amiable before the skeleton guards will give you a key to the city.
____________________________
Belzer Richard/54 HLF DRU <Maiden Voyage>
Doomfeathers/53 IKS SHM <Maiden Voyage>
Samoth Keymaker/35 ELF ROG
Vorph Farvinpop/36 HIE CLR <Maiden Voyage>
Blackheim/23 ERU NEC
All on The Sleeper (soon to be The Combine)
Consequences/10 GNM MAG
on The Combine
(Blackheim, Ihsahn, Xyvorph and Isternos inactive on Povar)
Trivial Loot Code
# Aug 28 2002 at 8:59 PM Rating: Decent
Scholar
32 posts
Can anyone confirm that the trivial loot code has been lifted from the Warrens on Rallos?
RE: Trivial Loot Code
# Oct 15 2002 at 11:21 PM Rating: Decent
5 posts
Yes, the trivial loot code has been lifted from both the Warrens and Stonebrunt Mountains. This was confirmed when I queried a GM.

Third Hrothgar (Ranger)
Tooth Crypt (Shadow Knight)
Xegony
enterance
# Jul 28 2002 at 6:12 PM Rating: Good
*
129 posts
is the paineel enterance the only one? how di you get in if you are kos in paineel?
RE: enterance
# Aug 01 2002 at 1:29 PM Rating: Decent
Scholar
**
345 posts
Get Sow, run like heck! Thats what my Wizzy does. If you enter the newbie area by going straight throught the opening, you probably will not attract the guards. I think there is an occasional wandering guard, so look out for him. But, even if you are spotted, you should be able to run to the warrens zone in time even if you don't have SoW.
____________________________
Everquest:
----------
Imakegood 68th Level Pally.
Ialsomake Goodspells 81st Level Wizzy
Psudacras Level 82nd Shammy
Readyaim 44th LVL Ranger

World of Warcraft:
------------------
Irix lvl 85 Mage Cenarian Circle
Altix lvl 85 Hunter Cenarian Circle
Irixhunter lvl 85 Hunter Icecrown

Everquest 2
-------------
Imakebad lvl 40 Iksar Warrior Unrest Se
RE: entrance
# Aug 28 2002 at 9:09 PM Rating: Excellent
You don't really have to get sow... the guards have a very small aggro range, so as Imake said, if you run right up the middle, you should be okay unless someone has trained some mobs to the guards and they are not at their stations.

The only other guy to worry about is Azzar Habib, an SK that hangs out in that area. If he's up in the tower, you're fine. If he's making rounds, you could be in trouble. Be prepared to turn tail and run right back out to Toxx if you're a lowbie and see "Azzar Habib begins to cast a spell..."

You will sometimes see a guy named Duriek Bloodpool stalking back and forth in front of the entrance. He in not on the Heretics faction, so being KOS with Heretics won't be a problem with him on that score. I don't know what faction he DOES belong to, but any character of mine that i've run by him has never gotten worse than "glowering" from him... and i've sent a Dwarven cleric of Brell and an Erudite paladin of Quellious past him without a problem.

When i was 16th level, i got almost immediately wasted by one of the guards that happened to be a bit out of position. However, i've never since had a problem with either Arjaizen or any of my alts, regardless of faction.

Edited, Thu Aug 29 10:10:38 2002
____________________________
Arjaizen Izrhume
Former Wizard of Erudin,
Current Mage of Northshire Valley
RE: entrance
# Apr 16 2003 at 3:19 PM Rating: Decent
10 posts
Duriek Bloodpool is a turn in NPC for the SK Epic, like most Epic NPC's he is most likely on Beta Nuetral faction. You will never have a problem with him (unless you whack at him)

Love the Warrens BTW, killed Mugglewump twice last night.

Warrens Raid Guide
# Jul 25 2002 at 12:50 AM Rating: Excellent
Scholar
32 posts
This is a Warrens Raid guide from a friend of mine, Aziq on Lanys T'vyl
===
Warrens Strategy

Lv 10-13 Camp Points

Either end of the entrance tunnel can be camped by a group, and both can be camped at the same time while keeping both parties busy. A puller can head down and find a mob, and drag it to the zone area, whereupon the mob can be ganged up on and killed. Having both ends camped - particularly the side that goes to the water chamber - will help keep runners from aggro-ing everything along its retreat path. For the group pulling from the area(s) above and around the water, a Root caster is essential, as the monsters have less tunnel to run down before finding some buddies. Caster pets have caused more than one train; a Magician's earth pet is a tremendous boon in this situation, however (for its innate Root casting).

FYI - anyone under 14 will aggro the lowbie kobolds trying to go to any of the camp points below. Expect to have to fight the whole way there to save the 13th and under folks who tag along with 14 and up folks.


LV 14-16 Camp Points

Down both sides, several opportunities exist:

Down the Prince's side, the "Door" room above the Pit Fighter 1 chamber provides as much action as you can stand. The Pit Fighters, the Training Kobolds, the Trainer, Jailer, and Packmaster are all behind the Door Room (the tunnels form a giant circle). Getting large melees going is frequent. A good healer and crowd control caster (Enchanter, or someone who can cast Root) will help keep the mobs manageable. You can pull as often as you have the HP and mana. The named kobolds aren't exactly fast spawns, but there are plenty of mobs that will be dark blue to you in these tunnels. The Frenzied Rat that is the Packmaster's placeholder spawns fast if he doesn't pop, himself. The Packmaster's rare drop Filth-Covered Boots are worth the wait, for characters this level who don't have magic boots to kick monsters with (WAR, RNG).

Also on the Prince's side, there is the Prince's chamber itself. And at this level, the second antechamber to his chamber. The double-archway antechamber has three dark blue kobolds (Pack Elder, Large, Frothing) positioned there, and frequently a Lesser or even a Greater Shaman. Without a healer, only the antechamber can be attempted; the nukers will go OOM pretty fast, and the kobolds respawn every 6 minutes or so. With a healer, you can advance to the Prince's chamber. There will be two equally big guards outside his archway that can be pulled independently of the Prince (and his two adjacent bodyguards). The Prince is a Lv18 SK who will HT the first person who attacks him. You can occasionally avoid this by pulling via bowshot from outside his HT radius. If you can't keep mana and HP at a high level, don't try to face him.

There is a side chamber on the way to the Prince from the Door room with the Foodmaster and Smithy. This is a sort of neutral ground; not enough hunting to support a group, but worthwhile drops (+3 INT banquet-sized food, Ye Olde Ball Peen Hammer). They could be pulled by either group if one or the other isn't seeing enough action.

Down on the King's side, there is the far side of the water room that has random spawns that will aggro, but the campable spots beyond are the Pit Fighter 2 chamber and the King's throneroom entrance. At Pit 2, you have a rather confined area with multiple spawns that can lead to a huge fracas if the aggro is allowed to spread to the whole room. There is generally one shaman spawn (but not always) and a number of blue kobolds near the door. On the left side of the chamber, there are two pit fighters and generally one or two more kobolds big enough to aggro you. A well-coordinated group with excellent crowd control can manage the room and attempt to break the spawn cycle. The nice thing about this room is: no roamers.

The entrance to the king's chamber is a more limited camp, but still challenging due to the number of caster mob spawns. There are usually two Lesser Shamen at the opening to the hall, which you will need to take out first. Along the entrance wall opposite them, there are three big kobolds (Large, Huge, or Greater Shaman). Once you get the chamber broken, med in the corner of the room (to the left as you face in, backs to the throneroom wall). The hallway has a ton of roamers and is too disruptive to med in. Roamers that enter the chamber should actually go right down the center of the room and enter the throneroom door. The roamers might even be high enough to give you XP, so pull them if you have the HP and mana to do so (Howlers and Sentries are frequent roamers here).


LV 17-20 Camp Points

At this level, there's still plenty to do:

The King's chamber is attainable, probably best assaulted by two groups who are unselfish in splitting up the foes available. The King's chamber has two groups of three high-level bodyguards to either side of the king, and each side has side-chambers with more equally strong mobs. For parties that run an average of my recommended level range, it is probably best to use a two-team approach. The King and the High Shaman spawn in the throneroom; the Warlord, and the Lorekeeper are in the the right-hand side chambers (if up; see WORDS OF WARNING below concerning these side-chambers).

Once the King's room is camped, a group can scoot through to the back passage toward Stonebrunt. Down there, there are two named 20s-level mobs that can be fought without adds (The Cave Bat Lord and the Mighty Bear Paw, the latter of which can double attack for 50). After dispatching them (or bypassing the Mighty Bear Paw), you can camp the Huntmaster chamber. He's in a room with about four or five relatively tough mobs (frequently including casters). On a six-minute spawn cycle, the non-named kobolds pop back up regularly enough. Between those and the guards between the Bat Lord and Bear Paw, there's plenty to do. Besides, you may hear some shouts for help from the King's chamber...

Finally, we have the hallway to the Muglwump's chamber. There are no places here safe from roamers who will sit-down aggro in a heartbeat. Along the hallway as you close on the Muglwump, there are numerous Kobold Outcasts. They're basically the highest-level, non-named kobolds in the dungeon and drop bronze/bamboo weapons frequently. There's enough that the hallway down in itself is a camp. The Muglwump was Indifferent to an Agnostic Rogue and a Ranger of Tunare, so he probably won't add even as you pull the ones from his chamber.

WORDS OF WARNING: there is a secret area behind the Muglwump's pool which ALSO has a pit trap entrance from the second chamber off the right side of the King's throneroom. These caves are full of Lv13-15 batlings who are (in my experience) about 75%/25% wizards/shamen, and seem to have an endless supply of DD spells. They took down a party of three 20plus characters, aggro'ing despite being green, green, green. Krode the Diviner (a SHM20 named kobold) spawns in the big chamber down there as well. This is a deathtrap if you fall down the pit side. It will take a massive, concerted effort to recover corpses if anyone is foolish enough to fall down the pit. You land in a room with about four of them, who immediately aggro, run down a hall pulling two more, pass the big room that will aggro six more, past the last guard, through the illusionary wall, and into the Muglwump's chamber (aggro'ing any Outcasts that are near or on the way out). Don't let this happen to you.


LV 20+

Really, there's not much that will give you XP down here. The high-level named kobolds down past the king, the King himself, Krode (hidden among the aforementioned Batlings), Bear Paw, Cave Bat Lord, and maybe one or two others, depending on how deep into the 20s you are. In other words, long spawns that are hardly worth your time. However, the fun part is fighting The Muglwump and impressing the lowbies. My regular team-up of three 20s (Rang25, Rog24, Monk21) can take him down with good teamwork. Admittedly, one of us had to zone out due to death aggro each time, but was able to return and get the XP share before Muggy died. The cool thing to do is to pull him to the zone entrance and kill him there so the newbies can loot the No Drop items on Muggy.

If you pull him all the way up to the entryway, the Muglwump will get "stuck" on the roof as he attempts to hop away when he's dying - no need for Snare/Root. Keep in mind that Muggy is a Lv25 mob who double-attacks for 50 and 75 points, regularly. Thus, whomever the assigned "shepherds" are for the Warrens side, it is their job to grab Muggy when he's up and gift the newbies. Muggy won't aggro any player groups along the way unless they take a swing at him, so the long pull is no big deal. Rangers near the King's chamber should shout when he's up (1 hour spawn rate) on Track, and the shepherds should check each item dropped to determine who needs to be /random-ing for it. The drops are pretty tight in class and race restrictions, so some of it might go unclaimed. There are two Erudite-only items, which I can see going unclaimed (one is CLR/PAl, one is SHD). I'll have my ERU PAL alt waiting, just in case...


~~ Aziq of Erudin
<Circle of Knowledge>
Lanys T'vyl
re: improsined
# Mar 21 2002 at 4:40 PM Rating: Decent
5 posts
umm did you look that ss number up?
#GalliusGatecaller, Posted: Mar 01 2002 at 10:42 PM, Rating: Sub-Default, (Expand Post) The Warrens is scheduled to be raided on 9 March 2002 on the Bristlebane Server by the High Keepers of Odus. For more information, visit our guild website at http://geocities.com/HKOdus . If you are interested in participation, send an email to the link provided on the website.
levels
# Jan 27 2002 at 3:18 PM Rating: Decent
*
183 posts
What level is good to goto the warrens?

Im a human ranger(non-twink if that matters)
____________________________
------------------------
Jak (VG) Dread Knight Shidreth Server
Tork(EQ) 70 Halfling Ranger Stromm Server (retired)
RE: levels
# Feb 27 2002 at 6:55 AM Rating: Decent
18 posts
You can go there at 6th if you are a slightly twinked melee or can bring a partner. Fight close to the zone. By 10th you will still be close enough to zone to train it when you bite of more than you chew. By 15th at the latest you should be out of The Warrens. (And Ally to your chosen Erudite faction. Molars rock.)
RE: levels
# Feb 26 2002 at 4:15 PM Rating: Decent
13 posts
I started at level 12 and there were mostly greens right by entrance. This is nice because you can rest near entrance without getting jumped. Based on other players I have watched you can be very successful from level 8 onward. Lower than that and you will be zoning or dying a lot.
Don't want to wreck a secret...
# Jan 10 2002 at 2:52 PM Rating: Decent
*
93 posts
But....
I was in there yesterday (LVL 17 RNG) and I got my @$$ handed to me by pack elders sentinels and batlings. I was very fortunate to be helped by a LVL ONE cleric (who had a LVL 60 Monk LOL =D). I joined in a group with him/her (Cleric guy Monk Girl) and we proceed into the warrens (he/she had never been). As we went in to get my body, she wa killing things in one hit and it was great. I asked if she could whup the king for me. She did in about 3 hits for the king one for his pet, and the Shaman was chased and killed like the dog (Kobold?) he is. All the while I tell him about the "Trivial Loot Code" and he says it sucks, but he was enjoying himself. I decide to get the money from the higher ups and LO AND BEHOLD! I GET THE FRIGGIN CROWN ot FORLORN from the king and the Runed Bokken and Everlasting Flame from the Shaman!!! Needless to say I flipped! I dragged that poor guy EVERYWHERE! Kill this! Kill That! I got in WAY over my head and I died to the F*&%ING Batlings again! When I spawned the guy seemed P.O.'ed. If you are reading this now, I am really sorry for getting over my head! But, UBER thanks anyway!


So....bottom line:
Is the trivial loot code over? Is there a loop hole about group leaders? I didn't get exp, but who needs it? LOL =D Please let me know!

QuimicoLatino
Wood Elf Ranger of the
17th Bullseye
Meth Marr PoE
____________________________
Item Found: Rod of Annihilation.
Looking For Original Owner. Send shouts!
RE: Don't want to wreck a secret...
# Feb 17 2002 at 4:17 PM Rating: Decent
45 posts
From what i heard, the TLC in the Warrens is now a thing of the past.
successful suicide mission LOL
# Dec 09 2001 at 4:55 AM Rating: Decent
21 posts
WHEW!

I accomplished the amazing today. I have a regular group of friends that I usually group some of my lower alts with their lower alts and we'd been camping near the Stonebrunt zone to the Warrens. Getting there was frightening as invis kept breaking because there were so many of us trying to stumble our way to Stonebrunt and none of us had any idea. We were all in the 18-20 range at the time so the kobolds in the Warrens aggrod ferociously as we got deeper into the zone.

Anyhow, we'd been camping in Stonebrunt long enough to ding a level or two. Now my bard is lv 20 and SoL has been released. My connection from home has turned into a completely unreliable POS. BUT my usual group had all gated back and made their way to the moon. I'd already had my main, a lv 40 druid, port our monk friend out to Ro so she could group with my cleric in oasis. So basically I was the only one of my little family still left in Stonebrunt, except for a lower level Ranger who won't be able to log in till she gets a new puter capable of supporting EQ as it is now.

I shouted for a port to WC as Stonebrunt doesn't make it easy for you to sell or bank and if I was going to be on my own for a while, I'd rather be bound in Freeport than in Gfay. Of the 3 druids that miraculously happened to be in zone, none would answer my plea, even for mana song and 20pp.

I got bold. I wielded my minotaur's horn and zoned into the Warrens. I started singing invis and made sure it was sticking (all the recent bard song problems have kept me from playing my bard for a few days.) I conned the nearest kobold who now turned out to be indifferent as apposed to scowling and ready to attack. I noticed I happened to have sow left over from the last time I grouped and off I ran to the King's room which I found easily. The rest of the way I went in circles over and over, my skin and str buff had faded but sow stuck with me still and my song kept going. At last, something managed to break my invis and suddenly I had Kobold sentinels and other kobolds after me. I of course kept restarting invis to try to avoid further aggro as I stumbled my way around trying not to get hit. Lo and behold, I saw that open gate I'd been trying to find the whole time and I followed my nose to the zone. I think I took about 5hp damage in all of that, but I was alive and in Paineel.

My adventure continued all the way to Paludal in Luclin with about 6 crash to desktops in between but I made it out of Stonebrunt solo on bard song invis and that was just too cool :)
Odd bone necklace
# Nov 11 2001 at 4:43 PM Rating: Decent
2 posts
I was walking around in the warrens when i got aggoed on by a kobald shaman well with my earth elm and my spells it went down fast and it dropped a odd bone necklace ive been asking everyone and no one knows what its for can anyone plz tell me



Errodala
9th Circle Mage
Heirs of Wisdom
RE: Odd bone necklace
# Jan 22 2002 at 2:09 PM Rating: Excellent
These are for an update to the Kobold Shaman Paws quest. You need to get a bunch of the necklaces off the shamen in the Warrens (and perhaps Stonebrunt,) and combine them in a container you get from Leraena Shelyrak in the Quellious temple in Erudin. Not sure what the reward is, as I haven't finished it yet.

But I didn't get this until I had finished the Shaman Paws quest.
____________________________
Arjaizen Izrhume
Former Wizard of Erudin,
Current Mage of Northshire Valley
re Can I hunt?
# Nov 09 2001 at 11:59 AM Rating: Decent
Sage
***
3,162 posts
As a level 30 paladin i get exp off the huntmaster, batlord, mighty bear paw, mugglewump,and the King and High Shaman. Camping is slow as i have seen a rate of about an hour for all of them but the mugglewump. Be warned the shamans will heal any kobol and the bat lord if in range. (Havent seen them heal paw when i fight him.)
____________________________
For Truth, Justice, and the Norrathian Way!
Tinkering is a trade skill which will not prevent the mobs from hitting you.
Can i hunt
# Nov 08 2001 at 4:17 PM Rating: Default
4 posts
Can my lvl 29 Warrior camp the "bosses" in here?
____________________________
Trinik
Sun of the Moon
Druidess of the 19th Moon
Druizzil Ro
RE: Can i hunt
# Nov 10 2001 at 4:43 AM Rating: Good
Scholar
30 posts
Some yes. Others no.

Mind you it is non-trivial loot now so i'll assume you mean any named creature.

Prince, Smith, Packmaster, Trainer, Food(master?), and pit fighters (their quasi bosses at times) Yes definetly.

Bear Paw/Huntsmaster/Cavebat Lord probably, depends on your class and equipment but very likely.

High Shaman yes but only if the King isn't up or he'll jump in.

King yes only if the high shaman isn't up and your a good class to solo a SK named mob with.

Mugglewump no. Or at least unlikely.

thats all the ones i can think of. Pretty sure lorekeeper is low enough for you, but be careful as he hang's out outside the king and high shaman.

Hope that helps.

(btw i wrote this assuming your either a soloing class or your well equipped, if lacking either all bets can be off)
Imprisoned
# Oct 27 2001 at 11:19 AM Rating: Decent
1 post
I was zoning into the warrens and was kicked out. I re-entered game and found my character in a small room with no exits. One wall had the numbers 716-882-32 on it. I cannot get out. Does anyone know what I should do?

Elliemac lvl 13 Warrior
RE: Imprisoned
# Nov 07 2001 at 3:29 AM Rating: Default
We experienced the same thing on Druzzil Ro and contacted a GM that was online to get out of there..

Good hunting
RE: Imprisoned
# Nov 01 2001 at 1:31 AM Rating: Default
thorough file check.
RE: Imprisoned
# Oct 28 2001 at 5:42 PM Rating: Default
/petition
RE: Imprisoned
# Nov 11 2001 at 6:10 PM Rating: Decent
2 posts
The same thing happend to me he said something like there was bad lag and i was stuck between zones and got sent here he let me out i thought it was weird becuase i could talk to everyone in the warrens
Wonderful Place
# Oct 10 2001 at 1:34 PM Rating: Good
I am now a 21st level ranger on The rathe and I went from levels 18-21 here. I solo about half of the time while the other half I team up with an equal level barbarian shaman. Here are the things we did.

First we beat up on the foodmaster and smithy. At intro 18th level they were not too hard to solo and with a partner they were pretty easy. The drops of Erudite Steaks, Bronze weapons, and Ye auld ball peen hammer make these guys worth while. I sold my ball peen hammer in EC for about 50 plat then came back and got another.

While doing this we would cruise not too far away (everything is fairly compact) to kill jailer mkrarrg. His usually coughs up a decent weapon/wicker armor. He is an easy solo at 18.

The packmaster coughs up the best loot you can get at this level. He is a rare spawn, but he occasionally coughs up a pair of filth covered boots which I sold for 225 plat. I came back and got another pair and a packpaster's lash (4/24 whip that procs choke at level 20) Be warned that when he has the whip he makes for a nasty opponent when soloing at level 19. Minus the whip and he is not that bad. He only spawns maybe once every hour and a half (if you kill his replacement the frenzied rat) but is worth the time to kill, especially if you need magic boots. Also in the immediate are is the Trainer Draxgrr and his two training kobolds. If you have a partner at this level these guys are good to kill also but can give difficulties even at level 20 if soloed. Right around the corner from these guys is a room with two kobold pit fighters they too are good exp.

at level 20 upon entering the warrens I would pop by and kill the smithy and foodmaster, then go and kill the jailer and check on the packmaster. After that I would med in the prison cell with the erudites and turn in my keys I got from the jailer. Then I would kill the trainer and his cronies, med in his room and heal and finish off the pit fighters. By the time you kill them they jailer will have popped back up and you can go kill him again. I went up three bubbles in exp in about an hour and a half this way. Also I made about 45 plat.

I am untwinked, and my partner is too.

Hope this helps

Tacosid <Neo Dracus>
21st level ranger
Bear PawPelt
# Oct 07 2001 at 2:16 AM Rating: Default
I looted this from Bear Paw. EQ Atlas says its a rare drop but I can not find out what it is for. Can anyone help?
Trivial Loot Code
# Sep 26 2001 at 10:54 PM Rating: Default
Anyone can tell me in the game have how many Zone and what is the Zone name is Trivial Loot Code Zone?
Is there something wrong in The Warrens?
# Sep 24 2001 at 4:40 PM Rating: Decent
*
172 posts
Last night I went to go check out the Warrens and eventually head over to Stonebrunt. The Warrens had lag spikes of 25% or better with constant lag at 9% or so. I was alone in the zone at times, never more than 5 others, most heading to Stonebrunt. This is on the Seventh Hammer. Anybody else having this problem? The rest of Norrath is ok, rarely getting any lag at all.
Loot Rule
# Sep 05 2001 at 7:03 PM Rating: Default
Read above that the "loot rule" is tha if I get no exp then I can loot no magic items. So I'm a Lvl 19, want to get Filth Covered Boots from Packmaster Dledsh, basically I'm out of luck? Is my only option to buy from another player? I just want to know, as I want some magic boots, these look good but I don't want to travel from HH for nothing.

"Newbie" Ranger of 19 seasons.
RE: Loot Rule
# Oct 25 2001 at 8:12 AM Rating: Default
hello! i was hunting to frontier mountain at lv 40 .. hunting to get good loot.. all giant was greeny and no exp for my .. but have no problem to loot magical item ! i am now close lv 41 and i am hunting stonebrunt mountain and warrens for loot again and to complete a quest.. its my first day in warren i will try to get magic item from loot i will give you some news
Solo Advice LVL 9 to 12
# Sep 02 2001 at 4:36 PM Rating: Good
Levels 9 to 12 in the Warrens are very strange levels. I have learned that during this time period, you can not be greedy for exp. It is my advice to kill all of the Guards and Rabids that lurk in the tunnels. DO not try to venture deap until LVL 13. Yes, at level 11 and 12, even the rabids are greenies, but they will agro you if they see you fighting a blue. And most will give you experience. Keep the tunnels cleaned out. The Blues will wonder into you on occasion which is a nice bonus. SNARE when ever you can. Bash and Slam are important skills. Never chase them too far, if a runner gets away from you, ZONE!!

Another mistake I see made are by those over lvl 13. At those levels, folks like to camp the Pit Fighters. They pull them to the enterance, which should ONLY be done if there are not Low-bies camping there too. What happens is, The lvl 15 guy will be fighting a pit fighter, while a lvl 8 guy is fighting a rabid or two. Then as the fight gets close for the LVL 8 guy, the Pit Fighter will un-agro the LVL 15 guy and attack the LVL 8 guy. No taunting, even by a Ranger, will get the Pit Fighter off of the LVL 8 guy until he is dead. The Artificial Intelligence in the Warrens is much different then all the other low'b dungeon zones - such as Crushbone or BlackBurrow.

But for those LVL 9 to 12, my final words are, "Patience Grasshopper, for soon you will be ready."
Hunting grounds
# Sep 02 2001 at 4:06 AM Rating: Default
ops forgot to mention that you can get a bind right outside of the warrens zone in Paineel and that helps out alot cause now you dont have to travel so dame far to retreive your corpse which makes playing alot more FUN.
Hunting grounds
# Sep 02 2001 at 3:58 AM Rating: Decent
"Hi all". I have been hunting in the warrens since 7th level and now im a 14th level Warrior. I have solo the entire time and this place rock's I'll give some tips on what I did. 1) If your a good character dont worry you dont need a invis spell to get past the two skeleton guards just run straight out till you get to the hill and than turn. If you do this the skeletons wont attack you cause they cant see you. I see alot of people run through and turn left and BAME the skeletons are kicking there arss. 2) Once you enter the warrens to your right there will be two Kobolds guarding the passage to the PRINCE side and to the left side there will be one kobold and another one hideing down the hallway to the KING side (which leads to Stonebrunt). I liked hunting the two Kobolds on the left because you dont get any Feirce Kobold's, Howler's, and Kobold's comeing up through the king side that mess up your kills and plus you can zone out if you get into trouble. This should get you to 9th level. 3) Once you hit 9th level take the prince side and start killing the kobolds down that path cause now you can take on those wondering Feirce Kobold's, Howler's, Kobold's. This should take you to 11th level. 4) now your 11th and everything in the path way should be green so what you should do is enter the first door at the end of the path there you should find some protector's , lesser Shaman's , Kobold guard's (that wont attack you unless your about to die).
just keep hunting here but dont go into the pit fighter's room they are mostly 16th level and hit hard. I hope this helps some of you guys out I'll post more info when I reach higher levels.


P.S. another thing i forgot to tell you is molars quest can be done by Good and Evil races for the good ones you need to take them to the paladin in the Deep Water Knights guild he should be in the back out side by a cleric and for the evil character's you need to take them to a royal guard in the paineel palace thats in the 3rd part of Paineel city (cleric's area).

Qayloon 14th level Human Warrior Tallon Zek server.
appropriate lvl?
# Aug 28 2001 at 12:19 AM Rating: Default
we have a party with a 17enchanter, 18warrior, 17warrior, 20cleric, 17wizard, and 15druid. are our levels high enough to do well in the warrens?
RE: appropriate lvl?
# Sep 04 2001 at 10:50 AM Rating: Good
Lord, yes! With a solid party like that, you will have no problems at all. (go to the map from EQAtlas to understand the following suggestions) I would suggest trying out the kitchen first, to pick up Smithy and Cook. Smithy drops a decent little hammer. Then, once you are accustomed to the area, move to the dungeon. There, you can beat up on pitfighters, the Jailkeeper, the Trainer, and when he finally spawns, the Packmaster. The packmaster has a very annoying placekeeper, a diseased rat, which will aggro on you no matter what your level is, but is pretty pathetic. Your group is high enough already to avoid getting jumped on by most things here.

When you are feeling really good about yourselves, move on down to the next cool area, the prince room. As well composed as your party is, you could probably go straight there, but I still think you should ease in by testing out the above-mentioned areas first. To do the Prince room, you want to clear out the mobs that spawn in the archways you will see first. Usually, there are 3 dangerous ones at any given time. Once they are clear, you will have about 10 minutes, tops, to clear out the two dangerous things left in front of the Prince, himself.

You need all this stuff cleared before tackling the Prince because the last thing you need is for more mobs to jump you while you are fighting him. The Prince will always have two henchmen, unless you've cleared them while waiting for him to spawn. Some people will recommend pulling the Prince and his two henchmen out, but I think that is a mistake. Sometimes, more mobs will pop while you are pulling them out to your usual fighting area, and that is just annoying. Instead, fight him right where he stands. Be warned, he will smack the first person that he attacks with a 181 pt Harm Touch. Not pleasant.

The bad news is, unless you are lucky, his loot SUCKS. Thankfully, his henchmen almost always have good stuff.

You will get to level 21 here, no prob, then start to get bored with all the greens. Time for the King room, then :) You will find plenty to fight there. Also, you have the Bat Lord, Huntsman, and Bear Paw past the King room. Don't go for the Mugglewump, though. He is a bit beyond you. A lvl 35 shaman can solo him, but I wouldn't care to try it with much lower than that.
Lvl 5-20?
# Aug 25 2001 at 3:59 PM Rating: Default
Hmm,
This says that almost anyone who is lvl 5-20 can fight here, but what exactly do the lvl 10s fight? i have looked up on the beasts of the zone, and found a load of stuff thats lvl 10. Example: mischevious batling--they drop the +2 int. range item, right?-- lvl 10-12. But all of you are talking about how hard they are for lvl 20's... I am confused? or am i looking up my information in all the wrong places... Thanx for listening!!

Vivyana,
Magician of Terris-Thule.
RE: Lvl 5-20?
# Aug 27 2001 at 8:28 PM Rating: Decent
38 posts
Well, the mischievous batlings are not a very good example...they are WAY underconned, for one. However, the other creatures in the zone at that level are not, and are suitable challenges at your level. Unfortunately, however, the Warrens is a difficult zone to solo except at higher levels.

At your level, you are likely going to need a group. The mobs you need to kill are often grouped together, and without a group to help break up the spawn, you're gonna get waxed.

Try killing the batlings once they're LOW blue to you. Be very careful, however, because I've died to a mob of them at 34th level. I inadvertently sat down in the midst of about five of them. Quickly aggro'd on me. I nearly made it to zone before the last nuke killed me...lol
____________________________
Ciyle
Leader of NYAA!!
Stromm
Curiousity
# Aug 19 2001 at 3:40 AM Rating: Default
I really don't have any gripes, but I was curious as to where someone on this page got the name Jevitz Endavi. The thing is, I don't even play Everquest and yet someone got this name. It's a name I have used in a series of fantasy-related short stories that I have published over the past five years and...well...kinda the main character. As I said before, I'm not concerned that the name is being used, but I am truly curious as to where it was found.
RE: Curiousity
# Sep 04 2001 at 12:35 PM Rating: Decent
48 posts
There are approximately 300,000 people at the last count I saw, that play Everquest. Most likely someone who has read on of your stories liked the name and is using it. Happens a lot in Everquest. I've seen names that come from Tolkien's work, CS Lewis, Marion Zimmer Bradley, you name the fantasy/science fiction author, chances are there's at least one character on every server using one of those authors' character names. Then again, I once submitted a story to a magazine Kristine Kathryn Rusch was editing and she used my name (real life name, which is rarely seen) in a book for one of her characters. She didn't accept my story, but that's ok. Consider it flattery. I do, especially since Rusch is one of my favorite authors.
____________________________
Dienia Tallis - Druid
Baila - retired Shaman
Addria - Enchanter
Iantha - Cleric
Phedre - Monk
Pyria - Wizard
Stonebrunt Mountains
# Aug 14 2001 at 3:39 PM Rating: Decent
14 posts
Read a few posts asking about this new zone. Well, know it is up already in Test Server and will be soon in proddies . Its an open space map , art is pretty nice and similar to Kunark one ( waving huge pines, jungle big ones with real nice look , nice soil textures, etc ). Mobs are good exp from 17 to 35 , may be 40 ( i didnt explored the whole map, but with track could see a few of them still blue at 40 ). There are lil Kobold Camps for newbees to break into, wandering mobs that include some aggresive Cat type ones ( leopard, leoparddess, etc ) , some gorila type, 20 ish snakes ( emmerald adder for instance ) ...
Any special loot? , got nothing really amazing ( i was just exploring thou ). New quest are as well to be released soon into the proddies, think some of them are related with this new area. Hope you all enjoy it when it comes up to standard servers.

Ps .- Im going to hunt there with my 14 ranger, its a long boat ride. but will be worth. Entrance is by the Huntmaster room / Mighty Bearpaw rooms, so be aware you will have to cross the whole dungeon to access this new area :)
Questions....
# Aug 12 2001 at 7:02 PM Rating: Default
Ok I have seen plenty of other low level 'other races' in the warrens, I can see how 'good races' get through erudin from the boat, but how can trolls, iksar and Dark elves get in? Is there a way through Erudin or is it just a teleport to Tox? I revived my Erudite Sk after getting thoroughly frustrated at lvl 5 in Tox and after 2 days in the warrens am now lvl 10. I really want to get my other chars in here to give them a quick start and cash boost, but the travelling seems to be prohibitive, either in getting through erudin or affording a teleport. Needless to say I play part time, have no high level char to twink (highest is lvl 12 tsk) and this zone is a life saver:)

Any advice Greatly Appreciated :)
RE: Questions....
# Aug 18 2001 at 7:21 AM Rating: Decent
38 posts
I would honestly suggest asking politely for a teleport into the zone. There's really no way of getting through Erudin safely without invisibility, and if that wears of you're in a bit of trouble.
____________________________
Ciyle
Leader of NYAA!!
Stromm
enchanter
# Aug 09 2001 at 9:08 PM Rating: Default
K, i'm a level 16 high elven enchanter, have no faction losses/gains with paineel and a little with erudin. First off, am i too high and second off, will i make it through paineel
RE: enchanter
# Aug 27 2001 at 10:49 PM Rating: Decent
*
56 posts
I am now a lvl 19 paladin and moved to the warrens at lvl 17 and have found it to be great xp and great loot. Usually I solo but sometimes have the opportunity to group with a shamen friend. Being Australian I am often the only one in the zone :) I move down to the cooks room, lull one and pull the other to the hall, kill him and med back up near zone, be weary of howlers that jump in and help him out here. I think they are on about half hour spawn so leave the other for a bit so you can continue to do this and have a kill every 15mins. In between I do they same with the pitfighters but they are pretty tough (probably best to group here). Howlers and protectors are around for you to kill as well. Soon enough you can move onto the prince and Jailer.
With Paineel just run through invisible. Hope this helps you elven brother.

Furzepha
Honourable High-elf
Paladin of the 19th Circle
RE: enchanter
# Aug 12 2001 at 8:42 PM Rating: Excellent
Scholar
**
360 posts
First off, 16 isn' too high, not by a long shot. You will find PLENTY of blue kobolds (probably more than you'd like...) and the named ones will /con even or higher.

Second, getting there is a piece of cake. Just run straight down the middle of the entry arch to the Paineel newbie area; the skelly guards to the right and left have a TINY aggro range (as has been noted) and they are really the only danger. ust DON'T STOP while running through, or they'll toast ya quick.

As a caster, you have the added benefit of binding yourself in the entry room shared by The Warrens and The Hole (aka The Pool Room). Or, bind in Erudin and gate back to sell all of your bronze weaps.

Hope this helps...

Arynduil Greyleaf
32nd Ranger of Tunare
Norrathian Brotherhood, Erollsi Marr
____________________________
Arynduil
Hunter, EMarr

"In a crowded Universe, when the talking turns to noise, you almost start laughing"
Warrens loot rule - can somebody please explain
# Jul 30 2001 at 5:49 PM Rating: Default
Could somebody please explain the Warrens loot rule? I have heard it's being applied to the SOL zones, so I am interested in finding out exactly what it means (and woot, hopefully no more farmers to rob us of the mobs that give us exp!). Grazie!
RE: Warrens loot rule - can somebody please explain
# Jul 31 2001 at 1:57 PM Rating: Default
Basically, if you kill something that gives you no experience, you get none of the special loot or magic items, and after the faction messages you get something like "This was a trivial encounter for your party." You still get non-magical items (coin, meat, beer, etc.) off of greenies.

I've been hunting here a lot with my teenage necro. It's a great dungeon, and most of the time on my server it's either empty or has under 5 people in it. Once in a while some higher level people come in to kill time (and get Paineel / Erudin faction) before a Hole raid (or during CR - been there, got the T-shirt LOL). Loot rules notwithstanding, I've seen a couple of negative things:

- High level people who try to bully low level people into giving them their loot, as in "I healed you and you got exp, let me loot the Prince or I'll petition". I'm not saying don't cooperate - just don't be rude about it.

- Faction hunters who trash everything in the zone, ignoring the people who actually get experience and who just worked their butts off breaking up a hard spawn. (If I'm after faction with my high-level ranger, I buff and snare for people instead of stealing their kills.)

Hopefully items required for trade skills will remain lootable in SoL :)
RE: Warrens loot rule - can somebody please explain
# Aug 06 2001 at 6:51 PM Rating: Default
There has to be more to it than that though. I took my lvl 20 Wizard with a 35 SK to camp the battlings. He would go in, taunt them, bring him out around the lake, and I would nuke the hell out of them. I got XP from each kill. We killed maybe 2 dozen and not a single loot item dropped except for random Bronze.

There has to be more to the loot code than being a certain lvl and dealing over 50% damage.
RE: Warrens loot rule - can somebody please explain
# Aug 18 2001 at 7:24 AM Rating: Decent
38 posts
There isn't. You have to understand, the batlings rarely drop anything besides that odd bronze or brass weapon. ONCE in a while they'll drop one of that batling eyes (+5 Int range slot item), but that's a VERY rare situation.

As long as you get XP for the creature, you can loot it's magic, lore, and no drop items. If you don't, you can't. Simple as that.
____________________________
Ciyle
Leader of NYAA!!
Stromm
Soloing in the Warrens: Levels 28-32
# Jul 23 2001 at 12:02 AM Rating: Excellent
38 posts
Since I un-retired my ranger, I've discovered the Warrens is a wonderful place to hunt.

I've spent the past two weeks hunting there. I've got the killing almost down to a science. Here goes:

Step 1: King Gragnar
The King is a pain in the butt for two reasons: a 241 point Harm Touch, and his High Shaman sidekick. The first is easily overcome if you just be certain to buff up (and you're not a caster!). The second is a bit trickier.

Snare, engulfing darkness, or root will help you here. Cast it on the High Shaman and make a beeline for the zone. The King will, at least once, teleport right to you (this happens because of pathing) bringing him VERY far from the High Shaman, who loses interest quickly and returns to his spawn point.

Take the King all the way to zone. If his pet is with him, you don't need to snare him to keep him from running. Don't worry about the pet. Once you kill the King, all the kobolds in the area will aggro the pet and kill it for you.

Flame Lick or another AC debuff, DS on yourself, take him down.

LOOT: I've gotten the Crown of the Forlorn twice, a bunch of Cold Iron armor, and the Forlorn Naginata quite a few times. Very decent gear. Sell the useless SBH-wannabe naginata to the vendors.

Step 2: The High Shaman
After resting up, head back to the throne room to take out the High Shaman, who's been cowering, waiting for you to return and kill him.

This one's pretty easy. DS up on yourself, snare him, debuff, and go to work. He doesn't resist nukes real well, and will try to slow you a LOT. High Cold save against him helps as well, since his nuke does a good 100 points. Be sure to keep him (and any mob) away from greater shaman in the area, since they'll try to heal him mid-fight.

LOOT: Drops the Globe of Everburning Flame and the Runed Bokken 90% of the time. Both will get you 2-3 plat at the vendor, but I give 'em to the newbie Erudites since 1) they have crap for night vision and the globe can be equipped to the ranged slot and 2) Most are casters and can use a magic weapon.

Step 3: The Cave Bat Lord

Easy kill. Nice big, open area right before him that you can kite him if need be. Not a caster, so no worries there. CAN hit hard, but doesn't very often.

LOOT: Azzar's Dreadful Hat. Turn it into Azzar Habbib (caster in the gatehouse) to recieve the Black Lace Sash: AC 2, Int +2, Dex +2, Agi +2 Weight 0.1 All/All. GREAT piece of gear. I've sold a half dozen of these (they aren't LORE) for 250pp each. I'm unsure of what faction you need. I turned them in at Apprehensive with no problems.

Step 4: The Mighty Bear Paw

This guy is tricky at 28-29, not so much at 30+. He's QUICK. I snared him, had SoW on, and he STILL caught me a couple of times. He hits like a damned freight train, too, so be careful. Kiting him is a good idea, but expect to take a few shots before you can get in the open area. Doesn't resist nukes well. Isn't a caster, either, but hits hard enough to make up for it.

LOOT: Bear Paw's Pelt. Item for quest in Paineel. NOTHING ELSE. Nada. Zip. But good XP.

Step 5: The Huntmaster

Easy kill, and you'll still get XP up through 30. He's a ranger, and usually has a DS up. Pull him away from Shaman so they won't heal him. Snare is usually unnecessary.

LOOT: Forlorn Bow (decent bow for lower levels), Forlorn Arrows. The arrows drop 1 at a time, and are 4 Damage. Not magic. I've got about half a stack.

Step 6: The Mugglewump

The SECOND hardest creature to kill in this zone. (Mischievous batlings are numero uno. Level 17 mobs that nuke for 170 a shot, have HIGH resistances, and will aggro on ANYONE.)

Mugglewump hits hard, and will RAMPAGE on occasion. High AC will effectively keep him from killing you, since he's not the best shot in the world. Casts SLOW on you repeatedly. While he's doing this, nuke him and keep swinging. He resists SNARE, so start trying to cast it on him BEFORE he gets too low on life, or he'll run, and he runs FAST. Don't cast it before the fight, it'll only wear off about 3/4 of the way through.

I've also found that you can effectively keep him OFF you for a few seconds to cast a heal on yourself or a nuke his way by running partway up the tunnel. He'll get stuck at one point before being teleported to you. This gives you JUST enough time to get off about two heals. This is risky, though. Once he starts to run, he could quite possibly despawn just a bit further up the tunnel. Again, SNARE him as quickly as you can.

LOOT: AWESOME loot on this guy. So far: Etched Chitin Shield, Midnight Sea Chain Tunic (Erudite Cleric/Pally only), an Enchanter-only lantern, and an Erudite Necro/Wizzie only robe. All of these are NO DROP items. A cool thing to do is to let the zone know beforehand that you intend to kill the Mugglewump, and that you'll let them know if an item their class can use drops. I've hooked up about half a dozen newbies with items off Mugglewump. Have them wait for you on the Paineel side. Group up, SoW (if you can), get them an Invis, and take them down to loot. Assure them that you'll drag their corpse to zone after they've looted.

Also drops Light Healing potions and potions of Invisibility.

Meditating Tips: There are a number of safe places in the Warrens to meditate and rest. One is the back left corner of the Throne Room. Another is the back corner of the open area on the way to the Cave Bat Lord. Keep these in mind if you can't invis indoors or don't have Hide.

There ya go. Soloing for the Warrens, levels 28-32. Go have fun!
____________________________
Ciyle
Leader of NYAA!!
Stromm
Ogre Sk
# Jul 20 2001 at 5:49 PM Rating: Default
HI! well i was just wondering i really want a Bronze Naginata for a friend's weading and just for looks/play around with. so i was just wondering, i heard that if u were too high u couldn't get any loot, so i was just wondering what is the level limit for loot, i am lvl 40 soon to be 41,42,43.

Oombak Fatalwind
40 Ogre Dark Knight
I WILL PAY 50pp+ FOR THE BRONZE NAGINATA I AM ON TEREW MARR SERVER, GIVE ME A TELL IF U HAVE ONE PLEASE! or Email me at: Uss_Seawolf_00@Yahoo.com!
RE: Ogre Sk
# Jul 20 2001 at 8:00 PM Rating: Decent
38 posts
Actually, bronze weapons will still drop off the mobs, even if they're trivial for you. I go to the Warrens when I want to make some cash.

Or, you could look around the shops in Paineel/Erudin to find a Naginata of the Forlorn. It looks the same, but it's got a higher damage, lower delay, is magic, and goes for about 8pp from the vendor. I sell it at the vendors because they're relatively useless, much like the Shiny Brass Halberd.

Good luck to you.
____________________________
Ciyle
Leader of NYAA!!
Stromm
#Anonymous, Posted: Jul 20 2001 at 5:45 PM, Rating: Sub-Default, (Expand Post)
Some Info
# Jul 11 2001 at 12:14 PM Rating: Default
ok some basic info for this zone...

its a great zone that can be first enjoyed at lvl 5 all teh way to lvl 30 if u want to hunt slow spawning named mobs...

from wat ive seen the normal spawn time of the regular mobs is 8mins... not to long await and definatly long enough to break up that spawn grouping abit =) sorry dont know bout the named ones though cause im to low to fight them...

it has some great loot for non twinked chars that are in the level range, mostly focused towards erud type chars so there are Wizzie, Ench, Nec, Mage, Cler, Pally, and SK items thought the Pally SK and i thnk cler items are almost all erud only =) There are also tons of great quests that involve eruds of those 3 classes that involve the warrens. Pallys and Clers get Midnight Sea Mail and teh SKs get Riddosan mail both of which are slightly better than banded and has stats on it and each set is composed of 3 peices 1 loot 2 quests.

also this zone is rich even the lvl 4 mobs drop unique bronze weapons that sell for 2pp+ a piece =) i think i made 90-120pp from lvl 5 to 11 which i wat i am now...

also except for peak hours this zone is almost constantly abandoned cept 1-3 ppl including me =)
grreat zone =) try it =)

Segismund Dreamer
lvl 11 Erud SK (best kind)
(ex) lvl 26 wizzie
cleric/shaman?
# Jul 11 2001 at 10:50 AM Rating: Default
Since I've never been here, and it looks rather interesting, I have a question or two you might be able to assist me with.

1. My general hunting party is a level 16 cleric and shaman duo... is this too low/high? and if it's good where in the warrens should we hunt?

2. With invis to undead, will we be able to make it to the entry and get in? (We are both "good")

thanks,

Sendarak, 16th cleric of Rodcet Nife, Tribunal
All Hail the Norrath Guardians of Honor!
RE: cleric/shaman?
# Aug 18 2001 at 7:43 AM Rating: Decent
38 posts
1. Actually, that's about the perfect range for this zone. You can do some great hunting in the Smithy/Foodmaster area, and even up towards the Prince.

2. You really don't even need Invisibility to Undead. Just keep right down the center of the tunnel and hang a right well past the guards. You shouldn't aggro them at all.
____________________________
Ciyle
Leader of NYAA!!
Stromm
RE: cleric/shaman?
# Jul 11 2001 at 11:45 AM Rating: Default
yea the warrens can be boof hunting till 30

u will have a good combo for this zone

hmm try camping near the smithy/foodmaster area
ull mostly be getting low named and a couple higher normal mobs
StoneBrunt?
# Jul 10 2001 at 8:44 PM Rating: Default
Does anyone know how close they are to releasing StoneBrunt Mountains?
I heard it would be off the Warrens, but then nothing. My Shaman would love to hunt the Mountains as the Warrens are going to get too low lvl soon.
Thanx
Tiny Pouch of Bone Dice
# Jun 24 2001 at 9:34 AM Rating: Decent
1 post
I looted a lore/no drop bag off Prince Gragnor last night. It says its a "Tiny pouch of bone dice". Anyone have any ideas as to which quest this item may be used in?
RE: Tiny Pouch of Bone Dice
# Sep 18 2001 at 3:12 PM Rating: Decent
Scholar
*
243 posts
These dice go to the little kitty cat girl in Kejek in Stonebrunt mountains.

I'm hoping to maybe stop by and see the prince if no one is camping him. anyone know how frequent of a drop the dice are?

Tatiyanna
19th Druidess of Tunare
Matron of Ravensveil
____________________________
"In waking a tiger, use a very long stick." -Mao Tse-Tung. Did he go to Stonebrunt too?
RE: Tiny Pouch of Bone Dice
# Jun 29 2001 at 8:49 AM Rating: Default
I looted one last night also, was wondering the same thing. Anyoneout there heard anything about this item? Its not listed on any of the quest sites that I know of.
newbie area Guards
# Jun 18 2001 at 1:14 PM Rating: Decent
3 posts
Ok - While I wont say that the skels will aggro low level I have never seen them aggro anyone - In fact the only time I have seen anyone die ( in my exp remember) was when I went in with my brother - I went thru with no problems ( 17 bar warrio - agnostic) but as soon as my brother came thru he was aggro by the necro pets ( not the guards) and of course thier masters. Dies quickly ( i think he was level around level 30 at the time) I dragged his body to zone - tryied again - saem thing - we did this like four time before he said the hell with it.

NOT once was my chracter aggrod by the pets ( conning them from afar showed them scowling) The same was true of my levle 14 monk no problem ( even moving slow with sneak which you can never be sure of) So I think it might be certain classes/race/god combos.

It might be the Dead faction that determines it which with cleric would start bad
RE: newbie area Guards
# Jun 22 2001 at 9:41 AM Rating: Decent
*
64 posts
When my partner and I went through Paineel to get to the Warrens earlier this week we were forced to use Invisibilty to Undead because the newbie guards conned "ready to attack". Having read about them I was well aware that their being green was misleading. Noclin was also "ready to attack" but he didn't seem inclined to bother us since we were quite red to him.

My parter is a 21st level agnostic High Elf Enchanter and she too was KOS to the guards. We had no trouble dashing across the newbie area to the tunnel leading down to the Warrens and the Hole. My partner also had no trouble doing the Azzar's Dreadful Hat quest using just her Erudite illusion.

Once inside the Warrens we proceeded invisibly to the cave outside the Cave Bat Lord's spawn point. We probably died twice down there (though never while fighting the Cave Bat Lord -- once to a green swarm and once to the Mighty Bear Paw and his Greenie Horde) and we had no trouble getting back to our corpses invisibly. We had bound outside the Warrens because we weren't sure how aggressive the green kobolds would be to us while "naked".


Allisia Autumrain of The Archangel
Druid of Tunare in the 22nd Season
Tholuxe Paells
faction
# Jun 15 2001 at 8:49 AM Rating: Default
my 16 hafling agnostic rogue was dubious, didn't even need to hide/sneak







Meagosh Monkeywrencher
rogue of the 16th pocket
Rallos Zek
RE: faction
# Jun 28 2001 at 5:40 PM Rating: Default
I fought in Warrens from lvl 5-12, which raised my Heretic faction from scowling ready to attack (i am an erudite wizard following Solusek Ro) to amiably with the skeleton guards and the merchants of paineel. Along the way I turned in loads of kobald molars in Erud for ringmail, which says it lowers Heretic faction, but didn't really have a problem with big faction hits from it. Interestingly, if you are amiable to the skeleton guards, they will give you a key to paineel if you hail them. You can use the key to get into Paineel to sell and bank, by holding the key on your mouse over a small rock (on the ground to the right once you zone into Paineel from Tox) and typing 'u'.

It seems from my experience that the skeleton guards will kill you even with invis (invis to undead may work), but only if you go within their agro range, which is TINY. Just run straight through, I was able to make it many times at lvl 4, with scowling faction, no SOW, and no invis. I did die once when i was on auto follow and my pal dragged me into 'em accidentally.

Mombi
12 Wizard
Solusek Ro
RE: faction
# Jul 20 2001 at 9:41 PM Rating: Default
The skelly guards in paineel don't normally aggro unless you get very close to them. The necro Noclin and his pet will attack Good people. hell, his pet attacks me and im a Erud SK. but the pet is yellow to me at lvl 3 havent checked since then.
RE: faction
# Aug 18 2001 at 7:26 AM Rating: Decent
38 posts
His pet went "rogue." He no longer controls it, and if you turn in it's femur, he'll give you a necro/sk only piercer.

I'm Ally in Paineel, though I'm a Wood Elf ranger. LOL That's what happens when you spend months in the Warrens and kill everything in sight.
____________________________
Ciyle
Leader of NYAA!!
Stromm
Patch
# Jun 04 2001 at 10:50 AM Rating: Default
AH! I've never done the optional patch. I zoned into the Warrens yesterday, and wham! I got bumped off, unbale to log back in. That must be it! tech Support useless... "Reboot your computer... that will clear it up.""But, I've done it 3 times already." "Well, all I can say is, reboot again. That should clear the problem up..."

Morons!

Thanks!
This was wierd.....
# Jun 01 2001 at 5:08 PM Rating: Default
Ok, last night I went with a group to The Warrens. Only problem was I forgot to do the optional patch and load the Warrens. I got kicked out while my group went in to fight. After downloading the optional patch, I went back in and found myself in a room with 3 white walls and 1 grey walls with numbers. The numbers were something like 712-556-32 (don't recall exact numbers but that is close). I could track, I could forage (got some roots), but I could not get out of this room--no doors. After about 10 minutes of trying to get out myself, I petitioned for a GM to help. Twenty minutes later a GM came and summoned me out of the room. I asked the GM twice if it was a glitch in the game or what that room was, but the GM ingnored the question and left. Does anyone know what that room was? One group member thought it might have been a trap, but I have not heard of traps in The Warrens. I would certainly like to find out about that room.
Nah...
# Jun 19 2001 at 12:53 PM Rating: Default
Every zone has a room like this. The numbers on the wall (or in one case, the pictures of some guys cat) tell the GM / Guide staff where you are *lost*. It is possible for someone to fall through the world and this type of room is where you end up. Just sit there, and in your petition, give the numbers on the walls. That will help them get to you quickly.

Oh, and I recommend that you do all of the patches, even if you don't plan to go to those places for a while.
RE: This was wierd.....
# Jun 13 2001 at 9:21 PM Rating: Default
im not supposed to divulge this information its something only gm's are sopposed to know but im not one (anymore stupid verant) its the room where the gms go when theres noone needing help (thats rare) if you even do a /who gm you will notice that they are usually in the same zone schome thats the litte box gms get a spell 9even if there a warrior) that send them there to deal with everything. if you get into that room and understand programming code you can screw with the game but that i will not tell you how to do.
RE: This was wierd.....
# Jun 05 2001 at 11:40 AM Rating: Default

happend to me too. i petitioned. i sat. i cast spells. i sat. i waited. i realiezed i had gate (DOH!)

since you zoned into someplace that your computer had no code for, you were dumped into this holding cell. when you uploaded the patch you got the zone but you were still in this cell (i guess it wasnt worth it to them to have a exit out of this cell). this is all assumption, but it does make sense.
RE: This was wierd.....
# Jun 03 2001 at 1:18 AM Rating: Decent
*
73 posts
The room you were in is known as a "Developer's Room", and every zone has one (one of my guild sisters got trapped in one in Solusek A). The GM we spoke to said it's what the game developers use when setting up "zone colors" (whatever that means) and moving about from zone to zone.
RE: This was wierd.....
# Jun 03 2001 at 12:48 PM Rating: Default
Thanks for the info. Don't want to get trapped in one of those again unless I have Gate.
RE: This was wierd.....
# Jun 02 2001 at 8:52 PM Rating: Default
This happened to me too... The GM who rescued me laughed and said I was in the "naughty room."
RE: This was wierd.....
# Sep 27 2001 at 5:38 AM Rating: Default
hehe "welcome to the naughty room!"
RE: This was wierd.....
# Jun 02 2001 at 12:23 AM Rating: Default
Happend To me before! It just happens when you zone into Warrens without doing the optional patch. Then when you do it and get on, BAM you're in this stupid room!
more de faction
# May 27 2001 at 3:16 AM Rating: Default
well found someone to take me to the bank and some gaurds KOS'd me outside of it. i guess that means even de shadowknights need a little faction work here. i did get to use the bank first though :)

i con threatning to the gaurds by the newby area
RE: more de faction
# Jun 15 2001 at 8:45 AM Rating: Default
i was a 12 DE SK, and i was jus dubiuos








Vadeur Darksider
SK of the 21st (whatever you call SK RP lvls)
fennin ro
dark elf faction
# May 27 2001 at 1:51 AM Rating: Default
I am a lvl 14 shd dark elf. Was threatning to the guy by the newbie gaurds so I am assuming that de shadowknights are all ok to come here.

Maelis (Tarrew Marr)
Molars
# May 25 2001 at 9:43 AM Rating: Default
Is there a certain type of Kobold that drops Molars or is it juhst random and they all drop them?
RE: Molars
# May 30 2001 at 6:37 AM Rating: Default
It's random.
RE: Molars
# May 31 2001 at 8:29 PM Rating: Decent
2 posts
its random and the target has to be around your level. otherwise you get the trivial message.

Free account required to post

You must log in or create an account to post messages.